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4 weeks mile stone on coding for basic 2

This document outlines a four-week practical course introducing students to programming using Scratch, focusing on interface navigation, animation, interactivity, and creativity. Students will create simple animations and interactive projects, culminating in a final project presentation. The course emphasizes collaboration, problem-solving, and encourages further exploration of coding beyond the basics.

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0% found this document useful (0 votes)
6 views

4 weeks mile stone on coding for basic 2

This document outlines a four-week practical course introducing students to programming using Scratch, focusing on interface navigation, animation, interactivity, and creativity. Students will create simple animations and interactive projects, culminating in a final project presentation. The course emphasizes collaboration, problem-solving, and encourages further exploration of coding beyond the basics.

Uploaded by

isrealadeniyi58
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction

Purpose:
This practical introduces students to the basics of programming using Scratch—a visual, drag‐
and‐drop coding platform that encourages creativity, logical thinking, and problem solving. Over
four days, students will:

 Explore the Scratch interface.


 Learn to create simple animations and interactive stories.
 Build basic interactive projects and games.
 Develop a final project that brings together all their new skills.

Learning Objectives:

 Interface Navigation: Learn about the Scratch workspace, sprites, backdrops, and
blocks.
 Animation & Storytelling: Create animations using movement and dialogue blocks.
 Interactivity: Understand basic event-driven programming (e.g., responding to clicks
and key presses).
 Creativity & Collaboration: Plan and build projects, troubleshoot issues, and share their
work with peers.

BASIC 2 - 3 ( Dancing Ballerina )


week 1: Getting Started with Scratch coding
Objectives: Introduction and when flag clicked code

 Familiarize students with the Scratch interface.


 Learn to add sprites and simple motion blocks.
 Create a very basic project where a sprite moves and optionally speaks.

Activities:

1. Teachers Introduction & Demo:


o Show the Scratch homepage and how to start a new project.
o Point out key areas: the stage (where action happens), the sprite list, and the
blocks palette.
2. Guided Activity – “My First Move”:
o Have students click on the green flag to start a project.
o Drag and drop the block: when green flag clicked.
Week 2: Creating Simple Animations with scratch code
Activities: Control and looks code ( forever and next costume)

1. Dancing Ballerina Introduction:


o Explain how animations works.
2. Teachers Demo – “Dancing Ballerina animation”:
o Create a short animation writing a code to make Dancing Ballerina with control
and look blocks :
3. Student Practice:
o Students practice how to use ( control and looks coding pallete) to make
Dancing Ballerina

week 3: Creating Simple Animations with scratch code


Activities: : Control code ( wait 0.2)

1. Ballon Animation Introduction:


o Explain how animations works.
2. Teachers Demo – “Dancing Ballerina animation”:
o Create a short animation writing a code to make Dancing Ballerina with control
blocks :
3. Student Practice:
o Students practice how to use ( control coding pallete) to make Dancing
Ballerina

Week 4: Final Project and Presentation


Objectives:

 Combine skills learned over the previous days into a final creative project.
 Present Dancing Ballerina projects to the class.

1. Testing & Peer Feedback:


Allow time for students to test each other’s projects.
o
Encourage simple feedback: What did you like? What was fun? What might you
o
add next time?
2. Showcase & Presentation:
o Organize a short “Showcase Session” where students present their projects to the
class.
o Ask each student or group to share one thing they learned or a challenge they
overcame.

Conclusion
At the end of the project, take a moment to reflect and celebrate the students’ efforts:

 Group Discussion: Ask students what they enjoyed most and what they found
challenging. Encourage sharing of favorite moments.
 Review Key Skills: Recap what was learned—navigating the Scratch interface, creating
animations, building interactive projects, and problem solving.
 Encourage Future Exploration: Motivate them to continue experimenting with Scratch
or explore more advanced coding projects, emphasizing that each small step builds
towards becoming a confident coder.

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