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Analysis and Design of Algorithm Assignment

This document outlines key concepts in algorithm analysis and design, focusing on properties of algorithms, the Branch and Bound method, and the efficiency of recursive algorithms. It discusses heap construction methods, the Divide and Conquer approach for sorting, and provides a detailed explanation of the 0/1 Knapsack Problem using Dynamic Programming. Additionally, it touches on the binomial coefficient and its computation through Dynamic Programming.

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0% found this document useful (0 votes)
4 views

Analysis and Design of Algorithm Assignment

This document outlines key concepts in algorithm analysis and design, focusing on properties of algorithms, the Branch and Bound method, and the efficiency of recursive algorithms. It discusses heap construction methods, the Divide and Conquer approach for sorting, and provides a detailed explanation of the 0/1 Knapsack Problem using Dynamic Programming. Additionally, it touches on the binomial coefficient and its computation through Dynamic Programming.

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poojaridarshan12
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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INTERNAL ASSIGNMENT

SESSION NOVEMBER 2024


PROGRAM MASTER OF COMPUTER APPLICATION (MCA)
SEMESTER III
COURSE CODE & NAME DCA7104 – ANALYSIS AND DESIGN OF ALGORITHM
NAME DARSHAN SHEKARA POOJARY
ROLL NO 2314515632

SET – 1

1) a)
Properties of an Algorithm
An algorithm is a set of instructions to solve a problem. It should possess the following
properties:

i) Input: An algorithm accepts zero or more inputs.


ii) Output: It gives at least one output.
iii)Definiteness: Every step of the algorithm should be clear and unambiguous.
iv) Finiteness: It should stop in a finite number of steps.
v) Effectiveness: Operations should be sufficiently simple to allow them to be per-
formed within some reasonable time frame.
vi) Generality: It must hold for a problem class.

Branch and Bound Algorithm


The Branch and Bound (B&B) method is an algorithmic problem-solving approach for
combinatorial optimization problems. It exhaustively searches branches of a solution
tree while "bounding" non-promising solutions in order to eliminate unnecessary com-
putations.

Example: 0/1 Knapsack Problem


We are given n items with weight w[i] and value v[i], and a knapsack with weight limit
W, and we need to maximize the total value without going over W.

Steps:
i) Branching: Build a state-space tree with each level being item inclusion/exclusion.
ii) Bounding: Find an upper bound for every node. If the bound is below the best so-
lution obtained, prune the branch.
iii) Exploration: Perform depth-first or best-first search to traverse the solution space.

Example:
For set (w, v) = {(2, 40), (3, 50), (4, 70)} and W = 5, B&B solves subsets and eliminates
infeasible ones, and the optimal solution is found efficiently.

B&B is extensively applied in travelling salesman problems, job scheduling, and inte-
ger programming.
1) b)
General Plan to Examine the Efficiency of Recursive Algorithms
The performance of a recursive program is normally modeled using recurrence relations
and asymptotic complexity analysis (Big-O notation). The overall strategy is as follows:

1. Determine the Recurrence Relation


A recursive algorithm divides a problem into smaller subproblems. The recurrence re-
lation states the time complexity in terms of itself. It is of the form:
𝑇(𝑛) = 𝑎𝑇(𝑓 (𝑛)) + 𝑔(𝑛)
where:
a. 𝑇(𝑛) is the time complexity of input size 𝑛.
b. 𝑎 is the number of recursive calls.
c. 𝑓(𝑛) is the size of each subproblem.
d. 𝑔(𝑛) is the time taken outside recursion (e.g, merging, partitioning).

2. Solve the Recurrence Relation


Common methods to solve recurrence relations include:
Substitution Method: Expand T(n) step-by-step until a pattern emerges.
Recursion Tree Method: Draw a tree representing recursive calls and sum up all levels.
Master Theorem: Used for divide-and-conquer recurrences of the form:
𝑇(𝑛) = 𝑎𝑇(𝑛/𝑏) + 𝑂(𝑛𝑑 )

It provides direct asymptotic complexity based on a, b, and d.

