Dld4mod Temp
Dld4mod Temp
Where Add is the operation code, LOCA is the Memory operand and R0 is Register operand
This instruction adds the contents of memory location LOCA with the contents of Register R0 and
the result is stored in R0 Register.
The symbolic representation of this instruction is
R0 [LOCA] + [R0]
The contents of memory location LOCA and Register R0 before and after the execution of this
instruction is as follows
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Where R1 is Source Operand-1, R2 is the Source Operand-2 and R3 is the Destination. This
instruction adds the contents of Register R1 with the contents of R2 and the result is placed in R3
Register.
The symbolic representation of this instruction is
R3 [R1] + [R2]
The contents of Registers R1,R2,R3 before and after the execution of this instruction is as follows.
Before instruction execution After instruction execution
R1 = 24H R1 = 24H
R2 = 34H R2 = 34H
R3 = 38H R3 = 58H
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1. MAR
It establishes communication between Memory and Processor
It stores the address of the Memory Location as shown in the figure.
MAR Memory
5000h 5000 23h
5001 43h
5002 78h
5003 65h
2. MDR
It also establishes communication between Memory and the Processor.
It stores the contents of the memory location (data or operand), written into or read from
memory as shown in the figure.
MDR Memory
3. CONTROL UNIT
It controls the data transfer operations between memory and the processor.
It controls the data transfer operations between I/O and processor.
It generates control signals for Memory and I/O devices.
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4. PC (PROGRAM COUNTER)
It is a special purpose register used to hold the address of the next instruction to be
executed.
The contents of PC are incremented by 1 or 2 or 4, during the execution of current
instruction.
The contents of PC are incremented by 1 for 8 bit CPU, 2 for 16 bit CPU and for 4 for 32
bit CPU.
R0
R1
R2
.
Rn-1
It consists of set of registers.
A register is defined as group of flip flops. Each flip flop is designed to store 1 bit of
data.
It is a storage element.
It is used to store the data temporarily during the execution of the program(eg: result).
It can be used as a pointer to Memory.
The Register size depends on the processing speed of the CPU
EX: Register size = 8 bits for 8 bit CPU
5. IR (INSTRUCTION REGISTER
It holds the instruction to be executed. It notifies the control unit, which generates timing
signals that controls various operations in the execution of that instruction.
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2. BUS STRUCTURE
Bus is defined as set of parallel wires used for data communication between different parts of
computer. Each wire carries 1 bit of data. There are 3 types of buses, namely
1. Address bus
2. Data bus and
3. Control bus1.
1. Address bus :
It is unidirectional.
The processor (CPU) sends the address of an I/O device or Memory device by means of
this bus.
2. Data bus
It is a bidirectional bus.
The CPU sends data from Memory to CPU and vice versa as well as from I/O to CPU
and vice versa by means of this bus.
3. Control bus:
This bus carries control signals for Memory and I/O devices. It generates control signals
for Memory namely MEMRD and MEMWR and control signals for I/O devices namely IORD
and IOWR.
The I/O devices, Memory and CPU are connected to this bus is as shown in the figure.
It establishes communication between two devices, at a time.
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between two devices, a buffer register is attached to each device. It holds the data temporarily
during the data transfer between two devices.
3. PERFORMANCE
Basic performance Equation
The performance of a Computer System is based on hardware design of the processor and
the instruction set of the processors.
To obtain high performance of computer system it is necessary to reduce the execution
time of the processor.
Execution time: It is defined as total time required executing one complete program.
The processing time of a program includes time taken to read inputs, display outputs,
system services, execution time etc.
The performance of the processor is inversely proportional to execution time of the
processor.
More performance = Less Execution time.
Less Performance = More Execution time.
CACHE MEMORY: It is defined as a fast access memory located in between CPU and
Memory. It is part of the processor as shown in the fig
The processor needs more time to read the data and instructions from main memory
because main memory is away from the processor as shown in the figure. Hence it slowdown the
performance of the system.
