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The Level Design Document outlines the structure and elements of a game level, including an overview of the campaign, environment details, user interface components, and gameplay mechanics. It specifies the player's objectives, challenges, and the atmosphere of the level, along with the necessary HUD elements for in-game information. The document serves as a template for level designers to create engaging and structured gameplay experiences.

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SatyaChowdary
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0% found this document useful (0 votes)
25 views

Level_Design_Document_Template_White

The Level Design Document outlines the structure and elements of a game level, including an overview of the campaign, environment details, user interface components, and gameplay mechanics. It specifies the player's objectives, challenges, and the atmosphere of the level, along with the necessary HUD elements for in-game information. The document serves as a template for level designers to create engaging and structured gameplay experiences.

Uploaded by

SatyaChowdary
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Level Design Document

Contents
1. Overview...................................................................................................... 2
2. Environment................................................................................................. 3
2.1 Level Atmosphere/Mood.......................................................................3
2.2 Map Objectives..................................................................................... 3
2.3 Challenge Highlights.............................................................................3
2.4 Actors................................................................................................... 3
3. User Interface............................................................................................... 4
4. Gameplay..................................................................................................... 5
4.1 Gameplay Mechanics............................................................................5
4.2 Level Progression Chart........................................................................5
4.3 Level Flow Chart................................................................................... 5
4.4 Level Beat Chart................................................................................... 5
4.5 Level Layout......................................................................................... 5

LEVEL DESIGN
DOCUMENT
TEMPLATE
VERSION

LEVEL DESIGNER NAME


Level Designer Email Adress

1
Level Design Document

1. Overview
1.1 Campaign

1.2 Mission Location

1.3 Mission Difficulty

1.4 Mission Metrics

2
Level Design Document

2. Environment
2.1 Level Atmosphere/Mood
2.1.1 Story

2.1.2 Major Areas/Visual Themes

2.2 Map Objectives

2.3 Challenge Highlights


2.4 Actors
2.4.1 Player
 There will have a silencer and knife for the entire level.
 OCR 1 is the start location. This location is where the player will
begin their journey.
 The main objective for this character ( player ) is to free the
prisoners without being caught along the way .

2.4.2 NME List

2.4.2.1 NME Melee 1

2.4.2.2 NME Melee 2

2.4.2.3 NME Melee 3

2.4.2.4 NME Caster 1

2.4.2.5 NME Caster 2

3
Level Design Document

3. User Interface
 In – Game Information:
o Objective menu at the beginning of the level
o OCR list will be shown as they progress
o Map on the top right corner of the screen
 HUD Elements
o Health / Armor / Weapons

4
Level Design Document

4. Gameplay

4.1 Gameplay Mechanics


4.2 Level Progression Chart
4.3 Level Flow Chart
4.4 Level Beat Chart
4.5 Level Layout

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