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The document is a contents page for a role-playing game titled 'Shadowrun: The Final Bets,' which details various missions set in Paris, including character information and plotlines. It introduces players to the game's setting, emphasizing the intertwining of social rituals and the darker aspects of the city. The content is designed to facilitate a campaign that explores both the elegance and the underbelly of Paris, allowing players to navigate complex narratives and character interactions.

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0% found this document useful (0 votes)
93 views6 pages

488788-sample

The document is a contents page for a role-playing game titled 'Shadowrun: The Final Bets,' which details various missions set in Paris, including character information and plotlines. It introduces players to the game's setting, emphasizing the intertwining of social rituals and the darker aspects of the city. The content is designed to facilitate a campaign that explores both the elegance and the underbelly of Paris, allowing players to navigate complex narratives and character interactions.

Uploaded by

redknight021
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CONTENTS
Introduction ....................... 5 Hook ............................................36 MISSION 13:
Social Rituals ................... 6 The Job .........................................37 villiers legacy .............. 59

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PARIS.........10
SHADOWS OF PARIS 10 Hotspots .......................................38 Hook .............................................59
59
The Underworld: Who’s Who....................................38 The Job .........................................59
Ripoux et Crapules .................. 10 Special Notes ...............................38 Special Notes ...............................62
Criminals with a Badge .................11 MISSION 6: MISSION 14:
catacomb crawl ........... 63

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La Maison de Saint Joseph ............11 port of no return ....... 39
The Vory ....................................... 12 Hook .............................................39 Hook .............................................63
Le Milieu Marseillais .................... 13 The Job .........................................39 The Job .........................................63
Corporate Masters .................. 14 Hotspots ...................................... 40 MISSION 15:
shark tank ......................... 64
In the Shadows of Special Notes .............................. 40
the City of Light .......................15 Hook ............................................ 64
MISSION 7:
Where the forced transfer ......... 40 The Job ........................................ 64
Shadows Thrive ............................ 15 Hook ............................................ 40 MISSION 16:
Corporate Strongholds................. 17 a little casual
The Job .........................................41 espionage ............................ 66
Noteworthy

Missions Remuneration
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(or Just Odd) Spots ..................... 20
MISSIONS ................................ 23

and Negotiation ...................... 23


MISSION 1:
Who’s Who....................................45
MISSION 8:
the auction ........................ 45
Hook .............................................45
The Job .........................................45
Hook ............................................ 66
The Job .........................................67
Hotspots .......................................70
Who’s Who.................................... 71
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Special Notes ............................... 71
WELCOME TO PARIS ....... 24 Hotspots .......................................47
MISSION 17:
Hook .............................................24 Who’s Who....................................47 mice and cats .................. 72
The Job .........................................24 Special Notes .............................. 48 Hook .............................................72
A Job in Paris ...............................24 MISSION 9: The Job .........................................72
neuron run ......................... 49
Who’s Who....................................28 MISSION 18:
Hook ............................................ 49 restaurant wars ......... 73
Special Notes ...............................28
The Job ........................................ 49 Hook .............................................73
MISSION 2:
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ESTABLISHING Who’s Who................................... 50 The Job .........................................73


YOUR COVER ........................ 28 Hotspots ...................................... 50 Who’s Who....................................74
Hook .............................................28 Special Notes ............................... 51 Special Notes ...............................75
The Job .........................................28 MISSION 10: MISSION 19:
Who’s Who................................... 30 managing dissing the
MISSION 3: misdirection ........................51 atlantean
CATCHING FLIES..................30 Hook ............................................. 51 foundation ......................... 75
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Hook ............................................ 30 The Job ......................................... 51 Hook .............................................75


The Job ........................................ 30 Hotspots .......................................53 The Job .........................................75
Who’s Who.................................... 31 Who’s Who................................... 54 Who’s Who....................................76
Special Notes ...............................32 Special Notes .............................. 54 Hotspots .......................................77
MISSION 4: MISSION 11: Special Notes ...............................78
ROGUE FRAGMENT ............ 32 better nature ..................55 MISSION 20:
Hook .............................................32 Hook .............................................55 no more vacation......... 79
The Job .........................................32 The Job .........................................55 Hook .............................................79
Legwork ...................................... 34 Who’s Who....................................56 The Job .........................................79
Who’s Who....................................35 Special Notes ...............................56 Who’s Who....................................79
Hotspots .......................................35 MISSION 12: Hotspots ...................................... 80
Special Notes ...............................36 walk in the park............ 57 Special Notes .............................. 80
MISSION 5: Hook .............................................57 MISSION 21:
RED RECKONING .................. 36 The Job .........................................57 follow the money.......81

