SEPM - Module 4
SEPM - Module 4
ON
SOFTWARE ENGINEERING AND PROJECT
MANAGEMENT(BCS501)
2024 – 2025
B. E V Semester
SOWMYA H N, Assistant Professor
Web: www.saividya.ac.in
https://www.facebook.com/SaiVidyaInstituteOfTechnology
SVIT is now ranked 3 in Bangalore, 6 in Karnataka and 31 across India.
rd th st
CHAPTER 1
1.1 INTRODUCTION TO SOFTWARE PROJECT MANAGEMENT
1. Software Project Management is an art & Science of planning & leading software Projects
from ideas to reality.
3. Project management is the discipline of defining and achieving targets while optimizing
the new resources (time, money, people, materials, energy, space , etc.) over the course of
a project (a set of activities of finite duration).
4. Project management involves the planning, monitoring, and control of people, process, and
events that occur during software development.
Everyone manages, but the scope of each person’s management activities varies according his or
her role in the project.
Software needs to be managed because it is a complex undertaking with a long duration time.
Managers must focus on the fours P’s to be successful (people, product, process, and project).
A project plan is a document that defines the four P’s in such a way as to ensure a cost effective,
high quality software product.
The only way to be sure that a project plan worked correctly is by observing that a high-quality
product was delivered on time and under budget.
The Software Development life cycle is a methodology that also forms the framework for planning
and controlling the creation, testing, and delivery of an information system.
The software development life cycle concept acts as the foundation for multiple different
development and delivery methodologies, such as the Hardware development life -cycle and
software development life -cycle . While Hardware development life -cycle deal specially with
hardware and Software development life -cycle deal with software, a systems development life -
cycle differs from each in that it can deal with any combination of hardware and software , as a
system can be composed of hardware only , software only, or a combination of both.
o People
o Process
o Product
o Technology
The triangle illustrates the relationship between three primart forces in a project. Time is the
available time to deliver the project. Cost represents the amount of money or resources available
and quality represents the fit-to-purpose that the project must achieve to be a scuccess.
The normal situation is that one of thse factors is fixed and the other two will vary in inverse
proportion to each other. For example , time is often fixed and the quality of the end product will
depend on the cost and resources available. Similarly if you are working to a fixed level of quality
then the cost of the project will largely be dependable upon the time available(if you have longer
you can do it with fewer people).
1. Complexity Management
o Software projects often involve intricate systems and interdependencies. Effective
management of this complexity ensures that the project remains coherent and
manageable.
2. Requirement Management
o Clear and precise requirement management is essential to ensure that the final
product meets user needs and expectations. Mismanagement here can lead to scope
creep and project failure.
3. Time and Budget Control
o Monitoring and controlling the project timeline and budget is vital. This includes
planning, estimating, and adhering to schedules and financial constraints to prevent
overruns.
4. Risk Management
o Identifying, assessing, and mitigating risks can prevent unforeseen issues from
derailing a project. This proactive approach helps in managing uncertainties
effectively.
5. Quality Assurance
o Ensuring that the project meets quality standards is crucial for user satisfaction and
reducing post-release defects. Continuous testing and validation are key practices.
o
6. Team Coordination
o Effective communication and coordination among team members are essential for
collaboration and timely problem-solving, ensuring that everyone is aligned with
project goals.
o
7. Stakeholder Management
o Engaging and managing stakeholders helps in gaining their support and addressing
their concerns, which is critical for project acceptance and success.
8. Scope Management
o Defining and controlling what is included in the project prevents scope creep,
ensures that all necessary features are delivered, and avoids unnecessary work.
9. Process Improvement
o Continuously improving processes ensures that the project is using the most
efficient methods and practices, leading to better performance and outcomes.
10. Resource Allocation
o Efficient allocation and management of resources (human, financial, and material)
ensure that the project has what it needs to succeed without wastage.
Conclusion
Effective software project management is essential due to the inherent complexities and challenges
of software development. The key areas outlined require diligent attention and management to
ensure project success. The statistics provided illustrate the high stakes involved and the
substantial impact that good project management can have on the success rates of software
projects. By focusing on these areas, businesses can significantly improve their chances of
delivering successful projects that meet deadlines, stay within budget, and satisfy quality
standards.
The definition of a project as being planned assume that to a large extent we can determine
how we are going to carry out a task before we start. There may be some projects of an
exploratory nature where this might be quite hard. Planning is in essence thinking carefully
about something before you do it and even in the case of uncertain projects this is worth doing
as long as it is accepted that the resulting plans will have provisional and speculative elements.
Other activities, concerning, for example, to routine maintenance, might have been performed
so many times that everyone involved knows exactly what needs to be done. In these cases,
planning hardly seems necessary, although procedures might need to be documented to ensure
consistency and to help newcomers to the job.
