Chapter 1
Chapter 1
The Effects of Online Games to the Academic Performance of SHS students in ACLC-NAGA
SY 2021-2022
MAY 2022
2
CHAPTER 1
INTRODUCTION
Modernization had taken its toll on countries especially on growing ones as observed
with the growth of internet users. The internet acts not only as an entertainment but also an
essential professional resource for work, communication, and education. It is a creation that
gives everyone in the world instant access to an endless supply of knowledge. For some, the
internet has been used to have unlimited access to entertainment – watching videos, movies,
The Internet is a global communication system which uses TCP/IP to transmit via
different types of media It is an interconnected network across different organizations like the
business, academe, private, and even government entity. It can send and receive all kinds of
information in the form of videos, graphics, texts, voice, and even computer programs.
This technology is worthy of attention to humanity especially the millennials, and one
example is online games. Online gaming can refer to a video game played through the internet.
The design architecture varies from text-based, sophisticated graphics and even virtual worlds
environments where players played in single, or multiple form different locations around the
world. Gamers can easily find opponents of a similar skill level when playing a head-to-head
game over the internet. Players also can compete in massively multiplayer games, where dozens
of players play an ongoing game in a virtual world. Moreover, despite its inherent advantages,
then Internet also has its drawbacks. Increasing numbers of individuals are getting hooked on
youths to a new form of addiction, one which may not destroy their bodies as drugs do, but
which is certainly twisting their minds. Those who are mostly addicted in online gaming are
students. They sacrifice their allowances just to save for their bets on online gaming. In fact,
students already fail to remember their commitment in school and in their home. Accordingly,
video games have an immense impact in the lives of their family, it also distracting students and
compromise one’s jobs. This can be seen through their attitudes and worse in their absences in
their classes and workplace. J. Fieror (2019) said that he can't concentrate on what he is doing.
He added that most of the time his mind is not working for he is pre-occupied of the online
games he is addictive to. Although no definitive definition of addiction was given, aa study
found that those addicted to gaming consistently performed negatively in the academic setting,
while there was no negative correlation between time spent playing or engagement and academic
performance. Shao-I, Jie-Zhi, and Der-Hsiang (2017) also studied addiction (once again no
definitive definition was given) and noted a decrease in school performance when the student
was addicted to gaming. They found that gaming addiction physically impacts academic
achievement because the student is too involved in the game to do homework or prepare
academically. However, there is also plenty of research to suggest that interactive video games
can lead to increased academic performance (Anand, 2019). Smyth (2017) suggested that
complex games may lead to academic success by engaging players in problem solving, critical
thinking, and creativity. Skoric, et.al (2019) found that while game addiction leads to negative
academic setting. To sum up this overview of the recent literature on the relationship between the
usage of video games and academic performance, Anderson and Dill (2019, pg 17) quite aptly
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state the predicament in researching this topic: "There is no definitive answer to the question of
whether video games disrupt academic performance." As the literature review shows, much has
been said to support every aspect of the topic, both positive and negative. This study seeks to
answer the question: Does online gaming have an effect on academic performance of the
students?
Online gaming addiction is a topic of increasing research interest. Since the early 2000s,
there has been a significant increase in the number of empirical studies examining various
Online game is very popular today. Students nowadays are very prone to then gigantic
influence of technology. They have most the major portion on the online gaming rather than their
school performance or academic matters. Knowing that there is a huge scratch to academic
performance when you become addicted on using technology, epidemics are continuously
teachers, parents and netizens are continuously clamored for a tighter clamp over online gaming.
Protest mainly focused on how the trend is becoming a cause of distraction among students in
their studies. The online gaming became one of the necessities of students for it can be a stress
reliever, challenge and competition, relaxation, enjoyment, social interaction, and even mentally
escaping from the real world. For most of the students, online gaming is one of the best past time
It is undeniably questionable that playing online games provide something that no one
can give. Studies revealed that the human brain is easy to destruct and one of the reasons is using
technology. The education system tends to go with the flow with this constant change in the
society in order to get things relevant to the generations today. The dark side of playing online
games became an issue of debate in school. Thus, this study is conducted to determine the effects
This study aims to determine the effect of online games to the academic performance of
Senior High School students in AMA Computer Learning Center-Naga. Specifically, it aims to
This certain study which predominantly targets to determine the effects of online gaming
to the academic performance among Senior High School Students in ACLC-NAGA will give a
Students. This study will help the Senior High School students of ACLC-NAGA be aware of the
Teachers. This will provide facts concerning the status of the academic performance engaging
online games that would embolden them to help the students by giving insight and useful
Parents. This will raise an awareness to them about how online gaming becomes a reason of
Researcher. This will help them be aware and be cautious about playing online games as it may
The coverage of this study is all about determining the effects of online gaming to the
academic performance of Senior High School students of AMA Computer Learning Center -
Naga. This study targets the Senior High School students of ACLC-NAGA to keep them aware
DEFINITION OF TERMS
Online game – a game played using an any gadget which can only be performed by connecting
Academic Performance – how students deal with their studies and how they cope with different
REFERENCES
Valdez, F., Baylen, R., Bustamante, A., Cabiles, G., Vallente, A. M., & Ablen, D. A. (2020).
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www.ehow.com/list/howonlinegamingaffectstheacademicperformanceofstudents/viewe/
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Lojo. (2017). Conducted a study on the effects of playing computer games on the academic
www.effectsofcomputergamesonshsstudents/10987
https./onlinelib.org/dot.com/asdfghjty
Jenkins, H. (2018). Fans, bloggers, and gamers: Exploring participatory culture. New York, New