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output_log

The document logs the initialization process of a game engine, detailing the setup of various components including graphics, input, and asset loading. It specifies the hardware configuration, including CPU and GPU details, and notes issues with loading certain shaders and inventory items. Additionally, it records the loading times for different assets and the execution of commands related to the game's startup sequence.

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fontanivelucas8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views

output_log

The document logs the initialization process of a game engine, detailing the setup of various components including graphics, input, and asset loading. It specifies the hardware configuration, including CPU and GPU details, and notes issues with loading certain shaders and inventory items. Additionally, it records the loading times for different assets and the execution of commands related to the game's startup sequence.

Uploaded by

fontanivelucas8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 24

2024-06-15T23:43:46.

712Z|0x1abc|[Physics::Module] Initialized
MultithreadedJobDispatcher with 15 workers.
2024-06-15T23:43:47.101Z|0x1abc|Initialize engine version: 2022.3.24f1
(334eb2a0b267)
2024-06-15T23:43:47.101Z|0x1abc|[Subsystems] Discovering subsystems at path
C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
2024-06-15T23:43:47.101Z|0x1abc|GfxDevice: creating device client; threaded=1;
jobified=1
2024-06-15T23:43:48.379Z|0x1abc|Direct3D:
2024-06-15T23:43:48.379Z|0x1abc| Version: Direct3D 11.0 [level 11.1]
2024-06-15T23:43:48.379Z|0x1abc| Renderer: AMD Radeon RX 6750 XT (ID=0x73df)
2024-06-15T23:43:48.379Z|0x1abc| Vendor: ATI
2024-06-15T23:43:48.379Z|0x1abc| VRAM: 12243 MB
2024-06-15T23:43:48.379Z|0x1abc| Driver: 31.0.24033.1003
2024-06-15T23:43:48.756Z|0x1abc|<RI> Initializing input.
2024-06-15T23:43:48.759Z|0x0618|D3D11 device created for Microsoft Media Foundation
video decoding.
2024-06-15T23:43:48.786Z|0x1abc|<RI> Input initialized.
2024-06-15T23:43:48.894Z|0x1abc|<RI> Initialized touch support.
2024-06-15T23:43:48.925Z|0x1abc|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-06-15T23:43:48.928Z|0x1abc|UnloadTime: 2.719900 ms
2024-06-15T23:43:49.034Z|0x1abc|Bootstrap Startup
2024-06-15T23:43:49.141Z|0x1abc|Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:49.209Z|0x1abc|Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:49.225Z|0x1abc|Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:53.546Z|0x1abc|Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:53.560Z|0x1abc|Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:54.623Z|0x1abc|Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:54.629Z|0x1abc|Loading shared/textures.0.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:54.637Z|0x1abc|Loading shared/textures.1.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:54.646Z|0x1abc|Loading shared/textures.2.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:54.653Z|0x1abc|Loading shared/textures.3.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:54.659Z|0x1abc|Loading shared/textures.4.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:54.773Z|0x1abc|System
Name: LUKAS-PC
OS: Windows 11 (10.0.22631) 64bit

CPU
Model: 13th Gen Intel(R) Core(TM) i5-13400F
Cores: 16
Memory: 32606 MB

GPU
Model: AMD Radeon RX 6750 XT
API: Direct3D 11.0 [level 11.1]
Memory: 12243 MB
SM: 50

Process
Memory: 1074 MB
Mono
Collects: 27
Memory: 12 MB

2024-06-15T23:43:55.405Z|0x1abc|SteamID: 76561198113174036 (☣ Fox Killerzin ☣)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks)
PlatformService:Initialize(IPlatformHooks)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:55.541Z|0x1abc|Manifest Metadata Loaded


28111 pooled strings
12474 prefab properties
419 effect categories
1696 entity names
2024-06-15T23:43:55.649Z|0x1abc|Command Line: "C:\Program Files (x86)\Steam\
steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" "-timestamps" "-
disable-gpu-skinning" "--normal-rendering" "-graphics.dlss -1" "-graphics.dlss"
"1-" " -graphics.dlss 1-"
2024-06-15T23:43:55.651Z|0x1abc|Command 'logfile' not found
2024-06-15T23:43:55.651Z|0x1abc|Command 'timestamps' not found
2024-06-15T23:43:55.651Z|0x1abc|Command 'disable-gpu-skinning' not found
2024-06-15T23:43:55.651Z|0x1abc|Command '-normal-rendering' not found
2024-06-15T23:43:55.651Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:55.651Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:55.651Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.066Z|0x1abc|Command 'logfile' not found
2024-06-15T23:43:56.066Z|0x1abc|Command 'timestamps' not found
2024-06-15T23:43:56.066Z|0x1abc|Command 'disable-gpu-skinning' not found
2024-06-15T23:43:56.066Z|0x1abc|Command '-normal-rendering' not found
2024-06-15T23:43:56.066Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.066Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.066Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.076Z|0x1abc|Config Loaded
2024-06-15T23:43:59.715Z|0x1abc|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-06-15T23:43:59.724Z|0x1abc|Loading Items Took: 3.6358563 seconds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:43:59.737Z|0x1abc|Building Items Took: 3.6487507 seconds / Items: 920


