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Fine Motor Activity Pack

The document is an activity pack focused on fine motor skills for children, featuring a variety of engaging activities such as 'Monster Eyes', 'Gumball Jar', and 'Cutting Lines'. Each activity includes preparation instructions, skill development goals, and gameplay instructions to enhance fine motor strength and coordination. The pack is designed for classroom or home use, with options for printing and laminating materials for durability.

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vanessacolonna
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0% found this document useful (0 votes)
16 views52 pages

Fine Motor Activity Pack

The document is an activity pack focused on fine motor skills for children, featuring a variety of engaging activities such as 'Monster Eyes', 'Gumball Jar', and 'Cutting Lines'. Each activity includes preparation instructions, skill development goals, and gameplay instructions to enhance fine motor strength and coordination. The pack is designed for classroom or home use, with options for printing and laminating materials for durability.

Uploaded by

vanessacolonna
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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fine motor

activity pack

© Playdough to Plato. All rights reserved.


table of contents
Monster Eyes 5 Salt Tracing 25
Cotton Cloud 7 Muffin Tin Counting 29
Gumball Jar 8 Q-tip Ten Frames 31
Flip and Draw 10 Clip Cards 33
Cutting Lines 15 Fine Motor Mats 37
Rainbow Lines 17 Hole Punch Race 39
Lacing Cards 18 Cupcake Counting 40
Frog Hopping 21 Rolling Goldfish 44
Bunny Race 22 Puzzles 45
Kite Tails 23 LEGO Patterns 49
love these? find more!

Availab le on…
The STEM Laboratory & Teachers Pay Teachers.
Monster Eyes
Carefully drop a dot of glue on a black circle below. Then stick a google eye
on top of it. Continue working until every dot is covered.

© Playdough to Plato.
Name

Monster Eyes
Carefully drop a dot of glue on a black circle below. Then stick a google eye
on top of it. Continue working until every dot is covered.

© Playdough to Plato.
OPTIONAL- Print on colored cardstock.

Name

Cotton Cloud
Carefully drop a dot of glue on a black circle below. Then stick a cotton ball on top of it.
Continue working until every dot is covered.

© Playdough to Plato.
gumball jar
SKILL-

Build fine motor strength and grasp.

PREP-

Print the jar on cardstock to give it extra durability.

If you’ll be using the activity in a classroom, you may also want to laminate the sheet for
extra durability.

Grab a clothespin and about 20 pom poms.

PLAY-

Students use the clothespin to pick up a pom pom “gumball” and place it in the jar.

Play continues until all gumballs have been moved.

© Playdough to Plato.
Gumball Jar
Use your clothespin to pick up the gumballs and place them in the jar.

© Playdough to Plato.
flip and draw
SKILL-

Build fine motor strength, hand-eye coordination, visual discrimination and grasp.

PREP-

Print the flip cards on cardstock to give them extra durability. Cut along the lines to
separate the pieces. If you’ll be using the activity in a classroom, you may also want to
laminate them for extra durability.

Print one flip and draw sheet for each child.

PLAY-

Students pick up one card at a time, and draw the picture on their record sheet.

Play continues until all of the spots have been filled.

© Playdough to Plato.
Name

Flip and Draw


Flip over the top card in the pile. Draw the picture below. Continue flipping and
drawing until all of your spots have been filled.

1. 2. 3.

4. 5. 6.

7. 8. 9.

10. 11. 12.

© Playdough to Plato.
© Playdough to Plato.
© Playdough to Plato.
© Playdough to Plato.
Name

Cutting Lines
Use scissors to cut along the dotted lines.

© Playdough to Plato.
Name

Cutting Lines
Use scissors to cut along the dotted lines.

© Playdough to Plato.
Name

Rainbow Lines
Trace the lines with red, orange, yellow, green, blue and purple to make a rainbow.

© Playdough to Plato.
lacing cards
SKILL-

Build fine motor strength, hand-eye coordination and grasp.

