0% found this document useful (0 votes)
6 views

The Art of Problem Solving

The document is titled 'The Art of Problem Solving' and serves as a resource for mathematics teachers, edited by Alfred S. Posamentier and Wolfgang Schulz. It encompasses a wide range of problem-solving strategies and techniques, aiming to enhance mathematics instruction and engage students in the problem-solving process. The book includes contributions from various authors, providing diverse perspectives on both practical and theoretical aspects of problem solving in mathematics education.

Uploaded by

roal732001
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views

The Art of Problem Solving

The document is titled 'The Art of Problem Solving' and serves as a resource for mathematics teachers, edited by Alfred S. Posamentier and Wolfgang Schulz. It encompasses a wide range of problem-solving strategies and techniques, aiming to enhance mathematics instruction and engage students in the problem-solving process. The book includes contributions from various authors, providing diverse perspectives on both practical and theoretical aspects of problem solving in mathematics education.

Uploaded by

roal732001
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 484

The Art of

Problem
Solving
Digitized by the Internet Archive
in 2019 with funding from
Kahle/Austin Foundation

https://archive.org/details/artofproblemsolvOOOOunse
The Art of
Problem
Solving
To our children,
Lisa Joan, David Richard,
Birgit, and Beate,
who provide us with constant reinforcement
to hone our problem-solving skills
The Art of
Problem
Solving
A Resource for the
Mathematics Teacher
Editor
Alfred S. Posamentier
Associate Editor
Wolfgang Schulz

CORWIN PRESS, INC.


A Sage Publications Company
Thousand Oaks, California
Copyright © 1996 by Corwin Press, Inc.

All rights reserved. Use of the handouts, resources, and sample documents in each chapter
is authorized for local schools and noncommercial entities only. No other part of this book
may be reproduced or utilized in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage and retrieval system,
without permission in writing from the publisher.

For information address:

Corwin Press, Inc.


A Sage Publications Company
2455 Teller Road
Thousand Oaks, California 91320

SAGE Publications Ltd.


6 Bonhill Street
London EC2A 4PU
United Kingdom

SAGE Publications India Pvt. Ltd.


M-32 Market
Greater Kailash I
New Delhi 110 048 India

Printed in the United States of America

Library of Congress Cataloging-in-Publication Data

The art of problem solving: A resource for the mathematics teacher/


editor(s), Alfred S. Posamentier and Wolfgang Schulz,
p. cm.
Includes bibliographical references.
ISBN 0-8039-6361-0 (cloth: acid-free paper) —
ISBN 0-8039-6362-9 (pbk: acid-free paper)
1. Problemsolving. I. Posamentier, Alfred S. II. Schulz,
Wolfgang, 1943 Feb. 3-
QA63.A78 1996
510'.76—dc20 95-32522

This book is printed on acid-free paper.

95 96 97 98 99 10 9 8 7 6 5 4 3 2 1

Corwin Press Production Editor: Gillian Dickens


Corwin Press Typesetter: Janelle LeMaster
Contents

Introduction vii

1. Strategies for Problem Exploration 1


Ira Ewen

2. Unconventional Problem-Solving Strategies in


Mathematics Instruction 83
Alfred S. Posamentier

3. Interest Grabbers: Exciting Motivational Problems


With Punch and Personality 101
Steven R. Conrad

4. Check the Answer, Please! 121


Mario Salvadori

5. The Logic of Error 101


Ethan Akin

6. Trial and Success 041


Fred Paul

7. Reduce, Expand, and Look for a Pattern 149


Stephen Krulik and Jesse A. Rudnick

8. The Pigeonhole Principle for Problem Solving 159


Alfred S. Posamentier and Wei Lee
9. Handling, Seeing, and Thinking Experiences in Mathematics 173
Evan M. Maletsky

10. Problem Solving as a Continuous Principle for Teaching:


Suggestions and Examples 199
Hans Humenberger and Hans-Christian Reichel

11. Another View of Combinatorics (or Counting


Without Really Counting) 233
Stephen E. Moresh

12. Problem Solving by the Use of Functions 257


Wolfgang Schulz

13. Symmetry Saves the Solution 273


David Singmaster

14. An Application of Congruence Transformations in Problem Solving 287


Jan Trojak

15. Graph Theory: Tools to Solve Mathematical Problems 313


Wei Lee

16. A Different Solution for Problems With Extreme Values:


A Didactic Journey Into the World of Jakob Steiner's Ideas 349
Karl Kiesswetter, Roland J. K. Stowasser,
and Lenni I. Haapasalo

17. The Problem of the Duplication of a Cube 371


Hans K. Kaiser

18. Solving Mathematical Problems Using Game Strategies 383


Marion Kauke and Sabine Ziller

19. Cooperative Learning Approaches to Mathematical Problem Solving 401


Hope /. Hartman

20. Problem Solving and the Mathematically Gifted Student:


A Psychological Perspective 431
Brigitte A. Rollett

Sources for Problems 445

Readings on Program Solving 453

About the Editors 457

About the Contributors 459


Introduction

From the earliest times, a cornerstone of mathematics has been problem solving.
Too often, solving a problem is seen as a means to an end rather than as an end in
itself. In the collection of ideas presented in this book, we hope to change that
perception. Here, problem solving is the main theme. It is presented from the very
practical to the theoretical, from the common to the glitzy, from the purely
mathematical (viewing the beauty of mathematics for its own sake) to the peda¬
gogical and psychological considerations surrounding the "sharing" of this impor¬
tant discipline.
This book is intended for mathematics teachers. It was conceived as an effort
to bring them a host of interesting and useful ideas, thereby raising their conscious¬
ness level and enabling an enrichment of the mathematics instruction program.
To ensure a wide variety of ideas without repeating notions commonly found
in current literature, we drew from a team of authors representing a wide array of
geographical areas as well as a broad experiential range. The contributing authors
in this book are professionals who, in a variety of ways, influence mathematics
education internationally and range in age from the mid-30s to the upper 80s.
A key stipulation for the authors, who were given free rein in terms of space
and topics, was to discuss their favorite ideas in the realm of problem solving in
the most enticing manner possible, so as to make the book enjoyable and enter¬
taining as well as useful. This inevitably has led to an occasional example being
used more than once. We chose not to change these duplications because their
replacement or removal would have altered the individual contribution. Authors
were urged to write in an informal and easily understood style.

vii
viii THE ART OF PROBLEM SOLVING

The book can be used in a number of ways. For the most part, the chapters
are independent of one another and, therefore, can be read in any order. Our order
of presentation was chosen to provide a meaningful guide through the extensive
and complex world of problem solving. Naturally, other orderings not only are
possible but may even serve some readers better, so readers should feel free to
personalize the order in which they read the chapters. To facilitate other reading
possibilities we offer the reader two marginal guides: One will indicate the
problem-solving strategies being used, and the other will allow an easy subject
matter identification.
Throughout the book, a variety of problem-solving techniques are intro¬
duced, discussed, and illustrated. Similar techniques can manifest themselves
somewhat differently within various contexts. A reader might find it helpful, after
being stimulated by a particular technique, to locate other applications of those
particular problem-solving methods by means of the circled numerals in the
margins. The numbers and their corresponding techniques are as follows:

1. Working backwards
2. Finding a pattern
3. Adopting a different point of view
4. Solving a simpler analogous problem
5. Considering extreme cases
6. Visual representation (diagram, table, chart, etc.)
7. Intelligent guessing and testing
8. Determining necessary and sufficient conditions
9. Sequencing
10. Specification without loss of generality
11. Systematically accounting for all possibilities
12. Using a computer
13. Deductive reasoning
14. Organizing data
15. Approximating
16. Determining characteristics of objects
17. Specializing
18. Generalizing

The boxed "signposts" in the margins allow the reader to search for problem¬
solving discussions by subject matter strategy. The categories were selected to
reflect broadly the mathematics taught in schools today. This may not always be
the best way to consider the topic of problem solving in mathematics, but because
we would like to make this book as reader friendly as possible, we are providing
these signposts as an additional pathfinder for those readers bent on pursuing a
subject-matter focus. They should also prove useful for those unconvinced readers
Introduction
IX

Algebra

Arithmetic

Combinatorics

Games

General application

Geometry

Logic

Number theory

Probability

Statistics

Topology

Trigonometry

Figure 1

who, despite our efforts to highlight problem solving as a central theme, still want
to investigate mathematics by topic, or for those readers who are looking for clever
applications of problem solving for a particular topic in order to enhance their
instruction. The key to these signposts follows (see Figure 1).
The chapters capture a broad spectrum of ideas in the area of mathematics
problem solving. We begin with "Strategies for Problem Exploration," a truly
engaging "conversation" with the reader on how to recognize problems and how
to consider appropriate solution strategies. This chapter serves as a good introduc¬
tion to the book, since it covers most of the strategies listed above. This compre¬
hensive chapter is followed by "Unconventional Problem-Solving Strategies in
Mathematics Instruction," a chapter highlighting problem-solving strategies that
exhibit surprising and often elegant solutions, particularly where they may not
necessarily be expected. Through demonstration of their use in a somewhat ideal
application, it is intended that these problem-solving methods will become part of
X THE ART OF PROBLEM SOLVING

the reader's arsenal of problem-solving techniques. To further exhibit the motiva¬


tional value of clever problems coupled with even cleverer solutions, the next
chapter, "Interest Grabbers: Exciting Motivational Problems with Punch and
Personality," offers a plethora of problems from many areas of school mathemat¬
ics. This chapter will be truly entertaining to read, and, as the author says, the
reader should be an active participant, not a "spectator."
The succeeding chapter, "Check the Answer, Please!" written by a world-re¬
nowned engineer, discusses how real-life problem solutions that are not carefully
inspected can lead to embarrassing situations. It also demonstrates that mathe¬
matical problems exist which have very unexpected, or "impossible," answers that
are, in fact, correct. The theme is that there is more to checking an answer than its
reasonableness!
The three chapters that follow consider the problem-solving process from a
more pedagogical point of view. "The Logic of Error" considers some frequent
types of mathematical mistakes which can considerably frustrate problem-solving
efforts, while "Trial and Success" and "Reduce, Expand, and Look for a Pattern"
focus on the instructional process desirable for strengthening problem-solving
skills.
The next two chapters, "The Pigeonhole Principle for Problem Solving" and
"Handling, Seeing, and Thinking Experiences in Mathematics," present specific
and somewhat novel approaches to attacking mathematics problems which harm¬
lessly seem to evade simple solutions (or at least methodical approaches). The tools
developed here exhibit their potential power by their application to a variety of
mathematical situations that do not necessarily call for these methods.
The chapter "Problem Solving as a Continuous Principle for Teaching: Sug¬
gestions and Examples" supports the notion that problem solving is not a theme
reserved only for gifted students. Rather, through appropriately selected prob¬
lems, less gifted students can also reap substantial benefit from such endeavors.
The authors of this chapter stress the importance of investigating the sufficiency
of information given about a problem, with the belief that this sort of problem
analysis develops a deeper insight into the problem-solving process.
"Another View of Combinatorics (or Counting Without Really Counting)"
presents a delightful, informal approach to problem solving in the realm of
probability and counting. A greater facility and a deeper insight into problems in
this field is an aim of this chapter.
In "Problem Solving by the Use of Functions," functions are used to demon¬
strate some special problem-solving techniques. The author uses a variety of
examples to make the point that where functions can be used to solve a particular
problem, some specific solution methods are available.
The author of "Symmetry Saves the Solution," well known in the realm of
recreational mathematics, poses several problems of a recreational nature and uses
them as a vehicle for demonstrating some elegant solution methods. The chapter's
use of unexpected methods is intended to prompt readers to develop new prob¬
lem-solving procedures.
Introduction xi

"An Application of Congruence Transformations in Problem Solving," as the


title suggests, uses transformation techniques to solve geometric problems. The
material here begins with a good knowledge of the high school geometry course.
"Graph Theory: Tools to Solve Mathematical Problems" is an attempt to
demonstrate how this relatively modem branch of mathematics can be used to
solve problems typically attempted through other means, for such topics as
combinatorics, games, and number theory. One of the advantages of using graphs
as a problem-solving tool is that they allow for visualization of ideas which
otherwise remain very abstract.
The next two chapters refer to the history of mathematics. In "A Different
Solution for Problems With Extreme Values: A Didactic Journey Into the World of
Jakob Steiner's Ideas," the concept of using extreme values to solve equations is
demonstrated primarily in a geometric context. A historical perspective is pre¬
sented in "The Problem of the Duplication of a Cube," where specific problem¬
solving experiences from the past are presented and explored.
The remaining chapters—"Solving Mathematical Problems Using Game
Strategies," "Cooperative Learning Approaches to Mathematical Problem Solv¬
ing," and "Problem Solving and the Mathematically Gifted Student: A Psychologi¬
cal Perspective"—discuss problem solving from a psychological point of view,
considering not only the psychological aspects but also the pedagogical ones. The
presentations allow us to continue to learn from experience.
Our two primary goals are to win over the mathematics teacher to believe in
the notion that the role of problem solving in the classroom is the key component
in the instructional program, and to provide sufficient applications to motivate the
teacher to experiment in the classroom.
—Alfred S. Posamentier
New York

—Wolfgang Schulz
Berlin
Strategies for Problem Exploration

IRA EWEN

IVIany of the most significant problem situations we encounter in life are


ill-defined. Often it is not immediately clear which questions should be posed and
in which order they should be addressed; moreover, the nature of the desired
outcomes maybe clouded. Problem situations require thorough study by someone
skilled in coping with murky and unfamiliar situations. The process of studying
ill-defined problem situations—posing and prioritizing questions, investigating
and modifying courses of analysis, investigating and developing alternative solu¬
tions, generalizing results, and going off in new directions—would benefit from a
rubric more suggestive than "problem solving." Our name for this process is
problem exploration.
In this extended chapter, we will identify and illustrate 13 major problem-
exploration strategies and attempt to shed light on how they may be used in
structured and ill-defined contexts:

1. Working Backwards
2. Finding a Pattern
3. Adopting a Different Point of View
4. Solving a Simpler Analogous Problem

1
2 THE ART OF PROBLEM SOLVING

5. Considering Extreme Cases


6. Visual Representation
7. Intelligent Guessing and Testing
8. Determining Necessary or Sufficient Conditions
9. Sequencing
10. Specification Without Loss of Generality
11. Systematically Accounting for All Possibilities
12. Using a Computer
13. Deductive Reasoning

0) 1. Working Backwards

1.1. Definition and Discussion

The phrase "working backwards" has a pejorative implication for many


people who are mathematically ignorant. For them, it implies somebody not
knowing where they are going and wandering in a wayward direction; neverthe¬
less, working backwards is among the most significant of all procedures for
exploring ill-structured problem situations. We are working backwards when we
begin the analysis of the problem not from the given information or a seemingly
natural starting point but from a desired final result. We then attempt to find a
more easily accessible situation that will yield that final result and then a second
easily accessible situation that will yield the result at the first stage of our backward
progress. This procedure is continued until we reach a condition that is known,
given, or immediately accessible. When would we work backwards? The key
decision is whether we have a single natural starting point, as contrasted to a single
natural final result. If there are many possible final results that can solve the
problem that we've defined, and a small number of natural starting points, then
we should work forward in a natural and familiar way. When there is a single final
result and multiplicity of starting points, it is almost always better to work back¬
wards. Let us clarify the way we work backwards through a number of examples.

1.2. Planning an Automobile Route From


New York City to Urbana, Illinois

NUMB Imagine you are an employee of the American Automobile Association


whose job it is to create automobile travel maps for members. A professor from
GEOM
City University calls to request an automobile map for a trip from New York City
to the University of Illinois in Urbana. Let us follow your thinking. You note that
there are five natural automobile routes for leaving New York City on a trip west:
the Verrazzano Bridge, the Holland Tunnel, the Lincoln Tunnel, the George
Washington Bridge, and the Tappan Zee Bridge. From each of those departure
Strategies for Problem Exploration 3

points, there are many routes west. Where should you start? Your experience tells
you that you should start at none of them. Since there are five routes from New
York City, each leading to a network of highways, but a single small destination
point, the problem cries out for working backward. To reach Urbana, we must
have been traveling west, so let's plot the return trip. We leave Urbana and travel
to the first major east-west highway. We take it eastward, seeking major interstate
highways that are also east-west, and continue working our way east, changing
highways as necessary, toward the New York City megalopolis. No matter how
you do this, if you are careful, you are led back through one of the five access routes
to New York City. You send the professor a map indicating the route you have
drawn, and you have simply and clearly found an acceptable automobile route
from New York City to Urbana. Note how natural this is. There was nothing
wayward or blundering about the procedure. Working backward was the natural
way to go.

1.3. Games of "27-Depletion (1, 2, 3, 4)"


GAME
You are challenged to play a set of depletion games with the following
common rules: ©
1. There are exactly two players.
2. Turns alternate.
3. At each turn, a player removes 1, 2, 3, or 4 counters from a pile that was
initially 27 counters.
4. The game ends when all counters have been removed.

There are several natural fifth rules specifying the objective of the game. Let
us examine them in turn.

Rule 5A: The player who takes the last counter wins.

Note that it is not obvious whether it is better to go first or to go second. If


you were told to go first, it would be unclear how many counters to take. If you
were told to go second, it would be unclear how to capitalize on an opponent's
error or how to maintain a winning position if you, as the second player, had one.
We know from game theory that, because this is a finite game for two players,
which cannot end in a draw, one of the two players has a perfect strategy that will
lead to victory. How can we find that strategy efficiently? Note the characteristics
of this problem. There are four possible first moves (taking 1, taking 2, taking 3,
taking 4), but only one winning final move, namely, taking all of the remaining
counters when there are 4 or fewer left. Again, this is a problem asking you to work
backward. Let us follow along as we trace our backward path. To guarantee my
ability to leave 0 counters at the end of my previous turn, I must leave a number
of counters that has two characteristics: (a) My opponent cannot take all of them,
4 THE ART OF PROBLEM SOLVING

yet (b) whether he takes 1, 2, 3, or 4, I can take all of remaining counters. A


moment's reflection will indicate that the number I must leave on my next-to-last
turn is 5. If my opponent takes 1,1 take 4; if my opponent takes 2,1 take 3; if my
opponent takes 3, I take 2; and if my opponent takes 4, I take 1. Note that, for
example, leaving 6 on my next-to-last turn would fail, because my opponent could
take one, leaving me in a dilemma with no resolution. We have taken our first
backward step.
To guarantee my ability to leave 5 counters in my next-to-last turn, I ask what
number of counters I must leave on my turn before that to guarantee my access to
leaving 5 counters on my next-to-last turn and deny that access to my opponent.
Brief reflection will show that I must leave 10 counters on my next-to-last turn, for
reasons analogous to those described above to explain why leaving 5 guarantees
a win. A simple pattern has emerged. On the backward route, I must leave 0
counters, 5 counters, 10 counters, 15 counters, 20 counters, and 25 counters.
All is clear. To win the game, I must go first and take 2 counters. At each sub¬
sequent turn, I must leave a number of counters that is a multiple of 5. By doing this,
I guarantee that after my last turn, I will have left none and will have won the game.

Rule 5B: The player who takes the last counter loses.

Once again, we are confronted by a situation with four possible opening


moves but only one possible final move. I win the game by leaving 1 counter for
my opponent. Arguments analogous to those explained in the discussion of Rule
5A indicate that on my backward analysis of this game I must leave 1 counter, 6
counters, 11 counters, 16 counters, 21 counters, and 26 counters. Again all is clear.
I win by going first and taking 1 counter. In subsequent turns, I always leave a
number of counters that is exactly one more than a multiple of five. On my final
turn, I will leave 1 counter and will have won the game.

Rule 5C: The player having an even number of counters


when all the counters have been taken wins.

This time it is neither clear how to start nor how to end. If I leave 0 counters
and have an even number, I will win; but I will also win when I have an even
number of counters if I leave one. A productive backward analysis would continue
with the question, "What is the minimal number of counters I could leave to
guarantee a win if I am holding an odd number of counters?" Reflection will show
that the answer to that question is 5. Let us see why. If I hold an odd number of
counters and leave 5, my opponent has only losing choices: If he takes 1,1 take 3;
if he takes 2,1 take 3; if he takes 3,1 take 1; and if he takes 4,1 take 1. In each case,
I reverse the parity of my holding from odd to even and leave him with a fatal 0
or 1 counter. To work backward from this end position, it is necessary to realize
that there are three parts to the winning end position: two consecutive numbers if
I hold an even number of counters and a single number if I hold an odd number
Strategies for Problem Exploration 5

of counters. Where do we step on our backward path? The analysis requires


significantly deeper thought than the backward steps in the previous two games.
If I am to hold an even number of counters, I expect that my first backward step
will lead me to two consecutive numbers. What are they?
Analysis reveals them to be 6 or 7. Let us see why. Suppose I hold an even
number of counters and leave 6. If my opponent takes 1,1 take 4, maintaining the
parity of my holding, and guarantee a win. If he takes 2, I take 4, winning
immediately. If he takes 3,1 take 2, maintaining parity and forcing him to take the
last one. Finally, if he takes 4,1 take the last 2 and win.
Let us now analyze what happens if I hold an even number of counters and
leave 7. If my opponent takes 1,1 take 1, reversing the parity of my holding from
even to odd and leaving 5, which is a previously analyzed winning position. Were
my opponent to take 2 from the 7,1 would take 4, maintaining the parity of my
holding and forcing him to take the last one. Were he to take 3, I would take 4,
winning immediately. Were he to take 4,1 would take 2, preserving the parity of
my holding and forcing him to take the last one. I note that with an even holding
there is a difference of 6 between the 0,1 pair of winning leaves and the 6, 7 pair.
I conjecture the following pattern of winning leaves.

Parity of My Own Holding Winning Leave

even 0,1, 6, 7,12,13,18,19, 24, 25

odd 5,11,17, 23

All is clear. I must go first and take 2. Nothing else permits access to the
pattern of winning leaves.
This is a difficult analysis. Working backward made it possible, though not
easy, to complete the analysis.

Rule 5D: The player having an odd number of counters


when all the counters have been taken wins.

The analysis is left to the reader. The reader should be aware that none of the
games discussed in this section is fair, because the player who goes first can always
force a win. If the first player errs, his opponent can now always force a wm. The
point of giving this game as an example of working backward is to foreshadow
the next section, finding a pattern.
Games are often useful because they teach important lessons with a light
touch. Surely the lessons to any prospective player of any game include:

• Love the learning process as much as the thrill of winning.


• Find as many patterns as possible within the game.
6 THE ART OF PROBLEM SOLVING

• Don't expect to win against a player who knows more about the game than
you do.
• Don't bet against strangers.
TRIG

LOGIC 1.4. Proving Complicated Trigonometric Identities

A student is asked to prove a complicated trigonometric identity such as

1 + cos x cos x tan2 x


cos x 1 - cos x

The student has been correctly but deceptively instructed that no proof of an
equation can begin with the equation to be proved.
This is correct. Suppose the student was asked to prove (the false) equation
2 = 3. The student reasons correctly: If 2 = 3, then 3 = 2 by the symmetry of equality;
if 2 = 3 and 3 = 2, then 5 = 5 because when equals are added to equals the sums are
equal; 5 = 5 is known to be true. The student reasons incorrectly that since he has
deduced a true equation from 3 = 2, he has proved that 3 = 2.
The instruction that forbade beginning with 3 = 2 was deceptive. If the
student looked for reversible consequences of 3 = 2 (reversible in the sense that
each step in the logical sequence is biconditional rather than a simple consequence
of the preceding step) and if the student reached a known equation, a proof
would have been achieved. Notice that the equation 5 = 5 cannot yield either 2 = 3
or 3 = 2 as a consequence; the student's argument is irreversible and proves nothing
useful.
When analyzing complex trigonometric identities or equations or in¬
equations, working backward is extraordinarily useful because we know where
we want to end but we don't know where to begin. The need to check reversibility
at each step remains.
Let us prove the identity given above. A student might say:

Provided neither cos x nor (1 - cos x) is zero,

1 + cos x _ cos x tan2 x


cos x 1 - cos x

if and only if (1 + cos x) (1 - cos x) = cos2 xtan2 x


if and only if sin2 x= cos2 xtan2 x
if and only if sin2 x= cos2 x (sin2x)/(cos2x)
if and only if (remember, cos x* 0) sin2 x= sin2 x.

A valid proof of the required identity would begin with sin2 x = sin2 x and
conclude with the required identity whenever cos x ^ 0 and 1 - cos x 0.
Strategies for Problem Exploration 7

This method of proof is efficient, practical, and eminently valid. Note that
the biconditionality of each inference is psychologically helpful because the proof
looks like a series of inferences, which it is not. It would have been valid if each line
were an implication of the line below it; that is, if "if and only if" were replaced
by "if." We would not have a proof if "if and only if" were replaced by "only if."
The proof actually follows from the bottom up, not from the top down.

1.5. Concluding Remarks

We have scratched the surface of working backward. However, the sequence


in which we analyzed this methodology was not pedagogically optimal. We
worked backward inappropriately. To help the reader understand the problem
exploration strategies, it is better to provide experiences that suggest a definition
of those strategies. Far superior is the procedure that we shall use in the ensuing
sections. We shall give several examples of a strategy and conclude with a defini¬
tion and discussion of that strategy so that reference can be made to the examples
already developed. This procedure will help most readers to efficiently construct
knowledge of what the strategies to be discussed mean and how they are used.

2. Finding a Pattern

2.1. The Game "Moon Is, Sun Isn't"

Two children, ages 9 and 7, are traveling in a car with their parents. The father
says, "Moon is, sun isn't." The three passengers are accustomed to this bizarre
behavior and do not say what they are thinking. There is silence for a moment. The
father continues: "Knife and fork aren't, but spoon is." The whine of the wheels
and some labored breathing are the only audible sounds. "Autumn, winter, and
spring aren't, but summer is. Breakfast isn't, and neither is lunch, but dinner is.
Hammer is, but wrench, pliers, and saws are not. In fact, as you suspected, dear
children, brothers and sisters aren't but mommies and daddies are. What do you
think?"
Again, a relative silence reigned. Three minds had a thought that they did
not express. The older child was a delicious little girl and knew better than to say
anything about her father's sanity. "Are hot dogs?," she asked. "Oh, no," replied
the father, with a twinkle in his voice. The younger child, a boy often dazzled by
the three older members of his immediate family, asked, "What about pizza?" "Oh,
pizza is," said the father.
Many question and answers followed. The wife fell asleep, but the children
remained alert. Shortly before they pulled into a roadside restaurant for lunch, the
little girl said, "Home isn't, the library isn't, the supermarket isn't, and the flower
stand isn't either, but school is." It is sad to report that the father nearly lost control
of the car, so overpowering was his glee, which of course is.
8 THE ART OF PROBLEM SOLVING

Children can find patterns earlier in their lives than many people think.
Practice in finding those patterns helps to prepare them for more difficult explo¬
rations later in their lives. Read on.

GAME 2.2. An Evil Puzzle: "Jeanette and Giuseppe"

It was late on a stormy Sunday night, and the five young men at a nameless
prestigious college were entertaining themselves as best they could in each other's
company. Puzzles and problems flew and became increasingly bizarre. Suddenly,
Igor's eyes flashed. "Have any of you heard about Jeanette and Giuseppe?"
Neither Bob, Chang, Mohammed, nor Ziggy had. Igor continued, "I am going
to utter a phrase, after which you may ask as many yes-or-no questions as you
wish, each of which I will answer. When you think you have solved the puzzle,
touch your right middle finger to your nose. I will then ask you five yes-or-no
questions, by which I will determine whether you have in verity solved the puzzle.
The phrase is: 'Jeanette and Giuseppe.' "
"Is that a phrase?" asked Mohammed.
"Yes," intoned Igor, in his best pedantic manner.
"He's playing the game already," said Bob.
"That is not a yes-or-no question," continued Igor.
The questions and answers followed quickly.

Question Answer

Are Jeanette and Giuseppe lovers? No

Is Jeanette French? No

Is Giuseppe Italian? No

Are Jeanette and Giuseppe people? Yes

Is Jeanette profligate? Yes

Is Giuseppe a monk? No

Are Jeanette and Giuseppe minions of Dracula? Yes

Is Jeanette's number 666? No

Have Jeanette and Giuseppe ever appeared in a Hollywood Yes


movie?

Am I going to pass Mathematics 1A? Yes


Strategies for Problem Exploration 9

Bob touched the middle finger of his right hand to his nose. Igor began the
fatal questioning.

Igor's Questions Bob’s Answers

Are you contemplating dropping out of college? No

Is your sister contemplating dropping out of college? No

Is your mother contemplating going for her Ph.D.? No

Is your Uncle Alexander going to get out of prison before No


the turn of the century?

Are you a roaring jackass? Yes

Igor put the little finger of his left hand in his left ear. "This means that this
is a comment outside of the game. Your last answer transcended the game and was
right in a metaphysical sense." Igor removed his pinky finger from his ear. "You
have not solved the problem/' he intoned. "I will repeat the problem."
Igor repeated the entire spiel quoted before. The game proceeded, not for
hours but for days, interrupted only by the necessities of college life.
Several weeks later, Ziggy and Chang raced across the yard outside their
dorm and tackled Igor, throwing him on his back on the moist grass. He was not
at all surprised to see each of them touching the middle fingers of their respective
right hands to their respective noses.

Igor's Questions Unison Responses

No
Does 2 times 3 equal 6?

Yes
Does 1 plus 2 equal 9?

No
Are the uses of adversity sweet?

Does music have charms to soothe the savage breast? No

Does the King James edition of the Bible appear in the


It's not at all clear
Congressional library card kat'l-og'?

Igor grinned. "You guys got it. I'm really impressed."


Are you, dear reader? ... Read on.
10 THE ART OF PROBLEM SOLVING

2.3. The Josephus Problem

One thousand persons stood in a (large) circle. Each, starting with the
bald-headed woman, wore a sign on his or her back with a numeral from 1 to 1,000
NUMB
in a clockwise sequence. They began counting off. The bald-headed woman said,
"One, in," and remained in the circle. The 7'6" basketball player to her right (they
all faced out) said, "Two, out," and left the circle. The aesthetically repulsive Indie
Philology major (of undetermined gender) next in sequence said, "Three, in," and
remained in the circle. The cheerleader next in sequence (a lithe, attractive blond
male) said, "Four, out," and left the circle.
So it continued, with each person sporting an odd numeral stating the
numeral, saying "in," and remaining in the circle and with each person wearing
an even numeral stating the numeral, saying "out" and leaving the circle.
It is easy to visualize who was left when the count-off once again reached the
bald-headed woman. Since the person before her second turn had just said, "One
thousand, out," and left the circle, she now said, "One, in," and remained in the
circle. Continuing the alternating sequence, the Indie Philology major now said,
"Three, out," and left the circle. This time, only those persons whose number was
of the form An + 1, n a positive integer, remained in the circle, while those whose
number was of the form An + 3, n a positive integer, left the circle. As the count
approaches the bald-headed woman, we heard, "997, in," "999, out," followed by
her intonation, "One, in." The next statement, by our previously encountered
friend Igor (see section 2.2) was, "Five, out."
If this pattern of counting continues until exactly one person remains, you
are asked to predict the numeral on that person's back.
It is certainly possible to program a computer to give us the answer to this
problem, but we wouldn't gain any appreciation of the mathematics involved. You
are therefore forbidden to use electronic devices or, even worse, trial and error.
Any reader who writes the numerals from 1 to 1,000 in a large circle on a piece of
oaktag and attempts, perhaps with many colored pens, to simulate the count-off
process, is advised to close this book now and never reopen it.
How might we uncover the heart of this artichoke? In section four of this
chapter, the Josephus problem will be revisited. Let it remain temporarily a morsel
awaiting the lemon butter sauce of an ingenious solution. Read on.

NUMB 2.4. The Long Cell Block

An ancient prison was built in a long, long line, with numbered cells on one
side of a stone corridor. One night, the jailer imbibed too freely, and as each
prisoner slept, he unlocked every cell, walked back to cell 1, left it unlocked, but
locked cell 2 and each subsequent even-numbered cell. Back he walked to the
beginning, and proceeded as follows: He approached each third cell beginning
with cell 3, and changed its state, locking it if he found it unlocked (as he did with
cell 3) and unlocking it if he found it locked (as he did with cell 6). When he
Strategies for Problem Exploration 11

finished, he staggered back to the beginning and proceeded to change the state of
every fourth cell, beginning with cell 4. When he had completed that tour, he went
back to the beginning and repeated the process of changing the state of each fifth
cell, beginning with cell 5. Each time he reached the end of the corridor, whether
or not he was able to continue the pattern of that tour in which he was changing
the state of each nth cell, beginning with cell n, he returned to the beginning and
changed the state of each (n + l)sf cell, beginning with cell (n + 1). He concluded
this intoxicated operation by returning to cell 1, walking the entire corridor,
changing the state of the last cell, and collapsing.
Which prisoners were able to escape in the morning?

2.5. Definitions and Discussion


©
A recurring need—not only in mathematical research but in investigations
in almost every academic and real-life area—is the ability to recognize, identify,
©
GEOM
and describe patterns. Patterns may be simple enough to become the crux of a
childhood game such as "Moon Is, Sun Isn't," or may be subtle enough to elude NUMB

the most brilliant minds of each generation, as was the proof of Fermat's Last
Theorem. Developing skill at searching out patterns should be a major thrust of
education at home, in school, and on the job. The beauty of a game such as "Moon
Is, Sun Isn't" is that it models a form of pattern seeking that translates well into
classroom instruction.
Suppose, for example, a teacher wished to introduce the concept of a paral¬
lelogram. The teacher might well begin by providing students with a picture sheet
of perhaps 20 plane figures, some identified with the label is and the others
identified with the words is not. At the first level, students might be asked to
examine that page and create a page with 10 figures that they would label with the
word is and another page with 10 figures which they would label with the words
is not. On a third page, students would be asked to explain in their own words the
criteria they used to decide which of their figures "is" and which of their figures
"is not," and would then be asked to list, to the best of their ability, the clues from
the teacher's original page that led to their stated decision criteria. Students in
small groups would discuss the three pages and attempt to arrive at a simple and
clear statement of the decision criteria upon which they can agree. They might then
be asked to create an appropriate word for the figures listed under is. Many
students will come to a good definition for what we call a parallelogram and will
observe the need to prove or disprove that criteria established by different groups
are equivalent. „ . ,
Thus, for example, Group A might say that the figures listed as is had
opposite sides equal in length. Group B might say that the figures were those that
had opposite angles equal in measure. Improbably, but possibly. Group C might
say the "is" figures were those whose diagonals bisected each other. Probably one
or more groups would identify the "is" figures as those that had opposite sides
parallel. The teacher would facilitate the development of a sound definition by
12 THE ART OF PROBLEM SOLVING

introducing the need to replace the word figures by quadrilaterals and by suggesting
that a powerful line of investigation would be to see whether the conditions that
each group found could each be proved from others of the listed conditions. A
final outcome might be a powerful definition of parallelogram as a quadrilateral
that has any one of, and hence (as proved before the conclusion of the unit) all of,
the properties listed below:

(The list is left to the reader.)

In the game "Moon Is, Sun Isn't," a newly literate child might not write a
long composition but would do well to note, even if full spelling were not yet
within the child's capability, that each is word had a double letter (consecutive),
whereas, the isn’t words did not.
Jeanette and Giuseppe is a hidden-pattern game suitable for older children
and adults. It requires considerable sophistication to realize that the answers to
the questions have nothing to do with the content of these questions. The pattern
illustrated in Section B was simply that each question whose final word ended in
vowel was answered "yes"; each question whose final word ended in a consonant
was answered "no." The uncertainty related to the question in the section in which
the final word was given phonetically as "kat'l-og"' is that both catalog and
catalogue are acceptable spellings in English. This game develops flexibility in
pattern-seeking mindsets by giving students the confidence to act on seeming
contradictions. When the answers to their questions seem to be inconsistent, they
must move beyond the urge to give up to the urge to look at the problem from an
alternative point of view (a strategy we explore more fully in the next section).
The Josephus problem will not be discussed in this section, because it yields to
a combination of problem-exploration strategies. It will be analyzed in section 4.2.
The Long Cell Block problem is suitable for students cognizant of the possi¬
bility of factoring integers uniquely (except for order) into primes. By making
factorization tables after coming to the realization that the state of a cell is changed
once for every factor including one, they will see that for most positive integers,
factors come in distinct pairs. Thus, for 6, the pairs are respectively (1, 6) and (2, 3).
Cell 6 will be opened for 1, closed for 2, opened for 3, and closed for 6; in the
morning, it will be locked. Some students will come to the exciting discovery that
the only positive integers with an odd number of factors are those in which one of
the factors is paired with itself in the factorization, so that it leads to a single change
of state. Clearly, these special positive integers are the perfect squares. Thus, for
example, the pairings for 9 are (1,9) and (3,3). The pair (1,9) leads to the expected
two changes, but the pair (3, 3) leads to only one change. Thus, cells 1, 4, 9,16, 25,
and indeed all cells in the block of the form n2, n a positive integer, will be open in
the morning. Most people learn best by constructing their own knowledge. The
samples given here model that constructivist philosophy using words, number
patterns, and, in the case of the described activity with parallelograms, pictures.
There is no need to give students a formal definition of pattern or finding a pattern.
Strategies for Problem Exploration 13

With enough suitable practice, almost every student will come to preverbal
understanding, and once that preverbal understanding has been reached, the
student will grow in the ability to apply the problem-exploration strategy of
finding patterns.

3. Adopting a Different Point of View

3.1. An Ancient Chinese Fable: The Men and the Wall

A good illustration of differences between problem solving and problem


exploration comes from an ancient Chinese folk tale.
Four men are walking across a field when they come to a great wall with a
massive gate locked by a thick chain and padlock. Three of the men attempt to
force or break the padlock, using rocks, logs, and fire, to no avail. The fourth man
walked into the nearby woods. Twenty minutes later, the three problem solvers
were tired and frustrated. Suddenly, they saw the fourth man running out of the
woods toward them holding a long shoot of bamboo. He planted the pole in the
earth as he approached the wall at high speed and lightly vaulted over it. He had
not solved the problem of opening the lock; he had redefined the problem. Having
seen no solution to the unstated problem of opening the gate, he created the new
problem of getting to the other side of the wall.
His solution was elegant and simple; it was not final and conclusive. Two of
the remaining walkers were too old and too feeble to vault the wall successfully.
Was the new problem to find a way to get them to the far side of the gate?
The problem explorer asked his companions to pass the pole through the gate
to him. He retreated, ran toward them, and vaulted back. "Where should we walk
instead?" he asked. The fourth man said, "I would love to know where this wall
ends and see if we can find out why it was built. Let us continue our walk in its
shadow. Perhaps we will meet someone who can tell us the reason for the wall.
Problem explorers are not limited by stated problems or by common expec¬
tations. They see ill-structured problem situations as a gestalt. They ask many
questions and pursue those for which attacks can be devised. Often, they redefine
a stated problem into a more productive and accessible form.

3.2. Sharing Pudding Fairly

Two gluttonous children wish to share a bowl of pudding. They want as


much as they can get but eschew physical combat. Having learned hypocrisy from
their elders, they purport to seek fairness in the division of the pudding.
Having heard the word fair, two nearby adult butters-in approach the chil¬
dren with the usual adult closed solution. The first adult, Ann, suggests. Let us
get a balance scale and two plates. We will divide the pudding so that the two pans
are exactly even, and thus ensure that each of you gets a fair share."
14 THE ART OF PROBLEM SOLVING

Ann did what she had promised. To her practiced eyed, the two pans were
perfectly even and justice was guaranteed. Gluttonous Suzie began to whine in
her accustomed way, "Johnny has more than I do."
"We haven't said which dish is Johnny's and which is yours, dear," Ann
offered.
"It doesn't matter," screamed Suzie, "whichever one you give him, he'll have
more than I have."
Counselor Bob had been standing by silently. "Fairness," said Bob pedanti¬
cally, "is psychological, not scientific. You do everything too scientifically, Ann,
and I should know. Dear children, let me tell you what to do: Let's dump both
plates back in the bowl. Suzie, you divide the pudding in a way you think is fair.
Johnny, you select which plate you want after Suzie finishes. You see, Suzie, if you
divide the pudding fairly, whichever one Johnny picks will be OK. And Johnny,
you pick whichever you think is more."
"That's no good," Johnny shouted, "I want to divide and let Suzie pick."
The problem explorer, contemplating the ill-structured situation just de¬
scribed, recognizes a multitude of implicit problems. Perhaps the explorer decides
that the real problem is to divert the children from the impending war. King
Solomon might say, "Divvy it up any way you want, and when you're finished, if
I don't hear any screaming or fighting, you can each have a banana split with three
scoops of ice cream and ample hot fudge sauce."
A nearby mathematics professor, Carl Friedrich, might abstain from any
contact with the people involved and pursue the following thinking: "I should be
able to generalize this problem to n persons, using the scientific approach with no
difficulty. How can I generalize Counselor Bob's psychological approach to three
people, let alone to n?"
Fairness is a deep concept, whether it is viewed mathematically, psychologi¬
cally, socially, politically, or humorously. Wonderful and rich interdisciplinary
instruction in schools, from kindergarten through graduate school, could center
on fairness. Redefining fairness from a scientific to a psychological context is an
insightful shift that might elude many closed-minded, closed-ended problem
solvers.

ARITH 3.3. A Talmudic Tale: The Men, the Loaves, and the Gold
GEN
On a stetl farm in Poland many years ago, three men were working in the
field as the time for the midday meal drew near. One of the men, Ezekiel, was the
wealthy owner of the field who believed that by working one day each year with
the men who lived in poverty on his land, he would achieve the Lord's blessing
and the men's loyalty. He noted that he had 10 gold coins in his pocket, but that
the workers had brought loaves of bread. Abraham had three loaves and Isaac
had two.
Strategies for Problem Exploration 15

"I have a splendid idea," Ezekiel proudly declared. "Let us share the five
loaves you have between you equally among us, and in return I will give the 10
golden coins in my pocket to share between the two of you." Abraham and Isaac
were overjoyed, recognizing that a single gold coin was nearly a year's income.
The three men shared the loaves. After eating, Ezekiel announced that he had
grown fatigued and would cease work for the day, and that his men could also
quit work early at sundown.
As soon as Ezekiel left, Abraham and Isaac began to argue. Abraham said, "I
had three loaves and you had two. I should get six gold coins and you should get
four, right?"
"No, no," said Isaac. "We shared the bread equally, we should share the gold
equally, five coins apiece."
Long before sundown, the two men decided to refer their dispute to their
rabbi, who was noted not only for his talmudic wisdom but for his mathematical
acumen.
"So, Rabbi Jacob," Abraham concluded after recounting the events of the late
morning, "what should we do?"
A furtive tear appeared in the comer of Rabbi Jacob's eye. "Dear friends," he
said, "you present me with a terrible problem. If on the one hand I advise you to
share the coins as Abraham wants, you, Isaac, will be a trifle aggravated, but you
will soon concur and you both will leave me to my studies. If I counsel you to
divide the coins five and five, you, Abraham, will be annoyed, but soon you will
concur, and, again, both of you will leave me to my studies. On the third hand,
unfortunately, if I tell you the correct solution, both of you will argue with me until
dawn, I will not get back to my studies for a day, and neither of you will be fit for
work tomorrow."
In chorus, Abraham and Isaac shouted, "What do you mean. Rabbi Jacob?
Surely, there are no other possibilities."
Rabbi Jacob, who had foreseen section 3.2 about pudding apportionment
those many centuries before it was written, was faced with a quandary. He was
obligated to tell the truth by his own vision of rightness and rabbinical responsi¬
bility. He knew that this would not go well.
"My friends, I ask you to consider the reason that money is paid for goods.
The gold is intended to compensate the seller for what he has given to the buyer
in goods and in service. In this case, we need only consider goods. Abraham, you
and Isaac each ate one and two thirds loaves of bread, as did Reb Ezekiel.
Therefore, you, Abraham, gave away one and one third loaves of bread to your
honored landlord; whereas, you, Isaac, gave away only one third of a loaf of bread.
Since you Abraham, gave away four times as much bread as Isaac, you should get
four times the compensation. The fair distribution of the 10 gold coins is 8 coins to
Abraham and 2 coins to Isaac.
The screaming continued all through the night, and Rabbi Jacob did not get
back to his studies for several days.
16 THE ART OF PROBLEM SOLVING

3.4. Adding and Subtracting Signed Numbers

"I get most of it, Mrs. Thom," Jacqueline said. "When you add two positive
numbers, I understand why you add the values and affix a positive sign. When
ARITH
you add two negative numbers, I understand why you add their values and affix
a negative sign. I begin to get confused when you talk about problems like 'positive
seven plus negative three' as adding because, to me, it's subtracting. In fact,
'positive three plus negative seven' is a little worse. But I can get all the answers
you want to all of those problems, even though I'm not sure what those answers
mean. I really get into a lot of trouble with subtraction.
"When you give us 'positive seven minus positive three,' I get positive four,
just like you want, but I have a lot of trouble when the second number is negative.
For example, 'positive three minus negative four' makes no sense, no matter
whether I give you your answer of positive seven or my answer of negative one.
Y'know, Mrs. Thom, I never even understood 'one minus three' back in grade
school. If you put a penny on the table and tell me to take three pennies away, I
can't owe the table two pennies. I really think that 'one minus three' has no
answer."
Mrs. Thom considered herself to be an exemplary teacher, cognizant of all
the most modem methodologies, doctrines, and insights related to her noble
calling. She took out a box of manipulatives and told Jacqueline to work with them
until she understood perfectly all the concepts involved. Jacqueline knew exactly
what to do. She puttered with the junk for 11 minutes and then announced joy¬
ously, "I get it, Mrs. Thom." Since Jacqueline was quite proficient at memorizing
rules, she knew that she could get high grades on all of Mrs. Thom's tests and that
her wonderful work with the manipulatives would earn her extra points on the
report card.
"Nobody really understands this stuff," Jacqueline thought, "but then, no¬
body cares about mathematics anyway after you get out of school."

It is interesting to speculate how most teachers would respond to the ques¬


tion, "Does positive one equal one?" My observation has been that the vast
majority of teachers I have met would say something meaning, "What a stupid
question! Of course they're equal."
Are they really?
If I were to hold up two fingers and ask a student to state how many fingers
were extended, the correct answer, in the deepest sense, is not positive two but
two. Positive and negative numbers are measures of change, not of status. If I were
to hold up two fingers, put down my hand, and then hold up four fingers, and
then I were to ask a student for the number that measures the change from two to
four, the correct answer is positive two and not two. Similarly, if I were to hold up
four fingers, put down my hand, and then hold up two fingers, asking what
number measures the change from four to two, the correct answer would be
negative two, not two. The number two is not equal either to negative two or to
positive two.
Strategies for Problem Exploration 17

We are dealing with something more basic than semantics. Fundamental


understanding of signed numbers requires far more than knowing how to get the
answer that the teacher wants. The meaning of "positive two plus positive three"
is very different from the meaning of "two plus three." The elementary arithmetic
problem of computing two plus three is properly modeled by pouring three
marbles from a glass into a glass containing two marbles and counting how many
marbles are in the glass at the end. An appropriate model for positive two plus
positive three might be: "Little Mary gets a two-cents-a-week increase in her
allowance in March. In May, she gets a three-cents-a-week increase. What is the
change in her allowance from the beginning of March to the end of May?" Clearly,
the correct answer is that she had a five-cents-a-week increase and not simply five
cents.
In fact, if a child were asked to compute one minus three, the very best answer
the child could give would be as follows: "Technically, the correct answer to your
problem is that it cannot be done. Perhaps you want me to embed the natural
numbers isomorphically into the reals and give you the answer negative two; I
think that's a bit advanced for fourth grade."
Perhaps after all I will never hear that answer. I would be happier hearing
"It can't be done" than hearing "negative two."
Jacqueline would be much closer to nirvana if she had been taught to think
about the meaning of "positive three minus negative four" rather than the answer.
The conceptualization of subtraction of signed numbers should not be dependent
on an abstract mathematical concept such as adding an additive inverse.
Change the point of view. There are several models for "seven minus three"
in arithmetic. There is the "take away" model: "We have seven marbles, we take
three away, how many are left?" There is the "buildup" model: "What do we have
to add to three to get seven?" There is the "number ray" model: "How far is it
between the point marked 'three' on our number ray and the point marked
'seven'?"
When expanding student conceptualization of number systems from whole
numbers to integers, it would be most appropriate for the student to examine each
of the three arithmetic models and to decide which of the three most readily yields
insight into subtraction of signed numbers.
The student might think as follows about positive three minus negative four:

1. I have an increase of three and I take away a decrease of four. Hmmmm.


I might be able to make sense of this in a few months, but I d rather not
try now.
2. What must I add to negative four to get positive three? Hmmmm. If I have
a decrease of four, I need an increase of seven to achieve a total increase
of three. I guess positive three minus negative four should equal positive
seven.
3 When we work with integers instead of whole number, I guess we replace
the number ray with a number line. Positive three minus negative four
18 THE ART OF PROBLEM SOLVING

would now mean, "What number measures the change needed to get from
the point marked negative four to the point marked positive three on the
number line?" I see you'd have to go seven units to the right, so the answer
must be positive seven.

The point is that looking at subtraction of signed numbers from several


perspectives arising from appropriate models for arithmetic subtraction, the stu¬
dent can obtain direct and lasting insight into fundamental meanings without
memorizing partially understood rules. As a bonus, the student begins to think
along lines that might one day help him to construct meaning for other general¬
izations such as negative or fractional exponents, trigonometric functions of rota¬
tions greater than 90 degrees or less than zero degrees, or the extension of the
factorial function to the gamma function.

3.5. Discussion Without Definition


NUMB
Patterns are omnipresent but not always easily discernible. The investiga¬
PROB tions discussed in this section have explored patterns in contexts that are too
infrequently brought into the classroom. The most familiar context for discussing
patterns in mathematics has been through the use of sequences; this creates a very
limited perception as to what shapes and forms patterns can assume.
Even when sequences are used to elucidate patterns, there is too much of a
tendency to use recursive arithmetic operations to define a sequence. Only rarely
do subtle and provocative samples of sequence patterns reach the classroom.
Here is a wonderful sequence pattern with a missing term to be determined
and explained.

10,11, 12,13,14, 15,16,17, 20, 22, 24,_, 100,121,1,000.

The above sequence is complete and hence finite. The identity of the missing term
and the explanation for the sequence are wonderful to contemplate. Were I to give
an explanatory title to the puzzle, that title would be "Oh, So Sweet."
Two of the problems in this section dealt with fairness. The extension of the
pudding sharing in a psychologically fair way to three gluttonous children can be
done as follows. Let us call the children Dick, Jane, and Spot. The order in which
the action to be described is taken is determined by flipping a fair three-sided coin
or, if none is easily available, tossing a die, with Dick going first if ace or deuce
comes up, Jane going first if trey or four is on top, and Spot getting first lick if five
or six is uppermost.
We set a context in which Dick goes first. Dick creates a portion of pudding
that he thinks is fair—that is, a portion he would gladly accept.
Jane and Spot proceed sequentially. If Jane believes that Dick's portion is a
fair share or less, she passes, and it is Spot's turn to decide. If Jane believes that the
portion Dick created was too large, she stakes a claim by returning some pudding
to the big bowl and saying that she would take the reduced portion as her own.
Strategies for Problem Exploration 19

Ostensibly, this would be acceptable to Dick, since Jane is taking a portion smaller
than one which he considered fair. It is now Spot's turn. Spot can either agree that
the portion Jane is holding is to be hers or may stake a final claim to it by removing
some of the pudding and returning the removed pudding to the big bowl, making
the portion Spot's and Spot's alone. Once any one of the three gluttons has been
awarded a portion by this procedure, the remaining two partitioned the pudding
in the big bowl by the original two-person technique: "one divides, the other
chooses." (Preferable designation would be "one apportions, the other selects,"
because divide and apportion should not be used synonymously in mathematics
class. To see why, think about dividing six into two parts as contrasted to appor¬
tioning six marbles among two students.) The generalization of the psychologi¬
cally fair apportionment technique to four or more gluttons is left to the reader. I
hope the reader thinks this is fair.
The advantage of finding a pattern while exploring a problem situation is
that much broader predictions can be made about the structure in which a pattern
exits. In extreme conditions, the exact nature of an unfamiliar structure is revealed.
Consider the finite sequence mentioned above. If the listed numerals are viewed
conventionally, little is discernible. Suppose, on the other hand, that a practiced
problem explorer viewed the 15 numerals (actually, 14 numerals and a blank) as
each representing the same number. Perhaps it would be a deft leap to the vista
from which can be seen that the number being named is 16 (oh, how sweet) and
that the bases of numeration are, in order, 16,15,14,13,12,11,10, 9, 8, 7, 6,5,4,3,
2. It is undoubtedly unnecessary to inform the reader that the numeral to be
inserted in the blank is 31.

3.6. Changing Points of View About Patterns

The description of a discovered pattern may take several forms. If the pattern
is a sequence or a linear geometric pattern, there are two simple ways to describe
the pattern: explicitly or recursively. An explicit description of a sequential pat¬
tern is a formula or complete description that gives the term or figure in n* position ALG
as a function of n. Thus, for example, an explicit description of the arithmetic
NUMB
sequence { an } with initial term al = 3 and with common difference d = 4 is an =
3 + (n _ i) x 4. This means that the seventh term in the sequence is3 + (7-l)x4 = GEN

3 + 6 x 4 = 27, and that any term can be immediately calculated.


A recursive description of the pattern of the sequence is one that gives the
nth term in terms of a finite number of previous terms. Thus, a recursive description
of the arithmetic sequence just discussed would be given by an - an _ j + 4. This
description tells us that, no matter where we are m the sequence, we can get the
next term by adding 4 to the term we have.
Explicit and recursive descriptions of linear geometric patterns are also
possible. For example, a long sequence of squares and circles that alternate,
beginning with a square, could be described explicitly for n a positive integer by
a2n _ 2 is a one-by-one square with sides parallel and perpendicular to the linear
sequence of shapes, a2n is a circle of diameter one with top and bottom such that
20 THE ART OF PROBLEM SOLVING

if the circle were moved to the left or right, the circle would be tangent to the upper
and lower bases of the square. A recursive description of the same linear geometric
pattern would be that the pattern consists solely of one-by-one squares and
diameter-one circles oriented so that the sides of the square are parallel or perpen¬
dicular to the pattern and that the circle, if moved into an adjacent square, would
be tangent to the upper and lower bases and such that an is a circle if and only if
an_1 is a square. In both cases, the sequence and the linear pattern, the recursive
definitions just given are incomplete, because we were not told how to begin. We
must append to the recursive definition of the numerical sequence that a1 = 3 and
to the recursive definition of the geometric sequence that al is a square.
Computers can handle both recursive and explicit definitions of patterns
effectively. Mathematically, we can pose fascinating problems by giving an ex¬
plicit description of a sequence and asking for a recursive one, or giving a recursive
description of a sequence and asking for an explicit one. Thus, for example, the
classical Fibonacci sequence may be defined recursively by ax - a2 -1 and, for
n > 3, an = an _ x + an _ 2. Given that definition, it is an interesting challenge to deduce
an explicit description. It is interesting to speculate whether the recursive or the
explicit description of the Fibonacci sequence gives greater insight into its nature
and when each is preferable for further investigation of the sequence.
Both recursive and explicit descriptions are possible for higher-dimensional
numerical and geometric patterns. Consider whether one would be more likely to
obtain the designer's view of a large tesselated piazza if one were to present the
artisan with explicit instructions for which tile to place on each coordinate of a
design grid or by giving the artisan a rectangular block containing the complete
design with the instruction to place that block in the upper left-hand comer and
to duplicate exactly that design horizontally and vertically throughout the (pre¬
sumably) rectangular piazza, with no interstices and with parallel orientation of
all edges.

4. Solving a Simpler Analogous Problem

GEN 4.1. The Budget

Professor Waarwoolf of Transylvania Tech was attempting to teach his


graduate business seminar the intricate details of creating an annual budget. His
model problem dealt with American Megatech, a highly diversified corporation
with tentacles in every cranny of the civilized world. On the third day of his
intensive lectures. Professor Waarwoolf was dismayed to note that a hand was
raised toward the middle of the room.
"I'm not sure I'm getting this," said the soon-to-be-former graduate student.
"Might we not address the same issues just by examining proper allocation of
weekly allowance funds made by my little brother Vlad?"
A chorus of odd affirmative snorts was heard throughout the lecture room.
Strategies for Problem Exploration 21

Professor Waarwoolf had fallen into an honored and ancient pedagogical


trap. By seeking generality, he had achieved obfuscation. A student who thor¬
oughly understood every ramification of Vlad's weekly finances would be better
able to ask appropriate questions and organize the insights necessary to expand
from Vlad to the agrarian collective to the state budget and, ultimately, to Ameri¬
can Megatech.

4.2. Reexamining Josephus

Let us return to the thrilling lines of yestersection 2.3. Polly Sue Seidlitz
had encountered the Josephus problem in her sixth-grade mathematics problem-
exploration club. She had been thinking about it for several days but could not
bring herself to write the numerals from 1 to 1,000 on a piece of paper. NUMB
"Teachers are so inconsiderate," she thought. "If Mr. Sperdel had made it 10
people instead of 1,000,1 could have done it."
Polly Sue hoped she was not deceiving herself. She wrote the numerals from
1 to 10 in an appropriate circle on the inviting blank sheet before her. She picked
up her red pencil and crossed out 2, 4, 6, 8, and 10. She put down the red pencil
and picked up the blue one, thinking, "1 in, 3 out, 5 in, 7 out, 9 in." She crossed out
3 and 7 in blue. It was time for the green pencil. "One out, 5 in, 9 out" resulted in
appropriate crossouts. One numeral remained. "I could have solved it if he had
said 10! The answer is 5." She stared at her work for a long time.
A spark within her spirit burst into flame. "I'll bet that if I solve the problem
for enough small numbers, I'll see a pattern."
Polly Sue took another blank sheet on which she began the following chart:

Number in Number on Back of Last


the Circle (N.C.) Remaining Person (N.B.L.R.P.)

1 1

2 1

3 3

4 1

5 3

6 5

7 7

Sally stared at the chart. "I'm tempted to write '8,9' on the next line, but there
is no number 9 when there are only 8 people, so what sense would that make? I'll
bet the answer turns out to be 1 again." A little colored-pencil play verified her
conjecture.
22 THE ART OF PROBLEM SOLVING

Polly Sue contemplated the chart. "I'll bet the sequence of odd numbers starts
anew. After all, it would figure, knowing that the answer for 10 is 5, that the answer
for 9 would be 3." More colored-pencil play resulted in the following chart:

N.C. N.B.L.R.P. N.C. N.B.L.R.P.

1 1 11 7

2 1 12 9

3 3 13 11

4 1 14 13

5 3 15 15

6 5 16 1

7 7 17 3

8 1 18 5

9 3 19 7

10 5 20 9

Polly Sue went to the bookcase and took down her father's copy of the book
you now hold in your hand. She opened to section 3.6 and read it with astounding
comprehension for one so chronologically young. "I can continue this chart recur¬
sively with no trouble. I wonder if I can get an explicit formulation that will let me
express the right-hand term on any row, knowing the left-hand term.
Polly Sue re-examined the rows in which the right hand term was 1. "What
would Daddy say ... I mean, what could I say is common to 1, 2, 4, 8, and 16?" It
was crystal clear. "Powers of two!" Polly yelled with the enthusiasm with which
many of the boys in her class yelled "Boom" when they threw water bags at her.
She filled in her chart up to 32, following the indicated recursive pattern and
ending with:

N.C. N.B.L.R.P.

30 29

31 31

32 1
Strategies for Problem Exploration 23

"Let's see if I can remember . . . uh, reconstruct what Daddy made me do


when he locked me in the room last August until I came up with general algebraic
forms for odd and even numbers. Oh, yes, the even numbers were of the form 2n,
n a positive integer (in this case), and the odd numbers were of the form 2n + 1 or
2n - 1."
Much writing and some scribbling resulted in the following conclusion:

For n a whole number, if the number of people in the original circle is


of the form 2k + n, then the last person in the circle will have the numeral
for 2n + 1 on his back.

"I can solve this problem. Let me write the consecutive powers of 2: 1, 2, 4,
8, 16, 32, 64, 128, 256, 512.. . mustn't pass 1,000. Since 1,000 = 512 + 488, the
numeral on the last guy's back will be 2(488) + 1 or 977. Boy, I never would have
guessed that."

4.3. Adding Fractions ARITH

Mr. Sperling had had a very difficult morning. He had been issued a speeding
ticket on the way to school and was brooding about it, and his fifth-grade class
was treating him gingerly; they recognized storm signals.
"Today we are going to learn how to add fractions," barked Mr. Sperling.
"Try to add 3/17 and 6/13." There was dead silence. Even Jerry, one of the very
best math students Mr. Sperling had ever taught, stared at the blackboard with
puzzlement. Mr. Sperling already regretted having taken out his traffic ticket on
the class, but he knew no good way to get out of the bind.
Jerry wrote something on his paper, studied it for a few minutes, and then
raised his hand.
"Mr. Sperling, those numbers are too big for me. I always try to learn
something with smaller numbers because if get it with the small numbers, I usually
can get it with the big ones. I tried 'a half plus a half' and thought like this: One of
anything added to one of the same thing gives two of that thing. So a half plus a
half equals two halves and two halves is one whole. I'm not sure why, but I don't
feel good about saying it that way. You [Mr. Sperling] never say 'One half plus one
half equals one unit,' but somehow I see 'unit' as an appropriate abstraction and
I don't see 'whole' that way." Jerry fidgeted a little more. "I really don't have it yet
because thinking through a half plus a half just doesn t do it. It s a bit scary, but
I've got to think about a half plus a third. Can I go over into the math comer for a

while?"
A glimmer of a glimmer of a glimmer of a perception came to life m Mr.
Sperling's gray cell morass. There was a spiritual bond between Mr. Sperling and
24 THE ART OF PROBLEM SOLVING

a German teacher from a couple of centuries ago who respected the thinking of an
odd child in his class who found an unusual way of adding the numbers from 1 to
100 mentally. Unarticulated but present was the thought that by nurturing this
Jerry-thing he might one day be celebrated.
"Do you see what wonderful thing Jerry is doing?" said Mr. Sperling to a
class of students who were too stunned by what was happening to do anything
except stare with glazed eyes at a fixed point at infinity that they had never
previously contemplated. "I purposely gave you large numbers to add, hoping
that you would learn the wonderful strategy of simplifying. Many times you can
gain deep understanding of a problem situation you encounter by addressing a
simpler, analogous problem situation."
"Ann who?" asked Betty, Mr. Sperling's front row orchid.
Ignoring her honest inquiry in pursuit of knowledge, Mr. Sperling continued,
"Jerry saw that the tops of fraction are called numerators because they tell us how
much or how many (the number) we have of the unit named in the bottom, which
we call the denominator (the name). Jerry saw that thinking about one half plus one
half was an analogy (remember our lessons on analogy, Betty?) to a problem such
as adding one dog to one dog and getting two dogs. Jerry is off in the math comer
trying to figure out what one dog plus one cat equals."
Jerry started to laugh. He spoke without raising his hand or gaining the
traditional license to speak. "I think I understand what adding fractions means,
Mr. Sperling. You know, you have been wrong every time you told us that you
can't add apples and oranges. Of course we can add apples and oranges. One apple
plus one orange equals two pieces of fmit. One dog plus one cat equals two animals
or two mammals or two living things. All we need do is find a unit which takes in
both cats and dogs or, in the other case, both apples and oranges. So I said to myself,
'Hey Jerry, what takes in both halves and thirds?' So I said, 'Certainly not fourths
or fifths, but sixths, twelfths, or twenty-fourths would be just fine.' Well, Mr.
Sperling, it's really very easy. One half is three sixths and one third is two sixths,
and I have reduced the problem of adding halves and thirds to the simpler and
previously solved problem of adding two numerical expressions with identical
units. Two of anything plus three of the same thing is five of that thing."
There was a gentle knock on the door. Polly Sue Seidlitz entered the room
with a note from Mr. Grimmas, the principal, to Mr. Sperling about the traffic
officer waiting in the general office. As Mr. Sperling read the note and became
appropriately ashen, Polly Sue glanced at the blackboard and saw the original
problem of adding 3/17 and 6/13. "How can fifth grade be doing that when our
sixth-grade Bluebird class never does things this hard?"
"Take over the class, Polly Sue, I've got to go to the principal's office," whined
Mr. Sperling as he scooted out the door.
Polly Sue had waited all her life for the star to break his leg. "What's your
thinking about this, class?" she asked, without knowing what "this" was. "Are you
Polly Sue Seidlitz?" asked Jerry, with far more respect than he had ever accorded
Mr. Sperling. "I've heard about you. I can explain the problem on the board."
Strategies for Problem Exploration 25

She glanced at Mr. Sperling's oaktag with the kids' names on it. No one sat
in the comer of the room with the polygons hanging on the wall. "What's your
name, little boy?" she asked in as kindly a manner as such a child could manage.
"Jerry McBourbak," he answered.
"Well, Jerry, tell us about your thinking."
"In order to analyze this unfamiliar problem with big numbers, I first looked
at a simpler problem like it, namely a half plus a third. It was a question of getting
a common unit for halves and thirds, which could be sixths, twelfths, twenty-
fourths, or so on."
"Or eighteenths," said Polly Sue.
"Hey, you're right!" cried Jerry, with genuine enthusiasm. "I missed that."
"Actually, so did I the first time," admitted Polly Sue. "Go on with your
thinking."
"Well, with seventeenths and thirteenths the arithmetic was little harder, but
the idea was exactly the same. I multiplied 17 by 13 in my head, using the 15 times
15 minus 4 model—I'm sure you know what I'm talking about, Polly Sue—and
since I memorized all perfect squares from 1 x 1 to 31 x 31,1 knew that 15 x 15 is
225, so 17 x 13 is 221. So the right unit for the answer could be 221sts or other stuff
I'm not going to bother to figure out. So 3/17 is 39/221 and 6/13 is 102/221.
Clearly, 3/17 plus 6/13 is 141/221. Apples and oranges," Jerry concluded.
"One man, two automobile tires, and the four laws of Kepler," said Polly Sue,
smiling at a joke that was not a joke.
Many years later, as Jerry and Polly Sue lolled on the beach in Waikiki on
their honeymoon, Polly Sue said, "We really should resolve emerging problems
in our relationship before they fester. I never fully internalized the analogy
between adding halves and thirds by combining the new unit sixths, changing the
count of halves and thirds to conform to the new unit, to adding one apple to one
orange and getting two pieces of fruit without having to change the count."
Jerry held her tenderly and explained with no hint of patronization what he
had realized in a flashback in the math comer so long before. "Sometimes the count
will change and sometimes it will not when you change units. To mail a letter
requiring $1.20 postage, the current going rate for a one-ounce local letter" [after
all, a couple of years have gone by] "you can paste on one $1.20 foil stamp, three
40-cent disks, six 20-cent rectangular traditional, or 120 green antiques. Here, the
count changes. On the other hand, one dog is one animal is one mammal is millions
of chains of DNA bound in a complex pattern. Perhaps if we added one apple plus
one orange plus 17 cells of a pear, the analogy would be clearer."
"Again and again you show me why I love you," said Polly Sue, author of the
recent smash best-seller Infinite Dimensional Fractal Manifolds and Their Measures.

4.4. Finding the Centroid of a Polygon

Polly Sue Seidlitz and Jerry had taken to doing their homework together. He
often let her carry his books, because they both agreed that she was physically
26 THE ART OF PROBLEM SOLVING

much stronger. They were going over to her house that afternoon because they had a
particularly delicious set of common assignments for their problem-exploration
club at Gallifrey High School. "I think the Doctor is one of the best teachers I've
ever had. I got a kick out of his asking me to find the center of a 6-7-8 triangle."
Polly Sue was exuberant.
"There are so many ways to think of center, even in a triangle," Jerry noted.
"When I was five years old. Mom bought me a compass."
"You've got to learn to be more precise," Polly Sue exhorted. "I'm not even
sure what you mean; something to find the magnetic north pole, or something to
draw circles?"
"Sorry. She bought me a pair of compasses. I tried drawing circles around
everything I could find and then I tried putting circles inside of them. I found it
hard to get a single circle to intersect the vertices of a given triangle and even
harder to get a single circle internally tangent to the sides or sides extended of a
triangle."
"So which did you decide was the center of the triangle? The center of the
inscribed circle, or the center of the circumscribed circle?"
"Neither, both, and more," Jerry responded. "After I found out how to
circumscribe a circle around a triangle, I cut cardboard triangles out of my father's
shirt cardboards and tried to balance them on a pin at the center of the circle. When
that usually didn't work, I tried the same gig with the center of the inscribed circle.
It took a while for me to find out about medians and centroids."
"Now that you know how to find the centroid of a triangle, do you think
that's the true center?"
"Center is as center does," said Jerry.
"Well," Polly Sue said, "even as the Doctor was asking us to think about what
we meant by the center of a triangle, I was way ahead of him for a change. I asked
myself how one would find the centroid of an n-sided convex polygon. Have you
ever thought about that?"
"Often, when I'm alone. I actually think that the Doctor gave the problem to
you in a weaker pedagogical sequence than he might have. Suppose he had asked
you how to find the centroid of an n-sided convex polygon: Consider what you
would have had to do!"
"I get it! We all would have had to think about solving the simplest case of
the problem, namely, finding the centroid of a triangle. We would all have learned
something about problem exploration in addition to learning about the problem
itself."
"Exactly. After you had simplified your general question to one about tri¬
angles and had learned all about the centroids of triangles, you would have pro¬
ceeded naturally to convex quadrilaterals. When you draw a diagonal in one of
those suckers, you get two triangles and can easily determine the centroid of each.
It follows that the centroid of the quadrilateral is on the line segment joining them."
"That's obvious, but where?"
Strategies for Problem Exploration 27

"Clearly, not the midpoint, at least not in general. The only time I'd expect it
to be the midpoint would be when the two triangles were equal in area. That
certainly doesn't happen most of the time."
"Sowhatchagonnado?"
"What we always do."
"What's that?"
"You know," Jerry said, with the innocence of a young mathematician.
"Draw the other diagonal."
"Oh, where the analogous segment meets the one you drew," Polly Sue ex¬
claimed. "That's great. Let's try to generalize that to convex pentagons. Looks easy:
Draw a diagonal and you have a quadrilateral and a triangle. We can find the
centroid of each and therefore have a line segment which must contain the centroid
of the pentagon."
They had reached the steps leading to her front porch and were both quite
excited. "Then use another diagonal and it works out just as with the quadrilateral.
That generalizes to any convex polygon by induction."
"Naturally," said Polly Sue, inserting her key into the waiting keyhole and
proceeding to unlock the door.
"Sometime let's look at other kinds of centers for polygons when they are
defined."

4.5. Discussion

Oftentimes, the complexity of a setting in which a structured problem is


given or in which many ill-structured problem situations are inherent impedes
internalization of central concepts. For that reason, problems based in the real
world are often destructive to the formation of sound mathematical concepts. It
may be a serious error to embed important problem situations in artificial real-
world settings, trading achievement of deep insight for an easy answer to the often
unimportant questions, "How will we use this?" and What good is this?
Rather than seeking complex real situations, experienced problem explorers
often prefer simplifying problem situations to the extreme. Thus, for example,
when Polly Sue and Jerry were asked to make generalizations about polygons, they
naturally first explored the question with triangles. When the class was asked by
Mr. Sperling to add 3/17 and 6/13, Jerry brilliantly examined not the given
problem but the addition of 1/2 and 1/3. He saw that thinking about 1/2 plus 1/2
was too much of a simplification, because identical denominators were involved.
In the Josephus problem, Polly Sue charted solutions beginning with 1 person in
the circle and continued increasing the number in the circle until a pattern
emerged. She did not attempt the analysis of the problem with 1,000 persons in a
circle. Finally, Professor Waarwoolf's student insightfully suggested studying the
budgeting of a small boy's allowance so that principles and relevant ideas might
be examined without the extraneous complexities of looking at a diversified
corporation.
28 THE ART OF PROBLEM SOLVING

This is not to suggest that proper teaching proceed from the simple to the
complex. Such teaching may result in temporarily faster integration of new ideas
by students but may well not be the best way for them to learn techniques for
profitable and imaginative exploration of ill-structured problem situations. Teach¬
ers should often pose structured problems in complex settings when they are
teaching students how to find simpler analogous problems. This technique is not
always apparent to students; it can and should be taught. An excellent paradigm
for instructing in this area is this: Proceed from the complex to the simple to the
complex. Ideally, students should suggest that this be done even when teachers
do not structure instruction in this way.
Of course, if real-world settings of problems are given precisely for the reason
of teaching students to proceed from the complex to the simple to the complex,
and methodologies for doing this have been thought through, a major objection to
using the real world to teach mathematics is removed, whereas the benefits
remain.

5. Considering Extreme Cases

5.1. The Area Enclosed by a Regular Polygon


GEOM
Ziggy had a date, but Igor, Bob, Chang, and Mohammed were shooting the
breeze about their youthful mathematical misadventures.
"Man, did I get in trouble back in seventh grade," chortled Mohammed, "My
teacher, whose name I thankfully cannot recall, asked us to calculate the area of a
3-centimeter by 2-centimeter rectangle. I naturally could not believe that the
teacher would degrade us with so simplistic a query, so I thought about it a little
too deeply. I remembered that the rectangle was the boundary and not the
boundary together with its interior, so I gleefully waved my hand and was
unfortunate enough to be called on."
"You didn't give him the right answer," said Igor, barely controlling his
laughter.
"Oh, but I did! I said the area was zero square centimeters."
"What did you do when you recovered consciousness?" asked Chang.
"I tried to explain my thinking to my mother, my father, the principal, and
the school psychologist. The psychologist recommended counseling for my na¬
scent abhorrent behavior. My parents saved a lot of money for themselves by
administering corporal punishment instead."
"Child abuse!" accused Bob.
"There were mitigating circumstances," Mohammed continued. "While he
was spanking me, my father posed the problem of finding a formula for the area
enclosed by a regular polygon. And he said 'enclosed by.' Also, he didn't hit very
hard."
Strategies for Problem Exploration 29

"What was the big deal about that?" asked Chang, looking up from the
cryptic puzzle at the back of the current issue of Harper's, which he had picked up
early in the conversation.
"I was only in seventh grade and I was having a bit of a problem thinking
about the general polygon, whether or not it was regular. I was standing by my
desk because I didn't want my father to see how comfortably I could sit. 'How do
you draw one?' I asked him."
"You'd have to draw something open, with dots, but is that the way you want
to go? How would you pick up a snake?"
" 'Quick and hard. I'd grab it below the mouth and at the tail,' I told him."
" 'But not in the middle,' he said, fixing me in his intense stare."
Each of the young men had become thoroughly engaged in the problem
Mohammed was describing. "He was telling you to look at the extremes!" shouted
Igor. "That's great."
Bob looked puzzled. "So, the equilateral triangle is just under the head, but
there's no tail."
"Sure there is," Chang said. "The infinite-sided regular polygon. Also known
as ..."
"A circle!" screeched Igor.
"Right," Mohammed resumed. "We'd learned that the area enclosed by a
circle was nr2 and that the area enclosed equilateral triangle is (s2V3)/4. Unfortu¬
nately, that didn't lead me anywhere. I fooled around with it for a while and
something hit me: Circumference was analogous to perimeter. 'Holy moley! I
shouted. The circumference of a circle is 2nr, and its radius is r. Suppose I multiply
them and then divide by 2."
Chang was grinning. "Perimeter times radius divided by two. I'll bet you
tried the same thing with the equilateral triangle. The perimeter is 3s, but what did
you take for the analogy to the radius?"
"Well," Igor mused, "there's no problem defining the center of an equilateral
triangle, so I guess you would want the length of the line segment joining the center
to an appropriate point on the boundary."
"A vertex?" asked Bob.
"Hardly!" said Mohammed, with just a tinge of patronization. "How does a
radius intersect a circle?"
"Of course," Chang explained, "it intersects the circle orthogonally, so you
need the line segment joining the center of the equilateral triangle to the side which
meets the side orthogonally."
"And the length of the segment of the altitude joining the center of an equi¬
lateral triangle to a side is one third the length of the altitude, or 1/3 x (sV3)/2. So
I multiplied the perimeter by the radius-analogy and divided by two!"
"Getting (s2V3)/4," said Bob, with dawning comprehension.
"So I figured, if it worked at the head and it worked at the tail, it might very
well work for the whole body. I conjectured that the area enclosed by a regular
polygon was always perimeter times radius-analogy divided by two."
30 THE ART OF PROBLEM SOLVING

"So that's why the apothem is important. It's the radius-analogy in any
regular polygon/' said Bob. "I think this is the first time I really understood that
formula."
Chang smiled. "There is another point that should be considered. Would this
procedure still work if we were talking about perimeter instead of about area?
Have any of you seen that old chestnut in calculus where a student who had just
learned integration attempted to approximate the length of the line segment from
the origin to the point (1,1) by constructing 'staircase approximations'? Each step
consisted of a vertical segment with one endpoint on the diagonal segment and a
connecting horizontal segment from the top of the vertical segment back to the
diagonal. The students then let the length of each vertical and horizontal segment
approach zero and claimed that the limit of the sums of vertical and horizontal
segments would be the length of the diagonal. Of course, the length of the diagonal
is V2~ and the sum of the lengths of the vertical and horizontal segments is 2, no
matter how small you make them."
"Wait a minute," interrupted Mohammed. "Length approximations must be
made with chords! Both ends of the chord must be on the curve or line segment
being approximated. That's not the case in your example."
"Exactly," said Chang. "And if we approximated the arc length—that is, the
circumference of a circle with chords—we wouldn't have a problem. Since the
length of a side of a regular n-sided polygon is 2r sin (n/n) where r is the length
of the segment joining its center to a vertex (the central angle formed by two 'radii'
and a side has measure 2k/n so that half that angle has measure n/n, and it follows
by right triangle trigonometry that sin n/n = (s/2)/r - s/2r). Thus, the perimeter
is n x 2r sin (n/n). Those students who have learned that lim [(sin x)/x] = 1 as
x —» 0 would let x = n/n and see that as n —» x —> 0. Thus as n —» », ns = 2rn
sin (n/n) - [2rn sin (n/n)]/(n/n) —> 2rn x 1 = 2rn, as we would wish. If you know
the ideas involved, it all works."
"I wish all of life were like that," said Mohammed wistfully.

5.2. The Line l, the Line Segment AB Disjoint From l,


and the Angle of Maximum Measure < APB, With P on l

Big Ed the bookie had had a profitable day. The favorites all had lost and he
had given short odds on the underdogs. He double-locked the metal doors and
GEOM bolted the reinforced shutters.
"I've done enough arithmetic; time to relax with mathematics." Big Ed
opened his well-worn copy of George Polya's Mathematics and Plausible Reasoning.
He was working on the problem of finding the angle of maximum measure formed
by the endpoints of a line segment and a variable point P moving on a noninter¬
secting line l in the same plane. His first conjecture had been that the point P
yielding the angle of maximum measure was the projection of the midpoint of
AB onto t. His flush of pride was utterly dispelled by a healthy dose of reality.
Strategies for Problem Exploration 31

"It can't be," he censured himself. "Winner and straggler." He sketched two
diagrams on his notepad. In one, AB was parallel to l; in the second, AB was
perpendicular to l without intersecting it. "It works in the parallel case, but it's as
bad as it can be in the perpendicular case. If it ain't true for winners and for
stragglers, it sure can't be true for all horses.
"Well, as a start, they all got four legs and a body holding them together.
How can I tie the line segment to the line in a solid way that's the same for the
parallel case and the perpendicular case?"
Ed stared at the page for a very long time. "I sure ain't getting to the winner's
circle on this one."
Big Ed's occupation once again served a scholarly purpose. "Circle," he
screamed, smashing his often-broken knuckle on the oak table he had inherited
from his father, who had met an early unnatural death. Ed drew circles (or slightly
distorted approximations thereto) containing the line segments as chords and
resting on the line. "I'll bet those are the points," Ed said. He took out his red pencil
and drew a second circle, symmetrically placed, in the case of the perpendicular
segment. "And not necessarily a oner. Winners don't have to be oners." He thought
that his black-sheep Uncle Ted, who had forsaken family tradition to become a
mathematics professor, wouldn't be satisfied with talking about a circle with its
feet on the ground. Big Ed attempted to mimic Ted s Boston accent. The angle of
maximum measure is formed with vertex at point P where a circle having the line
segment as a chord and tangent to the line intersects the line."
"Put can you prove it?" Ted chided from within Big Ed s psyche.
"Sure," replied Big Ed, yielding to schizophrenic tendencies. "When the
point of tangency is the vertex of the angle, it's measured by half its intercepted
arc. For any other point, the angle formed is measured by half the difference
between the measure of that same arc and some other arc of the circle, so it's
smaller."
"Good lad!" said Ted. "But how can you be sure such a circle always exists?"
Big Ed realized immediately that he should think about a way to construct a
circle having a given chord and tangent to a given line in the same plane which
did not intersect the chord.
"Easy in the parallel case, so let's look at the straggler." Ed figured that if he
could do the construction in the perpendicular case as well as the parallel case, he
would be able to work out a construction for the general case.
"I can see," Big Ed continued in his odd discourse, that if we examine the
line containing AB, it meets fat point Y. The circle^seek passes through A and B
and is tangent to tat point P to be determined. So YBA is a secant of that circle, and
yp ^ a tangent." Big Ed remembered his high school plane geometry class, which
he loved more than any other class he had taken in school but which had been
replaced in recent years by some atrocity containing algebra, geometry, and
several other uninteresting topics. "From a point external to a circle in the plane
of the circle, a tangent segment is the mean proportional between the entire secant
32 THE ART OF PROBLEM SOLVING

segment and its external subsegment. It's pretty easy to construct a mean propor¬
tional using a segment of length YB + YA as the hypotenuse of a right triangle with
the vertex of the right angle at a point at distance YB from the endpoint of the
hypotenuse. Once I have the length of the mean proportional, I can find the
location of P immediately, giving me the angle APB of greatest measure."
"Ed, your language does not conform to modem considerations of linguistic
precision," Ted chastised. "You should be careful to say 'the length of the tangent
segment...' "
"Shut up, Ted! You talk so much that nobody listening to you can conceptu¬
alize the content of what you say at length." Ed chortled at his own play on words.
"You talk your way; I'll talk mine."
"Your tirade is an ignoble attempt to cloud your own confusion. You are able
to construct point P in the extreme cases; you have learned little about what to do
in the general case."
"Then, you're a pretty bad teacher, Ted. Didn't you always say that we
should look at extreme cases to see if a pattern is established that lets us know
about the general case?"
"The key word, Ed, is if. In this case, examination of the extreme cases tells
you very little about the general case, except for the very beautiful insight that one
of the two extremes immediately generalizes. That's often the case, Ed. Even when
the extremes do not give you a complete insight into the proof or pattern you seek,
you have not wasted your time by looking at them. In this case, your insight about
the length of the tangent segment and the length of the whole secant and of its
external segment was in no way related to perpendicularity. Your proof general¬
ized immediately. The construction for the parallel situation is a special case."
"So, you're saying I should get in the habit of looking at the extreme cases
because they so frequently give insight; you're not saying exactly what insight they
will give. I guess it varies with the problem." Ed was realizing that his mathemati¬
cal investigations for the evening were drawing to a close. His long-dead Aunt
Agatha had just walked through the wall with a 5-year old version of his intoler¬
ably obnoxious cousin Lucy. "Time for some sleep," said Ed, resting his head on
his forearm, which itself was resting on his desk, and drifting off to a better world.