Here are some definitions of ‘project’. No doubt there are other ones: for example,
‘Unique process, consisting of a set of coordinated and controlled activities with start and finish
dates, undertaken to achieve an objective conforming to specific requirements, including
constraints of time, cost and resources.
There is a hazy boundary between the non-routine project and the routine job. The first time you
do a routine task, it will be like a project. On the other hand, a project to develop a system similar
to previous ones you have developed will have a large element of the routine.
The project that employs 20 developers is likely to be disproportionately more difficult than one
with only 20 staff because of the need for additional coordination.
Many of the techniques of general project management are applicable to software project
management. One way of perceiving software project management is as the process of making
visible that which is invisible.
Invisibility: When a physical artifact such as a bridge or road is being constructed the progress
being made can actually be seen. With software, progress is not immediately visible.
Complexity: Software products contain more complexity than other engineered artifacts.
Conformity: The ‘traditional’ engineer is usually working with physical systems and physical
materials like cement and steel. These physical systems can have some complexity, but are
governed by physical laws that are consistent. Software developers have to conform to the
requirements of human clients. It is not just that individuals can be inconsistent.
Flexibility: The ease with which software can be changed is usually seen as one of its
strengths. However, this means that where the software system interfaces with a physical or
organizational system, it is expected that, where necessary, the software will change to
accommodate the other components rather than vice versa. This means the software systems
are likely to be subject to a high degree of change.
An example for infrastructure project is construction of a flyover. An example for a software
project is development of a payroll management system for an organization using Oracle l0g
and Oracle Forms 10G.
ln-house projects are where the users and the developers of new software work for the
same organization.
However, increasingly organizations contract out ICT development to outside
developers. Here, the client organization will often appoint a 'project manager' to
supervise the contract who will delegate many technically oriented decisions to the
contractors.
Thus, the project manager will not worry about estimating the effort needed to write
individual software components as long as the overall project is within budget and on
time. On the supplier side, there will need to be project managers who deal with the more
technical issues.
Contract management is the process of managing the creation, execution, and analysis
of contracts to maximize operational and financial performance and minimize risk.
It involves various activities from the initial request for a contract, through negotiation,
execution, compliance, and renewal. Effective contract management ensures that all
parties to a contract fulfill their obligations as efficiently as possible.
Request: Identifying the need for a contract and gathering the necessary information to draft it.
Creation: Drafting the contract terms and conditions that align with the requirements and
objectives of all parties involved.
Example: A software company needs to hire a third-party developer to work on a new project.
The project manager identifies the need for a contract and gathers details about the scope of work,
timelines, payment terms, and other specifics.
2. Negotiation:
Parties involved discuss and negotiate the terms of the contract to reach a mutual agreement.
This stage often involves revisions and adjustments.
Example: The software company and the third-party developer negotiate the terms. The
developer might request more time or a higher payment, while the company might request
milestones for progress checks.
Example: Once the terms are finalized, the contract is reviewed by both parties' legal teams.
After approval, both the software company and the developer sign the contract.
Example: The developer starts working on the project, adhering to the deadlines and
deliverables specified in the contract. The software company provides the necessary resources
and makes payments as per the contract.
Making necessary amendments if any changes occur during the contract period. Reviewing
and renewing contracts as needed.
Example: Midway through the project, the software company requests additional features not
covered in the original contract. An amendment is made to include these new features and
adjust the payment terms accordingly. As the project nears completion, the company and
developer may negotiate a renewal for ongoing maintenance.
6. Closure:
Completing all contractual obligations, ensuring all parties have met their requirements, and
formally closing the contract.
Example: The developer finishes the project, and the software company conducts a final
review to ensure all deliverables meet the agreed-upon standards. Once confirmed, the
contract is closed, and a final payment is made.
Risk Mitigation: Identifies and manages potential risks early in the contract lifecycle.
Improved Compliance: Ensures that all parties comply with legal and regulatory
requirements.
Cost Savings: Avoids unnecessary costs and penalties by managing contracts efficiently.
Speed to Market: Accelerates project timelines by leveraging the vendor’s expertise and
resources.
1. Identifying Needs: XYZ Tech identifies a need for a mobile app to complement its
existing software suite.
2. Selecting a Vendor: XYZ Tech shortlists several development firms based in India,
known for their expertise in mobile app development.
5. Project Management: XYZ Tech assigns a project manager to liaise with the vendor,
ensuring regular updates and adherence to milestones.
6. Delivery and Integration: The vendor delivers the app, which is integrated with XYZ
Tech’s software suite after thorough testing.
• Estimate developmental and operational costs. Evaluate the value of the benefits of
the new system.