1. Determine the Base Case Complexity


The smallest input (base case) determines when recursion stops. Ensure base cases are
efficient to avoid unnecessary recursion depth.
Example: Merge Sort
Merge Sort follows:
𝑇(𝑛) = 2𝑇(𝑛/2) + 𝑂(𝑛)

Using the Master Theorem, its complexity is O(n log n).


By following this plan, we can systematically analyze and optimize recursive algo-
rithms.

2) Construction of a heap is a basic operation in data structures employed for priority


queues and sorting algorithms such as Heap Sort. There are two major methods for
building a heap: bottom-up and top-down construction. Both of these approaches are
aimed at building a valid binary heap so that each parent node adheres to the heap prop-
erty (max-heap or min-heap).

In top-down heap building, items are added one at a time to an initially empty heap,
and the heap property is preserved at each step. It is an incremental process where every
new item inserted is placed at the next free position and subsequently heapified up (or
percolated up) to avoid violating the heap property. For instance, consider inserting
values {5, 10, 15, 20, 25} into an initially empty max-heap. The initial element 5 is
placed at the root. Then 10 is inserted as a child of 5 and moved up because it is larger.
This repeats until all values are inserted and each one floats up if required. The time
complexity of this method is O(n log n) since every insertion operation is of O(log n)
time complexity owing to the percolation process.

Bottom-up heap construction, on the other hand, begins with an unsorted array and
converts it into a heap by heapifying down (or percolating down) non-leaf nodes. In-
stead of inserting elements individually, all elements are placed in their respective po-
sitions first, and then heapification is applied from the last non-leaf node (at index n/2
- 1) up to the root. For example, consider an array {15, 10, 5, 20, 25} arranged in a
complete binary tree. Beginning from the bottommost non-leaf node, we heapify down,
where each node is compared to its children and swapped if needed to ensure the heap
property. This is repeated all the way up to the root, ensuring that the topmost element
is the largest (or smallest) in a max-heap (or min-heap). The bottom-up strategy has an
O(n) time complexity, which is much more efficient than the top-down strategy for
large sets.

A notable difference between the two methods is that the top-down method has the heap
order in place at every stage during insertion, whereas the bottom-up method builds the
heap as a batch operation by reconfiguring the structure in situ. The bottom-up approach
is favored for the purpose of building a heap out of a pre-existing array since it provides
an improvement over performance. For instance, in Heap Sort, the heap is usually con-
structed using the bottom-up technique for effective sorting. However, the top-down
technique is applicable where elements come in dynamically, as in the case of priority
queues where elements are inserted and deleted constantly. In summary, although both
approaches accomplish the same objective of building a heap, the bottom-up method is
usually faster and more efficient, while the top-down method is easier and helpful in
dynamic situations.

3) a)
Divide and Conquer is a effective algorithmic approach that makes sorting much more
efficient than basic methods such as Bubble Sort and Insertion Sort. This method in-
cludes dividing a problem into subproblems, solving each of them individually, and
then merging their solutions to obtain the final answer. Two of the most popular sorting
algorithms based on this technique are Merge Sort and Quick Sort.

One of the most significant benefits of Divide and Conquer sorting algorithms is their
time complexity. Merge Sort has a worst-case time complexity of 𝑂(𝑛 𝑙𝑜𝑔 𝑛), so it is
far faster than 𝑂(𝑛²) sorting algorithms for large datasets. Likewise, Quick Sort aver-
ages 𝑂(𝑛 𝑙𝑜𝑔 𝑛) time, though its worst-case is 𝑂(𝑛²). This is because the problem size
decreases logarithmically at each step, resulting in fewer total operations.