5.3. A Mile South, a Mile East, and a Mile North

GEOM
Calvin threw his stuffed pet on his bed and began tormenting his father in
GEN earnest.
"So you got this bear. He walks a mile south of where he woke up, then walks
a mile due east, and finally walks a mile north. He finds himself at the exact spot
where he woke up. What color is the bear?"
"That's impossible, Calvin! If you walk a mile south and then a mile east and
then a mile north, you can't possibly get back to where you started."
"Ha, Ha! on you. Dad," mocked the charming little boy. "You just aren't
smart enough." A low guttural sound began to swell from the father's throat. He
Strategies for Problem Exploration 33

was rising from his chair with his hands locked in claw position when Calvin's
mother left her bizarre supper pot to intercede.
"You stay put!" she ordered her husband, who obeyed instantly. "Calvin,
what have I told you about teasing?"
"Oh! Don't tease dumb animals. Sorry, Dad."
"Calvin claims that it's possible for a bear to walk a mile south, a mile east,
and then a mile north and be back where it started," said the belabored father in
his victim monotone.
"The bear is white, Calvin," his mother said in her own quiet but triumphant
tone.
Calvin had become irrelevant. The father's eyeglasses tumbled to the floor.
He stepped on them and shattered them as he rose to face his wife.
"You see, dearest, the bear has to be a polar bear, because the bear had to
start at the extreme of northemness."
"Ha ha on you. Mom," Calvin interposed in an unlovely way. "That's not the
only solution."
"Of course it is, Calvin! Where else could a bear have started than at the North
Pole?"
"You forgot to look at the other extreme, Mom."
"Ha ha on you, Calvin," said the father, in a competitive and distinctly
nonparental tone. "You can't go south from the South Pole, so you're wrong."
"I didn't say to go south from the South Pole." Calvin's face exuded evil. "I
didn't say to start at the South Pole. Somewhere just above the South Pole there's
a little latitudinal circle of circumference one mile. Start anywhere on the larger
latitudinal circle one mile north of that and look what happens."
"Ha ha on you, Calvin," said his mother, getting into the spirit of this
common form of family discussion. "I can think of lots of other places to start.
Suppose you started anywhere on the latitudinal circle one mile north of the
latitudinal circle with circumference 1 /«, where n is a positive integer. Just look
what happens."
Calvin had a perfect rejoinder in a nascent Oedipal triangle. "Gee, Dad.
Mom's the smartest in the family and you're the dumbest."
A look of triumph was growing on the father's face. His tone was cool and
arrogant. "You are aware, both of you, that there are no bears down there. Your
theorizing was interesting, though of course obvious to me. I rejected it because
your results were in conflict with reality, and, after all, Calvin did say that a bear
was walking. The only valid answer was the one Calvin gave the first time when
I chose to let him feel good."

5.4. Clarification and Discussion

The concept of extreme is not always well defined. Even in law, a term such
as extreme cruelty requires some definition. Must extreme cruelty be lethal? If we
looked at the region consisting of the interior of a triangle and its boundary, are
the extremes the boundary or are they the vertices of the triangle?
34 THE ART OF PROBLEM SOLVING

When extremes are defined in a problem situation, it is often productive to


examine the problem in the extreme cases. The additional hypotheses available
because of the extremization often yield results more easily than study of the
general case. Sometimes, the special cases at the extremes lead one directly to deep
insight into the general case, as was illustrated in the discussion in section 5.1. In
5.2, the extremes yielded considerable insight into the solution of the problem as
initially posed but did not yield direct insight into the construction of the point
yielding the angle of maximum measure. Nevertheless, one of the extremes led us
to general insight on its own. The peregrinating bear problem might easily be made
compatible with Mom's proposed solution by eliminating the bear and posing the
problem as follows: What is the (complete) set of points on the surface of the earth
from which a perfectly designed earth-skimming electronic pigeon could fly one
mile south, one mile east, and one mile north and end up at the starting point of
the flight? Note that it is productive to think of the extremes, the North Pole and
the South Pole, even though only one of those yields an immediate answer. By
thinking of the South Pole, we make it easier to visualize the set of circles near the
South Pole, which provide an uncountably infinite number of additional solutions.
The advice "Don't go to extremes" is unsuitable for mathematicians.

6. Visual Representation

The quality of many experiences is ineffably enhanced by appropriate picto¬


rial representations. So, with cognitive processes in mathematics, diagrams, tables,
charts, graphs, and spreadsheets are not always needed, but they always make
things more pleasant.

GEN 6.1. A Mess of Data: New York Summers

Only two students had signed up for Dr. Berg's geography class during the past
decade, but the school had a rare surplus of funds, and both of them had signed
up during the current semester. The course was conducted for the two of them.
"The exciting question is whether there has been a statistically significant
warming trend over the past century along the Atlantic Coast of the mideastem
states."
"Ah cum from Geohgiah," cooed Sweet Caroline.
"That's been something I've been thinking about every night for the past 10
years," said Hornet, adjusting his hom-rimmed glasses with the tape across the
bridge.
"Ah declah, ah nevah met a boy lak y'all." Even Caroline recognized that her
attraction to Hornet could be taken as certain evidence of insanity, but she had
learned long ago, in the wooded suburbs of Atlanta, never to resist an impulse.
"I would collect weather information from government reports, almanacs,
and newspapers going back as far as possible for a fixed site such as New York
Strategies for Problem Exploration 35

City, and I'm sure it would be fairly obvious whether or not there would be
climactic, I mean, climatic warming trends."
"Could we all do a joint project on this?" said Caroline, forgetting to drawl.
Dr. Berg was a kindly man and saw many advantages in a joint project, not
the most of which was there would be half as many papers to grade. "I think that's
a splendid idea. Get right on it."
A pattern of sporadic attendance by the class developed almost immediately.
On the day their first drafts were due, a 213-page report was deposited on Dr. Berg's
desk, collapsing the fragile right-front leg. Years of memoranda spilled to the floor.
"That's a beautiful blue sapphire ring you're wearing, Caroline," Dr. Berg
said to distract himself from the rage and frustration threatening to overcome him.
"We all are engaged," Caroline explained.
"We've put a lot of thought into this paper," Hornet said proudly. "I've been
thinking about it during daylight hours for 2 months."
That evening, as Dr. Berg began perusing the paper his prize (and only)
students had submitted, he noted with marked dismay that 207 pages of the 213
consisted of raw data organized by source. The sentence concluding the report
stated that no conclusions were obvious.
"They will be pleased to note that this requires a rewrite," Dr. Berg thought.
"I may even be able to teach them something important."
When Hornet and Caroline reached class that Thursday, they were puzzled
to see the chalkboard headed "Compare and Contrast." To the left were 3 of their
207 pages of data, held on the magnetic green chalkboard by cardioid magnets that
Dr. Berg had purchased at the Mathematical Notion Shoppe. To the right was an
artistically designed set of line graphs in each of the colors of the rainbow.
"That would look just beautiful over the fireplace in Daddy's mansion," said
Caroline. "What is it?"
Hornet knew. "It's a multiplex linear graphical representation of the data to
the left."
"So why do all the graphs go up?" asked Caroline, with the first genuinely
puzzled expression that had ever crossed her face.
"Upward tendencies," exploded Hornet, who had seen all the implications
of Dr. Berg's astute pictorial representation of his suggested revision of their
masterpiece.
"Hmmmm," said Caroline knowingly.

6.2. The Seven-Game Championship Series:


How Likely Is It That There Will
Be a Seventh Game?
PROB
Big Ed had a lot of action on the NBA Eastern Division championship. A
Knicks-Bulls series brought out the high rollers like nothing else. The handle GEN

would be well over a million dollars if the series went the distance.
Sugar Pete was an eager apprentice. "The series is sure to go six," he asserted.
36 THE ART OF PROBLEM SOLVING

Big Ed stopped short. "Y'know, that's an interesting mathematics problem.


Let's assume these teams are evenly matched. Just how likely is it that the series
goes seven games?"
"Well, the probability of a four-game series is clearly l/2xl/2xl/2xl/2,
or 1/16," said Sugar Pete.
"Wrong!" mocked Ed, "Someone's gonna win the opener, and it's just a
matter of figuring the odds on their winning the next three, so the odds on there
being a four-game series is 1 x 1/2 x 1/2 x 1/2, or 1/8."
"So the fair odds are 7 to 1. We could give 5 to 1 and swing a profit."
Big Ed smiled. "Put it on the board and see who bites."
"So how do you figure the odds on a five-game series?"
Big Ed eyed his apprentice shrewdly. "You figure it out. Unless you construct
your own knowledge of this, you're gonna keep getting it wrong."
"I don't like plain numbers," Sugar Pete whined. "It's much easier with
pictures."
"So make a picture," laughed Big Ed. "Look!"
Big Ed started a standard tree diagram with the branches opening to the right.
"Let's call the teams A and B so we don't have to get into a fight over who is going
to win the first game. We'll call the winner of first game A."
The diagram looked like this:

1/2
A

1/2
A
1/2
B

1/2
A
1/2
A
1/2
B
1/2
B

1/2
A
1/2
A
1/2
B

1/2
B

B
Strategies for Problem Exploration 37

Ed handed the diagram to Sugar Pete. "Fill in the fifth game."


"The top branch is dead/' said Sugar Pete. "It's getting complicated."
"Just fill in the live branches."
Pete fiddled around for a while under Big Ed's careful eye. After about 10
minutes, the diagram was filled in through five games.

1/8
A

1/4
1/16
A
1/8
B
1/16
B
1/2

1/16
A
1/8

1/16
B

1/4
B
1/16
A
1/8
1/16
B

1/16
A
1/8
1/16
B

1/4

1/16
A
1/8
B
1/16
B
1/2
B
1/16
A
1/8
A
1/16
B
1/4

1/16
A
1/8
1/16
B
38 THE ART OF PROBLEM SOLVING

"So what's the probability of a five-game series?" asked Sugar Pete.


"Put a checkmark on all the branches that are in a completed five-game series,
and add up the probabilities."
Pete did as he was directed. He found three branches in which A won in
exactly five games and one branch in which B won in exactly five games, so that
the probability of the series going exactly five games turned out to be 4/16 or 1/4.
Sugar Pete wrote it down.
"The probability of the series going exactly four games is 1/8, and the
probability of its going exactly five is 1/4."
"Continue the live branches," said Big Ed, "and figure out the probability of
the series going exactly six."
"It's 4/32 that B wins in exactly six and 6/32 that A wins in exactly six,
making 10/32 or 5/16 all together."
"So we can add up 2/16, 4/16, and 5/16 and subtract from one to find out
the probability of the series going exactly seven."
"Sugar, you'll never make it as a bookie if you do that. There'll be big bucks
riding. Figure out the probability of the seven-game series the way we were going
and check the result, the way you suggested."
Sugar Pete continued the diagram to the seventh column, extending only the
live branches. "Let's see. If B wins, the branch starts with A, ends with B, and has
five places in between, with three Bs and two As. Each branch has probability 1 /64,
so the probability of B winning in exactly seven is 10/64. For A to win in seven,
the branch must start and end with A, so we have five spots in between with two
As and three Bs, again coming out to 10/64. All together, it totals 20/64 or 5/16,
which checks."
"Bet you hadn't realized that a six-game series is just as likely as a seven-game
series."
"Actually, that's obvious," said Sugar Pete. "If the series ain't over in five,
it's three to two somebody. Half the time, it will end in six, and half the time it
won't. I never thought of it that way before."
"You got some talent. Let's put betting on the length of the series on the
board: 2 to 1 on a six-game series and 3 to 2 on a seven. We'll bend the odds to fit
the popular misconception. The suckers won't work it out and we'll up our
vigorish."
Sugar Pete was thoughtful. "If only they taught them in school to work
everything out. If only they taught them to think."

6.3. Adding Consecutive Odd Numbers


Beginning With 1
GEOM

ARITH Nick McBourbak loved second grade. The most wonderful concepts were
introduced almost every day. His mom had taught him about odd whole numbers
NUMB
a few years ago and his dad had impressed him with the joy of seeking patterns.
Strategies for Problem Exploration 39

Ms. Clearwhistle was having the collaborative groups explore sums of odd
numbers beginning with 1. The kids were moving their counters and charting
results.
"1, 4, 9,16, 25," said Jennifer. "What does it mean?"
"That's a great question," said Nicholas McBourbak with his winning Ar¬
chimedean smile. "Those are very interesting numbers." He looked down at their
chart.

1 1
1+3 4
1+3+5 9
1 +3+5+7 16
1+3 + 5 + 7 + 9 25
1+3 + 5 + 7+9 + 11

"I know the answer before you add them up," Nick stated joyfully.
"You can do that in your head?" asked Mike incredulously.
"That too," said Nick, in a tone which might have gotten him a black eye in
another setting. "Actually, I didn't add them at all." Jennifer was impressed.
"How'd you get the answer without adding?"
"The pattern, the pattern. The answers are all perfect squares, numbers
multiplied by themselves. The next number is 36 and the one after that will be 49."
"And then 64," said Jennifer. "Why is this happening?"
Ms. Clearwhistle could not suppress a smile of triumph. She had never been
very good at math, nor her mother before her, but some odd guy had spoken to
her methods class and fixed her with a steely gaze. "Never," had he said, a trifle
too loudly, "never tell the kids that you were not good in math. Give them good
things to think about and the miracles will flow." She was interested in the group's
discussion for a profound reason. She had read about this pattern in the national
arithmetic journal but had not seen an explanation of why this pattern emerged.
"Hot dog!" she thought. "I wonder what the kids can come up with."
Nick had put a yellow counter on the table and surrounded it in a square
open pattern with three blue counters. He placed five red counters in a parallel
column and a parallel row to form a three-by-three square. Now seven green
counters in a new parallel right column and a new parallel bottom row produced
a four-by-four square. "Match the column on the right and the row on the bottom
and add one in the comer; you get two times something plus one—the next odd
number and the next square."

Y B R G
B B R G
R R R G
G G G G
40 THE ART OF PROBLEM SOLVING

The three children glowed. "I feel as if we did something really good/' said
Jennifer. "Not just finding a pattern, but explaining it. I wonder if mathematicians
ever do this."
"Maybe late at night after they finish adding, multiplying, subtracting, and
dividing," said Nick sadly.

6.4. The Big Picture

Diagrams, charts, graphs, and figures permit more intensive analysis of data
because they permit the purely rational processes involved in higher-order think¬
ing to be combined with direct sensory input. Often, something hidden in its
abstract form may blossom in a linear or quadratic curve familiar from previous
study. When data form a linear graph, the question. Why are we getting a linear
graph? becomes easier to pose and hence possible to investigate. At the highest
levels of mathematical research, purely abstract proofs must stand on their own,
edifices built from the bricks that are the axioms and held together with the cement
that is logic. Often, however, those edifices could not be built without the secret
picture relegated to the mathematician's desk drawer after publication of the pure
and pristine proof. Yet without that hidden picture or graph or figure or diagram,
many proofs would never be. It is the job of mathematics teachers to help students
learn how to construct knowledge, and using visual representations is a powerful
skill that should be mastered young.

7. Intelligent Guessing and Testing

GAME 7.1. I'm Thinking of a Number Between 1 and 10,000

"Dad, I'm thinking of a number between 1 and 10,000. Guess what it is,"
challenged Calvin.
"The square root of two," said his father, without looking up from The Wall
Street Journal.
"The who what of which?" Calvin asked.
Now the father looked up. "I take it back. My guess is 2,346."
"WRRONNNGGG!" screamed Calvin. "Guess again."
"One less than one more than the number you're thinking of."
"I'm not thinking," said Calvin, in an unintended admission that made the
Flame of Truth on Olympus flare.
"Raw guesses really are quite useless," said the father, kindly. "If I were a
stranger and asked you to guess what my favorite song was, what would be the
point?"
"I'd get to know you better," said Calvin, regaining his aplomb.
Strategies for Problem Exploration
41

"There's a world of difference between a guess, an intelligent guess, and a


studied insight. When there is a good reason for restricting your guess to a
relatively small set of possibilities, there is something to talk about and something
to be learned!"
"I'll bet your favorite song came out when you were dating Mom," said
Calvin. Calvin's father looked amazed. Was it possible that his son had understood
what he was talking about when he himself had not?

7.2. Solving Equations

The problem on the blackboard read: "Find a solution of the equa¬


tion 4 (7x + 5) = 9x + 1."
Sputnik tried to guess: "Let's try 3." He calculated the value of the left-hand
member and obtained 104. Hopefully, he now calculated the value of the right-
hand member and obtained 28. "Dam," he expostulated. He wasn't too hopeful
that his next guess would work out any better. "How can I make a better guess?"
he wondered. "Whatever I guess, the left-hand member would end up being 28
times my guess plus 20, and the right-hand member would be 9 times my guess
plus 1. If I cut some apples from both sides and then cut some bananas, I guess 19
times my guess would have to equal negative 19. I'm gonna guess negative one,"
said Sputnik. "I wonder if it'll check out."
How many teachers and students realize that the processes so long taught
for solving equations were, in fact, techniques for making a very educated guess,
and that the proof that a solution had been found was the verification of that
educated guess?
Several years later. Sputnik confronted a new equation in a different class.
"Find all real numbers such that the square root of one minus x equals the square
root of x minus one."
"Easy as 3.14159," thought Sputnik. He squared both sides. "My guess must
have the property that x -1 equals 1 - x, or twice x equals two, so x is one." He
checked it out and was pleased to determine that, in fact, when x had the value
one, the equation became zero equals zero.
Unfortunately, there was a second equation to be solved. "The square root
of x minus two equals the square root of negative one minus x."
"If you can do one of 'em, you can do 'em all," snickered Sputnik silently.
"I'll guess that my solution must have the property that x - 2 equals -1 - x, or that
twice x is one. I guess that x is 1/2, and I'm tired of always checking, so I'll simply
say that as usual it checks out."
He handed in his warm-up exercise, confident of his usual perfect score.
When he got his quiz paper back the next day, Mr. Sneed had written snidely in
turquoise ink: "What do you suppose is the value of the square root of negative
three halves?" For the first time in his uneventful intellectual life, Sputnik began
to realize that there was a distinction between an educated guess and a certainty.
42 THE ART OF PROBLEM SOLVING

7.3. How Many Heads in Ten Tosses of a Fair Coin?

Not only was Rip Larkin the best athlete at Franklin Pierce High School, but
he was also far and away the most popular boy, and, of course, he knew every¬
thing. After Pierce had been defeated in the first four games of their football
schedule, Larkin knew that their fortunes would have to improve, because of the
Law of Averages.
PROB "I beg your pardon, sir," said Bert Hill, the water boy for the football team.
"Things just don't catch up. Suppose you tossed a fair coin 10 times. What would
happen?"
"That's obvious!" screamed Rip, "you'd get five heads and five tails in some
order."
"Have you got a coin?" asked Bert.
Rip took a quarter from his pocket and handed it to Bert. Bert tossed it 10
times and got a total of 3 heads and 7 tails.
"I guess this wasn't really a fair coin," said Rip apologetically.
Bert had never heard Rip sound apologetic. Buoyed by this new experience,
he continued: "The coin may or may not be fair. In fact, a perfectly fair coin might
be thrown 10 times, and might come up all heads, although that's not very likely."
Rip was silent. That, too, was a new experience for Bert. "You see, when you
toss a fair coin 10 times, there is a non-zero probability for every possible combi¬
nation of heads and tails. Let me make a chart."
Bert drew a two-column chart diagram and labeled the left-hand column
"number of heads in 10 tosses of a fair coin" and labeled the right-hand column
"probability of occurrence." He filled in the top row and the bottom (eleventh) row
of the chart immediately. Next to 0 he wrote "1/210 = 1/1024," and next to 10 he
wrote the same equation.
"I'll fill in the 1 row and the 9 row next." He wrote x (1/2)10 = 10/210 =
5/512" on both appropriate lines.
"What does 10C1 mean?" asked Rip.
"It's the count of the number of length-10 head-tail strings which have a total
of 1 head and 9 tails, or one head somewhere in the string of 10. Since there are 10
places you can write the H, 10Cj equals 10."
"I guess you're going to write the 2-row and 8-row next. I suppose you'll
write 10C2 x (1/2)10. But it's not clear what 10C2 is numerically."
"Well, there are 10 places you can write one of the Hs, and for each of them
there are 9 places where you can write the other, but you'll end up counting
everything twice, because there's no difference between the Hs. Therefore 10C2 =
(10 x 9)/2, or 45.
"Let's see. I guess the 3 row and the 7 row will be 10C3 x (1 /2)10 and 10C3 equals
10 times 9 times 8, all divided by 2."
"Why are you dividing by 2?"
"You said everything is counted twice, so I'm dividing by 2."
Strategies for Problem Exploration 43

"That was when we had two heads. Now we have three. Think of them as a
red head, a white head, and a blue head. There are six different ways to write them,
so now we must divide not by 2 but by 6."
"I think I'm getting it. So 10C3 is 10 times 9 times 8, all divided by 6, or 120.
Let me try the 4 row and the 6 row myself. You should write '10C4 x (1/2)10,' and
itA would be 10 times 9 times 8 times 7 divided by the number of ways you could
arrange a red head, a white head, a blue head, and a blonde." Rip reflected on this.
I should say yellow head. Anyway, I can put any of the four colors first, and any
of the remaining three second, and any of the remaining two third, so I guess there
are 4 times 3 times 2 times 1, or 24 ways to do it, so 10C4 must be 10 times 9 times
8 times 7 over 24, or 210."
"Which brings us to the middle."
"Wow!," cried Rip. "I see the pass all the way. On the 5 row, we must write
\0C5 x (1/2)10 = (10 x 9 x 8 x 7 x 6)/(5 x4x3x2xl)x (1/2)10 = 252 x (1/2)10.' "
"Shouldn't we not have simplified?" asked Rip. "It would be simpler to check our
calculation if all of the denominators were 1,024."
"How would you check?" asked Bert.
"If you left all the denominators as 1,024, I'd add up all the numerators and
see if the sum was also 1,024, because something had to happen, and we've taken
care of all the cases."
"No wonder you're all-state left end," said Bert, grinning from ear to ear.
"Now that we've got the chart, we can really find out what's going on."

Number of Heads in
10 Tosses of a Fair Coin Probability of Occurrence

0 1/1,024

1 10/1,024

2 45/1,024

3 120/1,024

4 210/1,024

5 252/1,024

6 210/1,024

7 120/1,024

8 45/1,024

9 10/1,024

10 1/1,024
44 THE ART OF PROBLEM SOLVING

"First, let's check the sum of the numerators. 1 + 10 + 45 + 120 + 210 + 252 +
210 + 120 + 45 + 10 + 1 = 2(1 + 10 + 45 + 120 + 210) + 252 = 2(386) + 252 = 772 +
252 = 1,024. Bingo."
"Not much to choose from among 4, 5, or 6 heads," said Rip, with some
amazement. "If someone asked me how many heads they'd get if they tossed a fair
coin 10 times, my educated guess would be 4, 5, or 6, but it's no certainty even
then. By the way, something's been bothering me since you started the chart. Why
didn't you write 10C6 in the 6-row instead of 10C4? Were you counting the 10-chains
with 4 tails instead of the 10-chains with 6 heads, and simply recognizing that you
were counting the same thing?"
"It's really a shame that you dropped math after your sophomore year," said
Bert, with great sincerity. "You've got quite a flair."
"I don't have a flare," said Rip. "I'm a left end, not a quarterback."

7.4. The Chinese Remainder Algorithm

Ace was the tennis pro at West Shore Tennis Club. He had eight classes of

NUMB
students, each with a different number of persons. Strangely, the sizes of the classes
formed a consecutive sequence of natural numbers starting with two and ending
with nine. He was paid by each student according to the number of students in
that student's class, so that he got the same amount of money for each class, but
that's another problem. He wanted to order eight boxes of tennis balls, one for each
class, and in each case to divide up the number of balls in the box equally among
the students in the class.
"I wonder how many balls I should order in a box so that I can divide them
equally in each case." He multiplied out 2x3x4x5x6x7x8x9. "That's a lot
of balls," he said. "I wonder if I could do with fewer." He decided to ask one of his
students, a Mr. Sperling, who was some sort of a math teacher.
"You really only have to worry about the primes," said Mr. Sperling. "If the
number of balls in the box is evenly divisible by 2,3,5, and 7, you only need worry
about 4, 8, and 9, and putting in two extra twos will take care of 4 and 8, and one
extra three will take care of 9."
"Huh?" said Ace.
"So I guess you want to order 2x2x2x3x3x5x7 balls in each box," said
Sperling.
"How many is that?" asked Ace.
"How should I know?" said Mr. Sperling. "I'm a math teacher, not an ac¬
countant. But," he added, "it's over 2,500 balls, and I don't think it's practical. Why
don't you order a smaller number, give the same number to all the students in each
class, and keep the extras for your special students who take private lessons? If
you ordered boxes of 50, it would work out quite well. You give 25 to each of the
students in your class of two, 16 to each of the students in your class of three, 12
Strategies for Problem Exploration 45

to each of the students in your class of four, 10 to each of the students in your class
of five, 8 to each of the students in your class of six, 7 to each of the students in
your class of seven, 6 to each of the students in your class of eight, and 5 to each
of the students in your class of nine, and you'll have 14 balls left over for your
private lessons."
"I hate having different numbers of balls left over from each class. Couldn't
we even it out? Say, what if we had exactly one to be left over from each box after
the partition?"
"Are you asking, 'What is the smallest number that yields a remainder of one
when divided by each of the natural numbers from two through nine?' "
"I guess so."
"I'm travelling to Beijing next month; I'll find out for you."
"I don't get it," said Ace.
Mr. Sperling laughed at his own wonderful joke. "We mathematicians call
that kind of question an application of the Chinese Remainder Theorem."
Mr. Sperling had, in fact, never understood the Chinese Remainder Theorem
very well, but he loved the name. One of his former students, who was always
very good in math, was coming up for open school night, and he thought he could
get the answer with very little trouble.
"Good to see you again, Polly Sue. You know, Nick is so good that he's being
moved to a specialized school next year. He developed some result about eigen¬
vectors that nobody in the school understands, and he's always right about
everything, and I liked you a lot better than I like him. Oh, by the way, what's the
smallest natural number that yields a remainder of one when divided by each
natural number from two through nine?"
"I'm probably the first parent in recorded history to be asked about the
Chinese Remainder Theorem on Open School Night," said Polly Sue, smoothing
her hair. She went up to the blackboard and wrote: "n = 1 (mod 2), n = 1 (mod 3),
n = 1 (mod 4), n = 1 (mod 5), n = 1 (mod 6), n = 1 (mod 7), n = 1 (mod 8), n = 1
(mod 9)." She then opened her handbag and removed a carefully wrapped stick
of yellow chalk. "You still don't use colored chalk properly, and it's been many
years since I first told you about it, way back when Jerry was in your class."
Polly Sue had not really been Mr. Sperling's student, but he liked to take
credit for both her and Jerry, and no one had been around long enough to challenge
the inaccuracy, except, of course for Polly Sue and Jerry themselves. He watched
as Polly Sue neatly crossed out the irrelevant equations on the blackboard with
the colored chalk. What was left was: "n = 1 (mod 5), n = 1 (mod 7), n = 1 (mod 8),
n = 1 (mod 9)."
"Why are you crossing the others out?"
"Because they're irrelevant," replied Polly Sue, finally cognizant that she was
answering his questions as well as he had answered Jerry s so many years before.
"Think about it for a minute and it'll be obvious."
"I see," lied Mr. Sperling. "But how are you going to solve even those four
simultaneous congruences?"
46 THE ART OF PROBLEM SOLVING

"Using the Chinese Remainder Algorithm, of course. The key number is 5


times 7 times 8 times 9, or 2,520. So we know that number is evenly divisible by 5,
7,8, and 9, and hence also by 2,3,4, and 6. One more than it solves the simultaneous
congruences."
"But how do we know that 2,521 is the least solution to the simultaneous
congruences?"
"If there were a smaller solution, then one less than that solution would be
evenly divisible by 5, 7, 8, and 9. Those are pairwise relatively prime numbers.
Without going into a formal proof, surely you can see that the least natural number
evenly divisible by both 5 and 7 must be 35. It's a mere baby step from there to
getting that the least natural number evenly divisible by 5, 7, and 8 is 280, and
when you throw in the 9, there you go. Here's the real problem. Instead of making
all the remainders equal, suppose I asked you the following question: What is the
least natural number n such that n is congruent to a - 1 (mod a) for a-2,3,4, 5, 6,
7, 8, 9?"
"Could you try to explain your question more clearly? I'm not sure I under¬
stand you completely."
"Let me confuse you a little more. Actually, the problem I posed is not the
general case at all, because I'm asking you to find n such that n is congruent to -1
(mod a) for a -2,3, 4, 5, 6, 7, 8, 9, and the only real complexity is that the mod¬
uli are not all pairwise relatively prime. For example, n = -1 (mod 9) forces n = -1
(mod 3), and n = -1 (mod 8) forces n = -1 (mod 4) and n = -1 (mod 2). The only
relevant moduli on the list are 9, 8, 7, and 5. I'm sure even you can see that n = -1
(mod 2) and n = -1 (mod 3) forces n = -1 (mod 6)."
"I'm sure."
"So, the problem is easily solved by multiplying 9,8,7, and 5 and subtracting
one. This is still not the general case."
"Do give me an instance of the general case."
Polly Sue was deeply amused, but she did not betray it in her voice. "I'll make
it relatively easy. Find the smallest natural number n such that n = 1 (mod 5),n = 3
(mod 7), and n = 4 (mod 11)."
Mr. Sperling truly astounded Polly Sue with his next remark, until she
analyzed that it could have been made without deep comprehension. "Isn't the
key number now of the form 5 times 7 times 11?"
"And just what will you do with that key number?"
At this point, Mr. Dugan, another parent, leaped out of his seat, screaming
uncontrollably, "When is it my turn to talk about my son, Stubby? You've been
talking about that Chinese kid of yours long enough."
Four days later, Mr. Sperling received a neat letter from Polly Sue, which read
as follows:
Strategies for Problem Exploration 47

Dear Mr. Sperling,

I'm presenting you with this explanation just so that you can check
your own investigations against it.
Since 5, 7, and 11 are pairwise relatively prime, there is no danger of
contradictory information. There are four key numbers in the analysis
of the problem I posed to you on Open School Night. They are 5x7,
5 x 11, 7 x 11, and 5x7x11.
5 x 7 is important because it is congruent to 0 (mod 5) and congruent
to 0 (mod 7), but not congruent to 0 (mod 11). It actually happens to be
congruent to 2 (mod 11). We want n to be congruent to 4 (mod 11), so
multiplying 7 x 5 by two will give us a number that is congruent to 4
(mod 11) and congruent to 0 (mod 5 and mod 7).
Similarly, we will be concerned with the congruence of 5 x 11 (mod 7).
This product is congruent to 0 (mod 5 and mod 11) and is congruent to
6 (mod 7), and we are looking for an n that is congruent to 3 (mod 7).
One way to put the appropriate question is to ask. What multiple of 6
is congruent to 3 (mod 7)? You would obtain the correct answer by trial
and error and find that 4 times 6 fills the bill. A better way to think about
it would have been to note that 5 x 11 is congruent to -1 (mod 7), and
hence, since -4 is congruent to 3 (mod 7), 4 times -1 is congruent to 3 in
this case.
4x5x11 will be congruent to 3 (mod 7) and congruent to 0 (mod 5
and mod 11).
Finally, consider 7x11.7x11 is congruent to 0 (mod 7 and mod 11) and
is congruent to 2 (mod 5). Since we want a number that is congruent to
1 (mod 5), we ask what multiple of two is congruent to 1 (mod 5), and
clearly 3 times 2 fills the bill. Thus, 3 x 7 x 11 is congruent to 1 (mod 5)
and congruent to 0 (mod 7 and mod 11).
The number n = 2x5x7 plus 4x5x11 plus 3x7x11 clearly satisfies
the three congruences n = 1 (mod 5), n = 3 (mod 7), n = 4 (mod 11),
because each term establishes one of those three congruences and the
remaining two terms have no impact with respect to the modulus
considered in the original term.
The only worry remaining is whether n is the least such positive
integer. In this case, n = 70 + 220 + 231 or 521 satisfies the three con¬
gruences but is not the least positive integer that does so.
The final key number comes into play. Multiples of 5 x 7 x 11 are all
congruent to 0 (moduli 5, 7, and 11). Thus, adding or subtracting any
multiple of 385 will not affect the three congruences. We subtract 385
from 521 and get 136, which is the least positive integer satisfying the
three congruences.

With suitable affection,


Polly Sue McBourbak
Jerry and Nick
48 THE ART OF PROBLEM SOLVING

7.5. Second Guessing

The discussion of the Chinese Remainder Theorem raises an important issue.


Algorithms are the antithesis of guesses; why place a discussion of the Chinese
Remainder Theorem in a section on educated guessing and checking?
I believe that much knowledge arises from comparison and contrast, and the
nature of the problems posed spans situations in which educated guesses were
possible and situations where only certainty would suffice. When all the congru¬
ences were the same and only the moduli differed, an educated guess that the
solution was near the least common multiple of the moduli was on the money.
When the congruences were different, as in the final example, the algorithm seems
to be the only feasible alternative to a lengthy trial-and-error process.
Thus, a new question can be posed by teachers and students alike: In what
types of mathematical problem situations are educated guesses appropriate?
I urge the reader to think deeply about this. The answer has profound
pedagogical significance; the decision as to whether insight is accelerated through
guessing is not one for which guessing is appropriate.
Think about Calvin and the number from 1 to 10,000, and about the solution
of equations that may or may not have "extraneous" solutions. Think also about
the place of estimation in the teaching of arithmetic. The processes whereby
guesses become educated guesses and then conjectures are at the heart of the
sophistication that we call mathematical intuition.

8. Determining Necessary or Sufficient Conditions

8.1. Today Is Sunday

LOGIC
"What day of the week is it, Sweetcardioid?" Jerry yelled out in his sleepiest
GEN voice.
"Yesterday was Saturday, dear Fiber Bundle," replied Polly Sue from the
dining room, where Nick was serving her breakfast.
"But if tomorrow is not Monday," shouted Nick, "what can we deduce?"
"That's easy," said Jerry, hugging the best mathematician in the house."
When your mother said that yesterday was Saturday, it must have been a few
seconds before midnight on Sunday, so that when you spoke, tomorrow had
become Tuesday."
"Aha!" said Polly Sue. "When I said, 'Yesterday was Saturday,' how did you
know whether I was making a statement of fact or creating a premise for an
argument?"
"Right!" Nick chimed in. "It is important to recognize that when informa¬
tion is given in a mathematical argument, as you so carefully explained to me, there
is no presumption that the given information has any relevance to truth. Mathe¬
matical arguments must hold whether or not the premises are true. The sentence,
Strategies for Problem Exploration 49

If triangle ABC is isosceles, then it has at least two congruent angles' is true for
right triangle ABC with sides measuring 3, 4, 5."
"True," said Jerry, "but remember, Nick: Not only do your mother and I
never lie to each other, but we try to the best of our abilities not to be deceptive
while telling the truth."
"How did you guys ever stay together long enough to have me?" asked Nick,
with genuine admiration for two parents who probably would have been saints
in another era. Truth telling puts an awful strain even on my friendships in school.
When I get old enough, we'll really have to talk about this."
"Not until you're at least 25," said Polly Sue, very close to laughter.
"Or just before your wedding," said Jerry, in his most paternal tone.
"The real facts of life," said Nick.
"Anyway, if your mother had meant 'Yesterday was Saturday' as a premise,
I would have expected her to say, 'Suppose yesterday were Saturday.' When she
actually said, 'Yesterday was Saturday,' I took that as a statement."
"But Fiber dear, yesterday is a pronoun. No sentence including a pronoun
can be a statement in written exposition, and we always swore that we would
speak to each other as if our words were being written for posterity. Had I said
that July 25,1997, would fall on a Saturday, that would have been a statement."
Nick was puzzled. "What if my teacher asks me, 'What is your name?' Should
I say that 'you' is a pronoun?"
"Of course not," cautioned Jerry. "What teacher speaks with words that
should be written for posterity? Furthermore, no question can be a statement.
Finally, neither your mother nor I want to go to school again because of your literal
interpretations of instructions and questions."
"In common speech, 'Yesterday was Saturday' would be viewed as a state¬
ment. Formal mathematics is a written discipline, but it is quite proper to apply
logic in spoken arguments."
"Even at my tender age," said Nick, "I have learned the lesson that it may be
quite proper to apply logic to spoken arguments, but it does place one at physical
risk."
"One thing is certain," said Jerry, attempting to terminate the now-out-of-
hand discussion. "If we accept the cyclical sequence of days of the week in their
traditional order as axioms, then it follows that if yesterday were Saturday, then
today is Sunday."
"Amen," said Polly Sue.

8.2. The Third Easy Month This Year

As regional manager of Syndicated Software, Mohammed Hobbes found that


memory feats convinced many clients of his special brand of intelligence. He
NUMB
particularly liked the fact that he could project dates and accurately determine the
day of the week on which they would fall. For that reason, he was particularly fond
of the easy months; namely, those that began on Sunday. "If you're so good,"
50 THE ART OF PROBLEM SOLVING

challenged Knute Rockwell, president of Hardware Etc., "tell me the month in


which I was bom. It was the third easy month in a leap year."
"Before or after Independence Day?" said Mohammed, triumphantly.
"You're not going to get me to tell you which half of the year my birth month
is in."
"I wasn't asking about halves of the year. I was asking whether you were
bom before the Fourth or after the Fourth. I knew immediately that you were bom
in July, and that you had not been bom on July fourth."
"OK, Hobbes! This you are going to explain."
"In every ordinary year, there are four sets of months that have the property
that the months in the set must start on the same day of the week. They are
(January, October}, (February, March, November}, (April, July}, and (September,
December}. In leap years, three of those sets are changed. The leap year sets are
(January, April, July}, (February, August}, (March, November}, and (September,
December}. This can be seen through an analysis of the number of days in a
consecutive set of months added modulo seven."
"What's a modulo?"
"Arithmetic modulo seven is an analog of arithmetic on a clock. Imagine the
standard Venusian clock, with hours marked 'O', '1', '2', '3', '4', '5', '6.' "
"Is that really the Venusian clock, Mohammed?"
"I ought to know. Consider the ordered triple (January, February, March).
On our Venusian clock, 31 equals 3,29 equals 1, and 31 equals 3, and 3 plus 1 plus
3 equals 0."
"Why did you say 31 twice?"
"For January and March."
"Oh! And February gave you 29 because it's a leap year."
"Right. Since we got a 0 sum, January and April must start on the same day
of the week. Now, in any year, let us do the same arithmetic for the ordered triple
(April, May, June). Here, 30 equals 2, 31 equals 3, 30 equals 2, and 2 plus 3 plus 2
equals 0, so April and July always start on the same day of the week in a given
calendar year."
"But how did you know that I wasn't bom on July fourth?"
"I've seen your stationery, Knute. If you had been bom on the Fourth of July,
you'd have had an American Flag and the logo Yankee Doodle Dandy somewhere
on the stationery."
"You bet you. By the way, Mohammed, get the papers together for that
$7 million contract to provide your word processing package as standard equip¬
ment on the Hardware Etc. PC."
"It's all ready," said Mohammed, pulling a sheaf of papers from his upper-
left desk drawer. "Sign here."
Strategies for Problem Exploration 51

8.3. I Am a Parallelogram

Who am I? asked Hornet, as he gave his report to the students of his


Mathophobe I elective. "I am a plane polygon."
He got that right," said Sweet Caroline, who methodically enrolled in every
course that Hornet took.
I have clearly defined pairs of opposite sides, and the sides in each pair have
equal length. I have two pairs of opposite angles, and the angle in each pair has
equal measure. My diagonals meet in a single point which bisects each of them. I
have at least one obtuse interior angle."
"What self-awareness," mumbled Sweet Caroline.
"Each pair of adjacent interior angles is supplementary. No two adjacent
sides of mine are equal in length. Again I ask, 'What am I?'"
"An arrogant male chauvinist pig," thought Sweet Caroline, lovingly.
"A multiredundant parallelogram," said Oscar, about whom the less said the
better.
The Master looked up from his desk. "You raise an interesting point there.
Hornet. Exactly one of your descriptions was necessary and sufficient for determi¬
nation of your identity as a parallelogram. Note, for example, that in a regular
hexagon all the diagonals meet at a point that bisects each of them, there are clearly
defined pairs of opposite sides that are equal in length, and the opposite angles
are equal in measure. There are multitudinous polygons in which no pair of
adjacent sides are equal in length and an uncountable number of polygons that
contain at least one obtuse angle. Of all the conditions you mentioned, only the
statement that you are a polygon with each pair of adjacent angles supplementary
forces you to be what you profess to be. Naturally, you added something by
making yourself both irregular and unrectified, as well as nonrhomboid.
"You raise a fascinating issue about the nature of optimal definitions in
mathematics. Should a definition be minimal or should it be maximal? Suppose
we put down a large set of conditions on quadrilaterals and proved that any one
of them implied each of the others. As an example, consider the following:

Quadrilaterals with

• two pairs of sides equal in length


• two pairs of parallel sides
• one pair of sides both parallel and equal in length
• diagonals that bisect each other
• each pair of opposite angles having equal measures
• each pair of adjacent angles being supplementary
52 THE ART OF PROBLEM SOLVING

"Suppose we prove that, for quadrilaterals, each of the given conditions is suffi¬
cient to prove each of the other conditions. We then say, 'A parallelogram is a
quadrilateral with one of, and hence all of, the above conditions.'
"Consider the pedagogical implications. For you math phobic postadoles¬
cents, there would be no hidden information. You would have a gestalt of the
quintessence of parallelogramism. The mathematics would be in the extensive
proof prior to the definition, which used our illustrious discipline to establish the
necessity and sufficiency of each listed condition.
"Contrast this with the traditional approach through which each of you has
long suffered. Minimal definition hid the full meaning of the word being defined
rather than elucidating it.
"Even the commitment to a minimal definition is hypocritical. What is the
minimal definition of a regular polygon?"
"That's easy," said the indescribable one (Oscar). "A regular polygon is a
polygon all of whose sides and all of whose angles are equal in measure.
"I thought a neater definition was the one a substitute teacher gave us late
one Friday. He said, 'A regular polygon is a polygon with a well-defined center
such that for every line through the center there exists a one-to-one correspon¬
dence between the points on the polygon on one side of the line and those on the
other, such that the perpendiculars to the line from each pair of corresponding
points are equal in length.' "
"That doesn't work for polygons with an odd number of sides, but it is
elegant for those polygons with an even number of sides."
"In any event," said the Master, "the first definition was not minimal and the
second was not general. A minimal definition for a regular polygon might be as
follows: a regular n-gon is an n-sided polygon in which all of the angles are equal
in measure and at least n -1 sides are equal in length. I challenge you to prove that
such a polygon is regular, but I assure you that it is. Alternatively, consider the
following: a regular n-gon is an n-sided polygon with n congruent sides and at
least n - 1 congruent angles.
"Neither of the last two definitions I gave to you is psychologically sound.
Fewer of you would be math phobic if definitions were formulated not through
minimalist criteria but through their psychological soundness. Be children again
in high school and think which of the following definitions of a square would be
less likely to produce mathphobes?

1. A square is a rhombus with at least one right angle.


2. A square is a rhombus with four right angles.

"The point that I make is this: If two definitions are each mathematically
sound, why not select the one that gives a greater instantaneous gestalt to the
greatest number of people? Redundancy is superior to obscurity."
Strategies for Problem Exploration 53

8.4. Another Look at Solving Equations alg

In section 7.2, we raised the point that the standard technique for solving
equations consists of making deductions from the equation to be solved that yield
necessary conditions for the solution—that is, that yields a set which includes all
numbers that are candidates for solutions of the equation. The check is the
sufficiency proof, which weeds out the elements of the candidate-set that are
unqualified for the office of solution.
Each time a student engages in a standard equation-solving procedure, the
student in his deduction and check is giving a proof of necessity and sufficiency.

8.5. Locus (^6^)

"The locus of points satisfying a condition is nothing more than the set of I GEOM
points in a prespecified space that satisfy that condition. Consider acute angle
ABC. Find the locus of points equidistant from the sides of that angle."
Nick had been working on this problem for 15 minutes when Ms. Gale
walked over to his collaborating foursome. "What's going on?" Dorothy Gale in¬
quired. "Everyone else has finished."
Nick looked up. His teacher had come from the heartland of America, but
she seemed to lack heart. Nick felt feisty and decided that he wouldn't mind
another visit with the principal.
"They may have finished the problem in Kansas, but they're still working in
Massachusetts."
On the drive home from the latest in the series of principal's disciplinary
conferences, Polly Sue was acutely aware of her son's impending adolescence and
was uncharacteristically taciturn.
"Mom, isn't there anywhere where correct mathematics is more important
than political sensitivity?"
Polly Sue decided to take a purely academic approach to a delicate question
she preferred not to answer. "What problem were you working on?"
"You know Miss Gale?"
"She wasn't in the school when your father and I attended. She had some
special history that we talked about some years back, but it escapes me."
"Well, she asked us to find the locus of points that were equidistant from the
sides of an angle. I sharpened her question by limiting my inquiry to the plane of
the angle. Nevertheless, she thought that the answer was the line containing the
angle bisector of the angle, and most of the kids in the class were astonished to
consider that the half-ray exterior to the angle was part of the locus. It didn't take
me long to see that the problem was considerably more complex than Ms. Gale
had intended, and I actually became quite engrossed in my investigation. I guess
I got angry when she interrupted me, and I made a disparaging remark about
Kansas. In retrospect, and in toto, I was off-base."
54 THE ART OF PROBLEM SOLVING

Polly Sue had not been fully attentive, but for some reason, something in her
son's answer struck a chord. "What did you say about Toto?"
"I didn't say anything about Toto. Who's Toto?"
Polly Sue was in that state of proximal development when she could not put
the fingers of her mind on the substance of her recollection.
"Anyway, Mom. I realized that to find the necessary and sufficient condition
for a point in the plane of angle ABC to be equidistant from the sides of the angle,
it would be necessary to define the distance from a point to a ray. Most of the kids
assumed that the distance from a point to a ray was the distance from the point to
the line containing the ray, but I recognized immediately that that was not right.
If we drew a line perpendicular to the ray from its endpoint, and took any point P
in the half-plane not containing the ray, the distance from P to the ray would be
the length of the line segment joining P to the endpoint of the ray. I drew rays
perpendicular to AB at B and CB at B, each of which formed an obtuse angle with
the ray of angle ABC to which it was not perpendicular. Let's call the two rays BM
and bU. I realized about n seconds before Miss Gale interrupted me that not only
was the ray bisecting angle ABC part of the locus, but so was every point P in the
interior or on the boundary of angle MBN, and I can prove the necessity and suf¬
ficiency of being an element of the union of that angle, its interior and the bisecting
ray for assuring that a point is equidistant from the sides of angle ABC. I deserve
a principal's citation for this insight."
"You got one," said Polly Sue ruefully.
"So tell me. Mom, why does Miss Gale so often wear red shoes?"

8.6. A Summary Perusal of Necessity,


Sufficiency, Truth, and Validity

Investigation of necessary and sufficient conditions for a prespecified set of


circumstances is a part of many disciplines but is central to mathematical thinking.
Virtually every proof in mathematics is either an existence proof, a uniqueness (or
nonunique delimitation) proof, or a proof of either necessity or sufficiency of one
condition for another.
It is interesting to speculate upon whether mathematical investigations lead
to increased understanding of the real world per se. A valid mathematical proof
is one in which each step follows from prior steps, premises, axioms, definitions,
or theorems of the system in which the proof occurs, using the established precepts
of two-valued logic. When a valid proof has been given, we are in no way claiming
the truth of any sentence in the proof. In fact, the axioms of a mathematical system
are themselves neither true nor false, because they contain undefined terms. When
an interpretation is given to each undefined term in a mathematical system, and
it is found that under that interpretation, each of the axioms is true, the network
of logically connected sentences in the mathematical system sheds a laser beam on
new knowledge and yields truth in unexplored areas that were previously unillu-
Strategies for Problem Exploration 55

minated. So long as interpretation makes the premises of a mathematical argument


true, then we are assured that all the consequents of the argument are also true.
Mathematics may validly be pursued in a black box, but truth requires
peepholes into the real world, if there is one on which a community of inquiry can
agree. We can argue about the appropriate age at which students should be intro¬
duced to axiomatic systems; it is certain that when youngsters first comprehend
the beauty of such systems they will begin to see issues of necessity, sufficiency,
truth, and validity with new eyes.

9. Sequencing

9.1. The Chicken or the Egg?

"The chicken had to come first," said Alice.


"No, it didn't. Miss Liddell. There had to be an egg from which the first
chicken hatched."
"But God made the first chicken," said Alice.
"No, God made the first egg."
"So who sat on the first egg?" asked Alice
"The argument is truly pointless," said Herr Marz. "We can certainly agree
that whenever an equals chicken, an_1 and an + l each equals egg. If we let the
domain of this sequence be the integers instead of the natural numbers, we avoid
the issue of first causes."
"But then, whose head would we chop off?"

9.2. A Logic Puzzle: Determine the Order GEN

Four events are given, and the children are asked to put them in proper time
sequence:

1. Jerry wakes up in the morning.


2. Jerry eats supper.
3. Jerry goes to school.
4. Jerry goes to his afternoon job.

Lucy had no problem. Clearly, the correct order was 1, 3, 4, 2. It could be


nothing else.
"I don't know," said Franklin." Why couldn't it be 4,2,3,1? My brother Jerry
goes to night school."
Patty lifted her head from the desk. "Sequences don't have to begin with the
morning anyway; I never really wake up until three o'clock in the afternoon."
56 THE ART OF PROBLEM SOLVING

"As always," barked the strange boy with the long ears who sat in the back
of the class, "your sequencing problems are ambiguous."
Nobody got angry, because nobody understood him. As always.

9.3. The Game of 31

Big Ed had made a great deal of money from the game of 31 over the many
years when he played it with the unwary. The rules were simple enough so that
his victims came to believe that in just one more play of the game they would win.
They rarely did.
Thirty-one is a two-player game with alternating turns. The initial layout
ARITH
consists of cards marked with the numerals 1 to 6 with exactly four of each; all the
GAME cards are sorted and placed face up on the table. The victim has the choice of
picking first or second. Each player in turn picks a card, places it face down on the
table, and adds the number indicated by the card to the current total of previously
selected numbers (which is zero at the start of each new game) with the stipula¬
tions that when a particular domination is exhausted, that number is not available
and that under no conditions may a player turn a card making the total greater
than 31.
Ed liked to use the aces through sixes from a standard deck of cards. "Do you
want to go first or second?" he asked.
"You go first," said The Victim.
Ed never used the correct strategy at the start. He turned a 6. The Victim
thought (about nothing in particular) for a few seconds and turned another 6,
saying, "That makes 12."
"So it does," confirmed Big Ed. He now turned a 5 and said "17."
Again The Victim thought. He turned the third 6 and said, "23."
Ed turned an ace in a bored gesture. "24."
For the first time The Victim actually thought about the situation. He realized
to his mortification that the $10 wager had been lost. Big Ed would be able to reach
31 exactly to win the game. "I guess 24 wins."
Ed began to become really interested in the situation. The best suckers were
always the ones with a little bit of knowledge.
"So you get to 24," challenged the bookie-tumed-shark.
The victim knew a little mathematics. He began to analyze the significance
of 7 in the game: 7 was the least number unmakeable in a single turn. Thirty-one
minus 7 was 24. "That is the start of a backward sequence of winning moves," he
thought triumphantly. "The sequence is (31, 24,17,10, 3)," he continued silently.
"I've got him."
"Let's up the wager a little," said The Victim ripely. "Can we make it a
hundred?"
"Go slow," said Ed in a feigned cautionary tone guaranteed to reel in his fish.
"Make it a hundred. I want to go first."
"Don't say I didn't warn you," said Ed, thinking about tomorrow.
Strategies for Problem Exploration 57

The Victim turned the first of the four 3s and said, "3."
Ed turned a 4. “7
The Victim turned the second of the four 3s. "10."
Ed turned a 4. "14."
The Victim began to feel uncomfortable. He turned the third of the 3s, say¬
ing "17."
Ed turned the next-to-last 4 and said, "21."
The Victim turned the very last 3 and said, "24."
Ed turned the last 4. "28."
No 3s remained. If The Victim turned a 1, Ed would win by turning a 2; if
The Victim turned a 2 Ed would win by turning a 1. The hundred dollars had been
lost.
"Tell you what," said Ed. "Til give you a week to think about the game. We'll
meet here next week and play one game for $250. What do you say?"
"You're on!"
The Victim had a plan. He was going to see a client of his named Jerry Mc-
Bourbak that very evening to discuss a life insurance policy, and that McBourbak
was a math whiz. He would ask McBourbak for help.
After he had wrapped up a nice commission. The Victim broached the game
to not one but three very interested pairs of ears. He recounted the events of the
day with great accuracy.
"He was able to force you to deplete the 3s," summarized Nick.
"Right," said The Victim, still addressing Jerry rather than the two better
mathematicians in the room.
"It is apparent that going first and playing 3,4 or 6 loses," said Jerry. "We $ee
the depletion strategy if you take a 3; the other two moves permit Ed to use his 10,
17, 24, 31 sequence."
"The only time 24 is a winning move is if there are one or more of each
denomination left," said Polly Sue.
Nick smiled. "Seventeen wins if there are two or more of each denomination
left, 10 wins if there are three or more of each denomination, and starting with 3
would win if there were four or more of each denomination left, which is impos¬
sible in Ed's little game."
"So should I ask to go second?"
"Not at all," said Nick as Polly Sue and Jerry beamed with pride. "Turn the
depletion strategy against Ed. Start with 5. He'll have to take the second 5 to make
10 or let you get into winning sequence with enough of each denomination left."
"I get it," shouted The Victim erroneously. "Then I take the third 5 and
make 15."
"No, no!" said Nick. "Ed will take a 4 making 19, forcing you to take the last
5 to make 24. He will then win by turning a 2 to make 26 and you'll have no 5s
left."
"So starting with 5 doesn't work?"
58 THE ART OF PROBLEM SOLVING

"Sure it works. After Ed takes the second 5 to make 10, you turn a 2 to make
12. That forces Ed to take the third 5 to make 17. Now you turn a 2 to make 19
yourself. He has to take the last 5 to make 24 and you now turn a 2 to make 26
defeating him."
"A word of caution," said Polly Sue. "I know Big Ed. Don't let him change
anything before you play and don't play him again."
"Come on. I'm no sucker. What could Big Ed do?"
The week passed slowly for The Victim, but he thought it would give too
much away to request an earlier date. "I'm ready," he announced to Big Ed.
"So am I," said Ed. "Do you want to go first or second?"
"First," said The Victim gleefully.
"And I'll double the bet if you protect me from my unlucky number, 11."
"What does 11 have to do with anything?"
"My granddad was shot in Abilene after rolling an 11 in a game of craps and
it's been a family curse. What do you say? A $500 bet if you protect me from 11."
"OK, I won't make 11."
"OK. You won't make 11 and at no time will the sum of the cards you alone
have turned be 11."
"I agree."
Ed scribbled on a piece of paper: "I agree not to play so that I make the
number 11 at any time in the game either with my own cards alone or as a sum of
all cards played. Ed agrees to pay me $500 if I win; I will pay him $500 if I lose our
next game of 31 (rules attached)."
"Read the rules and initial them and then sign the agreement. See, I already
signed it at the bottom 'Countersigned by Big Ed.' "
The Victim signed. "Now can we play?"
"Sure thing," said Ed, grinning from lobe to lobe.
The play proceeded: Victim 5, Ed 5 (making 10), Victim 2 (making 12), Ed 5
(making 17), Victim 2 (making 19), Ed 5 (making 24). The Victim reached for the 2
to make his planned total of 26 with no 5s left. "No can do," said Ed.
"Why not?"
"Eleven protection," said Big Ed. "If you take a 2 it makes the sum of all the
cards you took so far be 11. No can do."
Another fish had been reeled in.

9.4. Arithmetic Sequences

ALG
In section 3.6 we discussed the beautiful mathematics that can result from
ARITH giving a recursive definition of a sequence and seeking an explicit definition or
from giving an explicit definition and seeking a recursive one.
Mr. Sperling wrote on the blackboard: "An arithmetic sequence is a sequence
of real numbers such that there exists a real number d such that for all integers
n > l,an=an_1 + d/'
Strategies for Problem Exploration 59

“Can d = 0?" asked Ayesha.


“Yes," replied Mr. Sperling. "Not very interesting, though."
Mr. Sperling continued to write. "Find a93 if a1 = -3 and d = 5/7.
"That will take forever," complained Alain.
"Unless we can find a formula," suggested Tanya.
The class was divided into eight groups of three to explore the question of
whether a formula could be found. None of the groups had very much success. "I
wish Gauss were here," said Tanya.
"Who's Gauss?" the others asked in near unison.
"Carl Friedrich Gauss. The greatest mathematician who ever lived and no
slouch as a physicist and astronomer. There was this story that he was once asked
to add the natural numbers from 1 to 100 inclusive and that he almost instantly
did it in his head."
"How?"
"They say he paired 1 with 99, 2 with 98, 3 with 97, and so on until he got to
the 49,51 pair, giving him 4,900, and then he added 100 and 50 to get 5,050.
Supposedly he was just a kid."
"So what would he have said here? 93 times we're adding 5/7 to -3."
"No we're not. We're adding it 92 times. Go to the simplest case. For a2 we
would be adding it once, so for a93 we would have to add it 92 times."
"You're saying the answer is -3 + 92 x 5/7? What is that?"
"Use a calculator! The important thing is that we can generalize the calcula¬
tion of a formula: an = a3 + (n - 1) d."
"I don't believe this. You're not Gauss. How did you figure this out so
quickly? Did you read ahead in the book?"
Alain looked at Ayesha and Tanya quizzically. "Actually, I saw the movie."
"Well, class," said Mr. Sperling, "has any group gotten anything to tell us
about?"
"We need more time!" they all called back at once.

9.5. Thinking Back

Children can begin to learn about sequencing long before they learn to read.
When a child learns that socks are put on before shoes, he or she has learned a
sequence with two terms. Puzzle picture sequences that must be arranged in
chronological order appear in picture books. We learn about sequences in a
recursive format. In practical terms, we learn what to do next; in a long process we
are often able to say what has come prior to or subsequent to something else.
Talking about sequences explicitly requires more formal instruction.
Sequences lend themselves to accessible but important investigations. It is
easy to discuss the limit of an infinite sequence intuitively and to pose questions
such as whether or not the sequence formed by applying simple arithmetic
operations to two convergent sequences is itself convergent and whether the limit
60 THE ART OF PROBLEM SOLVING

of the new sequence can be found by applying the same simple arithmetic opera¬
tions to the limits of the individual sequences. The concept of divergent sequences
is easier to talk about and the divergence of specific sequences easier to prove than
corresponding results about continuous functions. Most of all, the recognition of
the recursive-to-explicit redefinition problem (and its reverse) opens intriguing
new possibilities to students. "Predict the next term and explain your thinking"
problems help students to see that alternative answers may arise when least
expected and help to make students more appreciative of the difference between
a convincing argument and a proof.
The possibilities are extensive. Students could be told the Gauss anecdote
recounted in section 9.4 and then asked to generalize it to obtain a formula for the
nth partial sum of an arithmetic sequence. They might be introduced to difference
equations as one means of solving recursive-to-explicit redefinition problems and
might be asked at the university level to explore how some of the techniques for
solving difference equations relate to certain techniques used to solve differential
equations. Some questions about sequences have intuitively evident answers with
elusive proofs; others have counterintuitive answers.
At the present time, not enough is being done early in formal education to
mine the richness of the sequential ore. Many students would be helped to develop
a love of mathematics by addressing this lack in imaginative ways.

10. Specification Without Loss of Generality

10.1. Three Days Before Yesterday


It Was the Day After Sunday

"Three days before yesterday it was the day after Sunday," said Ms. Othmer.
"What day is it today?"
Lucy looked at the calendar. "Monday."
"No, no, Lucy," Violet whined, "Three days before yesterday it was Monday."
"No it wasn't."
(The reader is urged to reread section 8.1 rather than taking sides prema¬
turely.)
"So let's count ahead. With Monday as zero, count up to three and get to
Thursday, so yesterday was Thursday. Today is Friday."
"No it isn't," insisted Lucy. "We came back to school this morning after a
weekend off. Today is Monday."
"Let's go along with Lucy," suggested Ms. Othmer. "Lucy, what was yesterday?"
"Sunday."
"And what day was it 3 days before yesterday?"
"Thursday."
"Therefore, if I said that 3 days before yesterday it was the day after Wednes¬
day, not only would it be Monday on the calendar, today would be Monday in the
problem."
Strategies for Problem Exploration 61

That's 2 days before the day you would have said in the problem you gave
to Lucy just now. Wouldn't that mean that in the problem you gave us,the answer
had to be 2 days before the day you mentioned originally? Isn't that an interesting
way to get the answer to your problem!" said Franklin with great joy. "I'll bet there
are a lot of problems that can be solved by saying anything you want and working
backward and then noticing the relationship between the answer you get and the
thing you said and then mirroring that relationship in the actual problem to get
the actual answer."
"You need psychiatric counseling, Franklin," said Lucy. "I have office hours
this afternoon."
Ms. Othmer was thinking long and hard about what Franklin had said. After
a very long pause she said, "That's excellent thinking, Franklin. Try to write it out
in your journal as simply as you can. I don't want you to lose it."
"Why didn't you give us the problem with Wednesday instead of Sunday?"
asked Lucy critically.
"Because Ms. Othmer wants to teach us to be better thinkers and problem
explorers," said Franklin, returning his attention to the comic book he had hidden
in his mathematics notebook.

10.2. The Sum of Seven Consecutive Integers

"The sum of any two consecutive integers is odd," Binky said to Nick, "but
the sum of any three consecutive integers is divisible by 3. The sum of the sets of
NUMB
four consecutive integers that I have tried are never divisible by 4, but all the sums
of five consecutive integers I've tried are divisible by 5. Does this always work for
odd numbers and never for even?"
Nick was part of the new mathematics mentoring program in his school.
Binky was a precocious first grader who everyone had been happy to get out of
their hair and into Nick's. Nick loved it.
"What made you say that it always works for three consecutive integers?"
"Because in any set of three consecutive integers, exactly one of them is
divisible by 3, one is one more than a multiple of 3, and one is one less than a
multiple of 3. They must add up to a multiple of 3."
Nick found it easier to think in terms of congruence. In any set of an odd
number of consecutive integers, one would be congruent to zero modulo that odd
number and the others would be nicely paired around zero, one of them congruent
to 1, one to -1; one congruent to 2, another to -2; they would continue to fall in
pairs adding up to zero modulo the odd number. If you added an even number of
consecutive integers, the lack of a middle would ensure a non-zero sum modulo
that even number. Binky's guess was right on target. "Why don't you try working
out an argument for seven consecutive integers and then see why that argument
would fail for four or six consecutive integers?"
"I did that last night. I took the septuple (5, 6, 7, 8, 9,10,11) and crossed out
the 7 in red. Then I crossed out the 6 and the 8 in green, the 5 and the 9 in blue.
62 THE ART OF PROBLEM SOLVING

and got stuck. They were on opposite sides of 7 and the less-than part canceled
out the more-than part for each pair. Ten and 11 are both more than."
"Why not think 7 and 14?"
Binky looked puzzled for a second or two. "Oh I get it. Ten is three more than
7, and 11 is three less than 14. Or I could do it the other way, with 10 four less than
14 and 11 four more than 7. The multiples of 7 are all the same in this kind of
problem. That's great!"
Binky went right on. "For 6 I took the 6-tuple (5, 6, 7, 8, 9,10)."
Nick knew exactly why Binky had not used parallel verbal construction on
his tuples.
"I crossed out 6 in red and then crossed out 5 and 7 in green. With your 'next
multiple' trick I could now cross out 8 and 10 in blue. Nine would be left alone,
three more than 6. There's no middle with even numbers; there always is a middle
with odd numbers."
Nick couldn't wait for Binky to get a little older. What a great kid!

10.3. Finding the Equation of a Parabola

"How do we know that half of a hyperbola isn't a parabola?" Veronica asked


Leela. The mentoring concept had reached the high school level. Leela did not fit
GEOM
the stereotype for a mentor.
ALG "Do you know what a parabola is?" Leela asked.
"It's a curve that goes like this," said Veronica tracing a concave upward
curve in the air with her pinky.
"Not all curves that go like that are parabolas. Parabolas are very special
curves."
Both young women laughed simultaneously. Leela continued: "Given a line
and a point, a parabola is the set of points in their plane that are equidistant from
the point and the line."
"I don't see it."
Leela removed a container of waxed paper from her four-dimensional pocket
book and tore off a good-sized sheet before returning the container to the inside
(which was considerably larger than the outside for reasons that Leela could not
understand except that it had been given to her as a parting gift by a very strange,
well-traveled man). She removed a stylus and a ruler from the bag and drew a long
line segment on the paper. She then marked a point off the line segment and
labeled it P. She folded the waxed paper so that the point touched the line segment
and made a sharp crease. She moved the point slightly along the line segment and
again made a sharp crease. She continued in the same way for a while. When she
unfolded the waxed paper, the lines formed an envelope for a curve that was
clearly shaped like a parabola.
"Do you see why each point of tangency to this illusory curve is equidistant
from P and the line segment?"
"Yes. That's very good. I always thought a parabola was defined as the graph
of a curve, such as y = ax2 + bx + c where a is non-zero."
Strategies for Problem Exploration 63

An equation can yield a graph which satisfies a definition; a definition of a


curve is best understood independently of a particular choice of axes or of the
orientation of the curve with respect to the axes. Think of defining a circle as a
graph such as that of x2 + y2 = r2: Would you feel that you could internalize the
nature of a circle from that? Many mathematicians and students of mathematics
much prefer general definitions such as 'the set of points in a plane at a constant
distance from a fixed point in the plane' for a circle."
"I think I see what you mean."
"You do raise a very interesting question, however. Given the definition of
the parabola, how do we find an equation for it and how do we prove that, in fact,
y-a^ + bx + cis the equation of some parabola?"
"How do you?"
"One thing is that you approach the general case by specifying several things.
We take the given line as a line parallel to the y-axis, say x - - m (m > 0), and the
spe- cial point as (m, 0) so that the parabola passes through the origin."
"Doesn't such specification spoil generality?"
"Not at all. Once we derive the form of the equation with those assumptions,
we will be able to get the equation of any parabola by specifying m and applying
at most one translation and one rotation. The specifications are made to make the
initial derivation easier."
Leela removed a large pad from her handbag along with a small bag contain¬
ing pens with a wide assortment of colors. "Let (x, y) be a general point on the
parabola. Then, by definition, V* — m2 + y2 = \x + m\. We'll call this step 1.
"It follows that we lose no points by squaring both sides, getting
(x - m)2 + y2 = x2 + 2mx + m2, which simplifies with no gain or loss of points to
y2 = 4 mx.
"That is the general parabola. Its special point, which is known as its focus,
is at (m, 0) and its special line, which is known as its directrix, has equation x = -m.
The point where it turns around, known as its vertex, is at the origin."
"But what if that equation gives more than the parabola because of the
squaring after step 1?"
"Good thinking. The only way extra points could have been added is if it
were possible for any point to satisfy what would result from placing a minus sign
on one side of the equation in step 1. No new points can satisfy that because both
the square root function and the absolute value function are nonnegative."
Leela smoothed her furs. "We have now established that any parabola can
be reoriented with respect to appropriate axes so that its equation is of the form
y2 = 4mx, the line of symmetry is the x-axis, the vertex is at distance m from the
directrix."
Veronica was thinking about her date later that evening for part of this
discussion. "I still don't see why we haven't lost generality by specifying where
the vertex and the symmetry line lie."
Leela felt an urge to go for her knife but despite her prehistoric birth had
become far too civilized to do damage to so insignificant a creature. Her voice
64 THE ART OF PROBLEM SOLVING

maintained its careful modulation. "Think of it this way: You have the general
parabola neatly enveloped on this piece of waxed paper. Are you not free to draw
coordinate axes anywhere you want on that paper?"
A new voice, wholly unfamiliar to Veronica, responded, "We are nothing if
we are not free."
"Who was that?" asked Veronica.
"Exactly right," said Leela, getting up lightly and leaping through the open
window to the ground 20 feet below with perfect grace along a parabolic arc.
Veronica was left to ponder her original question with powerful new in¬
sights.

ARTTH 10.4. Generalizing

GEN
Some students and their parents pay a lot of money to learn about specifica¬
tion without loss of generality. In some preparation courses for college entrance
examinations, students are taught to posit specific answers to problems as a basis
for analysis. For example, a student is asked to "find the single discount equivalent
to giving an 8% discount after a 10% discount." The student is told to imagine that
the item costs $100, though that information is not given. The 10% discount would
lead to a price of $90, and the 8% discount on the $90 would reduce the price by
another $7.20. The final selling price would be $82.80. They are now taught to say
that the composite discount is 17.2%. This is a simple application of the strategy
under discussion. Sometimes this strategy permits people to develop counterex¬
amples to false generalizations or to gain insights that lead to proofs. Once again,
schools have been remiss in developing skill in this important strategy in the
majority of students. Opportunities for deeper insights into the nature of mathe¬
matics and the thinking needed for creative productivity in the discipline are lost.
Students are missing out on a lot of fun.

11. Systematically Accounting for All Possibilities

11.1. I Didn't Get a Head

It is traditional in American football for the team captains to toss a coin at the
start of a game to determine which team kicks off and which team receives. Rip
watched as the coin spun up and Lorenzo called tails.
Down spun the coin, lodging inextricably in a circular metal grate, but
showing the United States Treasury Building.
"I didn't get a head," shouted Lorenzo, triumphantly. "We elect to receive."
"Hold it, Bozo," said Ox, the quarterback for the Downtown Questionable
Trades High School Football team, the Convicts. "I've seen heads and I've seen
tails," roared Ox, "but this is a building, and that ain't no head, and it ain't no tail."
Strategies for Problem Exploration 65

Referee Wilbur patiently explained to Ox that some coins have buildings on


the reverse instead of animals and that the definition of "tail" was the reverse side
of the coin from the one with the head on it.
Yeah, but how do we know there ain't an animal on the other side of that
there coin?"
As usual, the referee prevailed. Of course, as the receiver began his runback
pattern, he was hit with such a devastating tackle that the ball squirted out of his
hands and was downed by a Convict. The tremor was so pronounced that it
dislodged the coin. Sure enough, the coin had an abstract pattern on the side that
had been hidden. What the coin was, and how it happened to be tossed will forever
remain one of those mysteries that is never solved.
"We got no more objections," said Ox, laughing unattractively. "And any¬
way, we receive to start the second half."
Needless to say. Rip and his teammates scored not a point that day, and the
team went downhill from there.
"The moral of this tale," said a local genius, "is 'Never call a toss unless
you've seen both sides first.' "
Big Ed knew what he was talking about.

11.2. Solving Absolute Value Inequalities ALG

"I find absolute value inequalities daunting," Binky admitted. Nick reflected
that most second graders would.
"For example. I've been working on this one: 14x - 3 I + I 7 - 2x I < 3. My
general strategy is to break the analysis into cases, allowing for the four key
possibilities:

IA. 4x - 3 > 0 and 7 - 2x > 0


IB. 4x - 3 > 0 and 7 - 2x < 0
IIA. 4x - 3 <0 and 7 - 2x > 0
IIB. 4x - 3 < 0 and 7 - 2x <0

"These conditions are equivalent to

IA' x > 3/4 and 7/2 > x or 7/2 > x > 3/4
IB' x > 3/4 and 7/2 < x or no solution
IIA' x < 3/4 and 7/2 > x or x < 3/4
IIB' x < 3/4 and 7/2 < x or no solution

"I originally found this very confusing, because the two conditions with
non-null solution sets seemed to combine into the condition 7/2 > x, but that is not
so. They must be kept separate, because each of them leads to a different inequality
when the absolute value signs are removed.
"(IA) leads to 4x - 3 + 7 - 2x < 3, or 2x + 4 < 3, or 2x < -1, or x < - 1/2. Since
the set of points {x I x < - 1/2} has null intersection with the set of points deter¬
mined by (IA), namely, those points x with 7/2 > x > 3/4, (IA) leads to no solutions.
66 THE ART OF PROBLEM SOLVING

"The only remaining possibility is that (IIA) leads to solutions. (IIA) results in
the given inequality becoming 3 - 4x + 7 - 2x < 3, or 10 - 6x < 3, or 7 < 6x, or 7/6 <
x. Since the set of x with 7/6 < x has null intersection with the set of x with x < 3/4,
I couldn't find any solutions whatsoever to the inequality."
"You said that you found absolute value inequalities daunting," marvelled
Nick, "but where does the daunt come in?"
"I expected to have an intuitive grasp of why the inequality has no solutions,
but, except for the analysis I shared with you, I see no reason to have guessed that
there is not a single real number in its solution set. I so rarely have found anything
counterintuitive that this daunts me."
Nick was pleased to have something to say to Binky. "What you say is not
precisely so . The result is not counterintuitive, because your intuition really gave
you no clue as to whether this inequality had any solutions. Perhaps a better term,
although I admit it is a term of my own invention, would be that this result is
paraintuitive, much as your ability to move objects with your brain is paranormal."
"I can't move objects with my brain, Nick."
"Yet."
"Now just this morning, I started working on 18x2 + 2x - 3 I + 17-2x1 <3.
Can we talk about that one?"
"Next time," said Nick, with a curious mixture of inexplicable emotions.

11.3. Finding the Counterfeit Coin

"I have 12 coins, 11 of which are identical and true, and one of which is an
insidiously clever counterfeit," said Professor Moriarty to his freshman mathemat¬
ALG
ics class at Cambridge University. "It is your job to find the counterfeit in the fewest
possible weighings."
"Oh, no," said young Van Dusen. "The old balance scale problem. How
boring."
"You arrogant pup!" said Moriarty, accurately reading Van Dusen's mind.
"You're no Thinking Machine yet. Actually, you don't have a balance scale. One
of my colleagues, a Frenchman named Dupin, has invented the most accurate
scale, which yields weights correct to a ten-millionth of a gram, and I assure you
that the difference in weight between a true coin and the counterfeit exceeds the
tolerance of the scale. Since you find this so simple, would you please explain to
the class how many weighings you require and exactly how you will proceed?"
Two students in the class actually snickered. One was a Chinese young man
who had enrolled under the name of Ming, and the other was a promising young
Swiss science major named Sivana. "An interesting conundrum," said the Chinese
gentleman.
"Van Dusen would need the wisdom of Solomon to solve this one," thought
Sivana.
Strategies for Problem Exploration 67

"A truly curious problem," said the one known as Ming. "If we had but one
coin and were ensured a counterfeit with the set, we could identify the counterfeit
with no weighings; yet if we had two coins, the problem would be unsolvable."
Sivana picked up the chain of reasoning with some delight. "The simplest
productive case to contemplate is the one with three coins. It is obvious even to
Van Dusen that three weighings would suffice. But perhaps it is an open question
to him whether it can be done in fewer."
"It is eminently clear that it cannot," said the one called Ming. "One cannot
gain knowledge of the weights of all three in two weighings, and knowing the
weights of two would leave the question of which is counterfeit unsolved, were
the two of different weights."
"How far could one go with three weighings?" asked Sivana, rhetorically. "I
conjecture that we may be able to do as many as five."
"Seven," said the one called Ming. "Recognize that in two weighings, know¬
ing the weight of a true coin, one could determine the one that is counterfeit among
four coins with certainty. With one weighing, knowing the weight of a true coin,
one could do the same thing with at most two coins. In general, in n weighings,
after we know the weight of a true coin, we can find the counterfeit among a set
2” coins by dividing successively by 2, always limiting our attention to the set
known to contain the counterfeit.
"With seven coins, we might productively begin by weighing four coins on
the first trial, and then two of them with one of the three remaining coins on the
second trial. Let us say that the weights are, in order, p and q. If q/3-p/A then all
five coins which have been weighed are true, and we can compute the weight of
a true coin, so that on the third weighing, by weighing the sixth coin alone, we can
determine whether it is the sixth coin or the seventh coin that is counterfeit."
"But what if q/3 * p/4? How could we possible determine the counterfeit
from among the five candidates in one weighing?"
"Let us call the first four coins A, B, C, D, the fifth coin E, and the other two
coins F and G. The combined weight of A, B, C, and D we have called p, and the
combined weight of A, B, and E is q. We have assumed that q/3 * p/4, so that we
know that one of the five coins A, B, C, D, E is the counterfeit. On the third and
final weighing, we can weigh A and C together obtaining the weight r. We proceed
by breaking into cases, systematically accounting for all possibilities.
"If r/2 = q/3, we deduce that all of the coins A, B, C, E are true and, therefore,
D is the counterfeit. If r/2 = p/4, we deduce that E is the counterfeit. If all three
weighings are incompatible (i.e., if r/2 * q/3, r/2 * p/4, and q/3 ± p/4), we must
resort to algebra.
"Let w be the weight function. We solve simultaneously the equations

w(A) + w(B) + w(C) + w(D) = p


zv(A) + w(B) + w(E) = q
iv(A) + w(C) = r.
68 THE ART OF PROBLEM SOLVING

»
"Under each of four cases, using t to represent the weight of a true coin and x the
weight of a counterfeit:

Case I: A is counterfeit
x + 3t = p
x + 2t = q
x+t=r

This would lead to t = q -r and x-2r-q. We see whether both of these


quantities are positive and whether 31 + x does equal p. If so. Case I pertains, and
A is the counterfeit.

Case II: B is counterfeit


x + 3t = p
x + 2t = q
2t = r

This would lead to t = r/2 and x = q-r. Again, we see whether both of these
quantities are positive and whether 3t + x does equal p. If so, B is indeed counter¬
feit."
Sivana interrupted. "What if cases I and II both lead to consistent results?"
The one called Ming smiled. "But, dear Sivana, consider the value of p in each
case. In case \,p-2r-q + 3{q- r), or 2q - r. In case II, p = q - r + 3(r/2) or q + r/2.
Thus 2 q-r-q + r/2, or q/3 = r/2. But this result violates our assumption that the
first two weighings were not consistent!"
"I'll be a mad scientist!" cried Sivana, "And I'll wager as we carry this
through, the same type of thing will continue to occur."
"Let us test your wise wager.

Case III: C is counterfeit


x + 3t = p
3t = q
x + i-r
t = q/3 x = r - q/3
p = r- q/3 + 3(q/3) = r + 2q/3

"Let us see if this case can be consistent simultaneously with a consistent


case I.
"From case I, p - 2q - r; from case III, p = r + 2q/3; but if 2 q-r = r + 2q/3, then
2r - Aq/3, or r/2 = q/3, violating the assumption of inconsistency of the second and
third weighings.
"Similarly, from simultaneously consistent cases II and III, we would be
driven to q + r/2 = r + 2q/3, or q/3 = r/2, the same violation.
"Let us consider
Strategies for Problem Exploration 69

Case IV: E is counterfeit


4t = P
2t + x = q
2 t-r
t = r/2 x-q-r
p-2r

"We must now rule out the possibility of simultaneous consistency of this case
with each of the previous three cases:

Cases IV and I

p = 2r = 2q - r, or 3r = 2q, a violation of the inconsistency of the second and


third weighings

Cases IV and II

p = 2r = q + r/2, or 3r/2 = q, or 3r = 2q again.

Case IV and Case III

p = 2r = r + 2q/3, or r = 2q/3, or 3r = 2q yet once again."

"One thing remains," said Sivana. "How do we know that it would not be
the case that none of the four leads a consistent solution?"
"That violates either the given information that there is exactly one counter¬
feit coin or our previous deduction that the counterfeit had to be either A, B, C, or
E, because of the inconsistency of each pair of three weighings."
Professor Moriarty had approached them. "Have you decided how many
weighings are need for 12 coins?"
The one called Ming looked up with the expression that a teacher would have
in contemplating a brilliant student rather than what seemed to be the actual
situation. "Dear Professor Moriarty, that number 12 was a snare. You could do as
many as 15 in four weighings. In fact, in n weighings you could find the counterfeit
from among as many as 2n - 1 coins. I'll mail you a general proof of that next
month."
"Why will you have to mail it?" Moriarity asked.
"A slip of the tongue," said the one called Ming, dismissing Moriarity.
Sivana contemplated his classmate closely. "That was no slip of the tongue.
Would you share the truth with me?"
"I am simultaneously enrolled in three doctoral programs. As you know, I
am enrolled in a Doctor of Philosophy program at this university. I am also a
candidate for a Doctor of Medicine at the Sorbonne and for a Doctor of Laws at
Harvard University. Soon you may call me Doctor ..."
70 THE ART OF PROBLEM SOLVING

"Doctor Ming?"
"No. There will be another name."

11.4. The Cases Closed

The analysis of problems through cases can be exceedingly complex, as the


reader will find who attempts the proof in the case of n coins one of which is
counterfeit, as the insidious Doctor promised Moriarty in section 11.4. When a coin
is tossed, the analysis by cases is somewhat simpler, even when the coin toss results
in violence because the coin is two-headed. Young children can be introduced to
proof by cases easily and enjoyably in practical situations. Surely, by the time they
have finished high school, every student should be comfortable with this produc¬
tive problem-exploration strategy.
The additional hypotheses that are available in each section of an analysis or
proof by cases make it easier to complete the arguments. Sometimes we need all
the help we can get.

12. Using a Computer

12.1. A Polynomial Formula for Primes

"There is no such thing as a polynomial formula for primes," said Tasha,


looking up at her younger brother from her personal computer.
ALG
"I have one," Franklin insisted. "Consider p = n2 + n + 41. Try it. You'll see."
NUMB Tasha sneered as she began substituting negative numbers first to discomfort
her sibling.
"When n - -3, p - 9 - 3 + 41 = 47. Her sneer lessened as she substituted -2,
-1, 0,1, 2, and 3, obtaining a prime in each case. "This can't be."
"It is," said Franklin, grinning broadly. "I'm going to be famous." He left the
room without closing the door, to Tasha's growing annoyance.
Tasha knew her strength lay in programming and systems analysis much
more than in mathematics, but she knew that any bold numerical conjecture must
be tested extensively before attempting a proof. She put in the disk on which her
program for testing integers to find out whether they were prime or composite
was stored. She wrote a program to test all integers of the form n2 + n + 41 for n =
1 to n = 100,000 for being prime or composite, using her disk program as a sub¬
routine and instructing the computer to print out the least n for which n2 + n + 41
is composite. In a few minutes, the program was ready to run. One second later,
she heard the printer spewing something out. When she contemplated the print¬
out, her face reddened.
"Hey, twerp!" she screamed through the open door. Franklin bounded in.
"That's no way to speak to your genius brother."
Strategies for Problem Exploration 71

Well, genius brother, how can n2 + n + 41 be prime if the same integer


greater than 1 is a divisor of all three terms?"
"Huh?"
"Did you ever think what would happen if you let n equal 41?"
Tasha's best friend Lara was thinking of going into teaching. She had often
expressed doubts about the value of computers in the mathematics classroom for
reasons Tasha could not understand. "Look, Lara. Working by hand, it would be
most tiresome to check numbers resulting from substitutions from n = -40 to n -
40, each of which turns out to be a prime. Unless a student saw the fact that 41
would yield a composite, the student's case-by-case attempt to test the conjecture
that n" + n + 41 always yields a prime would be tedious. The computer is a power¬
ful adjunct for testing conjectures over a range of numbers far beyond the capacity
of humans."
Lara was sharp, flexible, and sensitive. "You know, Tasha, you're right."

