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Memory(Whole Unit Notes)

Chapter 8 discusses memory management in operating systems, covering key concepts such as swapping, contiguous allocation, paging, and segmentation. It emphasizes the importance of binding instructions and data to memory addresses at various stages and introduces techniques for managing memory effectively, including dynamic loading, dynamic linking, and overlays. The chapter also addresses fragmentation issues and strategies for reducing it, such as compaction and using multiple base registers.
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0% found this document useful (0 votes)
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Memory(Whole Unit Notes)

Chapter 8 discusses memory management in operating systems, covering key concepts such as swapping, contiguous allocation, paging, and segmentation. It emphasizes the importance of binding instructions and data to memory addresses at various stages and introduces techniques for managing memory effectively, including dynamic loading, dynamic linking, and overlays. The chapter also addresses fragmentation issues and strategies for reducing it, such as compaction and using multiple base registers.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 8: Memory Management

Chapter 8: Memory Management

■ Background

■ Swapping

■ Contiguous Allocation

■ Paging

■ Segmentation

■ Segmentation with Paging

Operating System Concepts 8.2 Silberschatz, Galvin and Gagne ©2009


Memory Management

■ Examine basic (not virtual) memory management


● Swapping
● Contiguous allocation
● Paging
● Segmentation

■ Prepare for study of virtual memory

■ Discuss what CAN be done without virtual memory

Operating System Concepts 8.3 Silberschatz, Galvin and Gagne ©2009


Background

■ Program must be brought into memory and placed within a


process for it to be run.
● Main memory and registers are only storage CPU can access directly
● Can access registers in one clock cycle or less
● Accessing main memory may take several cycles
● Cache(s) sits between main memory and CPU registers

■ Main memory is of a finite size


● In a multiprogramming environment, processses must SHARE space
in main memory

■ Input queue – (job queue) collection of processes on the disk


that are waiting to be brought into memory to run the program.

■ User programs go through several steps before being run.

Operating System Concepts 8.4 Silberschatz, Galvin and Gagne ©2009


Where Is Program Loaded ?

■ User (or system) usually does not know where the data that makes
up a program eventually will reside in memory.
● Assume it logically resides contiguously, starting at address 0
(although some code / situations require absolute addressing)

0
0

L
Program's n
logical
memory
n+L-1

System's
physical
memory

Operating System Concepts 8.5 Silberschatz, Galvin and Gagne ©2009


Binding of Instructions and Data to Memory
Address binding (mapping from logical to physical addresses)
of instructions and data to memory addresses can happen at
at three different stages.
■ Compile time: If memory location known a priori, absolute code can be
generated; must recompile code if starting location changes. (absolute
addressing)
● If do as described above, code can run at only one spot in memory
 Required for some low level OS code, but little else
● Instead, usually compile as if will run at address 0, and bind later

■ Load time: Must generate relocatable code if memory location is not


known at compile time. (relative addressing)
● Can load code in different places in memory and it will run.
● Loader handles binding (linker will have resolved addresses)

■ Execution time: Binding delayed until run time if the process can be
moved during its execution from one memory segment to another.
● Need special hardware (e.g., base and limit registers).

Operating System Concepts 8.6 Silberschatz, Galvin and Gagne ©2009


Multistep Processing of a User Program

Operating System Concepts 8.7 Silberschatz, Galvin and Gagne ©2009


Logical vs. Physical Address Space

■ The concept of a logical address space that is bound to a


separate physical address space is central to proper memory
management
● Logical address – generated by the CPU; also referred to as
virtual address
● Physical address – address seen by the memory unit (HW)

■ Logical and physical addresses are the same in compile-time and


load-time address-binding schemes; logical (virtual) and physical
addresses differ in execution-time address-binding scheme

Operating System Concepts 8.8 Silberschatz, Galvin and Gagne ©2009


Memory-Management Unit (MMU)

■ Hardware device that maps virtual to physical address.

■ In MMU scheme, the value in the relocation register is added


to every address generated by a user process at the time it is
referenced

■ The user program deals with logical addresses; it never sees


the real physical addresses.
● This is similar in concept to the base and limit registers,
discussed in Ch. 2
● Technically, base and limit registers usually refer to real addresses,
but their use is so similar to that of a relocation register, that they
are often discussed as if they were the same thing

Operating System Concepts 8.9 Silberschatz, Galvin and Gagne ©2009


Dynamic relocation using a relocation register

Operating System Concepts 8.10 Silberschatz, Galvin and Gagne ©2009


Observation

■ Of course, if you write (or have a good compiler that generates)


relocatable code, then much of this is unnecessary

(Do you remember what relocatable code is ???)