CONTENTS & CREDITS //


Hook ............................................. 81 Hotspots .......................................95 The Job ....................................... 110
The Job ......................................... 81 Special Notes ...............................95 Picking Up the Pieces..................113
Hotspots .......................................82 MISSION 28: MISSION 35:
organizational smoke screen .................. 114
Who’s Who....................................82
MISSION 22:
nightmares ........................ 96 Hook ........................................... 114
3
Loose ends ........................ 82 Hook ............................................ 96

SHADOWRUN: THE FINAL BETS


The Job ....................................... 114
Hook .............................................82 The Job ........................................ 96 Who’s Who...................................115
The Job .........................................82 Behind The Curtains ....................97 MISSION 36:
Who’s Who................................... 84 Hotspots .......................................97 romero’s .............................. 116
Hotspots .......................................85 Who’s Who....................................97 Hook ........................................... 116

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Special Notes .............................. 86 MISSION 29: The Job ....................................... 116
MISSION 23: into the depths .............. 98 Hotspots ......................................117
a cry for help................. 86 Hook ............................................ 98 Who’s Who...................................117
Hook ............................................ 86 The Job ........................................ 98
MISSION 37:
The Job ........................................ 86 hobson’s choice ............ 118

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Hotspots ...................................... 99
Hotspots .......................................87 Who’s Who..................................100 Hook ........................................... 118
Who’s Who....................................87 MISSION 30: The Job ....................................... 118
MISSION 24: cleaning out ................. 100 Hotspots ..................................... 119
plus Ça change ............. 88 Hook ...........................................100
Who’s Who.................................. 119
Hook ............................................ 88 The Job ....................................... 101
Final Notes ................................. 119
The Job ........................................ 88 MISSION 31:
MISSION 38:
Who’s Who................................... 89 the mole............................. 103 all or nothing ............. 120
Special Note ................................ 89 Hook ...........................................103
The Hook ....................................120
MISSION 25: The Job .......................................103
The Job .......................................120
system spike..................... 89

Background ................................. 90
Picking Up the Pieces...................93
MISSION 26:
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The Job ........................................ 89
Who’s Who..................................106
MISSION 32:
a strategic
solution............................. 107
Hook ........................................... 107
Hotspots .....................................120
Who’s Who.................................. 123
Final Notes ................................. 123
MISSION 39:
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extracting the dead ... 93 The Job ....................................... 107 ticket to ride ..................124
Hook .............................................93 Hotspots ..................................... 107 Hook ........................................... 124
The Job .........................................93 MISSION 33: The Job ....................................... 124
The Work ......................................93 cleaning up...................... 108 Who’s Who.................................. 126
Hotspots .......................................93 Hook ...........................................108 MISSION 40:
MISSION 27: The Job .......................................109 ANGEUS’ FINAL BET ........127
hotel harvester .......... 94 Special Note ............................... 110 Hook ........................................... 127
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Hook ............................................ 94 MISSION 34: The Job ....................................... 127


The Job ........................................ 94 inventing anya ................110 Final Words ................................130
Who’s Who....................................95 Hook ........................................... 110 CHARACTER TROVE ......... 131

CREDITS
Writing: Thomas Bizet, Tony “Skarn Ka” Bruno, Jim Greene, Jason M. Hardy, Design & Production: Matt “Limited Edition” Heerdt
Bruno “Hamself” Junqué, Clifton Lambert, Romain “Belaran” Pelisse, Louis Ray,
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Grant Robinson, André Roy, RJ Thomas, Malik Toms Shadowrun Art Director: Ian King

Cover Art: Ben Giletti Shadowrun Line Developer: Jason M. Hardy

Illustrations: Jori Bolton, Vic Corbella, Kat Hardy, Andrew Lowry, Victor Manuel Proofing: Mason Hart, J. Keith Henry, Louis Ray,
Leza Moreno, Brendan Murphy, Marco Pennacchietti, Jeff Porter, Andreas “AAS” Rebecca Welch, Jeremy Weyand
Schroth, Jose-Luis Segura, Anselm Zielonka

© 2024 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix FIND US ONLINE:
are registered trademarks and/or trademarks of The Topps Company, Inc., Shadowrun questions: [email protected]
in the United States and/or other countries. No part of this work may be Catalyst Shadowrun website: shadowrunsixthworld.com
reproduced, stored in a retrieval system, or transmitted in any form or by any Catalyst Game Labs: catalystgamelabs.com
means, without the prior permission in writing of the Copyright Owner, nor Catalyst/Shadowrun orders: store.catalystgamelabs.com
be otherwise circulated in any form other than that in which it is published.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of
InMediaRes Productions, LLC.

First Printing by Catalyst Game Labs,


an imprint of InMediaRes Productions, LLC
5003 Main St. #110,
Tacoma, WA 98407

// CONTENTS & CREDITS


4
SHADOWRUN: THE FINAL BETS

CONTENTS & CREDITS //


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Introduction 5
Les jeux sont faits.

SHADOWRUN: THE FINAL BETS


Literally, it means the games are done.
More colloquially, it’s what a Monte Carlo
casino worker says when all the bets have
been placed and no more can be accepted.
The time for planning is done; now it’s time

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to find out what the results will be.
The powers of the Sixth World have been
placing all sorts of bets—on themselves,
their allies, their enemies, and most impor-

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tantly, on the plans they have for the future.
The time has come to find out who will be
the winners and losers of some of those bets,
and what the consequences will be.
Final Bets takes shadowrunners to Par-
is where many major Sixth World plot
lines are converging, and runners have the
chance to be in the middle of all of them.
From the intrigue of the Grand Tour to the
shifting alliances of the Dis situation to the

eongoing machinations of the rich and pow-


erful, Paris is going to be the heart of some
intense shadow activity, and runners will
have a chance to shape—and hopefully ben-
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efit from—the ongoing events.
The first chapter, The Dark Side of Paris,
provides information about current condi-
tions in Paris and the geography of the city.
Following that, the heart of the book is
forty small missions that form a large cam-
paign. Several plot elements weave in and
out of the missions, so gamemasters can
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pick and choose which plot lines they will


follow, or they can play them all and guide
their players through a massive Paris-based
campaign.
Finally, the Character Trove provides
game information on groups and individu-
als who play key roles in these plotlines.
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With all this information, players and


gamemasters have everything they need for
a campaign that travels through the ele-
gance of Paris but also the city’s dark side
and brings them face to face with powers
old and new trying to shape the city—and
the world—into what they want it to be. It’s
up to the runners to not only survive but
see if they can make a better future than
some of the more malevolent powers have
designed.

// CONTENTS & CREDITS


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Social Rituals She jogged down Avenue de l’Opera. She should
be in a scooter. Another deficit imposed by Hrulg’s
paranoia over the French Matrix and Marianne’s
by Jason M. Hardy all-seeing eye. With the museums and churches
Paris, city of love. Paris, city of lights. Paris, city of closed, traffic was pretty light, though some theater-
nonstop pains in the hoop. goers had started spilling into the streets. Her pace
Seebeck pressed the button on the side of her drew some attention—few people jogged in a Diór
dress. She slowed down as she approached the hotel
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small, round device.


“Come again?” she said. so she could be just another fashionable person out
“*crackle* activity on the *static* suite of the on the town. She stiffened her back and fixed most
*buzz* Palais-Royal.” of her movement in her legs, trying like hell to glide
She rolled her eyes. “Which suite?” smoothly. She mostly stared ahead, with a haughty
“*crackle* —ftop.” sidelong look at anyone she felt needed to be dis-
That would do. She checked the piece of paper— couraged from looking at her. She was fully the high-
paper!—with a map of the neighborhood printed on toned elf people expected her to be.
Her pace stayed even as she passed the hotel en-
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it. The map did not, of course, update her position on


it or reorient to where she was or how she was mov- trance. She turned into a courtyard that held a restau-
ing. It was appalling. She felt fortunate that Hrulg rant and several parking spaces tucked in either end.
hadn’t limited them to horse and buggy while they The hotel was on the south end, but she went north—
were in town. fewer people there. There was a small gap between
These primitive walkie-talkies would make it dif- the restaurant and the nearby building, filled in with
ficult to call for backup, but she shouldn’t need it. a one-story connector. After a quick look around, she
She’d been hanging out with the Grand Tour for a scrambled to the top of the connector and slid be-
week in Paris. She had spied on six clandestine meet- tween the two buildings.
ings between Tour participants. Five of them involved Now was when the magic would happen. Literally.
naked bodies and tangled limbs. One involved sup- The first matter of business was leaving her heels
posedly rival executives enjoying a collegial lunch right here. They’d only be a pain for this part of the
together. This was time number seven. It was 22:00, job. She hoped she could reclaim them, but if not,
and she was going up to a hotel suite. She fully ex- she’d just bill Mr. Johnson.
pected more naked limbs. She shed them, cast a Levitate spell, and smoothly
glided up three more stories to the roof of the building.

OPENING FICTION //

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