The processor needs less time to read the data and instructions from Cache Memory
because it is part of the processor. Hence it improves the performance of the system.
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PROCESSOR CLOCK: The processor circuits are controlled by timing signals called as Clock.
It defines constant time intervals and are called as Clock Cycles. To execute one instruction there
are 3 basic steps namely
1. Fetch
2. Decode
3. Execute.
The processor uses one clock cycle to perform one operation as shown in the figure
Clock Cycle → T1 T2 T3
Instruction → Fetch Decode Execute
The performance of the processor depends on the length of the clock cycle. To obtain high
performance reduce the length of the clock cycle. Let ‘ P ’ be the number of clock cycles generated
by the Processor and ‘ R ‘ be the Clock rate .
𝑆𝑃𝐸𝐶 = 𝑅𝑢𝑛𝑛𝑖𝑛𝑔
𝑅𝑢𝑛𝑛𝑖𝑛𝑔𝑡𝑖𝑚𝑒
𝑡𝑖𝑚𝑒𝑜𝑓𝑜𝑓𝑟𝑒𝑓𝑒𝑟𝑒𝑛𝑐𝑒
𝑐𝑜𝑚𝑝𝑢𝑡𝑒𝑟𝐶𝑜𝑚𝑝𝑢𝑡𝑒𝑟
𝑢𝑛𝑑𝑒𝑟 𝑡𝑒𝑠𝑡
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Module 4
The contents of memory location can be accessed for read and write operation. The memory is
accessed either by specifying address of the memory location or by name of the memory location.
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Address space : It is defined as number of bytes accessible to CPU and it depends on the
number of address lines.
5. BYTE ADDRESSABILITY
Each byte of the memory are addressed, this addressing used in most computers are called byte
addressability. Hence Byte Addressability is the process of assignment of address to successive
bytes of the memory. The successive bytes have the addresses 1, 2, 3, 4………….2n-1. The
memory is accessed in words.
In a 32 bit machine, each word is 32 bit and the successive addresses are 0,4,8,12,… and
so on.
Address 32 – bit word
In this technique lower byte of data is assigned to higher address of the memory and higher
byte of data is assigned to lower address of the memory.
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The structure of memory to represent 32 bit number for big endian assignment is as shown in the
above figure.
Eg – store a word “JOHNSENA” in memory starting from word 1000, using Big Endian
and Little endian.
Bigendian -
1000 J O H N
1000 1001 1002 1003
1004 S E N A
1004 1005 1006 1007
Little endian -
1000 N H O J
1000 1001 1002 1003
1004 A N E S
1004 1005 1006 1007
WORD ALLIGNMENT
Word is the group of bytes in memory. Number of bits in a word is the word length.
Eg – 32-bit word length, 64-bit word length etc.
The word locations of memory are aligned, if they begin with the address, which is multiple of
number of bytes in a word.
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The structure of memory for 16 bit CPU, 32 bit CPU and 64 bit CPU are as shown in the figures
1,2 and 3 respectively
The character occupies 1 byte of memory and hence byte address for memory.
The numbers occupies 2 bytes of memory and hence word address for numbers.
6. MEMORY OPERATION
Both program instructions and operands are in memory.
To execute an instruction, each instruction has to be read from memory and after execution the
results must be written to memory.
There are two types of memory operations namely 1. Memory read and 2. Memory write
Memory read operation [ Load/ Read / Fetch ]
Memory write operation [ Store/ write ]
5000
5004
32 bits
5008
5012
5016
5020
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(1) The processor loads MAR (Memory Address Register) with the address of the memory
location.
(2) The Control unit of processor issues memory read control signal to enable the memory
component for read operation.
(3) The processor reads the data from memory into the MDR (Memory Data Register) by means
of bi-directional data bus.
It is the process of transferring the 1 word of data from Accumulator into the Memory.
The Memory write operation can be implemented by means of STORE instruction.