• For large systems, the feasibility study itself could be a separate project with its
own plan.
• It could also be part of a strategic planning exercise examining a range of potential
software developments.
• Assess a program of development that includes multiple projects.
1.5.2 Planning: Begins if the feasibility study indicates that the project is viable.
• Create an outline plan for the entire project.
• Develop a detailed plan for the first stage.
• Planning for later stages is postponed until more detailed and accurate information
is available after the earlier stages are completed.
1.5.3 Project Execution: The Project can now be executed. It involves design and
implementation sub-phases.
• New project planners often find the boundary between design and planning to be
out-of-focus.
• Design involves making decisions about the form of the products to be created,
such as the user interface and internal architecture.
• The plan details the activities to create these products, which can be influenced by
design decisions.
• Detailed planning and design are interconnected, as design decisions can determine
planning activities.
•
The Figure 1.2 which shows the typical sequence of software development activities
recommended in the international standard ISO 12207.
Some activities are concerned with the system as a whole, Others are specific to software
development.
Software development may be only one part of a broader project, which could also include:
User training.
1) Requirements Analysis:
Begins with requirements elicitation or requirements gathering. It establish what potential users
and their managers require of the new system.
2) Design:
A design has to be drawn up which meets the specification. This design will be in two
stages. One will be the external or user design concerned with the external appearance of the
application. The other produces the physical design which tackles the way that the data and
software procedures are to be structured internally.
Architecture Design: This maps the requirements to the components of the system that is
to be built. At the system level, decisions will need to be made about which processes in
the new system will be carried out by the user and which can be computerized. This design
of the system architecture thus forms an input to the development of the software
requirements. A second architecture design process then takes place which maps the
software requirements to software components.
Detailed Design: Each software component is made up of a number of software units that
can be separately coded and tested. The detailed design of these units is carried out
separately.
3) Coding:
This may refer to writing code in a procedural language or an object-oriented language or
could refer to the use of an application-builder. Even where software is not being built from
scratch, some modification to the base package could be required to meet the needs of the new
application.
5) Integration: The individual components are collected together and tested to see if they meet
the overall requirements. Integration could be at the level of software where different software
components are combined, or at the level of the system as a whole where the software and
other components of the system such as the hardware platforms and networks and the user
procedures are brought together.
6) Qualification Testing: The system, including the software components, has to be tested
carefully to ensure that all the requirements have been fulfilled.
7) Implementation/ Installation:
Some system development practitioners refer to the whole of the project after design as
‘implementation’ (that is, the implementation of the design) while others insist that the term
refers to the installation of the system after the software has been developed.
8) Acceptance Support:
Once the system has been implemented there is a continuing need for the correction of any
errors that may have crept into the system and for extensions and improvements to the system.
Maintenance and support activities may be seen as a series of minor software projects.
A plan for an activity must be based on some idea of a method of work. To take a simple
example, if you were asked to test some software, even though you do not know anything about
the software to be tested, you could assume that you would need to:
Analyze the requirements for the software
Devise and write test cases that will check that each requirement has been satisfied
Create test scripts and expected results for each test case
Compare the actual results and the expected results and identify discrepancies
While a method relates to a type of activity in general, a plan takes that method (and perhaps
others) and converts it to real activities, identifying for each activity,
It’s a procedure or process for attaining an object: such as a systematic procedure, technique
followed in presenting material of instruction.
‘Materials’ in this context could include information, for example a requirements document. With
complex procedures, several methods may be deployed, in sequence or in parallel. The output from
one method might be the input to another. Groups of methods or techniques are often referred to
as methodologies.
Methodology is a collection of methods, techniques, procedures or rules.
Waterfall Methodology
Agile Methodology
Scrum Methodology
Extreme Programming Methodology
Lean Methodology
Distinguishing different types of projects is important as different types of tasks need different
project approaches e.g.
In workplaces there are systems that staff have to use if they want to do something, such
as recording a sale. However, use of a system is increasingly voluntary, as in the case of
computer games.
Here it is difficult to elicit precise requirements from potential users as we could with a
business system. What the game will do will thus depend much on the informed ingenuity of
the developers, along with techniques such as market surveys, focus groups and prototype
evaluation.
A traditional distinction has been between information systems which enable staff to carry
out office processes and embedded systems which control machines. A stock control system
would be an information system. An embedded, or process control, system might control the air
conditioning equipment in a building. Some systems may have elements of both where, for
example, the stock control system also controls an automated warehouse.
All types of software projects can broadly be classified into software product
development projects and software services projects.
It can be further classified as shown in below Fig.1.7
A software product development concerns developing the software by keeping the
requirements to the general customers in mind and developed software is usually sold-
off-the shelf to a large number of customers.
