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Model QP- MODULE 3

The document contains a series of model questions and answer keys related to Agile software development and design thinking. It covers various aspects of Agile methodologies, principles, roles, and practices, including planning, user stories, team dynamics, and the Agile manifesto. The questions are designed to test knowledge on Agile concepts and their practical applications.

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0% found this document useful (0 votes)
5 views

Model QP- MODULE 3

The document contains a series of model questions and answer keys related to Agile software development and design thinking. It covers various aspects of Agile methodologies, principles, roles, and practices, including planning, user stories, team dynamics, and the Agile manifesto. The questions are designed to test knowledge on Agile concepts and their practical applications.

Uploaded by

chaitanyachaiu27
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Innovation & Design Thinking

Model Questions (with answer keys)

1) Agile software development is based on


a) Incremental development b) Iterative development c) Linear development d) Both a&b
2) Which of the following are agile methodologies
a) Scrum b) Extreme programming c)Kanban d)All of the above
3) Agility is defined as the ability of a project team to respond rapidly to a change.
a) True
b) False
4) How is Agile planning different from the traditional approach to planning?
a) Agile planning is done only once
b) Agile planning is non iterative
c) Agile planning places emphasis on the plan
d) Agile planning places emphasis on planning and is iterative
5) When analyzing processes, what becomes increasingly significant for managers to
understand in regards to individual skills?
a). A group understanding of processes allows teams to execute their jobs more effectively
and efficiently, hut it can never substitute skill
b) A process is more easily developed when the customer is more directly involved in its
development
c) Skilled individuals are not necessarily required to be involved analyzing processes
d) Skill sets are absolutely crucial in the planning and execution of specific processes, html
not
its analysis
6) If a new requirement emerges once an Agile project is running, it should be:
a) Automatically excluded and left until a later project
b) Automatically included in the work of the project
c)Put onto a list for consideration by the wider group of stakeholders after the project has
been completed
d)Assessed for importance and, if important to the business, included in the project,
displacing less important requirements
7) A Persona used within an Agile user story can he thought of as:
a) A person who viIl only use the application infrequently
b) A person who will influence early adopters of the application
c) A formally-assigned user-acceptance tester
d) An imaginary representation of a user role
8) Expand BPM
a) Business process modeling
b) Business people management
c) Business purpose management
d) Business project management
9) What is NOT a characteristics of a good user story?
a)Value
b) Negotiable
c) Estimatable
d) Dependant
10) Which of the following is responsible for sprint meeting.
a) Scrum team
b)Scrum master
c) Product owner
d) None of the above
11) An Agile team………
a)Is self-organizing so needs no specific skills members b)Collaborates and supports team
members c) Ensures that weak members of the team are throen out of the team d) Ensures
blame is
allocated fairly
12) According to Agile manifesto what carries more value?
a) Individuals and interactions over processes and tools.
b) Individuals and interactions over people and technique.
c) Individuals and interactions over projects and tools.
d)Individuals and interactions over products and tools.
13) You are working on a newly formed Agile team. Your coach gathers the team and
asks every one to close their eyes and start counting one at a time, synchronously. What
is the coach trying to do with this exercise?
a) Collaborating using circle counting game.
b) Coordinating using mute mapping game.
c) Consensus gathering using some random game he Invented.
d) Consent gathering using some random game he Invented.
14) Who can be the best user proxy?
a) ScrumMaster
b) Customers
c) Agile coach
d) Developer
15) What is NOT an Agile methodology?
A. Extreme programming (XP)
B. Scrum
C. Crystal Clear
D. PMBOK® 3
16) During this Team meeting everyone provides a status update to the other team
members. It a 10-15 minute semi-real-time’ status meeting that allows participants to
become aware of potential challenges as well as coordinate efforts to resolve difficult
and/or time-consuming issues.
A. Brevity Meetings
B. Collaboration Meeting
C. Brown Bag Meetings
D. Daily Stand-ups
17) Which of the following is not part of the Manifesto for Agile Software Development
A. Teams and interactions over processes and tools
B. Working software over comprehensive documentation
C. Customer collaboration over contract negotiation
D. Responding to change over following a plan
18) A team that focuses on delivering increments of functionality and removal of defects
white making orderly process toward completing a release with potentially shippable
functionality can best be described as?
A. incremental delivery
B. value driven development
C. business case development
D. iteration planning
19) Which of the following is a characteristic of an Agile leader?
A. Task focused
B. Process oriented
C. Supportive
D. Disinterested
20. Who is responsible for prioritizing the product backlog?
A. Product Owner
B. Project Manager
C. Lead Developer
D. Tester
21. Tracking project issues in an Agile project is the primary responsibility of the…
A. Tester
B. Project Leader
C. Functional Manager
D. Developer
22. Which of the following best represents the Agile approach to planning?
A. Planning is a waste of time and should not be done
B. Planning should be done in detail at the outset and then not revisited
C. Planning is an iterative job and involves the whole team
D. Planning should all be done by the Project Manager
23. What is the Agile approach to doing design early in a project?
A. A big design up front is always a good idea
B. Just enough design up front gives a good foundation to start from and helps to mitigate
risk, without unnecessarily wasting time
C. No design up front is the best approach as most of the fun of a project is discovery of the
unexpected
D. Design has no place in an Agile project
24. Who should attend the stand-up meetings?
A. Sponsor and Executive Management only
B. Project Manager and Technical Leads only
C. Project Leader and Customer Representatives only
D. The entire team
25. The working culture of an Agile team is …
A. Collective
B. Collaborative
C. Connective
D. Contemplative
26. An Agile approach values …
A. Process over people
B. People over process
C. Plans over process
D. Plans over peopl

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