12.2. Finding Primitive Pythagorean Triples GEOM

ALG
"Other than 3-4-5, 5-12-13, and 7-24-25, are there any other primitive Py-
thagorean triples?" Mary asked Binky.
Although Binky was only 9, he had developed a crush on the little red-headed
second grader who her teacher was touting as a roaring genius, based on 3 months
of teaching experience.
"Do you know how to program a computer yet?" Binky asked.
"Sure," Mary said. "My mom taught me last year."
"Write a program generating triples (p, q, r) for all ordered pairs of integers
(m, n), 0 < m < n, by the algorithm p = n2-m2, q = 2mn, and r = m2 + n2, and print
all such triples for which p and q are relatively prime."
"What does 'relatively prime' mean?"
Binky felt a warm glow through his whole body. "Two integers are relatively
prime if they have no common prime factor."
Mary thought for a moment. "So 8 and 9 are relatively prime, even though
neither of them is prime."
"You've got it," said Binky.
The next day, Mary, with a little bit of help from her mom, came to school
with four pages of densely packed printout of primitive Pythagorean triples. In
addition to standards such as 8-15-17 and 9-40-41, her list included such unfamiliar
triples as 177-1736-1745.
"My mom says that all triples of the form you gave are Pythagorean, though
not necessarily primitive. I really like this list. I'm gonna have a lot of fun with this
in school."
"Not for a few years," said Binky. "They don't teach algebra in second grade.
You'll have to wait until fourth grade in this school. Then you'll have fun."
"I wonder if I would have had as much fun with this list if I knew the proof."
72 THE ART OF PROBLEM SOLVING

"Sure you would. The computer helps me to see that even the most abstract
proofs have real meaning. It helps to make mathematics real."

GEN 12.3. Learning Chess

Mary wanted to learn chess as quickly as possible so that she could have the
pleasure of playing Binky on fairly equal terms. She asked her father for a chess
program with many levels of skill. The program had 15 levels, ranging from "We
Just Move" to "If You Beat Us Now, You Ought to Be Ranked." Within 1 week,
Mary had gotten to Level 6, which was called "You Can Probably Beat Your
Father." She decided that the program had been written by a woman, because
Level 7 was called "You Can Probably Beat Your Mother."
Binky was genuinely surprised that it took him 16 moves to mate Mary. Most
opponents he played fell in under 12 moves, and Mary had just learned the game
a couple of weeks ago.
"I love learning chess on a computer," said Mary. "I turn it on when I feel
like it, I can take back moves, it never laughs or gloats, I can turn it off anytime I
want and decide whether or not to save the games so far. I can choose the level on
which to play, and I can take the things I learned and write about them during or
after the play. I think I could learn anything if I didn't have to deal with people
saying, 'Very good, Mary, but I suggest you talk it over with some of the other kids
in your group before entering it in your journal.' "
"Someday," Binky predicted, "computers using games, simulations, and
multilevel instructional density will be commonplace."
"I don't understand what you mean yet, but when I do, I'm sure I'll agree
with you."
Binky reflected that Mary wasn't a roaring genius in math but, in his own
words, she was plenty good.

(^) 12.4. Refining Conjectures

NUMB 1 Mary had reached fourth grade without getting to use her sheaf of primitive
Pythagorean triples, but a wonderful new opportunity presented itself when Mrs.
Leeds said, "Between any two fractions, there are infinitely many fractions."
"She meant rational numbers, Mary. Teachers often confuse numbers and
numerals, but nowhere is this more confusing to students than when they're
studying rational numbers. A fraction names a rational number. It is a symbol,
specifically a numeral. I mean, how many letters does Mary have?"
"Four," Mary replied, in a perplexed tone.
"Let me see them," said Binky.
"Can I borrow a piece of paper?"
"Why?"
"To write my name."
Strategies for Problem Exploration 73

I didn t ask how many letters there were in your name. I asked how many
letters Mary had."
Mary was still perplexed. Binky took out a piece of paper and wrote a
minuscule numeral 5 in the lower left-hand comer and a monstrous numeral 2
spanning the rest of the sheet. "Which represents the larger number?"
It all hit home at once for Mary. Of course 5 was a bigger number than 2, and
of course she had mailed the letter her mother had given her this morning before
she had got to school.
But if Mary has no letters, how would you ask me about the number of
letters in my name?"
"I'd use your name's name. Mary is a girl (oh yes), but 'Mary' is a girl's name,
and has four letters. Mary had one letter when she left her house, Mary has no
letters now, but 'Mary' always has four letters."
Mary went up to the blackboard and wrote, "One half is a rational number,
as is 1/2, but '1/2' is a fraction. Also, '0.5' is neither a rational number nor a fraction,
but a decimal, yet 0.5 = 1/2 is a rational number. Finally, '0.5 = 1/2' is an equation."
"Brava!" said Binky.
"So," continued Mary, "if two rational numbers are named by fractions, there
are infinitely many nonequivalent fractions naming rational numbers between
them."
"You ought to be on videotapes," said Binky.
"So I was wondering, Binky, how can you predict the fraction with least
denominator that names a rational number between two given rational numbers?"
"Let's go to the computer," said Binky.
After about 20 minutes, they were running a very nice program that permit¬
ted them to enter an ordered pair of ordered pairs, each component of which
consisted of relatively prime natural numbers, and to obtain the ordered pair
which, when used to name a fraction by writing the simple numeral for its first
component before a slash line followed by the simple numeral for its second
component, was the fraction with least denominator naming a rational number
between the rational numbers named by the fractions generated by the two input
ordered pairs, when the process described above was applied to each of them.
(Note: The previous accurate but nearly unreadable sentence is not recom¬
mended for classroom instruction. It is far better to illustrate the meaning with a
couple of samples, such as:

Input Output

((1,3), (1,2)) (2,5)

((2,5), (1,2)) (3,7)

((1,4), (8,9)) (1,2)


74 THE ART OF PROBLEM SOLVING

It is usually better to present complex concepts through example rather than


through verbalization, as the reader has unfortunately discovered.)
"This kills my conjecture," said Mary.
"This kills my conjecture also," said Binky.
"I'll show you my conjecture if you show me yours."
"OK," said Binky.
"I thought that you got it by taking the average of the two rational numbers
and reducing it, but that doesn't even work with 1/2 and 1/3, since 2/5 beats
5/12."
"I thought you got it by adding numerators and denominators, which works
when the fractions are close in some sense but fails with 1/4 and 8/9.1 guess our
little search-and-try program tells us that we both have to go back to the drawing
board. Computers are very good for that. They help us to confirm valid conjectures
and refute poor ones."
"Have you got any guess at all as to when the procedure of adding numera¬
tors and denominators works?"
"Actually, I do," Binky said. "It always works when the cross products of the
two given fractions differ by one. In fact, the new fraction retains that same
property with each of the original pair, so you can make a chain."
"That's exciting," said Mary.
Binky smiled. He always smiled when he had something to prove.

12.5. REM Statements

Computers should be tools in every classroom, not only the mathematics or


science classroom. Access to information, word processing, data management,
testing and refuting conjectures, searching for patterns, and other effective prob¬
lem-exploration techniques are greatly helped by the use of our electronic friends.
Computer literacy is a toddling baby step; to unleash the power of this relatively
new technology, computer intimacy must be fostered in all children as early as
you can get their little fingers on a keyboard with purpose.

13. Deductive Reasoning

13.1. Syllogisms

LOGIC
"If you let me have a bite of your peanut butter and jelly sandwich. I'll let
GEN you have a bite of my croissant," said Mary to her friend Michelle.
"If you let me have a bite of your croissant. I'll let you have a bite of my peanut
butter and jelly sandwich." Michelle paused for a minute. "So give me a bite of
your croissant."
Strategies for Problem Exploration 75

Why? said Mary. "You haven't given me a bite of your peanut butter and
jelly sandwich yet. Somebody has to do something before any promises need be
kept."
I m not going to give you a bite of my peanut butter and jelly sandwich,"
said Michelle.
"I'll let you have a bite of my croissant anyway," said Mary.
Michelle took a bite. "Now you're a liar," she said.
"No, I'm not," said Mary, "I haven't broken any promises. By the way, are
you going to let me have a bite of your peanut butter and jelly sandwich now?"
"No," said Michelle, "I told you I wasn't going to."
"Then you're a liar," said Mary. "You broke a promise."
"How could I be a liar if you're not?" asked Michelle.
"Because I didn't do the 'if' part of anything that required me to do a 'then'
part. But I did the 'if' part of what you said, so you're a liar for not doing the 'then.'
'If-then' only obligates us to do something when the 'if' happens."
"I never understand you, Mary," said Michelle. "You always make me feel
angry."
"So tell me, Binky, what is this all about? If I know 'if p then q' and I also
know 'if q then r/ then the Law of Syllogism lets me know 'if p then r,' but that
doesn't really tell me anything unless I somehow know 'p.' You could also know
'not r/ which would let you deduce 'not q' and 'not p.' But mathematics always
seems to be about deducing things from if-then sentences. How will we ever know
anything?"
"Mathematics can be done in a black box, without reference to reality, but in
order to know something about reality, we must have a peephole in that box.
Without real-world input, we can have the most elaborate system, and yet have,
no real-world output."
"So a syllogism without anything independently known or given is just a
silly gism."
"You have a way with words, Mary."

13.2. Deduction by Mathematical Induction

"Doctor Suss was talking about deductive and inductive reasoning today in
our debate seminar. Some of the students who are also taking fourth-year mathe¬
matics said that they knew about inductive reasoning from their study of mathe¬
matical induction. 1 said that mathematical induction is deductive, and they all
started laughing. I'm right, am I not, Dad?"
Jerry beamed at his son. "Of course you are. I think it a misnomer to call
inductive reasoning 'reasoning.' You are not really reasoning when you do induc¬
tive reasoning. You're making educated guesses."
"Which doesn't exactly tie into something that I've been meaning to ask you
about. We have a new guy in the class who transferred from some foreign school.
76 THE ART OF PROBLEM SOLVING

His name is Allard. He gave me a problem involving mathematical induction that


I find puzzling."
"The billiard balls?" asked Jerry.
"No, that's an easy one. I figured that out once I began to formulate my
inductions precisely. I think of the law of natural induction as follows:

If p(n) is an open sentence about natural numbers such that


1. p(1)
2. for all m e N,
if p(m) then p (m + 1)
Then (*) for all n e N, p(n).

"In that old billiard ball problem, we are attempting to prove that any set of
solid-colored billiard balls must consist of balls all of the same color. The fallacious
attempt at natural induction, which I prefer to say to the common 'mathematical
induction,' goes as follows:

• Anytime I have a set of one billiard ball that is solid color, every ball in the
set has the same color (establishing condition 1)
• By the inductive hypothesis, we may assume that any set of m solid-
colored billiard balls are all of the same color. You hand me a set of m + 1
billiard balls that you assure me are each solid colored. I keep my eyes
closed and put one of them in my large left pocket. Since I now count m
balls on the table, I know they are all of the same color, which, for purposes
of clarity we may call 'carmine.' I now, still with my eyes closed, take one
of the carmine balls from the table and place it in my large right pocket. I
remove the solid-colored ball of unknown color from my left pocket and
place it on the table with the other balls. I again have a set of m solid-
colored balls, so I know they are all of the same color. Since those remain¬
ing on the table were carmine, they must all be carmine. Thus, when I
remove the known carmine ball from my right pocket and place it on the
table, I am guaranteed that all m + 1 balls are carmine (completing the
proof of condition 2)
• By natural induction, we may now deduce that, for all natural numbers n,
any set of n solid-colored billiard balls are all of the same color.

"Which is a bit troubling, since just yesterday I saw a set of three billiard balls,
two of which were solid black and one of which was solid white. Of course, as I
said earlier, this 'proof' is fallacious, because the proof of condition 2 fails when
m + 1 equals two. Clearly, if there were a set of two balls on the table, and I put
one in my left pocket and the other in my right pocket, there would be none left
on the table to ensure the commonness of color. This little problem taught me how
careful we have to be in the proof of condition 2, to see that there is no value of m
for which our argument breaks down."
Strategies for Problem Exploration 77

Your discussion was astute, but I think it would have been clearer had you
specified that you were taking p(j) as the sentence 'Any set of j solid-colored
billiard balls all must have the same color/ When you're being so careful, you
should not assume that your listener is willing to supply the information you have
omitted."
"I always expect something good from my listener, especially when it's you
or Mom."
"So tell me, Nick, what did Allard puzzle you with?"
He said: 'Certain descriptors define natural numbers. For example, the least
natural number defines one. Suppose we specify some existing dictionary as the
standard dictionary. I ask you to consider the set S of all natural numbers which
can be defined by descriptors of 25 words or less, each of which appears in the
standard dictionary.
" 'Any dictionary, and specifically our standard dictionary, must contain a
finite number of words. There will therefore be only a finite possible number of
descriptors of 25 words or less, each of which appears in the standard dictionary.
Thus S is a finite set.
" 'We know that the natural numbers are well-ordered; that is, we know that
any nonempty set of natural numbers has a least element. In fact, the well-ordering
principle is formally equivalent to the principle of natural induction. Because of
the finiteness of S, its complement S' is non-null. Therefore, by well-ordering,
S' has a least element, which we may call z.
" 'Thus z is the least element of the natural numbers that has no descriptor of 25
words or less, each of which appears in the standard dictionary.
" 'Assuming that we have taken a standard dictionary of reasonable size, it
will contain each of the words in the descriptor above, yielding a gruesome
paradox. We have found a descriptor of 25 words or less, each of which appears
in the standard dictionary, for a natural number that, by definition, can have no
such descriptor.'
"This guy Allard is weird. After he presented this paradoxical situation, he
stood there laughing a weird hollow laugh that gave every one of us the chills."
"Do you see how to resolve Allard's paradox?"
"No. Do you know anyone who knows?"
Polly Sue's voice drifted in from the kitchen, where she was preparing a
delightful snack of fresh morels sauteed in butter. "Give a careful definition of both
'descriptor' and 'define,' and there will be no paradox."
"Do you understand what Mom means?" asked Nick.
"Let's see. If you allow descriptors to be random sequences of words and
mean by 'define' to establish a one-to-one correspondence between these random
sequences and natural numbers, there will be no paradox, because the descriptor
that was put forward as creating the paradox will have already been used. If, on
the other hand, you insist that descriptors have meaning, then definitions must
uniquely specify natural numbers within the language of our mathematical sys¬
tem. In this case, the descriptor that was put forward as creating the paradox does
78 THE ART OF PROBLEM SOLVING

not define a natural number, because it uses the word 'descriptor/ which is neither
a prespecified undefined term nor a defined term in our mathematical system.
Since it is not a definition, there is no paradox.
"Allard's discussion gets at critical issues in mathematical logic. You may
want to bone up on that discipline for your own edification. I'd like to meet Allard
sometime."
"If you guys don't hurry," warned Polly Sue, "there won't be any left."

23.3. The Hat Trick

Old King Cole's grandfather had been a slick cookie. He admired mathemati¬
cal acumen and had decided that his beautiful daughter should marry the best
logician in the country. He had invited the three best logicians he could identify
in his kingdom to a timed contest that would determine who would be given his
daughter's hand in marriage. He had told the three men that he had a box
containing exactly three red hats and two white hats and that he would blindfold
them and place a hat on each man's head; he would then direct his chamberlains
to remove the three blindfolds simultaneously, so that each man could see the color
of the hat on each other man's head but not the color of the hat on his own. The
first man who could correctly identify the color of the hat on his own head through
logic would win the hand of the princess if he could explain that logic flawlessly.
An incorrect guess or faulty logic would be penalized by 30 years of servitude
in the stables.
Old King Cole's grandfather had a commitment to absolute fairness, so he
decided to symmetrize the problem by placing a red hat on the head of each of the
three logicians. Thus it was that when the chamberlains simultaneously removed
the three blindfolds, each of the three men saw two red hats.
Cole's grandfather said, "I am ready to hear a cogent explanation but be¬
ware—the shovels are ready."
Jason approached the throne and spoke as follows: "I said to myself, 'Suppose
I were wearing a white hat. Each of the other two men would be seeing one red
hat and one white hat and would know that their own hat could not also be white,
because the other contestant would be seeing two white hats and would instanta¬
neously know that his own hat must be red.' Since neither of my esteemed
opponents spoke within a few seconds, I realized that my hat must be red."
Old King Cole knew that this problem was old hat to even the lowliest
peasant in his domain, let alone to the logicians and scholars. Thus it was that his
own problem seemed to have no solution. He had a handsome, young, brainless
son, for whom he wished to find the most intelligent maiden in the kingdom by a
process as much like his grandfather's as possible, yet in some important way new.
His scouts, knights, and fiscal agents reported to him that in fact his kingdom
included 17 incredibly beautiful and amazingly intelligent young women who
were stars in the world of logic. He invited all 17 to his court, but he was not at all
sure what he was going to do with them.
Strategies for Problem Exploration 79

Can't I keep them all?" his son asked. Old King Cole realized that he had
better lock his son in the east wing of the palace until the selection process was
completed.
Cole consulted with Professor Silbert, who had been his father's teacher and
then his own. "What should I do?" he asked.
"Do as your father would have suggested, if he had lived," Silbert replied.
"Tell the young ladies that you have a large quantity of red hats, but only 16 white
ones and that you will do much the same thing that your grandfather did, by
putting a hat on each of their heads while they are blindfolded and then having
the blindfolds simultaneously removed, with the prize that the first young lady
correctly to identify the hat color she wears will be the bride of the prince if she
can cogently justify her reasoning. The penalty for error or noncogency will be 17
years servitude in the scullery."
Old King Cole wasn't sure exactly how Silbert's suggestion would work, but
it was far better than anything he could think of, so he carried it out exactly as
suggested. He watched impatiently as the young ladies were gathered, blind¬
folded, hatted, and simultaneously unblindfolded.
Minerva of the Double Helix was by far the wisest lass to have graced Cole's
kingdom in many generations. She knew that Cole was going to put red hats on
everybody before she opened her eyes to observe 16 red hats. "Telling him, 'Wom¬
an's intuition' will earn me hard time in scullery," she thought. "If only this had
been a simpler case such as the traditional three, or even four. I could do it with four
contestants and three white hats by saying, 'If I had a white hat, the other three
smarties would see that the problem reduced to the traditional one and solve it in
a flash, because they can leave me and my hat out and just look at each other.' "
"Holy moley," shouted Minerva, raising her hand just before Athena of the
Triple Catenary.
"You may approach the throne," said Old King Cole merrily.
"Will a mathematician be present to judge the cogency of my solution?"
"I know everything," said a voice behind the throne. "I am Silbert."
"I have an elegant inductive proof that leads to the inescapable conclusion
that I am wearing a red hat," said Minerva saucily. "It is an induction on the
following proposition: if you are in any group of n maidens, all hatted from a set
containing at least n red hats but exactly n -1 white hats and in which each maiden
is a brilliant logician, it is deducible after the unmasking that if you perceive only
red hats and no other maiden raises her dainty hand within a few seconds, then
you are also wearing a red hat.
"The induction begins not with n = 1, but with n = 3. Will you allow 'classical
case' as a proof for n = 3?"
"Of course," said Silbert, already in love with Minerva of the Double Helix.
"Let us then proceed. Let k > 3 and let us assume (by the inductive assump¬
tion) that in any group of k maidens, the proposition holds. We now consider a set
of k + 1 maidens. Each reasons that if she were wearing a white hat, the other
maidens would eliminate her and her hat from consideration, reducing the prob-
80 THE ART OF PROBLEM SOLVING

lem to a set of k maidens. Each would raise their hands as fast as their nubile young
reflexes would allow. Hence, since no hands shot upward, each can now deduce
that she is wearing a red hat, and would attempt to raise her hand as fast as Athena
of the Triple Catenary tried. My nubile young reflexes are stronger, faster, and
better."
"And you shall have my son. Heaven protect you. You are one sharp cookie.
Send a courier to tell my son that we have found him a bride."
"And how would you modify your proof for a group of n young men?" asked
Silbert.
"Mutatis mutandis," said Minerva of the Double Helix, blushing slightly.
"And, dear future father-in-law," she added, "wait until you see what I make of
your son within a year."

LOGIC 13.4. The Four Tumblers

It is evening in the great hall of the most brilliant and most feared man in all
of China. A helpless victim knelt before him, begging for his life.
"I'll give you a sporting chance," said the ornately clad gentleman on the
golden throne. "You need only solve a trifling problem in mathematical reasoning
and your wretched life will be spared. Of course, if you fail, your death shall be
slow and hideous. Do you agree?"
The wretched man stared up. "I have little choice, oh great noble Doctor."
"Bring in the table," commanded the regal figure, as five slaves leaped to
obey his command. Within moments, a gold-encrusted ivory table was set before
the groveling man. On each comer of the table there was a tumbler.
"Blindfold him!" commanded the man in the golden robes. "Now invert one
or more of the tumblers, as your hearts dictate." His slaves obeyed.
He addressed the terrified man on the floor. "Your challenge is as follows:
While blindfolded, you may touch any two of the tumblers at the comers of this
ivory table to determine their orientation; you may then change the orientation of
none of them, one of them, or both of them; if all four tumblers, after your move,
are oriented in the same way, all top up or all bottom up, the great gong of Genghis
Khan will sound immediately.
"If no gong sounds, you may be assured that the four tumblers are not
oriented all up or all down. The table will now be spun a random number of
90-degree rotations without disturbing the orientation of the tumblers. Again, you
will be permitted to touch any two tumblers, determine their orientation, and
change the orientation of none, one, or both. What is the minimum number of turns
that you will need to guarantee that the gong will sound?"
The men felt the hand of Death upon his heart. Clearly, the randomness of
the spin made it impossible to guarantee that he would ever be able to touch the
same pair of glasses on any two given turns. Perhaps that was the insidious plan.
Perhaps "the minimum number" did not exist.
Strategies for Problem Exploration 81

"l am doomed/' he thought. "May I be granted 1 hour to contemplate this


curious conundrum?" he said aloud.
One hour," said the Golden Lord. "Not one second more." The great clock
started to count the hour as soon as the door to the dungeon had been closed. The
wretch sat on the stone floor in despair. A hollow voice sounded from nowhere
and from everywhere: Fear not. Great One, for I am here to guide you to your
destiny. The trick, my son, is to mix moves where you touch adjacent tumblers
with moves where you touch tumblers that are diagonally opposite. On your first
move, touch two adjacent tumblers and make them face the same way (let us say,
up). On your second turn, assuming the gong has not sounded, touch two diago¬
nally opposite tumblers, and make sure they are both facing up. If the bell has not
sounded, you are now assured that three tumblers are facing up and that one is
inverted.
On your third move, again touch two diagonally opposite tumblers. If one
of them is inverted, you are assured that if you make it aright you will sound the
gong. The only problem arises if you find them both right side up. In that case,
invert one of them. You are now assured that the glasses are arranged so that two
adjacent glasses are inverted and the other two adjacent glasses are right side up.
On your fourth move, touch two adjacent glasses. There are two cases. If
they are oriented the same way, you invert them both and the gong sounds. If they
are not oriented the same way, you invert them both anyway, and you are now
assured that each diagonal consists of two identically oriented tumblers, but that
one diagonal is oppositely oriented from the other. On your fifth and final move,
you touch any two diagonal tumblers and invert them both to sound the gong. The
answer to the Golden Master's problem is five."
"Who is speaking?" asked the man whose soul had been reborn.
"I am he who fashioned the very gong that will liberate you, and you are he
that will lead our land into the next century."
"Will he keep his word and let me go?" asked the radiant one, now glowing
as the sun.
"He will keep his word, as you must fulfill your destiny."
The dungeon was silent. There were still 11 minutes to go, but the man who
would leave the dungeon had been changed forever from the creature who had
been brought in.

13.5. Proof

Proof is the connecting tissue holding the body of mathematics together, but
there are many kinds of proof. Some proofs establish algorithms such as the proof
which yielded the technique for sounding the gong in section 13.4. Some proofs
are based on suppositions, others on powerful techniques such as natural induc¬
tion. Some proofs establish the existence of a mathematical entity, while others
show uniqueness. Some proofs construct an elusive mathematical object; others
82 THE ART OF PROBLEM SOLVING

show that no such object may exist or that something is impossible. Some proofs
work from given information to a desired conclusion, and some begin by denying
that conclusion and deducing a contradiction of a result that has already been
established or of a posited hypothesis. Some proofs are achieved by working
backward, and some, by working both ways from the middle. Some proofs are
done in one mighty stroke, and some are done by cases. Some proofs are estab¬
lished within months of the time that a proposition is put forward; others elude
the finest mathematical minds for centuries. Some proofs are painstaking and
messy, others are crystal clear and elegant.
Mathematics is a tapestry woven with many varieties of proof. Skill in all of
them is among the most important mathematical exploration strategies there are.
From the day that a child first realizes that the hidden face of a fair coin is a head
when the face he sees is a tail to the day that he basks in the glory of a valid proof
of Fermat's Last Theorem, exposure to proof and experience with proof should be
a continual part of his mathematical experience.
Proof and disproof are ends and beginnings. They should be looked upon
with love but not with awe.

Afterword

We have explored 13 powerful strategies for exploration of structured or


ill-structured problem situations. Developing problem-exploration strategies that
are explained and modeled is the route that we have chosen in this extended
chapter.
Through samples and exposition, we have begun to crystallize a path to an
elusive skill: that of looking into gloom and dispelling mists with light and heat.
This is only a beginning.
There exist other accessible routes for introducing problem exploration to
students of all ages. Some are simple, such as deleting the final question from
standard problems for solution and asking students to pose and answer as many
questions as they can related to the context that has been set. Some are more open,
such as teaching games with fixed sets of rules but with unspecified objectives and
having students set objectives that make interesting games that they can investi¬
gate and play. It is productive in many disciplines to present real-world situations
without providing specific instructions for ensuing study and guide students into
appropriate applications of problem-exploration strategies to make order out of
chaos. These and other methods will be explored by other authors in this volume,
and perhaps by you.
We welcome you and your students to a growing community of inquiry: the
world of problem explorers.
Unconventional Problem-Solving
Strategies in Mathematics Instruction

ALFRED S. POSAMENTIER

Troblem solving has been the cornerstone of mathematics instruction from the
earliest times. The National Council of Teachers of Mathematics has included it as
a key component of its Agenda for Action (1980) and its Curriculum and Evaluation
Standards for School Mathematics (1989). It is, as a matter of fact, listed as the first
standard! These latest efforts seem to have placed problem solving as a topic
deserving special attention. Fitting this new role is the categorization of problem¬
solving techniques or strategies. What most mathematicians have for years done
intuitively is now being brought to the fore in a "cookbook" type of way. This will
certainly be of use to the average student, since one important tenet of problem
solving is to recall similar circumstances from the past and use these experiences
to solve the present problem.
For purposes of this presentation, we shall consider a few interesting strate¬
gies (See Introduction, p. viii). In each case the method was selected since it is
generally a bit "off the beaten path" and not naturally expected to be part of a
typical student's problem-solving approach. Students have a tendency to try
straightforward methods and rely heavily on the methods shown in class. Thus
more traditional problem-solving techniques frequently form the basis for their

83
84 THE ART OF PROBLEM SOLVING

problem-solving approach. We need to show students alternate strategies so that


they can build their arsenal of problem-solving tools.
Before considering some specific methods for solving problems, a considera¬
tion of the diverse thinking styles of students is in order. Experience has shown
that gifted students often react to a problem situation quite differently from normal
students. This is certainly not surprising. Yet we can sometimes recognize a
student as "gifted" from the way he or she approaches a problem, rather than by
mere achievement on classroom tests. One illustration of this is a student's reaction
to the following problem:

Find the area of the shaded region, when ABCD is a square of side
length 1, and the two arcs are quarter circles of radius 1, with the center
at opposite vertices of the square.

A B

Typical mathematics coursework training often has students dissecting areas


where the figure is not one of the common shapes for which a formula is known.
Consequently, students may consider drawing diagonal BD and then finding the
area of the segment shown below, by subtracting the area of the right triangle
BDC = 1/2 from the area of the quarter circle BDC - n/4, and then doubling this
area to get 2 (k/4 - 1/2) = n/2 - 1.

A B

Figure 2.2
Unconventional Problem-Solving Strategies 85

Experience shows that this is by far the most common method but not the
most elegant!
A somewhat more elegant procedure, and one far more infrequently shown
to be used by students, involves a "complementary approach." Here the student
seeks the area of half of the nonshaded region, say the region ABD, by subtracting
the area of the quarter circle BDC = n/4 from the area of the square = 1. Then
doubling this area = 2 (1 - rc/4) = 2 - tc/2, and subtracting it from the area of the
square to get: 1 - (2 - tc/2) = k/2 - 1.

A B

Figure 2.3

The gifted student has shown an even more streamlined version of this
method. He or she would find the area of quarter circle ABD and quarter circle CDB
and deduct the area of the square from the sum of the areas of the two quarter cir¬
cles. This requires "seeing" that the regions I and III are each considered once, while
the region II is used twice. This taking the square from this sum leaves region II.
That is.

area of quarter circle ABD = tc/4


area of quarter circle DBC = rc/4
area of II = n/2 - 1.

A B
86 THE ART OF PROBLEM SOLVING

These three methods for solving a simple problem afford an opportunity for
observing various thinking styles. They are shown here to sensitize the reader to
various levels of thinking on the part of the student. This must be kept clearly in
mind when considering the problem-solving methods discussed in the rest of this
chapter. Naturally, modification of the presented material must be made by the
teacher in discussing these methods with a secondary school class. Teachers play
a key role in interpreting these methods in the most appropriate fashion to their
students. There is no substitute for a fine teacher, especially not in the all-important
topic of problem solving.

Working Backwards

The first of these problem-solving methods is called "working backwards"


and is commonly used in doing proofs as well in many other situations. To show
its usefulness, a few "dramatic" examples will be presented.

If the sum of two numbers is 12 and their product is 4, find the sum of
their reciprocals.

Typically, a student will solve this in the traditional way, arriving at the
answer 3 after some tedious calculations. Consider the following rather straight¬
forward and somewhat inelegant solution:

Let x = first number, and y = second number.


The key equations are x + y = 12 and xy = 4.
By substitution.

x(12-x) = 4
x2 - 12x + 4 = 0.

Using the quadratic formula we get

x = 6±4^2.

By substituting for x we get values for y:

X 6 + 4V2 6-4V2

y 6 - 4^2" 6 + 4V2

(See also Chapter 13, p. 278)


Unconventional Problem-Solving Strategies 87

By rationalizing denominators and simplifying,

1 _ 1 _ 3-2a/2
x ~ 6 + 4V2 ~ 2

1 _ 1 _ 3 + 2^2
y ~ 6 - 4V2 _ 2 '

so that

1 1 3 - 2V2 3 + 2V2 6
- + - = - +--— = ^ = 3 (Answer)

Using a backwards strategy, one asks. What are we looking for and how can
we get back to the starting point from there?
We seek to find

1 1
- + —
x y-
This could have come from the sum of these fractions:

x+y
xy

Since we know x + y = 12 and xy = 4,

1 1 x+y 12 „
x y xy 4

Clearly, this backward strategy was much more elegant and efficient than the first
method. A reverse strategy is certainly not new. It was considered by Pappus of
Alexandria about a.d. 320. In Book VII of Pappus's Collection, there is a rather
complete description of the methods of "analysis" and "synthesis." T. L. Heath, in
his Manual of Greek Mathematics (Oxford University Press, 1931, pp. 452-453),
provides a translation of Pappus's definitions of these terms:

Analysis takes that which is sought as if it were admitted and passes


from it through its successive consequences to something which is
admitted as the result of synthesis; for in analysis, we assume that
which is sought as if it were already done, and we inquire what it is
from which this results, and again what is the antecedent cause of the
latter, and so on, until, by so retracing our steps, we come upon some¬
thing already known or belonging to the class of first principles, and
such a method we call analysis as being solution backwards.
But in synthesis, reversing the process, we take as already done that
which was last arrived at in the analysis and, by arranging in their
natural order as consequences what before were antecedents, and
successively connecting them one with another, we arrive finally at the
construction of that which was sought; and this we call synthesis.
88 THE ART OF PROBLEM SOLVING

Consider the problem alteration where x + y = 12 and xy = 40. Here the values
of x and y are imaginary, which is only discovered when a straightforward method
is used to first find the values of x and y. The backwards method enables a solution
to the problem without first finding x and y. This may be a disadvantage in
understanding the mathematics in the problem situation but certainly solves the
given problem more efficiently.
A second example of this backwards or reverse problem-solving strategy
shows the wide variety of application possibilities.

Using only one 5-liter and one 11 -liter bucket, how can 7 liters of water
be obtained in the larger bucket?

The solution requires considering the desired result and then working back¬
wards (analysis) to the starting point. The reversal of this analysis (synthesis) will
then provide a correct procedure to solve the problem.

• The desired result is having 7 liters of water in the 11-liter bucket.


• This leaves 4 liters empty in the bucket.
• How might that have been obtained?
• Four liters of water had to have been poured off from a full 11 -liter bucket.
• To do this, we need to have 1 liter of water in the 5-liter bucket (leaving 4
liters empty).
• How can we get 1 liter of water in the 5-liter bucket?
• Pour 5 liters of water twice from a full 11-liter bucket, leaving 1 liter of
water in the 11-liter bucket.
• This can than be transferred to the empty 5-liter bucket.
• Now, from a full 11-liter bucket of water, pour off 4 liters of water by
simply filling the 5-liter bucket (which already had 1 liter of water in it).
• This leaves the required 7 liters of water in the 11-liter bucket.

This backwards method, when applicable, makes a rather difficult problem


much simpler. It is imperative that such solution methods are shown to students
at all grade levels so that they can begin to try to apply these methods when
straightforward methods are either elusive or too cumbersome.

Analyzing Extremes

A second problem-solving method that may occasionally be used also re¬


quires a rather unusual way of thinking. For this problem-solving strategy, that of
analyzing extreme cases, the student is required to modify variables that do not
Unconventional Problem-Solving Strategies 89

affect the problem s solution but make the problem considerably simpler. Con¬
sider some examples:

The tangent AB of the smaller of the two concentric circles is a chord


of the larger circle. Find the area of the shaded region, if AB = 8.

A rather straightforward solution, which, although it still uses traditional meth¬


ods, becomes quite streamlined.

Therefore, area of shade = 16k


The problem can be made much simpler by considering extreme cases of
variables. The following solution, although quite novel, provides a useful proce¬
dure which enables the inspection of the problem in a changed form.
Assume the smaller circle is made very small, so small that it is reduced to a
point. This can be done without loss of generality, and the problem remains intact.
The resulting situation now makes the original problem trivial and it can be solved
easily. AB then becomes the diameter of the large circle. Therefore, the area of
shaded region (larger circle) is kR2 = 16k.
90 THE ART OF PROBLEM SOLVING

With this technique in mind consider the following problem:

The distance between two concentric circles is 10. What is the differ¬
ence between their circumferences?

GEOM

Since the size of the circles is not given, let us assume that the smaller circle
is extremely small, so small that it becomes a point. Then the distance between the
circles, 10, now becomes the radius of the larger (or remaining) circle. The circum¬
ference of this larger circle is then 2071, which differs from the "zero circumference"
circle by 20tc
Once again this exhibits how changing variables to suit a simple solution is
helpful in problem solving. The statement of the problem implied an indepen¬
dence from the size of the circles. This can be shown as follows.
The differences of the circumferences is

27iR - 2nr = 20tc.


R-r = 10.

Thus the differences between the circumferences is 2rc times the difference
between the radii. This independence from the size of the circles leads to a very
humorous problem.
Unconventional Problem-Solving Strategies 91

If the length of a rope, stretched around the equator of the earth, is


GEOM
increased by 1 meter and evenly spaced around the globe, will a mouse
fit under this rope?
0
Since we just showed that the difference between circumferences is 2n times
the difference between^the radii, the difference between the radius of the rope
circle and the earth is —, or 0.159 meters or about 16 cm—clearly space for a fat
mouse.
A third example of this technique involves a nonspecified pentagram (Fig¬
ure 2.9).
B

Figure 2.9a Figure 2.9b

It is known (and can easily be proved) that the sum of the vertex angles
of any pentagram is the same. What is that sum? (See Figure 2.9a.)

Since the type of pentagram was not specified, we can either assume the
pentagram is regular or that it is one which is inscriptable in a circle (i.e., all the
vertices lie on a circle, as in Figure 2.9b). In the former case, where the pentagram
is regular, all angles are congruent and a solution is readily at hand—a number of
methods can be used.
In the latter case, we notice that each of the angles is now an inscribed angle
of the circle and so has half the measure of the intercepted arc. Consequently, we
get the following:

mZA = l/2 mCD; mZB = l/i mED; mZC = Vi mAE; mZD = Vi mAB; mZE = Vi mBC
[CD is arc CD]
mZA + mZB + mZC + mZD + mZE = Vz( CD + ED + AE + AB + BC )
92 THE ART OF PROBLEM SOLVING

That is, the sum of the vertices is one half the circumference of the circle, or 180°.
Again there was no loss of generality by allowing the nonspecified penta¬
gram to assume a more useful configuration. Yet this change made the solution
much more manageable (and solvable).
An enthusiastic student, having difficulty finding a solution to the following
problem, recently asked to have his attempted solution reviewed.

GEN Consider a rainstorm with no wind and a uniform rainfall. In order to


stay driest, is it better to run through the rain from point C to point P or
walk slowly, or doesn’t it matter?

The student tried lots of procedures (including calculus). He was troubled


by the notion that running through the rain would make his front side very wet
(remember how a car windshield is affected when driving fast in a rainstorm),
whereas slow walking would result in a very wet top surface. He tried to adjust
these variables. He needed to determine a key question—this time, one having to
do with extremes. What is the effect of the person's time in the rain? If one ran
extremely fast (say, almost infinitely fast) through the rain, he would spend far
less time in the rain than if he were to walk extremely slow (say, almost no
movement) through the rain and get drenched in the process. The problem is thus
reduced to one more of reasoning (using extreme cases) rather than one which is
computational.
The original problem is actually split into two subproblems: (a) What effect
does the speed have on the top of the head? and (b) what effect does the speed
have on the front of the body? Using the analysis of extremes, the effect on the top
of the head is clear: At very slow speeds, lots of rain will hit the top of the head,
while at very fast speeds the top of the head would be exposed for less time, thus
reducing the amount of rain to hit the top surface. The analysis of extremes is just
a bit more involved for the consideration of the front of the body. To enable a more
simplified discussion, consider the vertical rain falling uniformly at the same rate
of speed as the person is running from C to P.
Unconventional Problem-Solving Strategies 93

The raindrops in AB are the last he will hit when reaching P. The parallelogram
ABCD represents (in two dimensions) the raindrops he will come into contact with
throughout his journey from C to P. Were he to go infinitely fast, he would sweep
out an area (again, in two dimensions) of the rectangle QPCD. Part b of the problem
is then reduced to comparing the area of ABCD with the area of QPCD. Since they
share the same base CD and have the same altitude PC, their areas are equal.
Thus, for the case where the rain is falling uniformly (at the speed of the run¬
ner) and without wind, the runner's speed does not affect the front surface, only
the top. Therefore, traveling faster in the rain makes for an overall drier person!
The analysis of extremes, used with success in this problem, is a very
powerful source for asking a key question. Many everyday (nonmathematical)
problems sometimes can be more easily analyzed by posing a question about the
extreme situations. For example, when a question in economics is posed, a consid¬
eration of the behavior of the variables under the extreme conditions (both high
and low) is useful in understanding and ultimately answering the question.

Simplifying the Problem

Changing variables need not always involve extreme cases; sometimes a


problem's solution can be simplified by other changes. The following example
shows how making the variables "more desirable" renders a trivially simple
solution to an otherwise more complicated problem.

Find the sum of the coefficients in the binomial expansion of (x+y)8.


(The solutions of this problem also demonstrate the power of intuition,
insight, and experience.)

In the traditional, straightforward method.

(x + y)8 = V x8 + V x y
v°y V
7
1
,
+
©
2
V V
*V +
© x5y3
3
v y
^
+
© x4y4
4
v y
L
+
5
v
3 5 ,
xy +
V x1y6 +,
v
6 7
v y
7 ,
xy +
8
V ©
The sum of the coefficients is

f8 +
f8l +
V+ + V+ V + + V + V = 1 + 8 + 28 + 56 + 70 + 56 + 28 + 8 + 1 = 256
0 i 2 3
^ y
4
k y
5
^ y ^ y
7
^ y
6 8
y
v y ^ y ^ y
For the second solution, let x = y = 1 in the first equation of the above solution.
Then
/0\
V 8
(x + y)8 = (l + l)8 =
0 2 3 4 5 7 8,
v y v y v y v y v y © v y v y

so that the sum of the coefficients is (1 + l)8 = 28 = 256


94 THE ART OF PROBLEM SOLVING

The way a problem is physically presented and then rearranged (or modi¬
fied) for solution is another way of changing variables (without disturbing the
generality implied in the problem statement) to facilitate solution.
Consider the following:

GEN A bug perched on corner B of a solid box chooses to reach the di¬
agonally opposite corner H by the shortest route along the faces of the
GEOM
box (AB * AE.) Which path does it take?

The solution to this problem demonstrates the role that imagination as well
as insight plays in problem solving. Open the box along several edges to flatten
it out. The illustration below is one possibility. BH is the shortest path between
B and H.

F G

B c
\X
S
V
X
X
xX
X
X
A X
X D
X
'x X
X
X
X
X
X
X
X
X
X
X
X
X
X

E H

F G
Figure 2.12
Unconventional Problem-Solving Strategies 95

Asking Key Questions

The solution to some problems hinges on the solver asking the right kind of
question, or "key question," to open the door to a clever solution to the given
problem. Not only "crazy people" talk to themselves—so do people trying to solve
a mathematics problem. Consider the following problem:

Suppose you have 7 pairs of blue socks all alike, and 7 pairs of red
socks all alike, scrambled in a drawer. How many socks must be taken COMB
out at the same time (in the dark) to be certain of getting a matching
pair?

As you begin to tackle this problem, you must ask the right type of key
question. To be certain of getting a matching pair, we must assume the worst
possible luck. We therefore ask. What is the greatest number of socks, each of a
different color, which can be taken from the drawer? Since there are only two
colors, the answer is two. Thus the third sock must match one of the first two, so
we would have to take three socks from the drawer to be sure of having a matched
pair (regardless of color). (See Chapter 4, p. 123)
We shall consider a second problem which also requires asking the right key
question.

An apartment building has 20 apartments and 20 letterboxes. How


many letters would a mailman have to deliver to be certain of putting COMB

at least 3 letters in one box?

To solve this problem we search for the right question. We ask. How many
letters would be needed to give each letterbox 2 letters? Although these 40 letters
could be distributed so that one box has more than 3 letters, we must assume the
worst possible luck, namely, that each letterbox has exactly 2 letters. Then the 41st
letter would increase the contents of one of these letterboxes to 3 letters. Therefore,
41 letters are needed to be certain that at least 3 letters are put in one box.
To further reinforce the notion of asking the key question, we shall consider
the following problem:
96 THE ART OF PROBLEM SOLVING

In a drawer you have 6 red ribbons, 7 green ribbons, 4 blue ribbons,


and 9 yellow ribbons all the same length and of the same material. You
COMB cannot see the colors of the ribbons because the room is dark. How
many would you have to take out of the drawer in order to be certain
of getting at least one of each color?

Success with this problem once again depends on your asking the right
questions. Assuming the worst possible luck, what is the greatest number of
ribbons which can be taken from the drawer to have only 3 different colors? We
would take all the ribbons of the most plentiful colors: 6 red ribbons, 7 green
ribbons, 9 yellow ribbons.
We can have 22 ribbons and still only have 3 of the 4 colors represented.
However, the 23rd ribbon must be of a different color! Thus, after 23 picks, we
must have at least one of each color. (This is not to say that this could not have
been achieved on the first four picks, but it was not to be assumed.)
A geometric problem also can have a solution which hinges on asking the
right key question.

GEN Consider the following triangular arrangement of checkers. What is the


least number of checkers that would have to be moved in order to
reverse the direction of the triangle?

O O

O O O

O O O O

Figure 2.13

Here, the key question is, "How many checkers would remain unmoved if the
direction were to reverse?" or "Which checkers are positioned independent of the
triangle's direction?"
The following 7 dark checkers can remain unmoved, while the 3 light ones
would move as indicated.
Unconventional Problem-Solving Strategies 97

O o

(8) o

Figure 2.14

The key to the solution to some problems lies in the question one asks
(oneself) in the process of looking for a solution. Asking the right question alone
may not necessarily yield the solution immediately. Other techniques could also
be required. However, stepping back from the problem, reconsidering it from a
different perspective, and then asking the right (often unusual) key question, may
prove to be the key to a solution. Only practice will ensure success with this notion!

Seeking Complements

Notice that sometimes the "key question" is one that asks the "opposite" or
complement of what we seek. This is a helpful approach but does not always lead
to the right question. The next example will demonstrate how the key question
again asks for the opposite of what is being sought.

To conserve the contents of a 16 oz. bottle of wine, an alcoholic adopts


the following procedure. On the first day, he drinks 1 oz. of wine and
then refills the bottle with water. On the second day, he drinks 2 oz. of
the mixture and then refills the bottle with water. On the third day, he
drinks 3 oz. of the mixture and again refills the bottle with water. The
procedure is continued for succeeding days until the bottle is empty.
How many ounces of water does he drink?

It is very easy to get bogged down with a problem like this. Instead of trying
to find the water content of each day's mixture, simply look to ask the key question:
"How much water has been added to the mixture each day?" This key question
asks for the "complementary substance" to the one required.

On the first day 1 oz. of water is added.


On the second day, 2 oz. of water is added.
On the third day, 3 oz. of water is added.
On the fifteenth day, 15 oz. of water is added.
98 THE ART OF PROBLEM SOLVING

Why was there no water added on the sixteenth day?


Therefore, 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8+9 + 10+ 11+ 12+ 13+ 14+ 15 = 120
ounces of water have been consumed.
An alternate solution would involve asking the question, "How much has he
drunk in total?" and then deducting the alcohol (16 oz.). Thus,

l + 2 + 3 + 4 + ... + 15 + 16-16= 120.

In a similar vein, the following problem's solution becomes simple when the key
question is asked.

A tennis tournament has 36 players. One loss eliminates a player. How


many games must be played (or defaulted) to get a single winner?

(^3^) Instead of counting the number of games the winners must play, ask the right
question (looking for the complementary component): How many losers are there
in the tournament? Since there is only one winner, there must be 35 losers,
requiring 35 games for the tournament.
How would the solution change if the problem required two losses to
eliminate a player?
The key question to open the door to a problem's solution might be the
indicator of the key variable to be found. Such is the case in the following problem.

Two trains, 200 miles apart, are traveling toward each other on the
same track. One travels at 60 mph, while the other travels at 40 mph.
GEN
A superfly perched on the front of the slower train flies toward the faster
I ALG train at 240 mph, and when it reaches the train, it instantly turns around
and flies back toward the slower train (again at 240 mph). When it
reaches the slower train it again turns around and instantly flies
towards the faster train. This continues until the two trains crash and
smash the fly. What was the total distance that the fly traveled?

To try to find the distance, directly, that the superfly traveled altogether would be
complicated, at best. The key question here is, What is the time required for the
fly's travel? Since we already know the speed of the fly, the distance traveled
would simply be the product of the time and the speed. The fly's time of travel is
actually the time required for the two trains to collide.
Unconventional Problem Solving Strategies 99

Their times of travel are equal, say t:

Slower train's distance is 401.


Faster train's distance is 60f.
The total distance traveled by the two trains is 401 + 601 = 200 miles, and t =
2 hours.
Therefore the collision occurs in 2 hours.
The fly traveled for 2 hours at 240 mph and therefore covered a total distance
of 480 miles.

The last two problems show solutions that made use of asking key questions,
which (at first glance) do not directly aim at the solution sought. The questions are
directed at finding some other information within the problem situation. With this
additional information, we illuminate the problem further so as to render a
solution to the original problem quite simply. We see from these examples that the
solution to a problem can sometimes be best found by a somewhat circuitous route!
In this chapter we have considered problems that have lent themselves to
some rather unusual solution methods. The problems were specially selected to
show these problem-solving strategies in a dramatic fashion. Imitation is often
seen to be a useful tool of problem solving. We sometimes recall problem-solving
procedures without actually remembering the context in which they were used.
Students who are shown these examples (and others like them) should get a "feel"
for these methods and thereby begin to develop a fine reserve of problem-solving
strategies to use in their study of mathematics as well as in everyday life. Often,
problem-solving strategies in the mathematics context can be interchangeable with
their use in everyday life. Students should begin to see problem solving not just a
means to an end, but rather an end in itself.
3

Interest Grabbers
Exciting Motivational Problems
With Punch and Personality

STEVEN R. CONRAD

Introduction

There's nothing quite as stimulating to a young student's mind as a good


problem. Plato's Dialogues taught us that the best follow-ups to a good question
are more good questions. Today, effective teachers frequently capitalize on this
advice by using well-chosen problems as a means of instruction. The very best
problems are easy to state, easy to understand, easy to remember, and effective at
enabling a worthwhile concept to capture our interest. That's a tall order, but it's
one that pays enormous dividends. There's a caveat here: Since the heart of a
problem often lies in its solution, the value of a problem usually depends on the
background and ability of the problem solver.
Problem solving is not a spectator sport. The best problems involve us as
participants. We must work at extending our knowledge, we must spend time

101
102 THE ART OF PROBLEM SOLVING

asking ourselves questions not directly asked of us, and we must reflect on the
significance of these activities. In learning a foreign language, "immersion" is the
most successful approach. In much the same way, the route to success in mathe¬
matical problem solving is immersion—in problem-solving activities.
George Polya taught us that certain techniques are in common use by
successful problem solvers. The very first section of Polya's classic How to Solve It
(Princeton, NJ: Princeton University Press, 1945) is his list of four steps for solving
problems. Polya's second step, "Devising a Plan," is the longest step. It concen¬
trates on finding a "connection between the data and the unknown," and it begins
with the questions "Have you seen it before?" and "Do you know a related
problem?" Indeed, the more experienced we are at problem solving, the better we
are able to solve new and more difficult problems. Successful problem solvers
carry an arsenal of weapons; they have already seen or solved a wide variety of
problems and have thereby learned a wide variety of techniques.
If you want to become a successful problem solver, the most important step
is to immerse yourself in solving problems. Athletes train for many years—and
continue to train throughout their careers. In much the same way, the success of
students who participate in math contests (mathletes) improves when time is spent
solving problems.11 am reminded of a story told to me some years ago by a friend.
When my friend, who had prided himself on his mathematical ability, was given
his first homework assignment in math class at college, he whizzed through all the
problems save one. Not wanting to hand in an incomplete assignment the very
first day, he was determined to solve the remaining problem. Day turned to night,
and then back to day. He'd spent all night on the problem and had not solved it.
The next day, in class, the professor asked if anyone had any question they wished
to ask about any homework problem. My friend raised his hand and asked, "How
do you begin problem 6 on page 3?" The professor opened his book, turned to the
page, and read the problem to himself. "Problem 6 on page 3?" he inquired.
"Cannot be solved," intoned the professor. My friend was visibly shaken. "What
do you mean, 'Cannot be solved'? I spent all night working on that problem." The
professor looked at him kindly and said, "Well then, you must have learned a lot!"

A Potpourri of Problems and a Medley of Methods

Study the Role of Each Variable

Often, knowing what an equation says about a particular variable—or solv¬


ing for that variable in terms of the others—gives you new insights. Most people
find the following example quite easy to understand but much more difficult to
solve:
Motivational Problems 103

What are all ordered pairs of unequal positive integers (a,b), with a > b,
which satisfy — = — + —?
9 a b

Solution 1

What does the equation say about bounds on the possible values of a and b?
Since a > 0 and b > 0, neither can equal 9. Let's prove this. Suppose b <9. Then l/b>
1/9 and 1/a < 0. Since a > 0, this is impossible. Since a > b, the values of a and b
must satisfy a > b > 9. Let a = 9 + x, and let b = 9 + y, with x > y > 0. We get 1/9 =
1/(9 + x) + 1/(9 + y). Clearing fractions and simplifying the result, we get xy = 81.
Since x > y, (x,y) = (81, 1) or (27, 3). Finally, {a,b) = (9 + x, 9 + y) = (90, 10) or
(36,12).
The example is of a general form, as is its solution. We can summarize by
saying:

1 1
All solutions of — = - satisfy xy = n2.
n n+x n+y

Solution 2

Let's concentrate on the possible values of b, the smaller of the two variables.
As in Solution 1, b > 9. If both a and b were bigger than 18, the sum of their
reciprocals would be less than 1/9. If both a and b were smaller than 18, the sum
of their reciprocals would be greater than 1/9. Therefore, one is smaller than 18
and the other is bigger than 18. Since a > b, a > 18 and b < 18. Concentrating on b and
combining requirements, 9 < b < 18. The possible values for b are 10, 11,..., 17.
Let's try all 8 possibilities and take note when a is integral. We see that if b - 10,
then a = 90; and if b = 12, then a = 36.

Solve for One Variable in Terms of the Other

Another way to concentrate on the value of one variable—and let the value
of the other follow—is to solve for that variable. Let's use this approach for the
previous problem. Clearing fractions, ab-9a + 9b. Solving for b (or a, if you prefer),
you get b = 9a/{a - 9). Continue dividing to get b = 9 + SI/{a - 9). In order for b to
be an integer, a-9 must be a divisor of 81. Since a > b, a - 9 = 81 or a - 9 = 27 (using
any other divisor of 81 would make a < b). The two solutions readily follow.
At first glance, the next problem looks nothing like the previous one. The
problem statements appear very different—but we have another opportunity to
concentrate on one variable. An equation whose solutions must be integers is
called a Diophantine equation. Try to solve this Diophantine equation:
104 THE ART OF PROBLEM SOLVING

The roots of Ax2 + Bx + C = 0 are A and B, where A, B, C are nonzero


integers. Find A, B, C.

Solution

Before trying to focus on one variable, use any information readily available.
The roots are A and B and their sum is -B/A, so we have an equation in A and B:
A + B = -B/A.

-A2
Solving for B, we get B = ———

1
Dividing, B = -A + 1 - —-
A+1

In order for B to be integral, A + 1 must be 1 or -1. Since A * 0, A + 1 = -1, and


A = -2. From here, B = 4. Since B is a root and B = 4, we know that 4 is a root of
-lx2 + 4x + C = 0. Substituting x = 4 into the previous equation, we get C = 16.

Additional Problems to Consider

Solve each of the following equations independently. Solutions should


be in integers (not just positives):

1-1 +
1
9 “ a b ’

- = 1 + l;and
9 ~ c
_2_ _1
+
1
37 ~ e f '

Divide and Conquer


9a 81
In the previous example, we simplified b =-- to b — 9 + by dividing
a-9
the denominator into the numerator. Polynomial division can sometimes offer a
dramatic simplification when other insights are not forthcoming. Consider the
following problem:
Motivational Problems
105

n- 12
What is the least positive integral value of n for which is a
5n + 23 NUMB
non-zero reducible fraction?

Solution

A non-zero fraction is reducible if and only if its reciprocal is also reducible.


By division,

5n + 23 _ 83
— 5 + .
n - 12 n - 12

Now, 83/(n — 12) is reducible if and only if 83 and n — 12 have a common


factor greater than 1. Since 83 is a prime, n- 12 = 83 gives the least solution, which
is n = 95.
This solution has a minor trouble spot: That numerator gets in the way of a
proper understanding of the relationship between the numerator and the denomi¬
nator. Since we'd prefer both parts of the fraction to be expressible in as simple a
manner as possible, we could let x = n - 12. Then the original fraction becomes (^4
x/(5x + 83). Take the reciprocal now, and the solution given previously becomes
more apparent. In fact, one might be able to find our solution without taking the
reciprocal. So frequently do we find that a problem is significantly simplified by
a suitable substitution, that the method of substitution is, itself, one of the most
important methods of problem solving.

An Additional Problem to Consider

Prove that the fraction + 3 is irreducible for every positive integer n.


NUMB
(This was problem 1 in the First International Mathematics Olympiad,
in 1959. Of course, it is difficult!)

The KISS Principle: Keep It Simple — Substitute!

Every problem solver has been confounded by an overly complex prob¬


lem that became simpler following a certain substitution. Patterns suggest the
substitutions.
106 THE ART OF PROBLEM SOLVING

ALG
Factor completely: (x + 1 )(x + 2)(x + 3)(x + 4) - 3.

Solution

Regroup to get [(x + l)(x + 4)][(x + 2)(x + 3)] - 3, or [x2 + 5x + 4] [x2 + 5x + 6] - 3.


Now we can see where to substitute! Let y = x2 + 5x to get [y + 4][y + 6] - 3.
Expanding, we get y2 + lOy + 21 = (y + 7)(y + 3) = (x2 + 5x + 7)(x2 + 5x + 3).

An Additional Problem to Consider

ALG Solve for x: (x- 1 )(x- 2)(x- 3)(x- 4) = 48.

When in Doubt; Generalize

Be careful not to let the previous example mislead you. Often, a good
substitution makes a problem simpler but not yet easily accessible. Sometimes, the
difficulty can be resolved by considering the general case instead, because in some
situations, the general case is easier to handle than a specific case!

What are all values of xthat satisfy

ALG 2x3- 3x2 + x + 1 _ 3x3 - x2 + 5x+ 13


2x3-3x2-x-1 " 3x3-x2-5x+13 '

Solution

The thought of clearing fractions and solving the resulting equation should
be abandoned with all due speed! Instead, let's substitute where obvious and take
a look at the resulting equation. This does introduce new variables, so things may
not improve (but it's better to have tried and failed than never to have tried at all).
Let a - 2x3 - 3x2, b = x + 1, c = 3x3 - x2, and d = 5x- 13. Substituting^ + ^ - SctA
a-b c-d
Wouldn't those numerators look simpler if instead we could add the denomi¬
nator to the numerator in each fraction, or subtract the denominator from the
Motivational Problems 107

numerator instead? Well, we can do both! Let me explain: Adding 1 to each


fraction, we get 2a/ (a - b) = 2c/{c - d). Subtracting 1 from each fraction, we get
2b/(a - b) = 2d/(c- d). This is better than the original equation, but still not as good
as we can get. Since the equations 2a/(a -b) = 2c/(c - d) and 2b/(a -b) = 2d/(c - d)
have identical denominators, we can divide the first by the second, and then simplify
the result, to get a/b = c/d. We did it! We showed that whenever (a + b)/(a - b) =
(c+ d)/(c — d), it then follows that a/b = c/d (which is so much simpler to solve).
Now, substitute back to get

2x3-3x2 3x3-x2 x2(2x-3) x2(3x-1)


- — - or - = --
x+l 5x-13' x+1 5a: -13

If x = 0, the equation is satisfied. If x ^ 0, we can divide both sides by x2 to get


the much more easily solvable (2x - 3)/(x + 1) = (3x - l)/(5x - 13).
Clearing fractions, 7X2 - 43x + 40 = (7x - 5)(x - 8) = 0. The solutions are 0,5/7,8.

Additional Problems to Consider

1. What are all values of x which satisfy


ALG
3x4 + x2 - 2x - 3 _ 5x4 + 2x2 - 7x + 3
3x4 - x2 + 2x + 3 “ 5x4 - 2X2 + 7x - 3 '

2. What are all values of x which satisfy


©
dx+~\ + dx- 1 _ 4x- 1 0
dx + 1 - dx- 1 = 2

It's Based on How You Look at It

If asked how to drive from New York, in the northeastern United States, to
a small town in the southwest, one would not begin with a map of New York:
There are just too many routes that leave New York. Where would you begin?
Begin at your destination and try to find the best way back to New York!

In the Unlucky Lottery, all the prizes are powers of $13 ($1, $13, $169,
etc.), and the total prize money to be given away is $1 million. What is ARITH

the least possible number of prizes in the Unlucky Lottery?


108 THE ART OF PROBLEM SOLVING

Solution 1

The prize amounts are $1, $13, $169, $2,197, $28,561, and $371,293. To give
the least number of prizes, start with the largest prize: award as many of these as
possible before giving out smaller prizes. There can be at most 2 prizes of $371,293;
and then $257,414 would remain to be awarded. We could then give away 9 prizes
of $28,561. This would leave $365, which could be most efficiently given away as
2 prizes of $169, 2 prizes of $13, and 1 prize of $1—for a total of 16 prizes.
Is there a way to do all this more simply—or at least to describe the procedure
more easily? Yes! Use thirteen as the base of numeration, as in Solution 2:

Solution 2

In base thirteen, the number 1 million is 290221, meaning there are 2 prizes
of $371,293, 9 prizes of $28,561, 2 prizes of $169, 2 prizes of $13, and 1 prize of $1.
The least possible number of prizes is 16.

An Additional Problem to Consider

ARITH How can $1 million in prizes be given away in the Lucky Lottery, if all
prizes are powers of $11, and if no more than 7 people can receive the
same prize?

Consider a Related Problem

Though there are several ways to sum the series in the next problem, none
of them is obvious. Give yourself time to puzzle over the following problem for
quite a while before looking at the solution. The best approach to solving this
problem is to first investigate a very similar series that you can sum. You'll enjoy
this problem.

What is the sum of n terms of the series 7 + 77 + 777 + 7777 + . . . ,


where the kth term is a k-digit number, each of whose digits is 7?

Solution

Let's sum n terms of 9 + 99 + 999 + ..., instead. We can rewrite this series as
(10 - 1) + (100 - 1) + (1,000 -1) + ... The sum of n addends will be 10 + 100 + 1,000 +
Motivational Problems 109

10,000 + ... -n. The powers of 10 form an n-term geometric series whose sum is
10 -10 , mn + 1 _ in
9 so the sum of n terms of 9 + 99 + 999 + ... is--- - n. But what
about the original problem?
Since 7 is 7/9 of 9, the sum of n terms of the original series is

7ricr+1-io \
n -9 n -10).
9 9
?
IT'10'

It is interesting to note that, for n < 9, the sum is 7(123456 ...), where the last
digit used inside the parentheses is the value of n. (When n > 10, this method does
not work.)

Additional Problems to Consider

1. What is the sum of the infinite series 1/3 + 2/32 + 3/33 + .. ? ALG

1 1 1 _L J_
2. What is the value of 22 x 44 x 88 x 1616 x ... (2n)2" ? ALG

3. What is the sum of the infinite series ^ L.,


3n -1 ' ALG
n= 1

Can You Count? (The Inclusion-Exclusion Principle)

If you had 2 coins made of gold, and you had 2 coins over 20 years old, you
could have 2,3, or 4 coins altogether—the total depends on how many of your gold
coins are over 20 years old. Any time you count, remember to account for the
possibility of duplicates when objects can be categorized in more than one way.
There's an analogous result in set theory: For two sets, if n(S) is the number
of elements in set S, then n(A u B) = n(A) + n(B) - n(A n B). The next problem arose
from the observation that, although V9~ = Vi" + Vl", and VlfT = V9 x 2 = 3^2 = 2V2" + ©
V2" = VfT + V2, the number VTcT cannot be written as a sum of square roots of integers.

If a and b are positive integers, the equation VlO'-^fa + VfcT has no


solutions. For how many positive integral values of x< 1,000 does the
COMB
equation Vx = Va~+ Vib have at least one solution in which both a and
b are positive integers?
110 THE ART OF PROBLEM SOLVING

Solution

The equation 4x -4a + 4b has a solution in positive integers if and only if


v contains a perfect square factor. (This assertion is proved as a note following
this solution.) For example, 49 -44 + 4l, or 4Tl8 = 49x2 = ?>4l - 42 + 242 + 42 + 44.
There are 250 values of x < 1,000 that contain a factor of 4. Similarly, the number of
values of x < 1,000 that (respectively) contain a factor of 32, 52, 72, ll2, 132, 172, 192,
232, and 312 is 111, 40, 20, 8, 5, 3, 2,1,1, and 1—for a total of 442 values. But some
of these values, such as 36, have been counted twice—once as a multiple of 22 and
once as a multiple of 32. We must count the number of such duplications and
subtract them from our total. The number of values of x < 1,000 that respectively
contain a factor of 2232,2252,2272,22112,22132,3252, and 3272 are 27,10,5,2,1,4, and
2—a total of 51 such duplications. Finally, there is the case of 223252. This was
counted 3 times in the first group, and was then deleted 3 times in the second group
(for 2232, 2252, and 3252). Thus, the answer is 442 - 51 + 1 = 392.
(Note: Let's prove that there is a solution in positive integers if and only if
ALG x contains a perfect square factor. Since 44 = 4a + 4b, x = a + b + 24ab. In order for
x to be an integer, ab must be a square. If the prime factorization of a has a prime
factor to an odd power, then b must also have that same prime factor, also to an
odd power (and vice versa). Thus, when a is simplified, say, into the form u4v then
b must simplify into the form w4v. Therefore, 4x = u4v + w4v = (u + zv) 4v, and
4x must be of this form. Finally, x = (u + w)2v, and x is a square or a multiple of a
square. We can prove the converse by working backwards.)

Additional Problems to Consider

NUMB 1. How many positive integers less than 1,000 are divisible by neither 5
nor 7?
NUMB 2. For how many integers x between 20,000 and 60,000 is xthe square of
an integer or the cube of an integer?
NUMB 3. How many integers from 1 to 100 inclusive have no repeated prime
factor?

Use the Basic Operations to Simplify Matters

In solving difficult algebraic equations of the types given in contests, the key
step often involves combining the equations in some nifty way that makes the
solution apparent. Recall that an algorithmic way to solve a two-variable linear
system is to multiply each equation by its own multiplier, then add the results.
This linear combination of the two equations is often all we need in order to solve
the system. Though a calculator trivializes the next problem (since the problem's
only difficulty is the size of its coefficients), the original wording has not been
Motivational Problems 111

revised. It is hoped that when those who love mathematics see the symmetry in
the equations, they'll eventually seek an "artistic" approach.
With each major curriculum change, we gain something big and lose some¬
thing small. There's a beauty in some parts of mathematics that is best witnessed
with technology. And there's a beauty in other parts that will be lost. Perhaps the
next problem will remind us of an era in which we could find much cleverness in
parts of arithmetic.

What is the ordered pair of real numbers (x,y) for which


123x + 321 y= 345 ALG
and
321 x + 123y = 543?

Solution

Adding, we get 444* + 444y = 888; or x + y - 2. Subtracting the first of the


original equations from the second, we get 198x - 198y = 198; or x-y - 1. Solving
x + y = 2 and x-y - 1, we get

r2 n
(*,y) =
3' 2

Additional Problems to Consider

1. Solve for (x, y): 713x + 637y= 4,164 and 637x+ 713y= 3,926. ALG

2. If each of four numbers is added to the average of the other three, the
ALG
respective sums are 28, 32, 40, and 44. What are the four numbers?

Watch the Domain

An ability to analyze domains is basic to understanding mathematics.


Among high school students, an ability to handle domain considerations properly
is a hallmark of mathematical skill. Solving domain problems is an excellent way
to review fundamental properties of functions. Though we often give them but
brief mention, domain considerations are sometimes the only window through
which we can view the essence of a problem. The next example is remarkable in
several ways: First, it uses each of the six trigonometric functions and their
inverses; second, though no number appears in the problem itself, the answer is
numerical; and third, though the problem statement involves neither an equation
112 THE ART OF PROBLEM SOLVING

nor an inequality, the solution involves both. There is no other problem quite like
this one—it's a one-problem course in trigonometry!

Evaluate the real function:


sin arc tan sec arc esc cot arc cos esc arc cot cos arc sin tan arc sec y.

Solution

If there is an arc sec y, then I y I >1. Next, since tan arc sec y = ±Vy2 - 1, we
know that cos arc sin (±Vy2 - 1) = ±V2 - y2, so I y I < fl. We know that the value of
esc arc cot (±V2-y2) is ±V3 - y2. But the cosine of an angle cannot exceed 1 in
absolute value, so in arc cos (±V3 - y2), I y I must equal V2; and arc cos (±1) = 0 or
n. Then, cot arc cos (±1) is undefined, and sec arc csc(undefined) is ±1. Finally, the
value of sin arc tan (±1) is ±v2/2.

Additional Problems to Consider

Though each of the problems below can be done by traditional methods,


domain considerations provide a welcome headstart.

TRIG
1. Solve the equation 2sinx = 5X2 + 2x + 3.
TRIG 2. Solve the equation cos7x+ sin4x= 1.
ALG
3. Solve the equation x = Vx2".

Draw a Line front the Center

Years of experience solving math problems has two effects: It ages you (the
years, not the experience), and it gets you started with the right strategy more
quickly (the experience, not the years). When solving a circle problem, a strategy
that often works well is to draw one or more strategic radii. An additional strategy
useful in more difficult circle problems is to draw one or more lines through the
center, perpendicular to another line. The actual technique varies with the problem
at hand, so try your hand at the three problems below:

Squares of side-length 6 are inscribed in sectors of a circle, as shown be¬


low. What is the ratio of the area of the square to the area of the sector
when it’s a semicircle, when it’s a quadrant, and when it’s an octant?
Motivational Problems 113

Solution

Remember that a sector with radius r and central angle a (in radians) has area
a. To evaluate r, draw the lines shown and use the Pythagorean theorem.

An Additional Problem to Consider

In all three problems above, the ratio sought turns out to be 8/571. Is it always
8/57t? Not at all! Let's consider the case where exactly two of the vertices of the
square lie on the arc, as in the first two drawings. By drawing a radius and a center
line perpendicular to the far side of the square, show that if the central angle is 20
(in radians), then the ratio sought is always 4/[(5 + 4cot0 + cot2©)©].
(Note: In the first two diagrams, 0 = 7t/2 and 0 = 7i/4, respectively.)

Do You Know a Related Theorem?

Construction problems are not as popular as they once were. But construct¬
ing figures that satisfy a given condition is really an exercise in correctly remem¬
bering and applying the theorems learned in geometry, so constructions are
among the best (and also among the most difficult) problems in geometry.

Draw two circles intersecting at two points so that the degree measure of
the arc cut off on one circle is twice that of the arc cut off on the other.

Figure 3.3
114 THE ART OF PROBLEM SOLVING

Solution

Construction problems are often handled by first drawing a picture of the


construction as completed, then next identifying theorems that apply to that
figure, then finally working backwards to a solution. Here, one theorem stands
out: In a circle, if a central angle and an inscribed angle intercept the same arc, then the
central angle is twice the inscribed angle.
How does that help? We need to draw an inscribed angle in the smaller
circle—the same circle in which we already have the central angle—and we'll need
to require that the sides of this inscribed angle, together with the sides of the central
angle of the larger circle, form a rhombus. Then, since opposite angles of a rhombus
are congruent, we're on our way! Working backwards, we now begin by drawing
a rhombus. Next, draw a circle whose center is vertex V of the rhombus and which
passes through two other vertices of the rhombus; and draw a second circle that
passes through every vertex of the rhombus except vertex V.

An Additional Problem to Consider

Construct a triangle given the lengths of all the medians. (Note: As before,
begin by drawing the completed triangle. Then, draw in the medians. To complete
the construction, you'll have to construct a parallelogram, given two sides and a
diagonal. Which parallelogram? That's the difficult part, but the secret lies in the
figure you've already drawn—so study it carefully!)

Know How the Roots Relate to the Coefficients

In every polynomial equation with lead coefficient 1, the other coefficients


are functions of the roots. For example, if the cubic equation x3 + px2 + qx + r = 0
has roots a, b, and c, then the sum of its roots, taken one at a time, is -p, so a + b +
c = -p; the sum of its roots, taken two at a time, is q, so ab + ac + be = q; and the sum
of its roots, taken three at a time, is -r, so abc = -r. Use these facts to solve the next
problem:

What are three numbers whose sum is 13, whose product is -165, and
the sum of whose squares is 155?

Solution

Let's reconstruct the equation x3 + px2 + qx + r = 0. Since a + b + c - 13, p =


— -13. Since abc = -165, r = 165. So far, x3 - 13x2 + qx + 165 = 0. We still need to know
the value of q = ab + ac + be. We know that ab + ac + be is a sum of second-degree
terms. But so is a + b + c Let's link these in a single equation. Square both sides
Motivational Problems 115

of a + b + c - 13 to get a2 + b2 + c2 + 2(ab + ac + be) = 169. The sum of the squares of


the three numbers is 155, so 155 + 2(ab + ac + bc) = 169, and ab + ac + be = 7. We've
done it: An equation with our three numbers as roots is r3 - 13x2 + 7x + 165 = 0.
Factoring, (x - 5)(x2 -8x- 33) = 0 or(x - 5)(x + 3)(x -11) = 0, and our three numbers
are -3, 5, and 11.

Additional Problems to consider

1. For what values of p, q, and r are p, q, and r the roots of x3 - px2 +


ALG
qx- r= 0?
2. The roots of x3 + px2 + 3x+ r- 0 form an arithmetic progression whose
common difference is 3. What is the sum of the absolute values of the ALG

roots?
3. If a, b, and c are different numbers, and if a3 + 3a + 14 = 0, b3 + 3b + 14
= 0, and c3+ 3c+ 14 = 0, what is the value of 1/a+ Mb+ 1/c?(Hint: Since ALG

a, b, and c all satisfy x3 + 3x + 14 = 0, then a, b, and c are its three roots.


Also, 1 /a + 1 lb + 1 /c = (be + ac + ab)/abc.)
4. For what pair of numbers (p, q) are the roots of x2 + px + q= 0 the squares
ALG
of the roots of x2 + x + 1 = 0? (Note: The answer is very surprising!)

Making a List, Checking It Twice

In some problems, no equations appear and no inequalities appear—there


seems to be no way to gather all the information into one small package. On such
occasions, a list, chart, or table often brings all the data together.

A fuel tank receives a continuous, steady flow of 2,000 liters per hour.
The tank experiences a steady rate of fuel usage within each of the 6
ARTTH
consecutive 4-hour periods every day. Every day, usage during these
periods is respectively 6,000 13,500, 7,300, 10,000, 8,000, and 3,200 GEN

liters. What is the capacity, in liters, of the smallest tank that could
ensure there would always be at least 200 liters of fuel in the tank?

Solution

Suppose there are x liters in the tank at the start. Then, during each of the 6
consecutive 4-hour periods, the tank would get 4(2,000) = 8,000 liters. Thus, at the
end of the six periods, the tank would contain, respectively, x + 2,000, x - 3,500,
x - 2,800, x - 4,800, x - 4,800, and x liters. In order for the smallest of these, x - 4,800,
116 THE ART OF PROBLEM SOLVING

to be at least 200, x must be at least 5,000. But the tank must be able to hold x + 2,000
liters at the end of the first period. Consequently, the minimum liter capacity of
the tank must be 7,000 liters.

Additional Problems to Consider

LOGIC 1. After a period of particularly bad weather, the Parliament of Franistan


decreed that there would no longer be any weather on even-numbered
calendar dates. During one of the months following that decree, three
Mondays had no weather. On what day of the week did the 13th of that
month occur?
LOGIC 2. Mrs. Smith has three sons: Stan, Steve, and Stu. One is skiing in Selden,
a second is in Setauket, and the third is in Smithtown. One is skating, one
is skiing, and one is skeet-shooting. Stan is not in Selden, Stu is not in
Setauket, and the son who is skeet-shooting is not in Smithtown. If the
skiing enthusiast is not Stu, who is skeet-shooting and where?

Investigate All the Possibilities

If ab = 1, many people believe that a = 1 or b = 0. But there is a third possibility.


Armed with this knowledge, solve the next problem:

ALG What are all values of x for which (x2 - 5x+5)x2_9x+2° =1?

Solution

The left side can equal 1 in only 3 cases: first, the base = 1; second, the
© exponent = 0 and the base * 0; and third, the base = -1 and the exponent is even.
Let's consider each case separately.

Case I. [base = 1]
In this case, x2 - 5x + 5 = 1, so x2 - 5x + 4 = (x - 4)(x - 1) = 0 and x = 1 or x = 4.

Case II. [exponent = 0, base ^ 0]


In this case, x2 - 9x + 20 = (x - 5)(x - 4) = 0; so x = 4 or x = 5. Both roots check.

Case III. [base = -1, exponent even]


In this case, x2 - 5x + 5 = -1, or x2 - 5x + 6 = (x - 3)(x - 2) = 0. Solving, x = 2 or
x = 3 (in both cases, the exponent is an even integer). Therefore, the values of x are
1, 2, 3, 4, 5.
Motivational Problems 117

Additional Problems to Consider

1. Solve 4X2+5x 6x = 1. (There are three solutions.)


2. Solve xx “7x+ 12 = 0. (There are four solutions.)
3. Solve x(x+= x16. (There are five solutions.)
4. If a t b means ab, what are all values of x for which xt (xtx) = (xtx) Tx? ALG
(There are three solutions.)
5. What are the three ordered pairs of integers (x, y) which satisfy the simul¬
taneous system xx + y = y4, yx + y = x?
6. Solve: a/x*+ 1 = xJx+1. (There are four solutions.)

Use an Indirect Proof

To prove a statement false—to disprove a statement—it is often best to try


an indirect proof. To disprove proposition P indirectly, begin by assuming that P
is true, and then show that such an assumption leads to a contradiction.

Determine whether or not it is possible to draw a straight line that


COMB
intersects all sides of a polygon of 999 sides.

Solution

If such a line existed, then each time it crosses a side of the polygon, one vertex
of the polygon would fall on one side of the line, and one would fall on the other
side of the line. But, for a polygon of 999 sides, it is not possible to have an equal
number of vertices on both sides of the line.

Six circular regions in the plane have the property that none contains
GEOM
the center of any other. Prove that these regions have no point in
common.

Solution

Assume, to the contrary, that the circular regions do have at least one point
in common. Now draw six segments so that each joins this common point to the
center of a different one of the six circles. There are only six segments, and the sum
of the measures of the six angles about the common point is 360°, so there must be
118 THE ART OF PROBLEM SOLVING

at least two segments for which it is true that the angle between them is less than
or equal to 60°. Let the lengths of these two segments be a and b, with a < b. Now
draw a circle, centered at the common point, whose radius-length is b. This circle
must contain the center of the circle associated with segment a. But this center must
also be included within the circle associated with segment b, which contradicts our
original assumption.

Additional Problems to Consider

ARITH 1. Prove that the number 0.12345678910111213 . . formed by writing


down all the positive integers, in order, after the decimal point, is not
periodic.
ARITH 2. A 1,000-digit number contains, in some order, 333 ones and 777 zeroes.
Can such a number ever be the square of an integer? (Hint: Consider
divisibility by 3 and by 9.)
TRIG 3. Prove that the function f(x) = cos Vx is not periodic.

Miscellaneous Examples
for Further Consideration

GEN Find the maximum and the minimum number of Friday-the-13th’s that can
occur in a calendar year. Consider both leap and nonleap years.
GEOM A square has a side of length 2. The midpoint of each side is joined to
the two opposite vertices. What is the area of the octagon at the center
of the square? Show that, if “square” is replaced by “parallelogram,” the
area of the octagon is 1/6 the area of the parallelogram.
ALG Ifa + b + c=1,a2 + b2 + c2 = 2, and a3 + b3 + c3 = 3, show that a4 + b4 +
c4 = 25/6.
GEOM The opposite vertices of an xx y rectangle are brought into coincidence,
and the rectangle is then flattened out to form a crease. Show that the
length of the crease is (^ yVx2 + y2 .
GEOM Which fits better: a round peg in a square hole or a square peg in a round
hole?
GEOM Prove that no regular polygon with more sides than a square can be
inscribed in an ellipse.
ALG What are all values of x for which (16X2- 9)3 + (9X2 - 16)3 = (25X2- 25)3?
If x is a real number, what is the minimum value of
ALG
(x+8)(x-8)(x+6) (x-6)?
Motivational Problems 119

Reprise

Is it worth it? If you're "doing quite well, thank you," is it worth investing
the time needed to introduce techniques and technologies that may be unfamiliar
to you but that may improve problem investigation and problem solving? If you
are comfortable in the classroom, why try anything new?
First and foremost, it helps us to teach better: There are always some topics
we've "got to get going" a little better. It's a matter of the old maxim "If you always
do what you've always done, you'll always get what you've always gotten."
Flard work at teaching pays off in the end: When you're alert to new ideas,
your students will be alert to you.

Note

1. The best way to understand a problem's solution is to write a new problem


based on the concept learned in solving the old one. Some of the finest problems
began this way. A few personal favorites even had their inspiration in routine
textbook problems. The final result need not look anything like the inspirational
model—it is the idea that matters most. What follows are a variety of solution
methods and problems which illustrate these methods. Most of these problems
were written expressly for Mathematics League competitions. For others, the
sources are no longer remembered. After you've worked through a problem, try
to write a new one on your own. For additional ideas, you may want to read the
problem books coauthored by Dan Flegler and Steven Conrad. These six books
(and the regional and national—United States and Canada—contests on which
they are based) are available from Math League Press, Box 1090, Manhasset, NY
11030. The problems used in this chapter are generally among the most difficult
of the problems you'd ever see on a math contest. Have fun—and learn a lot!
4
Check the Answer, Please!

MARIO SALVADORI

jAlII of us who teach mathematics and use it in our daily activities often solve a
problem by the intuition engendered in us by familiarity with our subject. Yet,
once in a while, upon deeper reflection, we begin to suspect that our intuition may
be misleading us. We then check the solution with pencil and paper, a calculator,
or a computer and realize, to our surprise, that we had been wrong. (If this happens
to us professionals, how much more often is it bound to happen to our students?)
This experience is common not just to mathematicians but to all scientists
and technologists. In my professional activity as an engineering designer, I myself
have experienced such doubts and the need to "check the answer." As a forensic
engineer, I have encountered cases where not "checking the answer" had led the
inexperienced or careless practitioner to tragic consequences. A famous case comes
to mind where an apparently "minor suggestion" by the contractor, unchecked by
the designing engineers, led to the collapse of two walkways, or pedestrian
bridges, connecting two sections of a hotel building (in Kansas City, Missouri) at

AUTHOR'S NOTE: All of the engineering-design failures mentioned in this chapter are
taken from Why Buildings Fall Down, by Matthys Levy and Mario Salvadori (New York:
Norton, 1992).

121
122 THE ART OF PROBLEM SOLVING

the second- and fourth-floor levels. The collapse of the walkways within its main
hall killed 114 dancers and maimed almost 200 more people.
To exemplify this kind of occurrence, I will outline the solution of a few
problems in mathematical probability (that purest and most useful chapter of
mathematics), which on the face of it have "obvious" but incorrect solutions,
together with a few additional examples of engineering-design failures due to the
lack of careful checking of design drawings or physical hypotheses.
I suggest that some, if not most, problems in probability are approached
PROB incorrectly by our students because of a lack of clear understanding of the so-called
fundamental theorem of probability theory, a hypothesis that can be easily dem¬
onstrated by its application to a classical problem.
We all know that if we flip an ideally balanced penny, it has the same chance
of showing heads as tails. Since, moreover, it can only show either one or the other,
the probabilities of heads and of tails must both be l/z, because their sum must be
1, the probability of certainty.
It should also be obvious that, since no preceding throw can influence a
subsequent throw (i.e., since the throws, if honest, are independent of each other),
the probability of getting one more head after having thrown 20 heads is still Vz.
Why, then, do most people feel that it is not so and bet tails after getting 20 heads?
It is because they confuse the answers to two different questions. First, we ask what
the probability is of heads on one particular throw; since the penny is unaware of
what has happened before, the chance of heads on the 21st throw is Vz, as it was
for every preceding throw. In the second question, we involve the previous throws
in the count by asking what the probability is of getting 21 heads in a row; of course,
we obtain a totally different answer.
For example, if we ask what the probability is of getting two heads in a row,
we may get the following combinations of heads (H) and tails (T):

HH, HT, TH, TT.

