Data Structures Unit 2 (1)
Data Structures Unit 2 (1)
Definition
o Arrays are defined as the collection of similar type of data items stored at
contiguous memory locations.
o Arrays are the derived data type in C programming language which can store
the primitive type of data such as int, char, double, float, etc.
o Array is the simplest data structure where each data element can be randomly
accessed by using its index number.
Advantages of Array
o Array provides the single name for the group of variables of the same type
therefore, it is easy to remember the name of all the elements of an array.
o Traversing an array is a very simple process, we just need to increment the base
address of the array in order to visit each element one by one.
o Any element in the array can be directly accessed by using the index.
1. 0 (zero - based indexing) : The first element of the array will be arr[0].
2. 1 (one - based indexing) : The first element of the array will be arr[1].
3. n (n - based indexing) : The first element of the array can reside at any random
index number.
In the following image, we have shown the memory allocation of an array arr of size 5.
The array follows 0-based indexing approach. The base address of the array is 100th
byte. This will be the address of arr[0]. Here, the size of int is 4 bytes therefore each
element will take 4 bytes in the memory.
In 0 based indexing, If the size of an array is n then the maximum index number, an
element can have is n-1. However, it will be n if we use 1 based indexing.
Declaration of 2D Array
The syntax of declaring two dimensional array is very much similar to that of a one
dimensional array, given as follows.
1. int arr[max_rows][max_columns];
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However, we can store the value stored in any particular cell of a 2D array to some
variable x by using the following syntax.
1. int x = a[i][j];
where i and j is the row and column number of the cell respectively.
We can assign each cell of a 2D array to 0 by using the following code:
Initializing 2D Arrays
We know that, when we declare and initialize one dimensional array in C programming
simultaneously, we don't need to specify the size of the array. However this will not
work with 2D arrays. We will have to define at least the second dimension of the array.
The number of elements that can be present in a 2D array will always be equal to
(number of rows * number of columns).
C Example :
1. #include <stdio.h>
2. void main ()
3. {
4. int arr[3][3],i,j;
5. for (i=0;i<3;i++)
6. {
7. for (j=0;j<3;j++)
8. {
9. printf("Enter a[%d][%d]: ",i,j);
10. scanf("%d",&arr[i][j]);
11. }
12. }
13. printf("\n printing the elements ....\n");
14. for(i=0;i<3;i++)
15. {
16. printf("\n");
17. for (j=0;j<3;j++)
18. {
19. printf("%d\t",arr[i][j]);
20. }
21. }
22. }
A 3 X 3 two dimensional array is shown in the following image. However, this array
needs to be mapped to a one dimensional array in order to store it into the memory.
here are two main techniques of storing 2D array elements into memory
first, the 1st column of the array is stored into the memory completely, then the 2nd row
of the array is stored into the memory completely and so on till the last column of the
array.
C Pointers
The pointer in C language is a variable which stores the address of another variable.
This variable can be of type int, char, array, function, or any other pointer. The size of
the pointer depends on the architecture. However, in 32-bit architecture the size of a
pointer is 2 byte.
Consider the following example to define a pointer which stores the address of an
integer.
1. int n = 10;
2. int* p = &n; // Variable p of type pointer is pointing to the address of the variable n
of type integer.
Declaring a pointer
The pointer in c language can be declared using * (asterisk symbol). It is also known as
indirection pointer used to dereference a pointer.
Pointer Example
An example of using pointers to print the address and value is given below.
Skip Ad
As you can see in the above figure, pointer variable stores the address of number
variable, i.e., fff4. The value of number variable is 50. But the address of pointer variable
p is aaa3.
By the help of * (indirection operator), we can print the value of pointer variable p.
Let's see the pointer example as explained for the above figure.
1. #include<stdio.h>
2. int main(){
3. int number=50;
4. int *p;
5. p=&number;//stores the address of number variable
6. printf("Address of p variable is %x \n",p); // p contains the address of the number ther
efore printing p gives the address of number.
7. printf("Value of p variable is %d \n",*p); // As we know that * is used to derefer
ence a pointer therefore if we print *p, we will get the value stored at the addr
ess contained by p.
