GGBYCYBERA
GGBYCYBERA
default to English
local texts = {
EN = {
speed = "Speed",
devFly = "DevFly",
unlimitedJump = "Unlimited Jump",
fastJump = "Fast Jump",
switchLang = "Switch to Russian"
},
RU = {
speed = "Скорость",
devFly = "Режим разработчика",
unlimitedJump = "Безграничный прыжок",
fastJump = "Быстрый прыжок",
switchLang = "Переключить на английский"
}
}
function GMHelper:CreateMenu()
local ui = UI:CreateWindow("Game Mods")
ui:AddButton(texts[language].speed, function()
Game:EnableSpeedBoost()
UI:ShowMessage(texts[language].speed .. " enabled!")
end)
ui:AddButton(texts[language].devFly, function()
Game:EnableDevFly()
UI:ShowMessage(texts[language].devFly .. " enabled!")
end)
ui:AddButton(texts[language].unlimitedJump, function()
Game:EnableUnlimitedJump()
UI:ShowMessage(texts[language].unlimitedJump .. " enabled!")
end)
ui:AddButton(texts[language].fastJump, function()
Game:EnableFastJump()
UI:ShowMessage(texts[language].fastJump .. " enabled!")
end)
ui:AddButton(texts[language].switchLang, function()
language = (language == "EN") and "RU" or "EN"
Storage:Set("selectedLanguage", language) -- Save language preference
updateMenu()
end)
end
updateMenu()
ui:Show()
end
function GMHelper:ApplyLanguageToGuiGmMain()
local gui = GuiGmMain:GetInstance()
if gui then
gui:SetButtonText("speedButton", texts[language].speed)
gui:SetButtonText("devFlyButton", texts[language].devFly)
gui:SetButtonText("unlimitedJumpButton", texts[language].unlimitedJump)
gui:SetButtonText("fastJumpButton", texts[language].fastJump)
end
end
local texts = {
EN = {
speed = "Speed",
devFly = "DevFly",
unlimitedJump = "Unlimited Jump",
fastJump = "Fast Jump",
switchLang = "Switch to Russian"
},
RU = {
speed = "Скорость",
devFly = "Режим разработчика",
unlimitedJump = "Безграничный прыжок",
fastJump = "Быстрый прыжок",
switchLang = "Переключить на английский"
}
}
function GMHelper:CreateMenu()
local ui = UI:CreateWindow("Game Mods")
ui:AddButton(texts[language].speed, function()
Game:EnableSpeedBoost()
UI:ShowMessage(texts[language].speed .. " enabled!")
end)
ui:AddButton(texts[language].devFly, function()
Game:EnableDevFly()
UI:ShowMessage(texts[language].devFly .. " enabled!")
end)
ui:AddButton(texts[language].unlimitedJump, function()
Game:EnableUnlimitedJump()
UI:ShowMessage(texts[language].unlimitedJump .. " enabled!")
end)
ui:AddButton(texts[language].fastJump, function()
Game:EnableFastJump()
UI:ShowMessage(texts[language].fastJump .. " enabled!")
end)
ui:AddButton(texts[language].switchLang, function()
language = (language == "EN") and "RU" or "EN"
Storage:Set("selectedLanguage", language) -- Save language preference
updateMenu()
end)
end
updateMenu()
ui:Show()
end
function GMHelper:ApplyLanguageToGuiGmMain()
local gui = GuiGmMain:GetInstance()
if gui then
gui:SetButtonText("speedButton", texts[language].speed)
gui:SetButtonText("devFlyButton", texts[language].devFly)
gui:SetButtonText("unlimitedJumpButton", texts[language].unlimitedJump)
gui:SetButtonText("fastJumpButton", texts[language].fastJump)
end
end
local texts = {
EN = {
speed = "Speed",
devFly = "DevFly",
unlimitedJump = "Unlimited Jump",
fastJump = "Fast Jump",
switchLang = "Switch to Russian"
},
RU = {
speed = "Скорость",
devFly = "Режим разработчика",
unlimitedJump = "Безграничный прыжок",
fastJump = "Быстрый прыжок",
switchLang = "Переключить на английский"
}
}
function GMHelper:CreateMenu()
local ui = UI:CreateWindow("Game Mods")
ui:AddButton(texts[language].speed, function()
Game:EnableSpeedBoost()
UI:ShowMessage(texts[language].speed .. " enabled!")
end)
ui:AddButton(texts[language].devFly, function()
Game:EnableDevFly()
UI:ShowMessage(texts[language].devFly .. " enabled!")
end)
ui:AddButton(texts[language].unlimitedJump, function()
Game:EnableUnlimitedJump()
UI:ShowMessage(texts[language].unlimitedJump .. " enabled!")
end)
ui:AddButton(texts[language].fastJump, function()
Game:EnableFastJump()
UI:ShowMessage(texts[language].fastJump .. " enabled!")
end)
ui:AddButton(texts[language].switchLang, function()
language = (language == "EN") and "RU" or "EN"
Storage:Set("selectedLanguage", language) -- Save language preference
updateMenu()
end)
end
updateMenu()
ui:Show()
end
function GMHelper:ApplyLanguageToGuiGmMain()
local gui = GuiGmMain:GetInstance()
if gui then
gui:SetButtonText("speedButton", texts[language].speed)
gui:SetButtonText("devFlyButton", texts[language].devFly)
gui:SetButtonText("unlimitedJumpButton", texts[language].unlimitedJump)
gui:SetButtonText("fastJumpButton", texts[language].fastJump)
end
end