Examples of generic software development are Microsoft’s Windows operating
system and Oracle Corporatism’s Oracle 8i database management software. Domain-
specific software targets specific segments of customers(verticals) Example BANCS
from TCS. FINACLE from Infosys.
Projects may be distinguished by whether their aim is to produce a product or to meet certain
objectives.
1.8 STAKEHOLDERS
These are people who have a stake or interest in the project. It is important that they be
identified as early as possible, because you need to set up adequate communication channels with
them right from the start. The project leader also has to be aware that not everybody who is
involved with a project has the same motivation and objectives. The end-users might, for instance,
be concerned about the ease of use of the system while their managers might be interested in the
staff savings the new system will allow.
Boehm and Ross proposed a ‘Theory W’ of software project management where the
manager concentrates on creating the role and format situations where all parties benefit from a
project and therefore have an of communication interest in its success. (The 'W' stands for 'win-
win'.)
Stakeholders might be internal to the project team, external to the project team but in the
same organization, or totally external to the organization.
Internal to the project team: This means that they will be under the direct managerial
control of the project leader.
External to the project team but within the same organization: For example, the project
leader might need the assistance of the information management group in order to add
some additional data types to a database or the assistance of the users to carry out systems
testing. Here the commitment of the people involved has to be negotiated.
External to both the project team and the organization: External stakeholders may be
customers (or users) who will benefit from the system that the project implements or
contractors who will carry out work for the project. One feature of the relationship with
these people is that it is likely to be based on a legally binding contract.
Different types of Stakeholders may have different objectives and one of the jobs of the
successful project leader is to recognize these different interests and to be able to reconcile them.
It should therefore come as no surprise that the project leader needs to be a good communicator
and negotiator.
The objectives should define what the project team must achieve for project success.
Objectives focus on the desired outcomes of the project rather than the tasks within it-they
are the ‘post-conditions’ of the project.
Objectives could be set of statements following the opening words ‘the project will be a
success if ….’ .
To have a successful software project, the manager and the project team members must
know what will constitute success. This will make them concentrate on what is essential
to project success.
There may be several sets of users of a system and there may be several different groups
of specialists involved its development. There is a need for well-defined objectives that
are accepted by all these people. Where there is more than one user group, a project
authority needs to be identified which has overall authority over what the project is to
achieve.
This authority is often held by a project steering committee (or project board or project
management board) which has overall responsibility for setting, monitoring and
modifying objectives. The project manager still has responsibility for running the project
on a day-to-day basis, but has to report to the steering committee at regular intervals. Only
the steering committee can authorize changes to the project objectives and resources.
Setting objectives can guide and motivate individuals and groups of staff. An effective
objective for an individual must be something that is within the control of that individual. An
objective might be that the software application to be produced must pay for itself by reducing
staff costs over two years. As an overall business objective this might be reasonable. For software
developers it would be unreasonable as, though they can control development costs, any reduction
in operational staff costs depends not just on them but on the operational management after the
application has ‘gone live’. What would be appropriate would be to set a goal or sub-objective
for the software developers to keep development costs within a certain budget.
Thus, objectives will need be broken down into goals or sub-objectives. Here we say that
in order to achieve the objective we must achieve certain goals first. These goals are steps on the
way to achieving an objective, just as goals scored in a football match are steps towards the
objective of winning the match.
Specific: Effective objectives are concrete and well defined. Vague aspirations such as
‘to improve customer relations’ are unsatisfactory. Objectives should be defined in such
a way that it is obvious to all whether the project has been successful or not.
Achievable: It must be within the power of the individual or group to achieve the
objective.
Relevant: The objective must be relevant to the true purpose of the project.
Time constrained: There should be a defined point in time by which the objective
should have been achieved.
Most projects need to have a justification or business case: the effort and expense of
pushing the project through must be seen to be worthwhile in terms of the benefits that
will eventually be felt.
The quantification of benefits will often require the formulation of a business model which
explains how the new application can generate the claimed benefits.
Any project plan must ensure that the business case is kept intact. For example:
The development costs are not allowed to rise to a level which threatens to exceed the
value of benefits.
The features of the system are not reduced to a level where the expected benefits cannot
be realized.
The delivery date is not delayed so that there is an unacceptable loss benefit.
The project plan should be designed to ensure project success preserving the business
case for the project.
Different stakeholders have different interests, some stakeholders in a project might see
it as a success while others do not.
The project objectives are the targets that the project team is expected to achieve—They
are summarized as delivering:
The agreed functionality
To the required level of quality
In time
Within budget
A project could meet these targets but the application, once delivered could fail to meet
the business case. A computer game could be delivered on time and within budget, but
might then not sell.
