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Dis-Painting-Guide

The document outlines a detailed painting process for a miniature figure, starting with priming and initial basing, followed by painting various elements such as skin, hair, and metal areas. It includes specific paint mixtures and techniques for achieving highlights and shading, as well as weathering effects. A comprehensive paint list is provided at the end for reference.

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laurentstrava
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0% found this document useful (0 votes)
4 views

Dis-Painting-Guide

The document outlines a detailed painting process for a miniature figure, starting with priming and initial basing, followed by painting various elements such as skin, hair, and metal areas. It includes specific paint mixtures and techniques for achieving highlights and shading, as well as weathering effects. A comprehensive paint list is provided at the end for reference.

Uploaded by

laurentstrava
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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DIS

As usual I’ve primed the miniature in black followed with some grey and white zenithal highlights applied from above:

You can see that I’ve also provided


some initial basing as described in
the video series using Vallejo’s Dark
Earth Basing paste and some cork
rocks:

As I often like to do I’ve started by painting the eyes using Deck Tan, then painting in the pupils and the sur-
rounding area with some Black:

For the skin I’ve chosen to use Beige Red mixed with some Red Leather and a little Black:
Next I’m paining the hair where I’m losely wetblending some Rainy Gray and some Birch to create some initial
light and shade:
For the metal areas I’ve chosen to explore a mix of metallic paints and
non-metallic paints. So for the silver areas I’m using Black mixed with
Heavy Metal (you could use whatever your “go-to” silver might be):

I’m painting the whole hammer


with this for now:

Likewise for the golden areas I’m


using Elven Gold mixed with some
Black:
As usual I’m tidying things up as I
go:

Don’t forget the hair ties!

Next I’m painting the fabric using


Red Leather:
I’m now going to shade the armour using a mix of Nuln Oil (4), Druchii
Violet (1), and Lahmian Medium (4):

I’m now thinning this down further


before also shading the hair:

Here’s how she looks once dry:


I’m now going to highlight the skin where I’m mainly adding some Ivory
to the base tone, along with some Flat Red - especially for places like the
cheek and nose area:

For the brightest highlights I sometimes like to add a little green - in this
case Lime Green - to add some tonal variation and to boost the luminosity:
This is my lightest highlight tone:

Next I’m going to highlight the fab-


ric by adding increasing amounts
of Sandalwood along with a little
Fuchsia to the base tone:
I’m now adding some Tenere Yel-
low for the brighter highlights:

Next I’m using the hair base tones (up to Birch) to add a few highlights to
the hair:
I’m now going to highlight the gold
by adding some Elven Gold to the
following progression of tones:
Japanese Uniform, Ice Yellow, Ivo-
ry:

So this is Japanese Uniform mixed


I’m then simply progressing up to
with the Elven Gold, which I’m now I’m first testing things out on the
the lighter tones - each mixed with
adding to the Gold and Black base left leg:
some Elven Gold:
tone:
This is a bit like working in a NMM I’m now progressing round the rest
style, but using semi-metallic paints: of the golden areas:

There isn’t really that much room to play with the profile of light and
shade:
I’m now just brushing a little of the fabric tones to some of the places I might imagine light being caught by the
shiny armour:

I’m now going to highlight the silver metal in a similar way - this time by
adding my silver tone (Heavy Metal) to some Dark Sea Gray, and then to
some Ivory:

There’s areas are so small that all


we can really do is a little bit of stip-
pling:
I’ve now decided to paint the main
body of the hammer to look more
I’m going to return to the silver
like stone, so I’m using the matte
highlights in a moment...
Scalecolor paints to create a blue-
ish grey scale:

I’m first providing a base tone using I’m then highlighting things up with
Anthracite Gray mixed with some the addition of some more Graph-
Graphite, and a little Black: ite and some White Sands:
I’m looking to create a slightly rough texture:

I’m now returning to finish off high-


lighting the silver areas, including
the decorative parts of the ham-
mer:

I’m also adding some final highlights to the gold:


Here you can see I’ve added some little nics and scratches to the hammer
using the dark and light ends of the gradient to create the impression of
relief:

I’m now using some Gobi Brown


and Thar Brown to add some mud-
dy weathering:

I’m using more of the Thar Brown I’m now adding some grass tufts to
for the peaks of the fabric: the base:
And I’m brushing some matte var-
And this completes Dis!
nish over the entire figure:
PAINT LIST

Beige Red (VMC)


Black (VMC)
Red Leather (SC)
Deck Tan (SC)
Rainy Gray (SC)
Birch (SC)
Heavy Metal (SC)
Elven Gold (SC)
Nuln Oil (GW)
Druchii Violet (GW)
Lahmian Medium (GW)
Ivory (VMC)
Flat Red (VMC)
Lime Green (VMC)
Sandalwood (SC)
Fuchsia (SC)
Japanese Uniform (SC)
Ice Yellow (SC)
Dark Sea Gray (VMC)
Black (SC)
Antrhacite (SC)
Graphite (SC)
White Sands (SC)
Gobi Brown (SC)
Thar Brown (SC)

GW = Games Workshop, VMC = Vallejo Model Color, VGC = Vallejo Game Color, S = Schmincke, DR = Daler Rowney,
SW = Secret Weapon

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