8. return 0;
9. }
Output
Pointer to array
1. int arr[10];
2. int *p[10]=&arr; // Variable p of type pointer is pointing to the address of an integer
array arr.
Advantage of pointer
1) Pointer reduces the code and improves the performance, it is used to retrieving
strings, trees, etc. and used with arrays, structures, and functions.
3) It makes you able to access any memory location in the computer's memory.
Linked List
A linked list is also a collection of elements, but the elements are not stored in a
consecutive location.
These elements are linked to each other by providing one additional information along
with an element, i.e., the address of the next element. The variable that stores the
address of the next element is known as a pointer. Therefore, we conclude that the
linked list contains two parts, i.e., the first one is the data element, and the other is
the pointer. The pointer variable will occupy 4 bytes which is pointing to the next
element.
A linked list can also be defined as the collection of the nodes in which one node
is connected to another node, and node consists of two parts, i.e., one is the data
part and the second one is the address part, as shown in the below figure:
In the above figure, we can observe that each node contains the data and the address
of the next node. The last node of the linked list contains the NULL value in the address
part.
Declaration the Linked list
The declaration of an array is very simple as it is of single type. But the linked list
contains two parts, which are of two different types, i.e., one is a simple variable, and
the second one is a pointer variable. We can declare the linked list by using the user-
defined data type known as structure.
1. struct node
2. {
3. int data;
4. struct node *next;
5. }
o Dynamicdatastructure:
The size of the linked list is not fixed as it can vary according to our
requirements.
o InsertionandDeletion:
Insertion and deletion in linked list are easier than array as the elements in an
array are stored in a consecutive location. In contrast, in the case of a linked list,
the elements are stored in a random location..
o Memoryefficient
Its memory consumption is efficient as the size of the linked list can grow or
shrink according to our requirements.
o Implementation
Both the stacks and queues can be implemented using a linked list.
Suppose we have three nodes, and the addresses of these three nodes are 100, 200
and 300 respectively. The representation of three nodes as a linked list is shown in the
below figure:
We can observe in the above figure that there are three different nodes having address
100, 200 and 300 respectively. The first node contains the address of the next node,
i.e., 200, the second node contains the address of the last node, i.e., 300, and the third
node contains the NULL value in its address part as it does not point to any node. The
pointer that holds the address of the initial node is known as a head pointer.
The linked list, which is shown in the above diagram, is known as a singly linked list as
it contains only a single link. In this list, only forward traversal is possible; we cannot
traverse in the backward direction as it has only one link in the list.
1. struct node
2. {
3. int data;
4. struct node *next;
5. }
Insertion operations
The insertion into a singly linked list can be performed at different positions. Based on
the position of the new node being inserted, the insertion is categorized into the
following categories.
SN Operation Description
1 Insertion at beginning It involves inserting any element at the front of the list.
2 Insertion at end of the list It involves insertion at the last of the linked list.
3 Insertion after specified node It involves insertion after the specified node of the linked list.
SN Operation Description
1 Deletion at It involves deletion of a node from the beginning of the list.
beginning
3 Deletion after It involves deleting the node after the specified node in the list.
specified node
4 Traversing In traversing, we simply visit each node of the list at least once in order to
perform some specific operation on it, for example, printing data part of each
node present in the list.
5 Searching In searching, we match each element of the list with the given element. If the
element is found on any of the location then location of that element is
returned otherwise null is returned. .
1. #include<stdio.h>
2. #include<stdlib.h>
3. struct node
4. {
5. int data;
6. struct node *next;
7. };
8. struct node *head;
9.