In business terms, the project is a success if the value of benefits exceeds the costs.
A project can be a success on delivery but then be a business failure, On the other hand,
a project could be late and over budget, but its deliverables could still, over time, generate
benefits that outweigh the initial expenditure.
The possible gap between project and business concerns can be reduced by having a
broader view of projects that includes business issues.
Technical learning will increase costs on the earlier projects, but later projects benefit
as the learnt technologies can be deployed more quickly cheaply and accurately.
Customer relationships can also be built up over a number of projects. If a client has
trust in a supplier who has done satisfactory work in the past, they are more likely to use
that company again.
1.12.1 MANAGEMENT:
Management involves following activities:
Planning - deciding what is to be done;
Organizing - making arrangements;
Staffing - selecting the right people for the job etc.;
Directing - giving instructions;
Monitoring - checking on progress;
Controlling - taking action to remedy hold-ups;
Innovating - coming up with new solutions;
Representing - liaising with clients, users, developer, suppliers and other
stakeholders.
Much of the project manager’s time is spent only in three activities , i.e. Project Planning ,
Monitoring and control. This time period during which these activities are carried out is indicated
in Fig 1.5.
It shows that project management is carried out over three well-defined stages or processes
irrespective of the methodology used.
In the Project initiation stage, an initial plan is made. As a project starts, the project is
monitored and controlled to process as planned. Initial plan is revised periodically to
accommodate additional details and constraints about the project as they become available.
Finally, the project is closed.
Initial project is undertaken immediately after the feasibility study phase and before starting the
requirement analysis and specification process.
Initial project planning involves estimating several characteristics of a project. Based on these
estimates all subsequent project activities are planned.
The monitoring activity involves monitoring the progress of the project. Control activities are
initiated to minimize any significant variation in the plan,
Project Planning is an important responsibility of the project Manager. During project planning,
the project manger needs to perform a few well-defined activities that have been outlined below/
Several best practices have been proposed for software project planning activities, PRINCE2 is
used extensively in UK and Europe . In USA Project management Institute’s ‘PMBOK’ which
refers to their publication “A Gude to the Project Management Body of knowledge, is used.
Estimation: The following project attributes are estimated.
Cost: How much is it going to cost to complete the project.
Duration: How long is it going to take to complete the project.
Effort: How much effort would be necessary for completing the project?
The effectiveness of all activities such as scheduling and staffing are planned at later stage.
Scheduling: Based on estimations of effort and duration, the schedules for manpower
and other resources are developed.
Staffing: Staff organization and staffing plans are made.
Risk Management: This activity includes risk identification, analysis, and abatement
planning.
Miscellaneous Plans: This includes making several other plans such as quality
assurance plan, configuration management plan etc.
While carrying out project monitoring and control activities, a project manager may sometimes
find it necessary to change the plan to cope with specific situations and make the plan more
accurate as more project data becomes available.
Management involves setting objectives for a system and monitoring the performance of
the system.
In the above Fig, local mangers involve in data collection. Bare details such as “location X has
processed 2000 documents” may not be useful to higher management.
Data processing is required to transform this raw data into useful information. This might be
in such forms as “Percentage of records Processed”, average documents per day per person”,
and estimated completion date”.
In this example , the project management might examine the “estimated completion date” for
completing data transfer for each branch. They are comparing actual performance with overall
project objectives.
They might find that one or two branches will fail to complete the transfer of details in time.
It can be seen that a project plan is dynamic and will need constant adjustment during the
execution of the project. A good plan provides a foundation for a good project, but is nothing
without intelligent execution.
Software development life cycle denotes (SDLC) the stages through which a software is
developed. In contrast to SDLC, the project management life cycle typically starts well before the
software development activities start and continues for the entire duration of SDLC. (Fig 1.7)
In Project Management process, the project manager carries out project initiation, planning,
execution, monitoring, controlling and closing.
The different phases of the project management life cycle are shown in Fig: 1.8.
1. Project Initiation: The project initiation phase starts with project concept development.
During concept development the different characteristics of the software to be developed
are thoroughly understood, which includes, the scope of the project, the project constraints,
the cost that would be incurred and the benefits that would accrue. Based on this
understanding, a feasibility study is undertaken to determine the project would be
financially and technically feasible.
Based on feasibility study, the business case is developed. Once the top management
agrees to the business case, the project manager is appointed, the project charter is
written and finally project team is formed. This sets the ground for the manager to start
the project planning phase.
W5HH Principle: Barry Boehm, summarized the questions that need to be asked and answered in
order to have an understanding of these project characteristics.
Project Bidding: Once the top management is convinced by the business case, the project
charter is developed. For some categories of projects, it may be necessary to have formal bidding
process to select suitable vendor based on some cost-performance criteria.
