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Log

The document provides a detailed log of the initialization process for a Ren'Py game on an Infinix X6837 device. It includes timestamps for various stages such as loading scripts, initializing the interface, and handling errors, totaling approximately 66.94 seconds until the interface was ready. Additionally, it lists the OpenGL ES version and various extensions supported by the device's graphics system.
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0% found this document useful (0 votes)
9 views4 pages

Log

The document provides a detailed log of the initialization process for a Ren'Py game on an Infinix X6837 device. It includes timestamps for various stages such as loading scripts, initializing the interface, and handling errors, totaling approximately 66.94 seconds until the interface was ready. Additionally, it lists the OpenGL ES version and various extensions supported by the device's graphics system.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

Wed Feb 5 14:51:24 2025

Unknown platform.
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer INFINIX model Infinix X6837
Screen diagonal is 5.39189206123 inches.
Early init took 0.04s
Early init took 0.04s
Android search paths:
/storage/emulated/0/Android/data/brandy.milfy.city/files/../../../../BrandyPorts/
data/brandy.milfy.city/game /data/user/0/brandy.milfy.city/files
Loader init took 0.23s
Loader init took 0.23s
Loading error handling took 2.16s
Loading error handling took 2.16s
Loading script took 7.51s
Loading script took 7.51s
Saving to /storage/emulated/0/Android/data/brandy.milfy.city/files/../../../../
BrandyPorts/saves/Milfy City
Loading save slot metadata. took 0.24s
Loading save slot metadata. took 0.24s
Loading persistent took 0.01s
Loading persistent took 0.01s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 11)
Running init code took 50.78s
Running init code took 50.78s
Loading analysis data took 1.24s
Loading analysis data took 1.24s
Analyze and compile ATL took 0.10s
Analyze and compile ATL took 0.10s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.57s
Initial gc. took 0.57s
DPI scale factor: 1.000000
Creating interface object took 0.05s
Creating interface object took 0.05s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.06s
Init translation took 0.06s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.50s
Load screen analysis took 0.50s
Analyze screens took 0.02s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 2.22s
Prepare screens took 2.22s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 0.77s
Interface start took 0.77s

primary display bounds: (0, 0, 2352, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(2352, 1080) drawable=(2352, 1080)
Vendor: 'ARM'
Renderer: 'Mali-G57 MC2'
Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.394145956bc7cd8e697b330aba11e3d3'
Display Info: None
Extensions:

GL_ANDROID_extension_pack_es31a
GL_ARM_mali_program_binary
GL_ARM_mali_shader_binary
GL_ARM_rgba8
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_texture_unnormalized_coordinates
GL_EXT_EGL_image_array
GL_EXT_YUV_target
GL_EXT_blend_minmax
GL_EXT_buffer_storage
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_copy_image
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_external_buffer
GL_EXT_float_blend
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_occlusion_query_boolean
GL_EXT_primitive_bounding_box
GL_EXT_protected_textures
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_pixel_local_storage
GL_EXT_shadow_samplers
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_astc_decode_mode_rgb9e5
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_unpack_subimage
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_copy_image
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_geometry_shader
GL_OES_get_program_binary
GL_OES_gpu_shader5
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_primitive_bounding_box
GL_OES_required_internalformat
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_io_blocks
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_tessellation_shader
GL_OES_texture_3D
GL_OES_texture_border_clamp
GL_OES_texture_buffer
GL_OES_texture_compression_astc
GL_OES_texture_cube_map_array
GL_OES_texture_float_linear
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 16383
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
controller: '6d74363738392d6d7436333636204865' None 0
controller: '7472616e2d6b65797300000000000000' None 0
controller: '6d746b2d706d69632d6b657973000000' None 0
controller: '6d746b2d747064000000000000000000' None 0
controller: '6d746b2d6b7064000000000000000000' None 0
controller: '5669727475616c000000000000000000' None 0
controller: '416e64726f696420416363656c65726f' None 0
Total time until interface ready: 66.9359078407s
Total time until interface ready: 66.9359078407s
Textures cleanup, statements: ('script.rpyc', 706)
Textures cleanup, statements:
('scripts/home/mc_room/morning/scenes/caroline_mc_room_morning_scene5.rpyc', 111)
The window was minimized.

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