Mayr
Mayr
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 17 10 --
10 +2 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
+0
• +2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+2 Stealth DEX
CHARISMA +1 Survival WIS
11
+0
SKILLS ACTIONS
11 PASSIVE PERCEPTION
Mace +2 1d6 Bludgeoning Simple, Sap
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Cleric 1 TZilla597
CLASS & LEVEL PLAYER NAME
Mayr
Human Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === but you must choose a different spell list each time.
* Magic Initiate (Cleric) • free-rules 201
* Core Cleric Traits • free-rules 69 Two Cantrips. You learn two cantrips of your choice | Intelligence •
from the Cleric spell list. Int., Wis., or Cha. is your
* Spellcasting • free-rules 69 spellcasting ability for this feat's spells. * Sage Ability Score Improvements • PHB-2024 183
* Divine Order • free-rules 70 Level 1 Spell. Choose a level 1 spell from the Cleric | Increase three scores (+1 / +1 / +1) •
spell list. You always have that spell prepared. You
| Protector • can cast it once without a spell slot, and you regain the
You gain proficiency with Martial weapons and Heavy ability to cast it in that way when you finish a Long
armor training. Rest. You can also cast the spell using any spell slots
you have.
=== HUMAN SPECIES TRAITS === Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
* Size • free-rules 194 with a different spell of the same level from the chosen
Your Size is Medium or Small, chosen when you select spell list.
this species.
Repeatable. You can take this feat more than once,
* Speed • free-rules 194 but you must choose a different spell list each time.
Your Speed is 30 ft.
| Intelligence •
* Resourceful • free-rules 194
You gain Heroic Inspiration whenever you finish a * Magic Initiate (Wizard) • free-rules 201
Long Rest. Two Cantrips. You learn two cantrips of your choice
from the Wizard spell list. Int., Wis., or Cha. is your
* Skillful • free-rules 193 spellcasting ability for this feat's spells.
You gain proficiency in one skill of your choice.
Level 1 Spell. Choose a level 1 spell from the Wizard
* Versatile • free-rules 194 spell list. You always have that spell prepared. You
You gain an Origin feat of your choice. can cast it once without a spell slot, and you regain the
ability to cast it in that way when you finish a Long
* Languages • free-rules 37 Rest. You can also cast the spell using any spell slots
Your character knows at least three languages: you have.
Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a Spell Change. Whenever you gain a new level, you
language means your character can communicate in it, can replace one of the spells you chose for this feat
read it, and write it. with a different spell of the same level from the chosen
spell list.
=== FEATS === Repeatable. You can take this feat more than once,
SP 0 Mace 1 4 lb.
Quarterstaff 1 4 lb.
EP 0 Parchment 8 --
Backpack 1 5 lb.
GP 15 Calligrapher's Supplies 1 5 lb.
Robe 1 4 lb.
PP 0 Book 1 5 lb.
Holy Symbol 1 --
WEIGHT CARRIED
EQUIPMENT
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female 17 Medium 5'1 104
GENDER AGE SIZE HEIGHT WEIGHT
Mayr Chaotic Neutral N/A pale Blue (glows greenLong
whengreen
performing magic)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 11 +3
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Spare the Dying Magic Initiate (Cleric) -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S
O Sacred Flame Magic Initiate (Cleric) DEX 12 1A 60 ft. V,S Instantaneous free-rules 313 V/S
O Mage Hand Magic Initiate (Wizard) -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S
O Control Flames Magic Initiate (Wizard) -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S
O Bane Cleric CHA 11 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M
O Sanctuary Cleric WIS 11 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Guiding Bolt Cleric +3 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S
O Inflict Wounds Cleric CON 11 1A Touch V,S Instantaneous free-rules 288 V/S
O Healing Word Magic Initiate (Cleric) -- 1BA 60 ft. V Instantaneous free-rules 284 1/LR, V
O Absorb Elements Magic Initiate (Wizard) -- 1R Self S 1 round EE 150 1/LR, D: 1Rnd, S
SPELLS
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