Buy ebook Java An Introduction to Problem Solving and Programming 6th Edition Walter Savitch cheap price
Buy ebook Java An Introduction to Problem Solving and Programming 6th Edition Walter Savitch cheap price
com
https://ebookname.com/product/java-an-introduction-to-
problem-solving-and-programming-6th-edition-walter-savitch/
OR CLICK HERE
DOWLOAD NOW
https://ebookname.com/product/problem-solving-with-c-ninth-edition-
walter-savitch/
ebookname.com
https://ebookname.com/product/absolute-java-3rd-edition-walter-
savitch/
ebookname.com
https://ebookname.com/product/introduction-to-java-programming-6th-
edition-michael-czapski/
ebookname.com
https://ebookname.com/product/georg-letham-physician-and-murderer-1st-
archipelago-books-ed-edition-rotenberg/
ebookname.com
The History of Mexico The Greenwood Histories of the
Modern Nations 2nd Edition Burton Kirkwood
https://ebookname.com/product/the-history-of-mexico-the-greenwood-
histories-of-the-modern-nations-2nd-edition-burton-kirkwood/
ebookname.com
https://ebookname.com/product/earth-and-world-philosophy-after-the-
apollo-missions-kelly-oliver/
ebookname.com
https://ebookname.com/product/iminosugars-from-synthesis-to-
therapeutic-applications-1st-edition-philippe-compain/
ebookname.com
https://ebookname.com/product/understanding-search-engines-
mathematical-modeling-and-text-retrieval-2nd-edition-michael-w-berry/
ebookname.com
Performance and Phenomenology Traditions and
Transformations 1st Edition Maaike Bleeker
https://ebookname.com/product/performance-and-phenomenology-
traditions-and-transformations-1st-edition-maaike-bleeker/
ebookname.com
LOCATION OF VIDEONOTES IN THE TEXT
Chapter 1 Compiling a Java program, p. 20
Writing an algorithm, p. 25
Recognizing a hidden error, p. 28
Another applet example, p. 38
Writing an algorithm for Project 5, p. 42
An Introduction to
Problem Solving & Programming
This page intentionally left blank
™ 6th edition
An Introduction to
Problem Solving & Programming
Walter Savitch
University of California, San Diego
Contributor
Kenrick Mock
University of Alaska Anchorage
Prentice Hall
Boston Columbus Indianapolis New York San Francisco Upper Saddle River
Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montreal Toronto
Delhi Mexico City São Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo
Editorial Director: Marcia Horton Text Designer: Jerilyn Bockorick, Nesbitt Graphics, Inc.
Editor-in-Chief: Michael Hirsch Cover Designer: Rachael Cronin
Acquisitions Editor: Matt Goldstein Manager, Rights and Permissions: Michael Joyce
Editorial Assistant: Chelsea Bell Text Permission Coordinator: Jennifer Kennett
Director of Marketing: Patrice Jones Cover Art: Aron Jungermann / Getty Images
Marketing Manager: Yezan Alayan Media Director: Daniel Sandin
Marketing Coordinator: Kathryn Ferranti Media Project Manager: Wanda Rockwell
Managing Editor: Jeff Holcomb Full-Service Project Management: Rose Kernan, Nesbitt
Production Project Manager: Heather McNally Graphics, Inc.
Senior Operations Supervisor: Alan Fischer Composition: Glyph International Ltd.
Operations Specialist: Lisa McDowell Interior Printer/Bindery: Edwards Brothers
Art Director: Kristine Carney Cover Printer: Coral Graphics
Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook
appear on appropriate page within text.
Microsoft® and Windows® are registered trademarks of the Microsoft Corporation in the U.S.A. and other coun-
tries. Screen shots and icons reprinted with permission from the Microsoft Corporation. This book is not spon-
sored or endorsed by or affiliated with the Microsoft Corporation.
Copyright © 2012, 2009, 2005, 2004, 2001 Pearson Education, Inc., publishing as Prentice Hall, 1 Lake Street, Upper
Saddle River, New Jersey, 07458. All rights reserved. Manufactured in the United States of America. This publication
is protected by Copyright, and permission should be obtained from the publisher prior to any prohibited reproduc-
tion, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopy-
ing, recording, or likewise. To obtain permission(s) to use material from this work, please submit a written request to
Pearson Education, Inc., Permissions Department, 1 Lake Street, Upper Saddle River, New Jersey, 07458
Many of the designations by manufacturers and sellers to distinguish their products are claimed as trademarks.
Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations
have been printed in initial caps or all caps.
10 9 8 7 6 5 4 3 2 1—EB—15 14 13 12 11
vii
viii PREFACE FOR INSTRUCTORS
Flexibility
If you are an instructor, this book adapts to the way you teach, rather than
making you adapt to the book. It does not tightly prescribe the sequence in
which your course must cover topics. You can easily change the order in which
you teach many chapters and sections. The particulars involved in rearranging
material are explained in the dependency chart that follows this preface and in
more detail in the “Prerequisites” section at the start of each chapter.
Early Graphics
Graphics supplement sections end each of the first ten chapters. This gives you
the option of covering graphics and GUI programming from the start of your
course. The graphics supplement sections emphasize applets but also cover GUIs
built using the JFrame class. Any time after Chapter 8, you can move on to the
main chapters on GUI programming (Chapters 13 through 15), which are now
on the Web. Alternatively, you can continue through Chapter 10 with a mix of
graphics and more traditional programming. Instructors who prefer to postpone
the coverage of graphics can postpone or skip the graphics supplement sections.
