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DOCUMENTATION (HS Board Game Design)

Crown Seekers is a fantasy adventure board game designed for 2-4 players aged 13 and older, where players compete to earn points by overcoming challenges and utilizing artifacts. The game involves rolling dice to move on a board with various spaces that provide opportunities for drawing cards or completing challenges, with the objective of accumulating the most points over three rounds. The game incorporates elements from classic games like Monopoly, featuring a colorful design and engaging gameplay that encourages social interaction.

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0% found this document useful (0 votes)
14 views

DOCUMENTATION (HS Board Game Design)

Crown Seekers is a fantasy adventure board game designed for 2-4 players aged 13 and older, where players compete to earn points by overcoming challenges and utilizing artifacts. The game involves rolling dice to move on a board with various spaces that provide opportunities for drawing cards or completing challenges, with the objective of accumulating the most points over three rounds. The game incorporates elements from classic games like Monopoly, featuring a colorful design and engaging gameplay that encourages social interaction.

Uploaded by

SUDHANSAI A
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CROWN SEEKERS HS

BOARD GAME DESIGN


Coppell,TX 2024-2025
TEAM ID:2003-5
Table Of Contents

1: Overview of the game


2: Intended Audience
3: Game Instructions
4: Description process of creation of game
and components
5: Engineering drawings
6: Cost summary
7: Work log
9: Student copyright checklist
10:References/Research sources
OVERVIEW OF CROWN SEEKERS

THEME: Fantasy Adventure

OBJECTIVE: Players Compete on a quest to claim


the most points while overcoming obstacles that
require intellectual thinking and outsmarting
their opponents.

GAME SETUP:
●​ Game Board: Lay out the game board, and make
sure each token and card decks are placed in
the correct spots.
●​ Player Tokens: Each player selects color toke
(Red, Black, Green or White)
●​ Artifact and Challenge Cards: Shuffle the
Artifact and Challenge cards and place them in
separate decks on the board.
●​ Starting Position: Players place their tokens
at the starting point on the board.
Intended Audience:
Age: 13 years and older, because it's
suitable for family gatherings and has game
rules that are complex enough for people 13
and older to enjoy.

Amount of Players: 2-4 players

Interest In Fantasy: Players who enjoy


fantasy themes, including elements like
magical artifacts, mythical creatures, and
adventure quests. Fans of fantasy literature,
movies, and games will likely find the game
interesting.

Social People: This game is perfect for


people who love social gatherings and board
games. The game also has fun elements that
encourage an experience in which you learn
about your other.
GAME INSTRUCTIONS
Turn Order: To decide their movement, players alternately
roll a six-sided die. Play starts with the player with the
highest roll and moves clockwise. After every round players
re-roll the die to determine the order of the game again.

Movement: A player rolls a die during their turn, then moves


their token to the number of spaces the dice shows. However,
if the player has an artifact card that can subject one's
movement they can use it.

Spaces:
●​ Landing on an Artifact space(blue) allows a player to draw an
artifact card.
●​ Landing on a Chance Space(bridges) will force you to roll a
die. If it lands on an even number, then the player can call on
any other person to skip their turn. If odd, then their next
turn is skipped.
●​ Landing on a challenge space(red) requires you to complete a
challenge card unless you decide to use an artifact card that
says otherwise.
●​ Landing on a Safe space(gray) allows you to place your tokens
with risk or reward.
●​ Landing on a reverse space(green) will make you roll a die and
move backwards in that amount.
●​ Landing on the Golden Space gives you 5 points.
Using Artifacts: An artifact is a card a player acquires by landing on an
artifact space. When a player lands on the space they pick the top card of the
artifact deck and keep it in their inventory and a player can have up to three
artifact cards in their inventory. If they land on an artifact space and
already have 3 cards they can decide to do nothing or put one of their cards at
the bottom of the deck and pick another from the top. A player can use an
artifact only when it is their turn either before or after they roll. Artifacts
can help a player if they use it strategically. Only 1 Artifact card can be
used per turn. After using an artifact card players have to put it back at the
bottom of the deck.

Challenge cards: When a player lands on a challenge space, they have to pick a
challenge card from the top of the deck and do what it says. If they fail to do
what the challenge card says, then the card goes to the bottom of the deck and
the game continues. They also lose the amount of points shown on the card when
they fail to complete a challenge. If they complete the challenge, they collect
points shown on the card and the card still goes to the bottom of the deck. If
you lose a certain amount of points that would place you at the negatives just
reset yourself back to 0 instead of going to negatives.

Winning The Game: The game is won by accumulating points, which is done by
finishing a challenge when you land on a challenge space. To finish the game
you have to go around the board 3 times. After finishing a round(going around
the board once)you also get points.(The last to finish gets 0 points and every
other place gets 2 more points than the previous one.) After you finish a round
you have to wait for everyone else to catch up, and while you're waiting others
can’t use their artifact card to affect you , however you can still keep your
artifact cards with you and also your points. And by the third round whoever
has the most points wins the game. The points are tracked on a piece of paper
and everyone sees everyone else using that piece of paper when adding or
subtracting points so no one cheats. The points can be marked by tally marks
and removed by a subtraction symbol and the number of points removed.

Points: Each player starts off with 10 points


DESCRIPTION PROCESS

BOARD GAME: The actual board itself is going to


be made out of cardboard and the elements inside
the board like the trees bushes and mountains are
going to be drawn on the board along with the
pathway.

TOKENS/DICE: For the Tokens(which are characters


the players can choose to play as)our team is
going to buy them or make them using cardboard.
For the Dice, we bought them as well.

CARDS: Can be made out of Cardboard and paper and


hand write the challenges or can be printed.

PACKAGING: The outer layer is going to be made


out of cardboard. The design of the packaging
will be colorful and fun-looking. This will
invite people to play the game.
Engineering Drawings:
COST SUMMARY

●​Used cardboard for packing


and board layout materials ~
$5
●​15 Printed colored pages
about $0.30 per page.
WORK LOG:
STUDENT COPYRIGHT CHECKLIST

-Two old generic/unbranded Dice


-Four old generic/unbranded tokens
References:
Overall Game Idea: We referenced monopoly
and its characteristics and style.

Tokens-Characters: We took some of the


characters used in monopoly but made our
own tokens in Crown Seekers.

Cards: We took the idea of chance and


community chest and made artifact and
challenge cards in our games.

Dice: Just a general idea from multiple


games.

Board: Ideas combined from multiple board


games such as Monopoly and ludo.

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