The STORE instruction transfers 1 word of data from Accumulator into the Memory
location as shown in the fig.
Accumulator Memory (32 bits)
5000
5004
32 bits 5008
5012
5016
5020
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2. ALU Operations
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EX3: AND R0, R1 ; It Logically multiplies the content of R0 with the content of R1 and
result is stored in R1. (R1= R0 AND R1)
3. I/O Operations: The instructions are designed to perform INPUT and OUTPUT operations.
The processor uses MOV instruction to perform I/O operations.
The input Device consists of one temporary register called as DATAIN register and
output register consists of one temporary register called as DATAOUT register.
a) Input Operation: It is a process of transferring one WORD of data from DATA IN
register to processor register.
Ex: MOV DATAIN, R0
The mathematical representation of this instruction is as follows,
R0← [DATAIN]
b) Output Operation: It is a process of transferring one WORD of data from processor
register to DATAOUT register.
Ex: MOV R0, DATAOUT
The mathematical representation of this instruction is as follows,
[R0]→ DATAOUT
Eg 1 - Consider the first statement to transfer data from one location to another location
“ Transfer the contents of Memory location whose symbolic name is given by AMOUNT into
processor register R0.”
The mathematical representation of this statement is given by
R0 ← [AMOUNT]
Eg 2 -Consider the second statement to add data between two registers
“Add the contents of R0 with the contents of R1 and result is stored in R2”
The mathematical representation of this statement is given by
R2 ←[R0] + [R1].
Such a notation is called as “Register Transfer Notation”.
It uses two symbols
1. A pair of square brackets [] to indicate the contents of Memory location and
2. ← to indicate the data transfer operation.
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ADD R0 , R1, R2
Opcode source1, Source2, Destination
This instruction adds the contents of R0 with the contents of R1 and result is stored in R2.
The mathematical representation of this statement is given by
R2 ←[R0] + [R1].
Such a notations are called as “Assembly Language Notations”
Consider the arithmetic expression Z = A + B, Where A,B,Z are the Memory locations.
Steps for evaluation
1. Access the first memory operand whose symbolic name is given by A.
2. Access the second memory operand whose symbolic name is given by B.
3. Perform the addition operation between two memory operands.
4. Store the result into the 3rd memory location Z.
5. The mathematical representation is Z ←[A] + [B].
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opcode operand
Ex1: LOAD B
This instruction copies the contents of memory location whose symbolic name is given
by ‘B’ into the Accumulator as shown in the figure.
The mathematical representation of this instruction is as follows
ACC ← [B]
Accumulator Memory
Ex2: STORE B
This instruction copies
the contents of Accumulator into memory location whose symbolic
name is given by ‘B’ as shown in the figure. The mathematical
representation is as follows
B ← [ACC]. Memory
Accumulator
Ex3: ADD B
This instruction adds the contents of Accumulator with the contents of Memory
location ‘B’ and result is stored in Accumulator.
The mathematical representation of this instruction is as follows
ACC ←[ACC]+ [B]
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The system bus consists of uni-directional address bus,bi-directional data bus and control bus
“It is the process of accessing the 1st instruction from memory whose address is stored in program
counter into Instruction Register (IR) by means of bi-directional data bus and at the same time
after instruction access the contents of PC are incremented by 4 in order to access the next
instruction. Such a process is called as “Straight Line Sequencing”.
INSTRUCTION EXECUTION
There are 4 steps for instruction execution
1 Fetch the instruction from memory into the Instruction Register (IR) whose address
is stored in PC.
IR ← [ [PC] ]
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BRANCHING
Suppose a list of ‘N’ numbers have to be added. Instead of adding one after the other, the
add statement can be put in a loop. The loop is a straight-line of instructions executed as many
times as needed.
The ‘N’ value is copied to R1 and R1 is decremented by 1 each time in loop. In the loop find the
value of next elemet and add it with Ro.
