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Global Global
edition edition
edition
GlobalJava™ How to Program
For these Global Editions, the editorial team at Pearson has
collaborated with educators across the world to address a
wide range of subjects and requirements, equipping students
Early Objects
with the best possible learning tools. This Global Edition
preserves the cutting-edge approach and pedagogy of the
original, but also features alterations, customization and
adaptation from the North American version.
edition
TENTH
Java™ How to Program
Deitel • Deitel
This is a special edition of an established
title widely used by colleges and universities
throughout the world. Pearson published this
Early Objects
exclusive edition for the benefit of students
outside the United States and Canada. If you TENTH edition
purchased this book within the United States
or Canada you should be aware that it has
been imported without the approval of the
Publisher or Author.
Paul Deitel • Harvey Deitel
Pearson Global Edition
A01_DEIT7806_SE_10_TP.fm Page 6 Monday, July 7, 2014 12:37 PM
Trademarks
DEITEL, the double-thumbs-up bug and DIVE INTO are registered trademarks of Deitel and Associates,
Inc.
Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks
of their respective owners.
Microsoft and/or its respective suppliers make no representations about the suitability of the information
contained in the documents and related graphics published as part of the services for any purpose. All
such documents and related graphics are provided “as is” without warranty of any kind. Microsoft and/
or its respective suppliers hereby disclaim all warranties and conditions with regard to this information,
including all warranties and conditions of merchantability, whether express, implied or statutory, fitness
for a particular purpose, title and non-infringement. In no event shall Microsoft and/or its respective sup-
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The documents and related graphics contained herein could include technical inaccuracies or typograph-
ical errors. Changes are periodically added to the information herein. Microsoft and/or its respective sup-
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at any time. Partial screen shots may be viewed in full within the software version specified.
Microsoft® and Windows® are registered trademarks of the Microsoft Corporation in the U.S.A. and
other countries. Screen shots and icons reprinted with permission from the Microsoft Corporation. This
book is not sponsored or endorsed by or affiliated with the Microsoft Corporation.UNIX is a registered
trademark of The Open Group.
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Throughout this book, trademarks are used. Rather than put a trademark symbol in every occurrence of
a trademarked name, we state that we are using the names in an editorial fashion only and to the benefit
of the trademark owner, with no intention of infringement of the trademark.
A02_DEIT7806_SE_10_TOC.fm Page 7 Monday, July 7, 2014 11:59 AM
Contents
Chapters 26–34 and Appendices F–N are PDF documents posted online at the book’s
Companion Website (located at www.pearsonglobaleditions.com/deitel). See the in-
side front cover for information on accessing the Companion Website.
Foreword 23
Preface 25
Before You Begin 39
1 Introduction to Computers, the Internet and Java 43
1.1 Introduction 44
1.2 Hardware and Software 46
1.2.1 Moore’s Law 46
1.2.2 Computer Organization 47
1.3 Data Hierarchy 48
1.4 Machine Languages, Assembly Languages and High-Level Languages 51
1.5 Introduction to Object Technology 52
1.5.1 The Automobile as an Object 52
1.5.2 Methods and Classes 53
1.5.3 Instantiation 53
1.5.4 Reuse 53
1.5.5 Messages and Method Calls 53
1.5.6 Attributes and Instance Variables 53
1.5.7 Encapsulation and Information Hiding 54
1.5.8 Inheritance 54
1.5.9 Interfaces 54
1.5.10 Object-Oriented Analysis and Design (OOAD) 54
1.5.11 The UML (Unified Modeling Language) 55
1.6 Operating Systems 55
1.6.1 Windows—A Proprietary Operating System 55
1.6.2 Linux—An Open-Source Operating System 56
1.6.3 Android 56
1.7 Programming Languages 57
1.8 Java 59
1.9 A Typical Java Development Environment 59
1.10 Test-Driving a Java Application 63
A02_DEIT7806_SE_10_TOC.fm Page 8 Monday, July 7, 2014 11:59 AM
8 Contents
Contents 9
10 Contents
Contents 11
10 Object-Oriented Programming:
Polymorphism and Interfaces 437
10.1 Introduction 438
10.2 Polymorphism Examples 440
10.3 Demonstrating Polymorphic Behavior 441
10.4 Abstract Classes and Methods 443
A02_DEIT7806_SE_10_TOC.fm Page 12 Monday, July 7, 2014 11:59 AM
12 Contents
Contents 13
14 Contents
Contents 15
16 Contents
18 Recursion 818
18.1 Introduction 819
18.2 Recursion Concepts 820
18.3 Example Using Recursion: Factorials 821
18.4 Reimplementing Class FactorialCalculator Using Class BigInteger 823
18.5 Example Using Recursion: Fibonacci Series 825
18.6 Recursion and the Method-Call Stack 828
18.7 Recursion vs. Iteration 829
18.8 Towers of Hanoi 831
18.9 Fractals 833
18.9.1 Koch Curve Fractal 833
18.9.2 (Optional) Case Study: Lo Feather Fractal 834
18.10 Recursive Backtracking 843
18.11 Wrap-Up 844
Contents 17
18 Contents
23 Concurrency 999
23.1 Introduction 1000
23.2 Thread States and Life Cycle 1002
23.2.1 New and Runnable States 1003
23.2.2 Waiting State 1003
23.2.3 Timed Waiting State 1003
23.2.4 Blocked State 1003
23.2.5 Terminated State 1003
23.2.6 Operating-System View of the Runnable State 1004
23.2.7 Thread Priorities and Thread Scheduling 1004
23.2.8 Indefinite Postponement and Deadlock 1005
23.3 Creating and Executing Threads with the Executor Framework 1005
23.4 Thread Synchronization 1009
23.4.1 Immutable Data 1010
23.4.2 Monitors 1010
23.4.3 Unsynchronized Mutable Data Sharing 1011
23.4.4 Synchronized Mutable Data Sharing—Making Operations Atomic 1016
23.5 Producer/Consumer Relationship without Synchronization 1018
23.6 Producer/Consumer Relationship: ArrayBlockingQueue 1026
23.7 (Advanced) Producer/Consumer Relationship with synchronized,
wait, notify and notifyAll 1029
23.8 (Advanced) Producer/Consumer Relationship: Bounded Buffers 1036
23.9 (Advanced) Producer/Consumer Relationship: The Lock and
Condition Interfaces 1044
23.10 Concurrent Collections 1051
23.11 Multithreading with GUI: SwingWorker 1053
23.11.1 Performing Computations in a Worker Thread:
Fibonacci Numbers 1054
23.11.2 Processing Intermediate Results: Sieve of Eratosthenes 1060
23.12 sort and parallelSort Timings with the Java SE 8 Date/Time API 1067
23.13 Java SE 8: Sequential vs. Parallel Streams 1069
23.14 (Advanced) Interfaces Callable and Future 1072
23.15 (Advanced) Fork/Join Framework 1076
23.16 Wrap-Up 1076
A02_DEIT7806_SE_10_TOC.fm Page 19 Monday, July 7, 2014 11:59 AM
Contents 19