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The document describes various methods for entering a mystical place called the Hollow, emphasizing the chaotic nature of the entrance. Upon arrival, the protagonist encounters a graveyard and an occultist who provides a key for safety before being violently attacked by a monstrous hound. The text also outlines the initial combat mechanics for a game involving a battle against the Guardian Hound, detailing turn order and actions for players and the Entity.

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0% found this document useful (0 votes)
1 views

32

The document describes various methods for entering a mystical place called the Hollow, emphasizing the chaotic nature of the entrance. Upon arrival, the protagonist encounters a graveyard and an occultist who provides a key for safety before being violently attacked by a monstrous hound. The text also outlines the initial combat mechanics for a game involving a battle against the Guardian Hound, detailing turn order and actions for players and the Entity.

Uploaded by

yokef51447
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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30

Entering the Hollow


There are a hundred ways and more to enter a Hollow. Some
Hunters rely on arcane tools like black scrying mirrors, rune-
etched pendulums, or ritual candles; some weaken the barrier
between worlds with sacred earth, rowan roots and devil’s-salt then
force their way through; some converse with the lost spirit of the
Hollowed, or pose as a loved one, and con their way inside.
This time, you were pulled in. As you prepared to make your
entrance, the world stuttered and cracked around you, and reality
seared with burning sigils and fell away.
The Hollow takes the form of an overgrown church complex;
you appear in front of a great door that seals it off from storm-
blasted wastes that stretch away in every direction.
You are in…

1. The Graveyard
Seed: The Bishop sacrificed a lot of people to get to his lofty position.
He never thinks of them at all.
A dilapidated burial ground. Maybe two hundred graves lie here,
with ornamentation ranging from simple wooden effigies of pig
skulls to great trees carved from marble. Every single one of the
graves is anonymous. Here and there, the Hound has dug up a
coffin or two and eaten the remains, but it looks like very few
people have been buried here in recent memory.
Before you stands a wide-eyed, haggard-looking occultist
clutching a staff in both their hands. The magic circle they
scratched into the dirt is already blowing away.
“It worked!” they exclaim.
“First things first: take this key.” They thrust a black iron key into
your hand with shaking, mud-stained fingers.
“It works on any door,” they continue. “If anything goes wrong,
you’ll be safe there.” They pause for a second, exhale, and collect
themselves. A relieved smile warms their face.
“Where are my manners? My apologies, you can call me –”
The doors behind slam open and a hound the size of a carriage
lands on them and tears them apart in seconds. It snarls and drags
what remains of their broken body back through the doorway.
Welcome to the Hollow.
T h e H un t B e
gins
: p. 33
The First Combat
The Quickstart begins with a battle against the Guardian Hound
(p. 36), a vassal Entity. Show the players the tactical grid and
have them roll for placement and turn order (p. 12) against the
Hound’s Ranged Defence of 12.
First, the group of Hunters who act before the Entity take their
turns (p. 14). After every Hunter turn ends, you may (and
should!) make an Interrupt action if you are able to spend Threat
to do so.
Then, you take the Entity’s turn (p. 16). At the end of your
turn, place Threat equal to the Entity’s Threat Per Turn (p. 17).
After that, the remaining Hunters take their turns. You may
make Interrupt actions after these turns as well.

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