If the project involves automating some of the activities of an organization, the organization
decides to develop it in-house or may get various software vendors to bid for the project.
Request for Information (RFI): An organization soliciting bids may publish an RFI.
Based on the vendor response to the RFI, the organization can assess the competencies
of the vendors and shortlist the vendors who can bid for the work.
2. Project Planning: An importance of the project initiation phase is the project charter.
During the project planning the project manager carries out several processes and creates
the following documents:
Project plan: This document identifies the project tasks and a schedule for the
project tasks that assigns project resources and time frames to the tasks.
Resource Plan: It lists the resources , manpower and equipment that would be
required to execute the project.
Functional Plan: It documents the plan for manpower, equipment and other costs.
Quality Plan: Plan of quality targets and control plans are included in this
document.
Risk Plan: This document lists the identification of the potential risks, their
prioritization and a plan for the actions that would be taken to contain the different
risks.
3. Project Execution: In this phase the tasks are executed as per the project plan developed
during the planning phase. Quality of the deliverables is ensured through execution of
proper processes. Once all the deliverables are produced and accepted by the customer, the
project execution phase completes and the project closure phase starts.
4. Project Closure: Project closure involves completing the release of all the required
deliverables to the customer along with the necessary documentation. All the Project
resources are released and supply agreements with the vendors are terminated and all the
pending payments are completed. Finally, a postimplementation review is undertaken to
analyze the project performance and to list the lessons for use in future projects.
Software is not developed from scratch any more, Software development projects are based on
either tailoring some existing product or reusing certain pre-built libraries both will maximize code
reuse and compression of project durations.
Other goals include facilitating and accommodating client feedback and client feedbacks and
customer participation in project development work and incremental delivery of the product with
evolving functionality.
Some Important difference between modern management practices and traditional practices are:
Planning Incremental Delivery: Earlier, projects were simpler and therefore more
predictable than the present-day projects. In those days, projects were planned with
sufficient detail much before the actual project execution started. After the project
initiation, monitoring and control activities were carried out to ensure that the project
execution proceeded as per plan, Now, the projects are required to be completed over a
much shorter duration, and rapid application development and deployment are considered
key strategies.
Instead of making a long-term project completion plan, the project manager now plans all
incremental deliveries with evolving functionalities. This type of project management is
often called extreme project management. Extreme project management is highly
flexible approach that concentrates on human side of project management(e.g. managing
project stakeholders).
Change Management: Earlier, when the requirements were signed off by the customer,
any changes to the requirements were rarely entertained. Customer suggestions are now
actively solicited and incorporated throughout the development process. To facilitate
customer feedback, incremental delivery models are popularly being used. Product
development is being carried out through a series of product versions implementing
increasingly greater functionalities. The Project manager plays a key role in product base
lining and version control. This has made change management a crucial responsibility of
the project manager. Change Management is also known as configuration management.
Agile development processes advocate frequent and regular releases of the software to be
made to the customer during the software development. Starting with the release of basic
or core functionalities of the software, more complete functionalities are made available to
the customer every couple of weeks . Hence effective Release Management has become
important.
Case Study: Paul Duggan is the manager of a software development section. On Tuesday at 10.00
am he and his fellow section heads have a meeting with their group manager about the staffing
requirements for the coming year. Paul has already drafted document ‘bidding’ for staff’. This is
based on the work planned for his section for the next year. The document is discussed at the
meeting. At 2.00 pm Paul has a meeting with his senior staff about an important project his section
is undertaking. One of the software development staff has just had a road accident and will be in
hospital for some time. It is decided that the project can be kept on schedule by transferring
another team member from less urgent work to this project. A temporary replacement is to be
brought in to do the less urgent work, but this might take a week or so to arrange. Paul has to
phone both the personnel manager about getting a replacement and the user for whom the less
urgent work is being done explaining why it is likely to be delayed. Identify which of the eight
management responsibilities listed above Paul was responding to at different points during his
day.
Project Planning: In the project initiation stage, an initial plan is made. As the project start, the
project is monitored and controlled to proceed as per the plan. But, the initial plan is refined from
time to time to factor in additional details and constraints about the project become available.
Based on the details of Paul Duggan's day, we can map his activities to the eight management
responsibilities. The typical management responsibilities include:
1. Planning: Setting objectives and deciding on the actions needed to achieve them.
2. Organizing: Arranging tasks, people, and other resources to accomplish the work.
3. Staffing: Recruiting, selecting, training, and developing employees.
4. Directing: Leading, motivating, and communicating with employees.
5. Controlling: Monitoring and evaluating performance.
6. Coordinating: Ensuring all parts of the organization are working together towards
common goals.