10. void beginsert ();
11. void lastinsert ();
12. void randominsert();
13. void begin_delete();
14. void last_delete();
15. void random_delete();
16. void display();
17. void search();
18. void main ()
19. {
20. int choice =0;
21. while(choice != 9)
22. {
23. printf("\n\n*********Main Menu*********\n");
24. printf("\nChoose one option from the following list ...\n");
25. printf("\n=========================================
======\n");
26. printf("\n1.Insert in begining\n2.Insert at last\n3.Insert at any random loc
ation\n4.Delete from Beginning\n
27. 5.Delete from last\n6.Delete node after specified location\n7.Search for a
n element\n8.Show\n9.Exit\n");
28. printf("\nEnter your choice?\n");
29. scanf("\n%d",&choice);
30. switch(choice)
31. {
32. case 1:
33. beginsert();
34. break;
35. case 2:
36. lastinsert();
37. break;
38. case 3:
39. randominsert();
40. break;
41. case 4:
42. begin_delete();
43. break;
44. case 5:
45. last_delete();
46. break;
47. case 6:
48. random_delete();
49. break;
50. case 7:
51. search();
52. break;
53. case 8:
54. display();
55. break;
56. case 9:
57. exit(0);
58. break;
59. default:
60. printf("Please enter valid choice..");
61. }
62. }
63. }
64. void beginsert()
65. {
66. struct node *ptr;
67. int item;
68. ptr = (struct node *) malloc(sizeof(struct node *));
69. if(ptr == NULL)
70. {
71. printf("\nOVERFLOW");
72. }
73. else
74. {
75. printf("\nEnter value\n");
76. scanf("%d",&item);
77. ptr->data = item;
78. ptr->next = head;
79. head = ptr;
80. printf("\nNode inserted");
81. }
82.
83. }
84. void lastinsert()
85. {
86. struct node *ptr,*temp;
87. int item;
88. ptr = (struct node*)malloc(sizeof(struct node));
89. if(ptr == NULL)
90. {
91. printf("\nOVERFLOW");
92. }
93. else
94. {
95. printf("\nEnter value?\n");
96. scanf("%d",&item);
97. ptr->data = item;
98. if(head == NULL)
99. {
100. ptr -> next = NULL;
101. head = ptr;
102. printf("\nNode inserted");
103. }
104. else
105. {
106. temp = head;
107. while (temp -> next != NULL)
108. {
109. temp = temp -> next;
110. }
111. temp->next = ptr;
112. ptr->next = NULL;
113. printf("\nNode inserted");
114.
115. }
116. }
117. }
118. void randominsert()
119. {
120. int i,loc,item;
121. struct node *ptr, *temp;
122. ptr = (struct node *) malloc (sizeof(struct node));
123. if(ptr == NULL)
124. {
125. printf("\nOVERFLOW");
126. }
127. else
128. {
129. printf("\nEnter element value");
130. scanf("%d",&item);
131. ptr->data = item;
132. printf("\nEnter the location after which you want to insert ");
133. scanf("\n%d",&loc);
134. temp=head;
135. for(i=0;i<loc;i++)
136. {
137. temp = temp->next;
138. if(temp == NULL)
139. {
140. printf("\ncan't insert\n");
141. return;
142. }
143.
144. }
145. ptr ->next = temp ->next;
146. temp ->next = ptr;
147. printf("\nNode inserted");
148. }
149. }
150. void begin_delete()
151. {
152. struct node *ptr;
153. if(head == NULL)
154. {
155. printf("\nList is empty\n");
156. }
157. else
158. {
159. ptr = head;
160. head = ptr->next;
161. free(ptr);
162. printf("\nNode deleted from the begining ...\n");
163. }
164. }
165. void last_delete()
166. {
167. struct node *ptr,*ptr1;
168. if(head == NULL)
169. {
170. printf("\nlist is empty");
171. }
172. else if(head -> next == NULL)
173. {
174. head = NULL;
175. free(head);
176. printf("\nOnly node of the list deleted ...\n");
177. }
178.
179. else
180. {
181. ptr = head;
182. while(ptr->next != NULL)
183. {
184. ptr1 = ptr;
185. ptr = ptr ->next;
186. }
187. ptr1->next = NULL;
188. free(ptr);
189. printf("\nDeleted Node from the last ...\n");
190. }
191. }
192. void random_delete()
193. {
194. struct node *ptr,*ptr1;
195. int loc,i;
196. printf("\n Enter the location of the node after which you want to perf
orm deletion \n");
197. scanf("%d",&loc);
198. ptr=head;
199. for(i=0;i<loc;i++)
200. {
201. ptr1 = ptr;
202. ptr = ptr->next;
203.
