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TicTacTwo_Analysis

The document outlines the system analysis and defense preparation for a Tic-Tac-Toe game, detailing its code structure, key features, and core functions. It highlights improvements such as dynamic board size selection, enhanced logging, and error handling, along with explanations of player interactions and game modes. Additionally, it includes updated defense questions addressing gameplay mechanics and the importance of logging.

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nranuril
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0% found this document useful (0 votes)
6 views6 pages

TicTacTwo_Analysis

The document outlines the system analysis and defense preparation for a Tic-Tac-Toe game, detailing its code structure, key features, and core functions. It highlights improvements such as dynamic board size selection, enhanced logging, and error handling, along with explanations of player interactions and game modes. Additionally, it includes updated defense questions addressing gameplay mechanics and the importance of logging.

Uploaded by

nranuril
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Tic-Tac-Two's System Analysis and Defense Preparation

1. Understanding the Updated Code

Code Flow and Structure

The program is a Tic-Tac-Toe game system allowing single-player or multiplayer modes. It consists

of:

1. Game Management (via Game and its subclasses):

- Initializes the board, players, and game loop.

- Handles input, output, and checks for game results.

- Records game progress in a log file.

2. Player Handling (Player and CPUPlayer):

- Represents both human and CPU players.

- Provides methods for making moves.

3. Game Modes (SinglePlayerGame and MultiPlayerGame):

- Customizes player setup for different modes.

4. Main Function:

- Acts as the entry point and mode selector.

Key Features Added or Updated

1. Dynamic Board Size Selection:

- No external file (board_sizes.txt) required anymore. Users directly input a board size

(setup_board).

2. Improved Player Setup:

- Validates player symbols to prevent duplicates or invalid input.


3. Enhanced Logging:

- Logs each player's move and results.

4. Error Handling:

- Catches invalid inputs in size selection, symbol entry, and moves.

5. Clearer Board Display:

- Shows both the current state and position guide during gameplay.

2. Function Explanations

Core Functions in the Code

Game Class Functions

1. __init__: Initializes game attributes (e.g., board, players, state flags, log file).

2. initialize_log_file: Creates a timestamped log file to record game activity.

3. close_log_file: Closes the log file safely.

4. setup_board:

- Prompts the user to select a board size (minimum 3).

- Initializes a square board and writes board size to the log.

5. check_winner:

- Evaluates all possible winning lines (rows, columns, diagonals).

- Declares a winner or tie and logs the result.

6. display_board:

- Prints the board state with a position guide.

- Logs the board state.


7. flip_player: Alternates between players after each turn.

8. play:

- Main game loop:

1. Initializes resources (e.g., log file, board, players).

2. Alternates turns until there's a winner or tie.

3. Handles cleanup (e.g., closing the log file).

Player Class Functions

1. __init__: Sets the player's symbol.

2. make_move:

- Prompts human players to choose a position.

- Validates the input and updates the board.

CPUPlayer Class Functions

1. make_move:

- Chooses a random valid position using random.choice.

- Updates the board and logs the move.

SinglePlayerGame Class

- setup_players:

1. Prompts the user for their symbol.

2. Assigns a unique symbol to the CPU player.

MultiPlayerGame Class

- setup_players:

1. Prompts for the number of players (2 or 3).

2. Ensures each player has a unique symbol.


Interdependencies

- Game serves as the base class, with methods reused and extended by SinglePlayerGame and

MultiPlayerGame.

- Players interact with Game via:

- The make_move method to update the board.

- Turn tracking (current_player_index) and board checks (check_winner).

- Logging functions ensure that all major actions (e.g., moves, results) are recorded.

3. Updated Sample Defense Questions

Q1: How does the board size affect the game?

Answer: The board size determines the game's difficulty and duration. A larger board requires more

moves to fill and offers more potential winning combinations. For example:

- A 3x3 board has 8 winning lines (3 rows, 3 columns, 2 diagonals).

- A 5x5 board has 12 winning lines.

Q2: How are winning conditions checked?

Answer: The check_winner method evaluates all possible winning lines:

1. Rows: Extracts consecutive cells from the board.

2. Columns: Collects elements spaced by size indices.

3. Diagonals:

- Left-to-right: Indices [0, size+1, 2*(size+1), ...].

- Right-to-left: Indices [size-1, 2*(size-1), 3*(size-1), ...].

4. Checks if all cells in a line have the same non-empty symbol.

If no winner is found and no empty cells remain, it declares a tie.


Q3: What happens when a player tries to select an invalid position?

Answer: The make_move method validates the player's input:

1. Ensures the position is within bounds (0 <= position < board size).

2. Ensures the cell is empty (board[position] == "-").

If invalid, it prompts the player to retry until a valid position is chosen.

Q4: What are the key differences between single-player and multiplayer modes?

Answer:

- Single Player:

- One human and one CPU player.

- CPU uses random.choice for moves.

- Multiplayer:

- Supports 2-3 human players.

- Requires each player to select a unique symbol.

Q5: Why is the log file important?

Answer: The log file:

- Records the board size, moves, and results.

- Helps players review the game history.

- Demonstrates proper use of Python file handling.

Q6: How does the flip_player function work?

Answer: It alternates turns by updating the current_player_index:

self.current_player_index = (self.current_player_index + 1) % len(self.players)

This cycles through players based on the list length.


Q7: How does the display_board function enhance gameplay?

Answer: It improves clarity by:

1. Showing the current state of the board (symbols).

2. Displaying a position guide (indices) for player reference.

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