/ Blueprints: 506
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:44:00.158Z|0x1abc|[EAC] Loading EasyAntiCheat


2024-06-15T23:44:06.397Z|0x1abc|got title filename: C:\Program Files (x86)\Steam\
steamapps\common\Rust\temp\422e02a4891839c5cae4d8167a4b5e83.png
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.MainMenu.<ShowAsync>d__10:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Facepunch.<DownloadFileTemp>d__3:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-15T23:44:11.580Z|0x1abc|Manifest Assets Loaded


120 skinnable objects
2024-06-15T23:44:11.740Z|0x3658|Unloading 5 Unused Serialized files (Serialized
files now loaded: 67)
2024-06-15T23:44:11.792Z|0x1abc|UnloadTime: 3.950900 ms
2024-06-15T23:44:11.796Z|0x1abc|Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
dome.webm
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

2024-06-15T23:44:11.961Z|0x1abc|Unloading 119261 unused Assets to reduce memory


usage. Loaded Objects now: 123606.
2024-06-15T23:44:11.961Z|0x1abc|Total: 129.961600 ms (FindLiveObjects: 9.880000 ms
CreateObjectMapping: 12.754400 ms MarkObjects: 80.881400 ms DeleteObjects:
26.445600 ms)

2024-06-15T23:44:58.778Z|0x1abc|global.language: "pt-BR"
2024-06-15T23:45:08.516Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:45:09.215Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:45:09.775Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:45:10.175Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:45:27.742Z|0x1abc|Server No Tags: Terracotta by youmatch


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-15T23:45:44.192Z|0x1abc|Server No Tags: Terracotta by youmatch


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-15T23:45:46.119Z|0x1abc|Server No Tags: Terracotta by youmatch


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-15T23:45:51.854Z|0x1abc|Server No Tags: Terracotta by youmatch


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-15T23:46:21.622Z|0x1abc|[EAC] Logging in with Steam ticket...


2024-06-15T23:46:21.942Z|0x1abc|Error response received from backend.
ServiceName=[EOSAuth], OperationName=[TokenGrant], Url=[<Redacted>],
HttpStatus=[404], ErrorCode=[errors.com.epicgames.eos.auth.user_not_found],
NumericErrorCode=[110016], ErrorMessage=[EOS User Identity not found.
identityProviderId: steam accountId: 76561198113174036], CorrId=[EOS-
4QRCjdfUI0CS3lL1XlSkfw-Vwg0XFfK8EOK98d0u4tmgw]
2024-06-15T23:46:22.263Z|0x1abc|Connecting: 205.178.168.12:28010 (Raknet)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__39:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<OnJoinServer>d__20:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-15T23:47:15.654Z|0x1abc|Shader 'Particles/FXVille Blood World Lighting':


fallback shader 'Paricles/Alpha Blended' not found
2024-06-15T23:47:16.299Z|0x1abc|Shader 'Effects/Explosions/Distortion/CullBack':
fallback shader 'Effects/Distortion/Free/CullOff' not found
2024-06-15T23:47:18.955Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:47:22.405Z|0x1abc|Couldn't create a Convex Mesh from source mesh


"patrol_helicopter_part02" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230344]

2024-06-15T23:47:47.813Z|0x1abc|Shader 'TextMeshPro/Distance Field NoZTest':


fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-06-15T23:47:49.674Z|0x1abc|Couldn't create a Convex Mesh from source mesh
"Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be
used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230344]

2024-06-15T23:47:54.313Z|0x1abc|Couldn't create a Convex Mesh from source mesh


"ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230344]

2024-06-15T23:47:54.317Z|0x1abc|Couldn't create a Convex Mesh from source mesh


"ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230344]
2024-06-15T23:48:11.242Z|0x09cc|Couldn't create a Convex Mesh from source mesh
"rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
2024-06-15T23:48:23.624Z|0x1abc|The referenced script on this Behaviour (Game
Object '') is missing!
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230152]

2024-06-15T23:48:23.633Z|0x1abc|The referenced script on this Behaviour (Game


Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064229176]

2024-06-15T23:48:23.634Z|0x1abc|The referenced script on this Behaviour (Game


Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230600]