204. if(ptr == NULL)
205. {
206. printf("\nCan't delete");
207. return;
208. }
209. }
210. ptr1 ->next = ptr ->next;
211. free(ptr);
212. printf("\nDeleted node %d ",loc+1);
213. }
214. void search()
215. {
216. struct node *ptr;
217. int item,i=0,flag;
218. ptr = head;
219. if(ptr == NULL)
220. {
221. printf("\nEmpty List\n");
222. }
223. else
224. {
225. printf("\nEnter item which you want to search?\n");
226. scanf("%d",&item);
227. while (ptr!=NULL)
228. {
229. if(ptr->data == item)
230. {
231. printf("item found at location %d ",i+1);
232. flag=0;
233. }
234. else
235. {
236. flag=1;
237. }
238. i++;
239. ptr = ptr -> next;
240. }
241. if(flag==1)
242. {
243. printf("Item not found\n");
244. }
245. }
246.
247. }
248.
249. void display()
250. {
251. struct node *ptr;
252. ptr = head;
253. if(ptr == NULL)
254. {
255. printf("Nothing to print");
256. }
257. else
258. {
259. printf("\nprinting values . . . . .\n");
260. while (ptr!=NULL)
261. {
262. printf("\n%d",ptr->data);
263. ptr = ptr -> next;
264. }
265. }
266. }
267.
Output:
*********Main Menu*********
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
Enter value
1
Node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
Enter value?
2
Node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
Node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
printing values . . . . .
1
2
1
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
Enter value?
123
Node inserted
*********Main Menu*********
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
Enter value
1234
Node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
Enter the location of the node after which you want to perform deletion
1
Deleted node 2
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
printing values . . . . .
1
1
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete node after specified location
7.Search for an element
8.Show
9.Exit
Suppose we have three nodes, and the address of these nodes are 100, 200 and 300,
respectively. The representation of these nodes in a doubly-linked list is shown below:
As we can observe in the above figure, the node in a doubly-linked list has two address
parts; one part stores the address of the next while the other part of the node stores
the previous node's address. The initial node in the doubly linked list has
the NULL value in the address part, which provides the address of the previous node.
1. struct node
2. {
3. int data;
4. struct node *next;
5. struct node *prev;
6. }
SN Operation Description
1 Insertion at beginning Adding the node into the linked list at beginning.
2 Insertion at end Adding the node into the linked list to the end.
3 Insertion after specified Adding the node into the linked list after the specified node.
node
5 Deletion at the end Removing the node from end of the list.
6 Deletion of the node Removing the node which is present just after the node
having given data containing the given data.
7 Searching Comparing each node data with the item to be searched and
return the location of the item in the list if the item found else
return null.
8 Traversing Visiting each node of the list at least once in order to perform
some specific operation like searching, sorting, display, etc.
Menu Driven Program in C to implement all the
operations of doubly linked list
1. #include<stdio.h>
2. #include<stdlib.h>
3. struct node
4. {
5. struct node *prev;
6. struct node *next;
7. int data;
8. };
9. struct node *head;
10. void insertion_beginning();
11. void insertion_last();
12. void insertion_specified();
13. void deletion_beginning();
14. void deletion_last();
15. void deletion_specified();
16. void display();
17. void search();
18. void main ()
19. {
20. int choice =0;
21. while(choice != 9)
22. {
23. printf("\n*********Main Menu*********\n");
24. printf("\nChoose one option from the following list ...\n");
25. printf("\n=========================================
======\n");
26. printf("\n1.Insert in begining\n2.Insert at last\n3.Insert at any random loc
ation\n4.Delete from Beginning\n
27. 5.Delete from last\n6.Delete the node after the given data\n7.Search\n8.S
how\n9.Exit\n");
28. printf("\nEnter your choice?\n");
29. scanf("\n%d",&choice);
30. switch(choice)
31. {
32. case 1:
33. insertion_beginning();
34. break;
35. case 2:
36. insertion_last();
37. break;
38. case 3:
39. insertion_specified();
40. break;
41. case 4:
42. deletion_beginning();
43. break;
44. case 5:
45. deletion_last();
46. break;
47. case 6:
48. deletion_specified();
49. break;
50. case 7:
51. search();
52. break;
53. case 8:
54. display();
55. break;
56. case 9:
57. exit(0);
58. break;
59. default:
60. printf("Please enter valid choice..");
61. }
62. }
63. }
64. void insertion_beginning()
65. {
66. struct node *ptr;
67. int item;
68. ptr = (struct node *)malloc(sizeof(struct node));
69. if(ptr == NULL)
70. {
71. printf("\nOVERFLOW");
72. }
73. else
74. {
75. printf("\nEnter Item value");
76. scanf("%d",&item);
77.
