Star City Snooper Bio Lab
Star City Snooper Bio Lab
BIO-LAB
CREATED BY:
DAVE WOODRUM
SPACE CITY SNOOPER:
BIO-LAB
Designed, Written, and Maps By: Dave Woodrum
Art By: Luna Glass, Techna Arts, Dave Woodrum
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INTRODUCTION
The Star City Snooper is a new planned series of small products that detail the interi-
ors and descriptions of various shops, dwellings, etc. that you would find in a futuristic
star faring city. This product line serves space opera/star faring campaigns in the same
manner that the Village Snooper line serves fantasy settings.
This sixth release of the Star City Snooper series details a privately owned bio-lab. The
Game Master (GM) is free to decide exactly what goes on at this lab, and whether or
not the owner is legit or running an illegal practice. The author also encourages the GM
to add or remove any encounters needed to make this location fully compatible with
their campaign and adventure.
1. Front Entrance: The lab’s front entrance door is crafted from durable alloy and a re-
inforced variety of mirrored composite poly-glass. A speaker with a button is located on
the left side of the door with instructions. Visitors are to buzz in, state their name and
purpose, and wait for the door to unlock.
To the right of the door you find a vending machine unit loaded with a small variety of
popular beverages.
2. Lobby: This lobby features some comfortable chairs to wait in. Here you’ll also find
a receptionist bot sitting behind a desk computer. Despite having the appearance of a
beautiful (and chromed out) robotic woman, the robot’s programming gives the bipedal
automation a demeanor that is rather firm and to the point.
If the GM desires/rules will allow then the robot is likely modified to have at least one (if
not more) concealed weapons. As a default suggestion the bot answers to the as-
signed name of “Jarza”.
3. Office: This office space is used by the bio-lab’s owner (and chief scientist). The
space features comfortable padded chairs, desk computer, and cabinet areas for stor-
age. A door behind the desk provides the owner convenient access to the main part of
the lab (Area 6) as well as a quick getaway when needed.
4. Lab Entry: This hallway provides entry into the main part of the bio-lab (Area 6).
There’s a piece of lab machinery located here along with a couple of small lockers con-
taining a variety of safety related items (disposable gloves, lab clothing, goggles, etc.).
A first aid kit is also mounted on the wall as well as an extinguisher unit.
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5. Break Room: This area serves as a break room for the lab owner and their main as-
sistant. You’ll find a couple of chairs and a small table. Next to this table is a multi-
function device used to prepare a variety of nutritious beverages (smoothies) and sim-
ple meals.
6. Primary Lab Area: This location houses a variety of equipment and vats. Various
genetic related research, experiments, and procedures go on at this location. The ex-
act nature of such business is left up to the desires of the GM. There’s a couple exits
out of the building as well as a large bay door for receiving shipments (at the back).
You’ll also find doors leading off to various other locations in the building.
Typically you’ll find the primary assistant (and perhaps the lab owner) working in this
location. There’s also a number (suggested: 6) of bots working here, including a cus-
tomized surgical bot that has been modified to handle advanced genetic work.
7. Restroom: This area features sink, toilet, shower, and hand dryer. You also find a
cabinet with an assortment of related supplies. The lab owner and their main assistant
share use of this area.
9. Storage Area: This area is loaded down with shelves and cabinets full of various
supplies. The GM is encouraged to place whatever they desire here. If the lab is in-
volved in more clandestine activities there is a good chance that weapons and a con-
cealed form of wealth could be tucked away in this room.
10. Secondary Lab Area: This smaller lab space is also loaded down with a number
of vats and machinery. Some of the lab’s most dangerous experiments/procedures are
done in this area. Here you’ll find a few lab bots working on a various project. The lab
owner and main assistant are sometimes (20% chance) in this area.
In addition to the lab bots you’ll also find a general repair bot as well as a security bot
in this area. The security bot is also responsible for making additional rounds through-
out the building after business hours. Should any foul play occur during any time (day
or night) this bot will spring into action to assist.
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11. Air Units and Generators: This area next to the building features different pieces
of equipment. Such devices are used to regulate air quality and temperature. You’ll
also find a couple of generators that provide power for the building. A security bot regu-
larly roams this area when its not near the vehicles (Area 12) or making outside rounds
elsewhere.
12. Vehicles: Parked outside the building are a couple of grav vehicles. The larger
(and much nicer) one belongs to the bio-lab’s owner while the smaller (economy
model) vehicle is owned by the lab’s assistant. These vehicles are parked facing the
exit, allowing a quick getaway from the facility if ever needed. A security bot (from Area
11) roams this location frequently.
13. Back Lot: This back lot area is used for the delivery of large equipment and bulky
supplies. This area is otherwise empty save for a few bleached out hazard signs, secu-
rity cameras, and exterior lighting.
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STAR CITY SNOOPER:
BIO-LAB
(NUMBERED GAME MASTER COPY)
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STAR CITY SNOOPER:
BIO-LAB
(PLAYER COPY)
PLAYER NOTES
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