003 calc_2d_motion
003 calc_2d_motion
Vectors
r1 + r2 = r2 + r1.
• The vector r1 represents r2
a displacement, like r1
saying walk 3 meters in a
north-east direction: it
works from any starting r1
point. r2
Subtracting Vectors
• It’s pretty easy: just ask,
what vector has to be Finding the difference:
added to a to get b ?
• The answer must be
b −a b
b −a
• To construct it, put the a
tails of a ,b together,
and draw the vector
from the head of a to
the head of b .
Multiplying Vectors by Numbers
• Only the length changes: the direction stays
the same.
a 2a −a
2a − 3b
a b
Vector Components
• Vectors can be related to • Define iˆ, ˆj to be
the more familiar Cartesian vectors of unit length
coordinates (x, y) of a point parallel to the x, y axes
P in a plane: suppose P is respectively. The
reached from the origin by a components are xiˆ, yjˆ.
displacement r .
• Then r can be written as
r = xiˆ + yjˆ
the sum of successive
displacements in the x- and
yjˆ
y-directions:
• These are called the xiˆ
components of r .
How r Relates to (x, y)
• The length (magnitude) • a
of r is
r = x +y
2 2
r = xiˆ + yjˆ
yjˆ
The angle between the vector
and the x-axis is given by: xiˆ
y
tan = .
x
Average Velocity in Two Dimensions
average velocity = displacement/time
v dv
a = lim =
t →0 t dt
v1
v2 v
Acceleration in Vector Components
dv d dr d r
2
a= = = 2
dt dt dt dt
( )
Writing a = ax , a y , r = ( x, y ) and matching:
2 2
d x d y
ax = 2 , a y = 2
dt dt
v1 + v2