Another significant advantage of Divide and Conquer sorting techniques is that they
can efficiently work with large amounts of data. Merge Sort, for example, is very stable
and performs nicely even with external storage sorting and linked lists. It preserves
elements' original relative order, and this is highly important in various applications.
Quick Sort, on the contrary, is in-place and does not use extra space, so it is memory-
conscious compared to Merge Sort.

In general, Divide and Conquer sorting algorithms offer an organized and scalable way
of sorting vast data. The balance between efficiency and flexibility that they achieve
makes them more desirable for most real-world scenarios, including database manage-
ment, search algorithms, and computational biology.

3) b)
Insertion Sort is a simple and intuitive sorting algorithm that works by building a sorted
array one element at a time. It is particularly useful for small datasets and nearly sorted
lists. The performance of Insertion Sort is analyzed based on three cases: best case,
worst case, and average case.

The best case scenario for Insertion Sort occurs when the input array is already sorted
in ascending order. In this case, each element is compared with the previous one, but
no shifting is required. Since only 𝑛 − 1 comparisons are made and no swaps occur,
the time complexity in the best case is 𝑂(𝑛). This makes Insertion Sort efficient for
nearly sorted data.

The worst case happens when the input array is sorted in reverse order. Each element
must be compared with all the previous elements and shifted to its correct position at
the beginning of the array. This results in 𝑂(𝑛²) time complexity, as every element
requires (𝑛 − 1) + (𝑛 − 2) + . . . + 1 = (𝑛² − 𝑛)/2 comparisons and shifts. This
quadratic complexity makes Insertion Sort inefficient for large, randomly ordered da-
tasets.

The average case occurs when the elements of the array are in random order. On aver-
age, each element is compared with half of the sorted portion before being placed in
its correct position. This results in 𝑂(𝑛²) complexity, similar to the worst case. How-
ever, the exact number of operations depends on the level of disorder in the array.

Overall, while Insertion Sort is not optimal for large datasets, it is valuable for small
arrays and nearly sorted data due to its simplicity and adaptability.

SET – 2

4) The Knapsack Problem is a classic optimization problem in which we want to maximize


the value of items packed in a knapsack with a given capacity. With 𝑛 items, each item
having a weight and value, we need to find the best subset of items that can be packed
in the knapsack without exceeding the weight limit of the knapsack. The Dynamic Pro-
gramming (DP) method solves the 0/1 Knapsack Problem effectively in which each
item can either be taken or not taken.

The Dynamic Programming approach takes a bottom-up strategy by building a table to


hold the intermediate results, thus preventing redundant computation. The main concept
is to create a 2D DP table 𝑑𝑝[𝑖][𝑤], where 𝑖 is the number of items taken into account,
and 𝑤 is the current knapsack capacity. Every entry 𝑑𝑝[𝑖][𝑤] holds the maximum value
that can be obtained using the first 𝑖 items and a weight constraint 𝑤.

The algorithm proceeds as follows:


i. Initialize the DP Table:
Create a table 𝑑𝑝 of size (𝑛 + 1) × (𝑊 + 1) with 𝑛 being the number of items
and 𝑊 being the capacity of the knapsack. Fill in the first row and first column
with zeros because a knapsack of zero capacity or no items gives zero value.
ii. Filling the DP Table:
 Go through each item 𝑖 (from 1 to 𝑛).
 For every weight limit 𝑤 (from 1 to 𝑊), decide whether to put item 𝑖 in
the knapsack.
 If the weight of item 𝑖 (𝑤𝑡 [𝑖 − 1]) is less than or equal to 𝑤, we have
two options:
 Put the item: Add the value of the item (𝑣𝑎𝑙 [𝑖 − 1]) to the max-
imum value achieved with the remaining weight (𝑤 − 𝑤𝑡 [𝑖 −
1]).
 Don't put the item: Take the maximum value achieved without
putting this item (𝑑𝑝[𝑖 − 1][𝑤]).
 The value in 𝑑𝑝[𝑖][𝑤] is the maximum of these two options:
𝑑𝑝[𝑖][𝑤] = 𝑚𝑎𝑥(𝑑𝑝[𝑖 − 1][𝑤], 𝑣𝑎𝑙[𝑖 − 1] + 𝑑𝑝[𝑖 − 1][𝑤 − 𝑤𝑡[𝑖
− 1]])
 If 𝑤𝑡[𝑖 − 1] > 𝑤, the item cannot be included, we simply inherit the
previous value:
𝑑𝑝[𝑖 ][𝑤] = 𝑑𝑝[𝑖 − 1][𝑤]