The probability of HH is one out of four, or V4—that is, Vz x l/z, the product of the
probability of Vz for heads in each throw. Similarly, taking into account the
preceding throws, the chance of 21 heads in a row have the (extremely small)
probability of (V^)21, or 1 chance in 2,097,152. Thus, the layman's feeling that the
21st throw of heads has a minimal chance when it is preceded by 20 heads is
correct, even if, in fact, the 21st throw itself has the same Vz probability as any
other.
We can now state the fundamental theorem of probability: The probability that
the frequency of a sequence of occurrences will approach the theoretical probability of that
sequence increases with the number of occurrences.
In this statement, the frequency of an occurrence is how often it actually
happens in a sequence of independent occurrences, and what increases is only the
probability that the frequency should approach the theoretical value of the prob¬
ability. The theorem explains that when we throw the penny the 21st time after
Check the Answer, Please! 123

getting 20 heads, there is no guarantee that we will not get one more head, only
guarantees that the probability of getting increasingly many heads will become
less and less. With this preliminary (and much needed) clarification, we can now
take chances knowing what their probabilities are.
In Chapter 2 (p. 95) of this book a problem is ingenuously solved that is a
probability problem but leads to the wrong solution if its statement is not carefully
read (as all statements should be).

Suppose you have 7 pairs of blue socks all alike and 7 pairs of red
socks all alike, scrambled in a drawer. How many socks must be taken GEN
out at the same time (in the dark) to be certain of getting a matching
pair [of any one of the two colors]? (Emphasis added)

Treating the problem as one in probability, we realize that if we extract 3


socks at the same time, we may obtain one of the following six combinations:

BRR, BBR, BBB, RBB, RRB, RRR.

All of these combinations satisfy our demand for the red or the blue socks so that the
probability of getting a matching pair is a certainty (i.e., the probability equals 1).
But if we misread the statement and solve the slightly different problem that
asks how many pairs of socks must we take out of the drawer to have the certainty
of getting two socks of the same color? (say blue), we may be unlucky enough to
take out first as many as 14 red socks in a row before getting 2 blue socks—the
worst case, with the tiny probability of j^j14, or 1 in 16,384. Fortunately, the
fundamental theorem reassures us that the probability of being that unlucky is
very small indeed.
Let me mention here another engineering catastrophe due to a lack of care¬
ful reading of their own drawings by the designing engineers of an important
structure.
The 300 ft. x 360 ft. roof of the Hartford (Connecticut) Civic Center arena
consisted of a "space frame" of almost 5,000 interconnected steel bars supported
on four pylons of concrete—a structure famous worldwide because it was entirely
built on the ground and then lifted hydraulically to the top of the pylons 100 feet
above it. The designing engineers had made sure that the highly compressed steel
bars of the roofs interior sections would not "buckle" (collapse in bending), a most
dangerous phenomenon that occurs suddenly without any warning. They did not
realize, however, that the bars along the perimeter of the roof were not prevented
from buckling outward—they did not make sure that these 50 bars could support
the loads on them. Five years after its erection the roof collapsed on a winter night
(at 5 a.m.), dropping to the ground 15,000 tons of steel.
124 THE ART OF PROBLEM SOLVING

Let us now consider the well-known "birthday problem," which exemplifies


PROB the potential confusion that can arise from checking for the reasonableness of an
answer to a question. The solutions here are anything but reasonable, but they are
nevertheless correct.

There are 30 students in your class. What is the probability B that two
of them have the same birthday? (Assume a year of 365 days.)

The simplest way of determining the probability B is to "ask the right


question" and determine first the probability p of no two students in the class
having the same birthday. Choose any one student. His or her probability is 1, or
365/365, since he or she must have been bom on some day of the year. The next
student has 1 less way out of 365 of having a birthday different from that of the
first; his or her probability is (365 -1)/365. The next has a probability (365 - 2)/365
of having a birthday different from the first 2; the next, a probability (365 - 3)/365
of having a birthday different from the first 3, and so on. The combined probability
of all 30 students not having the same birthday is thus given by the product of these
30 probabilities:

p = (365/365) x [(365 - l)/365] x [(365 - 2)/365] x ...


[(365 - 28)/365] x [(365 - 29)/365].

Since the probability B that two students have the same birthday added to the
probability p that two students do not have the same birthday is a certainty, they
must add up to 1, and

B = 1 - p.

With a little patience, p can be evaluated on a calculator and is found to be equal


to 0.294, or approximately V3. Hence the probability B is 1 - 0.294 = 0.706. The odds
of two students having the same birthday is the ratio of B/p = 0.706/0.294 = 2.40;
"amazingly" enough, the odds are greater than 2 to 1 that 2 students among 30
have the same birthday.
This and other interesting probabilities for the birthday problem can be easily
obtained by means of the following elementary BASIC computer program, run in
double precision on any computer and setting the last number in line 3 equal to
the number of people in the group in question.
Check the Answer, Please! 125

BASIC COMPUTER PROGRAM FOR THE EVALUATION OF B

DEFDBL A - Z
P = 1
FOR i = 2 TO 30
P = p * (365 - i + 1) / 365
NEXT i
B = 1 - p
PRINT ; B

The B probability for 30 students given above was evaluated by this program,
which shows that for a party of 55 people B = 0.986—that is, almost a certainty—
and for a party of 100 people, B = 0.9999997, which to all practical purposes is a
certainty.
When the Comets, the first commercial jet planes built in Great Britain in
1952, first began to fly internationally in 1954, seven of them crashed inexplicably
within 2 years, killing a large number of passengers. It took the Royal Aircraft
Establishment a long time and a lot of demanding research to find out the cause
of these disasters. Eventually, experiments proved that the fuselage of the Comets
had exploded due to minute cracks at the comer of one or more windows. These
cracks were the consequence of two physical phenomena: (a) the stresses at the
comers of the windows, which were much higher than elsewhere in the fuselage
(as they are at the reentrant comers of any opening), and (b) the weakening of a
metal element when the stress in it changes frequently from tension to compression,
from pushing to pulling and back again (you can easily check this phenomenon
by bending back and forth the wire of a paper clip: It will break, usually, after 10
to 20 bendings). The designers had not checked to find that both phenomena did
occur simultaneously during the long, bumpy flights of the Comets, eventually
breaking up the plane after a few thousand miles of flight.
In the following problem, a student shopping at the point of "reasonable¬
ness" has no chance of reaching the correct answer. As teachers, we must insist on
checks beyond just ensuring reasonableness, though its importance is not to be
minimized.

A man has 3 records. The first has songs on both sides (S,S2y the
second instrumental music on both sides (lf2y and the third songs on
one side and instrumental music on the other (S3/3). He comes into his
living room, puts on one of the records, and hears a song. What is the
probability that the other side of the same record also has songs?
126 THE ART OF PROBLEM SOLVING

GEN Since the 3 records have altogether 3 song sides and 3 instrumental sides, all
equally likely, your students may think, at first, that the required probability is
Vl. Some of them may even believe, by analogy with two consecutive heads or tails
in the penny-throws problem, that the probability of two "consecutive" songs is
VixVi = V4. But the two sides of the records are not independent, and the (equally
probable) ways of putting on one of the two records with a song on either one or
two sides are 3:

S1/S2, S2/S1, S3/I3,

of which the first 2 satisfy the question. Hence, the probability that the man will
hear a song on the other side of the record now playing is (Neat, but tricky at
first.)
Another example of a design failure due to an unusual physical phenomenon
requiring careful checking is the collapse in 1979 of the 324 x 360 ft. roof of the
magnificent Kemper Arena in Kansas City, Missouri, 6 years after its erection. On
an exceptionally rainy night, water started to accumulate on the roof of the arena,
bending it slightly into a dished shape. As more and more rain fell, accumulating
more and more water on the roof for lack of sufficient spouts, the roof dished more
and more until this self-increasing phenomenon, called "ponding," allowed so
much water to accumulate on the roof that its weight collapsed it. Fortunately, the
arena was not in use that day. (Perhaps because the evaluation of ponding of this
complex roof demanded such unusual calculation, or perhaps because it was
considered wise not to waste too much money on lawyers, the case was settled in
court in 2 days, without involving the engineers' responsibility, despite their
obvious failure in designing the roof's water spouts.)
In order to pass time when sitting in a car next to a silent driver, I often play
the "car-plate game." The game gives me a feeling for the probability of the
particular plate of the car in front of ours, measured against all the possible car
plates, a question I feel compelled to answer because, for some mysterious reason,
those plates look almost always "peculiar." (To enjoy the game, your students
don't have to be mathematical geniuses like the Indian mathematician Ramanujan,
who was once told by one of his English mentors, "The license plate of the taxi you
took to come here exhibits a 'most indifferent' number." "Not so," exclaimed
Ramanujan, after just a glance at the plates, "It is the only integer that can be
expressed in two different ways as the sum of the squares of two integers.")
Ask your students.

What is the probability that the three numbers on a common type of


car plate in the United States be three different numbers? What is the
probability that the three numbers be not all different?
Check the Answer, Please! 127

This type of plate can be represented by the symbol:

Ni N2 N3 - L\ L2 L3,
©
and you should assume that both numbers and letters are assigned to plates at
random and, hence, all have the same probability of being chosen. Assume also COMB

that plates starting with zero or having all zeros are acceptable (although in the
United States they are not). Do not consider vanity plates (e.g., ILOVEYOU2).
Assume that you have 3 separate sets of the 10 numbers 0 to 9, and choose
the first number for the plate out of the numbers of the first set, the second out of
the second set, and the third out of the third set. You then have

10 x 10 x 10 - 103 = 1,000 COMB

ways of combining the numbers of the 3 sets to get the 3 numbers of your plate.
Hence, all the possible combinations of 3 numbers in a plate are 1,000. (In this case,
you can simply count 1,000 numbers from 000 to 999, yet the general counting
technique is important as follows.) Similarly, if you have 3 sets of the 26 letters of
the English alphabet, you can combine them into groups of three in

263 = 17,576

ways. Suggest to your students they check that, therefore, one can make 17,576,000
different car plates of the type we are considering.
To build up a plate with 3 different numbers from the same set, you can take
any one number from the first set in 10 different ways, but then you are left with
only 9 numbers in the second set unequal to the first number and only 8 numbers
in the third set unequal to the first two numbers you have chosen. Thus, you have

10 x 9 x 8 = 720

possible combinations of three different numbers, and the probability of one such
plate among the 1,000 possible plates is 0.72.
Since the sum of the first and second probabilities must add up to 1, the
probability of a plate not having 3 different numbers is only

1 - 0.72 = 0.28.

Of course, you may check this result by computing first the probability of a plate
having 2 equal numbers and then of one having 3 equal numbers. The first can be
obtained in 3(10 x 9 x 1) = 270 ways, because the unequal number can be in 3 posi¬
tions, with a probability of 270/1,000 = 0.27; and the second in 10 x 1 x 1 = 10 ways,
with a probability of 10/1,000 = 0.01. Their sum is 0.28, as more easily evaluated
above.
128 THE ART OF PROBLEM SOLVING

COMB How many different plates can you get with 3 different numbers and 3
different letters?

The combinations of 3 different numbers are 10 x 9 x 8 = 720; of 3 different


letters, 26 x 25 x 24 = 15,600; and the number of plates is 720 x 15,600 = 11,232,000.
Your students may be surprised there are so many. Ask them, "What is the
probability of one such plate?" (It is 0.0639 or about 1 in 16.)

How many different plates can you get that have 3 equal numbers and
3 equal letters? What is the probability of one of them?

The combinations of 3 equal numbers are 10 x 1 x 1 = 10; of 3 equal letters,


26 x 1 x 1 = 26. You can put together 10 x 26 = 260 plates with 3 equal numbers and
3 equal letters. Since there are 17,576,000 possible different plates (see the first
question in this game), the probability of one plate with 3 equal numbers and letters
is 260/17,576,000 = 0.0000148, or 1 in 67,600.
How many "symmetrical" plates can you put together of the type

Ni N2 Ni — Li L2 L\?

Once you choose Ni, something you can do in 10 different ways, there are 9 ways
for N2 to be different from Ni but only 1 to be equal to Ni. Hence, there are
10 x 9 x 1 = 90 ways of obtaining a "symmetrical" number with 3 digits. Similarly
there are 26 x 25 x 1 = 650 ways of getting "symmetrical" 3-letter groups. Thus, the
number of "symmetrical" plates is 90 x 650 = 58,500, and each such plate has a
probability of 58,500/17,576,000 = 0.00333, or 1 in 300.
You can use probability theory with your students for a better purpose than
we have so far, so ask them this:

PROB
Is it a good investment to play the New York State Lotto in the hope of
hitting the big jackpot and making millions of dollars?

In this betting game, 50 balls, numbered 1 to 50, are put into an urn. Then 6
balls are taken out of it, one at a time. To hit the big jackpot, the 6 extracted numbers
must check the 6 numbers you have chosen to bet on.
Check the Ansiver, Please! 129

The probability of the first ball checking one of your 6 numbers is 6/50; of
the second checking one of your remaining 5 numbers, 5/49; of the third, 4/48;
and so on. Hence, their combined probability is

(6/50) x (5/49) x (4/48) x (3/47) x (2/46) x (1/45) = 720/11,441,304,000 = 0.00000006292988980976, PROB

or 1 in 15,893,198! (Even if you lived to be 100 and played the Lotto 52 weeks a year
from birth, your chance would be only 1 in 3,056. I would tell my students that
they should find a better investment for their money than playing Lotto in New
York State.
I hope that with this kind of problems you will be able to convince your
students that probability can be both fun and useful and that it always pays to
know what our chances in life may be, even if we will never know for sure whether
they will match our probability forecasts.
I would like to end this chapter with the well-known story of the tragic
explosion of the space shuttle Challenger, which killed seven astronauts in 1986.
The explosion occurred because the NASA designers had not checked the loss of
strength due to lowering temperatures in the O-rings of the shuttle's fuel tanks.
Nobel physicist Richard Feynman proved the influence of low temperatures on
the strength of the rings with a very simple experiment: He dropped an O-ring in
a glass of iced water, making it so fragile that he could break it with his own hands.
No wonder the rings broke up as soon as the shuttle reached the higher layers of
the atmosphere!
Mentioning to your students these and similar catastrophes due to forgotten
and incomplete checks in engineering design may impress them with the basic
importance of checking the answers to their own problems, thus helping them to
acquire a "checking habit" to their own advantage and, perhaps later on, to that
of all of us.
The Logic of Error

ETHAN AKIN

Sometimes you hear something surprising, then you suddenly notice you're not
surprised. In the early 1970s a counselor at the City College of New York organized
a discussion group for students who were afraid of mathematics. To several of us
in the Math Department he described his students' view of our subject: They saw
mathematics as a disorganized mess of unreasonable rules. Each rule appeared
unrelated to its predecessors, and all were rendered unreliable by mysterious
exceptions. In short, they thought of mathematics patterns the way I think of
irregular verbs in a foreign language. Shocked at first, our impulse was to cry out:
"No, math is not like that. Math is beautiful, neat, and logical." However, we
became uneasily aware that their descriptions were merely making explicit atti¬
tudes that were already familiar to us. This view of mathematics as muddle was a
mistake with which we did daily combat.
It took much longer before I noticed that I myself was making an analogous
mistake about the students' patterns of thinking. I began to realize that their errors
were not entirely chaotic. Underneath the designs of correct logic, their errors were
organized in layers of attractive, wrong rules and natural, if incorrect, patterns of
thinking. The perceived chaos resulted, in part, from the discordance between the
patterns—the clash between the false rules and the true.

131
132 THE ART OF PROBLEM SOLVING

Looking for patterns in the students' thinking made me much more self-
conscious about my own. It became apparent that the high-level thinking used in
research mathematics, and which we are trying to teach as "problem solving," uses
other, almost unnoticed, skills. Especially the symbolism and notation in algebra
is packed with subtlety to which familiarity blinds us. For example, I cannot
remember when I learned the routine for long division of numbers. I do remember
that some teacher told us that this was a very advanced topic in the Middle Ages.
Only when I began teaching did I try to imagine a long-division problem in Roman
numerals and appreciate the power of the Arabic number system and the associ¬
ated arithmetic routines.
I don't really understand much about this buried psychology of logic, al¬
though I believe it is well worth excavating. What I present below is a collection
of fragments, samples of mistaken rules, or examples where symbolism exerts a
force supplementary to the mathematics. With these as samples, I recommend that
you look out for and collect similar mental tangles, for these can often be the simple
blockades to successful problem solving. These often overlooked deterrents need
to be addressed before the student can embark on the path to successful problem
solving.

Everything Is Linear

I commence with what I think of as the most popular wrong rule, which we
have all seen in operation and which appears in the following examples:

ALG
V(a + b) = Vo” + ViT
TRIG sin (a + b) = sin a + sin b

Of course, students don't usually quote such a rule; they just apply it as in

9x2 + 1=4,

where they take the square root of both sides:

ALG
3x+ 1 = 2

Or there is the dual version:

V(x +1) + <{2x - 5) = 3,

in which squaring eliminates the radicals:

(* + !) + (2x - 5) = 9.
The Logic of Error 133

My students tend to recognize and accept this rule as we go over the problem:
You square both sides, right? So we get the square of this plus the square of that
equals the square of 3, right?" Right.
This pattern is so seductive that you have to confront it. I tend to talk almost
as much about this false law as about the true rules for manipulating radicals. A
more advanced, but similar, example comes up in matrix algebra.
The most important rule in dealing with matrices is not the associative or
even the distributive law but the commutative law for multiplication: AB = BA. It
is so important because it is not true and because students use it anyway.
Of course, it is not always clear that the benefit of describing a wrong rule
outweighs the risk of implanting the rule without the accompanying "Thou shalt
not." However, in my opinion, the wrong rule is sometimes a good introduction
to the right one, as demonstrated in the following section.

How Do Fractions Add?

I recall a book in which the author sneers at a student who adds fractions
according to the rule

a+c
~b + d'

To me, this seems a very sensible rule. I introduce fractions by inviting


students to invent the rules that they would like to use. They usually adopt this
rule and its analog for multiplication. I can then suggest that multiplication is easy,
because the natural rule is the correct one. This raises the question of why we do
not use for addition the perfectly sensible rule shown above.
You do not have to think much about the meaning of multiplication of
fractions, because it has a rule you could make up in a dream and use in your
sleep. Addition of fractions is a nightmare by contrast and requires some serious
contemplation.
Notice first that there are two ways to read Vy. as "2 over 3" or as "2 thirds."
It is the second which is the key to fraction addition. In every language I know of, ARITH

different words are used for cardinal and ordinal numbers: "three and four," as
distinct from "third and fourth." This distinction fits together with the familiar
pie-cutting illustration of fractions. The numerator of the fraction is the count, the
number of pieces of pie. The denominator is what you are counting, the size of
each piece. When you think of the denominator as the unit in which you are
making a measurement then the strange computation

2 5 _ 7
3 + 3 “ 3
134 THE ART OF PROBLEM SOLVING

appears perfectly sensible when rewritten as

2 thirds + 5 thirds = 7 thirds.

no more peculiar than

2 meters + 5 meters = 7 meters.

The full routine of fraction addition, if no easier to perform, becomes easier to


understand. Just as we convert to a common unit such as centimeters when adding
measurements in feet to those in meters, so also do we convert to the common
denominator sixths when adding thirds to halves.
(There is one exception to the observation that multiplication and division of
fractions are simple. There is a strictly linguistic problem revealed by asking
quickly, "What is a third of six?" "What is six divided by three?" "What is six
divided by a third?" and getting "Two" each time. In common speech the third
phrase is sometimes used [wrongly] to mean the same as the other two.)

Order-of-Operations Nonrules

In reteaching for algebra the order of operations rules from arithmetic, it is


ARITH
important to note that the conscious use of the rules is only a temporary expedient.
For example, consider the computation problem

3 + 2x5.

You can arrive at the correct 13 and avoid the error of 25 by consciously applying
the rule that multiplication takes precedence over addition. But the instinct that
leads to the 25 is really the right one. The way the problem is printed looks strange
to anyone who is accustomed to algebra or even arithmetic, because once you have
digested the order-of-operations rules, you no longer think about them. Instead,
you see them. For instance, you see the expression

3x2 + 7

as though it were written

3x2 +7.

In other words, you see a (+) or (x) sign as forming a linkage between symbols like
a chemical bond, and the (x) linkage is much tighter than the (+) link.
The analogy I use is playing a musical instrument. When the playing is
correct and smooth, you do not consciously direct your muscles. The knowledge
The Logic of Error 135

is "in the fingers." Only in correcting an error do you slow up and take conscious
control, practicing and repeating to retrain the fingers to get the passage right. As
the error is corrected, you gradually relax the conscious control until finally the
corrected portion is played fluidly. With order of operations the situation is
similar. You don't practice to use the rules; you practice to train the eye so that you
no longer need to use them.
An even better example, where the symbolism is intended to invite an
unconscious blurring of meaning, occurs in the following section.

The Many Minuses

For many years, I taught that the symbol (-) had two different meanings:
ARITH
subtraction and, when attached to a number, the negative sign. I don't remember
how long it was before I noticed the third meaning of the symbol. I think I had to
discover it on my calculator, where it is designated "chs" for "change sign." The
confusion between this unary operation and the sign of a negative number ac¬
counts for the common mistake of thinking that -x is negative. (This causes
incredible confusion when you attempt to define the absolute value function
formally by using a branching formula, or "-x when x is negative.") Especially
because a calculator must use different symbols to distinguish them, the questions
arise: Why use the same symbol to refer to these three different things? Is this not
proof at last that mathematicians are engaged in a sadistic conspiracy to make their
subject harder to learn? Actually no. The intention is to allow you to switch
meanings without thinking about it.
While it is hidden by the symbolism, subtraction of signed numbers works
like division of fractions. Just as you "invert and multiply" to divide, you "change
sign and add" to subtract. That is, to perform

(-3) - (-5),

what you really do is change the sign of minus 5 and replace the subtraction by
addition—that is, replace the original problem by this equivalent:

(-3) + chs(-5) = (-3) + (+5).

But the whole point is to avoid for subtraction of signed numbers what is unavoid¬
able for fraction division. You should think of the only operation as addition. Each
minus is to be regarded as multiplied onto the term that follows it. Thus, the
problem above should look (unconsciously) as though it were written

(-3) + - (-5).

Then use "minus times a minus is a plus" and proceed.


136 THE ART OF PROBLEM SOLVING

Again the question arises whether it is causes more confusion to point out
the three meanings than it does to shift from one use to another without comment.
For an algebra class, I favor the former if for no other reason than to avoid the
“-x is always negative." mistake mentioned above.
There are also cases where the teacher operates unconsciously in ways which
cause some students to lose the thread of the argument.

The Right Rewrite

When you solve for y in the equation

ALG 2y = 3x + 4,

there are at least three different ways to write the answer:

(3x + 4)

or

+ 2

or

y 2

We choose which one to use based upon our subsequent intentions. Thus, if we
are about to substitute values of x, we are likely to use the first or second form. On
the other hand, if we are computing the slope we use the third form, which displays
the coefficient of x. These equivalences are not obvious. For example, second-term
calculus students often fail to recognize that

r dx
J x+1

and

1
I x+1
dx

are the same. I have found it hard to teach this facility for choosing the appropriate
form. The best I can do is to point out the various alternatives as they happen and
indicate the advantages of each form. However, this leads to the classic question
posed in the next section.
The Lbgic of Error 137

But Which Is the Right Way?

This is a problem that I think we in the teaching profession have imposed on


the students. Many of them have picked up an Aristotelian view that there is an
absolute right form that expressions should be transformed into, whereas, of
course, the rightness of a particular form depends on the use you are going to make
of it. Should fractions be combined into one large one or broken up into separate,
smaller pieces? Should fractions be reduced to lowest terms or built up to a
common denominator? Sometimes one form is needed and sometimes another.
One way we give this impression is by using the instruction "simplify." What
we mean is, "Part of this problem is to recognize from its form what is wanted
based upon our recent work. To be more explicit in my instructions is to provide
a hint, which should be unnecessary. After you have decided what to do, do it."
However, the student interprets the instruction as "Write this expression in its best
form."
For example, should a polynomial be multiplied out or written in factored
form? It depends. The best example of this comes up with curve sketching in
first-year calculus. Because differentiating a sum is easier than differentiating a
product, you often multiply out to take the derivative. But the next step in curve
sketching is to look for zeroes of the derivative in order to see where it is positive
and where negative; for this you factor. Then you repeat the process for the second
derivative. Thus, for a number of such problems, you go back and forth, first
factoring and then multiplying out, depending at each step on what you need to
do next. You want to do the right thing, but which thing is right depends on what
you are doing.

The Asymmetry of Equals

The distributive law, a{h + c) = ab + ac, is a beautiful example where the


psychology and logic of the symbolism separate. The equation is symmetric. The
left side equals the right. But as transformation rules, moving right and moving
left feel so different that they are given different names. It even requires a mo¬
ment's pause to see that the two processes are just reverses of one another. The
students are first given a page of problems where the question is the left side and
the answer is the right (multiplying out or clearing parentheses). Then the next
section consists of the reverse (factoring). It is useful to point out that one process
ALG
is not merely a "check" for the other but that the two are really just one equation
viewed two different ways.
An analogous problem arises for the fraction equation
138 THE ART OF PROBLEM SOLVING

Moving left to right is "reducing fractions" by canceling a common factor from the
numerator and denominator. Moving right to left is "building fractions," the
central step in fraction addition.
It is precisely the fact that these two processes seem to many students
unrelated that accounts for a characteristic error in fraction addition that would
be funny if only it did not happen so often. The student recognizes that a common
denominator is necessary, computes the least common denominator correctly, and
furthermore converts each summand to the common denominator. Then, on the
brink of success, having completed all of the hard work, the student suddenly
notices he or she can reduce the fractions. This the student proceeds to do without
realizing that he or she is exactly undoing the work of the previous conversion
step. Having lost the common denominator, the student now wanders further into
the darkness, adding the numerators and adding or multiplying the denominators.

To See or to Do?
Monomial Versus Polynomial Factoring

Factoring is factoring, after all. But monomial and polynomial factoring not
only feel completely different, but the skills developed for the first work against
success in the second. For a monomial like

30x3y2,

the student should see the number 30 as containing its prime factors. Furthermore,
r3 is three xs multiplied together, with y2 similar. Students learn this skill easily,
and it is just what is needed for problems like reducing monomial fractions.
However, they are then confronted with

6^-y

and asked, "What are the factors?" They reply, quite reasonably, "2,3, x, x, and y."
You can point out the difference: In a monomial the only operation is
multiplication, while a polynomial contains a mixture of multiplications on one
hand with additions and subtractions on the other. It is this mixed state that causes
the difficulties in the polynomial case. So the mixed state should be used as a
danger signal. While for monomials the factors are just what they appear to be,
polynomials are to be factored only by one of the short list of procedures—for
example, dividing out the common monomial, the difference of two squares
method, or trinomial factoring—leaving other, subtler polynomial factoring skills
to be developed at a later time.
However you justify the difference, I fear that the students perceive this as
one of the irregular verbs I mentioned in the introduction.
The Logic of Error
139

The Abstract, the Concrete, and the Laws

The original meaning of exponents is wonderfully concrete. Think of x7 as a


bag containing 7 xs all multiplied together. The Laws of Exponents are then the
result of observation. For example, the equation

x7x5 = x7 + 5 = X12

just says that with all the xs multiplied, you only have to keep track of the count. So
if a bag with 7 xs is poured together with a bag containing 5 xs the result is 12 xs
all multiplied together. Similarly,

(x5)3 = x5*3 = x15

says that 3 bags, each containing 5 xs, contain all together 15 xs. Trouble arises
when you want to define negative or fractional exponents. How should you
multiply together minus 3 xs to get x~3? On the other hand, multiplying half an x
seems perfectly simple and so x1/2 - x/2.
It is worth pausing here to talk a bit abstractly about the process of abstrac¬
tion. The problems the students have, illustrated by the above questions, arise from
trying to extend the original definition of exponent by extending the original
physical sense of what exponents are. However, we are at a fork in the road, and
we should pause before we decide which way to go. From our original physical
picture of exponents we observed some useful rules, the Laws of Exponents. In
fact, they are so useful that when we extend our notion of exponents to negative
and rational numbers, we want to make sure that we retain the rules even at the
cost of our original physical intuition. That is where the peculiar new definitions
come from. Think of x"3 as an unknown quantity. If it satisfies the Law of Expo¬
nents, then we must have

x~3x4 = x“3 + 4 = X,

and so we see that

x“3 = x/x4 = 1/r3.

Similarly,

(x*)2 = x’^*2 = x

implies that xh has to be the square root of x.


There is a similar change in meaning when we abstract the definition of
"vector." Originally, a vector is defined as an object having a magnitude and a
140 THE ART OF PROBLEM SOLVING

direction, in contrast with a scalar, which is just a magnitude. Vectors are pictured
as little arrows. The physical motivations for the idea are force and velocity. We
discover notions of addition and scalar multiplication for vectors that relate
naturally to phenomena concerning forces and velocities. We then observe that
these operations satisfy a list of useful rules analogous to those of ordinary algebra.
In linear algebra, these ideas are abstracted to define a "vector space." Again, the
physical motivation is thrown away. What is retained is the list of algebraic rules
as the axioms for a vector space.

Zero Versus Nothing

This is probably my favorite example, because it illustrates so well the gap


ALG labeled "mathematical sophistication." Even very early algebra students find the
equation:

5x = 3x + 6

easy to solve. However, even calculus students are often unable to correctly solve

5x = 3x

I am still not sure why. Sometimes I think it is symmetry that prevents an "obvi¬
ous" choice of side on which to isolate x. It is, for example, true that the equation

5x + 8 - 3x + 6

is harder than the first equation. But it is not nearly as hard as the second. Another
possibility: In the first you have the 6 from which to take away the 3x. You have
something against which to brace your foot, as it were. Whereas in the second there
is nothing there.

The 10 difficulties described above illustrate what seems to me to be an


important and wide-spread problem. Mathematical symbolism, even at the very
elementary level, has a subtlety and power that we use without conscious thought.
Like an ideal servant, it performs its tasks unobtrusively. As working mathemati¬
cians and problem solvers, we are appropriately unconscious of its work. How¬
ever, as teachers of mathematics and problem solving, we can help our students
if we pay attention to its hidden power.
6

Trial and Success

FRED PAUL

oday's students—especially those in mathematics classes—seem to want and


expect immediate and correct solutions to all their questions. Unfortunately, this
attitude does not help in the development of problem-solving techniques that
involve constant trials and questioning. The trial part includes the willingness to
go down blind alleys, try alternatives, and accept disappointments—in short,
sometimes to be wrong. The expression "trial and error" carries an especially
negative connotation for the many who often won't even try, for fear of being
wrong. It is essential that the so-called wrong paths in problem solving are treated
not as errors but as often necessary steps toward a solution. They can give
important clues and even provide insight, sometimes in totally unexpected direc¬
tions that lead to an answer to a different question which can be useful at another
time. Why not, then, consider the process as one of "trial and success"?
A few simple strategies depend on the instructor's ability to guide the
problem-solving process as a group endeavor, promoting constant questioning
and interaction with as little interference as possible. One of the strategies used to
encourage this kind of reaction is to give no response of any kind to an answer,
whether it is correct or not. In other words, when students offer responses to a
question in the course of discussion, occasionally the teacher would give no

141
142 THE ART OF PROBLEM SOLVING

indication, verbal or facial, as to the correctness of the statement. What ensues is


often quite interesting. A student will very often change the response, implying
either not being sure of what was said or feeling confusion about not getting
immediate confirmation. In either case, this will usually elicit contributions from
others in the group either to support or to challenge the original response. At least
two purposes will have been served. First, discussion has been initiated. But a
second, possibly more important aspect must be considered: When a teacher
acknowledges a correct response from a particular student, the thought process of
that student concerning the item in question may end—that student got it! How¬
ever, that correct response being confirmed may stop the thought processes of
many of the other students who have not arrived at that point of understanding.
These other students could become lost in the continuing problem-solving process.
As a specific example, ask a group (composed of students or teachers) how
GEOM many surfaces there are on a cube. The correct answer will come rather quickly
and confidently, but the reactions usually become hesitant when the instructor
does not immediately verify the answer. It can and does become quiet (fear of
error) until some indignant insistence or even some different answers are offered.
After group members reach agreement on the answer, ask them how many
surfaces there are on half a cube, and make a vertical slicing motion. At this point,
the instructor must become a true discussion leader, encouraging the opening up
of divergent thinking. Of course, many answers are possible. Six is the most
obvious answer, but five is also fine (a diagonal cut). It shouldn't be surprising to
hear a quick answer of three before a certain realization occurs, but it might be
surprising to hear answers greater than six. These are possible when different ways
of cutting the cube in half (for instance, in stairs) are considered; in this way, any
number of surfaces becomes possible, as well as different kinds of surfaces. This
can lead to a truly mathematical discussion of what is meant by "half."
An example like this can help persuade students to try different answers and
not worry about being wrong and to use different answers to discuss and analyze
the problem. They also keep the instructor alert, since unexpected alternative and
correct answers often crop up. Care must be taken not to gloss over such answers.
We often predetermine what answer to a question is desired and are not always
tolerant of alternatives that may arise from a misunderstanding or different
interpretation of a given problem. It is possible that an original or innovative
thinker could lose interest if not allowed to pursue avenues that are different or
unexpected but possibly legitimate. Contrary to its reputation, mathematics is not
always predictable.
Discussions of this kind address the idea of "real-world" problems. It is how
problems are perceived, interpreted, and pursued—and not necessarily the topic
of the problem or its relevance to a real-life situation—that makes them real world
in nature. Most problems from the adult real world have little meaning or interest
for students. What have been called "whimsical" problems, while certainly having
little to do with the real world, can be useful and practical in the development of
questioning techniques and problem-solving skills.
Trial and Success 143

Another strategy to encourage questioning and the willingness to explore'


and experiment is the use of problems that are purposely ambiguous. Traditional
mathematics is notorious for its avoidance of anything ambiguous, but greater and
greater emphasis on problem solving in the mathematics curriculum dictates an
awareness of ambiguities in many situations. Contrived problems help develop
strategies that can be used to solve problems that arise naturally, and lend them¬
selves to a trial-and-success approach. An example is this variation of a familiar
classic problem:

A fly and a jogger are 12 km apart. The jogger runs toward the fly at a
rate of 4 km/hr. The fly travels toward the jogger at the rate of 6 km/hr.
When the fly meets the jogger, it turns around and flies back to its
starting point, then heads again toward the jogger, then flies back
again. The process continues. What is the total distance the fly travels?

With certain assumptions, this is a very simple problem but one that stumps
many. Often, when there is no intimidation and there is a willingness to make
guesses, a variety of answers is offered. Eventually (with proper guidance, if
necessary), but not always quickly, the ambiguous aspect will be discovered: There
is no mention in the problem, as stated, of when the process stops. Most will
assume that it stops when the jogger arrives at the fly's starting point, but this must
be stated in the problem in order to avoid the ambiguity. Even with this done, the
problem is not always solved quickly and can be the source of a good exchange
among students. It is not just in geometric problems that students must be
reminded to consider all the information given. Because of the constant activity of
the fly, going back and forth, and because it is the fly's distance traveled that is
being sought, students usually concentrate all their attention on it. Actually, by
ignoring the fly and working with the jogger, the time of travel is easily arrived at.
By using nothing more than the formula rate x time = distance, it can be determined
that the fly traveled 18 km.
Many mathematicians will object to the purposeful use of ambiguity in a
problem, but, while best avoided in a testing situation, it is a useful tactic to
encourage a diversity of questions and to make students aware that problems do
not as a rule appear in neatly wrapped and predictable packages. It might be added
that many of the same people who would object to the ambiguities would consider
mathematics in many ways to be a guessing game.
Another important aspect of a problem like the jogger-fly example is that it
demonstrates that difficulty is not a proper measure for a useful and valid problem.
Whether easy or difficult, routine or nonroutine, the good problems are those that
will nurture questions, diverse thoughts, differences of opinions, guesses, and,
above all, a willingness to pursue various alternatives and keep going if unsuc-
144 THE ART OF PROBLEM SOLVING

cessful. This is the true trial-and-success pattern, the joy of the problem-solving
process. A solution is merely one other part of this process and could and should
be a catalyst for further questions, discussion, and analysis. In this way, mathe¬
matics becomes the vital and interesting subject that truly helps students learn to
think.
We have in the following example a routine problem with some nonroutine
features:

Three circles are mutually tangent, and each is tangent to the same
GEOM
line. Two of the circles are congruent and the third, incongruent circle
has a radius of 3. What is the radius of the congruent circles?
Trial and Success 145

As with most interesting geometry problems, the solution depends on the


proper diagramming of the given information. This can be the source of a valuable
full-class discussion of which most teachers don't take advantage. Again, it is
essential for the students to be encouraged to consider different possibilities with
a constant exchange among them. The feature of this problem, with respect to the
trial-and-success mode, again involves an ambiguity. There is a unique answer
when the three circles are on the same side of the tangent line (Figure 6.1). The
answer involves the use of geometric and algebraic properties. As shown in Figure
6.1, the drawing of three lines—one from the point of tangency of the two
congruent circles to the center of the third circle, and two from the center of either
congruent circle to the center of the third circle and to the point of tangency of the
two congruent circles—will form a right triangle with sides r (radius of the
congruent circle), r-3, and r + 3. Using the Pythagorean theorem will give a radius
of 12 for the answer. There is no limit to the answers if the congruent circles are
on opposite sides of the tangent line (Figure 6.2). Problems like this—basic and
easy enough for all students to understand and discuss, yet challenging and not
trivial—promote the searching and questioning attitude needed to get at the
essence of mathematical problem solving for all students at all levels in prepara¬
tion for the everyday problem solving they will face as adults.
An example that students can have fun with, and that also emphasizes the
trial-and-success approach, is the following problem:

Jim asks a classmate how old she is. The classmate answers, “I was
14 the day before yesterday, but I’ll be 17 next year.” What are the GEN

dates of when the classmate is talking and of her birthday?

Student reactions to questions of this type can range from puzzled concern
to outright denial of the possibility. However, questions and guesses will point out
the importance of the students' ability to communicate and work together and
demonstrate the idea that this is what problem solving is all about. There is nothing
ambiguous about this problem, with a December 31 birthday being talked about
on January 1. The problem solver may make many guesses or "errors," however,
before arriving at the correct response or "success."
Good problems can also be used to expand and illustrate major mathematical
concepts:

A truck carrying 4,000 crates of merchandise cross-country drops off


half the crates at its first stop. Only full crates may be dropped off. It
drops off half the remaining crates at the second stop. Half the
remainder is dropped off at the third stop. If the pattern continues, at
which stop will the last crate be dropped off?
146 THE ART OF PROBLEM SOLVING

The ensuing discussion will most likely involve fractions (part of the crate,
even though the problem avoids this) and possibly the need for more information.
Ultimately, however, there should be agreement that, no matter what, half of what
is in the truck must remain there after each drop-off point. There is no "last" crate
to drop off. The "trial" in this situation will be the various answers offered, and
the "success" will be the realization that there is no answer. Problems like this are
valuable since they lead to a different kind of answer and allow the instructor and
the class to delve into other topics such as limits and infinity.
The questioning and discussion resulting from problems like these often
should be considered in a full-class situation. Many teachers will claim that there
isn't enough time for much of this kind of activity because of curricular and testing
requirements—but actually there is not enough time not to do it. The ability to
think through and understand the problem-solving process is arguably the pri¬
mary goal of mathematics instruction. It is necessary for students to hear their
questions, answers, and comments clarified, interpreted, and challenged by other
students. This exchange of ideas will become valuable for later tasks. It is equally
important for the teacher to monitor the class discussion. Many who are not
necessarily "good" mathematics students in the traditional sense—that is, those
who don't score well on tests and may have little interest in the mechanical or rote
aspects of the subject—may show original thinking and insight in the nonroutine
problem-solving situation when given the opportunity in an open-ended discus¬
sion. In this way, a teacher can discover abilities not otherwise apparent, and the
student can develop a more positive attitude toward mathematics. These students
may then view the subject as more than a set of rigid rules where the idea of any
kind of error denotes failure. This prospect further emphasizes trial and success.
A full-class approach to problem solving also allows for examples containing
topics and terms not familiar to everyone. For example, there are those who will
frown on the use of a problem involving sports, since there will be some in the
class who will not be familiar with the given sport and its terminology. In adult
life, we often face problems that include unfamiliar aspects; an important part of
the problem-solving process is the clarification of language and definition of terms.
The full-class situation is ideal for pursuing these matters and stressing the
importance of a clear understanding of what is given and what is sought. An
example:

In a recent tennis tournament there were 61 players entered. In the


first round and in any later round involving an odd number of players,
one of the players had a bye. Every match continued until one player
won with the loser eliminated. How many matches in all took place until
a single player was left unbeaten?
Trial and Success 147

Before a solution can be attempted, all terms have to be understood by all


students. If asked to work individually, some would have no idea how to proceed.
A quick review of tennis might be needed; most likely "bye" (a player being
excused from having to compete in a given round) will need to be explained. It is
hoped that by doing this, students will become willing to try problems regardless
of their familiarity with the topics. Once that is out of the way the discussion
centers on ways to solve the problem, and the trial and success is in operation. In
this particular case, many may actually make a diagrammed schedule of the
matches and count up the games played, and that is fine. Of course, no matter how
many players are entered, all but one must lose, so the number of marches played
is one less than the number of players entered—in this case, 60.
This type of activity must become a regular part of almost every mathematics
course, even if it means extending the usual time allocated to complete specific
goals and outcomes. For the most part, this extension could be avoided with a
shifting of certain emphases and the use of technology to streamline the traditional
offerings. The many schools that now extend courses by slowing down the pre¬
sentation of material would do well to pay more attention to the develop¬
ment of problem solving that might provide more meaning and motivation for the
students.
One of the important features of the extensive use of so-called nonroutine
problems with a trial-and-success approach and in a full-class context is the
development of students' awareness of the wide application and usefulness of
mathematics. Not everything is learned in order to succeed on a test question. In
fact, most questions such as the ones considered are not usually found on a
classroom test because they require discussion and trials, which usually entail
more time than can be allowed for most examinations.
Furthermore, part of the problem-solving approach involves having time
away from the problem in order to consider and reconsider different possibilities.
Many problems become clearer when a student can "take it home and sleep on it."
The entire learning experience is enhanced by students realizing and accepting the
fact that all problems will not be solved by everyone, that some will be solved by
none, that some will have several routes to common or alternative solutions, and
that some will have no solutions at all. Students will soon realize that most
problems are not solved in isolation. Talking to different people (fellow students,
parents, siblings, friends, etc.) and using other resources become valuable parts of
the process but not part of the usual examination process. With this understanding
and concept development, the common exercises and problems on classroom tests
often become easier and sometimes quite trivial.
The problems discussed and the wealth of additional possibilities can be
approached individually or in small groups, exemplified by the resurgence of what
is today called "cooperative learning." Although both of these approaches are
valid and useful and should be important parts of the teaching of problem solving,
a full-class approach must not be ignored. At times, the technique will involve
148 THE ART OF PROBLEM SOLVING

preassigned problems, the discussion of which will be about work and thinking
that students have already done. It is also important that problems be tackled by
full class participation from the beginning. In this way, all students get the benefit
of being part of the entire process, contributing to and hearing different ways of
interpreting a problem and determining how to reach a solution. Discussions of
this nature become valuable tools for the instructor's assessment not only of
student performance but also of the mathematics program itself. Even for the
teachers and for the instructional validity of the program, it is a matter of trial and
success.
7

Reduce, Expand, and Look for a Pattern

STEPHEN KRULIK

JESSE A. RUDNICK

Rarely in problem solving does the problem solver resort to a single strategy. In
most cases, two or more strategies are combined to resolve the situation. In fact,
reduction and expansion almost always depends on discovering a pattern. Ironi¬
cally, many years ago, the mathematician W. W. Sawyer described mathematics
as a search for patterns.
In order to fully appreciate the strategy of reduction and expansion, we must
first differentiate between simple reduction and reduction and expansion. In many
textbooks, the strategy of reduction is referred to with the direction solve a
simpler problem." When using this strategy, the numbers in the problem are
reduced to simpler quantities, the simpler problem is solved, and the solution
procedure is then applied to the original version of the problem. On the other hand,
reduction and expansion is an appropriate strategy to use when the problem
contains arbitrarily large numbers and the solution is virtually independent of
these numbers. When using this strategy, one reduces the arbitrary number to the
simplest possible case (usually 0 or 1), notes the results in a table or chart, and then
permits the number to expand. Again, the results are noted in the table, until an
underlying pattern emerges for which a generalization can be made.

149
150 THE ART OF PROBLEM SOLVING

Teachers should not treat these tables and charts in a casual manner. Children
need experience in handling data. The reduction-and-expansion strategy almost
always involves the use of a table to keep track of the changes that occur as the
variable expands. These tables should be designed and completed by the chil¬
dren. A careful analysis of this table permits the student to observe the develop¬
ing pattern. This analysis will serve students well in all of their mathematical
experiences.
To illustrate this strategy, we will present a series of problems. Note that
problems are merely vehicles for the teaching of reasoning and problem solving.
They need not be from the real world nor applicable to any particular occupation.
It has been our experience that children can easily be motivated by science fiction,
fantasy, or recreational topics.

Example 1

Laura is training her pet white rabbit, Ghost, to climb a flight of 10 steps.
Ghost can hop up 1 or 2 steps each time he hops. He never hops down,
only up. How many different ways can Ghost hop up the flight of 10
steps?

In this problem, the numbers 1, 2, and 10 are arbitrary. However, it is the


magnitude of the 10 that suggests using reduction and expansion—after all, if the
number of steps had been smaller (say, 3 or 4), we could simply have written out
all the possible ways. Thus, we reduce the number of steps to 1 and proceed to
note the results as the number of steps expands to 2, 3, 4, and so on, through the
counting numbers. This expansion needs to continue only until a pattern has been
established. Care must be taken to ensure that the pattern is the one underlying
the problem; do not generalize too quickly!
We make a table to record our data (see Table 7.1).
After the fifth step, it becomes apparent that the Fibonacci sequence1 was the
number pattern underlying the problem. Care must be taken to ensure sufficient
trials to establish the correct pattern. Note that some people who stopped after
steps 1, 2, and 3 would have selected the counting numbers as the pattern and
would have gotten 10 as their answer. For those students who are still wary, the
procedure has been established to continue in this way, enabling them to verify
the pattern.
We have found the answer to the problem based on our conjecture that the
Fibonacci sequence is the underlying pattern of the problem. Depending on the
mathematical sophistication of the students, an attempt should be made to justify
Reduce, Expand, and Look for a Pattern 151

Table 7.1

Number of Steps Number of Ways Ways

1 1 1

2 2 1-1, 2

3 3 1-1-1, 2-1, 1-2

4 5 1- l-l-l 2-1-1
2- 2 1-2-1
1-1-2

5 8 1- l-l-l-l 2-2-1
2— 1—1—1 2-1-2
1—2—1—1 1-2-2
1—1—2—1
1—1—1—2

6 13

7 21

8 34

9 55

10 89

the conjecture. The fact that the rabbit takes only 1- or 2-step hops implies that
Ghost can only reach the 5th step from either the 3rd or 4th step. Thus the total of
these possibilities (step 3 and step 4) is the entry in the box for the 5th step. This
exhibits the notion seen in the Fibonacci sequence, where each term after the first
two is the sum of the previous two terms.
The main purpose for this problem was to involve the students in analysis,
reasoning, and the reduction-and-expansion strategy, but more should be done.
The problem should be used to stimulate further discussion. Creative teachers
would ask "what if" questions: What if the rabbit could hop up 1, 2, or 3 steps at
a time? How would this affect the answer? Would the number of ways increase or
decrease? Using the same reduction-and-expansion technique reveals interesting
patterns, including a Fibonacci-type sequence with three consecutive terms being
summed.
A top priority for all mathematics teachers at every level is to reveal the
power of mathematics to their students—that is, to use mathematics to completely
describe a situation or a phenomenon and to predict with certainty the outcome.
This goal can often be achieved by generalizing after reduction and expansion have
revealed the fundamental pattern.
152 THE ART OF PROBLEM SOLVING

Table 7.2

Tie Score Number of Scores Scores

0-0 1 0-0

1-1 4 0-0 0-1


1-0 1-1

2-2 9 0-0 1-0 2-0


0-1 1-1 2-1
0-2 1-2 2-2

3-3 16 0-0 1-0 2-0 3-0


0-1 1-1 2-1 3-1
0-2 1-2 2-2 3-2
0-3 1-3 2-3 3-3

• •

8-8 81

Example 2

At the end of the 7th inning of last night’s baseball game, the score
was 8-8. How many scores were possible at the end of the 6th inning?

Once again the arbitrary numbers 8-8 complicate the problem. Thus we
reduce the score to 0-0, expand it to 1-1, 2-2, 3-3, and so on, keeping track of the
results as we go. Again we make a table (see Table 7.2).
We can generalize the set of perfect squares revealed in the table to (n + 1)
(n + 1), or (n + l)2, where the tie score was n-n.
This reveals the unique power of mathematics to describe a situation. Re¬
gardless of the size of the score, a tie produces the expression (n + l)2.
Again, the creative teacher can ask. What if the score was a-b, not a tie? This
leads to the expression (a + 1 )(b + 1). Thus the tie score n-n is now a special case of
the general expression, where a = b = n.
Some students may recognize that this is an illustration of the counting
principle. Since the first team can have any of nine scores (0-8) and the second team
can also have any of nine scores (0-8), there will be 9 x 9 or 81 possible scores.
Reduce, Expand, and Look for a Pattern 153

Table 7.3

Number of Offices Number of Lines Drawing

1 0 •

2 1
.
3 3

(
4 6

5 10


#

26 325

Example 3

There are 26 teams participating in the annual football draft. Each team
office has a direct line to each of the other team offices. How many
telephone lines are there?

This problem is a variation of the well-known "handshake problem. Some


students may be tempted to either make a physical model (using string and pegs)
or draw the diagram. The 26 offices make these approaches impractical, although
either of them could be used to find the answer. However, the problem is a perfect
example for using the reduction and expansion strategy: Reduce the number of
offices to 1 and then expand until a pattern is observed. Include in the table a
drawing of the action.
154 THE ART OF PROBLEM SOLVING

We have placed the column with the number of telephone lines directly
adjacent to the column with the number of offices. Although this is different from
the order suggested by the problem, it has been our experience that close proximity
of the numbers makes discovery of the relationship easier. Notice that a problem
that begins with telephone lines results in a geometry problem involving the sides
and diagonals of a polygon of n sides.
Some students may require carrying the table further, in order to observe the
pattern (i.e., the difference between the terms in the "Number of Lines" column is
the counting numbers 1, 2, 3,. . . 25 ). Many students will continue this for all 26
terms. However, some more astute students may observe that the number of
telephone lines required for n offices is given by the expression

n{n - 1)
2 '

This is not a simple observation to make. The teacher may have to lead the student
to this discovery.
For senior high school students, this is an excellent opportunity to consider
the method of finite differences. This can be demonstrated as shown in Table 7.4.
Reduce, Expand, and Look for a Pattern 155

Table 7.5

Size of Squares

lxl 2x2 3x3 4x4 5x5 6x6 7x7 8x8 Total

lxl 1 1

2x2 4 1 5

3x3 9 4 1 14
Size of Board

4x4 16 9 4 1 30



8x8 64 49 36 25 16 9 4 1 204
===^=

Since the constant appears in the A2 column, we know that the formula will
be of second degree.

Example 4

How many squares are there on an 8 x 8 checkerboard?

The first reaction to this problem is that there are 64 squares. However, these
are only the 1 x 1 squares, and there are, indeed, 64 of them. But what about the
board itself? This is an 8 x 8 square. Further analysis reveals that there are 2 x 2
squares, 3x3 squares, and so on. Reduction and expansion is the obvious strategy.
There are 204 squares on an 8 x 8 checkerboard. Once again, the more ad¬
vanced students should continue this problem and develop a formula for the sum
of the squares. Table 7.6 illustrates the method of finite differences, revealing that
the constant occurs in A3, indicating a cubic relationship. The resulting formula is
156 THE ART OF PROBLEM SOLVING

Another interesting extension might be to ask the students to determine how


many of these 204 squares contain an equal number of red and black unit squares.

Example 5

The new school building has exactly 1,000 lockers and 1,000 students.
On the first day of school, the students meet in the schoolyard and
agree on the following plan. Student 1 will run through the building and
open all of the lockers. Student 2 will then enter the building and close
all the even-numbered lockers (2, 4, 6, . . . 1,000). Student 3 will then
enter the building and reverse every third locker beginning with number
3 (3, 6, 9, . . . 999)—that is, if the locker is open, he will close it, and if
it is closed he will open it. Student 4 will then reverse every fourth locker
(4, 8, 12, 16 . . . 1,000). The students will continue in this way, until
student 1,000 has reversed locker number 1,000. Which lockers now
remain open?

Although this problem could be solved experimentally by using 1,000 coins


in lieu of the lockers and using heads and tails to represent open and closed lockers.
Reduce, Expand, and Look for a Pattern 157

Table 7.7

Locker # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Student 1 o O O o o o o o o o o o o o o o o o o o
2 c o c o c o c o c o c o c o c o c o c
3 c c o o o c c c o o o c c c o o o c
4 o o o o o c c o c o c c o o o o o
5 c o o o c o o c o c o o o o o c
6 c o o c o o o o c o o o c o c
7 c o c o o o o o o o o c o c
8 c c o o o o o o c o c o c
9 o o o o o o o c o o o c
10 c o o o o o c o o o o
11 c o o o o c o o o o
12 c o o o c o o o o
13 c o o c o o o o
14 c o c o o o o
15 c c o o o o
16 o o o o o
17 c o o o
18 c o o
19
c o
20
c

this is still impractical (what if there had been 10,000 lockers?). Reduce, expand,
and look for a pattern!
Observation shows that the lockers whose numbers are the perfect squares
remain open. But an interesting question remains. Why the perfect squares? Here
is an opportunity to look at some number theory concepts. This problem is based
on numbers and their factors. A locker will only be touched by a student whose
number is a factor of a locker's number. But factors always occur in pairs (open-
close):

12 contains 1, 2, 3, 4, 6,12

10 contains 1, 2, 5,10

so all of the lockers should be closed. But why did the perfect squares remain open?

Let's look at 16:

16 contains 1, 2,4, 8,16

The factor 4 has itself as a "mate." Thus, only the perfect squares have an odd
number of factors, a fundamental theorem in number theory.
158 THE ART OF PROBLEM SOLVING

Reduction and expansion is not only an important strategy for problem


solving, but it also opens the door to creative mathematical thought. It helps
provide students with the mathematical power we are all seeking.

Note

1. In 1202, the mathematician Leonardo of Pisa (known as Fibonacci) published


his Liber Abaci. In this book, he discusses the now-famous "rabbit problem":

How many pairs of rabbits will be produced in a year, beginning with


a single pair, if in every month each pair gives birth to a new pair which
becomes productive from the second month on?

The solution to this problem gives rise to the "Fibonacci sequence," 1,1, 2, 3, 5,
8, 13, 21,... where each term after the first two is the sum of the two terms
immediately preceding it.
8

The Pigeonhole Principle


for Problem Solving

ALFRED S. POSAMENTIER

WEI LEE

The Pigeonhole Principle

Logical counting has fascinated people through the ages. When the counting
is straightforward, we use schemes such as those described in the Introduction.
However, sometimes problems ask for an ordering—that is, for the data to be
arranged according to certain rules. The inspection of this ordering can best be
captured by the Pigeonhole Principle.
Before considering the Pigeonhole Principle in a formal sense, let's consider
a few examples that will demonstrate how the Pigeonhole Principle manifests

itself.

There are 5 pigeonholes in the tree. There are 6 pigeons flying into these
5 holes. Therefore, there is at least one hole containing 2 pigeons.

159
160 THE ART OF PROBLEM SOLVING

If we put 16 flowers into 3 jars, there is at least one jar containing 6


flowers.

There are 2 mailboxes in front of a post office. We want to put 5 letters


into these 2 mailboxes. Whichever way we deposit these letters, one
of the mailboxes will have at least 3 letters.

It is easy to come up with other examples similar to these three. Consider


"letters/' "flowers," and "pigeons" as objects, and consider "mailboxes," "jars,"
and "pigeonholes" as holes. After careful analysis of the above examples, we
should see a simple and important principle: If we have a certain number of objects
and a certain number of holes that is less than the number of objects, and we place
the objects in the holes, then there must be one hole containing more than one
object.

COMB To further describe the Pigeonhole Principle, we will consider it in three


parts, or subprinciples:

Principle 1. Put k + 1 objects into k holes; at least one hole will contain 2 or more
objects.

Principle 2. Put m > 1 objects into n holes. If n divides m evenly—that is, itm = nq
(q e N)—then there is at least one hole containing at least q objects.

It follows that if each of the n holes has less than q objects, then the number
of objects all the holes contain will be less than nq.

Principle 3. Put m > 1 objects into n holes. If n cannot divide m evenly—that is, if
m = nq + r(0<r< n)—then there is at least one hole containing at least q + 1 objects.

It follows that if every hole has fewer than q objects, then the number of
objects all the holes contain is less than nq, which is contradicted by the assumption
that the total number of objects is nq + r > nq.

,
Principle 1 is a special case of principle 3. Actually, if m = n + 1 then princi¬
ple 3 becomes principle 1.
The Pigeonhole Principle, comprising the above subprinciples, provides a
rather effective problem-solving tool for dealing with a specific type of (some¬
times) difficult problem.
The Pigeonhole Principle 161

Examples

On selects 5 cards from a set of cards colored red or blue. Prove that,
whichever way you select these colored cards, there are at least 3
cards of the same color.

Proof. Consider the red and blue colors as two different holes. Assume that the red
cards are put into the "red hole." Similarly, the blue cards are put into the "blue
hole." According to the Pigeonhole Principle, there are at least 3 cards in one hole.
This proves that there are at least 3 cards with same color.

This example is simple. But considering colors as holes is usually not easy
for students to comprehend at the start. Additional examples are provided to help
secure an understanding of this very important and useful principle.

There are n people in a meeting. Every one of them knows at least one
of the other n - 1 people. Thus, among these n people there are at
least 2 people who know the same number of people.

Proof. Since everyone knows at least one of the other n -1 people, then the number /^\
of people every person knows is 1,2,3,..., or n-1. Consider "the number of people V_y
every person knows" as holes. In other words, we make n-1 holes:

"knows 1 person" is the first hole;


"knows 2 people" is the second hole;

"knows n-1 people" is the (n - l)th hole.

Now we can put these n people, according to the number of people they
know, into these n -1 holes. According to the Pigeonhole Principle, there is at least
one hole that contains 2 people. This proves that within these n people there are
at least 2 people who know the same number of people.

The Pigeonhole Principle can also be used to solve problems related to integer
points (or lattice points) on a coordinate system. An integer point is a point with GEOM
integers as coordinates. If Pfxv yx) and P2(x2, y2) are two points in the X-Y plane,
then the coordinates of the midpoint M of the line connecting these 2 points is

xi + x2 , _ vi+ .v2
2 2
162 THE ART OF PROBLEM SOLVING

Clearly, if Pi(xi, yi) and Pi(x2, yi) are integer points, and both x\ and X2, and yi and
1/2 have the same parity, then the midpoint is also an integer point.
Similarly, if P1(x1/ xv za) and P2(x2, y2, z2) are integer points in the three-
dimensional plane, and x1 and x2, yx and y2, and z1 and z2 have the same parity,
then the midpoint of the line connecting these points is also an integer point.

In X-Y plane, pick up any 5 integer points. Prove that there must exist
2 of these integer points where the midpoint of the line connecting
these 2 points is an integer point.

We shall consider two ways to solve this problem.

Proof. (Method 1). Assume the 5 integer points are Pi(xi, yi), P2 (X2, y2), P3(*3, yd),
?4(x4, y4), and Ps(x5, ys). First consider their x-coordinates: xi, X2, X3, X4, and X5.

According to the Pigeonhole Principle, at least 3 of these 5 numbers have the same
parity. Assume these three numbers are xi, X2, and X3.

Consider the y-coordinates of the 3 integer points Pi(xv yx), P2(x2, y2), and
Pfx3> yf)'- yv yi> and y3. According to the Pigeonhole Principle, 2 of these 3 numbers
have the same parity. Assume these numbers are yx and y2. Now we have 2 integer
points, P1(x1, y2) and P2(x2, y2), where both x1 and x2 and y1 and y2 have the same
parity. Therefore, both

Xl + X2 .V1+.V2
and
1~ 2

are integers. This proves that the midpoint of the line connecting Pi and P2 is an
integer point.

Proof. (Method 2). Use the following method to construct the holes. Consider the
ordered integer pair (x, y). A total of four odd-even cases are possible for the
ordered integer pair: (odd, odd), (odd, even), (even, even), and (even, odd). We
construct 4 holes and put all 5 integer points into these 4 holes. Therefore,
according to the Pigeonhole Principle, there is at least one hole that contains 2
integer points, say Pi(xi, yi) and P2(x2, y2). Therefore, both xi and x2 and yi and y2
have the same parity. This proves that the midpoint of the line connecting Pi and
P2 is an integer point.

In a three-dimensional plane, pick any 9 integer points. Prove that there


must exist 2 of these integer points such that the midpoint of the line
connecting these 2 integer points is also an integer point.
The Pigeonhole Principle 163

We can use the first proof method of the previous problem to solve this
example, but this requires us to use the Pigeonhole Principle three times for the
three pairs of numbers (x-coordinate, y-coordinate, and z-coordinate). This is a bit
tedious, so we shall use the second proof method of the previous example.

Proof. Assume P(x, y, z) is an integer point in a three-dimensional plane. There are


total of

2 x 2 x 2 = 23

different kinds of even-odd combinations of the ordered triple (x, y, z). Therefore,
there are 8 holes, and we have 9 integer points. Again, according to the Pigeonhole
Principle, there is at least one hole that contains 2 integer points, say Pi(xi, yi, zi)
and ?2(X2, yi, 2:2). Then both x-coordinates, xi and X2, have the same parity.
Similarly, it is true for y-coordinates yi and y2 and z-coordinates zi and Z2. This
proves that the midpoint of the line connecting Pi and Pi is an integer point.

Prove: For a set of 27 different odd numbers, each of which is less than NUMB

100, there must exist 2 numbers whose sum is 102.

Proof. There are 50 odd numbers less than 100: 1, 3, 5,..., 49, 51, 53,. . ., 97, 99.
Within these 50 numbers, there are only the following 24 pairs of numbers whose
sum is 102: {3, 99}, {5, 97},..., {49, 53}; that is, {2k - 1,103 - 2k) (k = 2, 3,..., 25).
Consider the following number sets as 26 holes: Al = { 1}, A2 = {3, 99},
A3 = {5, 97},..., Ak = {2k - 1,103 - 2k),..., A25 = {49, 53}, A26 = {51}. (N.B. A1 and
A26 must be included to provide for the possibility of having the numbers 1 and
51 selected, although they cannot fit the program successfully.) And now we put
these 27 odd numbers (less than 100) into these 26 holes. Then, according to the
Pigeonhole Principle, there is at least one hole that contains 2 numbers. Since the
sum of 2 numbers in every hole is 102, we have what we want to prove.

Randomly pick 50 numbers from the natural number set {1,2,3,... ,100}
and prove that there must exist 2 numbers (of 50) such that one is the
multiple of the other.

Proof. From the above several examples we should consider the following. In
order to prove that there are 2 of n objects that satisfy the requirement, we need to
construct n- 1 holes. For this problem we need to construct 50 holes, and every 2
numbers in the same hole have the property that one is the multiple of the other.
164 THE ART OF PROBLEM SOLVING

First, consider the 50 odd numbers from the natural number set {1,2,3,, 100}:
1,3,5,..., 99. Clearly, any number in the natural number set {1,2,3,..., 100} can be
represented as the product of one number from the odd number set {1, 3,5,..., 99}
and some power of 2. In other words, we can separate the natural number set
(1, 2, 3,..., 100} into the following 50 groups:

Ai = { 1, 1 x 2, 1 x 22, 1 x 23, 1 x 24, 1 x 25, 1 x 26},


A2 = {3, 3 x 2, 3 x 22, 3 x 23, 3 x 24, 3 x 25},
A3 = (5, 5 x 2, 5 x 22, 5 x 23, 5 x 24},
A4 = (7, 7 x 2, 7 x 22, 7 x 23},

A25 = {49, 49 x 2},


A26 = {51},
An = {53},

Aso = {99}.

Every number in the natural number set {1, 2, 3,..., 100} belongs to one of
the 50 groups. We can consider every group as a hole and then randomly pick any
51 numbers from the natural number set {1, 2, 3,..., 100} and put them into these
50 holes. Therefore, there must be at least one hole that contains 2 numbers. For
any 2 numbers in every hole the bigger number must be a multiple of the smaller
number.

There are 9 points in a square whose sides have length 1. Prove: For
GEOM the triangles formed by these points, there must exist a triangle whose
area is less than 1/8.

In this problem, what is going to be considered as a hole and how many holes
exist is not yet clear. Therefore, first we need to construct holes. Before we do that,
we need to prove a corollary.

Corollary 1. For any three points in a rectangle with area a, prove that the area of the
triangle formed be connecting these three points is less than a/2.

Proof Because the largest triangle that can be drawn inside a given rectangle is
one whose vertices lie on the sides of the rectangle (see Figure 8.1) and has an area
half that of the rectangle, any triangle formed joining three points inside the triangle
must have a smaller area than the previous triangle and thus less than half the area
of the rectangle.
The Pigeonhole Principle 165

From Corollary 1 we know that for this example we only need to prove that there
exists a rectangle of area 1/4 that contains at least three points.

Proof. Draw three lines parallel to one side of the square, and separate the square
into four equal rectangles (Figure 8.2). Consider each small rectangle as a hole.
Now we have 4 holes. Put these 9 points into these 4 holes. According to the
Pigeonhole Principle, there is at least one hole that contains at least 3 points. From
Corollary 1, the area of the triangle formed by connecting these three points is less
than 1/8.

Figure 8.2 Figure 8.3

As an alternative method for solving this problem, two perpendicular lines


are used to cut the square into four smaller squares each with area 1/4 (Figure 8.3).

There are 5 points in an equilateral triangle whose sides have length


1. Prove that there are at least 2 points separated by a distance of less
than 1/2.
166 THE ART OF PROBLEM SOLVING

Proof. We may use the same method we used in the previous example. Connect
the midpoints of the sides of the equilateral triangle. The original equilateral
triangle has then been separated into four equilateral triangles (Figure 8.4). Let s
consider each equilateral triangle as a hole. Then, according to the Pigeonhole
Principle, there are at least 2 points in one of the holes. Since we know that all 5
points are in the original equi- lateral triangle, and the length of sides in the small
equilateral is 1/2, the distance between the 2 points in the same hole is less than
1/2. This proves that, given 5 points, there are at least 2 of these points whose
distance apart is less than 1/2.

There are 15 seats around a round table, and there are 15 customers’
names posted around the table. Assume that no customers notice the
name signs until they sit around the table and realize that no one is
sitting in front of his or her own name sign. Prove that we can rotate
the table so at least 2 customers are sitting in front of their own name
signs.

Proof. We can separate the round table into 15 equal blocks and use a\, ai,. .., a\s
to represent the 15 customers' name signs (Figure 8.5a). Pick any customer from
GAME
these 15 customers and use A to represent her. Assume that A initially sits in front
of post a\ (Figure 8.5b). From Figure 8.5b we should be able to establish the
following: Whenever the table rotates one notch clockwise, there will be a name
sign pointing to the seat where A sits.
The Pigeonhole Principle 167

Figure 8.5b

After the round table has moved 14 notches clockwise, the 14 name signs on
the table (except apointed at different times to the seat where A sits (Figure 8.6).

These rotation movements have all 14 name signs (except the one in front of
which the person originally sat) point to every customer at the table, one at a time.
According to the initial assumption, no customer sits in front of his or her
name sign. In other words, at is not customer A's name sign. And customer A's
name sign is among the other 14 name signs besides a1 Then among these 14
rotations is one that has customer A sitting in front of her post.
This proves that every one of these 15 customers was situated in front of his
or her name sign in one of these 14 rotations.
Now consider every one of these 14 rotation positions as holes, and the zth
(i = 1,2,..., 14) rotation position is called the "z* rotation hole." If at the zth rotation
position customer A is sitting in front of her name sign, then put A into the zth
rotation hole. According to the Pigeonhole Principle, there are at least 2 customers
in the same hole. In other words, there must exist at least one rotation position
such that 2 customers are sitting in front of their respective name signs.
168 THE ART OF PROBLEM SOLVING

Part 1. There is a 4 x 7 block checkerboard (Figure 8.7), and every


block is colored either black or white. Prove that in whichever way you
color the checkerboard, it contains a rectangle consisting of more than
one row and more than one column whose four corners have the same
color (see one such example in Figure 8.7).

Part 2. Find a black-white coloring for a 4 x 6 block checkerboard so


that there is a rectangle whose four corners do not have the same
colors.

Figure 8.7

Before we solve this problem, let's analyze the question: According to the
coloring requirements, every block must be colored by exactly one of the colors,
black or white.
Figure 8.7 shows a checkerboard with 4 rows and 7 columns. The dashed
outline delineates a rectangle having all four comers the same color. The four
like-colored blocks (in this case, white) shown in Figure 8.7 are positioned in the
second and third rows and the first and fourth columns. The dashed rectangle may
be called a "same-color-comer rectangle."

Part 1

Proof. (Method 1). Whichever way we color the checkerboard, we can always find
the desired rectangle considering only three rows on the checkerboard—that is, a
3x7 checkerboard.
The Pigeonhole Principle 169

We shall first consider the first row. When we color the 7 blocks in either
black or white, then according to the Pigeonhole Principle there are at least 4 blocks
having the same color. Let's assume that these 4 blocks are colored white. Without
loss of generality, we can assume that these 4 white blocks are positioned at the
left side of the first row (Figure 8.8).
Now let's consider the other 2 rows. Since we are interested in the same-color
blocks, we will consider only the first, second, third, and fourth columns and not
consider the fifth, sixth, and seventh. If there are at least 2 white blocks in one of
the other 2 rows, then these 2 white blocks, together with the 2 corresponding
blocks in the first row, will be the four comers of the rectangle. This is a white
same-color-comer rectangle. If every row has at most 1 white block, then delete
the column(s) where they have the white block(s). The remaining 2 columns will
form a black same-color-comer rectangle.

w w w w

Figure 8.8

Proof. (Method 2). There are 21 blocks in the 3x7 checkerboard (Figure 8.8).
Consider the black blocks as black holes and the white blocks as white holes.
Therefore, according to the Pigeonhole Principle, there are at least 11 blocks with
the same color (say, white).
Now, let's consider every row as a row hole. Put these 11 white blocks into
these 3 row holes. There are at least 4 white blocks in one of the row holes. In other
words, at least one row contains 4 white blocks. Assume these 4 white blocks are
positioned in the front of the ?'th row. Now, as in the previous proof (method 1), we
can conclude that there must exist a same-color-comer rectangle.

Part 2

We begin by coloring 2 of the 4 blocks in white in each column, and the other

two blocks will then be colored black. There are =6 different colorings possible.

This applies exactly to the 6 columns. Figure 8.9 is one such example, where there
is no same-color-comer rectangle there.
170 THE ART OF PROBLEM SOLVING

Figure 8.9

Exercises

1. Put any 6 integers into the 6 blocks (Figure 8.10). Prove that there exists
a rectangle for which the sum of the four corner numbers is an even
number.

2. Given n + 1 points on a line segment of length 1, prove that there exist


two points such that the distance between which is less then Mn.
3. At a fruit market there are 3 different kinds of apples mixed in one
container. A customer wants to buy 3 apples of the same kind. The
merchant picks 7 apples from the container, and it turns out that among
them were 3 apples of the same kind. Use the Pigeonhole Principle to
explain the reason why the owner picked 7 apples.
4. There are 50 students in a class. The oldest student is 18 years old and
the youngest is 15. Prove that there are at least 2 students in that class
who were born in the same year and month.
5. There are 7 points in a circle with radius 1. Prove that there are at least
2 of these points whose distance apart is less than 1.
6. Given 13 points in a rectangle whose sides have length 3 and 2, prove
that within the triangles formed by any 3 of these 13 points there exists
a triangle whose area is not more than 1/2.
The Pigeonhole Principle 171

7. Assume that everyone in New York City has at least 1 friend. Prove that
there are at least 2 people in New York City who have the same number
of friends.
8. Select any n + 1 numbers from the integers 1 through 2n. Prove that there
exist two of these n + 1 numbers whose difference is n.
9. If there are more leaves than trees, then there are at least 2 trees with
the same number of leaves. Is this true?
10. Choose any n + 2 numbers from the integers 1 through 3n. Prove that
when n > 1, there must exist 2 numbers whose difference is between n
and 2n.
11. On a 3 x 9 block checkerboard, color the blocks red and blue. Prove that,
whichever way you color them, there must exist 2 columns that have the
same coloring.
12. Using 4 colors, color a 5 x 41 block checkerboard. Prove that, whichever
way you color the blocks, there exists at least one same-color-corner
rectangle.
13. Color the blocks of a 5 x 5 block checkerboard red and blue. Prove that
there exists at least one same-color-corner rectangle.
14. Separate the positive integers from 1 through 67 into 4 parts. Prove that
there must exist a positive integer in one part that is equal to the difference
of two other numbers in the same part.
15. Select any n + 1 numbers from the positive integers 1 through 2n. Prove
that there must exist a pair of numbers in the selected group such that
one number is the multiple of the other.
9

Handling, Seeing, and Thinking


Experiences in Mathematics

EVAN M. MALETSKY

One of the great contributions of the early Greek mathematicians around the
time of Pythagoras, Plato, and Euclid was to move an imperfect, hands-on mathe¬
matics based on experience and induction to a perfect and ideal, abstract mathe¬
matics built on deductive reasoning. They were very effective in establishing this
view, and it has remained essentially unchanged to this day. Unfortunately, this
unique mathematical strength may also be the cause for much of our current
concern in mathematics education.
The National Council of Teachers of Mathematics (NCTM), in its Agenda for
Action in the 1980s, identified the primary focus of the mathematics curriculum in
the schools to be problem solving. Its Teaching and Evaluation Standards for School
Mathematics of the 1990s broadly expanded this same theme by adding reasoning,
communication, and connections. These recommendations give direction for the
ideal experiences in the mathematics classroom, and they clearly incorporate
handling and seeing as well as thinking.
Unfortunately, many believe these three terms form an ordered sequence.

handling -> seeing thinking

173
174 THE ART OF PROBLEM SOLVING

It is a fundamental premise here that real problem solving at all levels


requires the freedom to move back and forth among the three.

handling seeing <H> thinking

Furthermore, it is seeing that serves as the vital link between handling and
thinking. If we are to enhance the problem-solving skills of our students, one thing
we must improve is their ability to see properties, patterns, and processes, whether
they be in numerical, algebraic, or geometric form.
How often we assume, without question or doubt, that our students see what

© we see. How often we assume that because the numbers are there in a pattern to
be seen, they see the pattern; that because all the words are there to be read, they
GEOM
see the problem; that because all the parts are there in a diagram to be seen, they
see the whole of it. Many years of experience in the mathematics classroom have
revealed an increasing deficiency in our students' ability to see and think in a
visual, geometric form. It is our responsibility as mathematics teachers, regularly
and repeatedly, to express numerical and algebraic relationships geometrically.
Not only will this develop a better understanding of how these different fibers are
interwoven into the fabric of mathematics, but it will also make geometric visual¬
ization a familiar and ready tool for problem solving.
Benoit Mandelbrot, considered by many to be the father of fractal geometry,
writes: "Today, I believe deeply that science could accommodate more variety,
and badly needs more people with a sharp and happy roving eye."
This is no idle wish. It is an apparent and frightening observation and should
be a major concern to teachers of mathematics, especially when one considers the
role the sense of sight can play in problem solving. The dilemma can be simply
stated: Too many students look but do not see.

Looking Without Seeing

Do we train our students to look for answers with their eyes? And if we do,
do we also encourage them to rove around and find what else they can see? Stu¬
dents learn from the way they are taught. They also see by the way they are shown
to look.
Perhaps most important of all is the ability to see numbers in geometry and
ARITH geometry in numbers. As a case in point, consider the following question from a
recent National Assessment of Educational Progress (NAEP) test at the junior high
level.

What is 75% of 12?


Experiences in Mathematics 175

Surely, percentages remain one of the difficult topics to master at this level,
but should this question, with these friendly numbers, be missed by more than
half those trying to answer it correctly? Could it be that they looked but saw
nothing? Could it be that the various algorithms used to teach percentage prob¬
lems of this type did not include any that were visual? Perhaps this is why so many
students failed to recognize these numbers as being friendly and, hence, could not
associate the problem or its solution with any simple geometric figures.
The figures below all connect to the percentage problem above. It is the
responsibility of the teacher, especially in the middle-school years, to show this
connection not only through pictures to see but through pattern block, tangram,
and paper-folding activities where things can be handled as well.

Not only should the connection to geometry be made when doing friendly
computation problems with percentages, fractions, decimals, and whole numbers,
but the connection should also be made to these computations when doing the
related work in geometry. Furthermore, this visual connection helps focus in on
the fact that both the 75% and the 12 are friendly numbers for computation. One
wonders how many of those taking the NAEP test even noticed this fact. We need
to look carefully at how we teach what we teach and how we help students see
when they look. Could it be that many students would see no difference between
these two percentage problems and how to solve them?

What is 75% of 12?


What is 74% of 13?

One of the great skills in problem solving is the ability to look for differences
as well as similarities and to know what to do with them when they are found.
The following problem appeared as a calendar problem in the NCTM Mathe¬
matics Teacher. It is used here to illustrate how we can enhance our students ability
to see numbers and patterns in what appear to be straightforward problems in
geometry.
176 THE ART OF PROBLEM SOLVING

GEOM

Count all the triangles in this figure.

Figure 9.5

Two different skills are required here. One is the ability to see that there are
three different sizes of triangles. The other is the ability to count systematically all
the possible positions for triangles of each size. Cutting out a triangle of each size
and moving it around on the figure can be a helpful strategy here. Some triangles
point up while others point down. It may be less obvious that there are the same
number of each kind in each size, but the horizontal axis of symmetry forces this
to be true.

Table 9.1

Triangles Up Down Total


1-1-1 6 6 12
2-2-2 3 3 6
3-3-3 1 1 2
Total of all triangles of all sizes 20

What else is there to see and do here? These follow-up questions illustrate
just how many additional problem-solving strategies can easily be brought into
play from this single problem.

What fraction of the area of one large triangle is shared with the other?
If a triangle is chosen at random, what is the chance that it is a small one?
What is the relationship among the perimeters of different-sized triangles?
How are the areas of the different-sized triangles related?
Do all pairs of middle-sized triangles share the same percentage of their areas?
Does the figure contain more triangles or trapezoids?
Are there any special number patterns in the figure?

Pattern blocks can be very useful in investigating number patterns in figures


of this type. A part of the original figure is shown here as it might be built using
Experiences in Mathematics 177

the triangular pieces in a set of pattern blocks. In the figure on the left, the entire
triangle is built with blocks. On the right, only those blocks that point up are used.

Have students search for geometric patterns. Then have them set up tables
and look for numerical patterns that relate the number of blocks in given rows of
the figures. Finally, have them extend the patterns for more rows. On the left the
odd numbers are generated. On the right the counting numbers appear.

Table 9.2

Row 1234512345
NUMB

Number of blocks 1357912345

Have students look again for patterns, this time among the numbers giving
totals from the top through a given row. Surprisingly, the perfect squares are
generated on the left while the triangular numbers are generated on the right.

Table 9.3

Through row 1 2 3 4 5 1 2 3 4 5

Number of blocks 1 4 9 16 25 1 3 6 10 15

Once the separate number patterns are explored, let students investigate how
they relate to one another as the sequence is extended. For example, as more and
more rows are added to the array, what happens to the ratio of triangular holes to
triangular blocks? Does it remain the same, increase, or decrease? If it changes, is
there a limiting value approached as the number of rows increases without bound?

Table 9.4

Number of rows 1 2 3 4 5 6

Holes 0 1 3 6 10 15

Blocks 1 3 6 10 15 21

Ratio of holes 0 1 1 3 2 5
to blocks 1 3 2 5 3 7

Figure 9.8
178 THE ART OF PROBLEM SOLVING

As the array gets larger and larger, the ratio of triangular holes to blocks
increases toward 1.
Note how the dynamics of mathematics have been built into this last activity
by looking not only at specific ratios but at how these ratios change. This sequenc¬
ing of stages is the same kind of dynamics that can be built into the six-pointed
figure from the original counting problem. Is it a static figure or is there some action
involved? The answer, of course, depends on what you see. So let us look at it
again.

Do you see the hexagon? Do you see the six


triangles that form the hexagon? Think of
them as petals on the bud of a flower, about to
open. Now look at the complete figure again.
Can you see it now as a beautiful six-petaled
flower that has opened from a hexagonal bud?

Figure 9.9

Challenge students to do the mental visualization first. Then have them cut
the figure from paper, fold in the petals, and open it in their hands. Many students
need to see the essence of a problem by drawing a picture or making a model. This
flowering bud can serve as the basis around which some interesting questions can
be built. Here are two examples.

GEOM If the triangular petals may or may not open, how many flowers are
possible in all, and in how many different shapes can they occur?

There are two choices for each of the six petals, open or closed. Thus, in all,
there are 26 = 64 possibilities. Visualizing the 13 possible shapes is a bit more
challenging.

If there is only a 90% chance that a petal actually opens, what is the
probability that the flower has the shape of a trapezoid?

First, see the she different ways a trapezoid can be formed from two petals
open with one closed in between. Then multiply by the corresponding prob¬
abilities for the open and closed petals.
Experiences in Mathematics 179

P (trapezoid) = 6(0.9)2 (0.1)4 = 0.000486

Good problem-solving experiences are those that require special, flexible,


creative thinking. They often lead to new visions and frequently demand imagi¬
native solutions. One way to help develop these skills is to encourage this same
kind of play with all mathematical knowledge and experiences.
When one begins to sense the importance of handling, seeing, thinking, and
connecting in a dynamic setting, it becomes easier to bring them into focus in even
the simplest classroom situations. This activity with paper hexagons illustrates the
point. It can help make mathematics come alive in the classroom and, at the same
time, build skills that can be used later in solving other kinds of problems.

Imagine some paper cut in the shape of regular hexagons. With one,
fold an opposite pair of vertices to the center. With a second, fold alter¬
nate vertices to the center. With a third, fold all vertices to the center.
What shapes do you get? What fractional part of the original area
remains in each case?

Visualize the foldings first. What mental images do you see? Then fold with
your hands and look with your eyes. Again, models can help in solving problems.
Next, build a supporting argument for why the shapes are what they are. Finally,
look at them numerically and find the resulting areas as fractional parts of the
original hexagons.

GEOM

ARITH

Fold alternate vertices Fold all vertices


Fold two opposite vertices
RECTANGLE TRIANGLE HEXAGON
Area 1/2 Area 1/3
Area 2/3

Figures 9.10 through 9.12

Clearly, challenging problem-solving experiences emerge from merely put-


ting a simple paper hexagon into motion. Exploring these problems with the hands
and eyes opens up new strategies for experimentation and observation that
ultimately lead to solutions more rigorously established through deductive rea¬

soning.
180 THE ART OF PROBLEM SOLVING

A Sample Problem

Counting activities from discrete mathematics offer rich sources of problems.

COMB A 9-inch piece of wire is bent at two points such that its ends come
GEOM
together to form a triangle. If the bending points must be on the inch
marks, how many choices are possible?

Bring a piece of wire for the students to handle. Let one bend the wire so
others can see a solution. Then let them think in groups about how to find all
possibilities.
A typical strategy might be to find the different integer dimensions possible
for the triangles by systematically accounting for all possibilities in a list.

Table 9.5

Length Classification

9-inch wire Equilateral 3-3-3

Isosceles 1-4-4

Scalene 2-3-4

For some, the work ends here with an answer of 3. There are three different
triangles that can be formed. For others, a careful rereading of the problem reveals
the need for a second step that leads to an answer of 10 possibilities. The list shows
10 different points where the wire can be bent in forming these triangles.