Generic Programming
Students are introduced to type parameters when they cover lists in Chapter
12. The class ArrayList is presented as an example of how to use a class that
has a type parameter. Students are then shown how to define their own classes
that include a type parameter.
Self-Test Questions
Self-test questions are spread throughout each chapter. These questions have a
wide range of difficulty levels. Some require only a one-word answer, whereas
others require the reader to write an entire, nontrivial program. Complete an-
swers for all the self-test questions, including those requiring full programs, are
given at the end of each chapter.
Support Material
The following support materials are available on the Internet at
www.pearsonhighered.com/irc:
x PREFACE FOR INSTRUCTORS
For students:
■ Source code for programs in the book and for extra examples
VideoNotes
VideoNote VideoNotes are Pearson’s new visual tool designed for teaching students
key programming concepts and techniques. These short step-by-step videos
demonstrate how to solve problems from design through coding. VideoNotes
allow for self-placed instruction with easy navigation including the ability to
select, play, rewind, fast-forward, and stop within each VideoNote exercise.
PREFACE FOR INSTRUCTORS xi
Margin icons in your textbook let you know when a VideoNote video is
available for a particular concept or homework problem.
Contact Us
Your comments, suggestions, questions, and corrections are always welcome.
Please e-mail them to [email protected].
Preface for Students
This book is designed to teach you the Java programming language and, even
more importantly, to teach you basic programming techniques. It requires
no previous programming experience and no mathematics other than some
simple high school algebra. However, to get the full benefit of the book, you
should have Java available on your computer, so that you can practice with the
examples and techniques given. The latest version of Java is preferable, but a
version as early as 5 will do.
xii
PREFACE FOR STUDENTS xiii
Learning Aids
Each chapter contains several features to help you learn the material:
■ The opening overview includes a brief table of contents, chapter objectives
and prerequisites, and a paragraph or two about what you will study.
■ Recaps concisely summarize major aspects of Java syntax and other impor-
tant concepts.
■ FAQs, or “frequently asked questions,” answer questions that other students
have asked.
■ Remembers highlight important ideas you should keep in mind.
■ Programming Tips suggest ways to improve your programming skills.
■ Gotchas identify potential mistakes you could make—and should avoid—
while programming.
■ Asides provide short commentaries on relevant issues.
■ Self-Test Questions test your knowledge throughout, with answers given
at the end of each chapter. One of the best ways to practice what you are
learning is to do the self-test questions before you look at the answers.
■ A summary of important concepts appears at the end of each chapter.
VideoNotes
These short step-by-step videos demonstrate how to solve problems from design VideoNote
through coding. VideoNotes allow for self-placed instruction with easy navigation
including the ability to select, play, rewind, fast-forward, and stop within each
VideoNote exercise. Margin icons in your textbook let you know when a VideoNote
video is available for a particular concept or homework problem.
Keisarinnan kuolema.
Hän aikoi viipyä siellä viisi tai kuusi viikkoa. Vähän ennen
kuolemaansa hän kirjoitti miehelleen tuntevansa voivansa siksi
paljon paremmin, että toivoi voivansa olla saapuvilla hänen pian
vietettävässä keisarina-olonsa viisikymmenvuotisjuhlassa.
Samalla hetkellä astui esiin mies, joka oli istunut penkillä Quai
Mont Blanc-kadun varrella. Se oli italialainen Luigi Luccheni,
vaarallinen anarkisti, joita Sveitsin viranomaisten oli kehoitettu
pitämään tarkasti silmällä.
"Kiitos."
Loppusanat.
*****
Updated editions will replace the previous one—the old editions will
be renamed.
1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside the
United States, check the laws of your country in addition to the
terms of this agreement before downloading, copying, displaying,
performing, distributing or creating derivative works based on this
work or any other Project Gutenberg™ work. The Foundation makes
no representations concerning the copyright status of any work in
any country other than the United States.
1.E.6. You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form,
including any word processing or hypertext form. However, if you
provide access to or distribute copies of a Project Gutenberg™ work
in a format other than “Plain Vanilla ASCII” or other format used in
the official version posted on the official Project Gutenberg™ website
(www.gutenberg.org), you must, at no additional cost, fee or
expense to the user, provide a copy, a means of exporting a copy, or
a means of obtaining a copy upon request, of the work in its original
“Plain Vanilla ASCII” or other form. Any alternate format must
include the full Project Gutenberg™ License as specified in
paragraph 1.E.1.
• You pay a royalty fee of 20% of the gross profits you derive
from the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”
• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.
1.F.
1.F.4. Except for the limited right of replacement or refund set forth
in paragraph 1.F.3, this work is provided to you ‘AS-IS’, WITH NO
OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR ANY PURPOSE.
Our website is not just a platform for buying books, but a bridge
connecting readers to the timeless values of culture and wisdom. With
an elegant, user-friendly interface and an intelligent search system,
we are committed to providing a quick and convenient shopping
experience. Additionally, our special promotions and home delivery
services ensure that you save time and fully enjoy the joy of reading.
ebookname.com