0% found this document useful (0 votes)
10 views

c9bb7017c4e9049fd7190eff0f7e94e2-Model_Pack_v10_Installation_and_notes

This document details a 3D model pack for GrandMA 3D software, which includes over 285 fixture models and various other useful models for lighting design. It provides installation instructions, guidance on changing fixture models, and tips for ensuring accurate pan and tilt settings to match real-world fixtures. The author emphasizes that the models are copyrighted and cannot be redistributed without consent, and invites feedback via email.

Uploaded by

spingru
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views

c9bb7017c4e9049fd7190eff0f7e94e2-Model_Pack_v10_Installation_and_notes

This document details a 3D model pack for GrandMA 3D software, which includes over 285 fixture models and various other useful models for lighting design. It provides installation instructions, guidance on changing fixture models, and tips for ensuring accurate pan and tilt settings to match real-world fixtures. The author emphasizes that the models are copyrighted and cannot be redistributed without consent, and invites feedback via email.

Uploaded by

spingru
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

Thank you for purchasing my 3D Model pack.

All models included in this model pack are copyright and may not be given away or sold without my consent.

I welcome your feedback.


email me at [email protected]

Introduction
As a long time MA user and fan of the GrandMA 3d software for both programming and producing client images, I was
surprised at the limited amount of fixtures and other models included. I always expected to see updates to models in
each new release but they never came.

So I set about building a few of my own fixtures and other models for my own shows and programming

As my personal model library grew, I realized that very few people would have the time and the patience to build their
own.
So I decided to expand the library and offer it for sale to other LDs, operators and other MA end users and enthusiasts
of GrandMA 3d.

What's in the model pack?


I've included over 285 Fixture models.
As of MA3d 3.1.1, I've added extended mode versions of some models giving the ability in some for pixel mapping
I've also included many other useful models
Trussing, (large range of box and Tri truss), risers ( both open and boxed styles in many sizes) audio gear ( PA,
monitors, etc), backline (few different drums, amps etc) a few different festival size stages, a basic arena venue.

All my fixtures have an arrow on the base indicating the normal front side of fixtures as I understand them or as I’ve
seen/ been told most hang them. Its a simple way to easily see if you have everything pointing the way you want. I've
also indicated cables as a secondary reference if you don't agree with my arrows.

As GrandMA3d is essentially a beautified version of the “stage view” on the MA2 console or MApc, all functionality of
the fixtures is down to the fixture libraries on the console and MA itself, the models are purely that, models.

For accurate positioning of your shows, editing of pan and tilt settings in MA2 fixture libraries on your show files is
necessary to maintain correlation between real world and viz. Read my explanation of pan and tilt further below or
view my video on it.
This is general information that applies to any fixture you use in your shows and want to visualize in MA3d, not just my
model pack

You will not get increased functionality with my models. You will not see fixture built in effects and macros etc, like on
magic panels, beyes, jarags etc. These don't show in MA3d as they are generated on the fixture itself

As of MA3d 3.1.1 Pixel mapping of extended mode/multipart headmovers is now possible. I have now made my
models work with these fixture libaries. The process to change to my models for extended mode type fixtures is a little
different to changing standard fixtures so read my Extended mode fixtures info or watch the video on my page.

Installing
Save this document and the fixture spreadsheet somewhere you can refer back to them.
Ive also done a really bad quality short video here https://www.youtube.com/watch?v=2h2KsI1-_WQ
to show how to install
Unzip all the gmamedia files to your 3d folder on your PC thats running GrandMA3d.
This can usually be found somewhere like
C:\ProgramData\MA Lighting Technologies\grandMA\gma2_V_3.2.?.?\3d
NOTE: Windows by default hides some folders so if you cannot find the ProgramData folder you may have
to change your unhide folders setting
To do this, go to windows file explorer, click view then options on menu bar.

[email protected]
This will open the folder options popup. Click the view tab and check the “show hidden files folders and
drives” checkbox. Click apply.
This will ensure you can view the C:\ProgramData Folder and its contents

As new versions of MA2 console and pc software are released you may need to re-copy these gmamedia
files to the new version 3d folder

Thats it, you may need to restart GrandMA 3D

You should now find a folder in the Media Database WIndow in MA3d called KEYLIGHT.
Click on this and you should see all the new fixture and other 3d Models.

Save all the console fixture library files to your usb drive or unzip to the library folder of ma. usually
something like C:\ProgramData\MA Lighting Technologies\grandma\gma2_V_3.7\library

Changing Fixture Models in Grand MA3d


For single instance fixtures In GrandMA3d, select all the fixtures of the type you want to change, right click and select
change model. The media database will pop up with all available models that can be changed to. Select your new
models. Note: If your patch window is open on the console or MA2 PC, you cannot change models in MA3d. If this
happens, close your patch window and try again

Adding other non fixture models to your scene.


