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Mayr

The document details a character sheet for a Level 1 Human Cleric named Mayr, who has a Sage background and is played by TZilla597. It includes various attributes such as strength, dexterity, and wisdom, along with saving throw modifiers, skills, and spellcasting abilities. Additionally, it outlines the character's equipment, personality traits, and spells available for use.

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0% found this document useful (0 votes)
6 views4 pages

Mayr

The document details a character sheet for a Level 1 Human Cleric named Mayr, who has a Sage background and is played by TZilla597. It includes various attributes such as strength, dexterity, and wisdom, along with saving throw modifiers, skills, and spellcasting abilities. Additionally, it outlines the character's equipment, personality traits, and spells available for use.

Uploaded by

iirxgrxts
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Cleric 1 TZilla597

CLASS & LEVEL PLAYER NAME


Mayr
Human Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 17 10 --
10 +2 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
+0
• +2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

15 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
15 P
+1

+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+2 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies
+0 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Common Sign Language, Orc
30 ft. (Walking)
15 +0 Intimidation CHA
+2 Investigation INT
+2 P +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS ===
13 P +2 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting,
+2 Sleight of Hand DEX Interact with an Object, Study, Influence

+2 Stealth DEX
CHARISMA +1 Survival WIS

11
+0

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Mace +2 1d6 Bludgeoning Simple, Sap

Quarterstaff +2 1d6 Bludgeoning Simple, Versatile, Topple


13 PASSIVE INSIGHT

Unarmed Strike +2 1 Bludgeoning


12 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 1 TZilla597
CLASS & LEVEL PLAYER NAME
Mayr
Human Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === but you must choose a different spell list each time.
* Magic Initiate (Cleric) • free-rules 201
* Core Cleric Traits • free-rules 69 Two Cantrips. You learn two cantrips of your choice | Intelligence •
from the Cleric spell list. Int., Wis., or Cha. is your
* Spellcasting • free-rules 69 spellcasting ability for this feat's spells. * Sage Ability Score Improvements • PHB-2024 183

* Divine Order • free-rules 70 Level 1 Spell. Choose a level 1 spell from the Cleric | Increase three scores (+1 / +1 / +1) •
spell list. You always have that spell prepared. You
| Protector • can cast it once without a spell slot, and you regain the
You gain proficiency with Martial weapons and Heavy ability to cast it in that way when you finish a Long
armor training. Rest. You can also cast the spell using any spell slots
you have.

=== HUMAN SPECIES TRAITS === Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
* Size • free-rules 194 with a different spell of the same level from the chosen
Your Size is Medium or Small, chosen when you select spell list.
this species.
Repeatable. You can take this feat more than once,
* Speed • free-rules 194 but you must choose a different spell list each time.
Your Speed is 30 ft.
| Intelligence •
* Resourceful • free-rules 194
You gain Heroic Inspiration whenever you finish a * Magic Initiate (Wizard) • free-rules 201
Long Rest. Two Cantrips. You learn two cantrips of your choice
from the Wizard spell list. Int., Wis., or Cha. is your
* Skillful • free-rules 193 spellcasting ability for this feat's spells.
You gain proficiency in one skill of your choice.
Level 1 Spell. Choose a level 1 spell from the Wizard
* Versatile • free-rules 194 spell list. You always have that spell prepared. You
You gain an Origin feat of your choice. can cast it once without a spell slot, and you regain the
ability to cast it in that way when you finish a Long
* Languages • free-rules 37 Rest. You can also cast the spell using any spell slots
Your character knows at least three languages: you have.
Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a Spell Change. Whenever you gain a new level, you
language means your character can communicate in it, can replace one of the spells you chose for this feat
read it, and write it. with a different spell of the same level from the chosen
spell list.

=== FEATS === Repeatable. You can take this feat more than once,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Holy Water 1 1 lb.

Chain Shirt 1 20 lb.

SP 0 Mace 1 4 lb.

Quarterstaff 1 4 lb.
EP 0 Parchment 8 --

Backpack 1 5 lb.
GP 15 Calligrapher's Supplies 1 5 lb.

Robe 1 4 lb.
PP 0 Book 1 5 lb.

Holy Symbol 1 --
WEIGHT CARRIED

77 lb. Rations 7 14 lb.

ENCUMBERED Robe 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Blanket 1 3 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

300 lb. Lamp 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
female 17 Medium 5'1 104
GENDER AGE SIZE HEIGHT WEIGHT
Mayr Chaotic Neutral N/A pale Blue (glows greenLong
whengreen
performing magic)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

just short and very agressive


when talking about her height

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 11 +3
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Magic Initiate (Cleric) -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S

O Sacred Flame Magic Initiate (Cleric) DEX 12 1A 60 ft. V,S Instantaneous free-rules 313 V/S

O Mage Hand Magic Initiate (Wizard) -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S

O Control Flames Magic Initiate (Wizard) -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

=== 1st LEVEL === 2 Slots OO

O Bane Cleric CHA 11 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M

O Command Cleric WIS 11 1A 60 ft. V Instantaneous free-rules 251 V

O Sanctuary Cleric WIS 11 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Guiding Bolt Cleric +3 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous free-rules 284 V

O Inflict Wounds Cleric CON 11 1A Touch V,S Instantaneous free-rules 288 V/S

O Healing Word Magic Initiate (Cleric) -- 1BA 60 ft. V Instantaneous free-rules 284 1/LR, V

O Absorb Elements Magic Initiate (Wizard) -- 1R Self S 1 round EE 150 1/LR, D: 1Rnd, S

SPELLS

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