78. if(head==NULL)
79. {
80. ptr->next = NULL;
81. ptr->prev=NULL;
82. ptr->data=item;
83. head=ptr;
84. }
85. else
86. {
87. ptr->data=item;
88. ptr->prev=NULL;
89. ptr->next = head;
90. head->prev=ptr;
91. head=ptr;
92. }
93. printf("\nNode inserted\n");
94. }
95.
96. }
97. void insertion_last()
98. {
99. struct node *ptr,*temp;
100. int item;
101. ptr = (struct node *) malloc(sizeof(struct node));
102. if(ptr == NULL)
103. {
104. printf("\nOVERFLOW");
105. }
106. else
107. {
108. printf("\nEnter value");
109. scanf("%d",&item);
110. ptr->data=item;
111. if(head == NULL)
112. {
113. ptr->next = NULL;
114. ptr->prev = NULL;
115. head = ptr;
116. }
117. else
118. {
119. temp = head;
120. while(temp->next!=NULL)
121. {
122. temp = temp->next;
123. }
124. temp->next = ptr;
125. ptr ->prev=temp;
126. ptr->next = NULL;
127. }
128.
129. }
130. printf("\nnode inserted\n");
131. }
132. void insertion_specified()
133. {
134. struct node *ptr,*temp;
135. int item,loc,i;
136. ptr = (struct node *)malloc(sizeof(struct node));
137. if(ptr == NULL)
138. {
139. printf("\n OVERFLOW");
140. }
141. else
142. {
143. temp=head;
144. printf("Enter the location");
145. scanf("%d",&loc);
146. for(i=0;i<loc;i++)
147. {
148. temp = temp->next;
149. if(temp == NULL)
150. {
151. printf("\n There are less than %d elements", loc);
152. return;
153. }
154. }
155. printf("Enter value");
156. scanf("%d",&item);
157. ptr->data = item;
158. ptr->next = temp->next;
159. ptr -> prev = temp;
160. temp->next = ptr;
161. temp->next->prev=ptr;
162. printf("\nnode inserted\n");
163. }
164. }
165. void deletion_beginning()
166. {
167. struct node *ptr;
168. if(head == NULL)
169. {
170. printf("\n UNDERFLOW");
171. }
172. else if(head->next == NULL)
173. {
174. head = NULL;
175. free(head);
176. printf("\nnode deleted\n");
177. }
178. else
179. {
180. ptr = head;
181. head = head -> next;
182. head -> prev = NULL;
183. free(ptr);
184. printf("\nnode deleted\n");
185. }
186.