Operating System Concepts 8.11 Silberschatz, Galvin and Gagne ©2009


BUT – What if the Program's too BIG ?
Three possibilities (what was old is new again)

■ Dynamic loading
● Keep functions/procedures/methods as separate, loadable routines
● Only load a routine when it is needed (for user code)

■ Dynamic linking
● Not often supported
● Only link (resolve addressing of) system library routines when called
(for system code)

■ Overlays
● Quite common when memory constrained (e.g., in the past)
● Separate the “common” portions of program from portions executed at
different times
● After one part of program is executed, load another part into that
same space, and OVERLAY the first
● Much work for programmer – system does not help you – tools may

Operating System Concepts 8.12 Silberschatz, Galvin and Gagne ©2009


Dynamic Loading – More Details

■ Routine is not loaded until it is called

■ Better memory-space utilization


● Unused routine is never loaded

■ Useful when large amounts of code are needed to handle


infrequently occurring cases

■ No special support from the operating system is required


● Implemented through program design

Operating System Concepts 8.13 Silberschatz, Galvin and Gagne ©2009


Dynamic Linking – More Details

■ Linking postponed until execution time

■ Small piece of code, stub, used to locate the appropriate memory-


resident library routine

■ Stub replaces itself with the address of the routine, and executes
the routine

■ Operating system needs to check if routine is in processes’


memory address space

■ Dynamic linking is particularly useful for libraries


● System also known as shared libraries

Operating System Concepts 8.14 Silberschatz, Galvin and Gagne ©2009


Overlays

■ Keep in memory only those instructions and data that are


needed at any given time

■ Useful when process is larger than amount of memory allocated to


it and paging is not possible / supported

■ Implemented by user, no special support needed from operating


system
● Programming design of overlay structure is complex
● Good tool support can help

■ Necessary in some new technology /architectures, too, when they have


constrained resources – e.g., cell processor

Operating System Concepts 8.15 Silberschatz, Galvin and Gagne ©2009


Overlays for a Two-Pass Assembler

Operating System Concepts 8.16 Silberschatz, Galvin and Gagne ©2009


BUT – what if the program is still too big ???

OR – if you are in a multiprogramming environment and can't get


enough code of any program in main memory to run (when
have pieces of all processes in memory)

One way to solve is SWAPPING


(a memory management technique, not multiprogramming technique,
used to change the mix of jobs)

Operating System Concepts 8.17 Silberschatz, Galvin and Gagne ©2009


Swapping
■ A process can be swapped temporarily out of memory to a
backing store, and then brought back into memory for
continued execution.
● Sometimes called “swap space,” “swap partition,” “swap disk”

■ Backing store – fast disk large enough to accommodate copies


of all memory images for all users
● Must provide direct access to these memory images.

■ Roll out, roll in – swapping variant used for priority-based


scheduling algorithms
● Lower-priority process is swapped out so higher-priority process
can be loaded and executed.

■ Major part of swap time is transfer time


● Total transfer time is directly proportional to the amount of data
swapped.

■ Modified versions of swapping are found on many systems,


i.e., UNIX, Linux, and Windows.

Operating System Concepts 8.18 Silberschatz, Galvin and Gagne ©2009


More on Swapping

■ Use variants of CPU scheduling algorithms (RR, priority, etc.)


to decide which processes swap out

■ A job can be swapped out and still be on the Ready Queue


● So now, can have more jobs on Ready Queue than will fit in main
memory
● Must swap a job IN if not already in main store when dispatched
● If late binding, can swap back in anywhere
● If compile/link time binding, must swap back in to same spot

■ NOTE – swapping is not cheap (in terms of time)

■ Is also important to consider whether swap time involves


synchronous or asynchronous I/O

Operating System Concepts 8.19 Silberschatz, Galvin and Gagne ©2009


Schematic View of Swapping

Operating System Concepts 8.20 Silberschatz, Galvin and Gagne ©2009


Memory Partitioning
■ How do we manage having many jobs and OS all swapping at once
● PARTITION MAIN MEMORY
 “Partition” just means divide it up somehow – not disk partition, etc.