Table 9.6

Length Classification Bending Points

9-inch wire Equilateral 3-3-3 3 and 6

Isosceles 1-4-4 1 and 5 4 and 5 4 and 8

Scalene 2-3-4 2 and 5 3 and 5 4 and 6

2 and 6 3 and 7 4 and 7

Here are the three choices of isosceles triangles. In each case, the wire has
been bent about the shortest 1-inch base, which has remained fixed in a horizontal
position.
Experiences in Mathematics 181

Figures 9.13 through 9.15

The first approach erroneously implies the three classifications are equally
likely. The second approach shows that the chances are 3 in 10 that an isosceles
triangle is formed, assuming, of course, that all 10 choices of bending points are
equally likely.
As we as teachers do more with problem solving in the classroom, we become
more comfortable with extending and adapting problems. Invariably, one good
problem leads to another.

What if the initial wire were 10 inches long? Would there be fewer, the
same number, or more folding choices for triangles?

The answer may come as a bit of a surprise. The wire is longer but there are
fewer choices. The 9-inch wire gives 10 choices while the 10-inch length gives only
6 choices, all of which are isosceles.

Table 9.7

Length Classification Bending points

10-inch wire Isosceles 2-4-4 2 and 6 4 and 6 4 and 8

Isosceles 3-3-4 3 and 6 3 and 7 4 and 7

Our goal as mathematics teachers is not only to improve our students' skills
in problem solving but also to motivate and encourage them to search out, recog¬
nize, and explore problems on their own. The triangle problems with the 9- and
10-inch wires were only the appetizers. The main course comes when we look for
an underlying rule for a wire of any integer length.
182 THE ART OF PROBLEM SOLVING

NUMB
How and where does one begin? One approach is to guess and test some
different ideas. Another is to quickly solve some simpler analogous problems with
COMB very short lengths, such as with 3-, 4-, 5-, and 6-inch wires. The respective answers
of 1, 0, 3, and 1 may not reveal any clues. There are many different approaches to
try and many interesting connections to observe along the way.
Do you see anything special? For many, this means looking, in their minds,
at the triangles formed. Far fewer look at the answers of 10 and 6, along with the
1,0,3, and 1, and see if they can recognize or learn anything from them. Are these
special numbers? Is there a conjecture that you are willing to risk making and
checking?
The numbers 1, 3, 6, and 10 are all triangular numbers. Could there be any
connection? Try some other cases and see. An 8-inch wire gives 3 choices, and an
11-inch wire gives 15 choices. That's both interesting and encouraging. They, too,
are triangular numbers, but the order in which they appear seems strange.
This is the place to send students off on their own for some more counting
and have them return (we hope) with an observation or maybe even a generaliza¬
tion. This is also the place to encourage them to try adopting different points of
view, using numbers, algebra, or geometry with tables, formulas, or diagrams.
One possibility is to do some additional counting for other lengths to com¬
plete a sequence. Then collect the data and present them in the form of a table.
Here is a table of all choices for lengths from 3 through 15 inches. There is a striking
pattern to be found, but not everyone will see it.

Table 9.8

Length 345678 9 10 11 12 13 14 15
Choices 1 0 3 1 6 3 10 6 15 10 21 15 28

At all levels, pattern recognition remains among the most important of


problem-solving skills, and yet it can often be very elusive. Just what is that special
ability that lets some see the triangular numbers embedded once in the odd lengths
and again in the even lengths, while others only see a single scrambled set of
numbers?
This beautiful discovery only adds fuel to the mind of the critical thinker who
finds in this solution both another good question and a chance to seek out another
problem-solving strategy to reveal yet another answer.
Experiences in Mathematics 183

How are the triangular numbers connected to this triangle-folding


problem?
The triangular numbers are sums of sets of successive counting
numbers, always starting with 1.

1 = 1
3=1+2
6= 1 +2 +3
10 = 1 + 2 + 3 + 4
15=1+2+3+4+5

Had we approached the initial listing process from a different point of view, /'J'n
we might have more quickly seen the relationship to the triangular numbers.
Instead of listing by classification according to sides, this method exhausts all those
with an initial bending point before moving to the next possibility. Notice how the
10 choices for the 9-inch wire are readily seen as the sum of 1, 2, 3, and 4
possibilities.

Bend at points 1 and 5. 1,5


Bend at points 2 and 5 or 6. 2,5 2,6
Bend at points 3 and 5 or 6 or 7. 3, 5 3, 6
Bend at points 4 and 5 or 6 or 7 or 8. 4,5 4,6

Seen in a table of bending points, this triangular array becomes strikingly


visible.

12 3 4

5 X X X X

6 XXX

7 X X

8 X
184 THE ART OF PROBLEM SOLVING

A Geometric View

The study of graph theory can help students view situations in geometric
form. Graphs are pictures that offer a highly visual approach to presenting infor¬
mation, and they can be very useful in solving many problems.
Consider again the triangle-folding problem with the 9-inch wire. The three
vertices of the triangle come from the two bending points on the wire plus the
joining of the two endpoints into a single third vertex. The 10 choices of bending
points are show here as connected graphs on circles divided into 9 units corre¬
sponding to the 9-inch length of wire. The three arc lengths on each circle corre¬
spond to what the actual lengths of the three sides would be.

Why look at this problem in another way with pictures when the general
pattern has already been discovered? The reason is that a different point of view
often sheds new insight into a problem. It was the great mathematician and
educator George Polya, who has been quoted as saying, "It is far more important
to do one problem five different ways than to do five problems all one way."
As we look at the essence of problem solving in the mathematics classroom,
it is wise to keep this idea in mind. Be careful not to measure success only by how
many problems are done, but measure it also by what is done with those we do.
Consider again the 10 graphs showing the solutions for the 9-inch wire. What
separates these from any choice of 3 of the 9 points on the circle? First, we use the
point 0 to note where the two ends of the wire come together. The wording of the
problem specifies choosing only two bending points on the length of the wire.
Combinations can be used to count the 28 possible choices of number triples
that contain 0 as one of the choices. To do this, count the number of pairs that can
be chosen from the remaining 8 points that can be connect with the point 0.
Experiences in Mathematics 185

8x7 COMB
28
2x1
v y
What distinguishes the 10 solutions from these 28 possible triples? Look at
their graphs again, carefully. What do your eyes see? The sense of sight can be so
important in the problem-solving process. We look, but what do we see?
Some students' eyes only see the metric, measurement aspects of geometric
figures. Others see graphs only in terms of points on a coordinate system. We seek
different views here. The eyes may first spot that the center point of each circle lies
within the triangle. Seen through another set of glasses, all these triangles are
acute. What is the connection between these two observations, and how do they
relate to the original problem?
Deductive reasoning comes into play here, recalling that the sum of the
lengths of any two sides of the triangle must be greater than that of the third side.
This means that the two bending points cannot be on the same side of the midpoint
or at the midpoint of the wire, since the midpoint is not a unit point. Translated
into our graphs drawn on circles, this requires the center of the circle to be enclosed
within the triangle; hence, the triangle on the circle must be acute. Right triangles
on the circle would contain the center point, since the hypotenuse would neces¬
sarily be a diameter. Obtuse triangles on the circle would leave the center point
outside.
Does this mean that you can never form a right or obtuse triangle by bending
a wire at the inch marks? The answer, of course, is no. Like many diagrams in
discrete mathematics, our graphs on circles show connections and relationships in
a discrete sense. The triangles shown on the circles are not the actual triangles
folded from the wire.
For example, bending points at 2 and 5 form a triangle with sides of 2,3, and
4 inches. The graph showing this choice of points may appear to be isosceles, but
the actual triangle is scalene, since no two sides are the same length.

Graph Actual Triangle

Bending points at 2 and 5. Sides of 2, 3, and 4 inches.

Figure 9.26 Figure 9 27

The shortest wire length for a right triangle is 12 inches. Six of the 10 choices
are scalene right triangles formed from the Pythagorean triple 3-4-5.
186 THE ART OF PROBLEM SOLVING

Table 9.9

Length Classification Bending Points

12-inch wire Right triangles 3-4-5 3 and 7 4 and 7 5 and 8

3 and 8 4 and 9 5 and 9

The reader is asked to find the shortest integer length needed for an obtuse triangle.
As a final view of the problem, consider drawing all the triangular-connected
graphs on the same circle. Better yet, since all triangles must contain a vertex at 0,
only connect the remaining two vertices from each of the 10 graphs. Each chord
now identifies a unique choice of bending points on the 9-inch wire.

1 choice from point 1.


2 choices from point 2.
3 choices from point 3.
4 choices from point 4.

1 + 2 + 3 + 4 = 10 choices in all.

Figure 9.28

This graph can give us insight into the connection between the triangular
number pattern for odd lengths and the one for even lengths.
The even length that also has 10 choices is 12 inches. When the wire length
is odd, the first possible bending point is at point 1. But when the wire length is
even, the first bending point is at point 2. Furthermore, when the length is even,
the midpoint of the wire is a marked point but cannot be used. So 3 of the 12 points
on the circle cannot be used: the first and the last points (1 and 11) and the midpoint
(6). Thus the counting problem for the 12-inch wire reduces to that for the 9-inch
wire where all 9 points can be used.
Notice that the graph for the 12-inch wire has the same characteristics and
the same number of solutions as the one shown above for the 9-inch wire.

12-inch wire 0

1 choice from point 2.


2 choices from point 3.
3 choices from point 4.
4 choices from point 5.

1 + 2 + 3 + 4 = 10 choices in all.

Figure 9.29
7 T 5
6
Experiences in Mathematics 187

In each case, even lengths yield the same results as odd lengths 3 inches
shorter.

Table 9.10

3-inch and 6-inch wires 1 choice 1

5-inch and 8-inch wires 3 choices 1+2

7-inch and 10-inch wires 6 choices 1 +2+3

9-inch and 12-inch wires 10 choices 1 +2+3 +4

11-inch and 14-inch wires 15 choices 1 +2 + 3 + 4 + 5

The diagrams illustrate the connection between the two triangular number
patterns for odd and even lengths of wire. Another approach might be to show
algebraically the two corresponding formulas. They yield the correct numbers but
obscure the connection both to the triangular numbers and to each other.

The k,h triangular number is the sum of the first k positive integers.

1 + 2 + 3 + 4 + 5 + 6+ ... + /c = k(k + 1 )/2 ALG

Let the number of inches in the length of the wire be n.


Let the number of possible triangle foldings be N.

odd length Use k= (n - 1)/2. A/=(n2-1)/8


even length Use k= (n - 4)/2. N= (n2 - 6n + 8)/8

The Importance of Manipulative Experiences

Manipulative activities in the classroom can lead to rich problem-solving


experiences when they tie handling and seeing to thinking. Bending a wire into a
triangle may not appear at first to be a challenging activity, but we have just seen
how fruitful an experience it can be.
Manipulates quickly get students involved in the learning process. They
enhance the chances for early success, which, in turn, paves the way for further,
deeper investigation. The assumption that all students will be challenged by a
good problem is simply false. Many need the encouragement of an initial success
before they become willing or motivated to do some serious thinking at a higher
level. The best problem-solving experiences for students are those that are just
beyond their reach. Once they successfully stretch to reach a solution, their scope
188 THE ART OF PROBLEM SOLVING

and vision of mathematics is likewise expanded and they are more likely to stretch
to extend their reach yet again.
Manipulatives offer hands-on, visible objects that later become visual images
for mental thought. They open up a whole new realm of geometric thinking, a skill
that many problem-solving strategies require.
Manipulatives also help give students a dynamic view of mathematics. They
encourage a sense of action, motion, and change—key components in the problem¬
solving process, where flexible views and alternate approaches must be freely
tapped and tried.
The best manipulatives to use as settings for a problem-solving experience
are usually the simplest. In this example, they serve to verify and reinforce as well
as to explore and discover.

A triangle is cut at random from a piece of paper and a vertex folded


to the midpoint of the opposite side. What figures can result, and what
determines which one appears?

Have students think first and write down what they visualize as possibilities.
Let then share and discuss their views and conjectures next. Then let them cut and
fold and explore with their hands.
The initial challenge is to visualize in their minds the different possibilities.
It is unlikely that many students will identify all three classifications of solutions.
It many even be that they do not find them at the second step when cutting and
folding with their hands. This step, with the actual manipulatives, offers insight
and reinforcement and perhaps a surprise. But most of all, it motivates further
investigation. Some students will study the shapes they get as results and look for
the cause. Others will immediately start cutting and folding more triangles, hoping
for an underlying rule to reveal itself to them. The reader is encouraged to explore
and analyze this problem before continuing.

1. A quadrilateral is a rather obvious first possibility. The trapezoid is a


special case when using the apex of an isosceles or any vertex of an
equilateral triangle.
2. A pentagon is a second, less obvious, possibility. The fact that it is always
concave may make it harder to visualize without actually folding in the
hands.
3. A triangle is the elusive third possibility. It is also the starting point for an
analysis of the entire activity.
Experiences in Mathematics 189

Folding a vertex of a triangular piece of paper to the midpoint of the opposite


side produces a crease that is the perpendicular bisector of the line segment
connecting the vertex to the midpoint. Having the material in hand makes this
observation considerably more apparent.
Notice the locations of the perpendicular bisectors in the three cases shown
below. If the perpendicular bisector does not cut the opposite side containing the
midpoint to which the vertex is folded, a quadrilateral is formed. If it intersects at
either endpoint of the opposite side, a triangle is formed. However, if it cuts the
opposite side into two segments, a pentagon is formed.

Pentagon

Figures 9.30 through 9.35

For many students, this will appear as a rather abstract analysis. A more
concrete observation, made from a hands-on exploration folding paper, deals with
side lengths.

Let sides a and b contain the vertex to be folded with a < b. Let c be
the opposite side.

If a > 1/2c, then a quadrilateral is formed.


If a = 1/2c, then a triangle is formed.
If a < 1/2c, then a pentagon is formed.

It usually comes as a surprise that the result depends on the lengths of the
sides of the triangles and not on the sizes of the angles. Each of the three cases of
quadrilateral, triangle, and pentagon can be folded from an acute, right, or obtuse
triangle. But, needless to say, different vertices may fold into different results.
190 THE ART OF PROBLEM SOLVING

Classroom experiences such as these are valuable because they connect


different components of mathematics. But they are also valuable because they
show students the importance of using their eyes in looking for solutions to
problems. Even analytic solutions require visual skills, as in this next problem.

A triangle is cut at random from a piece of paper. What is the probability


that it is an acute triangle?

GEOM
This certainly appears to be a hands-on activity. Just cut out a lot of triangles
STAT at random and see what proportion are acute. If the question is asking about actual
results from actual cutting, collect some data and study the results. This is often a
very powerful problem-solving strategy.
Alas, we so often require in mathematics a theoretical approach that is ideal
and abstract, deductive rather than inductive. After all, how else can randomness
really be considered without personal biases? However beautiful such solutions
are, they remain, from one point of view, impractical. Yet they illustrate the essence
of mathematical thinking so we offer one approach here. (There are others, some
of which yield different results.)
Here is one analysis based on deductive reasoning involving algebraic rela¬
tionships. Let the three angles of a randomly chosen triangle have degree measures
ALG
of A, B, and C. That implies these conditions.

A + B + C = 180, with A > 0, B > 0, and C > 0

For the triangle to be acute, these additional conditions must hold.

A < 90, B < 90, and C < 90.

Clearly, C is dependent on A and B. Therefore, we can restate the conditions in


terms of A and B alone.

90 < A + B < 180, with A < 90 and B < 90

What do these inequalities look like when shown on a graph? The sample
space is a large right triangle where every point in its interior corresponds to an
ordered pair of values (A, B). Assuming all such points are equally likely, selected
areas can be compared to find appropriate probabilities. The areas, associated with
the three separate conditions, are shown first, with their intersection given at the
far right.
Experiences in Mathematics 191

Figures 9.36 through 9.39

Many students will be able to establish the necessary inequalities but may
not know how to use them to get the needed probability. Others will draw the
graphs but may not be able to translate the results into a probability because they
do not see all that is there when they look at the graph. The four small triangular
regions are all equal in area but only one of them contains points that satisfy the
inequalities required for an acute triangle. It follows that the theoretical probability
of randomly cutting an acute triangle under these assumptions is 1/4. In similar
fashion, we conclude that the probability of cutting an obtuse triangle is 3/4. Now
this very same sense of sight that was so useful thus far challenges us to accept 0
as the probability of randomly cutting a triangle that is a right triangle.

P (acute) = 1/4 P (obtuse) = 3/4 P (right) = 0

It is interesting to note here that, were we to answer the problem by collecting


data using triangles actually cut from paper with scissors, substantial numbers
would likely say they cut right triangles.
Be cautious of the potential of a computer simulation here. It will give
nothing better than an approximation to some ideal approach to handling the
randomness question. In this attack, we assume triangles are chosen by randomly
selecting the three angles. A computer simulation requires a program, and that
program requires a definition of how the random triangles are chosen. If we choose
this same approach, our compute/ results can do no better than approximate the
answers given above.

Seeing Things That Cannot Be Seen

The ability to visualize in the mind comes, in large measure, from the ability
to see with the eyes. To a great extent, visualization is an extension of the sense of
sight. There are many times in mathematics when perfect, abstract things are seen
192 THE ART OF PROBLEM SOLVING

•in the mind as extensions of imperfect, concrete things that we can handle with
our hands and see with our eyes. The key components of Euclidean geometry—
points, lines, and planes—are examples, as are circles and squares and spheres and
cubes. Indeed, the very triangles that have been mentioned throughout "this
chapter are examples as well. We view them once again, but this time as part of a
dynamical system. Students need experiences seeing changes that result from
dynamical, iterative processes, especially since sequencing is, in fact, another
problem-solving strategy.

Start with a triangle cut from paper. Connect the midpoints of the
triangle to form four smaller triangles. Keep the three corner triangles
but discard the middle one. Then repeat the rule with every new triangle
at each and every stage.

The process produces a sequence of figures, growing successively ever more


complex. The initial triangular region is shown along with those that remain at
successive stages. What patterns emerge as the iteration continues?

GEOM

Stage 0 1

Figures 9.40 through 9.43

Here are some counting, measuring, and geometric views of this sequence.

A Counting View

How is the number of triangular regions changing?


How is the number of triangular holes changing?

A tabular array can be used to investigate these relationships.


Experiences in Mathematics 193

Table 9.11

Stage 0 1 2 3 4 Stage n

Triangles 1 3 9 27 81 3”
3” -1
Holes 0 1 4 13 40 2

At stage 5, the number of triangles is 35 = 243. At stage 5, the number of holes


is the sum of the zero through fourth power of 3.

30 + 31 + 32 + 33 + 34 = 1 + 3 + 9 + 27 + 81 = 121

The ratio can be computed at any stage, but another approach is required to /'Jn
find its limiting value. Each successive ratio can be shown to be closer and closer V©/
to the fixed point attractor of 1/2.

A Measurement View

How is the total area of the shaded regions changing?


How is the total perimeter of the shaded regions changing?

Again, a tabular array is used to investigate these relationships. Note that for
convenience, an arbitrary unit of area and of perimeter has been assigned-to the
stage 0 figure.

Table 9.12

Stage 0 1 2 3 4 Stage n ARITH

Area

Perimeter
1

1
3/4

3/2
9/16

9/4
27/64

27/8
81/256

81/16
(3/4)n

(3/2)n
©
At stage 5, the total area is (3/4)5 = 243/1024 = 0.237. At stage 5, the total ©©
perimeter is (3/2)5 = 243/32 = 7.594.
The dynamics of change are intriguing here. While the area is decreasing
from stage to stage, the perimeter is increasing. As the iteration continues, ad ©©
infinitum, the area shrinks towards zero while the perimeter increases without

bound.
194 THE ART OF PROBLEM SOLVING

A Geometric View

We can draw the first few stages with our hands. We can see and extend the
geometric pattern with our eyes. We can devise a new three-step transformation
algorithm for generation.

Reduce the figure to half size.


Replicate three times.
Rebuilds the original form.

But can we stretch our minds to visualize the strange attractor that is being
approached by these successive stages?
Here we must see with our minds what we cannot see with our eyes. As the
iterative sequencing continues, more and more of the area of the original triangle
is eaten away. Each and every triangular region at each and every stage is being
reduced in successive stages. At the final limit state, the original triangular region
has been completely eaten away with holes so no area at all remains. Each small
triangular region is ultimately reduced to a point with an area of 0. But there still
is something there!
Infinitely many line segments remain, forming a delicate, endlessly repeat-
mg/ ever-diminishing, highly complex fractal framework. To help in this visual¬
ization, notice that the segments that form the boundaries of the triangular regions
at each stage remain as part of this final figure. This strange attractor, the resulting
fractal, is called the Sierpinski triangle. It is named after the Polish mathematician,
Waclaw Sierpinski, who discovered it in 1917.
One of the striking properties of the Sierpinski triangle is that it possesses
strict self-similarity. Take any small piece of it, and embedded within that piece
will be an exact but reduced replica of the original figure. Another property of this
and all fractals is that its fractal dimension can be measured. The Sierpinski triangle
is more complex that a line segment with dimension 1 and less complex than a
region of the plane with dimension 2. Hence, we would expect its fractal dimension
to lie between 1 and 2, as it does with a value of 1.58.
Aspects of fractal geometry may soon be in the secondary school curriculum.
Not only is this topic accessible at these levels, but it also captures a new view of
mathematics as dynamic, active, and alive. However, it requires substantial pre¬
requisite experiences in the classroom, especially those that utilize the action and
motion of manipulatives. It builds on the handling, seeing, and thinking activities
of good problem-solving experiences of earlier years.
Fractal geometry offers students an excellent opportunity to search and rove
with their eyes and to stretch and flex with their minds. To offer a final illustration
of this point, study these results of an iterative process applied to squares. At each
Experiences in Mathematics 195

stage, every square region is replaced with three smaller ones such that the total
area is repeatedly reduced to three fourths that of the preceding stage.

Stage 0

Figures 9.44 through 9.47

Each and every figure consists of shaded square regions, increasing in num¬
ber and decreasing in area. But what is the strange attractor that is being ap¬
proached here with the square regions in these successive stages? Surely, it is some
self-similar fractal framework based on squares. As much as the eye tells us that
it is, it is not. The resulting fractal is the same Sierpinski triangle described earlier.
When viewed as a transformation algorithm, this one with squares behaves
exactly the same as did the one that started with triangles. The rebuilding code is
shown in the squares. Whatever the figure inside the square, when reduced to half
size, replicated three times, and rebuilt by that code, the resulting fractal will,
indeed, be the same Sierpinski triangle. The figure inside the square could be a
triangle or any other shape whatever. Look with your eyes at the first few stages
using the letter A and this same rebuilding code. Then see if you can visualize the
next few stages in your mind and recognize the strange attractor.

A
A
A A A
AA
A A
AA AA
A A
A A
AA
AA AA
A A A A
AA A A AAAAAAAA

Figures 9.48 through 9.51

Keep in mind the way the rebuilding is repeated at each new step. After the
reduction to half size and the threefold replication, the rebuilding code in¬
volves only translations of the squares containing the letters A. When rotations
and reflections of these squares are involved in the building codes, new shapes are
formed with new and different strange attractors.
196 THE ART OF PROBLEM SOLVING

d b d b d b

d F
F 1
d
d F
b J db lb

=1 F 1 FI F bd
d

IF IF dF 1
F
bd

Figures 9.52 through 9.55

How does one solve the problem of getting a glimpse of the general shape of
these final fractals? We can resort to yet another problem-solving strategy, that of
using a computer. With a computer, enough additional stages can be drawn so
that the eye can begin to see and perceive in those images the characteristics of
these fractals, the beautiful mathematical abstractions of the imagination, that are
evolving.
The computer-generated figures below show higher stages in the sequences
for the two square rebuilding codes that were used above. Already the general
shapes of the final fractals are clearly emerging. However, the computer is limited
to some small finite pixel size. Remember that it is only the final limit states of
these figures that are the real self-similar fractals.

Figure 9.56
Experiences in Mathematics 197

Figure 9.57

The real study of these types of fractals begins with their limit figures and
their self-similarity. Hidden in them are the building codes. The real visual expe¬
rience is in finding and identifying these transformations from their limit figures.
Fractals stretch the imagination because they are so highly visual in their
repetitive, diminishing, complex patterns. Computers become useful tools to help
us see into the depths of these figures and study the details that we cannot
otherwise see with our eyes. The focus of this chapter has been on the sense of
sight and its role in problem solving, and this visual experience with fractals
stretches that experience to the limit.

Conclusion

Fractals offer excellent examples of what the NCTM means, in its Curriculum
and Evaluation Standards for School Mathematics, by connections within mathemat¬
ics. They also bridge the gap between mathematics and the sciences and the arts.
Within the past several years, fractals have found applications in virtually every
discipline. They offer a new view of the world around us, a model perhaps more
198 THE ART OF PROBLEM SOLVING

powerful and appropriate even than the Euclidean models of ancient times. But
most of all, they develop two very critical skills in problem solving: insight into
geometric thinking and visualization.
As we teach, we want our students to work with their hands, to see with their
eyes, and to think with their minds. Our goal is to ultimately help them think
critically and to solve problems, not just in mathematics but in all areas. We want
them to apply what they know to real problems in everyday life dealing with real
things that are often imperfect, approximate, and concrete rather than perfect,
ideal, and abstract. We can help them achieve this goal though problem-solving
experiences in the classroom that focus on handling, seeing, and thinking. These
are what the mathematical experience is about.
Mathematics must tickle the senses as well as stretch the mind.
10
Problem Solving as a Continuous
Principle for Teaching

Suggestions and Examples

HANS HUMENBERGER

HANS-CHRISTIAN REICHEL

1. Introduction

It is not the aim of this chapter to discuss problem solving as generally as


possible or to deal with strategies of problem solving in a systematic way. Many
authors already have dealt with all these topics in various ways (e.g., Durschlag,
1983; Engel, 1979; Polya, 1954,1980; Sell, 1988; Zimmermann, 1983).
The emphasis of this contribution is clearly on a more or less systematic
presentation of selected examples (problems), including detailed discussions of
their solutions. We would consider ourselves most successful if teachers were to
make use of some of these problems in their classes or if they were stimulated to
look for, or to create, similar problems themselves so that students can profit from
a lot of (we hope positive) experience in solving such problems. In that way, we

199
200 THE ART OF PROBLEM SOLVING

would make a small contribution to mathematics as well as to the teaching of


mathematics.
We begin with some general introductory notes. Problem solving is an old
topic in the teaching of mathematics, but it is not dealt with in a completely
satisfying way. Many mathematicians and mathematics teachers dedicated their
work to "problem solving" or to "drawing plausible conclusions," respectively.
Many "strategies" among a large number of possibilities dealing with problem
solving were (and are) emphasized as especially important; they are often demon¬
strated by some tasks, and sometimes students even get a "catalogue" on how to
proceed and are then expected to find systematically the adequate strategies for
solving the problems. Nevertheless, the following questions seem to us to remain
not yet fully answered: Is it possible to teach heuristcs or problem solving system¬
atically and to integrate it into the curriculum? Can a problem-solving process
really be divided into "phases"? Is it possible to ensure a successful solution of a
problem by a "strategy-pattern"?
We don't propose to give a definitive answer to these questions! We do not
know if the "phases" of problem solving manifest themselves for everybody in the
same way, if they appear in an ordered and comprehensible way at all, or if some
phases appear parallel, disordered, and indescribable. A satisfying comprehen¬
sion of a problem-solving process is hardly possible, because our thinking often
appears in an un- or subconscious way; it is often not possible to say how one got
certain ideas, or why one chose a certain way. In many cases one is working
unfounded, trying and choosing ways without knowing where they will lead.
Despite all uncertainties about the systematics of problem solving, we do
have the conviction that it is very important to provide enough opportunities in
mathematics classes to solve problems that do not always fit into learned patterns,
to be creative, to give reasons (to argue), to try (possibly wrong) ways, to get
experiences, and so on. It seems a common practice among teachers to restrict
problem solving to the better students while presenting students in the average
compulsory classes with certain mathematical methods and later drilling them.
We are not against "drilling certain methods"—quite the contrary—but we feel
this should not be all of the classwork.
It is very important to find tasks that are "problems" in the sense that they
promote creativity and spirit, that they motivate, that they are not limited to simple
exercises but also are not too tricky (thus giving average students a realistic
chance). Students can get self-confidence and be further motivated by having
successful experiences. We are thinking of motivating and interesting tasks that
contain real mathematics" that fit into the curriculum, and that give students an
appetite for more mathematics—not only gifted students but also for average and
below average students!
We would not go so far as to suggest that all classwork should be based on
problem solving, but we believe that one can (should) pose suitable and interesting
problems for each mathematical topic, as "application tasks" or, later, as "repeti¬
tion tasks," which show that the acquired mathematical knowledge was not just
A Continuous Principle for Teaching 201

important "for the test." This should start with the beginning of mathematics
classes and should recur as a continuous class principle. Furthermore, it seems
important to us that the students get enough time to deal with the problems
themselves and that various possibilities are discussed thoroughly and are really
understood by most of the students. There must be time for mistrials as well, and
these must not simply be considered as "wrong"; there has to be an explanation
why certain methods do not lead further—the problem must really be "digested"!
It is of only little use for students to be rushed from one problem to another, or to
have the teacher distinguish himself or herself with brilliantly demonstrated
solutions (which appear out of nowhere) and where the student cannot even guess
where the statement came from or why the teacher tried one way and not another.
Learning to solve problems surely does not depend on which problems the
students have to solve, as much as on how the lessons are shaped, what activities
are expected from the students, and what the climate is in the classroom.
But the treatment of problem solving as a "leading idea" for classwork is not
without difficulties, and we hope our chapter and this book will alleviate some of
these problems:

• Tasks (problems) with a suitable degree of difficulty that are interesting


and motivating are often not sufficiently presented in textbooks, and it is
often not easy for teachers to find or create such tasks. Therefore, this
chapter will offer stimulation in the form of a variety of mostly annotated
examples that are aimed not at performance-oriented math team groups
but primarily at "normal" mathematics lessons in schools.
• The judgment of whether or not a task is "suitable," in the above-
mentioned way, is naturally a subjective matter, so that there does not
have to be agreement between the authors or editors of particular collec¬
tions of examples, teachers, and students who may consider some sug¬
gested problems boring or too hard or not usable for other reasons.
• As we mentioned already, a lot of problems can be solved only with the
help of some tricks, but to draw the line between a trick and an important
mathematical method is not easy and is also very subjective.

To summarize, we want to stress once more that it is definitively not enough


to demonstrate problem solving once or twice a year to the students or to show
them how a teacher is easily able to solve even difficult problems. Students must
have various opportunities to get down to easier problems themselves so that they
get a chance to think about them and to develop solutions themselves (maybe with
some minor hints). Even if these solutions are not always correct, students can
develop confidence in their own abilities and lead them to find the courage and
joy to do more problems or more mathematics in general.
The following tasks are not ordered by diverse heuristic strategies but by two
different aspects. The first section will deal with problems in which a colloquial
text has to be translated into the "language of mathematics" (in most cases this
will mean an equation, but not always!). In our opinion, this type of exercise should
202 THE ART OF PROBLEM SOLVING

be practiced particularly early and often. The translation of a colloquial problem


into the language of mathematics is frequently "half of the solution" to a problem
(cf. Reichel, 1991).
The second section consists of examples that clearly illustrate certain theories
(or parts of theories) and help to make them more understandable. Moreover, they
could promote motivation with their surprising results, and they might be well
suited as introductory problems in certain fields. Even new mathematical topics
can be introduced by simple problems, which show clearly the necessity and
possibility of an extension of students' current knowledge with a generalization
or a new theoretical concept. But it is exactly this type of problem that is often hard
to find.

2. Translation of Texts Into


the Language of Mathematics

One very important type of problem solving is translating colloquially de¬


scribed situations ("texts") into the language of mathematics. In such problems, it
is first necessary to work out the mathematical structure of the task. One has to get
an overview of the described situation, although it may not be immediately clear
to show how it is possible to apply mathematics. It is especially important to deal
with problems that allow more than one approach to the solution as well as
problems that might contain superfluous data for students to detect. However,
they should not be so complex that only extremely gifted students can manage
them. The mathematical analysis of a problem will, in many cases, lead to an
equation, but not necessarily (e.g.. Example 2.3).
One wrong idea we want to confront decisively is that problem solving is
interesting only for those students who have already achieved a relatively large,
basic knowledge and who are at least 14 or 15 years old. It is also possible to
formulate interesting problems for younger students (for instance, 10-year-olds)
on a lower mathematical level. Simpler problems of this kind can be motivating
for these students and can even help them in their further mathematical education.
In the following sections, we want to present some elementary examples that can
be used for students as young as 10.

2.1. Simple Overdetermined Problems

Working with over- and underdetermined problems is, in our opinion, a fine
means to "sharpen the spirit," to promote the ability of the students to better
recognize the structure (the essential things, the gist), and to translate (colloquially
formulated) texts into questions that can be answered in a mathematical way. This
capability is combined with the ability to apply mathematics—an ability every¬
body will need to solve his or her (mathematical) problems (in school and later,
too) and which we should therefore master!
A Continuous Principle for Teaching 203

Example 2.1

The freshman class of a high school in a small town of 4,300 inhabitants


takes a trip to a mountain 120 km away. There is $500 in the class
treasury. The total cost of this trip was $360. This amount was needed
to pay the bus fee of $110 and to pay the cost of the rope-walk for each
of the 25 students.

a. How much was the rope-walk for one student?


b. Which data were not necessary to answer question a?
Rewrite the text using variables instead of specific numbers
(a, b, c, . . .) and give a general formula for the required fee.

Here the students first have to find out which data are not necessary (fresh¬
man class, 4,300 inhabitants, 120 km, $500). Then they have to recognize the
mathematical structure of the task: The total spending consists of the fees for the
bus and rope-walk. The students should be able to find the formula for the
student's fee p basically by themselves: p - (360 - 110)/25 = 10.
Such examples can be embellished and extended almost limitlessly, and there
are no bounds for the teacher's imagination. The more sophisticated and complex
the story is and the more details (variables or concrete numbers) that appear in the
text, the more difficult it is, in general, to find the unnecessary data, particularly
if several quantities are asked for. (Many students can visualize a situation much
better with concrete numbers.) The students could also be asked to develop such
"task-stories" themselves (e.g., in smaller groups where students then solve each
other's tasks or as homework.) This may be a small contribution to promoting the
student's motivation, especially the very young student's (10 years old).
Analogous to this, tasks with too little information for the solution—"under¬
determined" problems—would be valuable too. Here the students would have to
figure out why the problem is not solvable, and they could make suggestions as
to what additional information is needed to solve the problem.
Reality—in contrast to math textbooks—often does not provide the full
amount of data needed to solve given questions. On the other hand, we often have
much more information than necessary. Therefore, to educate in the spirit of
applied mathematics, textbooks should copy reality in this respect (even artifi¬
cially) so that students have to figure out which and how many data have to be
known to answer the questions asked before they start working. Students should
also be able to say explicitly which additional data would be necessary. Such
problems are called over- and underdetermined problems in this chapter.
204 THE ART OF PROBLEM SOLVING

Example 2.2

An employee is going to work by bicycle. Usually he goes the 3 km


distance at an average speed of 15 km/h. But this time he was unlucky
because, after 1 kilometer, he got a flat tire, so the journey took him
20 minutes more because he had to push his bike from this point.
Fortunately, he was able to repair the damage at work and could cycle
home as usual.

a. How many kilometers more did he go by bike than he walked?


b. Which data are irrelevant to answer question a?
c. Which additional questions could be asked and answered?
or
d. Is it possible to answer the following questions with the given data?
(i) How long does the bike trip normally take him?
(ii) How long (how much time) did he have to push his bike?
(iii) What was the average walking speed?
(iv) How long did the repair take him?

Solution: A sketch showing the distances that were walked and cycled may
be very helpful (Figure 10.1).

© home
3
1 km walking
work
cycling
cycling

Figure 10.1 A cyclist who had some bad luck on his journey

To solve (a): He had to push his bike from the scene of the accident to his
work, but on his way back, he rode his bike exactly the same distance as he had to
walk earlier (therefore the distance does not matter). The distance from home to
the scene of the flat tire is covered twice by bike, once on the way out and once on
the way back, so he went 2 x 1 km = 2 km more by bike than he walked.
To solve (b): Everything is unnecessary except the 1 km! The value in
question (a) does not even depend on the total distance of the trip.
A Continuous Principle for Teaching 205

To answer the four parts of (d):

3
(i) —h = 12 min

(ii) 28 min
2
(iii) 4 —km/h

(iv) not answerable

Example 2.3

Mr. Mayer usually takes the 7:25 bus from home to his office, and in
the afternoon he walks home (for health reasons). This takes him alto¬
gether 1 hour and 10 minutes. If he were walking both to and from the
office, it would take him 1 hour and 50 minutes, because on average
he walks only 15 km/h slower than the bus travels, with its scheduled
stops, traffic lights, congestion, and so forth.

a. How long would it take him to go both directions by bus?


b. What data are unnecessary to answer question (a)?
c. What questions could be answered with the given information?
or
d. Is it possible to answer the following questions with the given
information?
(i) When does Mr. Mayer arrive at his office?
(ii) How fast does Mr. Mayer walk, on average?
(iii) How fast does the bus travel, on average?
(iv) What is the distance from Mr. Mayer’s office to his home?

Solution: For (a); As walking both ways takes him altogether 1 hour 50 min,
walking one way takes him 110/2 = 55 min. Therefore, one way takes the bus
70 min - 55 min = 15 min. Hence, both directions would take the bus 30 min.

To solve (b): The data 7:25 and 15 km/h are superfluous.


To answer the four parts of (d):

(i) Normally he arrives at his office at 7:40.

(ii) 51 km/h
206 THE ART OF PROBLEM SOLVING

(iii) 201 km/h


O

(iv) 5^ km.

The latter three solutions are to be expected at the earliest from 12- or
13-year-olds.

2.2 Problem Solving by Equations—Text Equations

The following example will show, among other things, that it is possible, even
ALG
at an elementary level, to demonstrate how important it is to mark the right
quantities with variables.

Example 2.4

Forty-two birds are sitting on three trees. If 3 birds fly from the first tree
to the second one and 7 birds fly from the second tree to the third one,
there are twice as many birds on the second tree as on the first one
and twice as many on the third tree as on second one. How many birds
were sitting originally on each tree?

Probably a student's most familiar method of translating texts into the


language of mathematics—to define the original bird-numbers with x, y, and z
—will lead to a system of three linear equations with three unknowns:

x + y + z = 42

2(x - 3) = y - 4

2(y - 4) = z + 7.

Their solutions would be x = 9, y = 16, and z = 17. But such equation systems
are solvable only for students who are at least 14 or 15 years old (at least in Austria).
So one could ask the students to look for a solution that does not involve solving
a system of equations. Alternatively, if this problem is stated already for 12- or
13-year-old students, then they are forced to find a different method anyway.
The situation, arithmetically, gets much easier if one looks at it first after the
birds' flights: If there were a birds on the first tree, there were 2a birds on the second
tree and 2 (2a) = 4a birds on the third tree. That makes altogether 7a birds, whose
total number is still 42. Therefore a—the number of birds on the first tree after the
birds' flight—must be 6 (42/7 = 6). So after the birds' flight, there were 6,12, and
A Continuous Principle for Teaching 207

24 birds on the trees 1, 2, and 3, respectively. Now we have to "calculate back¬


wards": Since 3 birds flew from the first tree there had to be 6 + 3 = 9 birds in the
beginning. An additional 7 birds came to the third tree, which means that initially
there had to be 24 - 7 = 17 birds. Therefore, 16 birds must have been sitting
originally on the second tree (42 - 9 - 17 = 16). One can do the following to check:
3 birds came to the second tree and 7 left it—which means that after the flight there
had to be 4 birds less than before, and 12 + 4 = 16.
The second method does not contain any mathematics unknown to 12-year-
old students, so it is, at least arithmetically, a little bit more economical. But in this
case, one has to recognize first that the simple situation of the birds after the flight
makes a better basis for the solution of the problem.

Example 2.5

Two athletes—Anton and Ben—start running from opposite ends (A


and B) of a long, straight alley (Anton starts from A, Ben starts from B).
They each run at a constant speed and meet 800m away from the
nearest starting point. They then continue running, and, after reaching
the other end of the alley, they run back immediately and meet each
other 400 m away from the other starting point. How long is the alley
(see Figure 10.2)?

M,
1 800m
A X s' B
_77* b
M,
Figure 10.2

Again, we want to present two solutions that vary from each other in a similar
way as in the above mentioned example. Maybe it should be emphasized that a
sketch of the situation is very important for both solutions. A great part of the
solution is already here in a suitable depiction.

Solution 1. The described situation may pose quite a dilemma for most students,
as only very few things seem to be given and it may be not easy to find a
"statement."
208 THE ART OF PROBLEM SOLVING

Let us suppose that Ben, who is starting from B, is the slower one. Then the
first meeting point Mx must be nearer to B than to A; M1B - 800 m and M2A - 400 m
(Figure 10.2). It seems reasonable to let x be the length of the unknown piece,
M1 M2 of AB, the more so since the length of M2 M1 is required. FJowever, neither
of the two runners' speeds is known, nor are any times! As both runners started
at the same time, it takes them the same time to get to the two meeting points, their
running times from the start to Ml must be equal, and likewise from M1 to M2\ Let
v1 be Anton's average speed and v2 Ben's; then we get the following equations:

400+ x _ 800
V\ V2

800 + 800 + x _ x +400+ 400


Vi V2

But there are three variables in these equations! It is not possible to get three values
from two equations, is it? Did we not think of all the information? Is this problem
really solvable?
Indeed, in general, it is not possible to extract three variables (here x, vv and
v2) from two equations, and we did not forget anything. It is immediately clear
that the runners speeds cannot really be defined by the information given above:
If both runners, for instance, were running twice as fast, then they both would be
at the meeting points in half the time, but the meeting points would not change.
So one can expect only a statement about the relationship of both speeds (but this
is not really asked here.)
We surely cannot compute all three variables, but perhaps we could find at
least one—how about the value of x? This is indeed possible, by dividing the first
equation by the second equation (no occurring terms are zero); both speeds then
disappear from the equation and we get an equation in x;

400+ x _ 800
1,600+ x “ 800 + x

So we get the quadratic equation 320,000 + l,200x + x2 = 1,280,000 + 800x, with the
only positive solution being x = 800m. So the alley is 400m + 800m + 800m = 2,000m
long. The relationship of the two speeds we get by inserting:

1,200 800 3
- = - => V\ = —V2
vi v2 2

or, alternately, v\: V2 - 3 : 2.

Solution 2. This solution does not need quadratic equations or, indeed, any equa¬
tions at all, so it could be seen as particularly "elegant" in that way. Arithmetically,
it contains, again, almost only elementary mathematics, but one has to see the
situation in a suitable way:
A Continuous Principle for Teaching 209

"At their first meeting both sprinters together ran the whole length of the
way exactly once." Have we already gained something by this? Not completely,
but we've obtained a basis for the next steps! What is the situation at the meeting
point M2? At M2, they have been running exactly three times the length of the alley
(see Figure 10.2)! Now, as both sprinters run at a constant speed, not only has the
total sprinted distance been tripled, but so have the individual distances run by
each of the sprinters. Therefore, Anton and Ben are running from the start to M2
three times the distance just to Mv That means that Ben has to run a distance,
from the start to M2, of 3 x 800 m = 2400 m. Of that distance, he was running already
400 m back toward his starting point. Therefore, the length of the alley has to be
2400 m - 400 m= 2000 m!

2.3. Problems That Do Not Rely on


Equations—Problems of Order

Although "text problems" and translating colloquial texts into the language
of mathematics refer, respectively, in most cases to setting up and solving equa¬
tions, not all described situations have to lead to equations. The latter kind of
problems are extremely suitable for classes, as they stimulate the activity of the
students and show the great variety of ways of thinking mathematically. Two
connected examples follow.

Example 2.6

There are six patients (A, B, C, D, E, and F) sitting in the waiting room
of a dentist. The dentist knows (on the basis of previous treatments)
what needs to be done for these particular patients and can therefore
guess how long it will take him to treat each one. The treatment of A
will last about 15 minutes; for B he estimates 30 minutes; for C and D
approximately 10 minutes each; for Eabout 20 minutes; and for Fonly
5 minutes. The dentist wants to keep the total waiting time of all patients
as low as possible and is thinking of an order in which to see the
patients. In this sense, is there an optimal order?

If he calls them, for instance, in the order A, B, C, D, E, F, so A does not have


to wait at all, B would have to wait 15 minutes, C 45, D 55, E 65, and E 85. All
together, this makes 265 min = 4 h 25 min. Are there more favorable orders? Is
there, perhaps, even a most favorable one? If so, what is it? Is there a general rule
for such problems?
210 THE ART OF PROBLEM SOLVING

Students could (should) try some orders, but it will hardly be possible to
register all 6! = 720 possibilities in a systematic way.
How do the single waiting times and the total waiting time come about?
Already in the example above it can easily be seen: If a patient Y has his turn after
patient X, then the waiting time of Y obviously consists of the sum of the waiting
time of X and the treatment time of X! The patients Pv P2, ■ ■ ■, Pn have the times
for their treatments tv t2, ... , tn. If they take their turns in that order, the follow¬
ing waiting times emerge:

P 1:0
Pi: h
P3' h + ti

Pn- i: t] + t2 + . . . + tn-2

Pn' h + t2 + . . . + tn - 2+ tn -1-

We add to get the total waiting time T:

T = (n — l)fi + (n — 2)t2 +... + 2tn -2 + f« -1.

The time for the treatment of the patient who is being treated first (fi) is
multiplied by the biggest factor (n - 1), thus giving it the "greatest weight" for
the total waiting time, as this particular time has to be waited by all following
patients. Now it can immediately be seen that if T shall become as small as possible,
then the biggest factor (n - 1) has to be multiplied by the smallest possible value
of t, (n - 2) has to be multiplied by the second smallest, and so on.

Result. The total waiting T time is the least if each time the patient with the shortest
treatment time—among all still-waiting patients—has his turn first. The (one) op¬
timal order for the initially asked problem is therefore
with a total waiting time of T = 5 x 5 + 4 x 10 + 3 x 10 + 2 x 15 + 20 = 145 min = 2 h
25 min.
So there is a waiting time saving of 2 hours compared with the alphabetical
order—a considerable difference!

Remark. If there are patients with the same time for treatment, there is, of course,
more than one optimal order. In our problem, the order
would also be an optimal one, as C and D have the same treatment time. We see
that there may be more than one optimal solution to a problem, so, often, one
cannot speak of the, but of one, solution.

Remark. Especially for young students, it is very important to learn that problems
can have more than one solution. On the other hand, it is difficult to create such
problems in an interesting way before equations of second or higher degree are
taught. But certainly, this is too late!
A Continuous Principle for Teaching 211

An analogous problem, where one probably would have acted correctly


intuitively, is the following:
As a winner of a lottery one can take bills from three piles of bills in the
denominations $100, $50, and $10. From any pile you choose first 10 bills, then
from another pile 5 bills, and finally 1 bill from the third pile. To get as much money
as possible, everybody would probably (without much thought) take the 10 bills
from the $100 pile, the 5 bills from the $50 pile, and 1 bill from the $10 pile. The
sum of the winnings is maximal if the biggest factor (10) is multiplied by the largest
value ($100). The sum of the winnings corresponds here with the total waiting time
(but as big as possible instead of as small as possible), and the values $100, $50,
and $10 correspond to the waiting times. The order of the piles (with the fixed
order of the taking of the bills 10 -» 5 -»1) corresponds to the order of the patients.
Now a second problem of that kind (generalization!).

Example 2.7

A senator has to welcome five special-interest groups for brief talks


(separately, one after the other). The members of the groups are
already in the waiting room, and every group already has its fixed time GEN

for the consultation (compare with Table 10.1). In what order should
the senator call in the groups in order to keep the total waiting time of
all the individual members as low as possible?

The situation is again similar to the one at the dentist's office (but now with
groups rather than individuals).

Table 10.1

Group Number of Members Consulting Time

1 4 20 min.

2 8 10 min.

3 5 30 min.

4 10 15 min.

5 6 25 min.

Solution 1. If group 1 (consisting of 4 members) is, for instance, in consultation


with the senator for 20 minutes, it can be considered the same as if each of the these
4 persons were there for 5 minutes (20/4 = 5). So it is possible to split the groups
212 THE ART OF PROBLEM SOLVING

in single persons and the group times into single times (times per person). The
above example gives a solution to the problem of an optimal order of single
persons: A person with the shortest possible consultation time has to take his or
her turn first. So the times per person determines the single order and in the sum,
therefore, also determines the order of the groups, because in an optimal order of
the individuals, the members of a group would certainly have their turn for the
consultation one after another according to the above principal and could be seen
in this respect as a group again. In other words, to call all persons with the currently
shortest consulting time into the room is the same as calling in the whole group in
its entirety first!
The consulting time per person in the single groups is indicated in Table 10.2:

Table 10.2

Group 1 2 3 4 5
Time per Person (min.) 5 1V4 6 lV2 4X/6

Therefore, the optimal order for the groups, according to the increasing times
per person, is G2 -) G4 -> G5 -) Gj -4 G3.

Solution 2. The following would be a slightly different way of dealing with the
problem (for instance, in the case where the example above was not used). Let
us reduce the problem first to the two groups Gi and G2. Is it better to take Gi first
or G2?
If Gx has its turn first, then the 8 persons of G2 have to wait 20 minutes each
(i.e., the consulting time of Gj), with a total waiting time of 160 minutes. If G2 were
to go in first, the 4 persons of G1 have to wait 10 minutes each, with a total waiting
time of 40 minutes, which is considerably less.
Let us now consider the general problem again: n different groups Gv ..., G„
with gp ... ,gn members and the consulting times tv ... ,t „ are sitting in the wait¬
ing room. Let us assume they take their turn in the order Gv ..., Gk, Gk+V ..., Gn to
see the senator, and this results in a total waiting time T1. What happens if any two
consecutive groups are interchanged? If one interchanges, for instance, the two
groups Gk and Gk + V we get the order Gv . . ., Gk+1, Gk,. . ., Gn and a new total
waiting time T2. There is obviously no change in the waiting times of any of the
groups not involved in this particular change {Gv ..., Gk _ t and Gk+2,..., G„); nor
does the combined waiting time that Gk and Gk+1 wait together for G1,...,Gk_1
change. Let the sum of these (in every case) constant waiting times be S. Then
consists of S and the waiting time of Gk+ 3 for Gk: T1 = S + tkgk + l
T2 is derived analogously if Gk + ^ has its turn before Gk: T2 = S + tk+l gk.
Under what conditions is Tk smaller than T2? Obviously, when

hSk+1 < ffc + i 8k/ which is equivalent to — <


8 k 8k+ 1
A Continuous Principle for Teaching 213

So if tk/gk (the consulting time per member of the group Gk) is smaller than
tk+\/gk+v it is more favorable to ask the group Gk to the consultation first.
Also from this we can deduce in general: If it should occur in a certain order
tk ifc + l
that the inequality — >-holds true for any k, it is possible to reduce the total
Sk Sk+ 1
waiting time by exchanging the two groups.
t1 f2 tn
Result. The order is optimal if and only if T- - T- - • • • - 7~- So the result here as
well is that the consulting time per person is decisive in finding the best order.
Especially for such problems, it is extraordinarily important to give the
students enough time for presumptions and trials and to talk about all suggestions
and arguments. When necessary, the students may be given little hints—the
teacher should not disclose too much and should encourage students to work
independently. The teacher, of course, has to lead or channel all problem-solving
processes to a certain degree, since the students will probably often choose wrong
approaches or will just not know what to do next. But this leading should not take
the form of an especially elegant solution that appears from nowhere.

3. Problems in the Context of


Special Mathematical Theories

This section will deal with some problems that illustrate the essence and the
importance of certain mathematical themes and that contain easily recognizable
"typical features" of these theories. Such (or similar) examples may sometimes
even serve as an entry into certain mathematical topics if they are suitable for
discovering the essentials of the new topic and if they motivate students to deal
thoroughly with the particular issue. Such entry problems must not be too sophis¬
ticated and should show clearly that an increase in knowledge (e.g., precision,
theoretical investigation, systematization, etc.) is necessary or at least possible.

3.1. A Problem Representing Different Theories

Example 3.1

“The Tower of Hanoi” (e.g., Haussmann, 1986; Stowasser & Mohry,


1977): A tower of n (e.g., n = 3) discs is built on one of three rods, with
the discs getting smaller from bottom to top (see Figure 10.3).

The task is now to move this “n-tower” from one rod to another while
obeying two rules:

a. Only one disc is allowed to be moved from one rod to another


each time.
214 THE ART OF PROBLEM SOLVING

b. A larger disc may never rest on a smaller one.

What is the minimal number H(n) of single steps (moving of discs) for a
tower of n discs?

Figure 10.3 The tower of Hanoi

It is certainly a great advantage to have a few real trials with "model" towers of
objects that get smaller (e.g., books, pieces of paper). By trial and error one can
immediately make the following table for small n:

Table 10.3

n 1 2 3 4

H(n) 1 3 7 (15)

Many students will already begin having problems with n = 4, but for
students with even a little interest, H(4) = 15 will not be too hard to work out. But
now the question seems to be quite obvious, whether there is a "system," and
whether it is possible to get H(4), H(5), H(6),... by a thought experiment (e.g., from
the known values of H(l), H(2), and H(3), respectively). Let us go back one more
step: Is it already possible to get H(3) = 7 by consideration, without really experi¬
menting? Put a different way: How can I move a 3-tower if I know how to move
a 2-tower?
One can generally determine an answer easily from the concrete experi¬
ence in experimenting: To move a 3-tower from rod A to rod C, one first has to
move the upper 2-tower to rod B, then the lowest (largest) disc from A to C, and
finally the 2-tower "stored" in B to C (and that by employing the same scheme
used to move it before from A to B; see Figure 10.3). As it is known how a 2-tower
has to be moved and how many steps it takes—H(2) = 3—it follows that H(3) =
H(2) + 1 + H(2); 7 = 3 + 1+3, as the experiment confirmed already.
A Continuous Principle for Teaching 215

Now the structure of the problem becomes clearly visible: The same princi¬
ple must now be applicable for H(4): H(4) - H(3) + 1 + H(3) = 2 x H(3) + 1.
Analogously, to move a 4-tower, one has to move a 3-tower first, then the lowest
disc, and finally again the 3-tower. So now it is not especially hard to discover:
H(n) = 2H(n - 1) + 1.
The value H(n) is easy to determine if H(n - 1) is known, this in turn if
H(n - 2) is known and so on, until one gets to a known H(k). By this, one can
determine step by step: H(k + 1) = 2H(k) + 1, H(k + 2) = 2H(k + 1) + 1,. .., H(n) =
©
2H(n - 1) + 1.
In this manner, the above table can be conveniently continued: The last num¬
ber with which it seems sensible to conduct the experiment in reality is n = 6,
because starting at n = 7 the number of necessary single steps is already very high.

Table 10.4

n 1 2 3 4 5 6 7 8 9 10

H (n) 1 3 7 15 31 63 127 255 511 1,023

One can see that this example very naturally leads to the principle of re¬
cursion or iteration. So it can be a gateway to the accompanying theory if the
student has not heard of it. Another theory demonstrated here would be that of ALG
the difference equations (such as linear difference equations with constant co¬
efficients), which are increasingly important for the description of dynamic sys¬
tems, especially those of first order (an = kan _ 1 + d) and perhaps those of second
order (an = k1an_1 + k2an_ 2 + d).
The principle of proof by mathematical induction can also be illustrated and
ALG
even motivated by this problem. Generally, it seems that proofs by induction
especially are often introduced without any natural motivation, without "discov- @
ery" and through a relatively dry lecture that doesn t help students really under¬
stand the necessity or the principle itself!
For big n (e.g., n = 50), of course, this step-by-step calculation of the values
of H(n) is relatively clumsy (at least without a programmable calculator or com¬
puter). So the question arises whether it is possible to express H(n) directly by a
formula without having to start at H(2) or H(3) and coming forward only gradu¬
ally. For this we should look again at Table 10.4. The powers of 2 (2,4, 8,16,32,64,
128, .) are very significant and impressive numbers, so one will soon notice that
the values of H(n) are always 1 smaller than 2n. Therefore, the assumption : H(n) =
2” - 1 seems justified. According to Table 10.4, it is true at least for n < 10.
Now, what does the case n = 11 look like? We know H(10) = 210 - 1, and we
further know that H(ll) = 2(210 -1) + I= 2x210 - 2 + 1 = 2 -1.
So our assumption is true as well for n = 11. We proved the validity of the
formula for n = 11 by the validity for n = 10. For n = 12 we therefore get H(12) =
2H(11) + 1 = 2(2n - 1) + 1 = 2 x 211 - 2 + 1 = 212 - 1.
216 THE ART OF PROBLEM SOLVING

One can already see that the validity of the formula is "inherited" from one
number to another (one could also use further concrete examples). It is already
perceptible, from these concrete examples, that this hereditary character does not
depend on the particular choice of n (e.g., n - 11 or n = 12). We could repeat the
above step to prove thereby the validity of the formula for any fixed n. But it is much
more convenient to show this hereditary character in general (i.e., detached from
concrete numbers): We want to show the heredity of the formula for all ne N. Let
us assume the validity of the formula H(n) = 2" - 1 for any n. It then follows that
H(n + 1) = 2H(n) + 1 = 2(2” -1) + 1 = 2” +1 - 1, and this is the validity of the formula
for the next number n + 1.
But if a formula is true for n = 1, and if the validity for any natural number
ensues from the validity for the previous natural number, then the formula must
obviously be true for all natural numbers:

H( 1) -+ H(2) -4 H(3) H(4) -» H(5) -+ ...

We believe with this example, students could discover the theories of recur¬
sion and complete induction almost by themselves in a genetic way, and could
therefore perhaps understand them better (see Stowasser & Mohry, 1977, 7ff).
Other possibilities of proving the validity of H(n) = 2” - 1 would be, on the
one hand, through the sum formulas of geometric series (another theory) or, on
the other hand, by the following consideration:
We know the recursion equation H(n + 1) = 2H(n) + 1 with H(l) = 1 is true.
From that we get, step by step:

H{ 2) =2xl+l=2+l=2+ H( 1)
H(3) - 2(2 + 1) + 1 = 22 + 2 + 1 = 22 + H(2)
H( 4) = 2(22 + 2 + l) + l = 23 + 22 + 2 + l = 23 + H( 3)

H(n + l) = ... = 2n + 2"_1 + ... + 2 + l = 2" + H(n).

By equating both terms for H(n + 1), one gets 2H(n) + 1 = 2" + H(n), from
which immediately follows H(n) = 2" - 1.

3.2. Simple Tasks to Be Solved


by Graphic Representation

A special device for the solution of some problems is graphic representations.


Drawing sketches often initiates and supports the process of problem solving and
takes it in the right direction (see examples 2.2 and 2.5). An example of a graphic
illustration making an important contribution to the solution comes in network
technique.
Network technique is a relatively young method (developed in the late 1950s)
for better planning, controling, coordinating, and supervising of bigger enterprises
A Continuous Principle for Teaching 217

or projects. One of the most essential aims of this technique is to determine the
earliest possible completion date of a project, which consists of several "partial
tasks."
Mathematics can be seen in a certain way as a language, and its special
structure can contribute decisively to the solution of many problems. Its means
are, among others, variables, equations, and graphics (illustrations). Graphic pre-
sentations of all kinds especially serve to describe situations as they can also be
described by variables, equations, formulas, and the like; but graphic presenta¬
tions can often be realized better, more easily, and more quickly than texts or
representations with variables. "A picture is worth a thousand words."
The network technique is an excellent opportunity to make these graphic
aspects clear. Here, not only are graphic representations worked out, interpreted,
and described, but there is an essential additional factor: One can also see this
technique as an "intelligent" graphic representation in the sense that logical
connections, formalized relations, quantitative connections, and the like are illus¬
trated in such a way that the representation already gives a huge part of the
solution. Here is a very simple example that can be especially suitable as an entry-
level problem.

Example 3.2

A small construction project is divided into certain stages PVP2, ■ ■ ■, P6


that are achieved by the completion of single jobs. P, will be the p“
beginning stage and P6 the end stage. The notation P2P5 = 9 means —
that P2 is a precondition for P5, and the work that has to be done
“between” P2 and P5 takes at least 9 days (time units). The complete
information on the whole project is given by:

P1P2 = 4; P2P3 = 6; P2P5 = 9; P2P4 = 8; P3P5 = 7; P5P6 = ^6 = 6.

The lengths of the single working processes P, -4 P, is based on


experience. What is the minimal length of time for the entire project?

Solution. The given information about the single PiPj contains information both
about which stages have to be reached before others and about how long each
single working process lasts. The graphic translation of the above information
leads to a netlike representation (Figure 10.4) called a "network," in which the
single working process is marked as an arrow between the single stages. Such an
representation gives a good survey of the situation and allows, in simple cases, a
solution by trial and error. (See Chapter 15.)
218 THE ART OF PROBLEM SOLVING

Since, for completion, all processes have to be done, one has to look for the
longest path from P1 to P6 to get the shortest total time. The other processes can
then easily be "fit in." This may present a slight paradox for some students. They
intuitively might have looked for the shortest path, but it is not difficult to see that
the jobs that last longer could not be completed then. By trying all possible paths
from Pl (start) to P6 (end)—adding all the working times along the paths—in
simple "networks" such as the one in Figure 10.4, one will quickly see that here
the "critical path" is > P2 -+ P3 —> P5 —> P6 ("critical" only because the jobs along
this path obviously must not be delayed to prevent an extension of the shortest
total time). The processes P2 —» P5 and P2 —> P4 -4 P6 can be fit in parallel fashion,
as they are shorter. The shortest time for the realization of the project (e.g.,
construction time) is therefore 4 + 6 + 7 + 3 = 20 time units.

Figure 10.4 Network of a small project

Remark. If students have never been confronted with this kind ot task, even simple
ones such as the above can pose a problem in the sense that students have to look
for a (for them) new kind of solution.
Also, in slightly more complicated "networks" (e.g.. Figure 10.5), it is possible
to find one solution by trying different paths. As this example shows, there may
be several solutions (i.e., the critical or longest paths). In the network of Figure
10.5, the two paths P0 -> P1 -> P5 -+ P7 and P0 -+ P3 -> P4 -> P7 are both critical ways
with a total length of 15 time units each (see Reichel et al., 1989-1992, p. 171).
For the solution of very complex building projects, of course, this method of
trial and error will not be sufficient anymore. Some algorithms have already been
developed to determine the critical (longest) paths with the help of highly efficient
computers. These algorithms are not at all so complicated that they could not be
dealt with in school. There is really a theory behind such tasks, and even students
can gain a first insight into it.
A Continuous Principle for Teaching 219

P 5 P,

P, P

7
P P

Figure 10.5 Example of a network

3.3. Problems Concerning Rational


and Irrational Numbers

We do not know if all students develop the right idea of the importance and
the nature of irrationality by the current examples in school (e.g., proof of the
irrationality of V2). What can it mean or what effect does it have if a number cannot
be expressed as a fraction (i.e., the relation of two whole numbers)? The following
problems, along with the solutions, will show some surprising results.

Example 3.3

In a system of coordinates, a point with integer coordinates is called a


lattice point (the point [4, 3], for instance, would be a lattice point, and
the point [0.5, 2] would not).
Is there a straight line through the origin of a two-dimensional
system of coordinates that does not contain any lattice point (Figure
10.6)? For reasons of symmetry, one can confine attention here to
positive coordinates.

Of course there are many straight lines that do not contain a lattice point in
the shown sector of Figure 10.6, but whether they do not meet a lattice point
"anywhere" is surely an exciting question!
220 THE ART OF PROBLEM SOLVING

Figure 10.6 Lines and lattice points

Another formulation could be: Is it possible to fire from the origin an ideal¬
ized "arrow" (with diameter zero) through a "forest" with "trees" at the lattice
points (also with diameter zero) without ever hitting a "tree" (the "arrow" may
eternally maintain its original direction)?

Solution. If a straight line contains a lattice point with the coordinates (m, n) m,
n e N, it has the slope n/m. This means that if it is not possible to express the slope
of a straight line as a quotient of two natural numbers, then it cannot contain any
lattice points. The inverse is, of course, true as well: If a straight line has the slope
n/m, it will contain a lattice point, such as (m, n). So only the straight lines with
irrational slopes do not contain lattice points, and for this there are many more
possibilities than for straight lines with rational slopes. Although there is an
infinitude of straight lines with both rational and with irrational slopes, one can
formulate: "The majority of straight lines through the origin do not contain lattice
points" (noncountable infinitude in contrast to countable infinitude of straight
lines with lattice points).
To continue, it could be shown: If a straight line through the origin contains
one additional lattice point (other than [0, 0]) it must contain an infinite number
of them! What is the distance between two neighboring lattice points?
A Continuous Principle for Teaching 221

Solution. If (a, b) is a lattice point, then (2a, 2b), (3a, 3b), . . . are, of course, lattice
points, too. These are neighboring points if a and b are relatively prime. In this case
we get, for the distance, Vfl2 + b2 .

Example 3.4

Take any circle and mark a point P0. Then translate (rotate) P0 by the
angle a to obtain the point Pv Repeat the process to obtain P2, P3, P4,
. . . (see Figure 10.7). One of the points Pn may be equal to point P0 again.
In that case, our sequence of points is finite. On the other hand, the
sequence obtained by the process described can be infinite, too. Then it
consists of pairwise different points, of course. Now the question arises:
For which angles a do we get finite sequences, and for which a infinite
ones? In other words, for which a is there an index n such that Pn = P0?

Po

Figure 10.7 Finite or infinite sequence

Solution. If Pn = Po, for some n, some multiple of a is a multiple of 360 , too; in other
words, there are natural numbers k and l so that the following is valid:

360xk = axl <=> a =

This means a has to be rational. Conversely, if a (measured in degrees) is


rational, the sequence Po, Pi, Pi, Ps,. • • is finite. Since, if a = a/b (a, b e N), we
have (360° xb)xa = ax 360°. In other words, Po = P12 for n = 360° x b. In conclusion,
Po, Pi, P2, P3, • • • is infinite if and only if a (measured in degrees) is irrational.
222 THE ART OF PROBLEM SOLVING

Example 3.5

A circle /C, with the radius r, touches another circle K2 with the radius
r2, and the points that touch are called P0 e /C, and P e K2, respectively
(see Figure 10.8a). By rolling along the circumference of Kv the point P
describes an arched curve called an epicycloid (see Figure 10.8b), where
the “next” points that touch (when P meets again exactly with /C,) are
called P1,P2, . . . Under which conditions of r, and r2 will the curve of the
point ever close? (When will the point Pever return to the starting point P0?
When is there some re Nwith Pn= P0?)

a) b)

Figure 10.8 Rolling of a circle—"epicycloids"

Solution. Here one could rush to the conclusion: The curve will be closed only if
r\ and r2 have rational values, otherwise not. The curve will obviously be closed if
and only if both circumferences (u\ and w2) have a common multiple—that is, if
there are natural numbers k and / with (2ri7i) x k = (2r2n) x /. This is equivalent to
13J n x k = r2 x l or, alternately, r\/r2 = l/k. Therefore, it is not the irrationality of n or
r2 individually that is decisive here, but that of u\/u2 or r\/r2. If, for instance, r\ = 3k
and r2 = n, then the curve obviously closes exactly after one "round" of Ki or,
equivalently, after three resulting "arches" (e.g., see Figure 10.8b), though both
radii have irrational values.
A Continuous Principle for Teaching 223

Result. If the fraction r\/rz is irrational, then the curve of P will never close. If
ri/r2 is rational, so that r\/ri = m/n (m and n relatively prime), then the curve will
close after exactly n rounds of K\, or equivalently, after m arches.
To better appreciate the full flavors of rationality, we shall consider a few
more problems.

Example 3.6

Are there positive numbers a, b e Q, but a, b <£ N, so that ab = c e N? ALG

Most students will know the following proposition: The square root of a
natural number is either again a natural number or an irrational number. The same
holds true for the kth root instead of the square root (to be proved analogously).

Solution. There are no such numbers a and b.

Indirect proof: Let a = m/n (a £ N) and b = k/l (b <£ N) then the above condition states
^*1 —

'm'
— v y = c (c e N).
n
\ 7

This yields:

6 m^
k = cl or, equivalently, — = Nc1
«
V 7
As c1 e N, then, according to the above proposition, k^lcr is either a natural number
itself (contradiction to m/n = a g N) or an irrational number (contradiction to
m/n = HJ). That is why such numbers cannot exist.

Example 3.7

Are there a, b e R but a, b <t Q, so that ab = ce Q (cf. Heinze, 1993,


147f.)?

Solution. V2~ is surely an irrational number. Consider, for instance, one of


the simplest expressions of the demanded form—and let us ask if this value is
rational or not. If this value is rational, then we have already found one example
224 THE ART OF PROBLEM SOLVING

and have to answer the question posed with Yes; if not, we have to continue
working. So let us assume that V2^is not rational and continue trying. We form,
for instance.

(VT5)^ = V22 = 2

and see that the result, 2, is not only rational but also a natural number, though
the exponent (V2) is irrational and (according to the assumption) the base (Vz^)
is irrational, too.

Result. If is rational, then we have to say "yes" to the question posed; if it is


irrational, then with (V2^)^we have found an example of the demanded form and
have to answer this question as well with Yes. Even without knowing whether
^2 is rational or irrational, we have found an example in every case.
Analogous examples would be (V^)^ or (ST1*)'1*.

3.4. Problems Concerning Complex Numbers

The following problems have the theory of complex numbers as a back¬


ground and contain some surprising results. Especially surprising moments in
class often promote motivation as well as fascination, excitement, and interest. But
it should be emphasized that we are dealing here with problems that will find
successful application in more advanced classes. The first problem is a continu¬
ation of example 3.7.

Example 3.8

ALG
Are there a, b e C, but a, b e R, with ab = c e R?

Students generally learn Euler's formula e^ = cos (j) + i sin <(> without an exact
13^ foundation by expansion into series. But the exact derivation and the knowledge
ZJ of all problems around the exact definition of the complex exponential function
are not really necessary for the following considerations.
It is quite simple to insert some values into Euler's formula and just wait with
excitement for the result. For <() — k one can already get the first interesting result:
em = cos n + i sin 7t = -1.
The numbers e and k are irrational (even transcendental), i x k is a complex
number, and em is nevertheless an integer—really surprising! For <j> = 2n one gets
e2m = 1—a natural number.
A Continuous Principle for Teaching 225

.K
Now let us take <|) = k/2 and substitute it; we get e 2 = i—also an interesting
identity. The simplest power where base and exponent are not real numbers is i1.
We get
.2 7t
1

a real number, which is expressed again by the numbers e and n, which are
extremely important for mathematics in general.
With help of the Euler's formula we can also get an insight to the periodicity
of the complex exponential function and can find as well solutions to problems
like the following.

Example 3.9

Does the equation 1X= 3 have a solution in C? ALG

As seen already, Euler's formula yields, for <}> = 2n, the length of the identity
e2ni = 1. Since the functions sin and cos are periodical with a period 2n, the formula VII/
also holds true for <|) = 47t, 67c,..., 2kn,...:

e21011 = cos 2kn + i sin 2kn = 1 (k e Z)

We see the equation ex =1 has not only the solution x = 0 but even an
infinitude of solutions x = 2kni (k e Z). Now to the equation of the posed problem
1* = 3, which can be described—as we have just seen—in the following way, too:

(g2fati)* = eln3 « e2kmx = eln3/

from which immediately follows:

ln3 ln3
x i(ke Z).
X 2kni 2kn

The given equation does not have a solution in R, but in C it even has infinite
solutions, so this is an especially interesting proof of the "mathematical abun¬
dance" of complex numbers. Of course, one cannot carry on complex analysis in
school, but a little insight into the possibilities of mathematical extension by
complex numbers seems to us very interesting for students and beneficial to their
motivation, especially in advanced courses.
Analytic geometry also offers some surprises and good opportunities to
incorporate complex numbers into certain considerations.
226 THE ART OF PROBLEM SOLVING

Example 3.10

Given any circle and a point P outside of it, we easily can find the
ALG equation of the tangent through P. But what if P lies inside the circle.
Is there still a tangent? Formally, the point Pcan be inserted into the
tangent-equation. But is there any meaning in doing so?

It surely needs no explanation that this is not possible in the range of real
numbers. But in the realm of complex numbers, even this is possible! We want to
try, for instance, the point with coordinates (0, 0), the center-point of the circle
2 2 2 ^
x + y = r , to put formally/arithmetically the tangents on that circle. From ana¬
lytical geometry we know that the line y = kx + d will touch the circle x2 + y2 = r2 if
and only if r2(l + k2) = d2.
As the tangent shall be put on the circle from the point (0, 0), d - 0, and
because of r * 0 it follows: 1 + k2 = 0, so k = ± i.
Therefore, the equation of the tangents is y = ± ix. As expected, these are
imaginary lines, purely complex ones. These straight lines have some other sur¬
prising properties as well.

Which straight lines are orthogonal to y= ix and y=-ix, respectively?

It is well known that two straight lines are orthogonal if for their slopes k\
and ki, the following is valid: k\ k2 = -1. For the straight line y = ix, k\ = z; what is
wanted now is a kz with ikz = -1 (i.e., k2 = i). Therefore, the straight line that is
orthogonal to y = ix is y = ix itself (!)—and this is not a misprint; in the range of
complex numbers, there are straight lines that are orthogonal to themselves
(analogously: y = -ix).

Take any pair of points P, and P2 of the line y= ix (or y = -ix, respec¬
tively). What distance will they have?

P\(xi, yp and Pz(x2, yz) will be two points on the line y = ix. The length
(Euclidean distance) of segment PiP2 always equals zero:

(P1P2)2 = (X2 - Xi)2 + (ix2 - ix 1)2 = (X2 - Xi)2 + i2(xi - x\)2 = 0. (Since z'2 = -1)
A Continuous Principle for Teaching 227

For a successful treatment of these topics, at least two preconditions have to


be fulfilled:

1. The performance of the class must be at a relatively high standard, be¬


cause the processes of abstraction that have to be executed are not really
elementary.
2. The teacher has to be excited by the surprising results and also has to be
able to transmit this excitement (tension) to the "positive attitude of
expectation" of the students.

3.5. Problems Concerning Sums of Natural Numbers

The following problems refer to the field of "arithmetical series," especially


to the formula
n
^ . n(n + l)
X1 2
i' = i

This formula in particular is often practiced only by using stereotypical and


recipelike tasks. The following problems are a little more multifarious.

Example 3.11

Calculate the sum of all natural numbers up to 300 that are divisible by
neither 8 nor 6.

This is a typical task that can easily be divided into subtasks. First one could
calculate the sum of all natural numbers from 1 to 300:

300X301 on1 .(-icn


1 + 2 + 3 + ... + 299 + 300 =---= 150 x 301 = 45,150. VC/

Now the sum of those numbers that are divisible by 8 or 6 is to be subtracted. The
sum of all numbers (< 300) that are divisible by 8 is
37 x 38
8 + 16 + 24 + ... + 296 = 8(1 + 2 + 3 + ... + 37) = 8 x - = 5,624.

The sum of all numbers (< 300) that are divisible by 6 is:
50x51 _,rn
6 + 12 + 18 + 24 + ... + 294 + 300 = 6 x —= 7,650.
228 THE ART OF PROBLEM SOLVING

If one now forms the sum 5,624 + 7,650 = 13,274, then one gets the sum of all
numbers that are divisible either by 8 or by 6—or do we? No, there has to be a little
correction: The number 24, for instance, was counted twice (see above), because it
is divisible both by 8 and 6. We see that all numbers with this quality were counted
twice, which means we have to subtract them once. Which numbers are these that
are divisible by 6 and 8? It is not particularly difficult to see that they are the
multiples of 24.
Therefore the sum

24 + 48 + 72 + . . . + 240 + 264 + 288 = 24(1 + 2 + . . . + 11 + 12) = 24 x 12 * 13 = 1,872

has to be subtracted from 13,274: 13,274 - 1,872 = 11,402. Now this number has to
be subtracted from 45,150, and as the result we get 33,748.

Example 3.12

Beginning with 1, the natural numbers are added until one gets a
three-digit number with three equal digits. How many numbers have to
be added (cf. Baron & Windischbacher, 1990, pp. 14, 89f)?

Solution. One solution would be to simply add up step by step until one gets the
demanded form. But we want to choose another method. We have to add n
numbers, and this sum

n(n +1)
£■' = 2
i= 1

©may not exceed 999. By inserting, or by solving a quadratic equation, one can see
easily that n may not exceed 44. We look, therefore, for an n < 44, so that

n(n +1)
---= xxx (1 < x < 9)

Now, unfortunately, the expression "xxx" is not very usable; therefore, we are
looking for a more suitable and simpler expression of "xxx," such as xxx = x x 111,
and therefore

n(n +1)
= x x 111.
2

But the number 111 can be written even more basically as a product of primes
37 x 3 = 111; then we get

n(n + 1) = 2 xxx 37x3 n <44; 1 <x<9.


A Continuous Principle for Teaching 229

As 37 is a prime, either n or n + 1 must be divisible by 37. So with the condition


n < 44, only the possibilities n = 37 or n = 36 remain. For n = 37 we get 37 x 38 =
2 x x x 37 x 3, but this is not possible, as 37 x 38 is not divisible by 3. Therefore, the
only remaining possibility is that n = 36. From 36 x 37 = 2 x x x 37 x 3, it follows
immediately that x - 6. The sum of the numbers from 1 to 36 is really 666.
The method used here (factorization of 111 as a product of primes) may look
like a "trick." But when teaching problem solving, we always use such tricks
that—and this is the most important item—turn out to be mathematical methods
as soon as we recognize that there are common features and structures of problems
corresponding to several kinds of "tricks." Factorization into a product of primes
is a significant example of that!

Example 3.13

Determine the sum of the digit-sums of all natural numbers from 1 to


999.

Solution. What does it mean, to determine sums of digit-sums of certain numbers?


The digits are obviously counted (summed) as often as they occur in the single
numbers; for example, the sum of the digit-sums of the numbers 123,203,125, and
52is(l + 2 + 3) + (2 + 3) + (l + 2 + 5) + (5 + 2) = lx2 + 2x4 + 3x2 + 5x2 = 26.
So we have to rephrase the question to ask how often the digits 1, 2,. :., 9
occur in the numbers from 1 to 999! It is irrelevant how often the digit 0 occurs, as
it does not contribute to the digit-sum. First of all it is clear (or could become clear
after some concrete considerations) that the digits 1, 2,..., 9 occur equally often
in the numbers from 1 to 999, as each number appears equally often in each place
(hundreds, tens, and ones), but how often? Let us split the problem again. How
often, for instance, does the digit 3 occur as a hundred-digit? Obviously 100 times
(300-399). How often does the 3 appears as a ten-digit? In every "hundred section"
10 times (e.g., 130-139). Since there are 10 of these "hundred sections," the digit 3
occurs altogether 10 x 10 = 100 times as the ten-digit. As the one-digit, the digit 3
occurs as well 10 times in every "hundred section (e.g., 103,113,123,..., 193), so
altogether 100 times as well. We see that the digit 3 (as well as all the other digits,
except 0, which occurs altogether 189 times) occurs 300 times altogether in the
numbers from 1 to 999. The sum of the digit-sums is therefore

9x10
300(1 + 2 + ... + 9) = 300 x 13,500.
2
230 THE ART OF PROBLEM SOLVING

3.6. An Interesting Problem Concerning


the Divergence of the Harmonic Series

The following example from Kranzer (1989, pp. 157, 223ff) should not be
interpreted as a practice-oriented example. The wording here is only one aspect
that should support the surprise from the result of this thought experiment and
may contribute to motivation.

Example 3.14

A snail is sitting at the end A of a 1 km long and arbitrarily elastic rubber


band. The snail has only one task in its infinitely long life: to creep at
a speed of 1 cm/s toward the other end of the rubber band. After each
second, the rubber band is stretched by 1 km by an invisible power
(homogeneous stretching). Will the snail ever reach the other end B of
the rubber band? If yes, how long will it take it?

Solution. Let us first consider how the length of the band changes in the course of
the time. At each full second the band is homogeneously stretched by 1 kilometer.
Let the time immediately before the completion of the nth second be n, and the
one immediately after the completion of the nth second be n+; between both the
band has been stretched by 1 km. At the time n~, the band is n km long, but at the
time n+, its length is n + 1 km, caused by the consistent homogeneous stretching
of the whole band by the factor (n + 1 )/n "as quick as lightning." Also, the distance
already covered by the snail is being increased.
Let us look first at the individual 1 cm pieces the snail covers during the 1st,
2 , • • •, n second, in particular at the stretches that have an effect on these pieces.
The 1 cm piece of the first second is at the transition 1“ —» 1+ being stretched
to its double length, at the transition 2“ -4 2+ to the 3/2-fold length,..., in general
at the transition n -> n+ to the (n + l)/n-fold. So at the time n+ it has the length
(in cm):

,234 n +1 n+1
1XTX2X3X"'x n 1

The 1 cm piece along which the snail creeps during the second second is in the
transition 1 -4 1 + not yet stretched as a covered distance; it is being stretched only
at the transition 2 -4 2+ to the 3/2-fold length, at the transition 3“ -4 3+ to the
4/3-fold length,..., in general at the transition n -4 n+ to the (n + 1)/n-fold length.
It therefore has at the time n+ the length (in cm):

i 3 4 n+1 n+1
lx-x5x . X-
n 2
A Continuous Principle for Teaching 231

The 1 cm piece along which the snail creeps during the third second is being
stretched only by the third stretching onward, for the length of this piece at the
time n+ we get analogously (in cm):

„ 45 n+ln+1
1 X - X - X ... X-= —I—.
3 4 n 3

Finally we look at the 1 cm piece that is covered in the nth second, which is
stretched exclusively at the transition n~ —» n+ with the stretching factor (n + l)/n.
So this piece has at the time n+ a length of (n + 1 )/n cm.
The sum of all these stretched 1 cm pieces indicates the total distance of the
snail from the starting point A. This distance is therefore at the time n+:

n+1 n+1 n+1 n+1 , , i i i


T+T+Tt-tV=("+1)x
v y
The band itself has, at the time n+, a length of n + 1 km = (n + 1) x 105 cm. The
difference is the distance which the snail still has to cover:

(n +1) x
1 v
3 n

The negative fractions in the second parentheses are exactly the terms of the
harmonic series, from which one knows that the series is divergent that is, it
grows beyond all limits. The numerical value of the series
n

1=1

is for a very big n therefore also bigger than 10^' and the value of the expression in
the second parentheses is therefore negative; but if the distance that remains to be
covered is no longer positive, then this means that the end has been reached
already. It takes, of course, a very long time for this to happen. To get at least a
very rough approximation of the order of magnitude of the necessary period of
time, a formula for the approximation for a very large n could help. The exact
foundation of the following limit-statement (Euler-Mascheroni's constant):

lim n —> °° lnn-Xy « 0.57721.. .


i=i

will hardly be possible at school, but the teacher could just state it, without proof,
to give an idea of the necessary period. For large n, we therefore have:

in n - X 7 “ 0.57721 ...<=> £ y «In n - 0.57721


232 THE ART OF PROBLEM SOLVING

From the inequality In n - 0.57721 > 105, it follows immediately for n

n>eW5 + 0.57721 s 1 78 x 1043,429.45 s 5 x 1C)43,429

This is the time in seconds the walking-tour takes the snail. But even expressed
in years the number does not look much smaller—it would be approximately
1.6 x 1043/422 years, an unimaginably huge number and an even more unimaginable
period of time (according to today's knowledge, about 2 x 1010 years have passed
since the Big Bang)!
References

Baron, G., & Windischbacher, E. (1990). Osterreichische Mathematikolympiaden 1970-


1989: Aufgaben und Losungen. Innsbruck: Universitatsverlag Wagner.
Diirschlag, S. (1983). Problemlosen und Kreativitat im Mathematikunterricht—
Konzeption und Tendenzen in der polnischen Didaktikliteratur. Der Mathe¬
matikunterricht, 29(3), 46-70.
Engel, H. (Ed.). (1979). Internationale Mathematik-Olympiade. Der Mathematikun¬
terricht, 25(1).
Haussman, K. (1986). Iteratives versus rekursives Denken beim Problemlosen im
Mathematikunterricht. Mathematica Didactica, 9, 61-74.
Heinze, G. (1993). Forderung mathematisch-naturwissenschaftlich begabter
Schuler in Sachsen am Beispiel der Mathematikausbildung am Gymnasium
Dresden Blasewitz. Didaktik der Mathematik, 21(2), 140-153.
Kranzer, W. (1989). So interessant ist Mathematik. Koln: Aulis-Deubner.
Laub, J., Hruby, E., Reichel, H.-C., Litschauer, D., & Gross, H. (1985-1988). Mathe¬
matik Arbeitsbuch (4 vols.). Wien: Holder-Pichler-Tempsky.
Polya, G. (1954). Mathematics and plausible reasoning (2 vols.). Princeton, NJ: Prince¬
ton University Press.
Polya, G. (1980). Mathematical discovery (2 vols.). New York: John Wiley.
Reichel, H.-C. (1991). Sprachschulung und Spracheinsatz im Mathematikunter¬
richt. In H. Postel, A Kirsch, & W. Blum (Eds.), Mathematik Lehren und Lernen
(pp. 156-170). Hannover: Schrodel.
Reichel, H.-C., Muller, R„ Hanisch, G., & Laub, J. (1989-1992). Lehrbuch der Mathe¬
matik (Vols. 5-8). Wien: Holder-Pichler-Tempsky.
Sell, R. (1988). Angewandtes Problemloseverhalten—Denken und Handeln in komplexen
Zusammenhdngen. Berlin: Springer.
Stowasser, R., & Mohry, B. (1977). Rekursive Verfahren aus der Mathematik-
geschichte fur den Unterricht. Der Mathematikunterricht, 23(1), 5-41.
Zimmermann, B. (1983). Problemlosen als eine Leitidee fur den Mathematikunter¬
richt—Ein Bericht liber neuere amerikanische Beitrage. Der Mathematikunter¬
richt, 29(3), 5-45.
11

Another View of Combinatorics


(or Counting Without Really Counting)

STEPHEN E. MORESH

Part One

The field of combinatorics has always been very interesting to both the
mathematician and the lay person. Problems in this area are often related to the
real world and are usually a great deal of fun. Unfortunately, students studying
this discipline, whether at the secondary or university level, often complain that
the problems are very difficult. When asked why they find it so hard, the usual
response is that the type of reasoning involved in combinatorics is different from
that in other mathematics courses they have taken. In fact, some students, trying
to classify problems by "types," often give up in distress, after ending up with
scores of different types of problems.
If you ended up with so many types of problems, you might want to give up,
too; however, the analysis of most problems in combinatorics can be narrowed
down to two basic categories. This chapter will focus on combinatoric problems a
little differently, presenting two processes that can be used to solve most problems.
The only assumption being made here is that the reader has had some experience

233
234 THE ART OF PROBLEM SOLVING

(limited as it may be) with permutations, combinations, calculating nPr, nCr, and
doing simple probability problems.
Combinatorics is usually introduced through a simple problems such as the
following:

In how many ways can a man choose a shirt and a tie if he has three
shirts and four ties?