In conditional branch instruction, the loop continues by coming out of sequence only if
the condition is true. Here the PC value is set to ‘LLOP’ if the condition is true.
The PC value is set to LOOP, if the previous statement value is >0 ie. after decrementing R1 value
is greater than 0.
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If R1 value is not greater than 0, the PC value is incremented in a mormal sequential way and the
next instruction is executed.
C V Z N
1 N (NEGATIVE) Flag:
It is designed to differentiate between positive and negative result.
It is set 1 if the result is negative, and set to 0 if result is positive.
2 Z (ZERO) Flag:
It is set to 1 when the result of an ALU operation is found to zero, otherwise it is cleared.
3 V (OVER FLOW) Flag:
In case of 2s Complement number system n-bit number is capable of representing a
range of numbers and is given by -2n-1 to +2n-1. . The Over-Flow flag is set to 1 if the result
is found to be out of this range.
4 C (CARRY) Flag :
This flag is set to 1 if there is a carry from addition or borrow from subtraction,
otherwise it is cleared.
8. Addressing Modes
The various formats of representing operand in an instruction or location of an operand is called
as “Addressing Mode”. The different types of Addressing Modes are
a) Register Addressing
b) Direct Addressing
c) Immediate Addressing
d) Indirect Addressing
e) Index Addressing
f) Relative Addressing
g) Auto Increment Addressing
h) Auto Decrement Addressing
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a. REGISTER ADDRESSING:
In this mode operands are stored in the registers of CPU. The name of the register is directly
specified in the instruction.
Ex: MOVE R1,R2 Where R1 and R2 are the Source and Destination registers respectively. This
instruction transfers 32 bits of data from R1 register
into R2 register. This instruction does not refer
memory for operands. The operands are directly
available in the registers.
b. DIRECT ADDRESSING
It is also called as Absolute Addressing Mode. In this addressing mode operands are stored in the
memory locations. The name of the memory location is directly specified in the instruction.
Ex: MOVE LOCA, R1 : Where LOCA is the memory location and R1 is the Register.
c. IMMEDIATE ADDRESSING
In this Addressing Mode operands are directly specified in the instruction. The source field is used
to represent the operands. The operands are represented by # (hash) sign.
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d. INDIRECT ADDRESSING
In this Addressing Mode effective address of an operand is stored in the memory location or
General Purpose Register.
This instruction adds the data from the memory location whose address is stored in R1, with the
contents of R0 Register and the result is stored in R0 register as shown in the fig.
R0 [[R1]] + R0
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This instruction adds the data from the memory location, whose address is stored in ‘A’ memory
location with the contents of R0 and result is stored in R0 register.
R0 [[A]] + R0
The diagrammatic representation of this addressing mode is as shown in the fig.
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3. X (Ri , Rj) Where X is the constant value and RI and RJ are the General Purpose Registers
used to store the addresses of the operands.It can be represented as
The EA of an operand is given by
EA = (Ri) + (Rj) + X
Eg : Add 5(R1)(R2) , R3
EA of first operand is [R1]+[R2]+5
Note : Offset : It is the difference between the starting effective address of the memory location
and the effective address of the operand fetched from memory.
This instruction adds the contents of memory location whose EA is the sum of contents of R1
with 20 and with the contents of R2 and result is placed in R2 register. The diagrammatic
representation of this mode is as shown in the fig.
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This instruction adds the data from the memory location whose address is given by [1000 +
[R1] with the contents of R2 and result is placed in R2 register.
The symbolic representation of this mode is X(PC), where X is the offset value and PC is the
Program Counter to store the address of the next instruction to be executed.
EA of operand = X + (PC).
This Addressing Mode is useful to calculate the EA of the target memory location.
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This instruction transfer’s data from the memory location whose address is stored in R1 into R2
register and then it increments the contents of R1 to point to next address.
In this Addressing Mode , EA of an operand is stored in the one of the GPRs of the CPU. This
Addressing Mode decrements the contents of register, to point to previous memory locations after
operand access.