■ No partitions – dedicated system

■ Two partitions – system and user


● Separate with fence register

 Resident OS code and interrupt vector in low memory


 User processes in high memory
● Use base/limit registers, assume contiguous allocation

■ Multiple / variable-sized partitions


● Allows loading in extra operating system code

● Must be able to relocate programs if needed

● May use system overlays

● Sometimes build system area up, user area down

● Also use base/limit registers & relocation register

Operating System Concepts 8.21 Silberschatz, Galvin and Gagne ©2009


Review of Base and Limit Registers

■ Purpose
● To protect user processes from each other, and from
changing operating system code and data.

■ Technique
● Base register (sometimes called relocation register)
contains value of smallest physical address process can use
● Limit register contains range of logical addresses –
 Each logical address must be less than the limit register
 Each physical address must be less than the base register +
limit register – 1

Operating System Concepts 8.22 Silberschatz, Galvin and Gagne ©2009


Use of Base and Limit Registers

Operating System Concepts 8.23 Silberschatz, Galvin and Gagne ©2009


Hardware Support for Base and Limit Registers

NOTE: technically applies to physical / real addresses

Check base first, then validate that within limit

Operating System Concepts 8.24 Silberschatz, Galvin and Gagne ©2009


Hardware Support for Relocation and Limit Registers

NOTE: uses logical / virtual addresses

Validate limit first, then add relocation value

Operating System Concepts 8.25 Silberschatz, Galvin and Gagne ©2009


Contiguous Allocation – Multiple Partitions
■ Multiple-partition allocation
● Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
● Hole – block of available memory; holes of various size are
scattered throughout memory.
 Holes and partitions are various sizes
● When a process arrives, it is allocated memory from a
hole large enough to accommodate it.
 OS must make decisions and keep track of all of this

OS OS OS OS

process 5 process 5 process 5 process 5


process 9 process 9

process 8 process 10

process 2 process 2 process 2 process 2

Operating System Concepts 8.26 Silberschatz, Galvin and Gagne ©2009


Dynamic Storage-Allocation Problem

Once a job is scheduled and needs to be loaded, the OS must


decide where to allocate a request of size n from a list of free holes.
■ First-fit: Allocate the first hole that is big enough.
● Usually fastest, but not always best use of space

■ Best-fit: Allocate the smallest hole that is big enough


● Must search entire list, unless ordered by size

● Produces the smallest leftover hole.

■ Worst-fit: Allocate the largest hole


● Must also search entire list

● Produces the largest leftover hole.

● Both first-fit and best-fit often better utilization & speed

With / Without Skip – if process selected cannot fit in a free partition,


should the OS select a new process from the queue or wait?

Operating System Concepts 8.27 Silberschatz, Galvin and Gagne ©2009


Fragmentation

PROBLEM: There is almost never an exact fit.


This results in fragmentation

■ External Fragmentation – total memory space exists to satisfy


a request, but it is not contiguous
● “Holes” between allocated areas

● Leftover, available holes are too small to use

■ Internal Fragmentation – memory is usually allocated in


standard sizes (e.g., word boundaries, powers of two, etc.).
● Allocated memory may be slightly larger than requested
memory
● Wasted / unused space within allocated area

Operating System Concepts 8.28 Silberschatz, Galvin and Gagne ©2009


External Fragmentation

Parts of memory are unallocated, but are too small to use

Operating System Concepts 8.29 Silberschatz, Galvin and Gagne ©2009


Internal Fragmentation

Partitions must be multiples of a set size (page size),


so wasted / unused space within allocated area.

Operating System Concepts 8.30 Silberschatz, Galvin and Gagne ©2009


Reducing Fragmentation

■ Long term scheduler could help


● Long term scheduler could order jobs according to block size
● BUT this may produce results contrary to requirements of other
scheduling algorithms.

