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Week 2 note

The document outlines various educational terms and concepts relevant to 21st-century learning, including digital natives, blended learning, and the impact of technology on education. It discusses different learning theories such as behaviorism, cognitivism, and constructivism, as well as the significance of assessments and innovative teaching methods. Additionally, it highlights the role of emerging technologies like AR, AI, and the metaverse in enhancing learning experiences.

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0% found this document useful (0 votes)
5 views

Week 2 note

The document outlines various educational terms and concepts relevant to 21st-century learning, including digital natives, blended learning, and the impact of technology on education. It discusses different learning theories such as behaviorism, cognitivism, and constructivism, as well as the significance of assessments and innovative teaching methods. Additionally, it highlights the role of emerging technologies like AR, AI, and the metaverse in enhancing learning experiences.

Uploaded by

Nhân Đặng
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Terms

Digital native for 21 century student

Acquire: goal- intentionally

Applied instruction- linguistics: focus is different

Assessment: documenting easy to collect, cost-saving, rating- raters

Impact:

Chalkboard to smartboard:

Text in e-materials format:

Mobile:

Distance learning vs online learning: bigger terms> online

Social: gathering- social media: part of CMC

Virtual: metaverse

AR Augmented Reality:

Holographic:

AI (Chatbot)

Focusing on assessment- connections- leadership- innovation –(find 4C of 21st century)

Knowledge-Discovery- Creativity-Ethics-Risks (cheating- precautions)

Non-formal

Informal education: go to the museum to learn

Drawbacks of holographic: cost

Metaverse: Immersive multimedia environment

Terms: CALL CMC (interaction between human using computer) MALL (Mobile Assited LL) Flipped
learning (Combination of face-t-face and online learning- learn before do after: depend on the design)
Blended Learning (Hybrid- MOOCs)

ELF: English Lingua Franca

TELL Technology Enhance LL

WBI web-based Intruction

U-learning ~~ MALL: Ubiquitous learning

VLE Virtual learning Environment


LMS learning Management system

TPACK Technology Pedagogy ~~~ tìm hiểu 3 câu hỏi What technology what pedagogy What content

The cloud learning

CALL CMC have tended to dominate other acronyms in the field – learning communities + enthusiasm
for comparing online/ F2F learning+ changing power

Punch card- Floppy Disk- CD- USB- the cloud

Behaviorism

- Stumula response
- Negative or Positive Reinforcement
- Form habit “repeat after me”

Cognitivism

- The black box of the mind should be opened and understood.

Constructivism- scaffolding- continuum- interactionism (under the term constructivism)

Authenticity, CMC more popular than CALL (set of language)

“Norminalisation”

Digital natives (Prensky, 2001)

Norminalisation (Bax, 2003)

Types of CALL- tutorials, in CMC Computers become a tool.

Drill and practice

Simulation- engagement or feel belonged

SIM is not Metaverse, do thing wrong do it again, Metaverse need communicative strategies to get by,
not like SIM.

Games- motivation (intrinsic or extrinsic)- games extrinsic motivation

Problem solving

Learning theories

Input hypothesis

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