Physics Lab (Yearde) - Projectile Motion
Physics Lab (Yearde) - Projectile Motion
PURPOSE: The purpose of the lab is to measure the velocity of a ball using two photogates
and a computer software for timing. The objective is to apply concepts from two-dimensional
kinematics to predict the impact point of a ball in projectile motion while taking into account
trial-to-trial variations in the velocity measurements when calculating the impact point.
THEORY: Two-dimensional motion is when objects move simultaneously in both the x- and
y-directions under constant acceleration. An important special case of this two-dimensional
motion is called projectile motion. The horizontal and vertical motion are completely
independent of each other. We assume that at t=0 the projectile leaves the origin with an
initial vector velocity v0 and the angle is makes with the horizontal axis is called the
projectile angle, θ0. From this, we can then get the equations:
Vx = v0x + axt
Δx = v0xt + ½ axt2
Vx2 = v0x2 + 2axΔx
Vy = v0y + ayt
Δy = v0yt + ½ ayt2
Vy2 = v0y2 + 2ayΔy
V = √vx2 + vy2
θ = tan-1( vy/vx)
Δx = v0xt
= (v0 cos θ0) t
vy = v0 sin θ0 – gt
Δy = (v0 sin θ0) t - ½ gt2
vy2= (v0 sin θ0)2 - 2g Δy
HYPOTHESIS: The ball will roll off the ramp and fall into a cup that is placed at the distance
calculated for the predicted impact point of 0.35 m.
PRELIMINARY QUESTIONS:
1. If you were to drop a ball, releasing it from rest, what information would be needed to
predict how much time it would take for the ball to hit the floor? What assumptions must you
make?
- The velocity of the ball and the height the ball drops form would need to be known
assuming there is no air resistance and that:
Pe = mgh
Ke = ½mv2
2. If the ball in Question 1 is traveling at a known horizontal velocity when it starts to fall,
explain how you would calculate how far it will travel before it hits the ground.
- Multiply the horizontal velocity by the time it takes to hit the ground and this gives the
horizontal distance.
A low ramp made of angle molding on a table was set up so that a ball can roll down
the ramp, across a short section of table, and off the table edge as shown in Figure 1. The
photogates were positioned so the ball rolls through each of the Photogates while rolling on
the horizontal table surface (but not on the ramp). The detection line of each photogate was
approximately centered on the middle of the ball. Photogate 1 to DIG/SONIC 1 of the
interface and Photogate 2 to the corresponding second port was connected. To prevent
accidental movement of the Photogates, tape was used to secure the ring stands in place. A
starting position was marked on the ramp so that the ball can be repeatedly rolled from the
same place. The ball was rolled down the ramp through each Photogate and off the table. The
ball was caught as soon as it left the table. Note: The ball was not allowed to hit the floor
during these trials or during the following velocity measurements. The ball was ensured not
to strike the sides of the Photogates and they were repositioned if necessary. The file “08
Projectile Motion” was opened in the Physics with Vernier folder. A data table and two
graphs were displayed; one graph showed the time required for the ball to pass through the
Photogates for each trial and the other displayed the velocity of the object for each trial. The
distance, Δs, between Photogates was be entered in order for Logger Pro to calculate the
velocity. The program divided this distance by the time interval Δt it measured to get the
velocity (v = Δs/Δt). The distance was carefully measured from the beam of Photogate 1 to
the beam of Photogate 2. (It was easier to measure from the leading edge of Photogate 1 to
the leading edge of Photogate 2.) To successfully predict the impact point, an accurate
measurement was entered. The gate separation was adjusted using the control on the Logger
Pro screen. Collect was clicked to check to see that the Photogates were responding properly
by moving a finger through Photogate 1 and then Photogate 2. Logger Pro plotted a time
interval (Dt) value for each instance the finger ran through Photogate 1 or Photogate 2.Stop
was clicked then collect was clicked again, to clear the trial data and prepare for data
collection. The ball was rolled from the mark on the ramp, through both Photogates, and the
ball was caught immediately after it left the table. This was repeated nine times. Care was
taken not to bump any of the Photogates, or the velocity data would not have been precise.
Data collection stopped after two minutes. If more time is needed, collect was clicked to
restart, Append was chosen. After the last trial, stop was clicked to end data collection. The
velocity for each trial number in the data table was recorded. The velocity data was inspected
and the same value was not collected each time.
The average, maximum, and minimum values was determined by clicking once on the
velocity vs. time graph and then clicking the Statistics button. The average value was most
representative of all ten measurements. The distance from the table top to the floor was
carefully measured and recorded as the table height h in the data table. A plumb bob was used
to locate the point on the floor just beneath the point where the ball left the table. This point
was marked with tape; it served as the floor origin. The velocity value was used to calculate
the distance from the floor origin to the impact point where the ball hit the floor.
Relationships for motion with constant acceleration was algebraically combined giving:
Δx = v0xt + ½ axt2
Δy = v0yt + ½ ayt2
First, the equations above were simplified. The initial velocity in the vertical direction
(voy), the acceleration in the horizontal direction (ax) and the acceleration in the vertical
direction (ay) and the simplified equations were used to calculate how far the ball traveled
horizontally during the fall. The predicted impact point on the floor was marked with tape
and a target was positioned at the predicted impact point. The impact point was ensured to be
along the line of the track. To account for the variations that were seen in the Photogate
velocity measurements, the calculation in Step 10 was repeated for the minimum and
maximum velocity. These two additional points showed the limits of impact range that might
have been expected, considering the variation in the velocity measurement. These points were
marked on the floor as well. After the instructor gave permission, the ball was released from
the marked starting point, and the ball was allowed to be rolled off the table and onto the
floor. The point of impact was marked with tape. The distance was measured from the floor
origin to the actual impact and the distance entered in the data table.
Trial Velocity(m/s)
1 0.8160
2 0.8100
3 0.8210
4 0.8001
5 0.8040
6 0.8206
7 0.8090
8 0.7997
9 0.8004
10 0.8120
H = ½ gt2
0.92 = ½ 9.81 t2
∴ t = 0.433 s
Percentage Error = | Actual Impact Point Distance - Predicted impact point distance | x100
Predicted Impact Point Distance
= | 0.37 – 0.35 | x100
0.35
= 5.7 %
REFERENCES:
Serway RA. 2017. College Physics. Brooks Cole.