■ Compaction
● Like “garbage collection” routines
● Move code blocks together, to get rid of small blocks of free
space and create large ones
● NOTE, however – this requires time ! ! !
● Also, it can only be done if mapping from logical to physical
addresses at run time (e.g., using base/limit registers, etc.)
● Then, there can also be I/O-related problems / concerns
 Must have job in memory while it is involved in I/O.
 Do I/O only into OS buffers (not into job’s buffers)

Operating System Concepts 8.31 Silberschatz, Galvin and Gagne ©2009


Compaction Example 1

Operating System Concepts 8.32 Silberschatz, Galvin and Gagne ©2009


Compaction Example 2

Operating System Concepts 8.33 Silberschatz, Galvin and Gagne ©2009


Multiple Base Registers
■ It would be easier to manage memory if we could break up a
program into several sections and put each section into a different
memory partition
● Separate code from data, so only have one copy of code
and many of data (if reentrant)
● Fit into memory more easily; sometimes use less memory
● Often reduce external fragmentation

Operating System Concepts 8.34 Silberschatz, Galvin and Gagne ©2009


Paging
■ PROBLEM: variable size partitions cause fragmentation

■ SOLUTION: divide physical memory into equal sized partitions


called frames (size is power of 2, between ½K and 8K)

● Divide logical memory (programs) into blocks of same size called


pages.

● Keep track of all free frames in memory

● To run a program of size n pages, need to find n free frames


ANYWHERE (can be non-contiguous) and load program.

● Set up a page table to translate logical to physical addresses.


 Two parts: page number and page offset

● Requires special hardware !!!

● Internal fragmentation within pages is still possible

Operating System Concepts 8.35 Silberschatz, Galvin and Gagne ©2009


Address Translation Scheme

■ Address generated by CPU is divided into:


● Page number (p) – used as an index into a page table which
contains base address of each page in physical memory.
 Easy to calculate, since can just shift right and strip off least
significant bits

● Page offset (d) – combined with base address of page to


define the physical memory address that is sent to the
memory unit.
 Offset into the page where the data is to be found
 Can just mask off most significant bits to get this – simple/quick

page number page offset


p d
m-n n

Operating System Concepts 8.36 Silberschatz, Galvin and Gagne ©2009


Page Table Address Translation

Operating System Concepts 8.37 Silberschatz, Galvin and Gagne ©2009


Paging Example

You
think
your
code But it
looks really
like looks
this like this
in main
memory

Can have one page table per job, or move data around in page table
Most common to have a separate page table for each process
Operating System Concepts 8.38 Silberschatz, Galvin and Gagne ©2009
Paging Example – Contents of Pages

32-byte memory and 4-byte pages


Operating System Concepts 8.39 Silberschatz, Galvin and Gagne ©2009
Free Frames

Before allocation After allocation

Operating System Concepts 8.40 Silberschatz, Galvin and Gagne ©2009


Implementation of Page Table
■ Would like to keep page table in registers -- fastest
● But only practical if very small – e.g., only for 1 process

■ Instead, often keep page table in main memory.


● Page-table base register (PTBR) points to the page table.
● Page-table length register (PRLR) tells size of the page table.

■ In this scheme every data/instruction access requires two memory


accesses -- one for the page table and one for the data/instruction.
● Slow – Effective Access Time (E.A.T.) is at least twice
memory access time

■ The two memory access problem can be solved by the use of a


special fast-lookup hardware cache called associative memory or
translation look-aside buffers (TLBs)

Operating System Concepts 8.41 Silberschatz, Galvin and Gagne ©2009


Associative Memory (TLB)
Address translation of “A”

■ To improve address translation performance, first look at


translation lookaside buffer
Page # Frame #

● If A is in associative register, get frame # back immediately.


● Otherwise have to go to page table in memory to get frame #

Operating System Concepts 8.42 Silberschatz, Galvin and Gagne ©2009


Other Page Table Options
Hybrid approach: BOTH memory and registers (most common)

■ Associative Registers -or- Translation Look-Aside Buffer (TLB)


● Holds small portion of table -- most recently referenced pages
● Very fast, but limited size (typically 64-1024 entries)

■ When reference a page number


● First search TLB
 If “hit,” get frame number, and can quit
● If no hit, search page table in memory, and when find page,
move entry for it to Look Aside Buffer
● A good hit ration is > 95%
(on AS/400 / iSeries, the hit ratio is > 97%-98%)
● Some TLBs store Address-space Identifiers (ASIDs) in TLB
 ASID identifies process
 Allows system to store entries for multiple processes in TLB

Operating System Concepts 8.43 Silberschatz, Galvin and Gagne ©2009


Paging Hardware With TLB

Operating System Concepts 8.44 Silberschatz, Galvin and Gagne ©2009


Effective Access Time

EAT is how long it takes to resolve an address

■ Associative Lookup time (required for TLB) = ε time unit


■ Assume memory cycle time is 1 microsecond
■ Hit ratio – percentage of times that a page number is found in
the associative registers; ratio related to number of associative
registers.
● Hit ratio = α

