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MODULE 2 - Process and Scheduling

The document discusses the concepts of processes and scheduling in operating systems, detailing the various states a process can be in and the structure of a Process Control Block (PCB). It outlines different CPU scheduling algorithms, including First-Come, First-Served, Shortest-Job-First, Priority Scheduling, Round Robin, and Multilevel Queues, along with their characteristics and performance implications. Additionally, it introduces the Multilevel Feedback Queue, which allows processes to move between queues based on their execution needs.

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Jahangir Sidiq
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0% found this document useful (0 votes)
3 views

MODULE 2 - Process and Scheduling

The document discusses the concepts of processes and scheduling in operating systems, detailing the various states a process can be in and the structure of a Process Control Block (PCB). It outlines different CPU scheduling algorithms, including First-Come, First-Served, Shortest-Job-First, Priority Scheduling, Round Robin, and Multilevel Queues, along with their characteristics and performance implications. Additionally, it introduces the Multilevel Feedback Queue, which allows processes to move between queues based on their execution needs.

Uploaded by

Jahangir Sidiq
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Module 2

Process and Scheduling


Process Concept 2
 An operating system executes a variety of programs:
 Batch system – jobs
 Time-shared systems – user programs or tasks
 Textbook uses the terms job and process almost interchangeably
 Process – a program in execution; process execution must progress in sequential fashion
 Multiple parts
 The program code, also called text section
 Current activity including program counter, processor registers
 Stack containing temporary data
• Function parameters, return addresses, local variables
 Data section containing global variables
 Heap containing memory dynamically allocated during run time
 Program is passive entity stored on disk (executable file), process is active
 Program becomes process when executable file loaded into memory
 Execution of program started via GUI mouse clicks, command line entry of its name, etc
 One program can be several processes
 Consider multiple users executing the same program
Process in Memory 3
Process States 4

 As a process executes, it changes state


new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some event to occur
ready: The process is waiting to be assigned to a processor
terminated: The process has finished execution
Process Control Block (PCB) 5

Information associated with each process


(also called task control block)
 Process state – running, waiting, etc
 Program counter – location of instruction to next execute
 CPU registers – contents of all process-centric registers
 CPU scheduling information- priorities, scheduling queue
pointers
 Memory-management information – memory allocated to
the process
 Accounting information – CPU used, clock time elapsed
since start, time limits
 I/O status information – I/O devices allocated to process,
list of open files
CPU Switch From Process to Process
6
CPU Scheduling 7

 Maximum CPU utilization


obtained with multiprogramming
 CPU–I/O Burst Cycle – Process
execution consists of a cycle of
CPU execution and I/O wait
 CPU burst followed by I/O burst
 CPU burst distribution is of main
concern
CPU Scheduler
 Short-term scheduler selects from among the processes in
ready queue, and allocates the CPU to one of them
 Queue may be ordered in various ways
 CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
 Scheduling under 1 and 4 is nonpreemptive
 All other scheduling is preemptive
 Consider access to shared data
 Consider preemption while in kernel mode
 Consider interrupts occurring during crucial OS activities
Dispatcher
 Dispatcher module gives control of the CPU to the process
selected by the short-term scheduler; this involves:
 switching context
 switching to user mode
 jumping to the proper location in the user program to restart
that program
 Dispatch latency – time it takes for the dispatcher to stop
one process and start another running
Scheduling Criteria
 CPU utilization – keep the CPU as busy as possible
 Throughput – # of processes that complete their execution
per time unit
 Turnaround time – amount of time to execute a particular
process
 Waiting time – amount of time a process has been waiting in
the ready queue
 Response time – amount of time it takes from when a
request was submitted until the first response is produced,
not output (for time-sharing environment)
Scheduling Algorithm Optimization Criteria
 Max CPU utilization
 Max throughput
 Min turnaround time
 Min waiting time
 Min response time
First- Come, First-Served (FCFS) Scheduling
FCFS Scheduling (Cont.)
Shortest-Job-First (SJF) Scheduling
 Associate with each process the length of its
next CPU burst
 Use these lengths to schedule the process with
the shortest time
 SJF is optimal – gives minimum average
waiting time for a given set of processes
 The difficulty is knowing the length of the next
CPU request
 Could ask the user
Example of SJF
Example of Shortest-remaining-time-first
Priority Scheduling
 A priority number (integer) is associated with each process
 The CPU is allocated to the process with the highest priority (smallest
integer  highest priority)
 Preemptive
 Nonpreemptive

 SJF is priority scheduling where priority is the inverse of predicted next CPU
burst time
 Problem  Starvation – low priority processes may never execute
 Solution  Aging – as time progresses increase the priority of the process
Example of Priority Scheduling
Round Robin (RR)
 Each process gets a small unit of CPU time (time quantum q), usually 10-
100 milliseconds. After this time has elapsed, the process is preempted and
added to the end of the ready queue.
 If there are n processes in the ready queue and the time quantum is q, then
each process gets 1/n of the CPU time in chunks of at most q time units at
once. No process waits more than (n-1)q time units.
 Timer interrupts every quantum to schedule next process
 Performance
 q large  FIFO
 q small  q must be large with respect to context switch, otherwise overhead is
too high
Example of RR with Time Quantum = 4
Time Quantum and Context Switch Time
Multilevel Queue
 Ready queue is partitioned into separate queues, eg:
 foreground (interactive)
 background (batch)
 Process permanently in a given queue
 Each queue has its own scheduling algorithm:
 foreground – RR
 background – FCFS
 Scheduling must be done between the queues:
 Fixed priority scheduling; (i.e., serve all from foreground then from background).
Possibility of starvation.
 Time slice – each queue gets a certain amount of CPU time which it can schedule amongst
its processes; i.e., 80% to foreground in RR
 20% to background in FCFS
Multilevel Queue Scheduling
Multilevel Feedback Queue
 A process can move between the various queues; aging can be
implemented this way
 Multilevel-feedback-queue scheduler defined by the following parameters:
 number of queues
 scheduling algorithms for each queue
 method used to determine when to upgrade a process
 method used to determine when to demote a process
 method used to determine which queue a process will enter when that process
needs service
Example of Multilevel Feedback Queue
 Three queues:
 Q0 – RR with time quantum 8 milliseconds
 Q1 – RR time quantum 16 milliseconds
 Q2 – FCFS

 Scheduling
 A new job enters queue Q0 which is served FCFS
 When it gains CPU, job receives 8 milliseconds
 If it does not finish in 8 milliseconds, job is
moved to queue Q1
 At Q1 job is again served FCFS and receives 16
additional milliseconds
 If it still does not complete, it is preempted and
moved to queue Q2

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