Software Design
Software Design
1.System Architecture
2. Modular Components
Data Preprocessing:
o Convert raw music data into machine-readable formats (e.g., MIDI encoding).
o Normalize inputs for consistent results.
ML Model:
User Interface:
Feedback Mechanism:
Processes
Gather music data from diverse genres, instruments, and time periods.
Annotate data with features such as tempo, key, and genre.
Ensure ethical use of copyrighted music by using public domain or licensed datasets.
2. Model Development
3. User Testing
Conduct usability testing with musicians and non-musicians to refine the interface.
Analyze feedback for improving creative collaboration with AI.
4. Deployment
System Architecture
1. Input Layer
User Input:
o Accept melody snippets, chord progressions, lyrics, or genre preferences as
inputs.
o Input formats: MIDI files, WAV files, or textual descriptions.
Preloaded Templates:
Live Input:
2. Processing Layer
Preprocessing Module:
o Training Data:
Pre-trained on a diverse dataset of musical genres, instruments, and
styles.
Fine-tuned with additional user-specific inputs for personalized
outputs.
Real-Time Collaboration Module:
Audio Output:
Playback Features:
Evaluation Module:
Adaptive Learning:
o Intuitive and visually appealing interfaces for music creation and editing.
Drag-and-Drop Features:
Visualization Tools:
Cloud Storage:
Version Control:
o Tracks changes to compositions for easy rollback or comparison.
o Seamless integration with tools like FL Studio, Ableton Live, or Logic Pro for
advanced editing.
APIs: