Kal Arath Reference
Kal Arath Reference
26 Corruption 26 Savage
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Morale Checks:
Weather 31 Deception 31 Abandoned
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• Enemies must make a morale check (2d6) under the following conditions:
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32 Assault 32 Fertile
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2 Partly Cloudy 0 +1 0
◦ Increases by +1 for each spell tier (e.g., Tier 1 = 8, Tier 2 = 9, etc.).
3 Light Rain 0 0 0 44 Capture 44 Opulent • Critical Success: Spell's effect is doubled.
4 Thuderstorm 0 -1 -1 45 Obstacle 45 Menacing
5 Heatwave* 1/2 0 -2
• Failure: Caster takes 1 damage and cannot cast again until rested.
6 Storm/Tornado NO -2 NO
46 Release 46 Stark • Critical Failure: Results in an Arcane Disaster.
51 Triumph 51 Vibrant
1 Clear Skies 0 +1 +1 Health and Death:
52 Renewal 52 Flourishing • At 0 HP, roll on the Death and Wounding Table:
Autumn
2 Partly Cloudy 0 +1 0
3 Light Rain 0 0 0 53 Loss 53 Decaying ▪ 2: Instant death.
4 Heavy Rain 1/2 -1 -2 54 Decline 54 Crumbling ▪ 3: Fatal wound, die in d6 rounds.
5 Storm 1/2 -1 NO 55 Escape 55 Silent ▪ 4-6: Severe injuries (e.g., limb loss, permanent stat reductions).
6 First Snow* 0 -2 NO ▪ 7-8: Unconscious or stunned.
56 Intrigue 56 Peaceful ▪ 9-10: Knocked down or stunned.
1 Light Snow 0 0 +1 61 Pursuit 61 Bustling ▪ 11: Reeling but still fighting.
Winter
2 Clear Skies 0 0 -1 62 Corruption 62 War-torn ▪ 12: Adrenaline surge, gain d6 HP, blackout after combat.
3 Heavy Snow 1/2 -2 -2
4 Freezing Fog 63 Transformation 63 Forbidden • Permanent HP Loss: Any permanent HP reduction that drops HP below 1 = death.
0 -2 -2
5 Ice Storm 1/2 -2 NO 64 Enlightenment 64 Hospitable
Healing:
6 Blizzard NO -3 NO 65 Conflict 65 Tranquil • Recover 1 + TOU HP at the end of battle (min 1).
*Extra ration needed this day 66 Collapse 66 Foreboding • Full rest recovers d6 + TOU HP (no rest if interrupted or without rations).