In 32- bit machine, it points to the previous memory location, by subtracting 4 from current
location value.
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9. ASSEMBLY LANGUAGE
The Assembly language uses Symbolic names to represent opcodes ,memory locations and
registers.
The Assembler converts Assembly language programs into machine level language
programs.
The Assembly language is called as “Source program” and m/c language program is called
as“Object program”.
The Assembler converts source program into object program.
A set of symbolic names and set of rules for their use forms a programming language and
is called as “Assembly Language”.
9.1 DIRECTIVES
There are two types of instructions namely i) Processor Instructions and ii) Assembler
Instructions.
The Processor instructions are converted into m/c instructions by means of Assembler.
Hence Assembler generates m/c code for processor instructions.
The Assembler instructions are not converted into m/c instructions and hence Assembler
does not generate the m/c code for Assembler instructions
“ A set of commands given to Assembler while converting source program into object
program is called as Assembler Directive”.
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This directive reserves 400 bytes of memory whose symbolic name is X as shown in the fig.
0
400 bytes
X
X+1
. 399
.
2.EQU directive
This directive is used to assign numerical values to symbolic names during the execution
of the assembly language program.
The following code describes the use of EQU directive.
X EQU 32
MOVE #23, R0
MOVE X, R1
ADD R0, R1
3. DATA WORD
Y DATAWORD 23456789
Y
23
Y+1
45 4 bytes
Y+2
67
Y+3
89
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4.ORIGIN DIRECTIVE
This directive converts source program into object program. The object program is loaded
into memory for execution by means of loader. The Origin directive is used to assign the
successive addresses for sequence of instructions or operands.
5. END DIRECTIVE
This Directive is used to terminate the Assembly level language program. The Assembler ignores
the execution of instructions after the execution of this directive.
END
a. Decimal Numbers (0 to 9)
b. Binary Numbers (0 or 1)
c. Hexadecimal Numbers (0 to 9 and A to F)
The 32 bit processor is capable of performing ALU operations on three types of operands namely
decimal, binary and hexadecimal
ii)Output operation
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i) Input operation: It is the process of reading the data or instructions from the input device. The
I/O subsystem consists of block of instructions to perform i/p operation.
ii) Output operation: It is the process of writing the data or instructions into the output device.
The I/O subsystem consists of block of instructions to perform o/p operation
Consider a problem of transferring 1 byte of data from i/p device to o/p device. The i/p
device transfers few characters/sec. The data transfer rate of i/p device is expressed in terms of
few characters/sec. Similarly o/p device transfers thousands of characters to o/p device for display.
The processor is capable of executing millions of instructions per second.
From the above analysis it is clear that the processing and transfer speed varies in different
devices. So the devices must be synchronized.
DATAIN and DATAOUT are the two registers of input and output devices respectively.
These are the buffers of input and output devices.
To provide the synchronization between Processor, i/p device and o/p device it is necessary to
follow the several steps are as follows
READWAIT if SIN = 0
Branch to READWAIT //No data to read
Input data from DATAIN to R1 //Data is read
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WRITEWAIT if SOUT = 0
Branch to WRITEWAIT //No data to read
Output data from R1 to DATAIN //Data is read
The i/p operation can be implemented as follows
Let R0 be the Processor register and DATAIN be the internal register of the i/p device.
MOVE DATAIN, R0
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Computer Organization and Architecture (21CS34) Module1
A processor register is used to keep track of the address of the element that is at the top of
stack at any time. This register is called Stack Pointer (SP).
In the above figure, the SP pointer is currently pointing to the topmost value -28. To add
a new element, the SP will decrement its value by 1 address, so as to point at next location
and add the new value.
The subtract instruction subtracts the SP value by 4, now SP points to the next lower
address. The MOV instruction moves the new element to the address location stored in SP.
