Q2-W2-Manipulative-and-Multimedia
Q2-W2-Manipulative-and-Multimedia
TOPIC 5
FUNDAMENTAL OF MULTIMEDIA
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Learning Outcome
At the end of this topic,
students should be able to:
1. Define multimedia
2. Describe the elements of multimedia
3. State the applications of multimedia
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hardware or software
Various, many, used for
multiple communicating/deliver
information
➢ An interactive communication process or presentation of
information by using a combination of text, audio, graphic,
video and animation, OR
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Text
TEXT
Text
➢ However to give special effects to text, graphics software
is needed. (such as a Word Processing software)
➢ Can have different typeface, size, color and style,
background color to suit the professional requirement of
the multimedia software.
“A typeface is a family of graphic characters (font) that
usually includes many type sizes and styles.”
(Vaughan, 2011)
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Text
➢
➢ Cases
➢ Hypertext
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Text
1. The position of the text on the screen
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Graphic
representation of non-text information such as a
drawing, chart or photo”
(Shelly & Vermaat,2012)
Graphic
➢ Bitmaps may also be called “raster” images. Likewise,
bitmap editors are sometimes called “painting” programs.
And vector editors are sometimes called “drawing”
programs.
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Vector graphics
Bitmap images
Graphic
Bitmaps are used for photo-realistic drawn objects are used for lines, boxes,
images circles and polygons
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Graphic
printed.”
Bitmap
(Vaughan, 2011)
images
Real images that can be captured
from devices such as cameras or
scanners.
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Video
a camera or video machine.
➢ Technology of electronically capturing, recording,
processing, storing, transmitting, & reconstructing a
sequence of still images representing scenes in motion.
➢ The purpose of video is to provides a powerful impact in
a multimedia program.
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Advantages Disadvantages
• video clips can be edited easily • these digital video files are large in
• the digital video files can be stored like size
Video
any other files in the computer and • transferring these files can take a
the quality of the video can still be long time especially when using the
maintained Internet.
• the video files can be transferred within
a computer network
• it allows editing in any part of the video
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FUNDAMENTAL OF MULTIMEDIA
AUDIO
Audio
multimedia.
➢ Several types of sound such as human voices, instrumental
notes, natural sound, speech, music, sound effects.
➢ Basic types of audio or sound: (1) analog and (1) digital audio.
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• the digital sampling of the actual sound • the original sound signal.
used in multimedia. • we can record analog audio file.
• special audio editors like Audacity
can be use to convert analog audio
files into digital audio files.
Audio
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FUNDAMENTAL OF MULTIMEDIA
Animation
➢ Purpose of an animation :-
a) To make static presentations come alive
b) To create an examples for dangerous and costly events
➢ In multimedia, digital animation is used. 21
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Animation
three dimensions, & changes (motion) are calculated
along all three axes (x, y, and z), allowing an image or
object that itself is created with a front, back, sides, top,
3D and bottom to move toward or away from the viewer, or,
(3 Dimension) in this virtual space of light sources and points of view,
allowing the viewer to wander around and get a look at
all the object’s parts from all angles.” (Vaughan, 2011)
• movements like spinning and flying across the screen
are some samples of animations. 22
FUNDAMENTAL OF MULTIMEDIA
Animation
3D
2D
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Applications of Multimedia
•Education
•Entertainment
•Public Places
•Business
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Education
Entertainment
Multimedia is heavily used in the entertainment industry,
especially to develop special effects in :
✓Games / Interactive Games
✓Movie
✓Video on demand – online
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MOVIE
FUNDAMENTAL OF MULTIMEDIA
Public Places
Business
● Exciting presentations are used to grab and keep
attention in advertising (Sales / marketing
Presentation)
● Other use and application:
❑ Trade Show production
❑ Company Kiosk
❑Staff Training application
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Learning Outcome
At the end of this topic,
students should be able to:
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Example of linear interactivity
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Example:
• Uses tools like hypertext to connect a word or a
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Learning Outcome
At the end of this topic,
students should be able to:
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Authoring Tools
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Authoring Tools
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Authoring Tools
➢ Time-based authoring tools
➢ authoring systems where in elements and events are organized
along a timeline.
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Timeline
Sequencing
Framework:
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Interface of Impress
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Interface of Toolbook 53
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➢ media objects such as buttons, text fields, and graphic object, Video,
Audio, Image, Application (like Flash object).
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➢ Graphic editor
➢ Audio editor
➢ Video editor
➢ Animation editor
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FontLab .vfb
Fontographer .fog
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Learning Outcome
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•Medium of distribution:
•CD-ROM
•DVD-ROM
•BD-ROM
•Flash Drive
•The Internet
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2.DVD-ROM
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3. BD-ROM
4. Flash Drives
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5. The Internet
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REFERENCES
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