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Canvas Pipelining and Parallel Processors

Pipelining is a computer architecture technique that enhances processor performance by overlapping instruction execution across multiple stages, improving throughput and speedup. Parallel processing utilizes multiple processors to execute tasks concurrently, increasing performance and scalability while addressing challenges like cache coherency. Techniques such as branch prediction and prefetching are employed to mitigate disruptions caused by branch instructions in pipelines, ensuring efficient execution.

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0% found this document useful (0 votes)
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Canvas Pipelining and Parallel Processors

Pipelining is a computer architecture technique that enhances processor performance by overlapping instruction execution across multiple stages, improving throughput and speedup. Parallel processing utilizes multiple processors to execute tasks concurrently, increasing performance and scalability while addressing challenges like cache coherency. Techniques such as branch prediction and prefetching are employed to mitigate disruptions caused by branch instructions in pipelines, ensuring efficient execution.

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231401088
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© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
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Canvas Pipelining and Parallel Processors

Basic Concepts of Pipelining

Pipelining is a technique used in computer architecture to improve the performance of a processor


by overlapping the execution of instructions. It divides the instruction execution process into several
stages, each handled by a separate hardware unit. Think of it as an assembly line in a factory where
different tasks are performed simultaneously on different products.

Stages of a Pipeline

The typical stages of a pipeline include:

1. Fetch: The instruction is fetched from memory.

2. Decode: The fetched instruction is decoded to determine what operation needs to be


performed.

3. Execute: The operation is executed using the ALU (Arithmetic Logic Unit) or other resources.

4. Memory Access: Data is read from or written to memory, if needed.

5. Write Back: The result of the operation is written back to a register.

Each stage works in parallel with others, processing different instructions at the same time. For
example, while one instruction is being executed, another can be decoded, and yet another fetched.

Throughput and Speedup

 Throughput refers to the number of instructions completed per unit of time. By overlapping
tasks, pipelining increases throughput significantly.

 Speedup is the ratio of the time taken to execute instructions without pipelining to the time
taken with pipelining.

Formula for Speedup:

For an ideal pipeline with stages and no delays, the speedup approaches , meaning the pipeline is -
times faster than a single-stage execution process.

Pipeline Hazards

Pipeline hazards are situations that prevent the next instruction in the pipeline from executing during
its designated clock cycle. These can disrupt the smooth operation of the pipeline.

1. Structural Hazards:

o Occur when two or more instructions require the same hardware resource at the
same time.

o Example: Two instructions needing access to memory simultaneously.

2. Data Hazards:

o Arise when instructions depend on the results of previous instructions that have not
yet completed.
o Example: An instruction tries to use a value that is still being calculated by a previous
instruction.

3. Control Hazards:

o Occur due to the change in instruction flow, such as after a branch or jump
instruction.

o Example: A pipeline might fetch the wrong instruction following a branch until the
branch outcome is known.

Parallel Processors

Parallel processing involves the use of multiple processors to perform computations simultaneously,
thereby increasing computational power and reducing execution time. It is essential in modern
computing to handle complex and large-scale problems.

Introduction to Parallel Processors

 Parallel processors are systems that use two or more processors to execute tasks
concurrently.

 They can be classified based on their architecture, such as:

o Shared Memory Systems: Processors share a common memory space.

o Distributed Memory Systems: Each processor has its private memory, and
communication occurs over a network.

Benefits of Parallel Processing

1. Increased Performance: By dividing tasks among processors, computations are faster.

2. Scalability: Additional processors can be added to handle larger problems.

3. Fault Tolerance: Some systems can continue operation even if one processor fails.

Concurrent Access to Memory and Cache Coherency

Parallel processors often face challenges when accessing shared memory and maintaining cache
coherency.

1. Concurrent Access to Memory:

o Multiple processors may need to read or write to the same memory location
simultaneously.

o This can lead to issues such as data inconsistency.

o Solution: Synchronization techniques like locks, semaphores, or barriers are used to


manage access.

