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Ren'Py 7.3.5.606
GL_AMD_compressed_ATC_texture
GL_ANDROID_extension_pack_es31a
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_EXT_EGL_image_array
GL_EXT_EGL_image_external_wrap_modes
GL_EXT_EGL_image_storage
GL_EXT_YUV_target
GL_EXT_blend_func_extended
GL_EXT_blit_framebuffer_params
GL_EXT_buffer_storage
GL_EXT_clip_control
GL_EXT_clip_cull_distance
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_copy_image
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers_indexed
GL_EXT_external_buffer
GL_EXT_fragment_invocation_density
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_primitive_bounding_box
GL_EXT_protected_textures
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_format_sRGB_override
GL_EXT_texture_norm16
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_type_2_10_10_10_REV
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_NV_shader_noperspective_interpolation
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_element_index_uint
GL_OES_framebuffer_object
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_texture_3D
GL_OES_texture_compression_astc
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_texture_view
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_QCOM_YUV_texture_gather
GL_QCOM_alpha_test
GL_QCOM_motion_estimation
GL_QCOM_shader_framebuffer_fetch_noncoherent
GL_QCOM_shader_framebuffer_fetch_rate
GL_QCOM_texture_foveated
GL_QCOM_texture_foveated_subsampled_layout
GL_QCOM_tiled_rendering
GL_QCOM_validate_shader_binary
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
controller: '6b6f6e612d6d74702d736e642d636172' None 0
controller: '75696e7075742d676f6f646978000000' None 0
controller: '71706e705f706f6e0000000000000000' None 0
controller: '6770696f2d6b65797300000000000000' None 0
controller: '7869616f6d692d746f75636800000000' None 0
controller: '6674735f747300000000000000000000' None 0
controller: '5669727475616c000000000000000000' None 0
controller: '416e64726f696420416363656c65726f' None 0
Total time until interface ready: 37.7863419056s
Total time until interface ready: 37.7863419056s
Textures cleanup, statements: ('00start.rpyc', 86)
Textures cleanup, statements:
('scripts/home/sara_room/morning/scenes/SR2_MS1.rpyc', 34)
Textures cleanup, statements:
('scripts/home/sara_room/morning/scenes/SR2_MS1.rpyc', 95)
Textures cleanup, statements:
('scripts/home/kitchen/morning/labels_kitchen_morning.rpyc', 17)
Textures cleanup, statements:
('scripts/home/entrace1/M/labels_entrace1_morning.rpyc', 22)
Textures cleanup, statements:
('scripts/school/classroom1/morning/classroom1_morning.rpyc', 8)
Textures cleanup, statements:
('scripts/school/classroom1/morning/scenes/celia_school_morning_scene2v1.rpyc', 62)
Textures cleanup, statements:
('scripts/school/classroom1/morning/scenes/celia_school_morning_scene2v1.rpyc',
127)
Textures cleanup, statements:
('scripts/cloth_shop/room1/cloth_shop_room1_day.rpyc', 27)
Textures cleanup, statements: ('scripts/cloth_shop/room1/scenes/CR2_AS3.rpyc', 100)
Textures cleanup, statements:
('scripts/cloth_shop/room3/day/cloth_shop_room3_label.rpyc', 6)
Textures cleanup, statements: ('scripts/cloth_shop/room1/scenes/CR2_AS3.rpyc', 178)
Textures cleanup, statements:
('scripts/A_home/Outside/Entrance/M/a_home_outside_M.rpyc', 5)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 285)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 365)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 443)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 515)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 586)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 654)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 724)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 785)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 850)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 914)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 988)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 1050)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 1122)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 1190)
Textures cleanup, statements: ('scripts/Li_R2/2_LiR2_S2.rpyc', 1318)
