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Billy Butcher

Billy Butcher is a lawful evil character with a multi-class build as a Fighter, Rogue, and Warlock, reaching level 20. His abilities include high Charisma and various combat skills, alongside spellcasting capabilities from his Warlock class. He possesses significant hit points, combat maneuvers, and unique powers such as Tentacle of the Deep and Grasping Tentacles.

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0% found this document useful (0 votes)
83 views

Billy Butcher

Billy Butcher is a lawful evil character with a multi-class build as a Fighter, Rogue, and Warlock, reaching level 20. His abilities include high Charisma and various combat skills, alongside spellcasting capabilities from his Warlock class. He possesses significant hit points, combat maneuvers, and unique powers such as Tentacle of the Deep and Grasping Tentacles.

Uploaded by

ravve0703
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Billy Butcher

lawful evil fighter/rogue/warlock

Race: Human
Background: Spy

STARTING BUILD
Class: Fighter
Strength: 13 (14)
Dexterity: 13 (14)
Constitution: 15 (16)
Intelligence: 9 (10)
Wisdom: 8 (9)
Charisma: 14 (15)
Speed: 30
Initiative: +2
HD: d10+3
HP: 13 Level 9: Fighter 6 (ASI: Skill Expert Feat, Charisma
16, Investigation, Expertise: Investigation)
Skills: Level 10: Fighter 7 (5d8 Superiority Dice; riposte,
Athletics +4 (Fighter) tactical assessment)
Deception +4 (Spy) Level 11: Warlock 1 (Fathomless: Tentacle of the Deep,
Perception +1 (Fighter) Gift of the Sea; Pact Magic: eldritch blast, lightning lure,
Stealth +4 (Spy) arms of hadar, witch bolt)
Features of Note: Level 12: Warlock 2 (Pact Magic: 1 spell of choice;
Second Wind (1d10+1) Eldritch Invocations: agonizing blast, repelling blast)
Unarmed Fighting Fighting Style (+4 to hit, Level 13: Warlock 3 (Pact of the Talisman; Pact
1d8+2 bludgeoning damage) Magic: hold person)
Level 14: Warlock 4 (ASI: Charisma 18; Pact Magic:
LEVEL ADVANCEMENT GUIDE earthbind, 1 cantrip of choice)
Level 15: Warlock 5 (Pact Magic: intellect fortress;
Level 2: Fighter 2 (Actin Surge) Eldritch Invocation: repelling blast)
Level 3: Fighter 3 (Battlemaster; 4d8 Superiority Level 16: Warlock 6 (Fathomless: Guardian Coil,
Dice; ambush, disarming attack, parry) Oceanic Soul; Pact Magic: 1 spell of choice)
Level 4: Fighter 4 (ASI: Tough Feat) Level 17: Warlock 7 (Pact Magic: shadow of moil;
Level 5: Fighter 5 (Extra Attack) Eldritch Invocation: one with the shadows)
Level 6: Rogue 1 (Sleight of Hand skill; Level 18: Warlock 8 (ASI: Charisma 20; Pact Magic:
Expertise: Sleight of Hand and Stealth; Sneak 1 spell of choice)
Attack 1d6) Level 19: Warlock 9 (Pact Magic: bigby’s tentacle;
Level 7: Rogue 2 (Cunning Action) Eldritch Invocation: devil’s sight)
Level 8: Rogue 3 (Assassin; Assassinate; Sneak Level 20: Warlock 10 (Fathomless: grasping tentacles;
Attack 2d6) Pact Magic: 1 cantrip of choice)
Billy Butcher
lawful evil fighter/rogue/warlock

20TH LEVEL BUILD


Class: Fighter 7 (Battlemaster)
Rogue 3 (Assassin)
Warlock 10 (Fathomless)

Strength: 14
Dexterity: 14
Constitution: 16
Intelligence: 10
Wisdom: 9
Charisma: 20
Speed: 30
Initiative: +2
HD: 7d10+13d8+100
HP: 211
AC: 16 (breastplate)
Spell Slots: 2x 5th-level (+11 to hit, DC 19)
Clandestine Agent:
Skills: Skills: Deception +11, Investigation +12, Sleight of
Athletics +8, Deception +11, Investigation +12, Hand +14, Stealth +14
Perception +5, Sleight of Hand +14, Stealth +14 Tools: disguise kit, poisoner’s kit, thieves’ tools
Maneuvers: ambush
Feats:
Invocations: One with the Shadows, Devil’s Sight
Skill Expert, Tough
Pact of the Talisman (6/day)

POWERS AND ABILITIES


Laser Vision
Expert Combatant: Eldritch Blast (4 blasts, +11 to hit, 1d10+5 force
Unarmed Strike (2 attacks, +8 to hit, 1d8+2 damage plus 10-foot knockback)
bludgeoning)
Action Surge (1/rest) Tentacle Powers/Sentient Tumor:
Combat Superiority (5d8 Superiority Dice; Tentacle of the Deep (6/day; +11 to hit, 2d8 cold
Maneuvers: disarming strike, parry, riposte, tactical damage)
assessment) Guardian Coil (Reaction; 2d8 damage reduction)
Sneak Attack (+2d6) Grasping Tentacles (1 free casting of black
tentacles/day; each time you cast it you get 10
Super-Durability temporary hit points; concentration cannot be
211 hit points, Tough Feat broken by taking damage)
Second Wind (1d10+7) Spells: lightning lure, arms of hadar, witch bolt,
Invocations: Protection of the Talisman (6/day) earthbind, hold person, black tentacles, bigby’s tentacle

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