Magic
Magic
[ Magic Items | Magic Armor and Shield Special Ability Descriptions | Magic Weapon Special Ability
Descriptions | Jewelry | Creating Magic Jewelry ]
GENERAL ERRATA
The Dungeon Master's Guide, MAGIC ITEMS.
• Change all descriptions of magical anklets, bracelets, brooches, circlets, earrings, medallions,
necklaces, periapts, and rings from reading "Craft Wondrous Item" or "Forge Ring" to "Forge Jewelry".
• Move all descriptions of magical anklets, bracelets, brooches, circlets, earrings, medallions,
necklaces, periapts, and rings from the "ring" and "wondrous item" sections to a new "jewelry" section.
• Remove all instances of "rings" as a section heading.
ERRATA
Page 211 of the Dungeon Master's Guide, MAGIC ITEMS.
Jewelry: Items of jewelry that have a spell-like power (often a constant effect that affects the wearer or
limited number of charges that run out).
Wondrous Items: These objects include magic tools, books, clothing, and much more.
INSERT
Page 217 of the Dungeon Master's Guide, Magic Armor and Shield Special Ability Descriptions.
Rust Immunity: A suit of armor or shield with this property appears to be covered with a clear
translucent resin. The armor never rusts and is immune to corrosion and rust effects (such as from a
rust monster).
Faint abjuration; CL 1st; Craft Magic Arms and Armor, endure elements; Price 1,000 gp.
INSERT
Page 223 of the Dungeon Master's Guide, Magic Weapon Special Ability Descriptions.
Rust Immunity: A weapon with this property appears to be covered with a clear translucent resin. The
metal weapon never rusts and is immune to corrosion and rust effects (such as from a rust monster).
Faint abjuration; CL 1st; Craft Magic Arms and Armor, endure elements; Price 1,000 gp.
INSERT
Page 229 of the Dungeon Master's Guide, after POTIONS AND OILS.
JEWELRY
Jewelry items bestow magical powers upon their wearers. Only a rare few have charges. Anyone can
use jewelry items (unless specified otherwise in the description).
Physical Description: Varies.
Activation: Usually, a jewelry item's ability is activated by a command word (a standard action that
does not provoke attacks of opportunity) or it works continually. Some jewelry items have exceptional
activation methods, according to their descriptions.
Special Qualities: Roll d%. A result of 01 indicates the jewelry item is intelligent, 02–31 indicates that
something (a design, inscription, or the like) provides a clue to its function, and 32–100 indicates no
special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special
purposes. Jewelry items with charges can never be intelligent.
INSERT
Page 286 of the Dungeon Master's Guide, after CREATING MAGIC WEAPONS.