iii. Getting the Result:


Once the table is filled, the maximum value that can be achieved is in dp[n][W],
which is the optimal solution.

iv. Getting the Selected Items (Backtracking):


 To determine which elements are in the optimal solution, begin at
𝑑𝑝[𝑛][𝑊] and back track from the table.
 When 𝑑𝑝[𝑖][𝑤] ≠ 𝑑𝑝[𝑖 − 1][𝑤], item 𝑖 was part of the solution set,
hence added to it.
 Decrease remaining capacity 𝑤 by 𝑤𝑡[𝑖 − 1] and repeat the above pro-
cess until 𝑤 is reduced to zero.

Time Complexity:
The time complexity of this method is O(nW), with n being the number of items and W
being the capacity of the knapsack. Because it fills an n × W table, it's much more
efficient than the exponential brute force method.

Conclusion:
Dynamic Programming solves the 0/1 Knapsack Problem optimally in polynomial time
and is within moderately large inputs, unlike recursive brute-force method. DP side-
steps unnecessary repetition of work and is efficient and hence used as a tool of choice
to solve such optimization problems.

5) The binomial coefficient, denoted as 𝐶(𝑛, 𝑘) or "n choose k", represents the number of
ways to choose k elements from a set of n elements without considering the order. It is
a fundamental concept in combinatorics and is defined mathematically as:
𝑛!
𝐶(𝑛, 𝑘+ =
𝑘! (𝑛 − 𝑘)!
While this formula is straightforward, computing factorials directly can lead to large
numbers and inefficient calculations. Instead, the Dynamic Programming (DP) ap-
proach provides an efficient way to compute binomial coefficients without excessive
recomputation.

Dynamic Programming Approach


Dynamic Programming solves problems by breaking them into smaller overlapping
subproblems, storing previously computed results to avoid redundant calculations. The
binomial coefficient follows Pascal’s Triangle recurrence relation, which is:
𝐶(𝑛, 𝑘) = 𝐶(𝑛 − 1, 𝑘 − 1) + 𝐶(𝑛 − 1, 𝑘)

with the base cases:


𝐶(𝑛, 0) = 𝐶(𝑛, 𝑛) = 1

This recurrence relation means that to compute C(n, k), we only need values from the
previous row, significantly reducing computational effort compared to the factorial
method.

Algorithm to Compute Binomial Coefficient Using DP


1. Create a DP Table:
a. Use a 2D table 𝑑𝑝[𝑛 + 1][𝑘 + 1], where 𝑑𝑝[𝑖][𝑗] stores the value of
𝐶(𝑖, 𝑗).
b. Initialize 𝑑𝑝[𝑖][0] = 1 𝑎𝑛𝑑 𝑑𝑝[𝑖][𝑖] = 1 for all 𝑖, since choosing 0 or
all elements from a set always has exactly one way.
2. Fill the DP Table Using Recurrence Relation:
a. Iterate over all values of 𝑛 from 1 to 𝑁.
b. For each n, iterate over 𝑘 from 1 to 𝑚𝑖𝑛(𝑛, 𝐾).
c. Compute C(n, k) using the formula:
𝑑𝑝[𝑛][𝑘] = 𝑑𝑝[𝑛 − 1][𝑘 − 1] + 𝑑𝑝[𝑛 − 1][𝑘]
3. Extract the Result:
a. The value of 𝐶(𝑛, 𝑘) is stored in 𝑑𝑝[𝑛][𝑘] after filling the table.

