Problematic Internet Use Online Gambling Smartphones and Video Games
Problematic Internet Use Online Gambling Smartphones and Video Games
7.1 Introduction
Problematic uses of the Internet, online gambling, smartphones, and
video games are all receiving increasing recognition as potential public
health burdens (Griffiths et al., 2016; Kuss & Lopez-Fernandez 2016;
World Health Organization, 2015). Although there is some disagree-
ment about whether persons that excessively use the Internet are
addicted or just use the Internet excessively as a medium to fuel
their other addictions, Internet gaming disorder has been categorized
in the revised Diagnostic and Statistical Manual of Mental Disorders as
a condition for further study (American Psychiatric Association, 2013).
Furthermore, excessive gaming and Internet use often co-occurs in
people with psychiatric conditions (González-Bueso et al., 2018; Ko
et al., 2012), including anxiety and depression (Yen et al., 2007), sleep
disorders (Lam, 2014), attention deficit/hyperactivity disorder (Ceyhan
& Ceyhan, 2008; Yen et al., 2007), obsessive compulsiveness (Jiménez-
Murcia et al., 2014; Strittmatter et al., 2015), social problems (Ceyhan
& Ceyhan 2008; Ferguson, Coulson, & Barnett, 2011), physical health
problems (Kelley & Gruber, 2012), and decreased job productivity and
unemployment (Young, 2010).
While there are parallels to other addictions, the American
Psychiatric Association prefers the term “Internet Gaming Disorder”
over “Internet addiction” because a gaming addict is not necessarily
addicted to the Internet but simply uses it as a medium to engage in
the chosen behavior. According to Starcevic and Billieux (2017),
Internet-related disorders are best conceptualized within a spectrum
of related and yet independent disorders. For the purposes of this
chapter, cyber-spectrum disorders will be used for all discussions of
various forms of problematic use of the Internet, online gambling,
smartphones, and/or video games.
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Reinforcement
certain application
Reinforcement
Reinforcement
Gratification
Reinforcement
Compensation
Stabilization and
Intensification
Specific Internet-use disorder
Stabilization and
Intensification
Stabilization and Diminished control Negative consequences
Intensification
over the Internet use in daily life
Internet-related cognitive
bias and coping style Using a certain application
Gratification
Compensation
7.6 Conclusions
As mentioned at the beginning of this chapter, problematic uses of the
Internet, online gambling, smartphones, and video games are all receiving
increasing recognition as potential public health burdens. Regardless of
disagreements about diagnostic categories, Internet gaming disorder has
been categorized in the revised Diagnostic and Statistical Manual of Mental
Disorders as a condition for further study and excessive technology use
often co-occurs in people with psychiatric conditions. That said, the issues
surrounding problematic uses of the Internet, online gambling, smart-
phones, and video games are multifaceted, with several facets coming into
play in assorted ways.
These issues are compounded by the fact that the Internet is increasingly
discussed as a new type of cognitive ecology that provides almost constant
access to digital information that increasingly extends our cognitive