187. }
188. void deletion_last()
189. {
190. struct node *ptr;
191. if(head == NULL)
192. {
193. printf("\n UNDERFLOW");
194. }
195. else if(head->next == NULL)
196. {
197. head = NULL;
198. free(head);
199. printf("\nnode deleted\n");
200. }
201. else
202. {
203. ptr = head;
204. if(ptr->next != NULL)
205. {
206. ptr = ptr -> next;
207. }
208. ptr -> prev -> next = NULL;
209. free(ptr);
210. printf("\nnode deleted\n");
211. }
212. }
213. void deletion_specified()
214. {
215. struct node *ptr, *temp;
216. int val;
217. printf("\n Enter the data after which the node is to be deleted : ");
218. scanf("%d", &val);
219. ptr = head;
220. while(ptr -> data != val)
221. ptr = ptr -> next;
222. if(ptr -> next == NULL)
223. {
224. printf("\nCan't delete\n");
225. }
226. else if(ptr -> next -> next == NULL)
227. {
228. ptr ->next = NULL;
229. }
230. else
231. {
232. temp = ptr -> next;
233. ptr -> next = temp -> next;
234. temp -> next -> prev = ptr;
235. free(temp);
236. printf("\nnode deleted\n");
237. }
238. }
239. void display()
240. {
241. struct node *ptr;
242. printf("\n printing values...\n");
243. ptr = head;
244. while(ptr != NULL)
245. {
246. printf("%d\n",ptr->data);
247. ptr=ptr->next;
248. }
249. }
250. void search()
251. {
252. struct node *ptr;
253. int item,i=0,flag;
254. ptr = head;
255. if(ptr == NULL)
256. {
257. printf("\nEmpty List\n");
258. }
259. else
260. {
261. printf("\nEnter item which you want to search?\n");
262. scanf("%d",&item);
263. while (ptr!=NULL)
264. {
265. if(ptr->data == item)
266. {
267. printf("\nitem found at location %d ",i+1);
268. flag=0;
269. break;
270. }
271. else
272. {
273. flag=1;
274. }
275. i++;
276. ptr = ptr -> next;
277. }
278. if(flag==1)
279. {
280. printf("\nItem not found\n");
281. }
282. }
283.
284. }
Output
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
printing values...
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
Node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
Node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
Node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
printing values...
1234
123
12
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
Enter value89
node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
printing values...
1234
123
12345
12
89
*********Main Menu*********
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
node deleted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
node deleted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
printing values...
123
12345
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
printing values...
123
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
Can't delete
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Insert at any random location
4.Delete from Beginning
5.Delete from last
6.Delete the node after the given data
7.Search
8.Show
9.Exit
Exited..
1. struct node
2. {
3. int data;
4. struct node *next;
5. }
A circular linked list is a sequence of elements in which each node has a link to the
next node, and the last node is having a link to the first node. The representation of
the circular linked list will be similar to the singly linked list, as shown below:
SN Operation Description
1 Insertion at beginning Adding a node into circular singly linked list at the beginning.
2 Insertion at the end Adding a node into circular singly linked list at the end.
SN Operation Description
1 Deletion at Removing the node from circular singly linked list at the beginning.
beginning
2 Deletion at the Removing the node from circular singly linked list at the end.
end
3 Searching Compare each element of the node with the given item and return the
location at which the item is present in the list otherwise return null.
4 Traversing Visiting each element of the list at least once in order to perform some
specific operation.
1. #include<stdio.h>
2. #include<stdlib.h>
3. struct node
4. {
5. int data;
6. struct node *next;
7. };
8. struct node *head;
9.
10. void beginsert ();
11. void lastinsert ();
12. void randominsert();
13. void begin_delete();
14. void last_delete();
15. void random_delete();
16. void display();
17. void search();
18. void main ()
19. {
20. int choice =0;
21. while(choice != 7)
22. {
23. printf("\n*********Main Menu*********\n");
24. printf("\nChoose one option from the following list ...\n");
25. printf("\n=========================================
======\n");
26. printf("\n1.Insert in begining\n2.Insert at last\n3.Delete from Beginning\n
4.Delete from last\n5.Search for an element\n6.Show\n7.Exit\n");
27. printf("\nEnter your choice?\n");
28. scanf("\n%d",&choice);
29. switch(choice)
30. {
31. case 1:
32. beginsert();
33. break;
34. case 2:
35. lastinsert();
36. break;
37. case 3:
38. begin_delete();
39. break;
40. case 4:
41. last_delete();
42. break;
43. case 5:
44. search();
45. break;
46. case 6:
47. display();
48. break;
49. case 7:
50. exit(0);
51. break;
52. default:
53. printf("Please enter valid choice..");
54. }
55. }
56. }
57. void beginsert()
58. {
59. struct node *ptr,*temp;
60. int item;
61. ptr = (struct node *)malloc(sizeof(struct node));
62. if(ptr == NULL)
63. {
64. printf("\nOVERFLOW");
65. }
66. else
67. {
68. printf("\nEnter the node data?");
69. scanf("%d",&item);
70. ptr -> data = item;
71. if(head == NULL)
72. {
73. head = ptr;
74. ptr -> next = head;
75. }
76. else
77. {
78. temp = head;
79. while(temp->next != head)
80. temp = temp->next;
81. ptr->next = head;
82. temp -> next = ptr;
83. head = ptr;
84. }
85. printf("\nnode inserted\n");
86. }
87.