Time and Space Complexity


a. Time Complexity: 𝑂(𝑛 × 𝑘) because we compute each value once and use
stored results for further calculations.
b. Space Complexity: 𝑂(𝑛 × 𝑘) due to storing results in a 2D table.
c. If we optimize the space by using a 1D array (storing only the previous row
instead of the entire table), we can reduce the space complexity to 𝑂(𝑘).

Conclusion
The Dynamic Programming approach efficiently computes binomial coefficients using
Pascal’s Triangle properties. It avoids unnecessary factorial calculations and reduces
redundant computations. This method is widely used in combinatorial problems, prob-
ability theory, and algorithmic applications such as polynomial expansions and combi-
natorial counting.

6) a)
The Greedy Choice Property is a basic property of greedy algorithms, which says that
an optimal solution can be constructed incrementally by making a series of locally op-
timal decisions. That is, at every step of the algorithm, the choice that appears best at
that time is made without looking ahead, but it still results in a globally optimal solu-
tion.

For an optimal solution to a problem by applying a greedy algorithm, it should fulfill


the Greedy Choice Property and Optimal Substructure. The Greedy Choice Property is
responsible for ensuring that a global optimum can be reached by taking the best pos-
sible choice at every step, as opposed to backtracking or reconsidering options.

One of the greatest examples proving this property is Activity Selection, where the ob-
jective is to choose the highest number of non-overlapping activities based on their start
and finish times. By always selecting the activity that completes first and recursively
choosing the next available, we have an optimal solution without having to compare
every possible combination.

Another one is Huffman Coding, which is applied to data compression. The algorithm
builds an optimal prefix code by always combining the two smallest frequency nodes
together first, resulting in the most efficient encoding.

Not all problems, however, have the Greedy Choice Property. Problems such as the 0/1
Knapsack Problem need dynamic programming instead, as making the locally optimal
choice at each step does not necessarily result in the best solution overall.

Therefore, the Greedy Choice Property is a necessary condition for checking if a prob-
lem can be solved optimally by a greedy algorithm.

6) b)
The sorting problem can be understood using a decision tree, which is a binary tree
representation of the comparisons made by a comparison-based sorting algorithm to
determine the correct order of elements. The decision tree is used to analyze the com-
plexity of sorting algorithms, particularly in terms of their lower bound.

Decision Tree Representation


In a decision tree, each internal node represents a comparison between two elements,
and each leaf node represents a possible sorted permutation of the input elements. The
tree grows as the algorithm proceeds, branching based on the outcomes of comparisons.

For example, consider sorting three elements (𝑎, 𝑏, 𝑐). The decision tree starts with a
comparison between a and b:
i) If 𝑎 < 𝑏, we proceed with further comparisons involving 𝑐.
ii) If 𝑎 > 𝑏, a different path is followed. This process continues until all elements are
correctly arranged in one of the leaf nodes, representing a sorted sequence.

Complexity Analysis
Since there are 𝑛! possible permutations of 𝑛 elements, the decision tree must have at
least 𝑛! leaves to account for all possible sorted orders. The minimum height of a binary
tree with 𝑛! leaves is:
ℎ ≥ 𝑙𝑜𝑔2(𝑛!)

Using Stirling’s approximation, this results in a lower bound of:


𝑂(𝑛𝑙𝑜𝑔𝑛)
This proves that any comparison-based sorting algorithm, like Merge Sort, Quick Sort,
or Heap Sort, must have a worst-case time complexity of at least 𝑂(𝑛 𝑙𝑜𝑔 𝑛).

Thus, decision trees help demonstrate the fundamental limit of comparison-based sort-
ing algorithms.

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