2. Cache Coherency:

o In systems with multiple processors, each processor may have its private cache.

o Cache Coherency ensures that all caches have the most recent value of shared data.
o Example Problem: If Processor A updates a variable in its cache, Processor B must
see this updated value in its cache.

Cache Coherency Protocols

Several protocols ensure cache coherency, including:

 MESI Protocol: Maintains four states for a cache block — Modified, Exclusive, Shared, Invalid.

 Directory-Based Protocols: Use a central directory to track the state of each cache block.

Conclusion

Pipelining and parallel processing are foundational concepts in modern computing, enhancing the
speed and efficiency of processors. While pipelining increases instruction throughput by overlapping
stages, parallel processing harnesses the power of multiple processors to handle larger workloads.
However, challenges like pipeline hazards and cache coherency must be addressed to fully realize the
potential of these techniques.

Handling of Branch Instructions in Pipelines

Branch instructions pose a significant challenge in instruction pipelines as they can disrupt the
sequential flow of program execution. These branches can either be unconditional or conditional,
and each type requires specific handling to maintain pipeline efficiency.

Types of Branch Instructions

1. Unconditional Branch:

o Always alters the program flow by loading the Program Counter (PC) with the target
address.

o Example: Jump instructions that redirect to a specific address unconditionally.

2. Conditional Branch:

o Alters the program flow only if a specified condition is met.

o If the condition is not satisfied, the execution continues with the next sequential
instruction.

Solutions to Handle Branch Instructions

Several techniques are employed to mitigate the disruption caused by branch instructions:

1. Prefetching Target Instructions

 Process: Prefetch both the target instruction and the next sequential instruction after the
branch.

 Advantage: Reduces branch penalties by ensuring the correct instruction stream is already
fetched based on the branch outcome.

 Challenge: Wastes resources if the branch outcome differs from the prediction.
2. Branch Target Buffer (BTB)

 What is BTB?: An associative memory included in the pipeline's fetch stage.

 Process:

o Stores addresses of previously executed branch instructions along with their target
addresses.

o When a branch instruction is decoded, the pipeline searches the BTB for the target
address.

 Advantage: Faster execution of repetitive branch patterns as target instructions are readily
available.

 Fallback: If the target address is not in the BTB, the pipeline fetches it and updates the BTB
for future use.

3. Loop Buffer

 What is it?: A small, high-speed register file maintained by the fetch stage of the pipeline.

 Process:

o Stores program loops, including all branches.

o Executes the loop directly from the buffer without accessing memory.

 Advantage: Eliminates memory access overhead during loop execution, improving


performance.

 Condition: The loop mode is removed after the final branch out.

4. Branch Prediction

 What is it?: Uses logic to predict the outcome of a conditional branch before it is executed.

 Process:

o If the prediction is correct, the pipeline continues execution without delays.

o If incorrect, the pipeline must flush the incorrect instructions and fetch the correct
path.

 Types of Branch Prediction:

o Static Prediction: Based on simple rules (e.g., "always predict not taken").

o Dynamic Prediction: Based on runtime behavior and past branch outcomes.

 Advantage: Reduces branch penalties and improves pipeline efficiency.

5. Delayed Branch

 What is it?: A compiler-level optimization that rearranges the code to minimize branch
penalties.

 Process:
o Inserts no-op (no operation) instructions or useful instructions after a branch to keep
the pipeline busy while fetching the target instruction.

 Example:

 BEQ R1, R2, TARGET ; Branch if R1 equals R2

 NO-OP ; Inserted to allow pipeline to fetch TARGET

 Advantage: Keeps the pipeline active, reducing idle cycles caused by branch instructions.

Summary Table of Techniques

Technique Advantages Challenges

Prefetching Reduces penalties for branch decisions Wastes resources if prediction fails

BTB Quick access to repetitive targets Requires memory for storage

Loop Buffer Efficient execution of loops Limited to loop scenarios

Branch Prediction Improves pipeline efficiency Misprediction causes pipeline flush

Delayed Branch Maintains pipeline flow Dependent on compiler optimizations

These techniques aim to minimize the disruption caused by branch instructions, ensuring smoother
execution of the instruction pipeline and improving overall performance.

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