It is easy to show that there are 12 possibilities.


Traditionally, teachers demonstrate two approaches: The first is to draw a
type of diagram called a "tree diagram":

Figure 11.1

It is clear that since this "tree" has 12 different paths, each one representing
a different outfit, the answer to the problem is 12. And so we have Combinatorics
Problem-Solving Technique 1: Draw a tree diagram.
Another View of Combinatorics 235

The second approach teachers demonstrate is to use the fundamental count¬


ing principle. Although drawing a diagram is often an excellent problem-solving
strategy, it is clear that with more shirts and ties, the diagram would become
unmanageable.
At this point, the meaning of permutation and the fundamental counting
principle are usually introduced. A permutation of a number of objects is any COMB

arrangement of these objects in a definite order. By using the shirt-and-tie and


similar problems, we usually demonstrate the fundamental counting principle,
also called the multiplication principle: If one thing can be done in nx ways, and
after it is done another thing can be done in n2/ ways, and after it is done another
thing can be done in n3 ways,.. ., and after it is done another thing can be done COMB

in nk ways, then the k operations can be performed in n1 x n2 x n3 ... x nk ways.


This gives the result 3 x 4 = 12 possible outfits in the original problem. We
often teach this by having students fill in two blanks with the amount of ways each
of the two stages can be performed, and then multiplying by the above principle.
Although this is quite elementary, the fundamental counting principle really
summarizes a process that is vital to problem solving in combinatorics, although
it is rarely spelled out that way. The key word in the fundamental counting princi¬
ple is "and." The key to using this principle in a problem is recognizing an "AND
process," a situation in which something is done AND then something else is done.
The shirt-and-tie problem can be interpreted as being an example of an AND
process, since the man first chooses a shirt and then, afterwards, chooses a tie. This
is why multiplying the number of ways a shirt can be chosen by the number of
ways a tie can be chosen gives the correct result. An AND process is usually a hint
that we must multiply to find the total number of ways things can be done. We
state this as Combinatorics Problem-Solving Technique 2: For any situation that can
LOGIC
be interpreted as an AND process, use the fundamental counting principle and
multiply to find the total number of possibilities.
Although many problems obviously use an AND process, the use of such a
process in other problems is not so obvious. In fact, as the following problem
illustrates, the usual interpretation would not be to use an AND process. Viewing
it with such a process will yield a different view of combinatoric problems and
may make similar problems a great deal easier to solve.

Mr. Appel likes to eat lunch in a particular Italian restaurant. He often


has pizza, one of the restaurant’s specialties. The menu indicates that COMB
he can have a plain slice of cheese pizza or any or all of the following
toppings: pepper, onions, sausage, mushrooms, broccoli, or ancho¬
vies. For example, one day he has a slice of pizza with sausage and
broccoli on top. If he decides to have a different type of slice each day,
in how many days will he have sampled every possible type of pizza?
236 THE ART OF PROBLEM SOLVING

Traditional Approach. Since Mr. Appel is selecting toppings, order does not count.
Therefore, we can consider this to be a problem involving a combination, a
©
COMB
selection of objects without regard to order.
Mr. Appel has 6 toppings from which he can choose 0, 1, 2,. .., 6 toppings
for his pizza. Thus, there is a total of 1 + 6 + 15 + 20 + 15 + 6 + 1 = 64 different
pizzas, so the answer to the original problem is 64 days. Most people are amazed
at this, since they intuitively expect the answer to be at least several hundred. (Note
that the symbol, in some texts written as nCr or C(n, r), or n is used to mean the
r
number of ways r items can be selected from n items.)

AND process approach. Although "and" does not even appear in the original
problem, an AND process is implied. If we can find a way of rethinking the
problem to find such an AND process, it will greatly simplify the solution.
Picture Mr. Appel sitting in the restaurant, deciding on the type of pizza he
will have today. He starts by looking at the different toppings and asks himself.
Should I have pepper? AND Should I have onions? AND Should I have sausages?
AND Should I have mushrooms? AND Should I have broccoli? AND Should I have
anchovies?
For each question, he has to decide whether or not to include the specific
topping. For example, for the first question (Should I have pepper?), the answer is
Yes or No. This gives 2 possibilities for the first stage of the process. After deciding
GEN about pepper, he goes on to the next stage (Should I have onions?), and after
deciding about onions, he decides about sausages, then mushrooms, and so forth.
This can be summarized as a six-stage AND process. Since there are 2 choices at
each stage, there are 26 = 64 possible pizzas. Note that this includes the plain cheese
pizza, in which the decision at each stage was not to take the given topping. A
major advantage of this approach is that it can greatly cut down the amount of
calculations. If the problem had originally included 15 different toppings for the
pizza, the traditional approach would be quite messy indeed. This approach
would yield 215 = 32,768 different toppings immediately. An AND process could
be thought of as any given situation in which there is a sequence of stages in order
to accomplish what is being described. This problem is equivalent to finding the
number of subsets there are for a given set.

Other Problems Applying AND Processes

In many places, the custom is to give a “tip” for good service, whether
COMB in a restaurant, where a waiter has taken your order, at the airport,
where a porter has carried your suitcase, or in a building, where the
doorman helped you carry some packages. In the United States and
other countries, the tip is not an automatic part of a bill but given at the
Another View of Combinatorics 23 7

discretion of the person being served. Ms. Smith decided to give her
doorman a little tip for helping her with a package. If her purse has only
a quarter, a half dollar, a silver dollar, and a five-dollar bill, how many
tips are possible?

Here the money denominations replace the pizza toppings. Using the ap¬
proach of the pizza problem, Ms. Smith looks at her quarter and decides whether
or not to give it to the doorman, giving two possibilities, AND then does the same,
one by one, for each coin and bill. Thus, there would appear to be 24 = 16 possible
tips. This includes the case of her being very generous and giving everything to the
doorman; however, it also includes the extreme opposite case of giving nothing at
all. Since the problem states that she definitely gives a tip, we must exclude that
case from the 16, giving an answer of 15 possible tips.
Note that we had to look back to see if any special or extreme cases had to be
handled. This is very important, since it may be implied in a problem. Sometimes
it is not clear at all, and two answers must therefore be given to take into account
the possibility of special cases. We state this as Combinatorics Problem-Solving
Technique 3: Look back to check for special cases.

A porter helped someone retrieve luggage at the airport. How many


possible tips can the porter receive, if the person has four pennies, a
nickel, a dime, and six quarters?

Why is this more difficult than the previous problem? We have to be extra
careful not to overcount the number of possibilities. For example, a 6-cent tip is
just one possibility, but it can be achieved in four ways. Use the nickel and the first
penny, the nickel and the second penny, and so on. Just shifting our thinking
slightly will enable us to incorporate an AND process into the picture. Some types
of coins have multiple possibilities! Rather than looking at each coin and deter¬
mining whether or not to take it, we can envision the process as looking at the type
of coin, or denomination, and seeing the number of possibilities.
First, decide about the pennies: Take 0,1,2,3, or all 4 of them —> 5 possibilities.
AND once you're finished, decide about the nickel: Take it or leave it —> 2 pos-
sibilities. AND once you're finished, decide about the dime: Take it or leave it
2 possibilities. AND once you're finished, decide about the quarters: Take any¬
where from 0 to 6 quarters —> 7 possibilities.
This would normally give 5x2x2x7=140 possible tips.
We must now go back to see if there are special cases. The extreme cases pp.
should always be checked first. The case in which the person gives the porter every
238 THE ART OF PROBLEM SOLVING

coin is certainly allowable. The other extreme, in which no pennies, no nickels, no


dimes, and no quarters are taken is debatable! One may argue that the problem
implies that the porter definitely gets a tip. With this interpretation, we must elimi¬
nate the case of no coins. Here the answer would be 140 - 1 = 139 possible tips.
Someone else may argue that giving no coins is a tip as well—a tip of $0.00!
Including this would leave the answer at 140 tips. Although most people would
not accept this argument, since the problem does not say that the porter definitely
received a tip, we can accept this answer as well!
This last example certainly demonstrates that when we test this concept, we
should make sure that each question is crystal clear. Rewording the problem
slightly can clarify whether the answer should be 139 or 140.

An assistant helped Ms. Streett retrieve her coat after she ate in a fancy
restaurant. When she looked in her purse, all she had was a twenty-
dollar bill, two dimes, two quarters, and a nickel. She decided definitely
to give a tip, but not the twenty-dollar bill. In how many ways may she
give the tip?

Using the procedures of the previous problems, we would multiply 3x3x2


- 18. Remembering that she will definitely give a tip, we deduct the case of no tip,
giving an answer of 17.
Listing the 17 outcomes may shed further light on this problem (we use N to
stand for nickel, D for dime, Q for quarter). The possible tips, then, are:

One-coin tips: n,d,q


Two-coin tips: ND, NQ, DD, QQ, DQ
Three-coin tips: DDK DDQ, DQN, QQN, QQD
Four-coin tips: DDQQ, DDQN, QQDN
Five-coin tips: QQDDN

There are clearly 17 different ways of tipping, which the problem asked for.
Had the question asked how many different tips are possible, the answer would be
different. Listing the values of the tips (in cents), we get:

One-coin tips: 5,10, 25


Two-coin tips: 15, 30, 20, 50, 35
Three-coin tips: 25, 45, 40, 55, 60
Four-coin tips: 70, 50, 65
Five-coin tips: 75
Another View of Combinatorics 239

Note that 25- and 50-cent tips appear twice. Why does this happen? In the
original problem, combinations of some of the coins add up to other coins.
Specifically, the two dimes and a nickel add up to a quarter. Two dimes and a
nickel are a different way of tipping from leaving one quarter; however, they have
the same total value. In the previous tipping problems, this difficulty did not occur.
In this problem, because of the double occurrence of 25- and 50-cent tips, we must
subtract 2 from the 17 tips listed above, thus giving us 15.
This last example illustrates that we must read all problems very carefully.
Counting problems are infamous for the number of nuances that can occur. And
so we come to Combinatorics Problem-Solving Technique 4: Read the problem very COMB
carefully until you understand exactly what is being asked, and be sure to clear
up any ambiguity before attempting to solve the problem.
If we were going to be a little more realistic, we would add a condition that
a certain minimum tip was being considered. Other variations and approaches to
the last tipping problem can be considered.
Finding the number of committees that can be formed is a popular type of
question for students studying combinations. The following problem illustrates
how AND processes can make a difficult committee problem much easier.

A club consists of 10 married couples. In how many ways can a com¬


mittee be formed consisting of 3 people if a husband and wife cannot
serve together on the committee?

Method 1. Picture the committee-forming process: This is basically an AND pro¬


cess. First, choose the 3 couples to be represented on this committee, AND then pick 1
/ \

representative from each couple. This gives V 2 • 2 • 2 = 120 • 8 = 960 committees.

Method 2. This method also uses an AND process. Here, however, we do the
complementary problem; that is, we will make sure that at least 1 husband-and-
wife team are represented. Then subtract this number from the number of com¬
©
mittees possible with no restriction.

With no restriction, there are -1,140 committees.


V3 J
For the complementary problem, we must ensure that at least 1 husband
serves together with his wife. Picture choosing a committee by handling this part
first and then choosing the remaining committee members. There are 10 ways of
choosing a husband together with his wife, since there are 10 couples. After
choosing the couple, we need one more person to complete the committee. There
are 18 ways of doing this. Thus, the complementary problem has 10 x 18 = 180
committees, giving us 1,140 - 180 = 960 committees, where husband and wife do
not sit together.
240 THE ART OF PROBLEM SOLVING

Although the first method was easier here, the second method was presented
since it will be the easier approach in other problems. In addition, it gives us
© Combinatorics Problem-Solving Technique 5: Do the complementary problem and
subtract this answer from the total number of outcomes in general.

Exercises

GEN For each problem, (a) interpret the problem using an AND process; (b) solve
the problem; and (c) if possible, find another (more traditional) solution.

COMB 1. A certain locksmith makes keys using any one of 15 brands of keys. Each
brand uses a different length and thickness. No matter what brand is
chosen, there are 8 different positions from which metal can be removed
or left alone. For the first 5 positions, there are 3 different depths at which
the metal can be removed. For the remaining positions, there are 4
different depths. How many different keys are possible if metal must be
removed in at least one position?
COMB
2. How many subsets does a set of 15 elements have?
COMB 3. Many different kinds of desserts have been put out for people to choose
from at a party. Judy is watching her weight and decides to have at least
one piece of fruit and no other type of dessert. If the fruit bowl contains
exactly 6 apples, 5 plums, 3 oranges, 4 bananas, and 5 pears, how many
different combinations of desserts can Judy have?
COMB
4. In how many ways can Peggy make a selection of one or more new fish
for her tank from 6 identical coral fish, 7 identical angel fish, and 3 identical
blue pullers?
COMB
5. A postal carrier is late and wants to hurry up to go home. He decides to
just put any letter into any mailbox. If there are 12 letters and 20
mailboxes, in how many ways can the letters be placed if (a) each letter
is to go in a different mailbox; (b) any number of letters may be placed in
a mailbox?
COMB
6. In how many ways can the letters in exercise 5 be placed if there are 20
letters and 12 mailboxes?
COMB
7. Problems 5 and 6 above can be generalized. In how many ways can a
set of m items be matched with a set of n items if m < n and (a) each of
the m items can be matched with at most one of the n items; (b) there is
no restriction on the number of items with which any items can be
matched?
COMB 8. There are 5 different algebra books, 4 different biology books, and 6
different calculus books. How many selections of books can Roslyn make
if (a) she decides to take at least one book; (b) she decides she must
include a specific algebra book; (c) she decides she must include an
Another View of Combinatorics 241

algebra book but it could be any one of them; (d) she decides she must
take at least one algebra and at least one biology book; (e) she must have
at least one of each type of book?
9. (a) In how many ways can a triangle be named using letters of the GEOM

alphabet? (b) In how many ways can a triangle be named using letters of
the 24-letter Greek alphabet? (c) In how many ways can a quadrilateral
be named using letters of the alphabet? (d) In how many ways can an
n-gon be named using letters of the alphabet? What restriction is there
on the value of n?
10. After breakfast in a diner, Mrs. Stux looked for change in her purse to give COMB

the waiter a tip. She had 6 dimes, 2 quarters, 4 dimes, and 3 pennies. How
many tips can she give if (a) she decided to definitely give a tip; (b) she
did not like the service so she will give at most 5 coins; (c) she did not
like the service so she will give at most 5 coins but will definitely give a
tip; (d) she did like the service so she will give at least five coins; (e) she
liked the service and intends to give at least 75 cents.

Part Two

How is the following problem different from previous ones that we have
considered?

Brenda is going on vacation. She likes to read and decides to borrow


2 or 3 books from the library. Suppose also that she has narrowed her COMB

selection down to 6 books. In how many ways can she make her
selection?

The major difference here is that we have what we will refer to as an "OR
process." She can take 2 OR 3 books from the library. She cannot take exactly 2
AND exactly 3 books at the same time. Thus, there are different cases to consider.
In this problem, the most important word is "or." If you can recognize that
LOGIC
a problem involves an OR process, it may greatly simplify its solution. An OR
process is any situation in which either one thing will be done or another thing
will be done, but not both of them.
In order to solve the vacation problem, analyze each case as if that case were
the entire problem:
©
Case 1: Brenda chooses exactly 2 books. She can do this in
v2;
-15 ways.
©
Brenda chooses exactly 3 books. She can do this in
V = 20 ways.
Case 2:
v3y
242 THE ART OF PROBLEM SOLVING

These two cases cannot occur simultaneously (she will choose either exactly
2 books OR exactly 3 books but not both, since both events cannot happen at the
same time). This leads to the following definition: Two events are said to be
COMB
"mutually exclusive" or "disjoint" events if they cannot possibly happen at the
same time.
The events described in cases 1 and 2 are obviously mutually exclusive
events. Since each of the 15 outcomes in case 1 contains 2 books and each of the 20
outcomes in case 2 contains 3 books, there is no overlap. In other words, the 15
outcomes in case 1 are all different from the 20 outcomes in case 2. Thus, the total
number of selections that Brenda can make is 15 + 20 = 35.
We now have Combinatorics Problem-Solving Technique 6: For any situation
that can be interpreted as an OR process, handle each possible case separately and
then add to find the total number of possibilities.
A hint that an OR process is involved is the presence of mutually exclusive
events. Thus, there is another way to state Combinatorics Problem-Solving Technique
6: If two events are mutually exclusive, and the first event can occur in x ways and
the second can occur in y ways, then the total number of ways that the first event
or the second event can occur is the sum, x + y.
Very often, problems involve an OR process in a way that is not obvious. Let
us focus on some of these.

ARITH How many whole numbers less than 1,000 can be created if the digits
must come from the set {3, 5, 6, 7, 9}?

If the number is to be less than 1,000, there are three mutually exclusive cases
to handle:

(J) Case 1: The number created has one digit. There are 5 possibilities here.
Case 2: The number created has two digits. There are 5 x 5 = 25 possibilities
here. (Note that repetition of digits is permitted, since the original
problem had no prohibition against this.)
Case 3: The number created has three digits. There are 5 x 5 x 5 = 125
possibilities here.

Since these three cases are mutually exclusive, we add the number of ways
in which each case can be accomplished, giving 5 + 25 + 125 = 155 numbers.
A problem that has interested state and federal officials has been that of
creating enough license plates. When a region runs out of license plate numbers,
new rules are often formulated in order to create enough new numbers to allow
for the growing number of vehicles.
Another View of Combinatorics 243

A certain state has license plates which consist of three letters of the
alphabet followed by a three-digit number greater than or equal to 100.
It also produces, for a fee, “vanity” plates, such as “DAVID,” “MARY
1,” or “NURSES.” The Bureau of Motor Vehicles, in order to provide for
more cars, trucks, and buses, produced new license plates consisting
of three letters followed by a four-digit number greater than or equal to
1,000. How many nonspecial licenses can this state produce?

In the above problem, there is an OR process implied, since there are three
cases—special licenses, those that consist of six characters using the old rules, and
those with seven characters using the new rules. Since we are not interested in the
special licenses, we need only focus on the last two cases.

Case 1: Six-character licenses are formed using an AND process, since a


character is chosen first, and then another, and another, and then three
digits. There are 26 possibilities for the first letter-character, 26 for the
second, and 26 for the third; for the fourth character (a non-zero digit)
there are 9 possibilities, 10 possibilities for the fifth character (a digit),
and 10 for the sixth (also a digit). This gives 263 x 9 x 10 x 10 = 15,818,400
possible license plates.
Case 2: Seven-character licenses are also formed using an AND process. The
possibilities are the same as those in the six-character place, with the
addition of 10 possibilities for the seventh-character (a digit). This gives
263 x 9 x 10 x 10 x 10 x 10 = 158,184,000 possible license plates.

Thus, the total number of licenses possible is 174,002,400. Had the state used
the last rule in the first place, it probably would not have needed a change, since
this rule alone provides for many more vehicles than it would ever have. In
actuality, when states figure out how many licenses are possible, there are many
special cases that must be excluded from consideration. For example, in some
states the following three-letter combinations are not allowed for obvious reasons:
KKK, LSD, SEX, JEW, and so forth.
License plate problems are very typical of many OR process problems in that
each case involves an AND process. Each case is therefore handled using multi¬
plication, whereas the final result is handled by adding the amounts given by the COMB

various cases. We state this as Combinatorics Problem-Solving Technique 7: Each case LOGIC
of an OR process can often be interpreted as an AND process.
244 THE ART OF PROBLEM SOLVING

Exercises

ARITH
1. How many whole numbers less than 1,000 can be created if the digits
NUMB
must come from a set of 8 different non-zero one-digit numbers?
ARITH 2. How many whole numbers less than 10,000 can be created if the digits
must come from a set of n different non-zero one-digit numbers?
COMB 3. How many license plates would a state have using the rule that the license
have (a) four letters followed by a two-digit number; (b) four letters
followed by a two-digit number or a two-digit number followed by four
letters; (c) six characters which can be digits or letters?
COMB 4. How many licenses are possible if a state allows licenses to contain three
letters followed by three digits or three digits followed by three letters?
COMB
5. A state creates license plate numbers by using as a general rule three let¬
ters followed by three digits. Every possible license number has been used!
Since it is expensive to create new licenses for everybody, it is probably
cheaper to add a new character for new licenses. Explain how to generate
new licenses so that the maximum number of plates is available.
COMB 6. How many different selections of at least one book can Erica make from
7 different books? (a) Do this problem using an AND process. (b) Do this
problem using an OR process. For this problem, which process produces
an easier solution?
COMB
7. A committee of at least 2 people is to be made from 8 people. How many
different committees are possible?
COMB
8. Radio stations in the United States can have three or four call letters. East
of the Mississippi River, they start with the letter W, while west of it they
start with the letter K. How many different radio stations are possible using
these rules?
COMB 9. Tony’s Tattoo Parlor offers the following designs: a heart with a dagger
through it, an eagle, a rose, a panther, a skull, or a design with MOM,
DAD, your name, or your girlfriend’s name on it. No one gets the same
tattoo twice, (a) Yesterday, Bob was seen going into Tony’s. No one
knows how many tattoos he got. He may have even lost his nerve and
gotten none! How many different selections of tattoos could Bob now
have? (b) Suppose you heard that Bob definitely got a design with “MOM”
put on his right arm. How many different selections of tattoos could Bob
now have? (c) Suppose you heard that Bob definitely got five tattoos
including one with his girlfriend’s name on it. How many selections of
tattoos can Bob now have?
COMB
10. A certain diagram has 20 points in a plane, no 3 of which are collinear.
How many different (a) triangles can be connected? (b) quadrilaterals can
be connected? (c) hexagons be connected? (d) polygons can be con¬
nected? (e) Redo part d another way.
Another View of Combinatorics 245

Part Three

In this section we consider some applications of the previous two sections to


solving problems in probability.
When we dealt with AND processes, we saw that we have to multiply to find
the total number of ways two operations could be done. The most natural question
LOGIC
to ask is whether or not we can multiply probabilities when an AND process is
involved. To investigate this, we consider the following problem:

An urn contains three red marbles and one blue marble. If two marbles
are chosen randomly, find the probability they are both red if (a) the PROB
first marble is returned to the urn before the second one is chosen; (b)
the first marble is not returned to the urn before the second one is
chosen.

Both parts of this problem involve AND processes. The problem turns out to
be more difficult than it appears! Two reds can occur in many ways. Both parts of
the problem are very important, since replacement problems illustrate an impor¬
tant problem-solving technique related to AND processes.
What are the different problem-solving strategies used to solve the two parts
of this problem?
First, to simplify the problem, we envision each of the red marbles having
the number 1, 2, or 3 on it. We will let R1 stand for the first red marble, R2 the ©
second, R3 the third, and B the blue marble. Thus, the sample space is {RjR^ RXR2,
R1R3, RxB, R2Rj, R2R2, R2R3, R2B, R3Rv R3R2, R3R3, R3B, BRv BR2, BR3i BB). Of the
16 possibilities, 9 have red in both cases (R^R2, for example). Thus, the desired
probability is 9/16. Note the following probabilities associated with this problem:
P(red the first time) = 3/4, P(red the second time) = 3/4. P(red both times) turns
out to be the product of the two probabilities.
In the second strategy, the sample space is different, since certain cases such
as R3R\, for example, cannot be included. What happened in the first event affects
what happens the second time. The sample space is therefore {RiR2, R3R3, R\B,
©
R2Ri, R2R3, R2B, R3Rv R3R2, R3B, BRv BR2, BR3). Of the 12 possibilities, 6 have red
in both cases. Thus, the desired probability is 6/12. Here the associated prob¬
abilities are: P(red the first time) = 3/4. P(red the second time) = 9/12 = 3/4. P(red
both times) does not turn out to be the product of the 2 probabilities.
What is different about these cases that allows us to multiply probabilities
the first time but not the second time? The difference is that in the first case, the
first outcome has no effect on the second outcome. In the second case, what
happens the first time does affect the second. Here, for example, blue for the first
selection disallows blue in the second selection.
246 THE ART OF PROBLEM SOLVING

PROB If an AND process is involved in a probability problem, you must ask


yourself. Does the first event affect the second event?
When the result of one event has no effect on the result of a second event, the
two events are said to be independent. As you saw in the previous problem, when
an AND process problem involves two independent events, we can multiply
probabilities. To make this even simpler, so you would not have to make subjective
decisions about how events are related, mathematicians define independent
events more mechanically: Two events A and B are said to be independent events
if P(A AND B) = P(AaB) = P(A) x P(B). We have, then, Combinatorics Problem- Solving
LOGIC Technique 8: For a problem involving an AND process and two independent events
A and B, P(AaB) = P(A) x P(B).
Beware! When asked for P(AaB), do not automatically multiply two prob¬
abilities. If A and B are definitely independent events, go ahead. If they are not, you
may have to resort to other techniques, such as drawing a tree diagram and so on.
Often, the topic of conditional probability (not considered here) will apply in such
examples.
What is the most natural question to ask at this point? When we dealt with
OR processes, we added to find the total number of ways the first or the second
could be done. Can we add probabilities when an OR process is involved?
Consider the following problem:

Maile randomly pulls a card from a standard deck of 52. (a) What is the
probability that she pulls a seven or an ace? (b) What is the probability
that she pulls a seven or a red card?

Both parts of this problem involve OR processes. They will illustrate


problem-solving strategies needed to deal with probability problems involving
OR processes.
In part a, P(Maile pulls a seven) = 4/52; P(she pulls an ace) = 4/52. There are
8 cards that are sevens or aces, so that P(she pulls a seven OR an ace) = 8/52. Note
the additive nature of the probabilities involved. In other words, P(A OR B) =
P(AvB) = P(A) + P(B).
In part b, P(she pulls a seven) = 4/52; P(she pulls a red card) = 26/52. There
are 28 cards that are sevens or red, so that P(she pulls a seven OR a red card) =
28/52. Note that, in this case, the probabilities are not additive. In other words,
P(AvB) * P(A) + P(B). (Two cards, the seven of hearts and the seven of diamonds,
would be counted twice if we just added the two probabilities.)
What made the probabilities in part a additive and the probabilities in part b
non-additive? The key is mutual exclusivity, which we defined in part 2 of this
chapter. In other words, P(AaB) = 0.
Another View of Combinatorics 247

How are mutually exclusive events different from independent events?


Mutually exclusive events are the most highly dependent events, since P(AaB) =
0 * P(A) x P(B).
If an OR process is involved in a probability problem, you must ask yourself,
Can the two events possibly occur at the same time? This leads us to Combinatorics
Problem-Solving Technique 9: For a problem involving an OR process and two LOGIC

mutually exclusive events A and B, P(AvB) = P(A) + P(B).


Case B, in which the two events were not mutually exclusive, comes under
another category for which the formula P(AvB) = P(A) + P(B)- P(AaB) can be used.
This formula considers the fact that outcomes in both events are included twice—
once in P(A) and once in P(B)—so that the extra P(AaB) had to be subtracted. This
more general formula can even be used for mutually exclusive events, since
P(AaB) = 0.

Exercises

For each problem, see if AND or OR processes can be used to find the given
probability. Then find the desired probability.

PROB
1. A die is rolled 5 times. Find the probability that the number 2 shows up
all 5 times.
PROB
2. A nickel and a dime are tossed simultaneously. Find the probability that
(a) both show heads; (b) both show tails; (c) the nickel lands tails and the
dime lands tails; (d) one of them lands heads and the other lands tails.
PROB
3. Helen tosses a coin 6 times. Find the probability that she gets heads the
first 3 times and tails the last 3 times.
PROB
4. The numbers 7, 8, 11, 12, and 15 are written on 5 slips of paper and put
into a hat and stirred. Two numbers are picked, one after the other,
without replacement. The two numbers are then noted. Find the prob¬
ability that the sum of the numbers is odd.
PROB
5. A box contains 7 marbles: 3 red and 4 blue. Two marbles are drawn, one
after another. Find the probability that both are red if (a) the first marble
is replaced before choosing the second one; (b) the first marble is not
replaced.
PROB
6. Roz bought 12 cups of yogurt. Unfortunately, 4 of them are spoiled. Find
the probability that the first 3 cups she chooses turn out to be spoiled.
PROB
7. Blake is a senior in high school. He estimates the probability of being
accepted at college A to be 0.75 and the probability of being accepted at
college B to be 0.5. He then multiplies, and claims that the probability of
being accepted at both colleges is 0.375. Explain why Blake’s argument
is or is not correct.
248 THE ART OF PROBLEM SOLVING

Part Four

In many combinatorics and probability problems, certain events are de¬


scribed as "success" or "failure." For example, in finding the probability that a card
chosen randomly from a standard deck is a picture card, we often give the answer
12/52, because there are 12 possible "successes," meaning that there are 12 picture
cards out of the 52 cards in the deck. We often give our beginning students the
following definition: The probability of an event is equal to the number of ways a
success can occur divided by the total number of outcomes possible.
We really must be careful with the use of the terms "success" and "failure."
For example, a research scientist doing an experiment on rats may consider
getting cancer" a success. In real life, no one in his right mind would consider
getting cancer a success. Therefore, our interpretation of success and failure in
probability is quite different from the interpretation in real life.
What do we mean when we use the term "success" in combinatorics and
probability problems? "Success" merely means meeting a certain requirement
(whether desirable or not).
In most problems, we use "success" or "failure" to mean meeting or not
meeting the conditions of the problem. This means that, in many trials, we can
think of the problem as having two possible outcomes: success and failure. This is
used in many types of problems, especially those involving the repeating of trials
that are independent of one another. About three hundred years ago, the first
person to study this was the famous mathematician James Bernoulli (1654-1705).
In his honor, we make the following definition: An experiment is called a
Bernoulli trial" if the following three conditions are met:

1. We must be able to interpret the results of each trial as one of two


outcomes, one called "success" (S), the other called "failure" (F).
2. The result of each trial must be independent of previous (and future) trials.
3. The probability of success, denoted by p, and the probability of failure,
denoted by q = 1 - p, cannot change from trial to trial. In other words, these
two probabilities must remain constant.

Examples of Bernoulli Trials

1. If a coin is fair, and “landing heads” is considered to be a success, then


p = P(S) = 1/2 and q = P(F) =1 - p is also 1/2. Each flip of the coin is
independent of previous and future flips.
2. Suppose a problem involves the rolling of a fair die. Suppose also that in
the problem, getting a four or a five will result in some extra monetary
reward. Thus, we can consider getting a four or a five as a success. Thus
p = 2/6 = 1/3 and q = 4/6 = 2/3.
Another View of Combinatorics 249

3. If a problem involves picking cards randomly from a standard deck of


cards and getting a seven is considered a success, this is another
example of a Bernoulli trial, as long as the card you choose is returned
to the deck each time. (Why?) Thus, p = P(picking a seven) = 4/52 = 1/13,
and q = P(failure) = P(not picking a seven) = 12/13.
4. Someone has made a dartboard of his favorite politician. Suppose the
politician’s face composes 30% of the picture, and suppose also that the
dart is just thrown randomly at the board. The probability of a hit is then
0.3 and a miss is 0.7. If the person does not throw randomly, these
probabilities will be different. In fact, they may change so that we would
not be dealing with Bernoulli trials; however, if each throw is done
randomly, we can use the work of this section to find needed probabilities.

Bernoulli trials are independent of one another. As a result, we can use


multiplication to find associated probabilities. Study the following examples and
you will see some very interesting results.

More Examples

1. Glenda rolls a die 5 times, with “getting a number less than three” being
considered a success. Find the probability that Glenda has 2 successes
followed by a failure, a success, and a failure. What are the probabilities of
success and failure on one throw of the die? Note that p = 2/6 = 1/3 and
q = 2/3. Since the results of the five rolls of the die are independent of one an¬
other, we can treat this problem using an AND process. Using combinato¬
rics problem-solving technique 8, we can multiply to get the desired prob¬
ability. This gives P(SSFSF) = p x p x q x p x q = pV = (1 /3)3 x (2/3)2 = 4/243.
2. Josh, like Glenda, rolls a die 5 times, with “getting a number less than
three” being considered a success. What is the probability that Josh has
2 failures followed by 3 successes? P(FFSSS) = cfp3 = p3cf = (1/3)3 x
(2/3)2 = 4/243, the same as in the example above.
3. Adam, like Glenda and Josh before him, rolls a die 5 times, with “getting
a number less than three” being considered a success. What is the
probability that Adam has alternating successes and failures, starting with
a success? P(SFSFS) = px qx px qx p = p3cf = (1/3)3 x (2/3)2 = 4/243,
the same as before!

What do these three examples have in common? Of course, they are examples
of Bernoulli trials with the same p's and of s. An AND process was implied in each
example. In addition, each person had 5 trials, with 3 successes and 2 failures. To
generalize these results, we ask the following:
250 THE ART OF PROBLEM SOLVING

In rolling a die 5 times with “getting a number less than three” being
PROB
considered a success, what is the probability of getting exactly 3
successes?

Getting exactly 3 successes in 5 trials means getting exactly 2 failures as well.


The three previous examples illustrate some specific ways of accomplishing this.
The current problem generalizes the procedure by combining Glenda's,
Josh's, and Adam's results by allowing any three successes. Listing all the ways of
COMB
getting exactly 2 failures and 3 successes in 5 trials yields the following 10 out¬
comes: FFSSS, FSFSS, FSSFSr FSSSF, SFFSS, SFSFS, SFSSF, SSFFS, SSFSF, SSSFF.
Since all of these outcomes mutually exclude one another, and since each has the
same probability of occurring, p3q2, we add these to get P(exactly 3 successes in 5
trials) = 10p3Cj2 = 40/243.
Note that the key in doing this was to be able to count all the ways you can
have 3 successes in 5 trials. How could we have found that there are 10 such
possibilities? This is merely a straightforward combinations problem to compute
b =10.
3
' ' Let us generalize these results even further and note any interesting patterns.

Table 11.1

PROB Probability of This


Number of Successes Ways of Getting These Successes Number of Successes

0 FFFFF (1 way) i 5 i 0 5
M = lp 9 =
0
V /

1 SFFFF, FSFFF, FFSFF, 5Py= pV


FFFSF, FFFFS (5 ways)

2 SSFFF, SFSFF, SFFSF, SFFFS, 2 3


FSSFF, FSFSF, FSFFS, FFSSF, 10pV= f5' PT
FFSFS, FFFSS (10 ways) l2

3 SSSFF, SSFSF, SSFFS, SFSSF, (5 1 2


SFSFS, SFFSS, FSSSF, FSSFS, 10p¥ = V <f
3
FSFSS, FFSSS (10 ways) V

4 SSSSF, SSFS, SSFSS, V)


5?y - pV
SFSSS, FSSSS (5 ways) 4
k /

5 SSSSS (1 way) 5 0
ipV= 51 P <7
5
Another View of Combinatorics 251

The above table will enable us to answer slightly more complicated prob¬
lems. Try the next example before reading the solution.

In rolling a die 5 times with getting a number less than three being
considered a success, what is the probability of getting exactly 3 OR
4 successes?

The events getting exactly 3 successes and getting exactly 4 successes are
mutually exclusive. As a result, we can use combinatorics problem-solving tech¬
nique 9 and add to get the desired probability, giving 10p3q2 + 5pV = 40/243 +
20/243 = 60/243 = 20/81.
Study the table above. Where have you seen the entries in the last column
before? Recall:

(jp + qf = PY + pV+ p¥+ pV + pV + o pY


i
v5; v3; v2; v y V V

Since the probabilities involving Bernoulli trials result in expressions that


come from a binomial expansion, as above, we call such probabilities binomial
probabilities": In n Bernoulli trials, the probability of exactly k successes is
f n\
x pkqn ~ k
V ) Now we come to Combinatorics Problem-Solving Technique 20: If a problem
involves n repeated Bernoulli trials, use binomial probabilities.
Let us look at a few more problems, each one relying on binomial prob¬
abilities.

At a certain convention with a large attendance, 40% of the attendees


are from the United States. If 12 people are randomly chosen, find the
probability that 6 of them are from the United States.

What thought processes should be in our minds as we do this problem? The


key hint is contained in the question, implying that choosing a person from the
United States is a success and anyone else a failure. Since there are so many people
in attendance, for all purposes, the probabilities of success and failure are not
changing. In addition, the nationality of the person you choose is independent of
previous choices. Thus, P(exactly 6 successes out of 12) = ( 6 Ip q • This gives

924(0.4)6(0.6)6 = 924(191,102,976/1,000,000,000,000) = 0.176570149 - 0.18.


252 THE ART OF PROBLEM SOLVING

In problems with messy calculations, as often happens with binomial prob¬


abilities, it is a good idea to use a calculator to help simplify the problem. In the
above, it is quite easy to simplify using a yx button and having the calculator find
0.246 (or separately find 0.46 and 0.66 and then multiply). In the good old days,
before calculators were widely available, it was not uncommon to find tables of
binomial probabilities in the appendices of probability and statistics books. This
brings us to Combinatorics Problem-Solving Technique 11: Use a calculator to find
most binomial probabilities.

Deanna did not study for her test because she thought she could pass
it without studying; to use the vernacular, she thought she could “wing
it.” If the test consists of 10 multiple-choice questions, each with 4
choices, and 70% is passing, what is the probability that she passes
the test by just guessing?

Here, careful thought must take place before realizing that, although there
are 4 choices each time, each outcome is either a success (getting the right answer)
or a failure (getting the wrong answer). Her getting a question right or wrong is
independent of what she did on the previous questions. Since she is just guessing,
the probability of getting a correct answer to any question is p = 1/4 each time,
and the probability of getting the wrong answer is q = 3/4. The only difficulty here
is that we have to consider 4 mutually exclusive cases. After dealing with these
cases, we then use combinatorics problem-solving technique 9 and add the 4
results.

Case 1: P(exactly 7 successes) = [l^p7q3 = 120(l/4)7 (3/4)3


V y
= 120(1/16,384) (27/64) = 3,240/1,048,576

''l0'N
Case 2: P(exactly 8 successes) = psq2 = 45(l/4)8 (3/4)2
8
v y
= 45(1/65,536) (9/16) = 405/1,048,576.

Case 3: P(exactly 9 successes) = ^jpV = 10(l/4)9 (3/4)1

= 10(1/262,144) (3/4) = 30/1,048,576.

Case 4: P(exactly 10 successes) = 10 p10q° = l(l/4)10 (3/4)°


v y
= 1(1,048,576) (1) = 1/1,048,576.
Another View of Combinatorics 253

Thus, the probability that Deanna passes her test is the sum, or 3,676/1,048,576,
which is approximately 0.0034. Our only advice to poor Deanna is to study, study,
study!
The beauty of this last problem is that it illustrates the importance of what
we did in parts 1 and 2 of this chapter. Each case itself involves an AND process,
while all the cases considered together give us an OR process. By viewing the
problem this way, it really is not too difficult, except for doing some messy
calculations.
We end this chapter with a problem that comes up every October in the
United States and Canada.

Baseball is a favorite sport in several countries, especially the United


States and Canada. At the end of the season, in October, the two best
teams play each other to see which team can win 4 out of 7 games.
Suppose that the New York Mets are to play the Toronto Blue Jays in
a truly international World Series. Find the probability that the New York
Mets win the entire series, assuming the two teams are equally good.

Before solving this problem, there are several considerations. Even though
the World Series is supposedly a 7- game series, it may end in fewer games. If a
team wins the first 4 games, or 4 out of the first 5 or 6 games, there is no need to
continue on to a 7-game series. As a result, we have to be very careful. First, let us
focus on a few related questions.
First, is the World Series an example of a Bernoulli trial?

1. There are two outcomes for each “trial”: success if your favorite team PROB

wins, failure if it loses.


2. Are the results of one game independent of the results of previous or later
games? This is very hard to establish. In actuality, the answer may be
No! If a team wins, psychologically, the members may be so thrilled that
they perform better in the next game. If a team loses, the members may
be so depressed that they do worse in the next game. The reverse may
even be true. The losing team in one game may become more aggressive
and determined to win the next game, while the winning team may
become more lax and lose the next game. Since there are so many of
these factors that may or may not play a role, we will take the words of
the problem literally and accept that in any game the two teams are
equally matched. We therefore may be oversimplifying the problem by
accepting independence.
254 THE ART OF PROBLEM SOLVING

3. We will accept the fact that the probabilities do not change, even though
this may not be true as explained in (2), above. In fact, with slightly
different lineups of players, the probabilities likely do change, if only
slightly. Again, we may very well oversimplify matters by assuming that
we have Bernoulli trials.

PROB Second, what are the binomial probability parameters in this problem? Since
the problem says the teams are equally matched, the probability of each team
winning (and losing) is 1/2. Since the problem asks us to find the probability that
the New York Mets win, we accept the Mets winning as success and the Blue Jays
winning (the Mets losing) as failure. Thus p = q= 1/2.
The number of successes is obviously 4, since it takes that number of games
to win. The biggest difficulty is the number of games in all. A World Series can be
played in 4, 5, 6, or 7 games. If we were to make these separate cases, we run into
the danger of counting several combinations more than once. For example, the
winning combination SSSS is included in each of the other cases! FFFF is embed¬
ded in SSSSF, SSSSFF, SSSSFFF. We can simplify the work by realizing that the
winner must win the very last game, and the only flexibility is in choosing the
successes and failures among the games before the last one.

Method 1

© Case 1. 4 games: P(winning all 4 games) = p4 = (1/2)4 = 1/16.

Case 2. 5 games: Since the Mets will definitely win the last game, we must
find P(winning 3 of the first 4 games and winning the last game) =
© p\p = 4(1/32) = 1/8.
v3y

Case 3. 6 games: We must find P(winning 3 of the first 5 games and winning
the last game) = ©
pVp = 10(1/64) = 5/32.
3
v y

Case 4. 7 games: We must find P(winning 3 of the first 6 games and winning
the last game) =
©
pVp = 20(1/128) = 5/32.
3
v y

Thus, the probability that the Mets win is the sum 1/16 + 1/8 + 5/32 + 5/32 = 1/2.
(Is this the answer you would expect?)

Method 2

It would have been easier had there always been 7 games. We can envision
for the sake of this problem, that the teams do play 7 games. Even if the Mets win
Another View of Combinatorics 255

the first 4 games, they could have continued giving such combinations as SSSSFFF,
SSSSSFS, SSSSFSS, and so on. Thus, we can do the problem by finding the
probability that in 7 games the Mets win at least 4 games: This gives P(Mets win

4 of 7 games) + ... + P(Mets win all 7 games) =


Y Y Y Y
4 pV+ 5 pV + 6 pV 7
(. )
35(1/128) + 21(1/128) + 7(1/128) + 1(1/128) = 64/128 = 1/2.
(The second method is probably the easier solution to the problem.)

Exercises

1. Find the probability of getting exactly 4 heads in 6 tosses of a fair coin.


2. Find the probability of getting (a) a three or five in exactly 2 out of 6 rolls
of a fair die; (b) exactly 2 even numbers in 5 rolls of a fair die; (c) 6 fives
in 12 rolls of a die.
3. A card is chosen randomly and returned. This is repeated several times.
Find the probability of getting (a) 4 hearts in 5 such trials; (b) 1 ace in 5
trials; (c) at least 1 ace in 5 trials; (d) 4 picture cards in 6 trials.
4. A family has 4 children. Find the probability that (a) 3 are girls; (b) none
are girls; (c) at least 2 are girls.
5. A woman had 14 children. Find the probability that she had (a) at least
12 boys; (b) at least 12 girls.
6. In a certain state, 60% of all marriages end in divorce. Find the probability
that at least 15 of the 18 marriages announced in today’s newspaper of
that state end in divorce.
7. In a certain school, 25% of all the students take an extra year to graduate. PROB
Find the probability that 10 of Ms. Kress’s 25 students do not take that
extra year.

Summary of Combinatorics Problem-Solving Techniques

1. Draw a tree diagram.


2. For any situation that can be interpreted as an AND process, use the
fundamental counting principle and multiply to find the total number of
possibilities.
3. Look back to check for special cases.
4. Read the problem very carefully until you understand exactly what is
being asked, and be sure to clear up any ambiguity before attempting to
solve the problem.
5. Do the complementary problem and subtract this answer from the total
number of outcomes in general.
6 For any situation that can be interpreted as an OR process, handle each
possible case separately and then add to find the total number of possi-
256 THE ART OF PROBLEM SOLVING

bilities. In other words, if two events are mutually exclusive, and the first
event can occur in x ways and the second can occur in y ways, then the
total number of ways that the first event or the second event can occur is
their sum, x + y.
7. Each case of an OR process can often be interpreted as an AND process.
8. For a problem involving an AND process and two independent events A
and B, P(AaB) = P(A) x P(B).
9. For a problem involving an OR process and two mutually exclusive events
A and B, P(AvB) = P(A) + P(B).
10. If a problem involves n repeated Bernoulli trials, use binomial prob¬
abilities.
11. Use a calculator to find most binomial probabilities.

References

Blakeslee, D., & Chinn, W. (1971). Introductory statistics and probability: A basis for
decision making. Boston: Houghton Mifflin.
Coppins, R., & Umberger, P. (1986). Applied finite mathematics. Reading, MA:
Addison-Wesley.
Elgarten, G., Posamentier, A., & Moresh, S. (1986). Using computers in mathematics.
Menlo Park, CA: Addison-Wesley.
Garfunkel, S. (1988). For all practical purposes: Introduction to contemporary mathemat¬
ics. New York: W. H. Freeman.
Goldberg, S. (1960). Probability: An introduction. Englewood Cliffs NJ- Prentice-
Hall.

Kemeny, J., Snell, J., & Thompson, G. (1966). Introduction to finite mathematics (2nd
ed). Englewood Cliffs, NJ: Prentice-Hall.
Kenny, M., & Hirsch, C. (1991). Discrete mathematics across the curriculum, K-12:1991
yearbook. Reston, VA: National Council of Teachers of Mathematics.
Mosteller, F., Rourke, R„ & Thomas, G., Jr. (1961). Probability: A first course.
Reading, MA: Addison-Wesley.
Niven, I. (1965). Mathematics of choice, or how to count without counting. Washington,
DC: New Mathematics Library, Mathematical Association of America.
Rabinowitz, S. (1992). Index to mathematical problems 1980-1984. Westford, MA:
MathPro Press.

Soifer, A. (1987). Mathematics as problem solving. Colorado Springs: Center for Excel¬
lence in Mathematical Education.
Szekely, G. (1986). Paradoxes in probability theory and mathematical statistics. Buda¬
pest: Akademiai Kiado.
12
Problem Solving
by the Use of Functions

WOLFGANG SCHULZ

^/lathematical problems sometimes can be solved successfully by connecting


them with the concept of functions. One has to find whether a particular matter
can be modeled with the help of a function. If the problem to be solved can be
described by the characteristics of a function, then one can try to make use of the
knowledge of functions in the solution of the problem.
Some simple examples will illustrate how it is possible to apply the use of
functions successfully to problem solving. The stage of modeling will turn out to
be especially important and largely decisive for the success of a solution.
For solutions that include the application of functions, it is often important
to find first the type of function describing the particular matter or even to find an
equation for the function. One can sometimes easily find a solution based on this.
Hence, we will discuss some especially elementary and thus interesting for
schools—possibilities for recognizing, even without using terms and methods of
calculus, what type of function or what particular function is suitable for modeling,
with the goal of finding solutions to the problem.
Some of the following examples, of course, can be treated successfully
without deliberately referring to the concept of functions.

257
258 THE ART OF PROBLEM SOLVING

Problem 1

A candle is burning. It originally had a length of 15 cm. After 20 minutes


it is only 13 cm long. How long will the candle be burning altogether?
How long will the candle remain burning (after these 20 minutes)?

This matter can be modeled with the help of a function. The burning time t
can be related to the length of the candle f(t). Assuming that the candle will always
become 2 cm shorter each 20 minutes, we can presume a linear function. This
idealizing is very important here; it now makes a very elementary solution
possible.
The question for the burning time of the candle is answered if the zero of the
function is determined. This problem can be solved through different methods.

Making a Picture

As the graphic representation of a linear function gives points on a straight


line, and a straight line is determined by two points, two pairs of values are
sufficient for the graphic solution. The pair (0, 15) contains the information that
the candle was 15 cm long at the beginning (burning time 0). As we assume that
the candle becomes 2 cm shorter each 20 minutes, we get, for instance, the pair
(60, 9), because the candle will become 6 cm shorter after 1 hour.

If we plot the points Px (0,15) and P2 (60, 9) into a system of coordinates and
draw a straight line through these points, we can read the zero. Hence, it follows
that/(150) = 0. So the candle is burning altogether 2.5 hours.
The question of how long the candle will remain burning can be answered
graphically as well. Candle length 13 cm corresponds to the burning time 20
minutes (see point P3). Hence the candle will remain burning another 130 minutes.
It is remarkable in this example that it is not necessary to know an equation
for the linear function modeling the matter.
Problem Solving by the Use of Functions 259

Making a Table

The concept of functions can also help without a graphic representation. The
problem can be solved with a table of values. One considers the starting length of
the candle (15 cm) and the regular shortening (2 cm every 20 minutes).

Table 12.1

Time t (minutes) 0 20 40 60 80 100 120 140

Length f(t) (cm) 15 13 11 9 7 5 3 1

Proceeding on the assumption that the candle becomes 1 cm shorter every


10 minutes, we get the pair (150, 0). With the help of this pair and the pair (20,13),
one can answer the questions.
Here, too, one does not need an equation for the function. This method is
often applied by students without their really recognizing that they work essen¬
tially with the function concept.

Forming and Solving an Equation

Since there is an equation/(f) = at + b for every linear function/, where a and


b are fixed real numbers, the problem can also be solved with the help of an
equation. First one has to determine the numbers a and b. These result from known
data.
From/(0) = 15 and/(0) = ax0 + b follows b = 15.
From /(20) = 13 and/(20) = a x 20 + b follows 13 = a x 20 + 15, so -2 = a x 20,
from which follows immediately a = -2/20 = -1/10. Hence,/(f) = (-l/10)f +15. The
time t is given in minutes and the length of the candle/(t) in cm.
The slope a can be determined in a different way, too. As the candle becomes
shorter, a has to be negative. Since 20 minutes are necessary for a shortening of
2 cm, a = -2/20 = -1/10.
The question. How long is the candle burning altogether? means, in the
language of functions. For what value of t is/(t) = 0? We therefore get the equation

t = 150

The candle is burning altogether for 2.5 hours. How long will the candle
remain burning? We only have to subtract the elapsed time (20 minutes) from the
total burning time (150 minutes).
260 THE ART OF PROBLEM SOLVING

All of these methods are mathematically equivalent and prove that there can
be more than one promising way to solve a problem. It is an important aim of
mathematics classes to make the students aware of this frequently found variety
of possibilities.

Exercises

1. In problem 1, we required that the candle shorten proportionately in equal


periods of time. We can assume this for candles with constant cross-sec¬
tions. Make a system of coordinates for the following shapes of candles
and plot the lengths of the candles depending on the burning time.

Figure 12.2

2. Which of the following graphic representations can describe the length


of a candle depending on the burning time?

Figure 12.3
Problem Solving by the Use of Functions 261

3. A swimming pool with a capacity of 150,000 liters is to be filled with water.


A pump delivers 1,000 liters per minute. How long will the pump have to
continue to work if there are already 30,000 liters of water in the pool?
How long will it take to fill the pool to capacity?

A function is sometimes not sufficient to describe a matter. This is the case


in many problems when two different motions play a part. If one succeeds in
modeling the matter with two suitable functions, then perhaps one can solve the
problem by the application of knowledge about functions.

Problem 2

A military convoy leaves the barracks at 9:00 a.m. for a training


exercise and goes at a speed of 45 km/h. At 9:30 a.m., a motorcyclist
follows the convoy at a speed of 50 km/h, because the commander
forgot to take his orders. When will the motorcyclist overtake the
convoy?

The distance of the convoy from the barracks at the time t (in hours) can be
described with the help of the function/. The distance (in km) of the convoy from
the barracks at the time t will be stated by f(t). The distance of the motorcyclist
from the barracks at the time t (relative to the departure time of the convoy) can
be described with the help of the function g. So g(t) will state the distance of the
motorcycle from the barracks at the time t. The problem is solved when it is known
at which time t both functions have the same values. If the given speeds are
constant speeds—which is sensible if one interprets the speeds as average
speeds—the functions of/and g are linear. So, again, the situation is simplified by
idealizing. Problem 2 can be solved using the same variants of the solution used
in problem 1.

Making a Picture

The graphs of the functions of/and g can be plotted with two pairs of values
each. The pairs of values result from the given speeds and the starting times. The
motorcycle overtakes the convoy if the graphs of the functions / and g intersect
each other.
262 THE ART OF PROBLEM SOLVING

Figure 12.4

Result: The commander can be given his orders around 2:00 p.m.
The above graph makes one general shortcoming of graphic solutions clear:
The exactness of the result is not known. Furthermore, one cannot read the point
of intersection well if one chooses a clumsy scale, as is the case here. (It is valuable
for mathematics teachers to show the limitations of a method of solution, as is the
case here.) One should not get too impressed by the often only apparent exactness
of calculated results either. In our example, it can be traced back to the rough
simplification of the constant speeds.

Making a Table

This problem also can be solved with the help of a table of values. For this
purpose, the distances of the convoy and of the motorcycle from the barracks are
determined at different times—for example (and for convenience), at every full
hour. One has to consider that the motorcycle is traveling 25 km in half an hour
(traveling at a constant speed).

Table 12.2

Time t (hours) 9:00 10:00 11:00 12:00 1:00 2:00


Distance/(f) (km) 0 45 90 135 180 225
Distance g(t) (km) 25 75 125 175 225

The result can be read immediately in the last column. If this is not the case,
one can try calculating distances for shorter periods of time than one hour. Ac¬
cording to this calculation, the meeting time is exactly at 2:00 p.m. But because of
Problem Solving by the Use of Functions 263

the idealization that was made, it is sensible here as well to say that the convoy
and the motorcyclist meet at about 2:00.

Forming and Solving a Pair of Equations

Those for whom the graphic solution is not exact enough and the method of
trial and error is too clumsy can find an equation for both functions and then solve
the system of equations.
For the convoy,/(f) = 45f (f in hours,/(f) in km) applies.
For the motorcyclist, g(t) = 50(f - 0.5) applies (in consideration of the later
start time).
The meeting point is reached when both parties have covered the same
distance:

m=g(t)
4 5f = 50 (f - 0.5)
f=5

Result: The motorcycle overtakes the convoy 5 hours after the departure of
the convoy, that is, at 2:00 p.m.
The exactness of this result should, again, not be overrated. The result is only
true for the supposed constant speeds.

Exercises

4. An express train leaves Mountain Valley for Beach Town at 8:00 a.m.
It goes the distance of 300 km at a speed of 120 km/h. At 8:45 a.m., a
freight train leaves Beach Town for Mountain Valley. It goes at a speed
of 80 km/h. When do both trains meet? Do they meet nearer to Mountain
Valley or to Beach Town?
5. Mr. Smith is a sales representative. His earnings consist of a fixed salary
of $1,000 and a sales commission of 5%. He gets a new offer: a fixed
salary of $800 and a sales commission of 7%. For what amount of sales
is the new offer more favorable to Mr. Smith?

The first step in solving a problem is often to show patterns in the relationship
between the quantities involved. Such patterns often occur in functional interde¬
pendencies, provided one has enough data. In the following, two values x and y
will be involved, and k pairs of values will be known. We consider only numerical
values. One gets the following:
264 THE ART OF PROBLEM SOLVING

Table 12.3

X xi *2 *3 xk
y Vi Vi y3 Vk

The following propositions make the recognition of patterns possible:

Proposition 1. The dependence of y on x is a direct proportion if and only if the quotient


yn/xn (xn * 0) is always constant and equals a, and ifxn = 0 then yn = 0.

If this is the case, then y = ax.

Proposition 2. The dependence of y on x is an inverse proportion if and only if the product


xnyn is always constant and equals a (a* 0).

If this is the case, then y = a(2 /x).

Proposition 3. The dependence of y on x is a linear function if and only if the quotient


(y« - yjV(xi - xj) is always constant (for x, * Xj) and equals a.

If this is the case, then y = ax + b, where b = y- - axj for any j between 1 and k.

Proposition 4. The dependence ofyonx is a quadratic function if and only if there are
numbers a and b so that for all i * j holds true: (yf - yf/(xi - xj) = a(Xi + xj) + b.

If this is the case, then y = ax2 + bx + c, where c = y{-axj- bx{ for any i between
1 and k.

The propositions 1 through 4 are so strong that one can use them to decide
if there is such a pattern or not.

Problem 3

In an investigation of some facts, the following table of values was


obtained:
Table 12.4

X 0 2 3 5 8

y 4 6 13 39 108

What patterns can you find here?


Problem Solving by the Use of Functions 265

We are dealing with a function since there is exactly one value of y for each
value of x. It cannot be a direct proportion, because, according to proposition 1,
the pair (0, 4) must not occur. It cannot be an inverse proportion, because, accord¬
ing to proposition 2, it would have to be true, for instance, that x5 y5 = x2 y2', (i.e.,
8 x 108 * 2 x 6). It cannot be a linear function, because, according to proposition 3,
the quotients (6 - 4)/(2 - 0) = 1 and (13 - 6)/(3 - 2) = 7 would have to be equal; but
they are not. If one continues to form further quotients such as (108 - 13)/ (8 - 3) =
19 and (39 - 13)/ (5 - 3) = 13, one can check with proposition 4 if there is a linear
relation for the following table:

Table 12.5

Xi + Xj 2 5 11 8

(y, - y,)/{Xi - xj) 1 7 19 13

If one forms the quotients according to proposition 3—such as (7 -1)/(5 - 2),


(13 - 7)/(8 - 5), or (19 - 1)/(11 - 2)—then we always get 2 as the result. So one can
suppose that there is a quadratic relation with a = 2. One can now insert two known
pairs—(Xj, y,), (x;, yj)—and a = 2 into the equation of proposition 4 to get a value
of b. This way one gets, for instance, with (3,13) and (5,39), 13 = 2 x 8 + b. Because
yx - 2xj + ?>xx = 4- 2x0 + 3x0 = 4, it follows that c = 4. So a quadratic relation
results: y = 2X2 - 3x + 4. By inserting the numbers x1 x2, x3 x4 and x5 we can make
sure that this pattern is really true for the whole table of values, which is necessary,
as the numbers a and b were not determined generally but resulted from examples.

Exercises

6. Test the following tables of values for patterns:


Table 12.6

X -i 3 5 10

y -5 -3 -7 -17

X 0 2 6 7
b

y 3 -1 -9 -10

X i 2 4 5 6 8

1.5 2.2 5.1 7.6 11.4 25.6


y

Problem 3 could also be solved with the help of a system of equations. Let us
assume that there is a quadratic equation, y = uxf + bx + c, then the following must
be true:
266 THE ART OF PROBLEM SOLVING

yi = axi2 + bxi + c, so 4 = a x 02 + x 0 + c, so c = 4.
yi - axi + bx2 + c, so 6 = a x 22 + b x 2 + c, so 6 = 4a + 2b + 4.
y3 = flX32 + bx3 + c, so 13 = a x 32 + x 3 + c, so 13 = 9a + 3b + 4.

This system of equations has the solutions a-2,b- -3, and c = 4, from which
follows y = 2x2 - 3x + 4. One should check, then, that the other pairs of values fit
into the equation as well. This check is necessary. If one supposed, for instance, in
exercise 6b a linear function, then from the first two pairs it would follow that
a = -2 and b = 3. Hence, the relation could be y = -lx + 3. This relation is also true
for the pair (6, 9) but not for the pair (7, -10).

Exercises

7. Search for patterns in each of the following tables of values:

If a table of values of a function is given, one can sometimes also trace a


pattern with the strategy of "making a picture." If one chooses a system of co¬
ordinates with equidistant scaling, one transfers the pairs of values as points into
a system of coordinates; then one can decide:

1. There is a direct proportion if and only if the points are all on the same
straight line, which runs through the origin of the coordinates.
2. There is a linear function if and only if the points are all on the same
straight line.

If one confirms in this way that the table of values is based on such a function, then
one can, if necessary, determine the parameters for an equation of functions from
the pairs of values.
Problem Solving by the Use of Functions 267

Other functions—such as inverse proportions, quadratic functions, and ex¬


ponential and logarithmic functions—cannot be recognized as easily in this way,
because their graphs (in a system of coordinates with equidistant scaling) result in
points on special curves.

Problem 4

The tables of values for exercise 7 are shown in the graphs below. Is it
possible to establish certain types of functions from these graphs?

(a) (b) (c)

k
y* k y* k •

- • - •
- • •
• •
3 30 3
• •
• 2 20 - • 2
• 1 10 1
^ i i i i T t i i i i k 1 1_1—1— 1 1 1 i—i■>
" -3 -2 -1 1 2 3 wx * -3 -2 -1 1 2 3 \ " -3 -2 -1 1 2 3 X
-1 -10 -1
-2 - -20 - -2 -
-3 -30 • -3
3r 3r 3r

Figure 12.5

One can see in (a) that all points are on the same straight line. Hence, there
is a linear function.
One can see that (b) does not resemble a linear function. It could be a
quadratic function.
One can see that (c) shows none of the functions described in the propositions
1 through 4, because the points are neither on a straight line nor on a curved line
that forms a parabola or hyperbola.
Like exponential and logarithmic functions, power functions have such
strong characteristics that one can recognize them. Those readers who want to deal
more thoroughly with this interesting mathematical problem should refer to J.
Aczel's Lectures on Functional Equations and Their Applications (New York: Aca¬
demic Press, 1966). Apart from functional equations, demands on continuity play
an important part here.
The following propositions renounce continuity and work with strict mono¬
tonicity, which seems more suitable for school, as one can work more easily with
the characteristics of monotonicity than with the mathematically demanding term
of continuity.
268 THE ART OF PROBLEM SOLVING

In the following, R denotes the set of real numbers and R+ the set of positive
real numbers.

Proposition 5. A function/: R+ —> R is a power function withf(x) = xk, k e R if and only


if it is strictly monotonic andf(x 1X2) -f(xi) xf(x2)for all xi, xi e R+.

If this is the case, k can be determined by solving the equation f(xx) = xk


for anq^l.

Proposition 6. A function f: R+ —> R is an exponential function withf(x) = ax, a e R if


and only if it is strictly monotonic andf(xi + xz) =f(xi) xf(x2)for all xi, X2 e R.

If this is the case, the number a results from the functional value/(l) or from
the solution of an equation f(xj) = ax1 for an x1 * 0.

Proposition 7. A function f:R+^>R is a logarithmic function withf(x) = log ax\ a e R if


and only if it is strictly monotonic and f(x 1X2) =f(xi) + f(xi) for all x\, X2 e R+.

If this is the case, k can be determined by solving the equation f(xf) = x2k
for * 1.

Problem 5

' A bacterial culture is growing. Observations for several days have


C2J resulted in the following table:

Table 12.8

Time t (days) 0 1 2 3 4 5 6 7
Mass f(t) (mg) 1.0 1.5 2.2 3.4 5.1 7.6 11.4 25.6

What pattern does the process of growing show? Is it possible to


make predictions for further development? (See also exercise 6c.)

From the table of values it follows that the function/is strictly monotonically
growing. One can check quickly that the conditions of propositions 1 through 4
are not met. Nor are the conditions of propositions 5 met, because there is a clear
difference if one calculates, for instance,/(2 x 3) = /(6) = 11.4 and compares this
number with f(2) x/(3) = 2.2 x 3.4 = 7.48. Hence, it cannot be a power function.
If one calculates f(2 x 3) = /(6) = 11.4 and compares this number with
/(2) + /(3) = 2.2 + 3.4 = 5.6, by proposition 7, we can conclude that it is not a
logarithmic function either.
Problem Solving by the Use of Functions 269

Now, the following numbers are compared:

/(1 + 1) =/(2) = 2.2 and/(l) x/(l) = 1.5 x 1.5 = 2.25


/(1 + 2) =/(3) = 3.4 and/(l) x/(2) = 1.5 x 2.2 = 3.3
/(2 + 2) =/(4) = 5.1 and/(2) x/(2) = 2.2 x 2.2 = 4.84
/(2 + 3) =/(5) = 7.6 and/(2) x/(3) = 2.2 x 3.4 = 7.48
/(2 + 4) =/(6) = 11.4 and/(2) x/(4) = 2.2 x 5.1 = 11.22

The numbers are different; hence, according to proposition 6, it is not an exponen¬


tial function either. But they do not differ very much from each other. Since it was
worked with measured values, one has to consider inaccuracies caused by errors
in measurement. It is therefore sensible to try, if possible, to describe this process
adequately by an exponential function;/(l) = 1.5 presents itself as a suitable base
a of the exponential function; hence,/(f) = 1.5*. If we compare now the measured
values/(f) with the functional values 1.5* (rounding to two decimal places), we get:

Table 12.9

t 0 1 2 3 4 5 6 8

1.0 1.5 2.2 3.4 5.1 7.6 11.4 25.6


m

1.5' 1.0 1.5 2.25 3.38 5.06 7.59 11.39 25.63

One can say that this function is well suited as an approximation for the
process of growing. This function can now also be used to obtain further knowl¬
edge about the growth process. It follows, for instance, that 1.57 = 17.1, which is an
approximation for the mass of bacteria after 7 days. One should be careful of
long-term predictions. After 20 days, there results a mass of bacteria of 1.5 mg =
3,325 mg. This forecast comes true only if the conditions for the process of growing
do not change—for instance, there has to be enough space and food for the bacteria
to grow.

Exercises

8. The following table shows the number of people on Earth for certain
years.

Table 12.10

1900 1950 1960 1980 1985


Year

1,608 2,483 3,014 4,453 4,837


Number (in millions)
270 THE ART OF PROBLEM SOLVING

Is it possible to describe the growth of the population with a function? Are


predictions for further growth possible? You should compare calculated
values with up-to-date figures as well.
9. Test the following tables of values for patterns:

Table 12.11

10. Calculate the mass of the bacteria in problem 5 after 12 hours, after
9 days, and one day before the observation started, with the help of

(a) the functional equation f{x^ + x2) = f(x^) x f{x2) and already known
values, and
(b) the functional equation f(t) = 1.5f.

(Note: If one works with systems of coordinates with logarithmic scaling of one
or both axes, one can graphically recognize additional functions, because the
graphs of the exponential and logarithmic functions are then straight lines.)

Propositions 1 through 7 express an idealistic state, which will hardly occur


in reality (see problem 5). However, unpreventable errors in measurement, acci¬
dents, and impairments provide numbers that do not comply with the above
propositions. Nevertheless, one can make some sense of these propositions.
If one is working with proposition 3, and it turns out that the quotients
O/i - V))/(*i - *j) differ only slightly from each other, one can determine a number
a with the average of all possible quotients. The average, then, of all numbers
Vi ~ axi gives the number b. This way, a linear function /with/(x) = ax + b comes
into being and has to be checked for suitability for the description of the matter.
Problem Solving by the Use of Functions 271

Problem 6

Immediately after birth the length and weight of babies is determined. STAT
Is it possible to say “the longer the heavier”? Is there a linear function
GEN
describing the relation between the length and the weight?
The following data result from measurements on newborn babies:

Table 12.12

Length / (cm) 51 53 53 54 50 52 48 52 49 49

Weight w (g) 3,190 3,450 3,840 3,770 3,260 3,020 2,620 3,930 3,000 2,920

From this table it follows immediately that there is no functional relation


between length and weight because there are different weights for equal lengths.
Here is a stochastic relation. But also in such a case one tries to find an approxi¬
mately linear correlation.
This can happen graphically by representing the pairs as points in a system
of coordinates and then plotting a straight line for which the distances between
the points and the straight line are as small as possible. This is often done quite
well by eye. By way of calculation, the method of least squares has been known
since Carl Friedrich Gauss. A foundation of this method in school is difficult. One
can try it in an elementary way, but this may be quite clumsy; and if one uses
calculus, one needs the theory of extreme values of several variables. If one
organizes the data that way—that for equal lengths the average weight is used-
one gets the following table:

Table 12.13

Length l (cm) 48 49 50 51 52 53 54

2,620 2,960 3,260 3,190 3,475 3,645 3,770


Weight w (g)

These data yield a function. We can recognize a tendency for children who
are taller to be heavier as well.
272 THE ART OF PROBLEM SOLVING

If one now forms the quotient of proposition 3 in the above-mentioned way and
then calculates the numbers a and b, one will get the linear function w = 1741 - 5,600
(after rounding). If one inserts the measured values into this equation and consid¬
ers the deviations, one can judge whether or not the linear function found gives a
sufficient description of the matter. It is obvious that the consideration of a larger
amount of data will give a better result. If the investigation is based on a large
amount of such data, one gets a linear function that describes the correlation
between length and weight of newborn babies on average.

Exercise

11. With the help of the following data, one can examine whether there are
noticeable differences between newborn boys and girls. Which babies’
measurements differ significantly from the average?

Table 12.14

Girls

Length 1 (cm) 54 51 54 52 48 52 49 53 50
Weight xv (g) 3,620 2,800 3,590 2,800 2,210 4,170 2,980 3,770 2,950

1 Boys

Length l (cm) 51 53 53 56 54 52 51 50 47
Weight w (g) 2,400 3,900 4,350 3,750 3,920 3,930 3,240 3,870 2,610

From the techniques presented in this chapter, one should begin to get a genuine
appreciation for the role that functions can play in solving problems that might
normally be solved in other ways. At the elementary levels, the techniques should
be more familiar, as the beginning of the chapter showed. Yet these more familiar,
or common, uses have more sophisticated applications. The reader is encouraged
to pursue further applications according to individual interests.
13

Symmetry Saves the Solution

DAVID SINGMASTER

Symmetry is a powerful tool in solving mathematical problems. Although sym¬


metric conditions need not give symmetric answers (see Stewart, 1992, for exam¬
ples), there are many cases where exploitation of the symmetry leads to solutions
that otherwise are much harder or even impossible to find. In addition, the solution
and the steps leading to it are often made more intelligible by the light of the
symmetry. In this essay, I will describe some recreational problems where I have
found symmetry useful and even essential.

The Two Towers

Several medieval arithmetic/algebra texts give a problem of locating a


fountain between two towers so that pigeons of equal speeds can get from the tops
of the towers to the fountain in equal times. The solution to it is straightforward
indeed, it reduces to a linear problem. However in the Trattato d Aritmetica (c. 1370),
attributed to Paolo dell'Abbaco, there are problems in which a rope is strung
between the two tower tops and a weight is hung from a ring on the rope, which

273
274 THE ART OF PROBLEM SOLVING

is just long enough for the weight to reach the ground (dell'Abbaco, 1964, pp. 129-
133). Solving this is trickier than the preceding version. To make it even trickier,
suppose the rope is not long enough—then how high from the ground does the
weight hang? Consider Figure 13.1.

ALG

Figure 13.1

We are given hv h2, D - dx + d2 and L - lx + l2 and the problem is to find h.


Since the weight can slide on the rope, the two marked angles at W are equal and
we have the following five equations in the five unknowns lv l2, dlr d2, and h.

h +h=L

d\ + d2 — D

(hi-h)2 + d\ = l\

(h2-h)2 + d\ = l22

h=h
d\ d2

It took me several tries to solve this, but I have now found a reasonably direct
solution. Using a/b - c/d if and only if a/b - (a + c)/(b + d), we deduce LfD =
h/d\ — li/ d2.
Dividing the third of the given equations by d\, and using the previous
sentence, we have

fhi-h') 2 fh) 2
+1= —
di di D
v J K 9 k 9
Symmetry Saves the Solution 275

Symmetrically, we have
fh2~h 2
+ 1 =
rn 2

di D
\ v y
Hence

In —h hi - h I l1-!?
d\ di o2

and so

hi-h + ln-h Il2-D2


di + di ~ \ D2

so

(hi + hi - 2h)2 = L2-D2.

The simplicity of this result naturally makes one try to find a simple deriva¬
tion, and symmetry does it! Reflect one tower in the horizontal through W to get
Figure 13.2.

o
©
©

The two parts of the rope now form a straight line that is the hypotenuse
of a right triangle with sides D and (hx - h) + (h2 - h), so we immediately have
L2 = (/*! + h2 - 2h)2 + D2.

Some Historical Notes

The earliest known example of the simpler version with the pigeons and the
fountain is in Fibonacci (1857, pp, 331-332,398-399). Vogel's (1970-1977) article on
Fibonacci says the problem is of Indian origin, but I have not located any such

versions.
276 THE ART OF PROBLEM SOLVING

Dell' Abbaco only considers the case h = 0 and proceeds by computing


H = h1 + h2, h-^L/H (= Z1) and then (hx L/H)2 - h\ = tq. He gives no geometric justifi¬
cation, so the problem must have been at least somewhat known. However, I have
found no other occurrences of the problem until 1778 (Ozanam, 1778, p. 11), and I have
found only one other occurrence, in a mid-19th-century algebra text. Before discov¬
ering the problem in Ozanam, I posed the problem in Crux Mathematicorum (Singmaster,
1992) and then discovered that Ozanam's solution is the same as mine.

Square Hunting

Klamkin, Breault, and Schwartz (1959-1960) posed and solved the following
problem:

An explorer travels on the surface of the earth, assumed to be a perfect


sphere, in the manner to be described. First, he travels 100 miles due
north. He then travels 100 miles due east. Next he travels 100 miles
due south. Finally, he travels 100 miles due west, ending at the point
from which he started. Determine all the possible points from which he
could have started.

ALG The first solver gave only the obvious solution: 50 miles south of the equator.
GEOM The later solver found the general solution but could not find the answers in closed
form.
TRIG
In 1983-1984, the problem and its solution appeared in the Journal of Recrea¬
tional Mathematics (Kakinuma, Barwell, and Collins), and Brian Barwell found a
better solution but did not quite carry it to its conclusion.
The only other version of the problem that I have seen is Perelman (1985,
pp. 18-19, 25-26), but I do not know when this first appeared. Perelman has a
dirigible (later a helicopter) traveling 500 km north, east, south, and west from
Leningrad—where does it land?
About 1986, the problem recurred to me, though I could not remember where
it had come from. I found the following closed-form solution by use of a standard
symmetry before I found the literature.

Figure 13.3
Symmetry Saves the Solution 277

We generalize somewhat, as shown in Figure 13.3. We start at S and go v to


the north, then d to the east, v to the south and d to the west, and return to our
starting point. Let the colatitude ( = polar angle) of the eastward trip be Oj, and
that of the westward trip be <b2.
Let R be the radius of the earth. Since arc length is radius times angle, we
have

<J>2 - Oi = v/R. [1]

Traveling at constant colatitude <I> is to travel around a circle of radius R sin<b,


hence the longitude covered by traveling distance d at colatitude O is d/R sin<X>, so
we want
d d
(mod2 n) [2]
RsinC>i Rsin02

or

--- = —^— + 2nk [2']


Rsintf>i Rsin02

for some integer k, which is the number of times the explorer circles the earth. The
solution of [1] and [2] or [2'] is not obvious and frustrated the 1960 solver.
Assuming we are not at the special cases Oi = 0 or <1>2 = ft, we can symmetrize the
problem by setting

Qi + <i>2
0 =
2
[3]
(jj2 — 0j
P=
so

01 = 0 - p, 02 = 0 + p . [4]

(Barwell [Kakinuma, Barwell, & Collins, 1983-1984] does the same.) Setting
a = d/2R and using several trigonometric identities, [2'] becomes

Kfc _ 1 1 _ sin(Q + P) - sin(Q - ft)


[5] TNS
"a = sin(0 - (3) ” sinfO + p) ~ sinfO - (5) sinfO + (3)

cosQ sin[3 cosQ sin(3


= 2
cos2p - cos2<b
^cos2p - —cos20

Assuming again that we are not in the special case k - 0, we can continue. Cross-
multiplying equation [5] gives a quadratic equation whose solution is

-a sin0 ± Va2 sirfp + Tt2^2 cos2p r„n


cosO =---:-•
278 THE ART OF PROBLEM SOLVING

(Barwell [Kakinuma, Barwell, & Collins, 1983-1984] got to the quadratic but
thought the solution too messy to consider and went to consider approximate
solutions.)
This solution leads to a number of further questions and variations of the
problem, which I have treated in an unpublished paper. I give one example below.
None of this would have been possible without the basic symmetrization step of
changing from and <J>2 = Cq + v/R to <1> - (3 and <1> + [3. This process goes back to
the Babylonians, who used it to solve such problems as x + y = 10, xy - 24 by setting
x = 5 + (3, y = 5 - P, so xy - 25 - [32 = 24 and (32 = 1. (See p. 86)
This symmetrization has the effect of eliminating the first-order term in a
quadratic and is equivalent to completing the square. The square bear problem is
a trigonometric problem and hence more complicated, but the symmetrization is
even more essential.
As an example of a new problem inspired by the above, consider the follow¬
ing (Singmaster, 1993):

Hiawatha, the mighty hunter, has traveled far in search of game. One
morning he gets up, has breakfast, heads north and travels 10 miles for¬
ward in a straight line. Seeing nothing, he stops for lunch. After lunch,
he heads north and travels 10 miles forward in a straight line and finds
himself where he started in the morning. Where on earth is he?

Men Buy a Horse

Two men wish to buy something—usually a horse—but neither has


enough money to do so. The first says to the second, “If I had half of
your money, I could buy the horse.” The second responds, “If I had a
third of your money, I could buy the horse.”

If the value of the horse is known, this is a determinate problem. But the value
is often not given and the problem is then indeterminate, and one wants the
smallest integral solution or a general solution. Such problems date back to the
Chiu Chang Suan Ching (1968, pp. 86-88, problems 10,12,13), written c. A.D. 100.
The above example occurs there with an unspecified object worth 50. Diophantos,
c. A.D. 250 (Heath, 1964, pp. 139-149), gives a somewhat general approach. Histori¬
cally, these problems are significant as being among the first where negative
solutions are treated naturally—for example, by Fibonacci (1857, pp. 228-258,
327-349) in 1202.
Symmetry Saves the Solution 279

When one extends to more than two people, there are two forms of the
problem.

Type I: The 1th person says, "If I had a, times what all of you have, then I could
buy the horse."
Type II: The zth person says to the i + 1st person (considered cyclically), "If I
had fli times what you have, then I could buy the horse."

In both types, all known versions have all a, rational and we will assume this.
The Type I problem has an obvious symmetry, and symmetry will guide us
to a solution. Let be the amount the i * person has, and let T be the total amount
they have, that is, T = lx,. Let h be the value of the horse or other object being
purchased. Since T - x, is the amount that all except the zth person have, our
equations can be written as:

xi + - x,) = h . [7]

(The use of the symmetric expression T already makes the problem much simpler.)
Solving [7] for x; gives us

h - a{T
Xi = [8]
1-fli '

and adding these for all i eliminates the individual x/s, giving us

1 _ fl;
T = h'L-TL [9]
1 - a, 1-Ui

so

ai [10]
l+S = h
1 - ai 1 -at

One can readily find the smallest integers T and h satisfying [10], but a more
satisfactory expression arises from rewriting [8] as

h-T
Xi =T+ [11]
1 - ai

Adding these for all i gives

T = nT + (h-T)I, —- [12]
1 Cli

(n-l)T=(T-ft)Z [13]
1 -ai’
280 THE ART OF PROBLEM SOLVING

which shows that T and T -h are a simpler pair of unknowns than T and h. The
least integers T and T -h satisfying [13] correspond to the least integers T and h
satisfying [10]. For example, the Chiu Chang Suan Ching example has n = 2, a\ = 1 /2,
«2 = 1/3 so [13] becomes T = (T - h)7 / 2 or 2 T = 7 (T - h), and we can take T =7,
T - h = 2, giving h = 5,xi = 3, X2 = 4.
Fibonacci (1857) devotes a chapter of 30 pages to this problem, giving many
variations with up to seven persons or five horses, an inconsistent example, and
examples with negative solutions. He treats many of the problems by another
method in a later chapter. The numbers involved can be quite formidable—in one
case h = 35,839,901.
There is a c. 1390 version (Libro d'abaco, 1973, p. 141) with an extra mutual
friend, which leads to a two-parameter solution space, though only one solution
is given. The easiest example with a negative solution appears in a Provengale
manuscript of c. 1430 (Provengale Arithmetique, 1984, pp. 49-53) and is just our
problem for n = 5 people, with (at) = (1/2,1/3,1/4,1/5,1/6).
Unfortunately, integral values for T and h do not guarantee integral values
for all Xj, but one can always convert a solution to a solution with integral .
Type II problems give the equations:

Xi + ai xi + \ = h. [14]

Although not as symmetric as type I problems, we can solve by systematic


elimination. Combining [14] for i = 1 and i = 2 gives us

x\ +a\xz = h,

X2 +U2X3 = h,

SO

X2 = h-az X3,

and

x\ + a\(h - «2 X3) = h

and

xi — fli fl2 *3 = h - fl! h.