■ Effective Access Time (EAT)

EAT = (1 + ε) α + (2 + ε)(1 – α) = 2 + ε – α

 α % of the time, it requires a lookup in TLB + 1 memory access (i.e., the data)
 The rest of the time (1-α % of the time), it requires a TLB lookup + 2 memory
accesses (i.e., the page table and then the data)

Operating System Concepts 8.45 Silberschatz, Galvin and Gagne ©2009


Other Page Table Questions

■ What happens if the page table gets too large for


memory
● Many current systems have large logical address spaces: 232 or
264
● If 232, with page table for each task and 4K pages – would take
4MB for page table for each process
 Remember, have a page table for each process
● Since systems can have thousands of processes, could fill
memory with just page tables

■ SOLUTION: page the page table

Operating System Concepts 8.46 Silberschatz, Galvin and Gagne ©2009


Hierarchical Page Tables

■ Break up the logical address space into multiple page


tables.

■ A simple technique is a two-level page table.


● Partition the page table by High Order part of address
● 1st level – references to partitions
● 2nd level – partitions (and pages within them)
● Partitions (2nd level) can be paged
● Acceptable for 32-bit architectures

Operating System Concepts 8.47 Silberschatz, Galvin and Gagne ©2009


Two-Level Paging Example
■ A logical address (on 32-bit machine with 4K page size) is
divided into:
● a page number consisting of 20 bits.
● a page offset consisting of 12 bits.

■ Since the page table is paged, the page number is further


divided into:
● a 10-bit page number.
● a 10-bit page offset.

■ Thus, a logical address is as follows:

page number page offset

p1 p2 d

10 10 12
Where p1 is an index into the outer page table, and p2 is the
displacement within the page of the outer page table.

Operating System Concepts 8.48 Silberschatz, Galvin and Gagne ©2009


Two-Level Page-Table Scheme

Operating System Concepts 8.49 Silberschatz, Galvin and Gagne ©2009


Address-Translation Scheme

■ Address-translation scheme for a two-level 32-bit paging


architecture

Operating System Concepts 8.50 Silberschatz, Galvin and Gagne ©2009


Other Multi-Level Page Tables

■ Memory impacts of larger address space size


● Would require 16GB to store just the 1st level of a 2-level page
table for 264 bit addressing

■ 3- and 4-level page tables


● Significant performance impacts
● Expand scheme further

■ Also, consider other alternatives

Operating System Concepts 8.51 Silberschatz, Galvin and Gagne ©2009


Three- and Four-Level Paging Schemes

Operating System Concepts 8.52 Silberschatz, Galvin and Gagne ©2009


Hashed Page Tables

■ Common in address spaces > 32 bits

■ The virtual page number is hashed into a page table. This


page table contains a chain of elements hashing to the
same location.
● Traversing the chain (presuming it is in memory) is much
quicker than multiple I/Os

■ Virtual page numbers are compared in this chain, searching


for a match.
● If a match is found, the corresponding physical frame is
extracted.

Operating System Concepts 8.53 Silberschatz, Galvin and Gagne ©2009


Hashed Page Table

Hash ‘p’, then traverse chain to find ‘p’, then read its associative
value, ‘r’, and use that as the page number.

Operating System Concepts 8.54 Silberschatz, Galvin and Gagne ©2009


Inverted Page Table

■ Ordinarily have a page table for each process – natural


● Problem: many page tables are mostly empty

■ Solution: Inverted Page Table


● Single page table, single entry for each real page
● Entry expanded to consist of
 Virtual address of page
 Process ID of owning process

● Hash virtual address to find Inverted Page Table entry


 Use associative registers (TLB) to speed up
● Significantly decreases memory needed to store each
page table
 But possibly slight increase in time needed to search table
when a page reference occurs.

Operating System Concepts 8.55 Silberschatz, Galvin and Gagne ©2009


Inverted Page Table Architecture

Operating System Concepts 8.56 Silberschatz, Galvin and Gagne ©2009


Shared Pages

Another advantage of paging

■ Shared code
● One copy of read-only (reentrant) code shared among
processes (i.e., text editors, compilers, window systems).
● Shared code must appear in same location in the logical
address space of all processes

■ Private code and data


● Each process keeps a separate copy of its own private code (if
any) and data
● The pages for the private code and data can appear anywhere
in the logical address space

Operating System Concepts 8.57 Silberschatz, Galvin and Gagne ©2009


Shared Pages Example

Operating System Concepts 8.58 Silberschatz, Galvin and Gagne ©2009


Segmentation
■ Memory-management scheme that supports user view of
memory.