7. Reporting: Keeping all stakeholders informed.
8. Budgeting: Planning and controlling financial resources.
o Coordinating: Paul is coordinating with other section heads and the group manager
to ensure that the staffing requirements align with the overall needs of the
organization.
o Reporting: He is discussing and providing information about his staffing plan.
3. 2:00 pm meeting with senior staff about an important project:
o Directing: Paul is leading and discussing how to manage the project, especially in
light of the recent accident.
o Controlling: He is ensuring the project stays on schedule despite the unforeseen
incident.
4. Deciding on transferring another team member:
o Organizing: Paul is organizing his team's workload to keep the important project
on track by reallocating resources.
o Staffing: This also involves staffing decisions, as he needs to bring in a temporary
replacement.
5. Phoning the personnel manager about getting a replacement:
o Staffing: Paul is working on staffing by arranging for a temporary replacement.
6. Phoning the user about the delay in less urgent work:
o Reporting: He is informing the user about the situation and the expected delays.
In summary:
CHAPTER 2
PROJECT EVALUATION
Project Evaluation involves assessing the performance and outcomes of a project to determine if
it meets its defined goal and objectives.
For Individual projects, the evaluation process helps in identifying success , areas for
improvement, and lessons for future projects.
This evaluation typically occurs at different stages (during and after completion) and focuses on
effectiveness, efficiency and impact.
1)Technical Assessment.
1)Technical Assessment:
Identify and estimate all the costs and benefits of carrying out the project.
Express the costs and benefits in a common unit for easy comparison –Development costs,
Setup Costs, Operational Costs.
Setup Costs: Costs of putting system into place –new hardware, file conversion,
recruitment and staff training.
The timing of costs and income for a product of system needs to be estimated. The development
of the project will incur costs. When the system or product is released, it will generate income that
gradually pays off costs Some costs may relate to decommissioning – think of demolishing a
nuclear power station.
The curve shows a typical product's cash flow over its life cycle.
Initially, the expenditure is high, creating a dip (negative cash flow) as costs exceed income.
As time progresses, income starts to accumulate, eventually surpassing expenditure and creating a
positive cash flow phase.
Toward the end of the product's life, income may decline, possibly due to factors like market
saturation, leading to a reduction or end in cash flow.
Common methods for comparing projects on the basis of their cash flow forecasts.
Net profit
Payback period
Return on Investment
Methods for comparing projects on the basis of their cash flow forecasts.
Table 1.1 illustrates cash flow for four projects. In each case, it is assumed that the cash flows
takes place at the end of the year.
1. Net Profit
The difference between the total costs (total expense) and the total income over the life of
the project is calculated as net profit.
Net profits do not involve the timing of the cash flows. When there are many projects, the
net profit of preferable projects is done on selection criteria.
Some projects incomes are returned only towards the end of the project. This is a major
disadvantage which means that the investment must be funded for longer time.
Estimates in distant future are less reliable than the short-term estimates which are more
preferable.
• Project 1: £50,000
• Project 2: £100,000
• Project 3: £50,000
• Project 4: £75,000
2. Payback period
This is the time it takes to recover or pay back the initial investment.
or
The length of time required for cumulative incoming returns to equal the cumulative costs
of an investment.
Project 1
Project 2
Project 3
Project 4
Project 1,
Project 1
10,000
Average Annual Profit=50,000/5=10,000 ROI= ×100=10%
100,000
Project 2
20,000
Average Annual Profit=100,000/5=20,000 ROI = ×100=2%
1,000,000
Project 3
10,000
Average Annual Profit=50,000/5=10,000 ROI= ×100=10%
100,000
Project 4 15,000
ROI= ×100=12.5%
Average Annual Profit=75,000/5=15,000 120,000
Discount Factor
= 1⁄(1 + ჿ)
ჿ is the interest rate (e.g. 10 % is 0.10)
t is the number of years.
4. Net Present Value : Project evaluation technique that considers profitability of the
project and timing of cash flows that are produced.
This is based on receiving 100 today is better than wait until the next year to receive it.
This method discounts future cash flows to present values using a discount rate.
Cash flows referring to Table 1.1 to calculate Net Present Value (NPV).
Cash Flow
ᗿ = ∑( (᯿+)᧿
) − Initial Investment
where:
• t is the year
• NPV (Net Present Value) for a project is obtained by discounting each flow (both
negative and positive) and summing the discounted flows.
Let's apply each discount factor to the cash flows and then sum the present values.
NPV=100,618−100,000 = 618
• Project 1: NPV = £618
• NPV provides the absolute value of returns in monetary terms, while IRR provides
the profitability as a percentage. A higher IRR generally indicates a more efficient
use of capital.
