Kinematics Notes for Iit Jee 44 PDF
Kinematics Notes for Iit Jee 44 PDF
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Kinematics is an important topic from JEE Main / JEE Advanced Exam Point of view. Some questions
can be asked directly. Most importantly, the whole Physics includes this topic. Thus, it is very important
to have a clear cut on this topic. This short notes on kinematics will help you in revising the topic before
the JEE Main & IIT JEE Advanced Exam. You can also download Kinematics notes PDF at end of the
post.
Kinematics
1. Frame of Reference
Frame of reference – Frame of reference is the set of axes which is used to specify the position of the object
in a space. The set of axes is rectangular coordinate system which consist three mutually perpendicular axis
X, Y, and Z. The point of intersection of these axes is known as the origin or reference point.
e.g. In above image the position of point A from the reference point is, r = xi + yj + zk
Motion- An object is said to be in motion if it changes its position with time, with respect to its surroundings.
Motion of the object can be represented by the position-time graph. The position-time graph helps to analyze
the motion of an object.
• Uniform Motion
If an object moving along the straight line covers equal distances in equal interval of time this type of motion
is known as uniform motion.
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If an object covers unequal distances in equal interval or equal distance in unequal time interval this type of
motion is known as non-uniform motion.
Distance- The length of the actual path between initial and terminal position of a particle in an interval of
time is called distance covered by the particle. Distance is also known as the path length.
Distance time graph- The gradient of distance time graph represents the speed of the object.
Displacement- The difference between the final and initial position is called displacement.
Displacement time graph- The gradient of displacement time graph represents the velocity.
Speed– Speed of an object is the ratio of distance travelled by the object to the time taken.
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Distance travelled
Speed=
Time taken
Types of Speed
• Uniform speed- An object is said to be moving with a uniform speed, if it covers equal distance in
equal intervals of time.
• Non-Uniform speed- An object is said to be non-uniform speed if it covers equal distance in unequal
time interval or unequal distance in equal time interval.
• Average speed- The ratio of total path length travelled divided by the total time interval during the
motion is known as the average speed of the object.
x1 + x2 + x3 + ... x i
Average speed = = i =1
t1 + t2 + t3 + .... n
t
i =1
i
• Instantaneous speed- The speed of the body at any instant of time or at a position is called
instantaneous speed.
x dx
Instantaneous speed = lim =
t →0 t dt
Velocity- Velocity of an object is the ratio of displacement to the total time taken by object.
Displacement
Velocity=
Time
• Velocity is vector quantity.
• SI unit of velocity is m/s.
• Dimension of the velocity is [MoLT-1]
• Velocity of an object can be zero, negative, or positive.
Types of Velocity
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• Uniform velocity- An object is said to be moving with a uniform velocity, if it covers equal distance in
equal intervals of time.
• Non-Uniform velocity- An object is said to be non-uniform velocity if it covers equal distance in
unequal time interval or unequal distance in equal time interval.
• Average velocity- The ratio of total path length travelled divided by the total time interval during the
motion is known as the average velocity of the object.
x1 + x2 + x3 + ...
xi
Average velocity = = i =n1
t1 + t2 + t3 + ....
t
i =1
i
• Instantaneous velocity- The velocity of the body at any instant of time or at a position is called
instantaneous velocity.
x dx
Instantaneous velocity = lim =
t →0 t dt
Acceleration- The rate of change in velocity of an object is known as the acceleration of the object.
v2 − v1 v
Acceleration a= =
t2 − t1 t
Types of Acceleration
• Uniform Acceleration- A body is said to have uniform acceleration if magnitude and direction of the
acceleration both remains constant during motion.
• Non-Uniform Acceleration- A body is said to have non-uniform acceleration if magnitude and direction
of the acceleration both change during motion.
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• v = u + at , where v is the final velocity, u is initial velocity, a is the acceleration and t is the time
taken during the motion.
• v2 = u 2 + 2as , where v is the final velocity, u is initial velocity, a is the acceleration and s is the
distance travelled by object during the motion.
1
• s = ut + at 2 , u is initial velocity, a is the acceleration , t is the time taken and s is the distance
2
travelled by object during the motion.
a
• sn = u + ( 2n − 1) , u is initial velocity, a is the acceleration, sn is the distance covered by object in
2
nth second.