When n = 2, then *3 = x\, and we have

xi(l - a\ az) - h( 1 - a\).


Symmetry Saves the Solution 281

Otherwise, we continue with

*3 + fl3 X4 = h,
X3 = h- fl3 *4,

XI - flia2(/z -a3X4) = h- a\ h,

getting

xi + ai fl2 «3 X4 = /j(1 - fli + a\ ai).

When n = 4, we have

Xi(l + fll fl2 fl3) = H1 - fli + fli fl2)-

Continuing, we see, for n people.

Xl [1 + (—1)” + 1 fll fl2 • •• fln] = /l [1 — fll + fll fl2 - • • • + (—l)”fll fl2 • • • [15]

Trying to determine X2, X3, and so on from [14] and [15] gives a mess, but we
can simply note that the problem looks the same wherever we start from so we get

Xi [1 + (-1)” + xai at+1... a{ -1] = h [1 - fl, + a/ fl/ +1 - ... + (-l)"fli flf+1 • • • «»-1] [16]

Here we have again used symmetry, in a simpler way than in type I problems but
just as usefully.

Men Find a Purse and Similar Problems

Here the i* person says, "If I had the purse. I'd have fl, times what you have." ALG
Again, for more than two people, there are two types of problems, depending on
whether "you" means "all of you" or just the next person in sequence (taken
cyclically). In type I, we get the equation xt + p = fl, (T - x,), while type II gives the
equation x, + p = fl, x, + 1.
Here p is the value of the purse. We see that this is the same problem as men
buying a horse but with a horse of negative value and with negative multipliers!
Algebraically, the solution in this situation requires nothing new. However, there
are two ancient problems which are related to this form. The simpler gives the
following equations for n = 3.

Xl + X2 = «3

X2 + *3 =

X3 + Xl = fl2
282 THE ART OF PROBLEM SOLVING

Diophantos (Heath, 1964, p. 135) gives a general approach to this and ex¬
amples, with (a,) = (20, 30, 40) and (22, 24, 27, 30). The general form of this has
n equations stating that the sum of all but one of the values is a given value. If we
let T = Ex, as before, then the equations are T - x; = at. We proceed symmetrically by

adding all these to get nT -T= Har, hence T = —^-y Iat, from which Xj-T - ai are
readily found.
The other related problem is the "bloom" of Thyramides (see Heath, 1981,
pp. 94-96). This has n + 1 unknowns: x, xv x2, ■ . ., xn; and we are given x + x,- = a{
and x + x1 + ... + xn = S.
As before, let T = X x;- , so x + T = S. We again proceed symmetrically by
adding to get nx+T = 'Lai.
Combining this with x + T=S gives us (n - 1) x = £ a, - S, so x and all the x,
are determined.

Men and a Vehicle

The simplest version of this problem has two men and a bicycle, which cannot
- carry a passenger. The men wish to get to the next village, a distance D away, as
GEN soon as possible. Assuming the men have equal walking speeds and equal riding
speeds, it is easy to see that the optimum method is for one to ride halfway and
then leave the bicycle for the other to pick up. Thus, each person rides halfway
and walks halfway.
The earliest occurrence I've seen of this simple version is in Gaston Boucheny
(1939, pp. 77-78), but more complex versions go back to about 1900 (Loyd, 1960,
pp. 88, 160-161), and I suspect there must be older examples. [I have since found
1906 versions with two persons and a bicycle and with four persons and a car
which can carry two passengers (Laisant, 1906, pp. 127-132).]
Complexity can be introduced in several ways. First, the speeds of the various
individuals may differ. Second, we may have more people. Third, the vehicle may
carry more people (versions of the problem have a tandem bicycle, a motorcycle
with passenger seat, a taxi, a truck or van, or a pony). In all cases, the vehicle cannot
carry all the people, so the vehicle must shuttle back and forth—possibly with
different speeds when loaded and unloaded. I was led to investigate this type of
problem when I saw an elegant graphical solution in Menninger (1961, pp. 100-
101). Unfortunately this solution is incorrect, but it led me to the following
algebraic solution, and the graph is still the best way to see the equations.
Let us first consider the simplest case of two men and a bicycle. The men walk
at rates w, and ride at rates r,. We graph position d against time t for both men and
the bicycle as in Figure 13.4.
The first person rides at rate rx until he leaves the bicycle, and he then walks
© at rate wv The bicycle stays put until the second person gets to it, and then he rides
it the rest of the way. Obviously, the optimum solution has both people arriving
at the goal at the same time. Letting P1 = (tu dx), P2 = (t2, d2) and G = (T, D) in the
Symmetry Saves the Solution 283

Figure 13.4

diagram, and remembering that distance is velocity x time, we have five un¬
knowns—T, tv t2, dv d2—and the following five equations:

d\ = dz [17]

d\ = r\ ti [18]

dj = W2 t2 [19]

D-d\ = w\(T- ti) [20]

D - d2 = r2(T - t2) [21]

Although these have some symmetry and can be solved, the process is not
elegant, especially if one tries to deal with the more general problems. In particular,
if we have a vehicle which can return, then the diagram looks like Figure 13.5,
where r is the unloaded return speed of the vehicle.

Figure 13.5
284 THE ART OF PROBLEM SOLVING

This changes [17] to

d\-d2 = r{t2-h). [17']

After some trial and thought, I realized that the problem becomes much
simpler if one uses different variables that are less obvious but turn out to make
the problem much more symmetric and hence readily solvable.
We now let f,- be the time the 1th person rides. Then each person rides for time
f, and walks for time T - t{ to cover the total distance D, so we have

n U + Wi (T - ti) = D. [22]

(If we let di = n U, then the point P2 has coordinates (T - f2, D - d2), which is not an
obvious improvement!) We can solve [22] for f, as:

D - w,T
U = 23]

If we have a bicycle (or a pony which does not head back), then it also travels a
distance D, giving us

2>i U = D. [24]

We insert equations [23] into [24] to get

2-!— (D - WiT) = D,
Ti - Wi

and this solves to

n ■ TjWj
D -l = T
n - Wi [25]
‘ ri - Wi
V

I do not see here any simplification similar to that in equations [11]-[13],


If the bicycle is replaced by an active means of transport such as a motorcycle,
then we need to replace [24]. The cycle will move forward 2>, tu where r, may vary
due to the weight of the passenger. The cycle spends time If, going forward and
hence time T- If, going backward. Assuming all its return trips are at the same
speed r, it travels r(T - IT,) backward. Its net forward travel must be D, which
gives us

2>,f,-r(T-If,) = D. [24']

Combining equations [23] into [24'] gives, after a few steps.

\
D S-Tl±L
L in + r)wj
+r [26]
Ti ~ Wi ti - Wi
Symmetry Saves the Solution 285

In the case of constant r, (= r) and constant w, (= w) and a bicycle, [25] reduces to

[(n - l)r + w] D = nrwT. [27]

Hence, the average speed V = D/T is V = nrw/[(n - 1) r + w], and we see


1/V = [(n - 1 )/n] [1/w] + (1/n) (1/r), so V is the appropriately weighted harmonic
mean of w and r. This is correct because each person travels D/n by bicycle and
(n — 1) D/n by foot.
If the return speed of the vehicle also has the constant value r of all ri, then
[26] simplifies to [(2n - 1) r + w] D = [(2n -1 )rw + r2] T.
Goodstein (1945) obtains this by a slightly less obvious process. Menninger's
problem has three walkers and a motorcyclist who can carry one passenger, D =
5 km, rt = r - 30 km/h, zvi = 5 km/h. This leads to T - 31/66 hr - 28.1818 min.
Menninger got 35 min. because he had the cyclist carry the passengers all the way
to the next village, forgetting that they could do some walking at that end and
destroying the symmetry of the problem!

Concluding Remarks

As I stated at the beginning, symmetry is a powerful and useful tool in


problem solving. However, symmetry is a subtle concept and it is not easy to
describe how it can be recognized and used. The best way to learn it is by seeing
examples, and I have here presented a number of uncommon recreational exam¬
ples which seem suitable for learning from.

References

Boucheny, G. (1939). Curiosities and recreations mathematiques. Paris: Larousse.


Chiu chang suan ching (Nine chapters on the mathematical art). (1968). (Trans.
K. Vogel as Neun Bucher Arthmetischer Technik). Braunschweig: Vieweg.
dell'Abbaco, P. (1964). Trattato d'Aritmetica (c. 1370). Ed. G. Arrighi Pisa: Domus
Galilaeana. (Warren Van Egmond asserts that this manuscript is a 15th-
century compilation and doubts that it is due to dell Abbaco [ New light on
Paolo dell'Abbaco," in Annali dell'Istituto e Museo di Storia della Scienzia di
Firenze, 2(2), (1977), 3-21].)
Fibonacci, L. (1857). Scritti di Leonardo Pisano (Vol. 1, Ed. B. Boncompagni). Rome:
B. Boncompagni. (Original publication 1202)
Goodstein, R. L. (1945). Note 1797: Transport problems. Mathematics Gazette, 29,
16-17.
Heath, T. L. (1964). Diophantos of Alexandria. New York: Dover. (Original publica¬
tion 1910)
Heath, T. L. (1981). A history of Greek mathematics (2 vols.) New York: Dover.
(Original publication 1921)
286 THE ART OF PROBLEM SOLVING

Kakinuma, Yv Barwell, B., & Collins, C. H. (1983-1984). Problem 1212: Variation of


the polar bear problem. Journal of Recreational Mathematics, 26(3), 226-228.
Klamkin, M., Breault, D. A., & Schwartz, B. L. (1959-1960). Problem 369. Mathe¬
matics Magazine, 33, 226-228.
Laisant, C. A. (1906). Initiation mathematique. Paris: Hachette.
Libro d'abaco. (1973). (Ed. G. Arrighi). Lucca: Cassa di Risparmio. (Original publi¬
cation c. 1390)
Loyd, S. (1960). Mathematical puzzles of Sam Loyd (Vol. 2, Ed. M. Gardner). New
York: Dover. (Original publication 1914)
Menninger, K. (1961). Mathematics in your world. London: G. Bell. (Original publi¬
cation 1954)
Ozanam, J. (1778). Recreations Mathematiques et physiques. (Revised by J. E. Montucla).
(Original publication 1964)
Perelman, Y. I. (1985). Mathematics can be fun (3rd ed). Moscow: MIR.
Provengale arithmetique. (1984). (Trans, and annot. by J. Sesiano). Centaurus, 27,
26-75.
Singmaster, D. (1992). Problem 1748: The two towers. Crux Mathematicorum, 18(5),
140.
Singmaster, D. (1993). The hunting game. Focus, No. 3, 77, 98.
Stewart, I. (1992). Curie's mistake. In Another fine math you've gotten me into
(pp. 145-160). New York: Freeman.
Vogel, K. (1940). Zur geschichte der linearen gleichungen mit mehreren un-
bekannten. Deutsche Mathematik, 5, 217-240.
Vogel, K. (1970-1977). Fibonacci, Leonardo, or Leonardo of Pisa. In Dictionary of
Scientific Biography, 4, 604-613.
14
An Application of Congruence
Transformations in Problem Solving

JAN TROjAK

There is a whole category of geometric problems consisting of a search for a


definite geometric figure, some important points of which are given, while some
other points, indispensable for determining the position of the figure, are re¬
quested to lie on given geometric objects; in plane geometry, these are usually
(though not necessarily) lines or circles or their parts.
To demonstrate that transformation helps in problem solving, several exam¬
ples of problems solved using the congruence transformations are presented
below. To remind the reader of the basic properties of the congruence transforma¬
tions in a plane, as well as to explain the terminology used, we include a brief
summary on each of the congruence transformations used in the several para¬

graphs that follow.


A congruence transformation T is a mapping in which to every point X of a
plane just one point X' is determined, called the image of the point X in the
transformation T, and in which, if X^and Y' are the images of two points X and Y
in T, then the length of the segment XT is equal to the length of the origmaUeg-
ment XY. In the case where a point X coincides with its image X in T (i.e., X = X ),
we call the point X a "fixed (or invariant) point" in the transformation T. Similarly,

287
288 THE ART OF PROBLEM SOLVING

if a line p is mapped by T onto itself (so that p = p'), we say that p is a "fixed (or
invariant) line" in T.
An image p' of a line p in the transformation T can always be constructed by
joining the images of two distinct points of the line p—that is, (X, Y) e p implies
(X', Y) e p\
The fact that the circle k has the center S and the radius r will be denoted by
k = (S, r). An image of such a circle in a congruence transformation T is a circle
^ = (S , r) of the same radius r, the center S' of which is the image of the center S
of the circle k.
The inverse transformation T'1 to the transformation T maps every point X
of the plane to the point Y, the image Y' of which in T coincides with X.
The most trivial case of the congruence mapping is the identity transforma¬
tion, mapping every point of a plane to itself. All the points of the plane are
therefore invariant under the identity transformation.

Axial Symmetry

Axial symmetry is a congruence transformation that has infinitely many


fixed points, all lying on one line, called the "axis of symmetry." The axial
symmetry is uniquely determined by its axis.
An image p' of a line p parallel to the axis o is also parallel to the axis o
(i.e., p || o || p').
All the lines perpendicular to the axis o are fixed lines, but the axis of
symmetry is the only line every point of which is a fixed point.
An image of the point X lies on the line x, passing through the point X and
perpendicular to the axis of symmetry. Denoting the intersection of the line x
with the axis of symmetry by P, we can say that the image X' of the point X is
exactly that point of the line x for which P is the midpoint of the segment XX' (see
Figure 14.1).
The inverse transformation T_1 to an axial symmetry T is again an axial
symmetry equal to T.
Congruence Transformations in Problem Solving 289

Rotation

Rotation is a congruence transformation with at least one fixed point, called


the "center of rotation." The rotation is uniquely determined by its center and by
a magnitude of an oriented angle, often called the "angle of rotation." The angle
measurement is traditionally so defined that the magnitude of an angle is positive
if it is counterclockwise oriented and is negative if an angle is clockwise oriented.
If S denotes the center of a rotation T and co is the magnitude of the angle of
rotation, an image X' of a point X is so defined that the magnitude of ZXSX' is
equal to co and SX = SX' (see Figure 14.2).

In the general case, there is just one fixed point—the center of rotation and
there are no fixed lines. In the case, though, where the absolute value of the angle
of rotation is equal to n, the rotation has some special properties. The center of this
rotation is called the "center of symmetry," and a rotation of this kind is called
290 THE ART OF PROBLEM SOLVING

the "central symmetry." While the center of symmetry is still the only fixed point,
all the lines passing through it are fixed lines. In addition, every line p is parallel
to its image p' in the central symmetry (see Figure 14.3).

Figure 14.3

In the case in which the absolute value of the angle of rotation is equal to 2n,
the rotation turns into the identity transformation, with all points, and therefore
also with all lines, being invariant.
If the rotation T is given by its center S and by the angle of the magnitude co,
then the transformation T_1 inverse to T is again the rotation with the center S and
the angle of rotation of the magnitude -co. Every central symmetry is inverse to
itself: T = T-1.

Translation

Translation is a congruence relation determined by the oriented segment or,


equivalently, by a vector. The length of the segment (or vector) is called the
magnitude of the translation, and the oriented direction of the segment (or
vector) is called the "direction of the translation/' If X' is an image of a point X in
the translation given by the oriented segment AB, the segments XX' and AB are of
the same oriented direction and of the same length (see Figure 14.4).
Congruence Transformations in Problem Solving 291

Figure 14.4

In the case where the segment defining the translation is of zero length, the
translation is the identity transformation. Any translation that is not the identity
transformation maps every line p to a line parallel to p, the lines of the direction of
the translation are fixed lines, and there are no fixed pointsof this translation.
If the translation T is given by the oriented segment AB, then the translation
T_1 inverse to T is determined by the oriented segment BA.
As an example of a problem from the abovementioned category, let us
consider one whose solution demonstrates the use of a rotation.

Problem 1

GEOM
Two distinct lines p and q are given, and a point S. Draw a square
ABCD that satisfies the following conditions:

(a) Point S is the center of the square.


(b) The vertex A of the square lies on the line p.
(c) The vertex B, the counterclockwise neighbor-vertex of A, lies on
line q.
292 THE ART OF PROBLEM SOLVING

Solution

In the search for a solution, we assume first of all that the given problem
really has some solution, and we sketch its picture in Figure 14.5. From now on,
we shall be working backwards while looking for the relationships between the
known and unknown (but desirable) objects (in most cases, unknown points).

. Y'

It can be observed that taking an arbitrary point X, we have already deter¬


mined one square having one vertex in the chosen point X and the center in the
given point S. The counterclockwise neighbor-vertex to X (let us denote it X') can
be found on the ray ST; for which ZXST is an oriented angle, equal to +n/2. There
is always just one ray ST of this kind and just one point X' on it, such that SX' = SX.
The point X' is actually the image of X in the rotation R of the magnitude
+7t/2 about the center S. Taking another point Y on the line p, we can determine
another square with the center in S and with the counterclockwise neighbor-vertex
to Y in a point Y', which will appear again as an image of the chosen point Y in the
mentioned rotation R. Joining both points X' and Y', we get line p—an image of
the line p in R—and since R is of a magnitude +n/2, p' is perpendicular to p. Thus,
if A is a point on the line p, its image A' also lies on the line p', and A' = B is a
Congruence Transformations in Problem Solving 293

counterclockwise neighbor-vertex to the vertex A of the square ABCD for which


we are looking.
Let us now consider the third condition of our problem, requiring vertex B
to lie on the given line q. The above consideration implies that the point B (B = A'),
lying on the line p' and on the line q at the same time, is an intersection point of
those two lines, B = p' n q.
We have already gathered enough information to be able to draw the desired
square ABCD when S, p, and q are given.

Construction
71
1. Draw the image of the line p in rotation R (in point Si with magnitude —).
(See Figure 14.6):
(a) Construct the image X' of an arbitrary point X e p in the rotation R.
(b) Draw a line p' through X' perpendicular to p.
2. Denote the intersection point B =p' nq.
3. Find the point Ae p as a point that is mapped by the rotation R into B (or
as an image of the point B in the inverse rotation RA to R).
4. Complete the construction of the square ABCD, when its vertices A and B
and the center S are known.

Figure 14.6
294 THE ART OF PROBLEM SOLVING

Accounting for All the Possibilities

When constructing the desired square, we can accomplish every step of the
construction in a unique way, with the exception of step 2: The first step yields a
unique line p' as an image of the given line p.
The second step, though, can result in one, none, or infinitely many points.
We are getting a single point B in case the lines p' and q are not parallel, to which
again just one point A e p exists, mapped by R to B and the construction results in
the unique solution.
If the lines p' and q are parallel and distinct, they have no common point. No
point B means no point A and, therefore, no solution of the problem.
If the lines p' and q are identical, then any point of the line q = p' can be taken
for B, and every such point B provides us with one of infinitely many squares
satisfying the conditions of the given problem.
The third condition of our problem, slightly altered, changes our problem
into another one which provides the opportunity to employ a central symmetry
(or, if the reader prefers, a rotation of the magnitude tt) to get a solution easily.

Problem 2

Two distinct lines p and qand a point Sare given. Draw a square ABCD
that satisfies the following conditions:

(a) Point S is the center of the square.


(b) The vertex A of the square lies on the line p.
(c) The vertex C opposite to the vertex A lies on the line q.

Solution

The solution to this problem is very similar to that of problem 1. Provided


that a square ABCD complying with the three conditions exists (such as the one
sketched in Figure 14.7), the vertices A and C are symmetric with respect to the
center S.
Because the vertex A lies on the line p (to satisfy the second condition of the
problem), the vertex C lies on the image p' of the line p in the same symmetry (let
us denote it S) in which A and C form a pair of the corresponding points. The key
point here is the vertex C; we know that it must lie on the line q (according to the
third condition) as well as on the line p', and therefore C = q np'. Having the
position of the vertex C established, we can find its image A in the symmetry S as
Congruence Transformations in Problem Solving 295

an intersection point A = CSnp and complete the construction of the square ABCD
without further difficulty.

Construction

We can consider the given lines p and Cj, and the given point S, drawn already
in our plane. (See Figure 14.8)

1. Draw the line p' as an image of p in the symmetry S (reflection in point S).
(a) Draw the image X' of an arbitrary point X e p in the symmetry S.
(b) Through the point X' draw the line p || p.
2. Denote C = p' nq.
3. Draw the image A of the point C in the symmetry S.
4. Complete the construction of the square ABCD when the vertices A and
C and the center S are given.
296 THE ART OF PROBLEM SOLVING

Accounting for All the Possibilities

In an analogy with the previous problem, we can conclude that once the point
C exists (the lines q and p' are not parallel), a unique resulting square ABCD is the
only solution, while there is no solution when the lines q and p' are parallel and
distinct, and there are infinitely many solutions in the case of the coinciding lines
q = p'. In the last case, any point of the line q = p' can be taken for a point C and
used as the vertex of square ABCD with the center in S and the vertex A lying on
the given line p.

The character of the next problem suggests the use of a reflection in a line
because the geometrical object we are looking for is required to be symmetrical
with respect to the given line.
Congruence Transformations in Problem Solving 29 7

Problem 3

Given two lines p and q and a circle k= (S, r) with the center S and
the radius r. Draw an isosceles A ABC having C ep, A ek, and B eq,
for which CA = CB = d is a given distance and p _L AB.

Solution

Draw a picture and determine characteristics of objects while working back¬


wards.
Let us suppose that the problem has some solutions, one of which looks like
the one sketched in Figure 14.9.

Figure 14.9
298 THE ART OF PROBLEM SOLVING

Since AB is perpendicular to p and CB = CA, the line p intersects AB in the


midpoint M of AB. CM is then the altitude, the median, the axis of the side AB, and
the axis of ZC of AABC at the same time. The points A and B are therefore mapped
on each other by the reflection R in the line p.
Because the point B lies on the line q, the point A must lie where the images
of all the points of the line q lie—that is, on the image q' of the line q in the reflection
R. Since A is required to lie also on the given circle k, it is a point of intersection of
k with q'. The point B can be found on the line q as that point of q that is mapped
by R on A. The last vertex C of AABC, having the distances to A and B equal
(CA = CB = d), lies on a circle m = (A, d) with the center A and the radius d (and
also on a circle with the center B and the same radius d).

Construction

Lines p and q and a circle k are given in the plane; d is a given distance. (See
Figure 14.9)

1. Draw the image q' of the line q in the reflection R through line p.
2. Denote A = k n q'.
3. Draw a circle m = (A, d).
4. Denote C = m n p.
5. Find B as an image of A in the reflection R.
6. Draw the triangle AABC.

Figure 14.10
Congruence Transformations in Problem Solving 299

Accounting for All the Possibilities

Let us look through the construction again, surveying each step in order to
find out whether that particular step can always be accomplished and, if this is the
case, in how many ways it can be done.
The first step can certainly always be realized, and the resulting line q' is
unique.
In the second step, looking for the points common to line q' and the circle k,
we can find two distinct intersection points (Av A2), a single point in which the
line q' touches the circle k, or no common point at all.
In the third step, therefore, we can have two circles mx = (Av d) and m2 =
{A2, d), only one of them, or none.
In the fourth step, every circle m (if there are any) can have, in general, two
distinct points, one point, or no point in common with the line p. Thus, the fourth
step can result in up to four distinct points in the most favorable case, shown in
Figure 14.10, where they are denoted as Cv C2, C\, C2.
To every point A of the base of AABC there exists just one point B constructed
in the fifth step of our construction as an image of A in the reflection R.
In step six, we can always construct AABC except in the case in which the
points A, B, and C are collinear, which will be the case when C is the point of
tangency of the line p and the circle m.
Summarizing the results, we can say the following:

a. There are four distinct solutions in the case in which step 2 results in two
distinct points and step 4 yields four distinct points (see Figure 14.10).
b. There are two solutions in the case in which
(i) only one point A was found in step 2 and the single circle m = (A, d)
intersects the line p in two distinct points (C, C) or
(ii) there are two points Av A2 provided by step 2; but of the two circles
mx = (Av d) and m2 = (A2, d), only one intersects the line p in two
distinct points.
c. In all other cases, there is no solution.

Problem 4

Draw a triangle A ABC, if its side c = AB, its median ta, and an acute GEOM

angle w = Z{ta, b) between its median ta and its side b are given.
300 THE ART OF PROBLEM SOLVING

Solution

Let us suppose that such a triangle really exists and that it looks like the one
sketched in Figure 14.11. Let us denote by SA the midpoint of the side a. Then
fa = ASa.

Figure 14.11

Points B and C are symmetrical with respect to the point SA, and since B lies
on the circle with the center A and the radius c (which we shall refer to as k), we
can look for the point C on the circle k', which is the image of the circle k in the
already mentioned central symmetry S with the center SA. The point C is also the
endpoint of the side b, the angle of which with the median fa is known to be co.
Thus, if the angle to = Z(b, fa) is positioned as ZKASa, the point A' found as
an image of the point A in the symmetry S, and the circle k' = (A', c) drawn, the
point C is an intersection point (if it exists) of the circle k' and the side AK of the
angle to.
Congruence Transformations in Problem Solving 301

Construction

1. Construct ZKASa of the magnitude co with a point K on one side of the


angle and a point Sa on the other side, so that the length of AS a is equal
to fa. (See Figure 14.12)
2. Draw the circle k = (A, c).
3. Construct an image A' of the point A in the central symmetry S with the
center Sa-
4. Draw an image k' - (A', c) of the circle k in S.
5. Denote {Ci, C2) = AK n k' if they exist.
6. Denote by Bi and B2 the points of the circle k that are mapped by the
symmetry S to the points Ci and C2, respectively. Notice that B1 and B2 are
also images of Ci and C2 in the symmetry S, because S = S'1.
7. Draw the resulting triangles AAB\ C\ and AAB2 C2.

Figure 14.12
302 THE ART OF PROBLEM SOLVING

From the above discussion it follows that there are two solutions of the

© problem when AK intersects the circle k' in two distinct points, as in Figure 14.12.
There is just one solution when AK is tangent to the circle k', while there is no
triangle with the given properties if AK has no common points with the circle k'.

Problem 5

Two circles k, = (S^ r,) and k2 = (S2, r2) and a pair of the distinct points
GEOM
A and B are given. Draw a segment XY parallel to AB, the endpoint X of
which lies on ku the other endpoint Yof which lies on k2 and XY = AB.

Solution

Assuming again that a solution exists for the given circles k2 and k2 and the
© pair of points A and B, let us sketch one of the possible configurations (Figure
14.13).

The point Y can be considered as being the image of the point X in the
translation T determined by the oriented segment AB. While the point X runs on
along the circle kv the point Y traces another circle k\ = (S\, rx), the image of kx in the
translation T. The circles k1 and k\ are congruent, and the center S'a of the circle k\
is the image of Sj in T. The point Y can be found as an intersection point of the two
circles k2 and k\, and the point X is the point of the circle kx mapped by T on Y.
Congruence Transformations in Problem Solving 303

There can be up to two intersection points of k2 and k\ (as in Figure 14.13),


yielding two distinct solutions. Since YX (with the opposite orientation) where
X e k1 and Y e k2 is also a solution of the given problem, the point Y can also
be taken as an image of X in the inverse translation T'1, lying on a circle k'\ =
(S"i, rf), which is an image of ^ in the translation T'1. Two possible distinct
intersection points of the circles k2 and k'\ can provide for two more solutions of
the problem.

Construction

Let us consider that the circles k^ and k2 and the points A and B are already
positioned in the plane.

1. Draw the images ST and S T of the center Si in the translations T and T


respectively, where T is determined by the oriented segment AB and T
by BA (of the opposite orientation).
2. Draw the circles k\ = (ST, ri) and k"i = (S"i, n).
3. Determine the intersection points {Yi, Y2} = n k\, {Y3, Y4} = n 1, if
they exist.
4. Find the points Xi and X2 as the points mapped by T to Yi and Y2,
respectively, and the points X3 and X4 as the points mapped by T_1 to Y3
and Y4, respectively. __
5. Draw the resulting segments and X\ Y1, X2 Y2, X3 Y3, and X4 Y4.

Accounting for All the Possibilities

In the most favorable case (shown in Figure 14.14), we can have four distinct
resulting segments, when each of the pairs of the circles k2, k\ and k2, k\ has two
distinct intersection points. In the less favorable cases, there can be three, two, one,
or no intersections, resulting in three, two, one, or no solution segments.

Figure 14.14
304 THE ART OF PROBLEM SOLVING

Problem 6

Given two distinct lines pand q, a circle k = (S, r), a point C, and a
distance d. Draw a triangle A ABC, such that A e k, Be q, AS II p, and
AB= d.

Solution

(©© We assume again that our problem has at least one solution, the picture of
which is shown in Figure 14.15. Let us investigate relationships between the given
objects and those we need in order to be able to construct the resulting triangle.
Because we know the length of the side AB ( = d) of AABC, as well as the
direction of the segment AB (AB || p), we can take the vertex B for an image of the
vertex A in a translation T of the magnitude d and of the direction given by AB.
But also, on the contrary, the vertex A can be taken for an image of the vertex B in
the translation T_1 (inverse to T) of the same magnitude d and of the opposite
direction, given by the opposite ray BA.
Let us consider, in the first case, the use of the translation T. Provided the
point A lies on the circle k, point B has to lie where all the images in T of all the
points of the circle k lie—that is, on the image of the circle k in the translation T.
This, as we already know, is again a circle k' = (S', r), where S' is the image of the
point S in T. Since our problem requires the point B = A' to lie on the given line q,
we can find B as the intersection point of this line with the circle k'. Two such points
of intersection can, in general, be found, and still another two may be constructed
as intersection points of the image k" = (S ", r) of the circle k in the inverse translation
T-1 with the given line q.

" ~ " B d

Figure 14.15
Congruence Transformations in Problem Solving 305

Once the vertex B is determined, we shall find the last vertex A of AABC as
the point of the circle k mapped by the corresponding translation to the point B.

Construction

Let us suppose that the given objects p, q,k- (S, r), and C are positioned in a
plane and a non-zero distance d is known. Then the desired triangle can be
constructed in the following way:

1. Draw an image k' = (S', r) of the circle k in the translation T, where T has
magnitude d on direction AB. (See Figure 14.15)
2. Draw an image k" - (S", r) of the circle k in the translation T-1.
3. Denote {Bi, Bz) = k' n q and {B3, B4} = k" n q.
4. Determine the points A\, Ai, A3, A4 of the circle k mapped to the points B1,
Bz, B3, B4, respectively.
5. Draw the triangles AA1B1C1, AA2B2C2, AA3B3C3, AA4B4C4, if they exist.

Accounting for All the Possibilities

Already in the discussion of our problem we have accounted for all the
solutions possible, and we have found that in the most favorable configuration we
can have four solutions, when the given line q intersects both of the circles k and
k" in two distinct points, as is the case in Figure 14.16.
All the other configurations of the given elements can result in three, two,
one, or no solutions, depending on the relative positions of the line q and the circles
k' and k".

Figure 14.16
306 THE ART OF PROBLEM SOLVING

Problem 7

When a line p, two distinct circles /c, = (Su p) and k2 = (S2, r2), and a
GEOM distance d are given, draw the line parallel to p cutting the circles /c,
and /c2 in the chords X, V, and X2Y2, respectively, in such a way that the
sum Xy Y, + X2Y2 is of the given length d.

Solution

Q Provided that a solution of the problem exists, we can assume that the
configuration looks like the one in Figure 14.17.
Let us consider a case when the circle k2 is so shifted in the direction of the
line p that the two points Yy and X2 coincide. Let us denote this shifted position
of the circle k2 by k2 and its center by S2. Then the shifted position of the point
Y2 e k2 can be taken for the image X\ of the point Xj e 1] in a translation T
determined by the direction of the line p (and of whatever orientation) and by
the length d. The point X\ has to lie on an image k\ = (S^, ry) of the circle ky in
the translation T. The center S2 of the circle k2 lies on the axis o of symmetry of
the shifted chord X2Y2, which is the axis of symmetry of the segment S1S,1 at the
same time. The circle k2 = (S2, r2) can therefore be drawn as an image of k2 in the trans¬
lation T+ determined by the distance of the center S2 from the axis o in the direction
parallel with p (i.e., perpendicular to o) and orientation from S2 to the axis o.
Thus, the point Yy (if it exists) can be found as an intersection ky n k2. The line
through Yy parallel to p may intersect ky in another point Xlr the circle k2 in another
point X\ (which is also the point of k’) and the circle k2 in the points X2 and Y2
Since the chord Y1X'1 of k2 is the image of the chord X2Y2 of the circle k2, they are
of the same length and so d = XyYy + YyX\ = X1Y1 + X2Y2.

Figure 14.17
Congruence Transformations in Problem Solving 307

Construction

The given elements p, klf and k2 are placed in the plane, and the distance d is
known.

1. Draw the image ST of the center Si in the translation T and the image circle
fcT = (ST, ri) of the circle fci. _
2. Draw the axis o of the segment SiS'i-
3. Construct the point S2 such that
(a) S2 e 0

(b) S+2S2\\p.
4. Draw the circle kt = (S2, rz).
5. Denote Yi =k\ nE
6. Draw the line q through Yi parallel to p.
7. Denote the points Xi, Yi, X2, and Y2 for which {Xi, Yi} = q n k\
and {X2, Y2} = q o kz.

Accounting for All the Possibilities

The first four steps of the construction can always be accomplished just one way.
The fifth step, though, can result in two, one, or no points YL In Figures 14.18
through 14.21, we have two distinct intersections {Ya, = *T n kf The line q
through Y1 and the line q through Vx yield two pairs of chords, XxYv X2Y2 and
Z V Z V2 respectively.
In step 7, some intersections of q and/or q may coincide. Thus, in Figure
14.19, one chord of the circle k2 is of zero length, while in Figure 14.20, the chord
308 THE ART OF PROBLEM SOLVING

Figure 14.19

of zero length is one of the circle kv and in Figure 14.21, both of the chords of the
circle k2 have lengths equal to zero.
Step 5 results in one solution in Figure 14.17 and in no solution in Figure 14.22.
It can be observed that (besides some other, more intricate cases) there is always
no solution in the case in which r1 + r2< d/2 or the line p is of such a direction that
no line q parallel to p can be found intersecting both of the circles kx and k2 at the
same time.

Figure 14.20
Congruence Transformations in Problem Solving 309

Final Remarks on Congruence Transformations

The general subject of geometry was characterized for the first time by
German mathematician Felix Klein in his Erlanger's Program, published m 1872.
The subject of Euclidean geometry, in particular, then appeared to be the investi¬
gation of those properties of figures in a Euclidean space that do not change when
a figure is transformed by any congruence transformation (also called isomet y )
of Z space. Since a congruence transformation preserves the shape as well as the
310 THE ART OF PROBLEM SOLVING

size of a transformed figure, the properties—such as all the incidence relations


(e.g., a point-line incidence or intersection of lines), order relations (of points on a
line or lines in a pencil), perpendicularity, parallelism, and the magnitudes of
segments and angles (and consequently also lengths of curves, areas of surfaces,
and volumes of bodies)—are studied in Euclidean geometry.
To understand the key role of the congruence transformations in geometrical
problem solving, let us have a look now at the question of the number of distinct
solutions of a geometrical problem. We have to discern two categories of problems:
The first is represented by our problem 4, while all of the remaining problems in
this chapter belong to the second category. The distinction between the categories
lies in the fact that there are no claims on the position of the object (triangle) in
problem 4 but on its size and shape, while there are many claims in all the other
problems on the position of the resulting objects (triangles or segments) in relation
to the given points, lines, and/or circles already placed in a plane. From this point
of view, we can call the problems of this category the "positional" problems, and
the problems represented by problem 4, "nonpositional" problems.
There is no difficulty in determining the number of distinct solutions of the
positional problem. The traditional wording "Find an object, the position of which
satisfies given conditions" is generally understood to mean "Find all such objects,
some of which may be, while the others need not be, congruent."
Not so in the case of nonpositional problems. To see the difference more
clearly, imagine solving the problem consisting of construction of AABC, of which
the lengths of sides a, b, c are given (Figure 14.23).

,K2

Figure 14.23

The first thing we do when constructing the triangle is choose the position
of one side, say BC, by placing the points B and C somewhere in a plane so that
Congruence Transformations in Problem Solving 311

BC = a. In so doing, we are changing the original nonpositional problem into the


positional one, the solution of which can be found by determining the last vertex
A of the triangle by method of loci: the circle k1 = (B, c), being the locus of points
the distance of which from the point B is equal to c, and k2 = (C, b), being the locus
of points b units from the point C, intersect each other in two points Ax and A2,
provided that ABC exists (i.e., that the triangle inequality a < b + c holds for the
lengths of its sides). The positional problem under consideration can only have
two distinct solutions AA^BC and AA2BC, symmetrical in the line BC on which their
common side BC = a lies, since otherwise either A, B, and C are collinear points or
there are no such points for which AB = c, AC = b, and BC = a.
From the point of view of the original nonpositional problem, it is obvious
that if AABC is a solution of the problem, then any triangle APQR to which AABC
is mapped by an arbitrary congruence transformation (i.e., any triangle congruent
with AABC) is another solution of this nonpositional problem; the lengths of all
sides of both triangles are equal, and there are no claims on the position of the
resulting triangles.
It can also be said that if AABC is one solution of a nonpositional problem,
then the whole family of all the triangles congruent with AABC is a solution
represented by the triangle AABC. On the other hand, two triangles are two distinct
solutions of a nonpositional problem only if they are not congruent (as in prob¬
lem 4), and therefore, they represent two disjoint families of congruent triangles.
The same principle in making the decision about whether or not two objects
are two distinct solutions of the given nonpositional problem can also be inter¬
preted in a more manipulative way, by handling the resulting objects cut out of
cardboard. Two such objects can be considered distinct solutions of the problem
only if they cannot be moved (without deformation) to coincide with one another.
A comprehension of the properties of congruence transformations in a plane
is the necessary prerequisite to an understanding of the spatial congruence trans¬
formations, which, besides representing the most frequent motions in our physical
world, are used in many branches of pure and applied mathematics, robotics,
physics, mineralogy, and many other sciences.
Many other planar geometrical transformations are useful tools in problem
solving. One of the most often used is homothety. Some of them (such as circular
inversion and reciprocation) can be used to turn a difficult problem into an easier
one. The given configuration is mapped by a suitable transformation to another
one! where the solution is found. The image of this solution in the inverse
transformation then solves the given problem. The detailed treatment of this
method, however, is beyond the scope of the chapter. The interested reader can
find excellent information on these methods in Fundamentals of Modern Elementary
Geometry, by Howard Eves (Boston: Jones & Bartlett, 1992).
15
Graph Theory
Tools to Solve Mathematical Problems

WEI LEE

Introduction

The Swiss mathematician Leonhard Euler, who wrote a paper in 1736 solving
the popular Konigsberg Bridge problem, was the first mathematician to work in
the area of graph theory. In recent years, graph theory has become an important
area of mathematics where a great deal of research is being conducted. The current
interest in graph theory among mathematicians is perhaps due to the fact that it
has a large number of applications in both academic and business areas.
Although it can be a powerful tool, graph theory is not often suggested as a
method for problem solving. In this chapter, I will try to offer some insight into
using graph theory in problem solving, with the hope that it will be used more

often.

AUTHOR'S NOTE: I would like to give my special thanks to Dr. Stefan A. Burr and Mrs.
Bessie Burr, who put in a tremendous amount of time proofreading this chapter. Their
corrections, comments, and encouragement made it possible for me to hntsh this chapter,

313
314 THE ART OF PROBLEM SOLVING

Graph theory has also played a very important role in mathematics contests.
Some contest problems are graph theory problems in disguise. When you look at
these problems, you may not know where to start. But if you familiarize yourself
with some basic graph theory definitions and theorems and their applications,
these problems will become more solvable.
This chapter consists of six sections. Section 1 introduces graph theory defi¬
nitions. Section 2 presents selected problems that illustrate several strategies
incorporating graph theory and problem solving. Sections 3 and 4 use these graph
theory tools to solve the problems. Section 5 introduces directed graphs to solve
problems involving contests. Section 6 provides additional exercises for readers to
practice what they have just learned about graph theory.

1. Basic Terminology

The graphs in graph theory consist of points and lines that connect these
points. The graph in Figure 15.1a consists of 8 points vv v2 , • . ., Vg, and 9 lines
eve2,..., e9. The graph in Figure 15.1b consists of 5 points vvv2, ■ ■ ■, v5, and 8
lines eve2,..., e8.
There is a difference between these two graphs. The one in Figure 15.1b has
arrows on each line, representing the direction of the line. We call this kind of
graph a directed graph. We call the graph in Figure 15.1a an undirected graph.
We use capital letters to represent graphs. Sometimes we add subscripts or
superscripts—such as Gv G2, G1, and so on—to represent graphs. In a directed
graph, we assume that if there are two lines between two points, these two lines
must have opposite directions. In Figure 15.1b, there are two lines with opposite
directions between the points vx and v2.

V4 e5 V5

Figure 15.1a

v2 e5 v3

Figure 15.1b
Graph Theory 315

The points in a graph are called vertices. We call lines in an undirected graph
edges, and the lines in a directed graph arcs. The edges in a graph may be
represented by writing both endpoints of that edge. For example, vx v2 means the
same as e1 in Figure 15.1a.
The most important thing in a graph is its number of vertices. Questions
such as whether the lines are straight or curved are not important. Let's look at
graphs Ga (Figure 15.2a) and G2 (Figure 15.2b). It looks as if they are two different
graphs, but actually the two graphs are isomorphic (i.e., they are the same graph).
Both have six vertices (vv v2> v3, v4, v5, v6), and exactly the same pairs of vertices
are joined by edges.

Figure 15.2a

Figure 15.2b

The definition of some common terms used in graph theory will be helpful
here. In an undirected graph, if an edge e{ connects the vertices v} and vk, then we
say Vj and vk are the endpoints of the edge eu and the vertices Vj and vk are incident
with the edge et Moreover, we say Vj and vk are adjacent vertices. Similarly, if two
edges e, and e- share a common vertex, then we call et and adjacent edges.
In an undirected graph, if there are edges between every two vertices in that
graph, then we call it a complete graph. If the graph has n vertices, we denote the
complete graph as Kn. Figure 15.3 shows the graphs K2, K3, K4 and K5. Note that in
K4 and K5 the intersection of the two crossing lines is not a vertex in the graph.
316 THE ART OF PROBLEM SOLVING

Figure 15.3

If v is a vertex of an undirected graph, we say the number of edges with v as


their endpoint is the degree of the vertex v, denoted by deg (v). For example, in Fig¬
ure 15.4, deg (Z7j) = 2, deg (v2) = 3, deg (v3) = 3, deg (v4) = 1, deg (v5) = 4, deg (v6) = 1,
and deg (v7) = 0.

v2

Figure 15.4

Vertices with degree 0, like v7, are called isolated vertices. The following
theorem is concerned with the degrees of vertices.

Theorem 2. In any graph, the sum of the degrees of the vertices equals twice the number
of the edges.
Graph Theory 317

Before we prove this theorem, let's see if the theorem applies to the graph in
Figure 15.4. The sum of the degrees of the vertices of this graph is2 + 3 + 3 + l +
4 + 1 + 0 = 14, and the number of edges in the graph is 7, which agrees with the
theorem.

Proof of Theorem 1. Let's imagine that we take away all the edges in the graph. Then
the degree of every vertex in the graph is 0. Therefore the sum is also 0. Then we
put the edges back into the graph one by one. Subsequently, every time we add
an edge to the graph, the degrees of the two endpoints of that edge are increased
by 1. Therefore, the sum of the degrees of the vertices is increased by 2. Therefore,
the sum of the degrees of the vertices is exactly equal to twice the number of the
edges.

Corollary 1. In any graph, the number of vertices with odd degrees is even.

Proof Let's use the contradiction method (induction) to prove this corollary.
Assume there is an odd number of vertices with odd degrees in a graph. Then the
sum of the degrees of the vertices is an odd number. But theorem 1 states that the
sum of the degrees of the vertices equals twice the number of the edges. Therefore,
it's an even number. This is a contradiction.

If G is an undirected graph, a graph consisting of some of G's vertices and


edges is defined as a subgraph of graph G. For example, in Figure 15.5b, the graph
G' is a subgraph of graph G in Figure 15.5a.

y3

G:

Figure 15.5a
318 THE ART OF PROBLEM SOLVING

v4
G

• v6

Figure 15.5b

If G is an undirected graph, we define another graph Gc from graph G as


follows: G and Gc have the same vertices. For every pair of vertices vt and Vj in G,
if there is an edge joining vi and Vj in G, then v{ and Vj are not joined in Gc.
Conversely, if v{ and are not joined in G, then vt and v. are joined in Gc. We call
the graph Gc the complementary graph of G. For example, the graph in Figure 15.6b
is the complementary graph in Figure 15.6a. For the complete graph Kn, its
complement is the graph with n vertices and without any edges.

v\

Figure 15.6a

v4 v3

Figure 15.6b
Graph Theory 319

There are many terms in graph theory. We have just listed a few of them here.
We will introduce some more when we need them later.

2. Examples

Example 1

Prove that in any collection of six people either three of them mutually
know each other or three of them mutually do not know each other.

This well-known puzzle is a special case of a theorem proved by Ramsey in


1928. The theorem has many deep extensions (see examples 2, 6, and 7) that are
important not only in graph theory and combinatorics but also in set theory, logic,
and analysis.
This puzzle looks as if it has nothing to do with graph theory. However, let's
translate this puzzle into a graph theory problem. Let six vertices vv v2, v3, v4, v5, v6
represent the six people. If two people know each other, then we use a red edge
to join these two vertices. If two people do not know each other, then we use a blue
edge to join these two vertices. Since there are edges between every two vertices
in the graph, it's a complete graph K6 with red or blue edges. Now the problem
has been translated into the following problem: Use red or blue colors to color
the edges in the complete graph K6. Prove that there must exist either three ver¬
tices such that the edges joining them are all red, or three vertices such that the
edges joining them are all blue. In other words, there must exist either a red K3 or
a blue K3.
The puzzle becomes a graph theory problem! Now give the proof the puzzle
asks for.

Proof. Let's pick any vertex in Ke, say v\. The five edges between vertex v\ and the
other five vertices v2, vs, v4, vs, V(, are either red or blue. According to the Pigeon¬
hole Principle (see Chapter 8 for detail), at least three edges of the five have the
same color. Let's assume that v\ v2, v\ vs, v\ v4 are red edges (see Figure 15.7). Now
consider the triangle v2 vs v4. If one of the edges v2 vs, v3 v4, or v2 V4 is red, then we
will have a red triangle. Otherwise, if v2 v3, vs v4, v2 v4 are all blue, then the triangle
v2 Vs V4 is a blue triangle. This proves that there must exist a triangle all of whose
edges are colored by the same color.
320 THE ART OF PROBLEM SOLVING

Figure 15.7

There is another way to translate the puzzle into a graph theory problem
without using edge coloring. We still use six vertices to represent the six people.
If two people know each other, then we connect these two vertices by an edge. If
two people do not know each other, then we don't connect these two vertices. For
5^ example, if everybody knows each other, then it becomes a complete graph K6. Or
if nobody knows each other, then the graph becomes a graph with six vertices
without any edges. Of course, those are the extreme cases. Usually there will be
some vertices connected with edges and some without. At any rate, the problem
we want to solve becomes this:

Prove that for any undirected graph with six vertices, there must exist
either a triangle or three vertices without any edges between them
(three isolated vertices).

If we use the terms subgraph and complementary graph, then the puzzle can be
translated to this:

Prove that in any undirected graph G with six vertices, either G has a
subgraph K3, or G’s complementary graph has a subgraph K3. (See
exercise 1)

Example 2

There are 17 scientists who communicate with each other to discuss


COMB some problems. In their communications, assume they discuss only
three topics. Prove that there are at least 3 scientists who are discuss¬
ing the same topic.
Graph Theory 321

First, we need to translate this problem into a graph theory problem. Again,
we use vertices vh v2,..., v\7 to represent the 17 scientists. If 2 scientists discuss
the first topic, then we use red edges to join these two vertices. Similarly, for the
second topic we use blue and for the third topic we use yellow. Then we have a
complete graph K\7 and edges colored red, blue, and yellow. What we need to
prove is that there exists a triangle with all edges the same color.

Proof. Choose a vertex, say v7. The 16 edges from v7 to the other 16 vertices are
colored with red, blue, or yellow. According to the Pigeonhole Principle, at least
6 edges have the same color. Let's assume the edges vi v7,v7v7,..., ve v7 are
colored red. Then let's look at the complete graph Ke with the vertices
v\,V2,..., ve■ Obviously, if there is a red edge, then we have a red triangle. And
if all the edges in Ke are not red, that means the edges in Ke are either blue or yellow.
Then from the result of example 1, we know that there exists either a blue or a
yellow triangle in the graph Ke. That finishes our proof.

Example 2 is a challenging problem. However, using the tools of graph


theory, it becomes very easy.
The interesting thing is that if we change the number of people in example 1
from six to five, then we don't have the result. Figure 15.8 is an example. Here, the
vertices vv v2, v3, v4, v5 represent the five people. The solid edges are colored red,
meaning two people know each other, and the dashed edges are colored blue,
meaning two people don't know each other. One can't find either a red triangle or
a blue triangle in the graph. In other words, no three people know each other, nor
do any three people not know each other.
Similarly, if we change the number of scientists in example 2 from 17 to 16,
then we don't have the result. We can color the complete graph K16by using three
colors (red, blue, and yellow), so that there will be no triangle in the Kl6 with its
three edges having the same color. Of course, it will take some time to color the
Kl6. We will leave this for the reader as an exercise.

Figure 15.8
322 THE ART OF PROBLEM SOLVING

Let's look at some more examples related to the degrees of the vertices.

Example 3

Prove that in any group of people, the number of people knowing an


COMB
odd number of people (assuming that if A knows B, then B also knows
A) is even.

Proof. Since we have the terminology and corollary 1 from section 1, this problem

© becomes obvious. Let's assume every vertex represents a person. If two people
know each other, then we put an edge between these two vertices. The number of
people a person knows is just the degree of that vertex. Using corollary 1, we have
the solution to this problem.

Example 4

There are 36 straight lines, colored either red or blue, connecting 9


COMB points on a circle. Suppose that there is at least 1 red line in any triangle
formed from the 9 points. Prove that there are 4 points such that every
line between 2 of these 4 points is red.

Just by looking at it, you can see this problem is different from examples 1
and 2. But after careful analysis, you will notice the following facts: (a) This
problem actually is a graph theory problem. Whether or not the 9 points are on a
circle is not important, (b) The graph representing this problem is a complete graph
K9 (the reader should try to find out why this is true), (c) If we can solve the
following example 5, then example 4 will be trivial.

Example 5

Prove: Color all the edges in a complete graph K9 either red or blue.
COMB Then either there are three vertices for which all three edges between
these three vertices are blue (a blue K3) or four vertices such that all
six edges between these four vertices are red (a red K4).
Graph Theory 323

The condition in example 4 is that there is at least one red line in any
three-point triangle. Translated to graph theory language, the condition will be,
"There doesn't exist a blue triangle." If we proved example 5, then it suggests that
there must exist a red K4 in the example 4. This is exactly the result of the exam¬
ple 4.

Proof. Use v\, Vi,..., V9 to represent the vertices in K9. Every vertex is the endpoint
of eight edges that have been colored either red or blue. Now let's consider several
possible cases for the problem:

Case 1. If there exists a vertex, say v\, such that at least four of the eight edges
adjacent to it are colored blue.
Let's fix these four blue edges, say vx v2, vx v3, vx v4, vx v5 (see Figure 15.9).
Then of the six edges joining the vertices v2, v3, v4, v5, if one of them were blue then
we will have a blue triangle. Otherwise, if all of these six edges are red, then it's a
red K4.
Therefore, the result in example 5 exists in case 1.

blue

Figure 15.9

Case 2. If there exists a vertex, say v\, such that of the eight edges joined to it at
least six of them are colored red.
Let's fix these six red edges, say vx v2, vx v3 ,..., vx v7. Consider the edges
joining the six vertices v2,v3,..., v7> and the complete graph K6 with these six
vertices. The edges in that K6 were colored either red or blue. From the result of
example 1, there must exist a triangle with its edges the same color. If there is a
blue triangle, then we are done. Otherwise, if we have a red triangle, assume a red
triangle v2 v3 v4. Since the six edges joining the vertices vv v2, v3, v4 are all red, we
therefore have a red K4.
324 THE ART OF PROBLEM SOLVING

We have proved that we will have the result if case 1 or 2 holds. Now we
need to prove that whatever way we color the K9, at least one of the two cases will
13s) hold. Actually, if neither case holds, then every vertex has exactly five red edges
connected to it, because if there are less than five, we get case 1; and if there are
more than five, we get case 2. Now let's look at the subgraph of our K9 having just
its red edges. This graph has nine vertices and every vertex has degree 5. In other
words, all nine vertices have odd degrees. But this contradicts corollary 1. This
contradiction shows that at least one of the two cases should hold.

The proof in example 5 looks long and complicated. But if you explain the
proof by drawing a graph on the blackboard, then you will find it's actually a very
easy way to visualize and solve the problem.
The reader should analyze the differences in the proofs of example 5 and
examples 1 and 2 and study the way we use the result of corollary 1 in the proof
of example 5. That should give a better understanding of using graph theory as a
tool to solve problems.

Example 6

Nine mathematicians met at an international conference. They found


that any two of them have a language in common. If every mathema¬
tician speaks at most three languages, prove that at least three of the
mathematicians can speak the same language.

Proof. First, we need to construct a graph G representing this situation. The graph
G contains nine vertices v\, Vi,..., V9 representing the nine mathematicians. If two
people can speak the same language (no matter what language), then there will be
an edge between these two vertices.
Assume that there do not exist three mathematicians who can speak the same
language. We will prove that if this assumption exists, then every vertex in the
graph G has at most degree 3.
Actually, if there is a vertex of G, say vv with degree > 4, then pick four edges
joined to vv say vx v2, v3 v3, v1 v4, vx v5 (see Figure 15.10). Since vx can speak at most
three languages, then among v2, v3, v4, v5, there are at least two people who can use
the same language to speak to vv say v2 and v3. But now, vv v2, v3 can speak the
same language. This contradicts the assumption. This proves that the degree of
every vertex in G is less than or equal to 3.
Graph Theory 325

Figure 15.10

Now let's fix vv According to what we just proved above, vx has at most three
edges joined to the other three vertices. Since G has nine vertices, at least 9-1-3
= 5 vertices have no edges joined to vv Let's assume v5, v6, v7, vs, v9 have no edges
joined to vv Then, similarly, pick v5 and its degree < 3. Therefore, among
v6, v7, vs, v9, there is at least one vertex not joined to v5. Let's assume that vertex is
v9. Now we find three vertices vv v5, v9, and there are no edges between these three
vertices (see Figure 15.11). But this contradicts the condition of the problem, which
says that there are two people who speak the same language among any three of
them. That means that among vv v5, v9, there is at least one edge between two of
the three vertices. From this contradiction, we solve the problem.

v9

Figure 15.11

3. Paths, Cycles, Matchings, and Bipartite Graphs

We will use the following graph G (Figure 15.12) to introduce some more
important terminology in graph theory.
326 THE ART OF PROBLEM SOLVING

v2 e4 v3 e8 v\ e13

Figure 15.12

Consider the sequence of the combination of vertices and edges. For instance,
in Figure 15.12, Pl = {vv ev v2, e4, Vg, e7, v8, ew, v9}. Here, for every edge, there are
two vertices that are the endpoints of that edge. This kind of sequence is called a
path (see Figure 15.13a). We can say this path starts at v1 and ends at v9 or that this
path connects vx and v9.
Usually we use a capital letter—for instance P or Py P7> and so on to represent
a path.
In a path, vertices and edges may be repeated. For instance, in Figure 15.13b,
P2 = [v2, e4, v3, e7, Vg, e5, v2, e4, v3, e8, v4}. Since P2 satisfies the condition that the
vertices before and after every edge are the endpoints of that edge, P2 is a path. In
this path, e4, v2, v3 occurs twice. A path like Plr having no vertex or edge repeated,
is called a simple path.

v2 e4 v3

Figure 15.13a

e4 v3 e8

P 2=

Figure 15.13b
Graph Theory 32 7

If the first and last vertices of a path are the same, then we call it a cycle.
Let's use Figure 15.12 as an example: P3 = {v3, e8, v4, e12, v9, ew, v8, e7, v3] is a
cycle (see Figure 15.14a). There are also cycles in Figure 15.14b, such as P4 -
[v2, e5, v8r e9, v4, eu, v9, e10, v8, e6, v6, e3, u2). Similarly, if no vertices and edges repeat
in a cycle (except the first and last vertices), we call it a simple cycle.

v3 e8 va u2 v4

P4:

Figures 15.14a and 15.14b

Two distinct vertices or edges in a graph G are independent if they are not
adjacent in G. A set of pairwise independent edges of G is called a matching in G.
For example, in Figure 15.15a, Mx = (e2, e5] and M2 = {ev e3, ee) are matchings
in G. Usually we use M, Mv M2, and so on to represent the matchings.

Figure 15.15b
328 THE ART OF PROBLEM SOLVING

If M is a matching in a graph G with the property that every vertex of G is


incident with an edge of M, then M is a perfect matching in G.
For example, M = {ev e3, e5, e7} in Figure 15.15b is a perfect matching in G.
Given a matching M, we usually say the endpoints of the matching are
covered by the matching's vertices. Therefore, a perfect matching is one that covers
all the vertices of the graph. Since every edge covers two vertices, if a graph has a
perfect matching, then it must have an even number of vertices. From that we
know that if a graph contains an odd number of vertices, then it doesn't have a
perfect matching. For example. Figure 15.15a doesn't have a perfect matching.
If the vertices of a graph can be separated into two parts X and Y so that for
every edge in the graph, one of its endpoints belongs to X and the other one belongs
to Y, then we call this kind of graph a bipartite graph.
Figure 15.16 is an example of a bipartite graph. The left four vertices belong
to X and the right five vertices belong to Y. And for every edge in the graph, one
endpoint belongs to X and the other one belongs to Y. Therefore it is a bipartite
graph.

Figures 15.16

For any graph we can consider its matchings. Matchings in bipartite graphs
are very interesting and powerful tools for problem solving.

Theorem 2. If a bipartite graph has a perfect matching, then X and Y must have the same
number of vertices.

The proof of theorem 2 is obvious.

Now let's look at some problems related to matchings.


Graph Theory 329

Example 7

There are some balls. Every ball is colored either red or blue, and every
ball weighs either one pound or two pounds. We know that both red and COMB

blue balls appear and both one-pound and two-pound balls appear. Prove
that there exist two balls with different colors and different weights.

Let's translate the problem into a graph theory problem. We can construct a
bipartite graph as follows: X consists of two vertices a\, a2, representing the colors
red and blue; Y consists of two vertices b\, b2/ representing the weights one pound
and two pounds. If there exists a red one-pound ball, then we put an edge between
fli and b\. If there exists a red two-pound ball, then we put an edge between a\ and
b2, and similarly for the other two cases. Now we have a bipartite graph. The
conditions of the problem indicate that (a) both red and blue balls exist, which
means that both vertices a\ and a2 have edges incident to them, and (b) both
one-pound and two-pound balls exist, which means that both vertices b\ and b2
have edges incident to them. What we want to prove is that there exist two balls
with different colors and weights, which means there exist two edges with differ¬
ent endpoints. In other words, there is a perfect matching.
Example 7 has now been translated into a graph theory problem as the
following: We have a bipartite graph with parts X and Y. Both X and Y contain
two vertices, av a2 and bv b2, respectively. We also know that no vertex has degree
0 (i.e., each vertex has at least one incident edge). Prove that this bipartite graph
has a perfect matching.

Proof. Let's pick a vertex from X, say a\. According to the assumption, there is at
least one incident edge, say a\ b\. Now let's consider a2; similarly, there is at least
one edge incident to a2. If the edge incident to a2 is a2 b2, then a\ b\ and a2 b2 will be
a perfect matching in the graph, and the problem is solved. If the edge incident to
a2 is a2 b\ (see Figure 15.17), then consider b2. As before, there is at least one edge
incident to it. If the edge is a\ b2, then the edges a\ b2 and a2 b\ will be a perfect
matching in the graph. Otherwise, if the edge at the b2 is a2 b2, then a\ b\ and a2 b2
will be a perfect matching. Therefore, in all cases, we have a perfect matching.

Figure 15.17
330 THE ART OF PROBLEM SOLVING

Example 8

There are 10 men and 10 women at a dance. Every man knows exactly
2 women and every woman knows exactly 2 men. Prove that after
suitable pairing, every man can dance with a woman he knows.

This problem actually is from example 9, but example 9 is much harder. So


we will solve this one first as preparation for solving example 9.
Example 8 can be easily translated into a matching problem for a bipartite
graph. Let's take 20 vertices, of which 10 represent the men and 10 represent the
women. If a man knows a woman, we join the corresponding vertices by an edge.
According to the conditions, every vertex has two edges incident to it. That is,
every vertex has degree 2 (see Figure 15.18).
We are looking for a perfect matching. So example 8 is exactly the same as
the following graph theory problem:

There is a bipartite graph, the two parts X and Y consisting of 10 ver¬


tices each, and every vertex has degree 2. We want to prove that this
bipartite graph has a perfect matching.

Proof. Let's randomly pick a\ to represent a man. There are two edges incident to
13^ this vertex. Pick any one, say a\ b\. And from the two edges incident to b\, pick
either one, say az b\. And from az, similarly we find bz,_Since there is only finite
number of vertices in the graph, one of the vertices will be repeated eventually.
Clearly the repeated vertex will be a\. Then this is a cycle of the graph. Let's delete
this cycle from the graph, and the remaining bipartite graph will still have the
property that every vertex has degree 2. Then, using the same method for the
remaining graph, we will get another cycle. Repeating this procedure, we can draw
the following conclusion: The graph can be split into several cycles. (The graph in
Figure 15.19 is an example of this proof.)
It's not hard for us to prove that this bipartite graph has a perfect matching.
First, let's notice a fact that every cycle in the bipartite graph has an even number
of vertices. From the graph in Figure 15.19 we should see this result (we leave the
general proof for the reader as an exercise). Now take any cycle from the bipartite
graph. Starting at any edge, we pick the first, third, fifth,... edges; this is a perfect
matching of that bipartite graph. For example, let's first take look at the above cycle
in the graph in Figure 15.19. Starting at edge ax bv the second edge is b1 a2, the third
Graph,Theory 331

X (men) Y (women)

And now look at the second cycle;


edge is a2 b2. Therefore, we pick al b1 and a2 b2.
3', b2'a2, b{a{. The lines in the graph
we start at edge b{ a3', and then we can pick b3'a
in Figure 15.19 are these edges.
332 THE ART OF PROBLEM SOLVING

b2

Figure 15.19

The proof of example 8 not only proves the existence of a perfect matching;
actually it shows the method of finding a perfect matching in a given graph. In
other words, if we have a bipartite graph and all of its vertices have degree 2 (of
course, we don't need the condition of each part having exactly 10 vertices; from
the proof you should see that the number of vertices can be any finite number),
then you just follow this procedure: Pick any vertex and find an edge, then from
that edge find another edge, and so on, until we get a cycle. Then continue the
above procedure until we find all the cycles of that bipartite graph. When we pick
the edges (in odd or even sequences) from each cycle, then we will find the perfect
matching(s) in that bipartite graph.
Construct a bipartite graph with its vertices having degree 2 by yourself.
Then follow the above procedure to find the perfect matching(s). Doing that by
yourself will give you a better understanding of this method.

Example 9

There are 64 squares in a chessboard. Sixteen of these squares are


marked, and there are exactly 2 marks in each row and column. Prove
that you can put 8 black and 8 white squares in these 16 marks, and
each row and column will have exactly 1 black and 1 white.
Graph Theory 333

Now let's analyze and translate this problem into a graph theory problem.
First let's construct a graph (the construction is a little bit special). We consider
each row as an vertex. Then we have eight vertices a\, ai,.. •, as. These eight
vertices form the X. Similarly, consider each column as a vertex; then we have
bi, bi,..., bs- These vertices form the Y. If the zth row and )th column have a mark,
then we join a, and bj by an edge. This gives us a bipartite graph (e.g.. Figure 15.20a
is a graph with 16 marks, and the graph in Figure 15.20b is its bipartite graph).
Clearly, all vertices in that bipartite graph have degree 2.
After the construction of that bipartite graph, let's see how to use the graph
theory language to describe the result that we want to prove for example 9. What
we want to prove is that we can put 8 black and 8 white in the 16 marked squares
and make each row and column have exactly 1 black and 1 white. Now assume
that we already put the 8 black and 8 white in the board as required. Let's see if
there is any special property for the 8 black squares. Notice the construction of the
graph, in which every square corresponds to an edge in the graph. That is, the
squares where 8 black are should correspond to 8 edges. And every row has 1
black, which means that for every vertex in air 1 of the 8 edges is joined to it. In
other words, there are no edges with common endpoints. That means these 8 edges
are exactly a matching in that bipartite graph. For the same reasons, the 8 white
squares and their correspondent 8 edges are also a matching in that bipartite graph.
Therefore, what we want to prove in example 9 is the same as the following graph
theory problem: If all vertices in a bipartite graph have degree 2, then we can
separate them into two groups, and each group is a perfect matching in that
bipartite graph.

b2

b3

b4

b5

b6

b7

b8

Figure 15.20a Figure 15.20b


334 THE ART OF PROBLEM SOLVING

Proof. In the development of the proof in example 8, we saw that if every vertex
of a bipartite graph has degree 2, then it can be divided into even cycles. In each
cycle, start at any edge, then pick the first, third, fifth, . . . edges that will be a
perfect matching in that graph. Obviously, the remaining second, fourth, sixth,...
edges also yield a perfect matching (see the dashed edges in the graph in Figure
15.19). Since the graph consists entirely of even cycles, this proves that the edges
in the graph can be separated into two perfect matchings.

Readers might like to try to solve the next two examples independently,
using the method we used to solve example 9. After you do so, you will understand
the method of proof much better.

Example 10

There are n pieces of paper. On the front and back of every piece of
paper there has been written one of the numbers 1,2.n, and all
numbers appear exactly twice. Prove that we can arrange to put all the
pieces of paper on the table, such that the numbers on the pieces of
paper show exactly the numbers 1,2, . . . , n.

Example 11

A mathematics journal requests answers for 10 questions. The an¬


swers received by the journal found the following facts: Ten people
answered, and every one of them had exactly 2 correct answers, and
every question has exactly 2 people who answered it correctly. Prove
that the editor can publish the answers of these 10 questions in such
a way that all 10 people’s names appear and every one of them
answers exactly one of the questions.

Readers should try to translate examples 10 and 11 into graph theory prob¬
lems. Of course, constructing a correct graph for the problem is very important.
6) Then compare these two problems with example 9 and see if there are any
relationships between them.
Examples 10 and 11 are all related to matchings in a bipartite graph. The
following is an example of a matching in a non-bipartite graph.
Graph Theory 335

Example 12

A factory produces two-color products by using six different colors. In


the two-color products produced by that factory, every color has been
paired with at least three other colors. Prove that we can pick three
different products that contain all six colors.

Let's construct a graph with six vertices a, b, c, d, e, f, and every vertex


represents one color. If two colors have been used by the factory to produce
products, then we join these two vertices by an edge. Now we have a graph.
Remember, this is not a bipartite graph.
The condition "every color paired with at least three other colors" means that
"every vertex has at least degree 3." And what we want to prove is that we can
pick three different products that contain all six colors, which means that there
exist three edges, all six of whose endpoints are different. In other words, we want
to prove that there exists a three-edge matching. Because this graph only contains
six vertices, the problem we actually want to prove is that there exists a perfect

matching.
To conclude the above discussion, example 12 can be translated into the

following graph theory problem:

Assume there is a graph with six vertices, and every vertex has at least
degree 3. Prove that for this graph there exists a perfect matching.

Proof. Let's consider vertex a. Since the degree of vertex a > 3, there are at least
three edges incident to a. Let's pick one of them, say ab. Then consider vertex c;
since there are at least three edges incident to c, that means that there is at least
one edge whose endpoints are not a and b. Let's say it's cd. (See the edge cd in the

graph in Figure 15.21.)


Our purpose is to find a three-edge matching. Now we already have edges
ab and cd. From there, we will find a matching. For the purpose of clarification: We
use the lines to represent the edges of the matching. Clearly, if we have another
edge ef, then the edges ab, cd, and ef will be a perfect matching in the graph. We
solved the problem. So now we need to prove that even if there is no edge ef, we

will still be able to find a perfect matching in the graph.


336 THE ART OF PROBLEM SOLVING

Now let's see vertex e. We know that there are at least three edges incident
to it. Since the endpoint can not be / there are at least three edges from the
following edges: ea, eb, ec, ed. From there, we know e joins at least one of the
endpoints in both edges ab and cd. Let's assume e is joined to the a and c (see Figure
15.21, where we use dashes to represent the edges currently not belonging to the
matching).

Figure 15.21

Now let's see vertex/. Similar to vertex^, we assume there is no edge between
e and/. And also vertex/has at least three edges incident to it, or/has at least three
edges from the following edges: fa,fb,fc,fd. From there, we know that there is at
least one edge from fb and fd. Let's assume /is joined to d (see Figure 15.21; of
course, there are a lot of edges in the graph—since we don't need them for the
proof, we don't draw them). Now, from the edges in the graph in Figure 15.21, it's
not hard for us to find a perfect matching in the graph. The method is to take out
edge cd from the current matching, instead using edges ce and fd. Then the three
edges ab, ce,fd clearly are a perfect matching.

4. Hamilton Paths and Hamilton Cycles

For an undirected graph G, if there is a simple path P that covers all the
vertices in the graph, then we call that path P a Hamilton path. If a simple cycle
covers all the vertices in the graph, then we call that cycle a Hamilton cycle.
The thick edges in the graphs in Figure 15.22 are examples of a Hamilton path
and Hamilton cycle in the graph, respectively.
Not every undirected graph has Hamilton paths or Hamilton cycles. For
instance, the graph in Figure 15.22a does not have a Hamilton cycle. But a lot of
interesting mathematical problems are related to the existence of Hamilton paths
or Hamilton cycles.
Graph Theory 33 7

vx v2

Figure 15.22a

Example 13

In chess, is it possible that a knight can start at the upper-left corner


and go through every square on the chessboard exactly once and
reach the lower-right corner?

Let's first look at the movement of a knight in chess. The knight first goes
vertically or horizontally for one square and then two squares in a perpendicular
direction. Figure 15.23 shows all possible knight moves from square A. (See
Chapter 18, p. 396)
Now let's translate this problem into a graph theory problem. First, we need
to construct a graph. Let's call the squares in the chessboard the vertices in the
graph. There are 64 vertices. Let's take a look at two squares; if the knight can move
from one of the squares to the other, then we put an edge between these two
vertices. For example, in Figure 15.23, the vertices representing the squares A and
B should have an edge joining them. Similarly, there should be edges between A
and C, A and D,_Then we will have a graph. We are not going to draw this

graph.
338 THE ART OF PROBLEM SOLVING

Now we can translate the problem into a graph theory problem as follows:

Does there exist a Hamilton path from the vertex representing the square
S to the vertex representing the square 77

Figure 15.23

Solution. This problem looks very complicated, but since we have the right tools,
we will be able to use a very easy method to solve it. First, let's notice that the graph
in this example is a bipartite graph, because if the knight starts at a white square,
it must end at a black square, and vice versa. Therefore, if there is an edge joining
two vertices, respective squares must be one white and one black. Clearly, we can
separate the vertices into two parts X and Y. They are white and black squares.
And the endpoints of every edge must be such that one of them belongs to X and
the other one belongs to Y. Of course, X and Y each contain 32 vertices.
In a bipartite graph, if there is a path which has 2,4,6,... vertices, of the start
and end vertices of one of the paths, one belongs to X and the other belongs to Y,
respectively. This fact can be easily explained by the graph in Figure 15.24 (this is
a path with eight vertices). If a path's start and end vertices both belong to X or
both to Y, then this path must contain 3, 5, 7,. . . vertices. From that assumption
we see that it is impossible for the knight to start at the upper-left comer and then
go through every square and reach the lower-right comer. Because if there exists
such path, then the bipartite graph will have a Hamilton path with 64 vertices. But
the first and last vertices both belong to X, since both of them represent white
squares.
Graph Theory 339

X r

Figure 15.24

Example 14

There are 10 people at a party. We know that every one of them knows
at least 5 of the others. Prove: After suitable arrangement, we can
make these 10 people sit around a round table and every one will know
the people sitting next to him or her (left and right).

As in several previous examples, let every vertex represent one person, and
there will be an edge joining two vertices if the respective two people know each
other. Then we will have an undirected graph with 10 vertices. If we put these 10
people around a round table and let every person know the people sitting next to (^3
him or her, this is equivalent to finding a Hamilton cycle in the graph.
Therefore, the problem can be translated into a graph theory problem as
follows:

There is an undirected graph G with 10 vertices, and every vertex has


at least degree 5. Prove that the graph G has a Hamilton cycle.

Proof. Let's use the method of contradiction. Assume that there doesn t exist a
Hamilton cycle in graph G. Then we will try to find a contradiction.
Let's consider the two vertices u and v, which are not joined to each other in
the graph. Then we add an edge uv to the graph. If, after adding this edge uv, the
graph still doesn't have a Hamilton cycle, then we add this edge uv to the graph
G. And if, after adding the edge uv, there is a Hamilton cycle, then we stop.
340 THE ART OF PROBLEM SOLVING

Continue the edge-adding procedure until we don't need to add any more edges.
At the end, we will have a graph called G'.
Clearly, the graph G' will have the following properties: (a) G' does not have
a Hamilton cycle; (b) every vertex in G' has at least degree 5 (because G' is obtained
by adding edges to the graph G, the degrees of vertices in G' are at least as great
as in G); (c) after adding an edge in every two unconnected vertices in G', we will
have a Hamilton cycle.
Now let's pick two unconnected vertices, say u and v, and add an edge uv as
described in (c). We have a Hamilton cycle. When we take out the edge uv, we have
a Hamilton path with the endpoints u and v. Let's assume the sequence of the
vertices as follows: vx (= u), v2,v3,, vxo (= v) (see Figure 15.25).

u = V\ Vw = V
*-

V2 V3 Vi V5 ve V7 Vs V9

Figure 15.25

Now let's look at vertex vv We already know that in G', (a) vx and v2 are
connected, (b) vx and v10 are not connected, (c) the degree of vx is at least 5. There¬
fore, among vertices {v3}, {v4}, {v5}, {ve}, [v7\, {y8}, {v9}, there are at least four vertices
incident to vx. We have the same result for vertex vw; there are at least four vertices
in {v2, vy v4, v5, v6, v7, z>8) incident to vw.
Now let's look at the seven pairs of vertices: {v2, v3], {v3, v4}, {v4, v5},
{^5/ iv6' vt\’ (v7' v8}' iv8' v9} • We want to prove that among these seven pairs of
vertices, there is at least one pair {vjr Vj+X) such that vx is joining vj + x and vxo is
joining V:.
Let's use an example to prove this. As previously mentioned, in
[v3, v4,... ,v9) there are at least four vertices incident to vx. For instance, let's
assume that these four vertices are v4, v5, Vg, v9. Now if there is a vertex in
{^3/ ^4- v7, ^8) joining zho we will have the result. There are also at least four vertices
in {v2, v3,... ,v8] joining u10. So, whatever ways we pick the vertices, there will be
at least one vertex from {v3, v7, z;8} joining vx0.
This proves that there exists a pair of vertices [vjf Vj+X) such that vx joins v.+1
and vxo joins Vj. But now there exists a Hamilton cycle in the graph G'. That is
vx,v2,... ,Vj ,vXQ ,v9,... ,Vj + x ,vx (see graph in Figure 15.26, for which this is the
example when j - 4). This contradicts our assumption that there is no Hamilton
cycle in G'.

Figure 15.26
Graph Theory 341

If we change the 10 people to 2” people, and the degree of every vertex to n,


the result of this example still exists (see the exercises).

5. Tournaments

This section introduces a set of special directed graphs, in which there is one
arc between every two vertices in the directed graph. We call these graphs
tournaments. The two graphs in Figure 15.27 are two examples of tournaments with
4 and 5 vertices.

(a) (b)

Figure 15.27

Why do we call these tournaments? Because such a graph can represent the
result of a round-robin tournament. For instance, in the graph in Figure 15.27b, we
assume every vertex ax represents a team, and an arc from al to a} means a, beats a}
(assume there is no tie). Therefore, the graph represents the results of a tournament.
Now let's introduce some more terminology related to directed graphs.
First, in a directed graph, we can also consider paths and cycles. If the arcs
in a path or cycle all have the same direction (see graphs in Figure 15.28), then we
call them a directed path or a directed cycle.

Directed Cycle
Directed Path

Figure 15.28
342 THE ART OF PROBLEM SOLVING

Similarly, if a simple directed path or a simple directed cycle goes through


all the vertices in the graph, then we call it a directed Hamilton path or a directed
Hamilton cycle.
If a = (u, v) is an arc of a directed graph G, then a is said to join u to v. We
further say that a is incident from u and incident to v, while u is incident to a and
v is incident from a. Moreover, u is said to be adjacent to v and v is adjacent from
u. In the directed graph in Figure 15.27a, vertex a4 is adjacent to vertex a2, but a2 is
not adjacent to av Two vertices u and v of a directed graph G are nonadjacent if u
is neither adjacent to nor adjacent from v in G.
The outdegree of a vertex v, or od (v), of a directed graph G is the number of
vertices of G that are adjacent from v. The indegree of v, or id (v), is the number of
vertices of G adjacent to v. The degree of a vertex v, or deg (v), of G is defined
by the sum od (v) + id (v). In Figure 15.27a, od (a4) = 3, od (a2) - 0, od (a3) = 1,
od (a4) = 2, id (at) = 0, id (a2) = 3, id (a3) - 2, id (a4) = 1.

Example 15

There are n (n > 3) teams attending a tournament. Assume there is no


tie in the game. Prove that, whatever the results of each game, we will
GAME
be able to arrange these nteams into a sequence a/, a/ ,... , an'such
that a/ beats a2', a^ beats a3'.and an_/ beats an'.

Clearly, we can translate this problem into a graph theory problem:

Prove that in any tournament there exists a directed Hamilton path. Let's
take a look at the examples in Figure 15.27; the two graphs in Figure 15.29 are
Hamilton paths.

Figure 15.29
Graph Theory 343

Proof. The proof procedure actually is a method of finding the required Hamilton
path. Let's first pick any directed path a\, a{,..., af. We will prove that if this
path does not contain all the vertices in the graph, then we can extend this path. _.
For example, say a is not in the path. Now let's look at the following: (a) If the arc
connecting the vertices a and a\ is from a, then a,af ,... ,ap is a longer directed
path; (b) similarly, if the arc connecting vertices a and ap is from ap, then
a\, ai ,..., ap', a is a longer directed path; (c) if both (a) and (b) don't exist, then
there must exist the arcs from af to a and a to ap' (see Figure 15.30).

Figure 15.30

Now let's observe the following sequence a{, a{,..., af, where a;- is the first
vertex such that an arc goes from a to af (see a{ in Figure 15.30). Then clearly the
path af.Uj_ {, a, a'.af is a longer directed path.
Therefore, if a directed path does not contain all the vertices in the graph,
then we can always extend this path. This proves that there must exist a directed
Hamilton path, that is, one that contains all the vertices in the graph.

Example 16

There are n people in a tournament. Prove that, after the tournament,


there is at least one person who can announce, “For all of you, either
I beat you or you lost to someone I beat.”

Let's use graph theory language to describe the problem:

Prove that in a tournament with the vertices a„a2.an, there must


exist a vertex a, such that for every other vertex a„ either there is an
344 THE ART OF PROBLEM SOLVING

arc from a, to a, or there is a directed path from a, to a, with two arcs (if
this path’s vertices are ahak,aj, then a, beats ak and ak beats ay.
Therefore, a, lost to ak and a, beats ak).

Proof. We want to find a person who wins the most (The answer may be not
unique—why?), that is, the vertex that has the largest outdegree. Let's assume this
vertex is a\ (see Figure 15.31), and assume a\ beats 02,03,, as, that is, a\ wins
s -1 times. But a\ lost to as+1,... ,an. What we want to prove is that for every vertex
dj in {fls +1, as + 2,.. •, an), there must exist an vertex ak in {ai, 03,... ,as} such that ak
beats aj-r that is, there is an arc from ak to aj.

fls +1 «s + 2 an

Figure 15.31

Let fly be any vertex in {fls + 1, as+2,..., an}, so fly beats ak. Now let's consider
the result between fly and [a2, fl3,..., fls}. If fly beat all of these teams, then fly won s

© times. Therefore, fly wins more times then av This contradicts the assumption of
the problem. a1 wins the most. This proves that in {a2, fl3,..., as}, there must exist
an ak such that ak beats fly.

Example 17

There are n(n> 3) teams a,, a2.an in a tournament. Assume that


GAME
there is no team that always won. Prove that there must exist three
teams a,, ay, ak such that a, beats ay, ay beats ak, and ak beats a,.
Graph Theory 345

Let's use graph theory language to describe the problem we want to prove:
There is a tournament that satisfies the following condition: Every vertex's inde¬
gree is not equal to zero (i.e., every team lost at least once). Then there exists a
directed cycle with three arcs.

Proof. We need two steps to prove this fact.


First, we will prove that there must exist a directed cycle (more than three
arcs allowed) in the assumed tournament.
Pick any vertex in the graph, say af. According to the assumption, a4 has
indegree at least one. Assume this arc starts at a{. Similarly, there is at least one
arc to a{. Let's assume that arc start at ay. Following this procedure, we will get
a{, ol{, a{, .... Since there is only a finite number of vertices in the graph, some
vertex will be repeated eventually. Let's assume that the first repeated vertex is
a', which is the same as some previous vertex at'. Clearly, we have found a directed
cycle (see graph in Figure 15.32, where af and af repeated, and we have a directed
cycle a8' a/... af af).

Second, we now need to prove that in a tournament, if there is a directed


cycle with more than three arcs, then we will always be able to find a directed cycle
with a lesser number of arcs. Let's take the graph in Figure 15.33, which has a
directed cycle with seven arcs, as an example. Let's consider the arc between ax
and a3. If the direction of that arc is from a3 to av then we will have an directed
cycle with three arcs: fla a2 a3 av If the direction of that arc is from a, to a3, then we
will have a directed cycle with six arcs: ax a3 fl4 a5 a6 a7 av Therefore, in any case, we
will have a directed cycle with a lesser number of arcs. This proves that there must
exist a directed cycle with three arcs.
346 THE ART OF PROBLEM SOLVING

«l a2

Figure 15.33

6. Exercises

The following are some exercises for readers to practice using graph theory
as a tool to solve the problems. The starred (*) problems are a little bit difficult, but
readers are encouraged to read the similar examples in the chapter and try to solve
them.