2024-06-15T23:48:23.634Z|0x1abc|The referenced script on this Behaviour (Game


Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230600]

2024-06-15T23:48:32.449Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:35.121Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:35.209Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:36.214Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:36.214Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:36.214Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.245Z|0x1abc|The referenced script (ModelViewer.modelviewer) on
this Behaviour is missing!
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064229880]

2024-06-15T23:48:36.246Z|0x1abc|The referenced script on this Behaviour (Game


Object '') is missing!
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230136]

2024-06-15T23:48:36.251Z|0x1abc|The referenced script on this Behaviour (Game


Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064229576]

2024-06-15T23:48:36.254Z|0x1abc|The referenced script (ModelViewer.modelviewer) on


this Behaviour is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230104]

2024-06-15T23:48:36.254Z|0x1abc|The referenced script on this Behaviour (Game


Object 'ModelViewerCamera') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1064230600]

2024-06-15T23:48:36.299Z|0x1abc|[130.8s] asset_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.344Z|0x3658|Unloading 3 Unused Serialized files (Serialized
files now loaded: 67)
2024-06-15T23:48:37.390Z|0x1abc|UnloadTime: 69.678400 ms
2024-06-15T23:48:39.632Z|0x1abc|Unloading 205540 unused Assets to reduce memory
usage. Loaded Objects now: 4330627.
2024-06-15T23:48:39.632Z|0x1abc|Total: 1408.329000 ms (FindLiveObjects: 278.322500
ms CreateObjectMapping: 188.022800 ms MarkObjects: 849.842000 ms DeleteObjects:
92.140700 ms)

2024-06-15T23:48:40.346Z|0x1abc|Loading custom map from


https://maps.rustmaps.com/251/999f99144d6c4d169b3424d367090a61/procedural__4000_kAx
PzNZ3s0mIqtlk1w9Tig.map
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Client:StartLoading(IEnumerator)
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:48:42.440Z|0x1abc|[2.1s] Downloading World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:19.477Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:19.604Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:19.637Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:19.658Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:27.414Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:27.962Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:29.925Z|0x1abc|[46.4s] Spawning World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:35.827Z|0x1abc|[5.9s] Processing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:37.892Z|0x1abc|[2.1s] Finalizing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:42.025Z|0x3658|Unloading 3 Unused Serialized files (Serialized


files now loaded: 67)
2024-06-15T23:49:42.025Z|0x1abc|[4.1s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:44.301Z|0x1abc|Unloading 2038 unused Assets to reduce memory


usage. Loaded Objects now: 7302349.
2024-06-15T23:49:44.301Z|0x1abc|Total: 2009.656800 ms (FindLiveObjects: 608.655500
ms CreateObjectMapping: 317.080700 ms MarkObjects: 1055.415200 ms DeleteObjects:
28.504500 ms)

2024-06-15T23:49:44.812Z|0x1abc|Destroyed 3371 map networkables


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:49:54.364Z|0x1abc|[9.6s] prefab_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-15T23:51:26.303Z|0x1abc|You died: killed by entity


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-15T23:59:23.527Z|0x1abc|You died: killed by Boar


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-15T23:59:54.830Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:59:55.873Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:59:56.054Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:59:56.334Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:59:56.524Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:59:57.338Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-15T23:59:57.518Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =


null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-16T00:04:26.302Z|0x1abc|Disconnected (Timed Out) - returning to main menu


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)
Network.Client:OnDisconnected(String)
Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte, NetRead)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T00:04:26.337Z|0x3658|Unloading 2 Unused Serialized files (Serialized


files now loaded: 77)
2024-06-16T00:04:30.680Z|0x1abc|UnloadTime: 2250.816600 ms
2024-06-16T00:04:30.768Z|0x1abc|Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
sunset.webm
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

2024-06-16T00:04:32.635Z|0x1abc|Unloading 3406 unused Assets to reduce memory


usage. Loaded Objects now: 4554555.
2024-06-16T00:04:32.635Z|0x1abc|Total: 1558.443300 ms (FindLiveObjects: 296.862400
ms CreateObjectMapping: 186.960600 ms MarkObjects: 1045.681200 ms DeleteObjects:
28.938500 ms)

2024-06-16T00:04:32.642Z|0x1abc|got title filename: C:\Program Files (x86)\Steam\


steamapps\common\Rust\temp\f8c43b7a9325de6eb34d1c0825160b8a.png
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.MainMenu.<ShowAsync>d__10:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Facepunch.<DownloadFileTemp>d__3:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-16T00:04:36.788Z|0x1abc|Server No Tags: |RU|PvE|MHLG|x2-x5|SERVER-1|


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-16T00:04:36.874Z|0x1abc|Server No Tags: My Server Name


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-06-16T00:05:12.035Z|0x1abc|Adding "Brasa.gg - BR Vanilla | Max 5" to


favourites
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddFavoriteServer>d__18:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
ServerBrowserItem:OnFavouriteToggle(Boolean)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
UnityEngine.UI.Toggle:Set(Boolean, Boolean)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-16T00:05:56.300Z|0x1abc|Texture from
https://cdn.brasa.gg/media/branding/brasa_logo.png was too big, ignoring
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.<StartAndWaitForLoad>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:05.111Z|0x1abc|[EAC] Logging in with Steam ticket...