The cash flows for each project over 7 years, including initial investments and annual cash inflows,
are as follows: he NPVs will be calculated with discount rates of 8%, 10%, and 12%.
Cash Flow
ᗿ = ∑( (᯿+)᧿
) − Initial Investment
Where:
Project A
Using the cash flows for Project A at 8%, 10%, and 12% discount rates.
1. Discount Rate = 8%
4000 4000 4000 4000 4000
NPV=−8000+(1+0.08)1 +( + (1+0.08)3 + (1+0.08)4 + (1+0.08)5 +
1+0.08)2
4000
(1+0.08)6
Year 0: -8,000
Year 1: 3,703.70
Year 2: 3,429.35
Year 3: 1,587.94
Year 4: 735.03
Year 5: 340.28
Year 6: 315.07
NPV (8%) = -8000 + 3,703.70 + 3,429.35 + 1,587.94 + 735.03 + 340.28 + 315.07 = £111.37
Year 0: -8,000
Year 1: 3,571.43
Year 2: 3,197.53
Year 3: 1,422.61
Year 4: 635.52
Year 5: 284.17
Year 6: 253.99
For Project B
Using the cash flows for Project B at 8%, 10%, and 12% discount rates.
1. Discount Rate = 8%
o Year 0: -8,000
o Year 1: 925.93
o Year 2: 1,712.69
o Year 3: 3,174.60
o Year 4: 2,205.03
o Year 5: 6,125.92
o Year 6: -3,708.47
o Year 0: -8,000
o Year 1: 909.09
o Year 2: 1,652.89
o Year 3: 3,005.27
o Year 4: 2,046.23
o Year 5: 5,586.16
o Year 6: -3,387.21
o Year 0: -8,000
o Year 1: 892.86
o Year 2: 1,596.68
o Year 3: 2,848.00
o Year 4: 1,701.30
o Year 5: 5,670.21
o Year 6: -3,157.07
Project C
Using the cash flows for Project C at 8%, 10%, and 12% discount rates.
1. Discount Rate = 8%
o Year 0: -10,000
o Year 1: 1,851.85
o Year 2: 1,712.69
o Year 3: 4,762.90
o Year 4: 1,470.40
o Year 5: 1,361.69
o Year 6: 1,261.74
o Year 0: -10,000
o Year 1: 1,818.18
o Year 2: 1,652.89
o Year 3: 4,507.63
o Year 4: 1,366.48
o Year 5: 1,241.84
o Year 6: 1,137.29
o Year 0: -10,000
o Year 1: 1,785.71
o Year 2: 1,596.68
o Year 3: 4,274.89
o Year 4: 1,268.00
o Year 5: 1,136.52
o Year 6: 1,070.54
Project C has the highest NPV at 10% and 12%, making it the most financially attractive
project at these rates.
Project B has the highest NPV at 8%, making it the preferred choice at this rate.
Project A has the lowest NPVs at all rates, making it the least attractive option.
Based on these calculations, Project C would generally be the preferred investment at most
discount rates, except for 8%, where Project B has a slightly higher NPV.
Risk Evaluation:
Every project involve Risk – This prevent the project being successful.
Risk Evaluation is meant to decide whether to proceed with the project or not, and whether the
project is meeting its objectives.
Risk occurs:
of the project.
In the table ‘Importance’ relates to the cost of the damage if the risk were to materialize and
‘likelihood’ to the probability that the risk will actually occur. ‘H’ indicates ‘High’, ‘M’ indicates
‘medium’ and ‘L’ indicates ‘low’.
Ex: Can add 2 % for the Safe Project or 5 % for a fairly risky one.
Projects may be categorized as high, medium and low risk using a sorting method and
risk premiums designated for each category.
The value of the project is then obtained by summing the cost or benefit for each
category.
By studying the results of a sensitivity analysis, we can identify those factors that are
most important to the success of the project.
There are a number of risk analysis applications available and produce the risk profiles of
the type.
The analysis of a decision tree consists of evaluating the expected benefit of taking each
path from a decision point (It is denoted by D).
The expected value of each path is the sum of the value of each possible outcome
multiplied by its probability of occurrence.
Increase sales
Therefore , organization should choose the option of extending the existing system.
1) Explain the software development life cycle with block diagram? –10 marks
2) List the characteristics of projects and show the differences between contract management and
project management? –10 marks
3)Discuss the ways of categorizing the software projects with real time examples. –10 marks
4)What is Software project management explain project management life cycle. –10 marks
10) Write a short notes on: i) SMART objectives ii) Management control with Project control
cycle.
11) Explain the procedure of setting objectives for successful completion of software project.
12)Differentiate between project management life cycle and software development life cycle and
its phases.
13)What is the role of management in execution of software project development? Explain the
difference between traditional and modern project management.