SP - -> 96
SP 100 -28
:
:
:
:
BOTTOM 43
SP 100 -28
SP - ->104 17
:
:
:
:
BOTTOM 43
1500
:
:
:
(bottom) 2000
Suppose the stack is located from address 2000(Bottom) to address 1500. The stack pointer is
initially pointed to 2004. [ to push an element we decrement SP & then add the element].
1) Check for stack full condition , before adding the element to stack
2) Check for stack empty condition, before poping the element from the stack.
PUSH operation -
COMPARE #1500, SP
Branch<0 ERROR
MOV NEWITEM,-(SP)
Compare, address value in SP register and value 1500, if SP is lessthan than 1500, then push
operation is not possible. If SP value is greater than 1500, push operation can be performed.
POP operation -
COMPARE #2000,SP
Branch>0 ERROR
MOV (SP)+, ITEM
Compare, address value in SP register and value 2000, if SP is greater than 2000, then pop
operation is not possible. If SP value is greater than 2000, pop operation can be performed.
QUEUE – A queue is a Data Structure that works on the principal of FIFO ( First In First
Out) ie., data that are stored first are retrieved first on FIFO basis.
The elements are added at one end (IN) and retrieved from other end (OUT). In stack, one
end is fixed where as in queue both ends are pointed by pointers and both end changes its
location. One end is used to add items and other end is used to delete items.
12. SUBROUTINE
Subfunctions in a program necessary to perform a particular subtask is called a subroutine.
Eg: Subroutine to sort a list of numbers,
Subroutine to add the given numbers etc.
In a program, the subroutines can be called from different locations and different functions.
When a program branches to a subroutine, then it is calling the subroutine. The instruction
that perform this branch operation is called call instruction.
Whenever the subroutine is called, the execution starts from the starts from the starting
address of subroutine. After its execution, the execution of calling function is resumed
from the location where it called the subroutine. Hence the content of PC is stored before
moving to the subroutine.
The way in which a computer calls and returns from a subroutine is called subroutine
linkage method. The return address is stored in link register. After the execution of
subroutine, the return instruction returns to the calling program by using the link register.
One subroutine can call another and that can call another subroutine. This is called subroutine
nesting. When the second subroutine is called, the link register will have its address and the first
subroutine address is lost. So it is stored in processor stack, pointed by SP (Stack Pointer).
When function is called, the content of PC is put to the stack, when return instruction is called ,
the content of stack is popped out.
Parameter passing – Parameters must be passed to a subroutine and also the results must be sent
to the calling function. The parameters can be passed in the following ways –
Place parameters in registers
Place parameters in memory locations
Place parameters on processor stack.
a. Logical instructions
The processors are designed to perform logical operations such as AND,OR and NOT
operations.
i) NOT instruction
Format: opcode destination
The opcode specifies operation to be performed and destination specifies the operand. The
operand can be register operand or memory operand.
Ex 1: NOT R0
It performs the function of complementation. It is the process of converting binary bit 0 into binary
bit 1 and vice versa.
The illustration of this instruction is as follows.
Before instruction execution After instruction execution
R0 = 10101100 R0 = 01010011.
iii) OR instruction
It performs the function of logical OR operation.
Format: opcode source, destination
Ex: 1 OR R3, R0
The opcode specifies operation to be performed and source & destination specifies the operands.
The operands can be register operand or memory operand.
This instruction logically ORs the contents of R3 with the contents of RO and result is stored in
R0 register.
b. Shift instructions
The shift instructions are designed to shift the contents of processor register or memory
location to left or right according to the number of bits specified in the first operand (count).
There are 3 types of shift instructions.
1. Logical Shift Left.
2. Logical Shift Right.
3. Arithmetic Shift Right
The opcode indicates operation to be performed. The count can be either immediate
operand or the contents of processor register. The destination can be either register operand
or memory operand.
This instruction shifts the contents of register R0 to left through carry flag by 2 bits. The
count value may be directly specified in the instruction as an immediate operand or stored
in a register. The carry bit is initialized to ‘0’(zero).