■ A program is a collection of segments.

■ A segment is a logical unit such as:


● main() program
● Procedure
● Function
● Method
● Object
● Local variables
● Global variables
● Common block
● Stack
● Symbol table
● Arrays

■ In some respects, this is similar to irregularly sized partitions,


although in this case, the partitions are usually made up of
equal sized pages

Operating System Concepts 8.59 Silberschatz, Galvin and Gagne ©2009


User’s View of a Program

Operating System Concepts 8.60 Silberschatz, Galvin and Gagne ©2009


Logical View of Segmentation

4
1

3 2
4

user space physical memory space

Operating System Concepts 8.61 Silberschatz, Galvin and Gagne ©2009


Segmentation Architecture

■ Logical address consists of a two tuple:


<segment-number, offset>,

■ Segment table – maps two-dimensional physical addresses; each


table entry has:
● base – contains the starting physical address where the
segments reside in memory
● limit – specifies the length of the segment

■ Segment-table base register (STBR) points to the segment


table’s location in memory

■ Segment-table length register (STLR) indicates number of


segments used by a program;
segment number s is legal if s < STLR

Operating System Concepts 8.62 Silberschatz, Galvin and Gagne ©2009


Segmentation Architecture (Cont.)

■ Relocation.
● Dynamic
● By segment table

■ Sharing.
● Shared segments
● Same segment number

■ Allocation.
● First fit / best fit
● External fragmentation

Operating System Concepts 8.63 Silberschatz, Galvin and Gagne ©2009


Segmentation Architecture (Cont.)

■ Protection. With each entry in segment table associate:


● Valid bit = 0 ⇒ illegal segment
● Read/write/execute privileges

■ Protection bits associated with segments; code sharing occurs at


segment level

■ Since segments vary in length, memory allocation is a dynamic


storage-allocation problem

■ A segmentation example is shown in the following diagram

Operating System Concepts 8.64 Silberschatz, Galvin and Gagne ©2009


Segmentation Hardware

Operating System Concepts 8.65 Silberschatz, Galvin and Gagne ©2009


Example of Segmentation

Operating System Concepts 8.66 Silberschatz, Galvin and Gagne ©2009


Sharing of Segments

Operating System Concepts 8.67 Silberschatz, Galvin and Gagne ©2009


Another Option Using Segments

■ Each process can be assigned its own logical segment of


virtual addresses
● It can only address memory within this segment
● Protects other processes and system code without relying on
conventional base/limit address validation
● Makes communication with other processes and system code
somewhat challenging

Operating System Concepts 8.68 Silberschatz, Galvin and Gagne ©2009


Example: The Intel Pentium

■ Supports both segmentation and segmentation with paging

■ CPU generates logical address


● Given to segmentation unit
 Which produces linear addresses
● Linear address given to paging unit
 Which generates physical address in main memory
 Paging units form equivalent of MMU

Operating System Concepts 8.69 Silberschatz, Galvin and Gagne ©2009


Logical to Physical Address Translation in Pentium

Operating System Concepts 8.70 Silberschatz, Galvin and Gagne ©2009


Intel Pentium Segmentation

Operating System Concepts 8.71 Silberschatz, Galvin and Gagne ©2009


Pentium Paging Architecture

Operating System Concepts 8.72 Silberschatz, Galvin and Gagne ©2009


Linux on Intel 80x86

■ Uses minimal segmentation to keep memory management


implementation more portable

■ Uses 6 segments:
● Kernel code

● Kernel data

● User code (shared by all user processes, using logical addresses)

● User data (likewise shared)

● Task-state (per-process hardware context)

● LDT (logical descriptor table)

■ Uses 2 protection levels:


● Kernel mode

● User mode

Operating System Concepts 8.73 Silberschatz, Galvin and Gagne ©2009


Linear Address in Linux

Broken into four parts:

Operating System Concepts 8.74 Silberschatz, Galvin and Gagne ©2009


Three-level Paging in Linux

Operating System Concepts 8.75 Silberschatz, Galvin and Gagne ©2009


End of Chapter 8

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