Open Media Database window, Scroll down to KEYLIGHT, open the folder and select the model you want to add by
double clicking. The model will now be on your stage. Move around into position

MA 3.1.1 and above extended fixtures


As of MA3d 3.1.1 Pixel mapping of headmovers is now possible. I have now made some models work with these
fixture libaries. The process to change extended mode(multipart) models is different to standard fixtures, which Ive
outlined below and Ive also made a little video on my page to hopefully make it a little clearer.
Also note that currently instance modules do not visualize zoom/shutter/iris info. This is a current limitation of ma3d
that hopefully will be rectified in the future

Changing to my Extended mode Headmover model


As of update 10 I have included console fixture profiles for all multi instance fixtures. Simply unzip
these to your ma library folder then patch fixtures as normal using any “AP Edit” fixture. The
models for these parts are embedded in the fixture profiles. These now give you zoom on multi
instance movers

If you still want to edit the parts and assign models to multi instance fixtures yourself then use the models from
the legacy models folder in GrandMA3d. And do as follows.
To change an extended mode multipart headmover model. For example to change the model of a BeyeK20 in full
mode
Open Media Database window in GrandMA3d, go into the KEYLIGHT/FIXTURES/EXTENDED folder and double click
the CP-BEye K20 extended model to add the raw model to the scene. Make sure your patch window is closed on ma2
or it won't add the model.
On the MA2 Console, open the patch window, select Fixture Types,
Go to the BEye fixture line and click Edit
Select Module Manager,
Once module manager is open
Go to the Main Module line and scroll to the right and then right click in Model Cell. A small list should pop up and the
BEye K20 model should be on the bottom of that list. Select it
If you dont see this listed, you haven't added the model to the MA3d scene as mentioned above
Exit and save changes out of the patch window, and you should now see that my Beye model has replaced all the
generic Beye models in the scene.
You can now delete the raw Beye model you added to the MA3d scene

Changing to my Jarag Model,


Jarags are setup as multipart instance fixture. To change to my jarag model do the following. Once your show
is patched, Open Media Database window in GrandMA3d, go into the KEYLIGHT/FIXTURES/EXTENDED folder and
double click jarag body to add to the scene, double click jarag lamp to add to scene.
On the MA2 Console, open the patch window, select fixture types,

[email protected]
Go to the Jarag line, scroll right and right click in the model cell (Select Jarag Body)
Click Edit and then select Module Manager,
once module manager is open
Go to the second line (intensity) scroll to the right and right click in Model Cell, (Select Jarag Lamp Cell)
If you dont see these listed, you haven't added the model to the scene as mentioned above
Exit out of the patch window, and you should now see the full jarag.
You can now delete the original jarag body and jarag cell models from the scene
You will see an arrow on the back of the jarag model. This indicates the top of the unit. With this up, cell 1 is the top
left

Changing to my Sunstrip model


To add the sunstrip follow same steps as for Jarags above except select Sunstrip body and sunstrip lamp cell
when adding the raw models to the scene, and sunstrip body in the fixture type window and sunstrip lamp cell in the
module manager window settings.
The arrow on the back of the sunstrip points towards the number 1 lamp cell

Pan and Tilt in MA3D


Which orientation do you position fixtures and why doesn't MA3d match reality with Pan & Tilt?
Ive also made a little video on my page that may help you understand pan and tilt in ma3d

Understanding the basic concepts is important for more reliable results.


You should not have to invert pans and tilts at the gig when you load your show. Doing so breaks the link between real
and 3d.

The Basics
MA3d treats all 3d model fixtures the same way and assumes all fixtures Pan & Tilt the same way unless told
otherwise in the fixture library
As of MA3d V3.1.1 they have changed the standard coordinates of a fixture to the below.
A fixture with 0 rotations on x,y & z axis, we assume is a fixture hanging with head down and with the front towards
you

With the default settings in most fixture libraries (and also ma3d default) turning the encoders results in the following
(in 3d only)
Tilt - turning the encoder clockwise (positive values) tilts the head away from you
Pan - turning the encoder clockwise (positive values) pans the yoke clockwise
This would be fine if all fixtures moved that way, but they don't. Different manufacturers use different directions and
even different models with a manufacturer can have different directions and home positions.