Textures cleanup, statements:
('scripts/home/entrace1/M/labels_entrace1_morning.rpyc', 10)
Textures cleanup, statements:
('scripts/home/caroline_room/night/labels_caroline_night.rpyc', 10)
Textures cleanup, statements:
('scripts/home/mc_room/night/labels_mc_room_night.rpyc', 44)
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GL_AMD_compressed_ATC_texture
GL_ANDROID_extension_pack_es31a
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_EXT_EGL_image_array
GL_EXT_EGL_image_external_wrap_modes
GL_EXT_EGL_image_storage
GL_EXT_YUV_target
GL_EXT_blend_func_extended
GL_EXT_blit_framebuffer_params
GL_EXT_buffer_storage
GL_EXT_clip_control
GL_EXT_clip_cull_distance
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_copy_image
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers_indexed
GL_EXT_external_buffer
GL_EXT_fragment_invocation_density
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_primitive_bounding_box
GL_EXT_protected_textures
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_format_sRGB_override
GL_EXT_texture_norm16
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_type_2_10_10_10_REV
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_NV_shader_noperspective_interpolation
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_element_index_uint
GL_OES_framebuffer_object
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_texture_3D
GL_OES_texture_compression_astc
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_texture_view
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_QCOM_YUV_texture_gather
GL_QCOM_alpha_test
GL_QCOM_motion_estimation
GL_QCOM_shader_framebuffer_fetch_noncoherent
GL_QCOM_shader_framebuffer_fetch_rate
GL_QCOM_texture_foveated
GL_QCOM_texture_foveated_subsampled_layout
GL_QCOM_tiled_rendering
GL_QCOM_validate_shader_binary
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Textures cleanup, statements: ('script.rpyc', 811)
Textures cleanup, statements: ('script.rpyc', 1171)
Textures cleanup, statements: ('script.rpyc', 1390)
Textures cleanup, statements:
('scripts/home/caroline_room/morning/scenes/CR2_MS2.rpyc', 22)
Textures cleanup, statements:
('scripts/home/corridor/morning/labels_corridor_morning.rpyc', 16)
Textures cleanup, statements:
('scripts/home/entrace1/M/labels_entrace1_morning.rpyc', 17)
Textures cleanup, statements:
('scripts/school/teacher_room2/morning/teacher_room2_morning.rpyc', 1)
Textures cleanup, statements:
('scripts/school/headmaster_room/morning/headmaster_room_morning.rpyc', 3)
Textures cleanup, statements:
('scripts/school/school_corridor2/morning/school_corridor2_morning.rpyc', 2)
Textures cleanup, statements:
('scripts/school/teacher_room1/morning/scenes/celia_school_morning_scene1bv1_label.
rpyc', 50)
Textures cleanup, statements: ('scripts/Deliah_Scenes/swimming_minigme.rpyc', 57)
Textures cleanup, statements: ('scripts/Deliah_Scenes/De_swim_S2.rpyc', 708)
Textures cleanup, statements: ('scripts/Deliah_Scenes/De_swim_S2.rpyc', 763)
Textures cleanup, statements: ('scripts/Deliah_Scenes/De_swim_S2.rpyc', 820)
Textures cleanup, statements: ('scripts/Deliah_Scenes/De_swim_S2.rpyc', 876)
Textures cleanup, statements: ('scripts/Deliah_Scenes/De_swim_S2.rpyc', 943)
Textures cleanup, statements: ('scripts/Deliah_Scenes/De_swim_S2.rpyc', 994)
Textures cleanup, statements: ('game_gui.rpyc', 101)
Textures cleanup, statements: ('scripts/home/kitchen/day/labels_kitchen_day.rpyc',
8)
Textures cleanup, statements:
('scripts/home/ml_and_f_bedroom/day/labels_ml_and_f_bedroom_day.rpyc', 9)
Textures cleanup, statements: ('scripts/home/kitchen/day/labels_kitchen_day.rpyc',
2)
Textures cleanup, statements: ('scripts/cloth_shop/room1/scenes/CR2_AS4.rpyc', 29)
Textures cleanup, statements: ('scripts/cloth_shop/room1/scenes/CR2_AS5.rpyc', 73)
Textures cleanup, statements: ('scripts/cloth_shop/room1/scenes/CR2_AS5.rpyc', 129)
Textures cleanup, statements: ('scripts/home/salon/evening/scenes/CR2_ES2.rpyc',
54)
Textures cleanup, statements: ('scripts/home/salon/evening/scenes/CR2_ES2.rpyc',
114)
Textures cleanup, statements:
('scripts/home/corridor/labels_corridor_evening.rpyc', 5)
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