88. }
89. void lastinsert()
90. {
91. struct node *ptr,*temp;
92. int item;
93. ptr = (struct node *)malloc(sizeof(struct node));
94. if(ptr == NULL)
95. {
96. printf("\nOVERFLOW\n");
97. }
98. else
99. {
100. printf("\nEnter Data?");
101. scanf("%d",&item);
102. ptr->data = item;
103. if(head == NULL)
104. {
105. head = ptr;
106. ptr -> next = head;
107. }
108. else
109. {
110. temp = head;
111. while(temp -> next != head)
112. {
113. temp = temp -> next;
114. }
115. temp -> next = ptr;
116. ptr -> next = head;
117. }
118.
119. printf("\nnode inserted\n");
120. }
121.
122. }
123.
124. void begin_delete()
125. {
126. struct node *ptr;
127. if(head == NULL)
128. {
129. printf("\nUNDERFLOW");
130. }
131. else if(head->next == head)
132. {
133. head = NULL;
134. free(head);
135. printf("\nnode deleted\n");
136. }
137.
138. else
139. { ptr = head;
140. while(ptr -> next != head)
141. ptr = ptr -> next;
142. ptr->next = head->next;
143. free(head);
144. head = ptr->next;
145. printf("\nnode deleted\n");
146.
147. }
148. }
149. void last_delete()
150. {
151. struct node *ptr, *preptr;
152. if(head==NULL)
153. {
154. printf("\nUNDERFLOW");
155. }
156. else if (head ->next == head)
157. {
158. head = NULL;
159. free(head);
160. printf("\nnode deleted\n");
161.
162. }
163. else
164. {
165. ptr = head;
166. while(ptr ->next != head)
167. {
168. preptr=ptr;
169. ptr = ptr->next;
170. }
171. preptr->next = ptr -> next;
172. free(ptr);
173. printf("\nnode deleted\n");
174.
175. }
176. }
177.
178. void search()
179. {
180. struct node *ptr;
181. int item,i=0,flag=1;
182. ptr = head;
183. if(ptr == NULL)
184. {
185. printf("\nEmpty List\n");
186. }
187. else
188. {
189. printf("\nEnter item which you want to search?\n");
190. scanf("%d",&item);
191. if(head ->data == item)
192. {
193. printf("item found at location %d",i+1);
194. flag=0;
195. }
196. else
197. {
198. while (ptr->next != head)
199. {
200. if(ptr->data == item)
201. {
202. printf("item found at location %d ",i+1);
203. flag=0;
204. break;
205. }
206. else
207. {
208. flag=1;
209. }
210. i++;
211. ptr = ptr -> next;
212. }
213. }
214. if(flag != 0)
215. {
216. printf("Item not found\n");
217. }
218. }
219.
220. }
221.
222. void display()
223. {
224. struct node *ptr;
225. ptr=head;
226. if(head == NULL)
227. {
228. printf("\nnothing to print");
229. }
230. else
231. {
232. printf("\n printing values ... \n");
233.
234. while(ptr -> next != head)
235. {
236.
237. printf("%d\n", ptr -> data);
238. ptr = ptr -> next;
239. }
240. printf("%d\n", ptr -> data);
241. }
242.
243. }
Output:
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit
node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit
Enter Data?20
node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit
node inserted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit
node deleted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit
node deleted
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit
*********Main Menu*********
===============================================
1.Insert in begining
2.Insert at last
3.Delete from Beginning
4.Delete from last
5.Search for an element
6.Show
7.Exit