We need to adjust the fixture library

For example: most Martin fixtures tilt away from you and pan anticlockwise, most Robe fixtures tilt towards you and
pan clockwise, that means default pan settings are wrong for most martin fixtures and the default tilt settings are
wrong for most robe.
You could rotate the robe fixtures 180 degrees on the z axis and it should now show correctly, but instead I would
recommend you fix the fixture library as you'd still have the issue with the pan on the martins. and shows with different
fixtures it could become confusing with different rotation settings for different fixtures

Best practice is we need to fix this in the MA2 fixture library to have 3d match reality.
Inverting DMX on Pans and Tilts in the patch window or on fixture type page does not work. Nor does Invert encoders
in the patch window. More on these options later.

To do this we need to go into the "phys" pan and tilt options and change some simple settings.

So lets look at a couple examples:


e.g.: Mac 700 -
• patch some Mac700 (I'm presuming you know how) then
• turn off any pan and tilt inversions or encoder inversions (if an old showfile) in the patch
• SETUP - PATCH & FIXTURE SCHEDULE - FIXTURE TYPES (This will open the fixture types window of
fixtures in your showfile)
• select the Mac700 Profile line
• EDIT (This will open the main module for the Mac700 Profile)
• scroll to and select the pan line
• EDIT ROW (This will open the functions page for the pan channel of the mac 700)

[email protected]
there are 3 main sets of values
From & To (this is value we see on the encoders usually in degrees -
A fixture with 540deg of pan will usually be From -270 & To 270
From DMX & To DMX (this is the DMX values associated with the channel
From Phys & To Phys (THESE ARE THE VALUES ASSOCIATED WITH MA3D)
Default would usually be From Phys -270 & To Phys 270 ( rotates clockwise in 3d)
As we know that a mac 700 pans anti-clockwise we need to change the from phys and to phys
• Right Click the From Phys value
• type 270 and ENTER
• Right Click the To Phys value
• type -270 and ENTER

this has now reversed the way your mac 700 pans in 3d only and should hopefully match reality. It does not
affect the way anything works in reality
• Now exit this window.
We know a mac 700 tilts away from us (which is the default direction in MA 3d) so we don't need to change
anything in tilt
• Exit all windows and save changes. Note this only changes the fixture settings in your showfile. Not in the
main fixture library

e.g.2: Robin 600 -


• patch some Robin600, turn off inversions as above.
We know a Robin 600 tilts towards us and pans clockwise in reality, so we should only have to flip the values in
the physical settings in the tilt channel
• SETUP - PATCH & FIXTURE SCHEDULE - FIXTURE TYPES (This will open the fixture types window of
fixtures in your showfile)
• select the Robin 600 Profile line
• EDIT (This will open the main module for the Robin 600)
• scroll to and select the tilt line
• EDIT ROW (This will open the functions page for the tilt channel)
From Phys & To Phys (THESE ARE THE VALUES ASSOCIATED WITH MA3D)
For 300 deg tilt Default would usually be From Phys -150 & To Phys 150 ( tilts away in 3d)
As we know that a robin 600 tilts towards us we need to change the from phys and to phys in tilt
• Right Click the From Phys value
• type 150 and ENTER
• Right Click the To Phys value
• type -150 and ENTER
• this has now reversed the way your robin 600 tilts in 3d only and should hopefully match reality.
• Now exit all windows and save

I have created a spreadsheet with some value changes needed for some fixtures. I can’t guarantee these are all
correct as I don't have access to all fixtures I've listed, some are assumptions from manuals. This also has some other
fixture information I've collected too

Now that your fixtures pan and tilt the right way, what rotate settings do we use in fixture positioning?

As mentioned above we consider a fixture with 0,0,0 on xyz will be a hung fixture facing forward.
For any fixtures on floor you should rotate the y axis 180 degrees so that would be 0,180,0
If you want to face your fixtures inwards or other you may need to rotate z axis 90 degrees or other to suit your setup.
All the models available to purchase in my 3d model pack have arrows to easily identify orientation of fixtures

Also note that some fixture libraries have incorrect values for pan and tilt degrees,

For example a mac 101 fixture library phys values for pan are listed as -215 - 215 (430 degrees) where the manual
has it as (540 pan).
To get accurate positioning we need to change the values in the pan channel from Phys (270) and To Phys (-270)
Now it should have the correct pan range.
It also has a tilt range of -150 to 150 in phys values but the manual has 240 degrees on tilt so we need to change the
tilt values in tilt channel From Phys (-120) and To Phys (120) Now we should get reasonably accurate positioning

Then there are some fixtures that home at different pan angles. For example Beyes and Magic Panels home pan
position default is 90degrees and something like an Alphaspot 1200 homes at 45 degrees pan.