• v = u + gt , where v is the final velocity, u is initial velocity, g is the acceleration due to gravity and t
is the time taken during the motion.
• v2 = u 2 + 2 gh , where v is the final velocity, u is initial velocity, g is the acceleration due to gravity
and h is the height covered by object.
1 2
• h = ut + gt , u is initial velocity, g is the acceleration due to gravity, t is the time taken and h is the
2
height covered by object.
g
• hn = u + ( 2n − 1) , u is initial velocity, g is the acceleration due to gravity, hn is the height covered
2
by object in nth second.
Relative Velocity
Consider two object X and Y are moving uniformly with velocities v X and vY in one dimension.
• Scalar Quantity- Any Physical quantity which can’t associated with direction but has magnitude is
known as scalar quantity.
• Vector Quantity- Any Physical quantity which has both a direction and a magnitude and obeys triangle
law of addition or parallelogram law of addition, is known as vector quantity. A vector quantity is
represented in bold or draw an arrow on it.
Types of Vector
• Unit Vector- Unit vector is a vector that has unit magnitude and points in a particular direction. Unit
vector along the x, y, and z axes of a rectangular coordinate system denoted by i, ˆj, and kˆ
respectively.
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• Zero Vector or null vector- Unit vector is a vector that has zero magnitude. It denoted as 0 .
• Equal Vector- If two vector A and B have same direction and magnitude then they are equal vector
A= B.
• Collinear Vector- Collinear vector are two or more vector which are parallel to the same line
irrespective of their magnitude and direction.
Algebra of Vectors
• Addition- Let two vectors A and B to be added. To get the resultant vector the tail of B coincide
with the head of A . The vector joining the tail of A with the head of B is the vector sum of A and B .
Magnitude of the resultant is, R = A2 + B 2 + 2 AB cos , is the angle between vector A and B .
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R = A2 + B 2 + 2 AB cos ( − )
R = A2 + B 2 − 2 AB sin ( )
If we multiply a vector A with a positive number X, it gives a vector whose magnitude is changed by the factor
X but the direction is the same as that of A .
XA =X A , if X > 0
Resolution of vectors
If the vector is not in the X-Y plane, it may have non-zero projections along X, and Y axes and we can resolve
it into parts
A = Ax cos + Ay sin
Ax
Angle between the vector is , tan =
Ay
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• Scalar Product
The scalar product or dot product of two vectors A and B is not a vector, but a scalar quantity.
Let the vector A is, A=A x i+A y j+A z k and Vector B is, B=Bx i+By j+Bz k
• Vector Product
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The vector product or cross product of two vectors A and B is not a vector, but a vector quantity.
Let the vector A is, A=A x i+A y j+A z k and Vector B is, B=Bx i+By j+Bz k
Then the vector product is, A B =ABsin n , is the angle between vector A and B , n at right angles to
both A and B .
4. Motion in a Plane
Motion in a Plane with Constant Acceleration
If an object is moving in a two-dimensional plane, then we can treat two separate simultaneous one-
dimensional motion with constant acceleration along two perpendicular direction.
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Suppose that two objects P and Q are moving uniformly with velocities v P and vQ in two-dimensional (x-y)
vQP = vQ − vP
( ) (
vQP = vQx i + vQy j − vPx i + vPy j )
vQP = ( vQx − vPx ) i + ( vQy − vPy ) j
vPQ = vP − vQ
( )(
vPQ = vPx i + vPy j - vQx i + vQy j )
vPQ = ( vPx − vQx ) i + ( vPy − vQy ) j
Projectile Motion
Projectile motion is a motion in which object is moved in a parabolic path. The motion of the object is the
result of two separate components of motions. One component is along a horizontal direction without any
acceleration and the other along the vertical direction with constant acceleration due to the force of gravity.
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1 x2
Equation of trajectory is, y = x tan − g 2 sec 2
2 u
u 2 sin 2
Range of the particle is, R=
g
2u sin
Time of flight is, T=
g
u 2 sin 2
Height of the projectile is, H =
2g
Let us assume that a particle is projected from an incline plane which is incline at an angle to the horizon.
Particle is moving with a velocity u at angle of elevation θ.
u2
Range of the projectile is, R= sin ( 2 − ) − sin
g cos 2
2u sin ( − )
Time of flight is, T=
g cos
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