MATH6121_Assignment_Module-III - IV
MATH6121_Assignment_Module-III - IV
Non-linear Programming
1. (a) Find the relative minimum or maximum (if any) of the function 𝑓(𝑥1 , 𝑥2 ) = 𝑥1 + 2𝑥2 + 𝑥1 𝑥2 −
𝑥12 − 𝑥22 .
(b) Determine the relative maximum and minimum of the function 𝑓(𝑥) = 12𝑥 5 − 45𝑥 4 + 40𝑥 3 + 5.
(c) Find the relative minimum or maximum (if any) of the function 𝑓(𝑥1 , 𝑥2 , 𝑥3 ) = 𝑥1 + 2𝑥2 +
𝑥1 𝑥2 − 𝑥12 − 𝑥22 − 𝑥32 .
(d) Find the relative minimum or maximum (if any) of the function 𝑓(𝑥1 , 𝑥2 , 𝑥3 ) = 𝑥1 𝑥2 + 10𝑥1 −
𝑥12 − 𝑥22 − 𝑥32 .
(e) Find the nature of the function 𝑓(𝑥1 , 𝑥2 , 𝑥3 ) = 𝑥14 + (𝑥1 + 𝑥2 )2 + (𝑥1 + 𝑥3 )2 .
2. (a) Use Kuhn-Tucker conditions to solve the following non-linear programming problem:
(b) Use Kuhn-Tucker conditions to solve the following non-linear programming problem:
(c) Use Kuhn-Tucker conditions to solve the following non-linear programming problem:
(d) Use Kuhn-Tucker conditions to solve the following non-linear programming problem:
(e) Use Kuhn-Tucker conditions to solve the following non-linear programming problem:
Maximize 𝑍 = −𝑥12 − 𝑥22 − 𝑥32 + 4𝑥1 + 6𝑥2
Subject to the constraints
𝑥1 + 𝑥2 ≤ 2
2𝑥1 + 3𝑥2 ≤ 12
𝑥1 , 𝑥2 ≥ 0
(f) Use Kuhn-Tucker conditions to solve the following non-linear programming problem:
3. (a) Use the method of Lagrange’s multipliers to solve the following non-linear programming problem.
Does the solution maximize or minimize the objective function?
(b) Solve the following problem by using the method of Lagrange’s multipliers
Game Theory
PLAYER B
2 3 2 4 6
0 −2 1 2 1
PLAYER A −1 3 0 −1 3
4 5 −1 2 1
3 2 −2 1 −2
PLAYER B
9 2 1 8 0
6 5 4 6 7
PLAYER A 2 4 4 3 8
5 6 2 2 1
PLAYER B
4 2 1 7 −1
1 −4 −6 −7 6
3 2 3 4 2
PLAYER A −6 1 −1 0 4
0 0 6 0 0
PLAYER B
17 4 0 14 −2
10 8 6 10 12
PLAYER A 2 6 4 8 14
8 10 2 2 0
PLAYER B
−2 0 0 5 3
3 2 1 2 2
PLAYER A −4 −3 0 −2 6
5 3 −4 2 −6
5. (a) Use graphical method in solving the following game and find the value of the game:
PLAYER B
2 −1
3 2
PLAYER A −1 5
−2 1
(b) Use graphical method in solving the following game and find the value of the game:
PLAYER B
1 3 0 2
PLAYER A 3 0 1 −1
(c) Use graphical method in solving the following game and find the value of the game:
PLAYER B
1 0 4 1
PLAYER A −1 1 −2 5
(d) Use graphical method in solving the following game and find the value of the game:
PLAYER B
0 −2
7 −1
PLAYER A −1 4
−2 6
5 −3
(e) Use graphical method in solving the following game and find the value of the game:
PLAYER B
2 4
2 3
PLAYER A 3 2
-2 6
(f) Use graphical method in solving the following game and find the value of the game:
PLAYER B
2 −1 5 −2 6
PLAYER A −2 4 −3 1 0
6. (a) Use dominance to reduce the following pay-off matrix to a 2×2 game and hence find the optimal
strategies and the value of the game:
PLAYER B
1 7 2
PLAYER A 6 2 6
5 1 6
(b) Use dominance to reduce the following pay-off matrix to a 2×2 game and hence find the optimal
strategies and the value of the game:
PLAYER B
3 −2 4
PLAYER A −1 4 2
2 2 6
(c) Use dominance to reduce the following pay-off matrix to a 2×2 game and hence find the optimal
strategies and the value of the game:
PLAYER B
3 5 4 2
5 6 2 4
PLAYER A 2 1 4 0
3 3 5 2
(d) Use dominance to reduce the following pay-off matrix to a 2×2 game and hence find the optimal
strategies and the value of the game:
PLAYER B
2 1 4 0
3 4 2 4
PLAYER A 4 2 4 0
0 4 0 8
(e) Use dominance to reduce the following pay-off matrix to a 2×2 game and hence find the optimal
strategies and the value of the game:
PLAYER B
19 15 17 16
PLAYER A 0 20 15 5
10 12 15 8
(f) Use dominance to reduce the following pay-off matrix to a 2×2 game and hence find the optimal
strategies and the value of the game:
PLAYER B
−5 3 1 20
PLAYER A 5 5 4 6
−4 −2 0 −5