PREP-

Print the lacing cards on cardstock to give them extra durability. Cut along the borders to
separate the pieces. If you’ll be using the activity in a classroom, you may also want to
laminate them for extra durability.

Use a hole puncher to remove the white circles placed around the edge of each card.

Tie a 2 ft. long piece of yarn to one of the circles. Wrap tape around the loose end to
keep the yarn from fraying.

PLAY-

Students pick up one card at a time. Using the taped end of yarn, they weave through
each hole, lacing the yarn around the edge of the card.

© Playdough to Plato.
© Playdough to Plato.
© Playdough to Plato.
Name

Frog Hopping
Help the frog hop to the pond by stamping or bingo dabbing each circle along the trail.

START

FINISH
© Playdough to Plato.
Name

Bunny Race
Help the bunny hop to the carrot by stamping or bingo dabbing each circle along the trail.

START

© Playdough to Plato.

FINISH
kite tails
SKILL-

Build fine motor strength, hand-eye coordination and grasp.

PREP-

Print the kites on cardstock to give them extra durability. Cut along the borders to
separate the pieces. If you’ll be using the activity in a classroom, you may also want to
laminate them for extra durability.

Use a hole puncher to remove the white circle at the tip of each kite.

Loop a paper clip through the hole.

Place 10 more paper clips in a bowl.

PLAY-

Students link together a chain of paper clips to make a string for the kite.

© Playdough to Plato.
© Playdough to Plato.
salt tracing
SKILL-

Build fine motor strength, hand-eye coordination and grasp.

PREP-

Print the tracing cards on colored cardstock to give them extra durability. Cut along the
lines to separate the pieces. If you’ll be using the activity in a classroom, you may also
want to laminate them for extra durability.

Fill a squeeze bottle with table salt. (I ordered mine from Amazon but the Dollar Store has
a ketchup and mustard variety available in the summer months.)

Grab a cookie tray for easy clean up.

PLAY-

Students grab one card at a time and place it in the center of the cookie tray.

Squeezing the bottle, children trace the design- covering it with salt.

Then they tip the card to remove the salt, place the card back in the pile, and grab a new
card.

The activity continues until children have traced all of the designs.
© Playdough to Plato.
OPTIONAL- Print on colored cardstock.
rectangle circle

© Playdough to Plato.

rhombus
triangle
OPTIONAL- Print on colored cardstock.
hexagon oval
© Playdough to Plato.

waves curls
OPTIONAL- Print on colored cardstock.

curves curves
© Playdough to Plato.

zig zags zig zags


muffin tin counting
SKILL-

Practice counting and fine motor skills.

PREP-

Print the number sheet cards on cardstock to give it extra durability. Use a 2 inch circular
punch to cut out the numbers.

Place one number at the bottom of each muffin tin compartment.

Grab a clothespin and a bowl of pom poms.

PLAY-

Students use their clothespin to fill each compartment with the correct number of pom
poms. For instance, the 7 compartment would have seven pom poms.

Play continues until all compartments have been filled.

© Playdough to Plato.
1 2 3
4 5 6
7 8 9
10 11 12
13 14 15
Name

q-tip ten frames


Read the number and use a q-tip dipped in paint to fill in the ten frame to match.

7 5

10 4

2 1

3 9

8 6
© Playdough to Plato.
Name

q-tip ten frames


Read the number and use a q-tip dipped in paint to fill in the ten frame to match.

2 6

7 1

4 8

3 5

9 10
© Playdough to Plato.
clip cards
SKILL-

Practice colors, matching and fine motor skills.

PREP-

Print the clip cards on cardstock to give them extra durability. Cut along the lines to
separate the pieces.

To make the cards self-check, grab 27 clothespins and clip the correct answers. Keeping
the clothespins attached, turn over the cards face down on the table and mark the
correct answers with a small crayon dot on the back of each card.

If you’ll be using the activity in a classroom, you may also want to laminate the cards for
extra durability.