[email protected]
I have built my models to reflect this, so if you add a Beye, and have the arrow forward, it will tilt to the side as a beye
does in reality (unless of course, this has been altered on the fixture itself or the fixture has been hung sideways)

Pan & Tilt Inverts

Avoid Inverting Pan & Tilts in Patch or fixture type window. These only affect real dmx and do not show in MA3d and
thus breaks the link between reality and 3d. Use Pan and Tilt inverts only when you get to a show and some real
fixtures have been hung the wrong way or if a real fixture has its pan inverted on the fixture itself for example

Instead of pan and tilt invert, If you want all your fixtures to pan left when you turn encoder left regardless of type or
orientation or want them all to tilt up etc use the Invert encoder options in patch window for individual or groups of
fixtures. This works for both reality and 3d and does not alter the dmx values being sent or break the link between
reality and 3d

Other GrandMA3d Tips


Here are some tips i find useful for better results in MA3d

Console Fixture Library


All functionality of MA3d comes from the console fixture library, so editing these is needed for better results in MA3d.
Many fixture libraries have incorrect settings for 3d

Pan & Tilt


Ensure your Phys Values for pan and tilt have the correct ranges and direction to match reality - see my pan and tilt
explained page for further info
Avoid using Pan & Tilt inverts in patch window - Generally only use if a live fixture is hung backwards or has its pan or
tilt inverted on fixture
Instead Use Invert Encoders in the patch windows to match fixture pan and tilt directions

Beam Brightness
If light beams from a fixture are too bright or dull compared to others in the scene, adjust the beam intensity for
different fixtures in console fixture library.
SETUP - PATCH & FIXTURE SCHEDULE - FIXTURE TYPE - select type - EDIT - MODULE MANAGER - adjust the
beam intensity cell

Zoom
Some beam angles and zoom values in fixture libraries are incorrect, some may need changing. Fixtures with no
zoom can be adjusted in the fixture type MODULE MANAGER (beam angle) fixtures with zoom is adjusted in the
zoom channel functions

Save
Save your fixture library files to usb for future use with your new correct settings

Rendering Settings
Hi quality render settings are great for images, but for programming can bog down your machine and give incorrect
results with speeds and refreshing particularly with large fixture counts and multi lamp fixtures. Depending on your
fixture count, showfile and PC, try lowering your rendering quality in MA3d and you will find things like dimmer
chase/fx speeds are more accurate as the PC has less prettiness to crunch through. Not as pretty but better for
programming

Fixture Positioning
I find it much easier positioning in MA3d rather than using the fixture positions window on the console. you can easily
drag them around and use the Functions/Arrangement window in MA3d makes positioning a group of fixtures much
quicker
For Fixtures that are hung - use 0,0,0 Rotate on xyz,
For Fixtures on the ground - use 0,180,0 Rotate on xyz, Rotating on the y axis like this ensures your front is still the
front when a fixture is floor based
If you have an angled/rotated truss, I suggest position all fixture on a flat truss, group them with the truss, then rotate
group together as required into position.

[email protected]
When positioning things in MA3d its a good idea to uncheck selectable on the 3d objects tab for things like your room,
stage, backline, set etc to save you accidentally moving things you didn't want to. Also turning off visible to hide
objects is also good when doing your initial setup in GrandMA3d

Environments
Build environments for things you might reuse for example, Make an environment of your room, stage set, backline etc
and save as an environment. That way if you have different designs for different tours, you just import your
environment and work on your lighting setup, rather than waste time recreating the stage set each time

Workflow
This is the way I try work through things to setup an MA3D showfile. This may or may not work for you

• Build your environment, Room, Stage, Set, Backline,etc - Save this as an environment
• Patch your show on MA2 Console or PC. Name and number all fixtures appropriately
• Connect MA3d to MA2
• Import environment
• Uncheck Selectable for all environment items to stop you moving things by accident
• Change the 3d models from Generic to something better
• Import Trussing models and roughly position (If a rotated or angled truss best leave it flat and straight until you
have placed all fixtures, then rotate or angle to position
• Start Placing fixtures, Learning to use the arrangement tool in the functions tab on MA3d will save you a great
deal of time
• Use the Assets window, its an easy way to get to groups, cameras etc
• Group items and save as logical names
• Group all fixtures with their truss
• Move the truss groups and fixtures into position
• Check the fixture pan and tilts match reality with direction and range and adjust fixture library if necessary
• Edit Pan and Tilt Phys Values in Fixture Library to get fixtures panning and tilting correct ways
• Try balance beam intensity levels across fixtures, using the beam power cell in fixture library module manager
• Adjust any Beam angles in fixture library for anything that is incorrect
• Start Programming away!!!

[email protected]

You might also like