output_log
output_log
712Z|0x1abc|[Physics::Module] Initialized
MultithreadedJobDispatcher with 15 workers.
2024-06-15T23:43:47.101Z|0x1abc|Initialize engine version: 2022.3.24f1
(334eb2a0b267)
2024-06-15T23:43:47.101Z|0x1abc|[Subsystems] Discovering subsystems at path
C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
2024-06-15T23:43:47.101Z|0x1abc|GfxDevice: creating device client; threaded=1;
jobified=1
2024-06-15T23:43:48.379Z|0x1abc|Direct3D:
2024-06-15T23:43:48.379Z|0x1abc| Version: Direct3D 11.0 [level 11.1]
2024-06-15T23:43:48.379Z|0x1abc| Renderer: AMD Radeon RX 6750 XT (ID=0x73df)
2024-06-15T23:43:48.379Z|0x1abc| Vendor: ATI
2024-06-15T23:43:48.379Z|0x1abc| VRAM: 12243 MB
2024-06-15T23:43:48.379Z|0x1abc| Driver: 31.0.24033.1003
2024-06-15T23:43:48.756Z|0x1abc|<RI> Initializing input.
2024-06-15T23:43:48.759Z|0x0618|D3D11 device created for Microsoft Media Foundation
video decoding.
2024-06-15T23:43:48.786Z|0x1abc|<RI> Input initialized.
2024-06-15T23:43:48.894Z|0x1abc|<RI> Initialized touch support.
2024-06-15T23:43:48.925Z|0x1abc|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-06-15T23:43:48.928Z|0x1abc|UnloadTime: 2.719900 ms
2024-06-15T23:43:49.034Z|0x1abc|Bootstrap Startup
2024-06-15T23:43:49.141Z|0x1abc|Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:49.209Z|0x1abc|Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:49.225Z|0x1abc|Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:53.546Z|0x1abc|Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:53.560Z|0x1abc|Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.623Z|0x1abc|Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.629Z|0x1abc|Loading shared/textures.0.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.637Z|0x1abc|Loading shared/textures.1.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.646Z|0x1abc|Loading shared/textures.2.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.653Z|0x1abc|Loading shared/textures.3.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.659Z|0x1abc|Loading shared/textures.4.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.773Z|0x1abc|System
Name: LUKAS-PC
OS: Windows 11 (10.0.22631) 64bit
CPU
Model: 13th Gen Intel(R) Core(TM) i5-13400F
Cores: 16
Memory: 32606 MB
GPU
Model: AMD Radeon RX 6750 XT
API: Direct3D 11.0 [level 11.1]
Memory: 12243 MB
SM: 50
Process
Memory: 1074 MB
Mono
Collects: 27
Memory: 12 MB
2024-06-15T23:44:58.778Z|0x1abc|global.language: "pt-BR"
2024-06-15T23:45:08.516Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
[ line 1064230344]
[ line 1064230344]
[ line 1064230344]
[ line 1064230344]
2024-06-15T23:48:11.242Z|0x09cc|Couldn't create a Convex Mesh from source mesh
"rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
2024-06-15T23:48:23.624Z|0x1abc|The referenced script on this Behaviour (Game
Object '') is missing!
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230152]
[ line 1064229176]
[ line 1064230600]
[ line 1064230600]
[ line 1064229880]
[ line 1064230136]
[ line 1064229576]
[ line 1064230104]
[ line 1064230600]
2024-06-15T23:48:36.299Z|0x1abc|[130.8s] asset_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.344Z|0x3658|Unloading 3 Unused Serialized files (Serialized
files now loaded: 67)
2024-06-15T23:48:37.390Z|0x1abc|UnloadTime: 69.678400 ms
2024-06-15T23:48:39.632Z|0x1abc|Unloading 205540 unused Assets to reduce memory
usage. Loaded Objects now: 4330627.
2024-06-15T23:48:39.632Z|0x1abc|Total: 1408.329000 ms (FindLiveObjects: 278.322500
ms CreateObjectMapping: 188.022800 ms MarkObjects: 849.842000 ms DeleteObjects:
92.140700 ms)
2024-06-15T23:49:54.364Z|0x1abc|[9.6s] prefab_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:05:56.300Z|0x1abc|Texture from
https://cdn.brasa.gg/media/branding/brasa_logo.png was too big, ignoring
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.<StartAndWaitForLoad>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:07:11.665Z|0x1abc|[4.8s] prefab_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T01:23:34.115Z|0x1abc|Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
MainMenuSystem:OnQuitButtonClicked()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()