PLAY-

Students pick up one card at a time and clip the matching color.

When they are finished clipping all of the cards, children check their answers by turning the
card over to make sure their clothespins align with the crayon dots on the back.

© Playdough to Plato.
© Playdough to Plato.
© Playdough to Plato.
© Playdough to Plato.
fine motor mat
Use buttons, coins, foam stickers, glass beads, beans or other manipulative to trace each line.

© Playdough to Plato.
fine motor mats
Use buttons, coins, foam stickers, glass beads, beans or other manipulative to trace each line.

© Playdough to Plato.
GO GO

Name Name

Hole Punch Race Hole Punch Race


Use a hole puncher to punch out Use a hole puncher to punch out
as many circles as you can. as many circles as you can.

© Playdough to Plato.
cupcake counting cards
SKILL-

Practice counting and fine motor skills.

PREP-

Print the cupcake cards on cardstock to give them extra durability. Cut along the lines to
separate the pieces.

Grab a bowl of small pom poms.

PLAY-

Students pick up one card at a time and add pom pom “sprinkles” to match the number
written on the liner.

For instance, if a child chose the seven card, he would place seven pom poms on the icing.

Play continues until all cards have been completed.

OTHER WAYS TO PLAY-

Arrange the cards in 1, 2, 3 order.

Use a clothespin to pick up the pom poms and place them on the cupcake instead of using
fingers.

Add chocolate chips to the cupcakes instead of using pom poms.

Trace the numbers with dry erase markers after adding the “sprinkles” on top.
© Playdough to Plato.

Play cupcake war. Shuffle the cards and divide them evenly between two players. On the
count of three, both players turn over their top card. The player with the biggest number
places both players’ cards in his keep pile. The player who has the most cards when the
playing decks are empty is the winner.
1 2

© Playdough to Plato.
3 4
5 6

© Playdough to Plato.
7 8
9 10

11
© Playdough to Plato.
12
rolling goldfish
Roll the die and cover that many spots with goldfish. Continue rolling and covering until
all of the spots are hidden.

1 2 3 4 5 6 7

8 9 10 11 12 13 14 15 16

17 18 19 20 21 22 23 24 25 26

27 28 29 30 31
32 33 34

© Playdough to Plato.
© Playdough to Plato.
puzzles
SKILL-

Visual perception skills, hand-eye coordination, fine motor skills, matching, sorting and
problem solving.

PREP-

Print the puzzles on cardstock to give them extra durability.

Cut along the black lines to separate each puzzle. Then different colored bold horizontal
line down the back of each puzzle. The caterpillar puzzle might have a red line, the apple
puzzle might have an orange line, etc. (This step will make it easy to sort the puzzle
pieces later.)

Cut along the grey lines to separate the puzzle pieces and slide each set in a Ziploc bag.

PLAY-

Children grab one puzzle at a time and solve it.

Then they return the pieces to the Ziploc and begin working another puzzle.

© Playdough to Plato.
1
1

2
2

3
3

4
4

1
1

2
2

3
3

4
4

© Playdough to Plato.
1
1

2
2

3
3

4
4

1
1

2
2

3
3

4
4

© Playdough to Plato.
1
1

2
2

3
3

4
4

1
1

2
2

3
3

4
4

© Playdough to Plato.
lego patterns
SKILL-

Completing AB, ABB, AAB and AABB patterns.

PREP-

Print the pattern cards on cardstock to give them extra durability. Cut along the lines to
separate the pieces.

If you’ll be using the activity in a classroom, you may also want to laminate them.

Grab a set of LEGOS.

PLAY-

Students pick up one card at a time and say the colors out loud: “yellow, green, yellow,
green...”

Then they build the pattern with LEGOS and continue it with more blocks.

Play continues until all cards have been completed.

© Playdough to Plato.
© Playdough to Plato.
love these? find more!

Availab le on…
Playdough to Plato & Teachers Pay Teachers.

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