The contents of R0 before and after the execution of this instruction are as shown in the
fig. The shifted positions are filled with zeros from right side as shown in the fig.
After first time bit shifting R0 and carry flag values are
C R0
1 0101 1000
After second time bit shifting R0 and carry flag values are
The opcode indicates operation to be performed. The count can be either immediate operand or
the contents of processor register. The destination can be either register operand or memory
operand.
The contents of R0 before and after the execution of this instruction are as shown in the fig. The
shifted positions are filled with zeros from left side as shown in the fig.
After first time bit shifting R0 and carry flag values are
R0 C
0101 0110 0
After second time bit shifting R0 and carry flag values are
R0 C
(final result of LShiftR #2,R0) 0010 1011 0
This instruction is designed to preserve the sign bit. This instruction shifts the contents of register
or memory location to right through carry, by number of bits specified in the ‘count’. After each
shift it copies leftmost bit to Most Significant Bit. The contents of R0 before and after the
execution of this instruction are as shown in the fig.
If the instruction is AShiftR #3, R0 (As first operand is #3, three bits shifting must be
done)
After first time bit shifting R0 and carry flag values are
R0 C
1101 0110 0
After second time bit shifting R0 and carry flag values are
R0 C
1110 1011 0
After third time bit shifting R0 and carry flag values are
R0 C
(final result of AShiftR #3,R0) 1111 0101 1
c.Rotate instructions
The Rotate instructions are designed to rotate the contents of register or memory location
to left or right according to the number of bits specified in the first operand (count).
If the instruction is RotateL #1, R0 ( only ones rotation of bits must be done)
After first time bit shifting R0 and carry flag values are
C R0
(final result of RotateL #1,R0) 1 0101 1001
If the instruction is RotateLC #2, R0 ( two times rotation of bits must be done)
After first time bit shifting R0 and carry flag values are
C R0
1 0101 1000
After second time bit shifting R0 and carry flag values are
If the instruction is RotateR #2, R0 (As first operand is #2, two bits shifting must be done)
After first time bit shifting R0 and carry flag values are
R0 C
0101 0111 0
After second time bit shifting R0 and carry flag values are
R0 C
(final result of RotateR #2,R0) 1010 1011 1
This instruction rotates the contents of register R0 to right with carry by 2 bits as
shown in the fig. The Least Significant Bits are transferred to carry and then
transferred to Most Significant Bits are as shown in the fig.The contents of register R0
before and after the execution of this instruction is as shown in the fig.
If the instruction is RotateRC #2, R0 (As first operand is #2, two bits shifting must be
done)
After first time bit shifting R0 and carry flag values are
R0 C
0101 0111 0
After second time bit shifting R0 and carry flag values are
R0 C
(final result of RotateR #2,R0) 0010 1011 1
Consider few instructions to perform operations such as add, sub, multiply, shift, branch. These
instructions may use operands of different size such as 32 bit , 8 bit or 16 bit. The type of operation
to be performed and type of operand will be specified by encoded binary pattern.
8 bits → opcode
4 bits → Source Register.
3 bits → Source Register’s addressing mode.
4 bits → Destination Register.
3 bits → Destination Register’s addressing mode.
10 bits → Index value or immediate operand.
8 bits → opcode
4 bits → Source Register.
3 bits → Source Register addressing mode.
4 bits → Destination Register.
3 bits → Destination Register addressing mode.
10 bits → Index value or immediate operand.
8 bits → opcode
The 2nd word is used to specify the 32 bit Memory address or 32 bit operand.
The 2nd word is used to specify the 32 bit Memory address or 32 bit operand.
The 3rd word is used to specify the 32 bit Memory address or 32 bit operand.
These types of instructions are used in CISC( Complex Instruction Set Computers).
The type of computer having only one word size instruction is called Reduced Instruction Set
Computer(RISC).
The instruction format is as shown below -