2024-06-16T00:06:05.114Z|0x1abc|Connecting: 131.196.198.228:28025 (Raknet)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__39:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<OnJoinServer>d__20:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<GetFreshSteamTicket>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Steamworks.<RequestEncryptedAppTicketAsync>d__76:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)

2024-06-16T00:06:09.262Z|0x3658|Unloading 1 Unused Serialized files (Serialized


files now loaded: 77)
2024-06-16T00:06:10.451Z|0x1abc|UnloadTime: 71.994400 ms
2024-06-16T00:06:12.860Z|0x1abc|Unloading 4 unused Assets to reduce memory usage.
Loaded Objects now: 4554455.
2024-06-16T00:06:12.860Z|0x1abc|Total: 1529.699000 ms (FindLiveObjects: 293.374700
ms CreateObjectMapping: 185.541000 ms MarkObjects: 1029.414500 ms DeleteObjects:
21.368100 ms)

2024-06-16T00:06:12.892Z|0x1abc|Loading custom map from


https://maps.rustmaps.com/251/f3d7aa56446b4d8689d900747658553e/Brasa-gg_-
_BR_Vanilla_f3d7aa56446b4d8689d900747658553e.map
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Client:StartLoading(IEnumerator)
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:14.699Z|0x1abc|[1.8s] Downloading World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:15.067Z|0x1abc|[0.4s] Loading World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:47.024Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:47.705Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:47.857Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:47.888Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:52.101Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:53.175Z|0x1abc|No building blocked volume found for


'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:54.347Z|0x1abc|[38.5s] Spawning World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:06:58.522Z|0x1abc|[4.2s] Processing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:07:00.529Z|0x1abc|[2.0s] Finalizing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:07:04.168Z|0x3658|Unloading 1 Unused Serialized files (Serialized


files now loaded: 77)
2024-06-16T00:07:04.168Z|0x1abc|[3.6s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:07:06.299Z|0x1abc|Unloading 2117 unused Assets to reduce memory


usage. Loaded Objects now: 6943867.
2024-06-16T00:07:06.299Z|0x1abc|Total: 1909.857900 ms (FindLiveObjects: 528.261400
ms CreateObjectMapping: 222.700900 ms MarkObjects: 1132.256700 ms DeleteObjects:
26.638500 ms)

2024-06-16T00:07:06.860Z|0x1abc|Destroyed 3062 map networkables


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:07:11.665Z|0x1abc|[4.8s] prefab_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-06-16T00:17:15.819Z|0x1abc|You died: killed by entity


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T00:33:03.383Z|0x1abc|You died: killed by REICORINGA (76561198218369447)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T00:56:45.018Z|0x1abc|StringPool.GetNumber - no number for string


doubledoor.frame.metal
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
StringPool:Get(String)
HitTest:BuildAttackMessage(BaseEntity)
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:Update()

2024-06-16T00:56:45.018Z|0x1abc|Unpooled bone name: doubledoor.frame.metal


(doubledoor.frame.metal (UnityEngine.GameObject))
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
HitTest:BuildAttackMessage(BaseEntity)
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:Update()

2024-06-16T00:59:14.669Z|0x1abc|You died: killed by kaleZ (76561198331879076)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T01:01:01.664Z|0x1abc|You died: killed by Boar


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T01:04:59.695Z|0x1abc|You died: Cold


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T01:05:04.454Z|0x1abc|[EAC] Steam ticket expired, requesting new one...


2024-06-16T01:05:04.696Z|0x1abc|[EAC] Refreshing login with new Steam ticket...
2024-06-16T01:16:39.866Z|0x1abc|You died: killed by 000101 (76561198202924558)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T01:18:39.467Z|0x1abc|You died: killed by Wolf


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T01:21:51.416Z|0x1abc|You died: killed by socipes (76561198135523152)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()

2024-06-16T01:23:34.115Z|0x1abc|Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
MainMenuSystem:OnQuitButtonClicked()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

2024-06-16T01:23:37.972Z|0x1abc|Steam Client Shutdown


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Shutdown()
Client:OnApplicationQuit()

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