1. Prove: For any undirected graph G with six vertices, either G has K3 as
subgraph, or the complementary graph of G has a subgraph K3.
2. A club has 99 members. Everyone in the club knows at least 66 other
members. Prove that we can pick 4 of them to play bridge such that all 4
know each other.
3. In exercise 2, if every member of that club knows exactly 66 of the 99
club members, prove that we may not be able to pick 4 of them to play
bridge such that all of them know each other.
4. There are 9 people v1( v2 ,. .. , vg. Suppose that v: shook hands with 2
people; v2, v3 shook hands with 4 people; v4, v5, v6, v7 shook hands with
5 people; and v8, v9 shook hands with 6 people. Prove that we can find 3
of these 9 people such that all 3 of them shook hands with each other.
5. The edges in the complete graph /<18 are colored either red or blue. Prove
that whatever way we color the edges, there must exist four vertices such
that all six edges between these four vertices (a K4) are colored by the
same color.
6. Prove: Among 14 people, either 5 of them mutually know each other or
3 of them mutually do not know each other.
*7. Prove: Among 19 people, either 6 of them mutually know each other or 3
of them mutually do not know each other.
8. We color the edges in the complete graph K66 by using four colors: red,
blue, yellow, green. Prove that whatever way we color the edges, there
Graph Theory 347

exists a triangle and all three of its edges (a K3) are colored by the same
color.
*9. Prove: If there are n{n> 2) people in a meeting, there must exist 2 people
who know exactly the same number of people in the meeting.
10. Prove that the cycle(s) in a bipartite graph must contain an even number
of vertices and an even number of edges.
11. There are n men and n women at a dance. We already know that each
man has danced with at least 1 woman but has not danced with all the
women. Similarly, we know that each woman has danced with at least 1
man but has not danced with all the men. Prove: There exist 2 men
x/, x{ and 2 women y/, y{ such that the following pairs have danced
before: x/, y,' and x2', y2'; but the following pairs have not danced before:
x/, y{ and x2', y/.
12. Find a perfect matching in the bipartite graph in Figure 15.18.
13. There are 6 men and 6 women attending a dance. After the dance, they
recall the number of people they have danced with. The numbers are as
follows: 3, 3, 3, 3, 3, 5, 6, 6, 6, 6, 6, 6. Prove that at least one of them
made mistake.
14. Try to put 8 white and 8 black chess pieces in the squares with marks X
in Figure 15.20a, and make every row and column have exactly 1 white
and 1 black.
15. There is a classroom with 25 seats arranged as a square of 5 rows and
5 columns. Assume that at the beginning every seat has a student sitting
in it. Can we change the students’ seats in such a way that every student
can be moved to all adjacent seats?
16. Construct a graph which has 40 vertices and 400 edges but no triangles.
*17. Prove that any graph with 40 vertices and 401 edges must contain
triangle(s).
*18. Prove: If a graph G has 2n + 1 vertices and rt + n+ 1 edges, then the
graph G must contain triangle(s).
*19. There are 2n people at a party. We already know that everyone knows at
least n people. Prove that we can pick 4 people from these 2n people
such that these 4 people sit at a round table and every one of them knows
the people sitting on either side of him or her.
*20 There are 2n people at a party. We already know that each person knows
at least n people. Prove that after suitable arrangement, we can have
these 2n people sit around a round table and every one of them knows
the people sitting on either side of him or her.
21. Decide if there is a Hamilton path or Hamilton cycle in the grid graph in
Figure 15.34. (Hint: Consider the two cases in which n is odd or even.)
348 THE ART OF PROBLEM SOLVING

n vertices

Figure 15.34

22. Prove that there is no Hamilton cycle in the graph in Figure 15.35.
16
A Different Solution for
Problems With Extreme Values
A Didactic Journey Into
the World of Jakob Steiner's Ideas

KARL KIESSWETTER

ROLAND J. K. STOWASSER

LENNI I. HAAPASALO

Swiss mathematician Jakob Steiner (1796-1863) did most of his mathematical


work in Berlin. He was especially interested in geometry, and the solution of the
isoperimetrical problem is his best-known achievement. The approaches to this
and similar problems are fascinatingly elegant and simple, easily lendmg them¬
selves to use in teaching. In this chapter, we will write and rewrite selected parts
of his work on the topic mentioned and prepare it for direct use in the classroom.
It is significant that the great Karl Weierstrass not only corrected and comp eted
Steiner's proofs but also later edited the complete work of Jakob Sterner. By 1841,
Steiner had already addressed our main concern.

349
350 THE ART OF PROBLEM SOLVING

Of the two approaches for the investigation of features which are


responsible in geometric figures for maximum and minimum, the
synthetic one has been very neglected and it is believed that it is an
inadequate approach which has to be replaced. It is thought that only
the other approach, the analytic one, has all the advantages. However,
the common directions, which are available in the analysis for this
special purpose, don't easily lead us in many cases to the aim. Often,
they don't seem to be appropriate for revealing the real being or true
reason for the maximum and minimum, and in many cases they only
show features closely or more distantly related to the cause, but not the
cause itself. That is the reason it seems to be more useful to select
another viewpoint or, better still, to return to the abandoned method to
search for all real causes which are the reasons for the maximum and
minimum, so there are different fundamental features from which we
can derive a system of closely interrelated theorems.

In order to show that Steiner (1971) didn't think only geometrically, we offer
another citation:

Although I may now think that the synthetic method is the most
appropriate one for observation and reasoning in these fundamental
theorems and their future development, it is possible that the analytic
approach could be the correct viewpoint in later forthcoming questions
to pursue the subject in appropriate cases.

How is teaching done in school today? Problems with extreme values are not
approached from one-sided viewpoints; that is, they are not restricted to the
best-known analytic models. Rather, it is the aim in mathematics and, accordingly,
in the teaching of mathematics, to develop comprehensive exemplary solutions.
But in the teaching of mathematics, one must not suggest that such solutions are
unique and that it is sufficient merely to find them. Above all, it should not be the
aim to make repeated use of only one method, like a cooking recipe. In addition,
methods other than Steiner's (polynomial transformation, contour lines, recur¬
sions, and so forth) should be a permanent part of the teaching process.
Steiner focuses his endeavors on the main theorem: that, as he observed, the
circle has the greatest area of all plane figures with a given constant boundary. As
is typical for him, he proves this theorem in several different ways. He traces his
procedure of symmetrization to the following "first fundamental theorem": Of all
triangles having the same base and the same perimeter, the isosceles triangle has the largest
area.
Another proof, which he used in later works and which is very simple, is
based on Steiner's "second fundamental theorem": If two sides of a triangle are given,
then the area of the triangle is largest if the two sides include a right angle.
Problems With Extreme Values 351

These ideas for proofs readily present themselves for teaching—particularly


the second fundamental theorem, since it is much more easily proved by students
than the first.
In teaching lessons, one needs to focus very intensively on the initial problem.
Of what use is it? It serves as a motivation. Its formulation must not create
difficulties because of too many new and unfamiliar elements. Connections should
be made with circumstances that are familiar and as concrete as possible. One has
to create an open situation, thus guaranteeing, at the same time, that the students
get ideas that lead to a solution. The formulation of the initial problem should lead
the students to make appropriate associations. They must be able to use familiar
or easily found heuristic strategies, and the complexity of the solution should be
at a level sufficient to provide a challenge and encourage efficiency. However, it
is possible for the complexity to be at too high a level, because too many reduc¬
tions and other auxiliary problems that arise in the course of arriving at a solu¬
tion may create confusion, and students may tire. The student should draw on his
or her strengths and should recognize that there is a great need for imagination
(not tricks) and that, in order to solve problems, one must continue to try. With
this viewpoint in mind, we want to discuss the initial problem. Here are some
proposals.

Problem 1

Given a closed rope with length /. How should the rope be placed so that
it borders the largest possible area? What size is this area?

Figure 16.1

The formulation of the problem is simple and doesn't contain unfamiliar


aspects Also, particularly in the optical field, there is no direct connection to the
circumstances described in the second fundamental theorem of Sterner. Further¬
more, the number of points where the position of the rope can be changed has the
potency of the continuum and so cannot be readily grasped.
352 THE ART OF PROBLEM SOLVING

Problem 2

Given a simple closed set of connected edges in a plane, with the lengths
GEOM of the edges svs2,...,sn. Imagine that the edges are bars from a construc¬
tion set that are connected with joints. How should this set of edges be
placed so as to border the largest possible area?

The formulation of the problem contains a connection to familiar situations


in life as well as a mathematically formulated text. In the optical field, one can
draw an extensive relation to the second fundamental theorem. The advantages
of this formulation is that changes can be made only on a finite number of points
(joints, bars). However, a disadvantage is that the solution requires a sequence of
several steps, and students often need help. There is the risk that the teacher may
have to provide help too often, and students may feel that the teacher is using tricks
at different stages of the work.

Problem 3

(A contrived story!) About 2,500 years ago, if someone wanted to join the
Pythagoreans, he had to demonstrate his talents. Pythagoras himself is said to have
proposed the following problem for this purpose (for simplification, sides as well
as lengths of sides are designated the same way):

GEOM
Given a convex quadrilateral with sides s1 =7, s2 = 9, s3 = 3, and s4 = 11.
What should be the measure of the angle between and s2 in order for
the quadrilateral to have the largest possible area?
Problems With Extreme Values 353

Figure 16.3

This formulation of the problem will result in direct and strong associations
with the Pythagorean theorem and then to the rectangle. The quite independent
discovery of the second fundamental theorem should now be only a question of
time. One should easily recognize that 72 + 92 = ll2 + 32 and that this is a sufficient
condition for a quadrilateral to have maximum area. Despite this, it is not a
satisfying solution from a didactic viewpoint, because there are almost no possi¬
bilities for generalization; the route to making general connections is blocked.

Problem 4

Given a simple open set of connected edges with the lengths of the edges
Sl> s2.sm, which lies on one side of a straight line g, between the
end points P0 and Pm (on g) (conditions as in problem 2). How should this
set of edges be placed so that, along with the edge P0 Pm, the largest
possible area is enclosed?

Figure 16.4
354 THE ART OF PROBLEM SOLVING

Of course, this isn't a general optimal formulation, but we think it's the best
compromise. Its advantages are that students are able, with comparative ease, to
find their own ideas for the solution and that the entire solution, as well as
individual elements of it, can be used for similar problems in an appropriate way.
Along with the elements of the proof, the student gets an instrument for a relatively
elegant and transparent solution for a whole class of problems with extreme
values. We want to illustrate a detailed approach to the solution of problem 4. The
reader can formulate his or her own strategies.

Approach and Elements of Solution

Step 1

A common heuristic strategy (we hope!) is to observe special cases. For m = 2


we have Figure 16.5.

P2

Every student knows this formula for the area. But he or she must also realize
that movement of P2 straight toward PQ causes oppositely oriented changes in g
and h. In addition, it is not self-evident that the student can effect a change to a
simpler form by taking another viewpoint, using a rotation.

Figure 16.6
Problems With Extreme Values 355

Now one need only address one changing parameter (h in Figure 16.6), whose
maximum value is obviously s2 The area F is maximized only when the angle
between s1 and s2 is a right angle.
As we mentioned, this is such an important fact in Steiner s work that he
speaks of it as a fundamental theorem.

Step 2

It is easy to conclude that none of the possible regions could have maximal
area if it is not convex (turn AP2P3P4 outwardly in Figure 16.4).

Step 3

Let's have a look at Figure 16.7. Consider the hatched regions over P0 Pk and
pk Pm as fixed, and shift the final point Pm along g. Only the drawn angle ak at Pk
changes. But in the meantime, the area of AP0PkPm changes as the angle changes.
The area is maximal if ak is a right angle.

Figure 16.7

What can we learn?

1 -phe area of the surface cannot be maximal if one of the angles


ait, k = 1,2,..., (m -1) is not a right angle.
2. If one of the angles m, k = 1,2,.... (m -1) is not a right angle, then the
surface can be enlarged by an allowed change at the border line.
3 It is not possible to enlarge the surface in an appropriate way by this
procedure if all angles m,k = 1, 2.<m -1) are right angles; that xs the
case when all points Ph k = 1,2.m lie on a semicircle with diameter

Po Pm-
356 THE ART OF PROBLEM SOLVING

Step 4

But that is not all. Many students are going to find learning these concepts
difficult. The level of success can be even greater if other thoughts are added to
complete the proof (from another part of mathematics, namely, analysis). One
remaining question is still unanswered: assuming that border lines such as those
in problem 4 are given, is it always possible to inscribe them in a semicircle in the
desired way?
To answer that question, considerations of continuity (intermediate value
concept) must be made. Those could be replaced by the following consideration
of plausibility (whose positive pedagogical value should not be underestimated).
We proceed from the semicircle having a diameter d = + s2 + ■ ■ ■ + sm. We
can lay off the edge drawing on this semicircle, as shown in Figure 16.8, because
the semicircle arc is longer than its diameter. Then we steadily reduce the size of
the semicircle and let the "final point Pm wander into the point E." This is always
possible, because we can find semicircles that are surely too small to lay off the
edge drawing in the manner described (e.g., d = max {sk I k = 1, 2,..., m}).

Figure 16.8

Step 5

To emphasize which final gap must be closed, we'll have a closer look at the
third step. There we chose a procedure that enabled us to specify in each case a
larger surface from among those that were under consideration, aside from the
semicircle case." But perhaps our procedure is useless for precisely this semicircle
case. Perhaps another procedure also gives us an enlargement of surface area. A
good way to get a feeling for this problem is through the following example.
Let's consider the open interval I: = (0, 2) and the "enlargement instruction"
x -^f(x) = x + (2 - x)(x - l)2. Then f(x) e I for all x e I, and x <f(x) for all x e I
with x *1, but 1 =/( 1).
Thus, we have an analogous fact. Obviously from this we cannot conclude
that 1 is the maximum of f(x) in I.
But should it be possible to prove the existence of a maximum, then we must
have a maximum in our semicircle case, because that is the only case for which the
improving procedure (enlarging the area) does not work.
Problems With Extreme Values 357

If it is clear what is missing, the teacher can easily proceed without the
difficult proof. However, he or she can point out that a great mathematician like
Steiner himself left a gap at this point. Finally, we would like to show that the
manner in which we set up problem 4 is so helpful that even this missing proof
could be understood by good students. It is to our advantage that we are able to
describe the course of our border line with a finite number of variables.

A preliminary consideration leads to the determination that we need to


consider only those border lines in the figure shown where “Pk lies to the right of
P” when k is greater than i. In our proof, for technical reasons, we eliminate the
requirement that the final point Pm lies on g, thereby enlarging the number of
covered border lines again. Our only condition is that, for all angles of the
individual edges with the straight line g, the inequality -90° <$k< 90° is valid.
Then each of those border lines is represented by a vector out of the closed
n-dimensional cube: Wm = [-90°, 90°]m = {(X\, ..., xm ) I -90 <xk<90 }.
As indicated in Figure 16.9, each of those vectors out of Wm is attached to the
surface area "under that border line" that it represents. As a result, surface
segments and the line segment P0 Pm are rated negatively. It is "obvious" that we
obtain a continuous function. That is all for the mathematician, because the
continuous image of a compact set is itself also compact. All we need in order to
solve our problem is to know that the image of a closed cube has a maximum under
a continuous function, which can be shown in an analogous special case m = 1,
which is usually treated at school.

Additional Considerations and Problems

The solution of our problem 4 creates an open situation, which should be


used in accordance with Polya's ideas. One is likely to ask which similar problems
emerge and how they can be solved. One example is problem 2. If we use the
"method of fixed-edge surfaces," as we did in the third step mentioned above, we
can trace back our already solved problem. However, it is more useful to treat the
following problem directly.
358 THE ART OF PROBLEM SOLVING

Problem 5

Given an open rope, how should it be placed so that, together with the
GEOM
segment AE connecting its endpoints, it encloses a maximal surface?

© To show that the maximal surface occurs with a semicircle, students can work
analogously to the solution of problem 4 (transfer, consolidation). Only the trans¬

© formation of thoughts from step 5 leads to greater difficulties. The teacher should
be satisfied with plausibility considerations, noting that the circle is the limiting
case of a suitably chosen regular polygon of n vertices (equal length).
Problem 1 then easily leads back to problem 5. The given closed rope is now
divided into two equal open ropes. With that, the isoperimetric main clause is
proved. With the help of the method of fixed-edge surfaces and other things, this
can be used to obtain another solution for problem 2. We give still another example
to illustrate this approach.

Problem 6

GEOM
The ends of a rope are fastened also to the endpoints of bar S. How is
the rope to be placed so that the area of the enclosed surface is
maximized?

©
16.11
Problems With Extreme Values 359

Solution

There is exactly one circular arc region smoothly bounded by the rope and
the bar. Its radius is r. On the other side of S the rest of the circular area is to be
completed (hatched in Figure 16.11). The entire area is then maximal only if the
region is circular. Therefore,. . . there are several extreme-value problems of the
kind mentioned above. In approaching these problems, one cannot always follow
the detailed solution elements discussed. However, reflecting upon the simplest
kinds of elementary concepts is normally sufficient (e.g., problem 7).

Problem 7

Given an angle a and a bar S, so that S links the two sides of a. In which
position should S be placed so that the largest possible surface is
enclosed?

Figure 16.12

Another point of view and restructuring of the situation brings (as in the first
step) the realization that the isosceles triangle has the maximum area (Figure
16.12). One realizes that problems 6 and 7 could both be used to solve an additional,
similar problem, as follows.
360 THE ART OF PROBLEM SOLVING

Problem 8

Given the angle a and a rope of length I, whose endpoints A and E can
be shifted along the sides of a. How should one position the rope so that
the largest possible surface is enclosed?

Figure 16.13

(If the reader does not have the solution, he or she should recall the method
of fixed-edge surfaces.)

Epilogue

We hope that the reader had fun with Steiner's "World of Ideas" and that
this world of ideas will bring pleasure to students as well.
Our objective will have been achieved if the reader uses some of the problems
given here in his or her lessons and thereby improves the spectrum of the math¬
ematical handling of extreme-value exercises. Because Steiner's works are good
reading, one can glean some valuable suggestions, such as the statement that of
all n-gons with the same perimeter, the regular one has the largest area, and so on.
For the teacher, the following historical and educational notes may be helpful:
The farming of the fertile field of isoperimetric problems has, of course, a
long and interesting history (Porter, 1933). Euclid had already reserved a tiny
portion of his Elements for talking about the largest areas enclosed by isoperimetric
(equal perimeters) rectangles (Stowasser, 1976a). As Pappus of Alexandria (c. a.d.
320) said, Zenodor (c. 180 b.c.) proved some statements from the lost book about
isoperimetric figures for comparison of polygons having equal perimeters with
regular polygons and the circle (Pappus, 1932).
Problems With Extreme Values 361

Various isoperimetric problems were solved much later—since 1694—by the


brothers Jakob and Johann Bernoulli with analytic approaches (calculus of vari¬
ation). Elementary geometric solutions were less asked for after Steiner. The so-
called Fagnano problem, for example, done by analytic means had elegant elemen¬
tary geometric solutions prepared first by H. A. Schwarz (1843-1921) and later by
L. Fejer (1880-1959) (Courant & Robbins, 1941; Rademacher & Toeplitz, 1957;
Stowasser, 1976b). A comprehensive compilation of the elementary geometric
opti- mization approach was prepared by S. L'Huilier (1789). After Steiner's death,
Polya was especially attracted to adapting Steiner's elementary method for his
educational objectives (Polya, 1954, chap. 10). Also, various books based on Ste¬
iner's "World of Ideas" have been prepared so they can be understood by amateurs
(Courant & Robbins, 1941; D5rrie, 1958; Hasse, 1955; Rademacher & Toeplitz,
1930). In the isoperimetric problem area, deep excavations will reward variation
calculators and those who research convex solids. Newer developments are pre¬
sented with relative simplicity by Yaglom and Boltjanski (1961), Lyustemik (1963),
and Eggleston (1969). Blaschke (1956) is always worth reading. Through his
isoperimetric proofs, Jakob Steiner has tacitly provided (unnoticed?) the existence
of a maximal curve. Dirichlet indicated this gap in Steiner without much reso¬
nance. At age 70, Karl Weierstrass closed this existence gap in his lectures with the
help of analytic methods. Without them, Caratheodory and Study first arrived at
results in 1909.
362 THE ART OF PROBLEM SOLVING

Appendix

Historically Relevant
Extreme Value Problems Solved
Elegantly by Means of the Level-Line Method

R. J. K. STOWASSER

The two-dimensional isoperimetric problem was the subject of the preceding chapter.
By specializing in isoperimetric rectangles, and with suitable alterations, elementary and
elegantly solvable problems result, producing, moreover, an important general solution
method (its analytical form is called "Lagrange's multipliers for extrema with constraints").
Of course, the ancient Greeks knew how to solve the following isoperimetric problems.

Problem 1A

GEOM
Among all isoperimetric rectangles, find the one with the greatest area.
Problems With Extreme Values 363

Our "modern" solution uses the Cartesian coordinates system. We put the isoperimetric
rectangles in the coordinates' corner and see that the upper-right vertices lie on a straight
line with slope -1.

The increment of the area with growing w<h is obvious and produces the rigorous proof
that for 10 = h the area of the rectangle becomes maximal.

The strip on the right has less The upper strip has less area
area than the upper strip than the strip on the right

Figure 16.15

The classical case is not very interesting. One can literally "see" the solution because of
the symmetries. Altering problem 1A a little is much more fascinating.

Problem 2A

Along a straight river, cut a rectangular piece of land of maximal area


and bounded by a given length of fence. (Along the river you do not
need a fence, of course!)
364 THE ART OF PROBLEM SOLVING

The Cartesian representation looks like this:

The "characteristic line" for the upper-right corner is a straight line with slope -1/2. Now
you cannot "see" the maximal area rectangle any longer.
One has to do some calculations, appropriately with a calculator or a computer; for
example, for w + 2h = 360 m:

w (meters) ... 170 ... 178 180 182 190


© h (meters)
A (m2)
...
. ..
95
16,150
...
.. .
91
16,198
90
16,200
89
16,198
85
16,150

Consequently, the piece of land at the river should be twice as wide as it is long: w = 2h.
The rigorous proof is analogous to the one in problem 1A.
We quickly solve another extreme value problem for the rectangles on the river.

Problem 3A

GEOM
Which of the “river rectangles” has extreme diagonal length?

Solution

We run along one of the perpendiculars to the characteristic line.

Figure 16.17
Problems With Extreme Values 365

Simple similarity arguments prove: The "river rectangle" with minimal diagonal length
runs away from the river twice as far as it is wide.
With problems 2A and 3A we can enter into the level-line method for geometrically
solving extreme-value problems. For the "river rectangles" with w + 2h = constant we have
as level-line field the segments between the positive x-axis and the positive y-axis with slope
-1/2.
For rectangles with constant diagonal length, the level-line field consists of quadrants of
circles around the origin of the coordinate system which lie in the first quadrant. (For further
extreme-value problems, one should also consider rectangles equal in area. Their level-line
field consists of equilateral hyperbolas.)
The solution of problem 3A now takes the tangential circle to the characteristic line
w + 2h = 360.

The level-line method, shown here in an extremely simple case, is very useful in many
other extreme-value problems.

Problem 4A

A problem of Regiomontanus: Given a segment AB and a straight line s. GEOM

Find the point X on s with maximal angle AXB.

(Hint: Find the loci for the points Y, for which the measure of angle
AYB is constant.)
Figure 16.19
366 THE ART OF PROBLEM SOLVING

Problem 5A

A problem of Galileo Galilei: Given a curve c and a point P. Find the


GEOM
“inclined plank” on which a ball at rest at P will reach the curve in the
shortest time.
P

Solution

We draw a circle with P at its "highest" point and enter the acceleration g of the falling
body and the acceleration g\ operating along the slope, which is the perpendicular projec¬
tion of g. S or si mark the distances of the free fall or along the slope, respectively.

2 2
Because of s = 0,5gt and Si = 0.5 gj t and because of the right angle in the semicircle,
sl/'s = gi/g is true.
This means that the level lines for the constant time are circles with P as their "highest"
point, and therefore the following drawing shows the solution of the extreme-value prob¬
lem 5A.

Figure 16.21
Problems With Extreme Values 367

Problem 6A

The billiards problem of the Arab Alhazen: Billiards is played on a circular


table. The ball at A should b6 hit so that after reflections off the table it
hits the other ball at B.

Solution

Here we use the Heron-Fermat principle, according to which the course a billiard ball
takes from A to B with reflections on its way has ar extreme length. We use the level-line
field, which describes constant lengths of a stretch with a "bend." An ellipse defines equally
long stretches with a bend starting from the foci A and B.

Figure 16.23
368 THE ART OF PROBLEM SOLVING

Therefore, in this case, the confocal ellipses with A and B as foci form the level-line field.
The ellipses touching the circle (the round table) produce the solutions for the Alhazen
problem.

Remark

In case A and B are equidistant from the center of the circle, there is a very simple solution
without using the Heron-Fermat principle:

Figure 16.24

Figure 16.24 shows the three possible solutions. The proof is given by the circumferential
angle theorem. (Think about it yourself!)

References

Blauschke, W. (1956). Kreis und Kugel. Berlin.


Courant, R., & Robbins, H. (1941). What is mathematics? New York: Oxford Univer¬
sity Press.
Dorrie. (1958). Triumpfder Mathematik. Wurzburg: Physica Verlag.
Eggleston, H. G. (1969). Convexity. Cambridge, UK: Cambridge University Press.
Hasse, H. (1955). Prohen mathematischer Forschung in allgemeinverstandlicher Behand-
lung. Frankfurt.
L'Huilier, S. (1789). Polygonometrie et Abrege d'Isoperimetrie elementaire. Geneva.
L'Huilier, S. (1782). De relatione mutua capacitatis ex terminorum figurarum. Warsaw.
Lyustemik, L. A. (1963). Convex figures and polyhedra. New York.
Pappus d'Alexandrie. (1932). La Collection mathematicjue (Ed. Paul Ver Eecke). Paris.
Polya, G. (1954). Induction and analogy. (Vol. 1 of Mathematics and Plausible Reason¬
ing). Princeton, NJ: Princeton University Press.
Porter, T. J. (1933). A history of the classical isoperimetric problem: Contributions to the
calculus of variations. Chicago: University of Chicago Press.
Problems With Extreme Values 369

Rademacher, H., & Toeplitz, O. (1957). The enjoyment of mathematics. Princeton, NJ:
Princeton University Press.
Steiner, J. (1971). Gesammelte Werke (2nd ed., Ed. K. Weierstrass, 2 vols.). Bronx,
NY: Chelsea.
Stowasser, R. J. K. (1976a). Extremale Rechtecke: Eine Problemsequenz mit Kurz-
filmen. Der Mathematikunterricht, 3.
Stowasser, R. J. K. (1976b). Kiistenschiffahrt, Landmessen, Billard-Drei Problem-
felder der Geometrie. Der Mathematikunterricht, 3.
Yaglom, J. M., & Boltjanski, W. G. (1961). Convex figures. New York: Holt, Rinehart,
and Winston.
17
The Problem of the
Duplication of a Cube

HANS K. KAISER

hroblem solving is an art. This art has a lot to do with skills such as creativity of
mind, flexibility of thinking, experience in the application of mathematical tech¬
niques, and the like. How can we learn this art? One way of mastering this art is
"learning by doing," but much insight can also be gained by analyzing the way
particular problems have been solved by famous mathematicians throughout the
history of mathematics. From this point of view, one of the most instructive
examples is the history of the famous problem of the duplication of a cube. In the
following, we sketch a few important episodes from the history of this problem.
The problem of the duplication of a cube is the following:

Given a cube. Construct one side of a cube which has a volume twice GEOM

as large as the given cube.

This problem is one of the three classical problems of antiquity (the other two
problems are the trisection of any angle and the quadrature of the circle).

371
372 THE ART OF PROBLEM SOLVING

Eutocios, one of the later commentators of Archimedes, tells us something


about the origin of the duplication problem by citing a letter from Eratosthenes to
King Ptolemy. It starts as follows:

It is said that one of the ancient tragic poets brought Minos on the scene,
who had a tomb build for Glaucus. When he heard that the tomb was
a hundred feet long in every direction, he said:
"You have made the royal residence too small, it should be twice as
great. Quickly double each side of the tomb, without spoiling the
beautiful shape."
He seems to have made a mistake. For when the sides are doubled,
the area is enlarged fourfold and the volume eightfold. The geometers
then started to investigate how to double a given body, without
changing its shape, and this problem was called the duplication of the
cube, since they started with a cube and tried to double it. After they
had looked for a solution in vain for a long time, Hippocrates of Chios
observed that, if only one could find two mean proportionals between
two line segments, of which the larger one is double the smaller, then
the cube would be duplicated. This transformed the difficulty into
another one, not less great.
It is further reported that, after some time, certain Delians, whom an
oracle had given the task of doubling an altar, met the same difficulty.
They sent emissaries to the geometers in Plato's academy to ask them
for a solution. These took hold with great diligence of the problem of
constructing two mean proportionals between two given lines. It is said
that Archytas solved it with half cylinders, Eudoxus with so-called
curved lines, (van der Waerden, 1963, p. 160)

It is most likely that this letter is a fake. But it tells us something about
problem solving. If we cannot solve a given problem we may try to transform it
into an equivalent problem and hope to be able to give a solution of the reformu¬
lated problem. Let us take a look at the contribution of Hippocrates. He claims the
following:
Let a and b be two line segments. If it is possible for us to solve the continued
ALG
proportion a : x = x : y = y : b (e.g., if we are able to construct x and y such that the
continued proportion holds), we can solve the duplication problem. Indeed, if we
solve the above proportion, we obtain x2 = ay and y2 = bx. Hence, we have x4 =
fl2 y2 = a2bx, which yields x3 = a2b. Now we only have to choose for a the side of the
original cube and then we set b = 2a. Then x3 = 2a3, which solves our problem.
How would we solve the continued proportion today? The proportion yields
two equations: x2 = ay and xy = ab. We solve this system of two equations
geometrically: We interpret x2 = ay as a parabola and xy = ab as a hyperbola. The
solutions for x and y we are looking for are the coordinates of the point of
intersection of the two curves (see Figure 17.1).
Duplication of a Cube Problem 373

Figure 17.1

According to Eutocius's work, it was precisely this problem of the duplica¬


tion of a cube that led to the invention of conic sections.
But, of course, there are several other possibilities of solving our continued
proportion.
In the book of Eutocios we find the following solution, which is attributed to
Plato (many historians of mathematics doubt that this attribution is correct). We
start with an investigation of the figure below:

Figure 17.2

In a coordinate system we fix two points A and B as in Figure 17.2. Then we


try to find two points M (on the y-axis) and N (on the x-axis) such that AM and BN
are perpendicular to MN. We claim that OM and ON are two mean proportion¬
als between and OA and OB. Indeed, we observe that by the similarity of the
triangles AOMA and AONM we get OA : OM = OM : ON. Again, by the similarity
of the triangles AONM and AOBN we obtain OM : ON = ON : OB. Hence, we
have OA : OM = OM : ON = ON: OB, which is what we wanted to show.
374 THE ART OF PROBLEM SOLVING

In order to construct M and N, Plato (according to Eutocios) devised the


following instrument:
GEOM Let FGH be a carpenter's square with a moveable ruler KL, which is always
kept perpendicular to FG (see Figure 17.3).

Figure 17.3

We draw a coordinate system and fix the point A on the x-axis and B on the
y-axis. Then we position our instrument on the plane and move the ruler in such
a way that A meets KL and B meets GH, with G remaining on the line AO and K
on the line OB. This solves our problem.
Another solution was proposed by Eratosthenes, a younger contemporary of
Archimedes. He was so proud of this solution that he built a bronze model of his
duplication instrument, which he put on top of a stone. And he gave orders to
engrave the instruction for using it in the stone.
The instrument of Eratosthenes consists of three congruent rectangles that
can be moved in a frame. On this frame we find a rod that can be rotated around
point O. On each of the rectangles we draw the diagonals as shown in Figure 17.4.

Figure 17.4
Duplication of a Cube Problem 375

We reproduce the instruction for the use of the instrument as given by


Eratosthenes:

To determine two mean proportionals in continued proportion to two


given lines. Let the lines AA' and DD' be given. Then I move the plates
of the instrument towards each other until the points A, B, C, D lie on
one line. Now, since AA' and BB' are parallel, OA and OB have the same
ratio as OA' and OB'. And since AB' and BC' are also parallel, this ratio
also equals that of OB' to OC\ Hence OA' is to OB' as OB is to OC . But
AA' and BB' also have the same ratio, as well as BB' and CC'. In the same
way we prove that BB' is to CC' as CC is to DD . Therefore, AA , BB ,
CC' and DD' form a continued proportion. Then two mean proportion¬
als between two given lines have been found.
If, now, the given line segments are not equal to AA' and DD we
shall obtain the mean proportionals by making AA' and DD' propor¬
tional to them; we reduce them to these and thus the task will have been
carried out.
In case more mean proportionals have to be found, we take every
time one more plate in the instrument than the number of mean
proportionals to be constructed. The proof remains the same, (van der
Waerden, 1963, p. 231)

The mathematicians of ancient Greece did not accept the obtained solutions
of the duplication problem as being mathematically correct. They claimed that the
acceptance of such a solution would "destroy the beauty in mathematics. To
understand this attitude we have to make an excursion into the history of mathe¬
matics in antiquity.
The birth of mathematics as a science took place in ancient Greece around
600 b.c. The Greeks used mathematical methods, as did the Egyptians and the
Babylonians before them. But while in Egypt and in Mesopotamia mathematics
was performed by using (sometimes incorrect) recipes without explanations (as
far as we know today), the Greeks tried to find arguments for the correctness of
the various mathematical methods. In other words, ancient Greece introduced the
concept of proof into mathematics. The first proofs of mathematical assertions are
attributed to Thales of Milete. Unfortunately, we do not know how he proved
mathematical results; we only know what he proved. Proclus reports that Thales
was the first to prove (a) that a circle is divided into two equal parts by its diameter
and (b) that when two straight lines intersect, angles are equal.
In the generation after Thales, the most eminent mathematician was
Pythagoras of Samos. He used mathematics as his philosophical credo and tried
to explain the world by mathematics. The doctrine of Pythagoras and his followers
_the so-called Pythagoreans—proclaimed that God had ordered the universe by
means of numbers. Harmony is divine and consists of numerical ratios. If someone
achieves full understanding of this number harmony, he becomes divine and

immortal.
376 THE ART OF PROBLEM SOLVING

The Pythagorean belief was confirmed by the theory of music. The


Pythagoreans discovered that the most important consonant intervals in music
could be obtained by shortening a string according to ratios of the numbers
1, 2, 3, and 4.
In modem terms, we can describe the number system used by the Pythagore¬
ans as the system of positive integers to which the theory of proportions was
applied. So their number concept was equivalent to our use of positive rational
numbers.
Now, the diagonal of the unit square has the length V2", which is an irrational
number, and this fact was already known to the early Pythagoreans. To be more
precise, they could not explain the obviously existing object "diagonal of a unit
square" by using their mathematical tools. In a way, this led to a first crisis on the
foundations of mathematics. One way out of this dilemma is to apply the tool of
proportions infinitely many times or, in modem terms, to approximate V2~ by
rational numbers. But this meant assuming that space can be divided infinitely
many times. This was ridiculed by the philosophers like Zenon of Elea by creating
paradoxes. One of these paradoxes is the paradox of the arrow: If we want to shoot
an arrow from point A to a different point B, the arrow has to reach the midpoint
M between A and B before it reaches B. In order to reach M it has to reach the
midpoint M^ of AM, and so on. If we assume that space is infinitely divisible, the
arrow can never move. This obviously contradicts our experience. Hence, the
mathematicians do just nonsense which may contradict itself. So there had to be
found another solution. On one hand, the Greek mathematicians started to con¬
sider arithmetical procedures in a geometric form, thus creating geometrical
algebra. If one wanted to add two magnitudes, they had to be of the same kind
(both areas or lines or solids). For example, addition of two lines was juxtaposition
of the two lines, or the distributive law a(b + c + ...) = ab + ac + ... was formulated
by Euclid, in his Elements, in the following way:

If there be two straight lines, and one of them be cut into any number
of segments whatever, the rectangle contained by the two straight lines
is equal to the rectangle contained by the uncut straight line and each
of the segments. (Bk. II, Prop. 1)

On the other hand, Plato made the following proposal for making mathemat¬
ics immune to criticism in the fashion of Zenon. He suggested fixing a number of
postulates that are generally accepted to be true. From these basic postulates other
propositions should be derived by using logical principles.
We find this idea, which we call the axiomatic method today, magnificently
manifested in Euclid's Elements. Euclid formulates the following postulates:

Let the following be postulated:

1. To draw a straight line from any point to any point.


2. To produce a finite straight line continuously in a straight line.
Duplication of a Cube Problem 377

3. To describe a circle with any center and distance.


4. That all right angles are equal to one another.
5. That, if a straight line falling on two straight lines makes the interior angles
on the same side less than two right angles, the two straight lines, if
produced indefinitely, meet on that side on which the angles are less than
two right angles. (Heath, 1956, p. 154)

From these postulates Euclid built the mathematical propositions of what we


now know as "Euclidean geometry" step by step. For example, proposition 47 of
book I is the famous Pythagorean theorem.
We return to our duplication problem. Of course, we look for a solution that
employs only construction steps on the basis of Euclid's postulates. The relevant
postulates are numbers 1 through 3. We may translate the relevant postulates into
the following picture: We are allowed to use an unmarked ruler and a compasses.
To be more precise, looking at the postulates does not make immediately clear the
solution to the following problem:

Given two unequal straight lines, to cut off from the greater a straight
line equal to the less.

But in Book I, Proposition 3, Euclid gives a proof that such a construction is


possible. So we can say that a mathematically correct construction is one which
makes use of only an (unmarked) ruler and a compass and which consists of only
a finite number of construction steps. The use of other instruments is prohibited.
So the solutions of both Plato and Eratosthenes cannot be accepted as correct, at
least not in the way they have been presented here. And our solution via conic
^sections cannot be accepted either, since, with Euclidean tools, we can only
construct discrete points of the curve.
Therefore, Greek mathematicians tried again and again to find a solution of
the duplication problem by using Euclidean tools only. But they did not succeed.
A good proportion of the higher geometry in antiquity was invented in these
various unsuccessful attempts. As an example, we discuss the solution of the
duplication problem which makes use of the so-called cissoid (introduced by
Diodes):_ _
Let AB and CD be two mutually perpendicular diameters of a circle. Let E
and Z lie on dther sideof, and at equal distances to, B. Draw ZH perpendicular to GEOM

CD and let ED meet ZH in X. As E and Z move along the circumference of the


circle, X describes a curve, which is called cissoid (see Figure 17.5).
378 THE ART OF PROBLEM SOLVING

Figure 17.5

One may use this curve to find two mean proportionals between given line
segments.
We draw EK perpendicular to CD. The similarity of the triangles ADXH
and ADEK yields DH : HX = DK : KE. Since DK = CH and KE = HZ, we have
DH : HX = CH : HZ.
Observe that ADZC is rectangular, hence we obtain HZ2 = CH x DH, or
HZ : DH = CH : HZ. Putting these two proportions together gives
CH:HZ = HZ:DH = DH: HX.
Thus, HZ and DH are two mean proportionals between CH and HX. In order
to solve our duplication problem, we have only to find X on a given cissoid such
that CH : HX = 2:1.
This can be achieved by locating the intersection of the cissoid on the line CP
that determines on the two mutually perpendicular radii OC and OB segments OC
and OP in the given ratio 2 : 1 (again, we make use of the similarity of triangles:
AOPC is similar to AHXC). Again, this solution was unacceptable from Euclid's
point of view, since we only know a pointwise construction of the cissoid under
the sole use of Euclidean tools.
Today we know that the Greek geometers were bound to fail in their efforts
to solve the duplication problem on the basis of Euclid's postulates. It is not
possible to find a construction for doubling a cube by using Euclidean tools only.
We are going to outline the proof of this proposition. We regard the problem from
a different point of view; namely, we shall look at the geometrical problem from
the algebraic point of view and employ a little bit of modem algebra.
Suppose we are given a line segment which we define to be one unit length.
A real number a is called constructible if we are able to construct a line segment
I a I in a finite number of steps from this unit length by using only ruler and
compasses.
If we are given constructible numbers a and (5, then a + (5 is constructible as
well. For a, (3 > 0 the proof is given geometrically:
Duplication of a Cube Problem 379

r
a
A
V
5 A

>
NT
—V-

a+P

Figure 17.6

The other possible cases, a > 0, p < 0; a < 0, P > 0; a < 0, P < 0, are shown in
a similar way.
Similarly, we proceed if we want to show that (X — P is also constructible. The
next two figures indicate the following result: If a and P are constructible, then
a x p and a x 1/ p (p * 0) are constructible.

Figure 17.7

A modem way of formulating the combined result is to say: The set of


constructible numbers forms a subfield S of the field R of real numbers.
Now we know that the smallest subfield contained in R is the field Q of
rational numbers. Hence we have S > Q; in other words, every rational num¬
ber is constructible. Therefore, we can construct any point (q, p) m the plane with
q,pe Q. Any further point in the plane which can be located by using compasses
and ruler can be found in the following three ways:

1. as an intersection of two lines, each of which passes through two known


points having rational coordinates,
2 as an intersection of a line which passes through two points having
rational coordinates and a circle whose center has rational coordmates and
the square of whose radius is rational,
3. as an intersection of two circles whose centers have rational coordmates
and the square of whose radii are rational.

Let us take a look at these three construction possibilities algebraically.


380 THE ART OF PROBLEM SOLVING

The first is just the task of finding the solution of the system of equations that
represent the two lines

ax + by + c = 0 (a,b,ce Q)
ai x + bx y + c\ - 0 (a\, b\, c\ e Q).

The second may be viewed as finding the solutions of the system:

x2 + y2 + dx + ey+f= 0 (d,e,fe Q)
ax + by + c = 0 (a,b,ce Q).

The third is of the same type as the second, since it may be considered as the
intersection of one circle with the common chord of the two circles, algebraically:
the solution of the system consisting of the equations of the two circles

x2 + y2 + dxx + exy+fx = 0 (dh ehfx e Q)


x2 + y2 + d2x + e2y +f2 = 0 (d2/ e2,f2 e Q)

is the same as

x2 + y2 + dxx + exy +fx = 0


{d\ - d2)x + (ei + e2)y + (fi+ f2) = 0.

Since Q is a field, the solution of case 1 yields just a pair of elements of Q.


Case 2 leads essentially to the solution of a quadratic equation with coefficients in
Q. Such an equation, when solved by the quadratic formula, may have solutions
involving square roots of numbers which are not squares in Q. If this is the case,
we obtain—since we know that the constructible numbers form a field—the
smallest field which contains Q and VoT. We denote this field by Q (V2).
If we have already a field F of constructible numbers, and we obtain by step 2
a "next new number," then this number lies in the field F(Va) for same a e F, a > 0.
The following figure shows that the square root VoTof a constructible number
a > 0 is again constructible (a/oT = OQ):

Figure 17.8
Duplication of a Cube Problem 381

Hence, we have shown the following important result: The field F of con-
structible numbers consists precisely of all real numbers which can be obtained
from Q by taking square roots of positive numbers a finite number of times and
applying a finite number of field operations.
In modem algebraic terminology, we can formalize this result as follows: If
a is constructible and at! Q, then there exists a finite sequence of real numbers
a0 e Q, cq,..., a„ = a such that Q (cq,. .a,) is an extension of Q (cq,..., a,_ a) of
degree 2, i = 1, 2,..., n. In particular, the degree of Q(a) over Q: [Q(a): Q] = 2r for
some integer r > 0. (Degree 2 means that oc, is the zero of a polynomial of degree 2,
which is irreducible over Q (oq,..., o.i_1).)
With this machinery at hand, we can easily show that the problem of the
duplication of a cube cannot be solved with ruler and compasses alone. Let the
given cube have a side of length 1. Hence it has volume 1. The cube we look for
has volume 2, hence a side of length 3a/2~. But 3a/2~ is a zero of the irreducible
polynomial x3 - 2 over Q. Hence the degree of Q(3V2) over Q is 3. In view of the
above result, we would need to have 3 = 2r for some integer r. Clearly, such an
integer r does not exist.
Our perspective on problem solving is certainly enriched by our little excur¬
sion into the history of the duplication of the cube problem. Most people consider
mathematics as a natural tool for solving problems. But there is not always an
immediate solution at hand, and it is not always immediately obvious which
method we should apply. One way of coping with such a situation is to look at the
problem from different viewpoints or, to put it in a more mathematical language,
try to transform the problem into an equivalent one. We then try to solve the
problem in its new form. We find the approach not only in the history of the
duplication of the cube problem but also, for example, in modem times in various
attempts to solve the famous four-color map problem. The mechanical solutions
of our problem are nice examples of recursive thinking, which is another technique
often used in problem solving. One of the main features of the story told above is
the question of accepting a solution as correct or not. In our case, the attempts at
finding solutions with Euclidean tools only brought forth most of the higher
geometry of antiquity. The proof of the impossibility of a solution on the basis of
Euclid's axioms again is an example of changing from one point of view (geomet¬
rical modeling of the problem) to another one (algebraic modeling of the problem).
So, we see, problem solving asks for a number of skills, of which flexibility of
thinking and creativity are not the least.

Reference

van der Waerden, B. L. (1963). Science awakening. New York: John Wiley.
382 THE ART OF PROBLEM SOLVING

Suggested Reading

Dominger, D., & Muller, W. B. (1984). Allgemeine Algebra and Anwendungen.


Stuttgart: B. G. Teubner.
Eves, H. (1983). An introduction to the history of mathematics. New York: Saunders
College Publishing.
Gilbert, W. J. (1976). Modern algebra with applications. New York: John Wiley.
Heath, T. L. (1956). Euclid: The thirteen books of the elements. New York: Dover.
Kaiser, H. K., & Nobauer, W. (1984). Geschichte der Mathematik fur den Schulunter-
richt. Vienna: Holder, Pichler, Tempsky.
18
Solving Mathematical Problems
Using Game Strategies

MARION KAUKE

SABINE ZILLER

Introduction: Task Solving by Algorithms

It is widespread practice in the teaching of mathematics to pose problems,


teach a solution scheme, and then examine students on this particular knowledge.
This method may appear to be economical, but it cannot be sufficient to prepare
children adequately for the demands of life. Children hardly learn to discover
problems by themselves, to draft various paths to the solution, or to transfer
patterns to similar, basically analogous tasks. Their ways of thinking are usually
limited to the procedures seen in their experiences, which are often memorized.
It is surely right to demonstrate paths to solutions and impart knowledge to
students, but a more promising approach is to enable students to learn inde¬
pendently through problem solving and developing their individual talents. One
should not, of course, expose the children to an endless and unproductive search
for solutions, but should introduce rational methods of thinking which build
students' self-confidence.

383
384 THE ART OF PROBLEM SOLVING

This chapter will deal with the topic of how even younger children, aged 7
to 12, can be optimally motivated by successful classroom experiences to enjoy
mathematical tasks, promote their skills by puzzling out solutions, and cultivate
a permanent interest in mathematics. This kind of teaching will challenge, and
perhaps inspire, all students, even those who are undisciplined, disheartened, or
not so good. It is not aimed chiefly at the promotion of special talents.

Creating a Stimulating Atmosphere

Teachers should place high value on the indirect influences that help develop
students' confidence in their ability to find a solution. The creation of a stimulating
atmosphere for learning is still often neglected. The teacher sometimes begins
immediately with abstract subject matter and urges students to proceed with the
set task. No wonder the majority of children, who are distracted from their joy of
playing by everyday school life, hardly want to follow the teacher's explanations.
Moreover, mathematics has such a formidable reputation that it can intimi¬
date overmotivated, anxious children (symptoms of "math phobia" are described
in specialized literature). It is necessary to alleviate this fear so students at least try
to solve the tasks presented and do not lose the thread too fast or get bored because
the abstract matter taxes their abilities too heavily.
Therefore, the first principle for a mathematics teacher who wants to moti¬
vate is to create a relaxing atmosphere.

First Principle: Create a Relaxed Environment

To "create a relaxed environment" means nothing more than to help students


forget their anxieties, their usual stress in school and the stress to perform (time
pressures, grades), and the fear of competition. Creating a relaxed environment
also entails leading students into a world of imagination—the realm of numbers
or figures. Whether the teacher uses an amusing anecdote or an aesthetically
perfect picture, the aim is achieved if the teacher attracts the attention of the
children so that they can eagerly anticipate a mental adventure.
This fascination presupposes some well-planned steps by the teacher. First,
leisure is required, a mood that lets students know there is more than enough time
to develop the tasks in depth, without fear of interruption or disturbance. "Relax
and enjoy" is the most important message the teacher should radiate.
Furthermore, he or she should be an example of courage to the children to
face a perhaps uncertain venture. Nobody will expect perfect solutions in the
beginning. If the children are intimidated, one should praise a correct statement,
even if it is very basic, as promising. Unusual approaches to the solution should
not be dismissed but rather praised as particularly original. It is absolutely wrong
to compare students' performance with the knowledge of the teacher or of the best
Using Game Strategies 385

student, but this does not preclude increasing step by step one's expectations for
the mathematical abilities of the children.
A teacher with a good sense of humor has the talent to recognize when the
trickiness of a problem has reached its limit and immediately interjects a humorous
comment to defuse the students' frustration. The mental energy gained by this can
be channeled into finding a successful solution. A clever teacher approaches the
situation from the start by assuming the least common knowledge. In this respect,
it makes more instructional sense to dampen motivation than to say, Try a bit
harder," since too much strain can cramp the cognitive aspect of learning. With a
reliance on self-organization, one should not interfere with the natural process,
rather, let it develop by itself.
So the pattern is changed from fear of failure to hope for success. The relative
disassociation from immediate responsibility encourages the type of alienation
that allows the problem to be seen in a different light, thus releasing students from
preconceptions that can hinder creative problem solving.
This clearly is not a mystical luxury but a conditio sine qua non for improving
students' "brain power" and mental energy. The capacity of healthy children
increases, thus lessening boredom and sleepiness and ensuring students optimal
concentration on the task.

Second Principle: Using Imagination

After students feel pressures diminish, the teacher should bring them into
the realm of mathematical imagination. This starts with students convincing
themselves that although they may not be mathematics fanatics, they can act as if
they were.
There are a lot of possibilities for stimulating such an attitude, mostly having
to do with the symbol-substance of numbers, their vivid representation of numeri¬
cal facts. The teacher could encourage students to use objects to represent numbers,
such as baseball cards, jet planes, jewels, coins, video games, and so on. The idea
of using Morse code also rouses motivational energies. The teacher can discuss
how one can encode a language so that it is accessible only to "insiders." These
methods of personalizing subject matter and boosting motivation can make stu¬
dents more enthusiastic and give classwork more personal importance.
It is always necessary to find out what occupies the students' minds in each
age group. Armed with this knowledge, the teacher can find various motives and
suitable wordings for the tasks, which would otherwise appear quite dry. Students
should by no means be hindered if they want to put themselves in the position of
an unbeatable detective or a commander whose power depends on the solution o
exciting navigation problems. Students could also put a stop to a criminal's
activities by cracking difficult codes and presenting evidence m a mock court
Mathematical puzzles during a treasure hunt (perhaps set in an imaginary world)
can provide exciting adventures for children of different age groups. Humamtar-
386 THE ART OF PROBLEM SOLVING

ian relief actions with mathematical calculations can inspire the altruistic engage¬
ment of the students. And using e-mail to solve problems with children in other
countries can be an intriguing situation for students.
Psychologists have found that putting problems in context enables stu¬
dents—even the less talented—to solve geometric tasks that usually prove too
difficult when presented as just abstract patterns. The teacher's imagination can
put students in a mindset of building the Egyptian pyramids as the origin of
civilization or of animating a "virtual" future world of computers. A dramatic
biography of a well-known mathematician can promote affection for the subject.
A teacher could use the history of mathematics or a related field to demonstrate
how similar problems have been solved, before students try to "reinvent the
wheel."
Mathematical fantasy does not have to be based in a more or less real past,
present, or future; it could, for example, take the form of imagining that, with the
help of a code word, students could call a mathematical genius who tells them the
solution. At first, these games may seem nonsensical, but psychologically they are
very effective. They can reduce the seriousness of the problem and relegate it to a
higher power, an unconscious intuition, that sometimes becomes blocked or
repressed.
Visualization is a method used by many top mathematicians to simplify the
search for the thought that breaks through the barrier of a challenge. Something
like this imagination now becomes accessible to many people, to some extent,
through computers. For younger students, computer-generated games that trans¬
late abstract mathematical matters into vivid fantasies would be recommended.
The prospects of success can also be unlocked with the magic question. How
would fairy-tale figures—a dwarf, a giant, or a princess—solve these tasks?
Embedding problems in contexts remote from reality can bridge the difficulty of
given problems and demanded solutions by translating problems into psychologi¬
cally simpler terms.

Third Principle: Experimental


Exploration of Solution Principles

It must be granted that all students can make themselves spontaneously


familiar with the tasks, their circumstances, and their demands. Everybody should
find his or her own pace and degree of difficulty. Instead of reverential under¬
standing of the task, students should confidently deal with the parameters of the
problem in an experimental way, which means nothing more than playfully
initiating, varying, repeating, and controlling conditions.
This procedure will at first be based on trial and error, but it will lead to
success in understanding. The "tricks" of asking the right questions will be
recognized through playful trying. Emphasized and combined, elements of game
strategies soon form a pattern: the model of the adequate solution.
Using Game Strategies 387

Such solution patterns are to be found in various ways in the demands of


games. It is well known that a "double row" in the traditional game of ancient
Roman times is of considerable strategic advantage in shortening the way to
victory.

Figure 18.1

In a broad sense, this conceals a principle of creativity called multiple usage,


which means a strategy can remain viable even under certain contingencies. In the
game of chess, combinations are typical phenomena of creative thinking. A desir¬
able solution demands precise coordination of the matching figures and circum¬
stances. In many cases, the player has to sacrifice an important figure, a figure one
would normally try to keep by all means. But the risk of losing the piece is not real.
A well-calculated sacrifice is a move that gives up material to gain a tactical
advantage. The principle of combination as a hidden instrument of efficiency can
be found in many areas of life.
It has been known for some time that long-range thinking, economy of
thoughts, and soundness and efficiency of trains of thought can be effectively
improved by systematic chess games (Bonsch, 1987), as can characteristics of
creative thinking, such as originality, fluidity, and flexibility (Kauke, 1992). Chess,
the king of brain twisters, contains a variety of tasks and potential problems. They
are a special reflection of, and at the same time a good possibility for, preparation
for the challenges of life. (Klaus, 1969, has noted that in light of the information
explosion, teaching needs to change its focus from the rote learning of facts to the
learning of methods for obtaining and interpreting facts.) It is troublesome, if not
impossible, to calculate the number of promising or misleading moves when
playing chess. Because of this, the player tries to simplify the mental search or cut
the selection process. A time-honored rule—for example, when a player ponders
risking her advantage by leaving her opponent's piece on the board—is therefore
"When in doubt, take it!" In this way, one removes the possible threat. This
procedure corresponds to the principle of creative "cutting" and is also adapted
388 THE ART OF PROBLEM SOLVING

for heuristic search strategies in programming chess-playing computers. Posting


the figures on efficient fields, where they simultaneously cover each other and
attack the opponent's forces, doubles the efficiency of playing. We recognize it as
a case of the fundamental mathematical procedure of addition. In a broader sense,
it can be seen as a multiple usage of possibilities in order to increase the chances
of overcoming a variety of problems. The effect is even greater when a player
succeeds in changing a pawn in the last row into a queen. In general, a pawn
possesses the value of one unit, and the queen, nine units, so that a player realizes
a ninefold gain in efficiency, which we can compare with the mathematical
principle of multiplication. Conversely, the operation of division can be used to
disperse the opposing constellations of figures and gain an advantage. On the
other hand, a clumsy division of one's own forces can decrease one's own poten¬
tial. These are only the first steps in creating efficiency in solving mathematical
problems.
There are a great number of intellectually rigorous games that demonstrate
the general principles of creativity. For example, jigsaw puzzles require students
to create a pictorial whole by coherently joining bits and pieces. There are plenty
of children who can play cards ingeniously but who apparently have almost
insurmountable problems when asked to solve analogous algebra problems. Once
recognized, there are many patterns that occur, sometimes in modified form, in
mathematical tasks and puzzles. If one already knows some key principles from
game practice, the solution patterns can be applied to analogous tasks and in
various similar fields of application. Those seemingly frivolous ways of motivating
students are handsomely compensated for by the educational benefit.

Instruction by Creative Heuristics

Creative heuristics are a way of learning through trial and error so as to


shorten the time it takes to get to the solution. More judicious teaching strategies
do not accept as a rule of thumb the notion that we learn best how to solve problems
by solving them. Instead, they try to develop rational systems for finding ideas to
solve the tasks, more exactly, these heuristic methods help a player in the search
for creative ideas and direct a player out of the "labyrinth of uncertainties." One
can borrow here not only from mathematical game theory but chiefly from the
experience of players, engineers, and technicians. In fact, there are a few dozen
common principles that form the basis of ideas for most modem inventions.
Relatively elaborate strategies for solving problems play an important part
in this book. These strategies are to be found in the introduction (see also Posamen-
tier & Stepelman, 1995, pp. 115-119). They can be introduced with examples from
games or emotionally appealing texts, or the teacher can ask the students to apply
the strategies used in such games as checkers and chess. The teacher can also try
to emphasize the heuristic principles and exercise them in modified contexts.
There are no limits to how a talented mathematics teacher can teach creative search
principles. He or she should generally introduce mathematical tasks in such a way
Using Game Strategies 389

that the students come to value not only a successful solution but also the ability
to articulate how they achieved it.
The mathematics teacher should also show students the advantage of ex¬
panding the range of means to the right solution. A narrow path to solving a (^3
problem can lead to psychological barriers, which hinder productive solutions.
An important way of eliminating psychological barriers is to tolerate even
seemingly inadmissible things: Just saying "That's not possible" only testifies to
rigid thinking and destroys the train of thought. It is more constructive to ask the
student to follow through on that train of thought.
It is important to show how a problem can be transformed into equivalent
terms, or without losing its essential features, until one comes to a familiar path to
the solution.
Highly individual thinkers owe their originality and flexibility to free ways
of thinking and to their courage in thinking. Teachers should vividly demonstrate
this to students and allow them to jump from one idea to another in problem
solving.
The following tasks illustrate creative heuristics as part of teaching strategies.
Fairy tales in particular are adapted to children's mentality and are suitable for the
introduction, abstraction, and exercise of creative principles.
These examples are such that every student can find at least one solution or
one statement of the solution. The students' different approaches should then
serve as the starting point for becoming aware of the intuitive procedure, the
finding of strategies, and recognizing patterns. These help to systemize and
facilitate the search for solutions. Everybody should get a chance to try the tasks
and test ideas.

Example 1

In the fairy tale “The Devil With the Three Golden Hairs,” the hero is ALG
given a task by the king: In order to be allowed to marry the king’s
daughter, he must find the three golden hairs of the devil. Arriving in
hell, he asks the devil’s grandmother to draw out the three golden hairs
for him, which she does with cunning.
Now imagine the grandmother is blind, and to make the task easier, COMB
the hero has to bring only one golden hair. Since the devil has
altogether five hairs on his head, three of which are the gold ones, how
many hairs does the blind grandmother have to pull out to be sure she
got at least one golden hair?

The first principle for understanding the real problem is to consider the
extreme case: that the grandmother first pulls out all nongolden hairs.
390 THE ART OF PROBLEM SOLVING

© The second principle is to examine systematically all possible outcomes.


The third principle is to find the solution in a graphic way, by creating a
© picture or table.

© To generalize the solution, deductive and inductive reasoning are important.


One can generalize the task from 1, 2,3,... hairs to finally x hairs on his head, and
© from 1, 2,3,... golden hairs to finally y hairs. Then the task can be generalized this
way: to pull out at least 1, 2, 3, . . . hairs to find a general formula for x hairs, of
which at least y hairs have to be golden and z of these y golden hairs have to be
pulled out. Find the necessary relations between x, y, and z.

Solution

Let us assume the most general case:

1. The devil has x hairs on his head,


2. y of them are golden.

The task then becomes: How many hairs does the blind grandmother have
to pull out of the devil's head to make sure she got at least z golden hairs?
First of all, for the task to be valid, y < x and z < y, and all values have to be
positive integers, where upon x,y,z> 0.
The extreme case is that the blind grandmother first pulls out all nongolden
hairs; that means she does not get one golden hair in the beginning.
From assumptions 1 and 2 it follows that the devil has x-y nongolden hairs
on his head. So if the grandmother pulls out x-y hairs, the worst case is that these
could be all nongolden. In this case, the {x-y + l)th hair is definitely a golden one,
and therefore so are all succeeding hairs.
To get at least z golden hairs, the grandmother has to pull out x-y-vz devil's
hairs.
{Note: The task can also be made more difficult by leaving out the number
of hairs on the devil's head. The students then have to find out themselves that
this value is necessary in order to find a solution.)
A large variety of similar tasks can be formulated and solved.

Example 2

ALG
We are in the realm of natural numbers, and we now want to have a
closer look at the 2-digit numbers in that realm. Outwardly regarded,
COMB
each 2 digits, pairs of the digits from 0 through 9, constitute a pair. How
many 2-digit numbers are there?
Let us suppose only the digits 0, 1, 2, and 3 are available. What
2-digit pairs can be built from them?
Using Game Strategies 391

One might first solve simpler analogous problems by:

a. starting with only the digits 0 and 1 being admitted


b. determining how the solution changes if only the used/admitted digits
play a part but their order is irrelevant
c. considering more graphic tasks, such as finding the number of possible
ways there are to choose two fingers from one hand

The first principle for finding the solution is to account systematically for all
possibilities.
Another principle is to find the solution graphically, by making a picture or
table.
Again, deductive and inductive reasoning play a part in generalizing the
solution. What does the problem look like for additional fours and so forth? What
solution do we get if not pairs but groups of three are wanted? What further
possibilities of generalization can be created?

Solution 1

The number of all consecutive natural numbers between x and y, x < y, is


y-x + 1.
Two-digit numbers are all between 10 (smallest 2-digit number) and 99
(largest 2-digit number). Since 99 -10 +1 = 90, there are exactly 90 2-digit numbers.

Solution 2

The first digits can be 1,..., 9; the second can be 0,..., 9. Every possible first
digit can be combined with every possible second digit; that means 1 as the first
digit can be combined with 0,..., 9.
There are exactly 9 possibilities for the first digit and 10 possibilities for the
second digit. Thus, there are altogether 9 x 10 = 90 combinations of digits to form
a 2-digit number.
We could also make this a more general problem:

Find the quantity of all n-digit numbers (n > 1 be a natural number).

Solution 1

The quantity of all natural consecutive numbers between x and y, x < y, is


y-x + l. The n-digit numbers are all between 10” ~1 (smallest n-digit number) and
9(10° + 101 + 102 + ... + 10”-1) (greatest n-digit number).
Since 9(10° + 101 +102 + ... + lO"'1) - lO"'1 + 1 = 10" - lO^'flO - 1) = 9 x lO""1,
there are exactly 9 x 10” ”1 n-digit numbers.
392 THE ART OF PROBLEM SOLVING

Solution 2

(^) The first figure can be 1,..., 9, the second, third, and so forth can be 0,..., 9.
Every possible first digit can be combined with every possible second digit
and every possible third digit; that means 1 as the first digit can be combined with
0, . . ., 9 as the second digit (10 possibilities each) and with 0, . . ., 9 as the third
digit. That makes already 9x10x10 possibilities.
There are exactly 9 possibilities for the first digit and 10 possibilities for each
subsequent digit. There are exactly n - 1 subsequent digits. Thus, there are alto¬
gether 9 x 10” 1 combinations to form an n-digit number.
There is a large variety of possibilities for formulating similar analogous
tasks, such as using letters of the alphabet instead of numbers. The adoption of a
different point of view—that is, finding the quantity of multidigit numbers by
various ways—may increase the understanding of the solution.

Example 3

COMB What possibilities are there for disassembling this figure?


ARITH

Figure 18.2

All forms of (connecting) box-figures are allowed.


What tasks (addition, subtraction, multiplication, division) can be expressed
graphically by the taking apart and joining?
The first principle for finding the solution is, again, to solve simpler analo¬
gous problems.
Using Game Strategies 393

The second principle is to solve it graphically, by making a picture or a table;


one could, for instance, work with scissors and paper.
The third principle is to account systematically for all possibilities.
One could also find analogous tasks, both smaller and bigger, such as this:

Combine the following figures so as to obtain a rectangle:

□ co oo irm mini :

There is an amazing variety of possibilities for solving this problem. This


holds true, for instance, for the graphical expression of addition/subtraction tasks,
multiplication/division tasks, and linking up with tasks of division with remain¬
ders /congruences. There are almost no limits to generalization and to extensions.
As we cannot treat all variants, we introduce some constraints: First, only
sequences of squares in a row or column contained in Figure 18.2 will be accepted
as "pieces," for example.

, but not

Second, we will only consider separations into at most 5 such pieces.

Solution

Part 1: From the preconditions it follows that every piece must have a size
between 1 and 5 squares (that means each summand must be between 1 and 5). It
follows as well that there must be at least 3 pieces.
The only solution to separate the figure into 3 pieces is the one with 3 "fivers."
For separation into 4 pieces there are the following possibilities:

5 + 5 + 4 + 1
5 + 5 + 3 + 2
5 + 4 + 4 + 2
4 + 4 + 4 + 3.

For the taking in five pieces:

5+5+3+1+1 5+4+3+2+1 4+4+3+2+2


5+5+2+2+1 5+4+2+2+2 4+4+3+3+1
5+4+4+1+1 5+3+3+2+2 4+3+3+3+2
4+4+4+2+1 3 + 3 + 3 + 3 + 3.
394 THE ART OF PROBLEM SOLVING

Part 2: We want to consider in particular the solution 5 + 4 + 3 + 2 + 1, as


their summands are consecutive natural numbers beginning with 1. This allows
us to draw parallels to the anecdote about the famous mathematician Gauss. He
and his classmates were supposed to solve the task of finding the sum of 1 + 2 +
...+ 99 + 100. The teacher had probably hoped to get a quiet period by assigning
this task. But he didn't, because Gauss found a quick and elegant solution for this
task.
It is reasonable to pose the general task to join n pieces (rectangles), each
formed by 1 through n units, or squares (depending on the age of the students, one
could also use different colors), so that there is in the end again a rectangle.
The students can first find solutions themselves by trial and error: for
example, all in one row, for 1, 2, 3,..., n rectangles.
For 4 rectangles with 1 through 4 units:


Figure 18.4

we get the following solutions:

a. all in a row

For 5 rectangles with 1 through 5 units:

□ [
Figure 18.5

we get the same solutions as we got for 4 rectangles, but the strip of 5 is added.
For 6 rectangles with 1 through 6 units:

□ m
Figure 18.6
Using Game Strategies 395

we get the following solutions:

a. all in a row

The following generalization can now be recognized: There is one solution


for every n by joining the largest element with the smallest, and afterwards joining
again the largest and the smallest element of the remaining pieces, and so on.
Grouping together and adding the respective external elements in this man¬
ner, we simply count the pairs to obtain as summing formula:

for even n: (n + l)(n/2)


, (n + 1)
for odd n: with an element left over in the middle -
(n + 1). (n + 1) (w+4) _ n (n + 1)
2 2 2

Example 4

This is an example for the "wording” of a task in an (imaginary) fairy tale.

The hero is sitting in the dungeon and is given the task of inventing a
new flag, which does not already exist, forthe ruler’s country. If he does
not offer at least x proposals, he shall lose his life. Can we help him?

The first principles for determining the scope of the solution are:

• organizing data
• approximating
• determining necessary and sufficient conditions
• determining characteristics of objects

A further principle for finding the solution is to account systematically


for all possibilities.
Another principle is to find the solution graphically.
Again, deductive and inductive reasoning play a part in generalizing

the solution.
396 THE ART OF PROBLEM SOLVING

Solution

There being a multitude of possibilities, we have to confine ourselves to a


very small fraction of them. If we do not confine the space of the solution, there
are innumerable variants children can suggest, including looking for certain
colors, forms, designs, or similar things (or combinations thereof) that do not
already exist. We will confine ourselves now to all vertical-striped flags of Europe
without any decoration.
One first has to make an inventory of existing flags—in this case, flags
consisting of three cross-stripes (each a different color), without decoration, using
only the given colors:

Belgium: black, yellow, red


France: blue, white, red
Ireland: green, white, yellow
Italy: green, white, red
Romania: blue, yellow, red
The total number of colors is 6.

How many possibilities are there for combining 3 colors? There are exactly
6 possibilities for combining 3 different colors (A, B, and C) in the way required:
ABC, ACB, BAC, BCA, CAB, and CBA.
How many possibilities are there for selecting 3 different colors out of 6
different colors (A, B, C, D, E, and F)? ABC, ABD, ABE, ABF, ACD, ACE, ACF, ADE,
ADF, AEF, BCD, BCE, BCF, BDE, BDF, BEF, CDE, CDF, CEF, and DEF—20 possi¬
bilities. (In general, we can deduce that there are |n possibilities to choose k ele¬
ments, k<n, from n elements.) w
A different order creates a new possibility. Therefore, our hero can make 6 x
20 = 120 suggestions for a new flag. Of course, 5 of these are existing flags, leaving
115 possibilities. So, if the ruler demands not more than 115 suggestions for a flag
with the above conditions, our hero is saved. If he demands more, either the hero
will have to die or we will have to outsmart the ruler.
There are innumerable possibilities for the creative student and teacher, by
changing or extending the story.

Example 5

GAME
Let us imagine a chessboard, where there is a knight (N) on the bottom
COMB left square. How can this knight reach the top row from there without
NUMB
moving backwards? What are the possibilities?
Using Game Strategies 397

Figure 18.7

Again, the principles for finding the solution are to account systematically
for all possibilities and to solve it graphically, by making a picture or a table.

Solution

The knight has to bridge 7 rows.


One first has to appreciate the fact that the knight has generally two possi¬
bilities of progression: namely, to cross one or two rows of the chessboard.
Let us call the moves that cross one row "short moves" and the moves that
cross two rows "long moves." Then we get the following equation: 7 = 2(a + b),
with a the number of long moves and b the number of short moves.
As these are natural numbers, b has to be odd and less than or equal to 7.
Otherwise, the sum could not be odd, because the sum of two even numbers is an
even number. Hence, it follows that b can only be 1, 3, 5, or 7, and a can be 3, 2,1,

or 0.
The moves are classified as "short" or "long" only in the upward direction-
moves to the right or left are not treated separately. Therefore, there are only the
following possibilities for the knight in the left bottom comer to reach the top row:

1. 1 short move and 3 long moves


2. 3 short moves and 2 long moves
3. 5 short moves and one long move
4. 7 short moves
398 THE ART OF PROBLEM SOLVING

Therefore, for possibility 1, we get the following combinations:

• short, long, long, long


• long, short, long, long
• long, long, short, long
• long, long, long, short

So "short" can be the first, second, third, or fourth move.


For (2), there are 10 possibilities. For instance, the two long moves can come
one after the other (4 possibilities: as first and second moves, second and third
moves, third and fourth moves, or fourth and fifth moves); with an interval of one
move (3 possibilities: as first and third moves, second and fourth moves, or third
and fifth moves); with an interval of two moves (2 possibilities: as first and fourth
moves or second and fifth moves); or with an interval of three moves (as first and
fifth moves). The remaining moves have to be the short ones.
For (3), one can find the possibilities by considering the following: The "long"
can take any position from the first to the sixth. So there are 6 possibilities for the
order of the moves.
For (4), there is obviously only 1 possibility. In general, the number of
combinations of a long moves and b short moves is given

(g + &) I
a\b\
All 21 different possibilities, according to the order and number of long and
short moves of the knight, lead right to the aim. The knight comes from the bottom
left comer to the top row of the chessboard.
The task can be variously extended or generalized, or analogous problems
can be created. For instance, all concrete possibilities of the positions of the knight's
moves could be found. One could also abandon the condition of not going
backwards. Then, with the restriction that no square may be touched twice, there
would be at most 63 possible moves for the knight.
It is really a demanding brain teaser for students interested in chess mathe¬
matics to exhaust this maximal number of moves and touch all squares at most
once.
To solve this task in general, one needs some knowledge of grid-point theory
(number theory—divisibility, discrete geometry—reflection). This task is also
called Euler's knight's-jump problem.
The interested teacher can find further chess-related mathematical problems
in Gik's (1986).

Outlook

What student isn't intrigued once he leams that famous mathematicians,


engineers, musicians, and artists of all fields approached and solved new problems
Using Game Strategies 399

creatively and playfully? Their joy in playing turned out to be the secret of their
success.
Thanks to innovative teaching and learning strategies, students can recog¬
nize that levity helps destroy the usual mental barriers. Playing and academic
performance are not exclusive of one another, as it is unfortunately often sup¬
posed. Students' joy in playful thought can be shaped in diversified and produc¬
tive ways. The playful wording of mathematical problems and the discovery of
mathematical principles in games can promote better concentration in students,
as well as long-lasting interests.
Children who are allowed to become absorbed in their playing are capable
of a better intellectual performance than children who are drilled and pressured.
Motivation by playing does not lessen the incentive and the desire to finish even
difficult tasks, but rather promotes these qualities.
The overlapping teaching strategies recommended in this chapter fall under
the pedagogical term "ludification." Ludification aims at the development, crea¬
tion, and improvement of the motivation for mathematical tasks by using game
elements and game strategies or, conversely, the discovery of mathematical prob¬
lems through games.
Only by succeeding in this can teachers lead their students into creative
mathematical problem solving.

References

Bonsch, E. (1987). Schachlehre. Berlin: Sportverlag.


Gik, J. (1986). Schach und Mathematik. Berlin: Urania-Verlag.
Kauke, M. (1992). Spielintelligenz: Spielend lernen—Spielend lehren? Heidelberg:
Spektrum Akademischer Verlag.
Klaus, G. (1969). Was und wem niitzt Schach? Schach, 8.
Posamentier, A. S., & Stepelman, J. (1995). Teaching secondary school mathematics:
Techniques and enrichment units (4th ed). Columbus, OH: Macmillan/Merrill.
19
Cooperative Learning Approaches
to Mathematical Problem Solving

HOPE J. HARTMAN

This chapter gives an overview of rationales for and methods of using coopera¬
tive learning to teach mathematical problem solving. Cooperative learning in¬
volves students working together in a teaching-learning situation. There are at
least three basic forms of cooperative learning: tutoring (peer or cross-age), in
which one student teaches another; pairs, who work and learn with each other;
and small groups of students teaching and learning together. First this chapter
focuses on teachers' and researchers' conclusions about cooperative learning as an
effective method of improving mathematical problem solving. Next it describes
several methods of using cooperative learning to teach mathematical problem
solving. Then the chapter concentrates on the teacher's role in cooperative learning
and concludes with some pitfalls involved in cooperative learning.

Why Use Cooperative Learning in Mathematics?

Sometimes the best way to learn something is to teach it. Teaching requires
considerable depth of knowledge, memory of important concepts, understanding.

401
402 THE ART OF PROBLEM SOLVING

organization, and skills. Cooperative learning provides opportunities for students


to teach each other. When students explain and teach concepts to each other,
retention of these concepts improves (Webb, 1985). Explaining also helps students
connect their prior knowledge with new information (Pressley et al., 1992). There
are many good reasons for using cooperative learning in mathematics. Crabill
(1990) came up with at least 16 advantages to using cooperative learning in high
school classrooms. Contrary to some current speculation, cooperative learning in
mathematics is more than an educational fad. It has been used successfully in the
Netherlands since the early 1970s (Terwel, 1990), and word is getting out interna¬
tionally that this is a powerful instructional method for developing mathematical
problem-solving skills.
It is useful for professional educators to have a repertoire of teaching strate¬
gies, so they are able to be flexible and shift as situations require; variety also helps
prevent boredom. Many math classes have students of widely ranging achieve¬
ment levels, and there is also an increasing amount of ethnic and linguistic
diversity in U.S. classrooms, where cooperative learning has been demonstrated
to be an especially effective method of teaching. Cooperative learning in mathe¬
matics can be done at any age, often with teachers' existing curricular materials,
and has been successful in improving mathematics achievement from elementary
grades through college (Frankenstein, 1986).
Students can learn to solve mathematical problems and can improve their
understanding of mathematics concepts without lecture or other forms of direct
instruction. Through studying worked-out examples of factorization and learning
by doing their own problems, students learn to recognize when the procedures are
applicable (Zhu & Simon, 1987). Cooperative learning is another alternative to
direct instruction and lecture, requiring students to be more actively involved in
the learning process. The social nature of cooperative learning and the relative
emphasis on student control over instruction make it fun and highly motivating
for most students. Because the teacher is more of a manager of instruction than a
transmitter of information, cooperative learning promotes student self-regulation
as students make, detect, and correct their own and each other's errors.
The National Council of Teachers of Mathematics (NCTM) supports the use
of cooperative learning for teaching mathematics because it enables students to
discuss and learn to listen to each others' ideas, ask questions, make mistakes, and
offer constructive criticism. Students help each other connect new information
with what they already know and discover their own meaning as they explore
ideas that arise in groups (Artzt & Newman, 1990).

Mathematical Thinking and Achievement

By comparing problem-solving processes and outcomes with their peers,


students can learn to differentiate between appropriate and inappropriate strate¬
gies to use in different cases. Learning this from other students rather than from
Cooperative Learning Approaches 403

the teacher can demystify the problem-solving process and reduce math anxiety.
Anxiety and misconceptions about mathematics can contribute to poor mathe¬
matics self-concepts and can inhibit success in mathematical problem solving
(Gourgey, 1992). Too often, students feel dependent on the teacher's expertise for
learning mathematics. In order to think mathematically—one component of which
is problem solving—students also need to develop their metacognitive skills of
planning, monitoring, and evaluating so they relate these skills to their problem
solving (Schoenfeld, 1989). Cooperative learning is an especially effective method
of activating metacognitive aspects of problem solving (Artzt & Armour-Thomas,
1992).
Studies comparing cooperative learning with competitive and individualis¬
tic learning have demonstrated that cooperative learning promotes higher
achievement in mathematics than the other two methods. Not only do students
solve math problems more successfully and learn and retain mathematical con¬
cepts, but cooperative learning also results in more use of higher-level thinking,
more frequent discovery, more new ideas and solution strategies, and more trans¬
fer of what is learned in groups about problem solving to individual problem¬
solving situations. These benefits are a result of student internalization of math
concepts and problem solving through their discussions and explanations of
problem-solving strategies and approaches with their peers (Johnson & Johnson,
1990). Giving mathematical explanations requires deeper understanding than just
putting an answer on a worksheet (Artzt & Newman, 1990).
There are numerous effective strategies students can learn (such as working
backwards and trying extreme values) to help them become effective problem
solvers. A major benefit of cooperative learning is that it allows students to
compare the strategies they use and discuss the advantages and disadvantages of
using them for different problems. When structuring groupwork around instruc¬
tion in such problem-solving techniques, make sure groups of students ask and
answer key questions about their strategy use: What is the strategy? Why is it a
good strategy to use in this situation? How will it be applied? What other strategies
could be used? What are the advantages and disadvantages of each? Through
dialogue with other students about the use of problem-solving strategies, miscon¬
ceptions can be clarified and strategy use improved.
Students can work cooperatively on mathematically significant, interesting,
and complex tasks. Through working with others they can enhance their ability to
communicate about mathematics, to understand it, and to think critically about it
(Good, Reys, Grouws, & Mulryan, 1989/1990). Discussing problems helps stu¬
dents become aware of what they know and do not know and what they under¬
stand and do not understand. This awareness leads, in turn, to control over the
problem-solving process as students begin to see the need for specific problem¬
solving strategies and the limitations of other approaches. When students find that
their approaches and outcomes for the same problem differ, this discrepancy can
stimulate reorganization and development of their thinking to a new and higher

level.
404 THE ART OF PROBLEM SOLVING

Scaffolding

Cooperative learning can be used as a strategy for scaffolding instruction


from teacher direction and control to student self-regulation. Scaffolding means
providing temporary support (models, cues, prompts, hints, partial solutions) to
students to bridge the gap between what students can do on their own and what
students can do with guidance from others. The goal of scaffolding is for students
to become independent, self-regulating, self-sufficient, and less teacher depend¬
ent. Scaffolding is an especially effective teaching approach for developing higher-
level cognitive strategies, such as those involved in problem solving. Based on his
experiences with small-group problem solving, Schoenfeld (1989) believes it is
valuable for giving teachers a chance to give students support and assist them
while they are actively engaged in the problem-solving process. Scaffolding often
involves the following basic components:

1. Present the new cognitive strategies.


2. Regulate difficulty during guided practice.
3. Provide varying contexts for student practice.
4. Provide feedback.
5. Increase student responsibility.
6. Provide independent practice. (Rosenshine & Meister, 1992)

Many educators believe that to learn mathematics, students must construct


and reconstruct mathematical concepts, relationships, and procedures in their
own minds and within the contexts of meaningful problem-solving situations.
Teachers can start with think-aloud modeling and direct instruction, then shift to
cooperative-learning formats for extensive and varied practice with feedback.
Students can then guide each other to effective problem solving. As students
generate and evaluate alternative approaches, they learn that there are different
ways of solving problems and that some ways are better than others; they inter¬
nalize feedback and gradually learn to detect and correct their own errors, enabling
them to solve problems on their own.

Personal and Social Aspects of Cooperative Learning

Problem solving is usually much more fun and exciting to students when
they work together. The social context and active involvement make it more
intrinsically motivating to learn mathematics. Research has shown that coopera¬
tive learning increases confidence in students' mathematical abilities and im¬
proves self-esteem and feelings of self-efficacy in approaching math problems.
These effects increase the likelihood of students—especially for females and
minorities—choosing careers in math and science (Jackson, 1989). Other research
has documented the effects of cooperative learning on improving interpersonal
Cooperative Learning Approaches 405

relations with students of different ethnicity and cultural backgrounds (Johnson


& Johnson, 1990).
Students using Reciprocal Peer Tutoring (RPT) improved not only their math
achievement but also their adjustment to school. School adjustment included
student self-perception measures of behavioral conduct, scholastic competence,
social acceptance, and global self-worth, as well as teacher-reported conduct
(Fantuzzo, Alperin King, & Rio Heller, 1992).
Specific attitudinal objectives targeted by cooperative learning include posi¬
tive mathematics attitudes, confidence in one's mathematical thinking, willing¬
ness to take risks and try various strategies, accepting frustration, persevering
when solving difficult problems, and attributing failure to not yet using the right
strategy yet rather than to lack of competence (Johnson & Johnson, 1990). Studies
have documented that cooperative learning in math classes improves students
attitudes toward math as a subject and toward math instruction. Students feel
more confident in their ability to do math and are therefore less anxious about it.
Cooperative learning enables students to get and receive help in a relatively
nonthreatening context (Artzt & Newman, 1990).

How Does Cooperative Learning in


Mathematical Problem Solving Work?

The following is a simple cooperative learning segment of a lesson from a


senior honors math class. The class was studying related-rate word problems. The
problem was:

A boat is pulled in to a dock by means of a rope with one end attached


to the bow of the boat, the other end passing through a ring attached
to the dock at a point 4 feet higher than the bow of the boat. If the rope
is pulled in at the rate of 2 feet/second, how fast is the boat approaching
the dock when 10 feet of rope are out?

Students were assigned to heterogeneous groups of three or four students to


work on the problem. Their task was (a) to individually generate questions for
solving the problem, (b) to share their questions with the group, (c) to decide as a
group on the best questions for this problem, (d) to solve the problem individually
using the group's questions, and (e) to share and compare individual solutions
and explain how they were obtained from applying the questions selected. Stu¬
dents were taught to use self-questioning as a strategy for thinking through the
problem-solving process. Initially, the students found it strange to be asked to
406 THE ART OF PROBLEM SOLVING

write questions for a mathematics class. They learned how to use questioning to
help them plan, monitor, and evaluate problem solving. The teacher modeled
examples of questions by thinking aloud. Then students generated and used their
own questions. The three groups generated questions for this problem as shown
here:

Group 1

Student 1: What should the diagram look like? Where do the values belong?
What do I want to find?
Student 2: Where do I start? How do I find the desired answer? Where do the
numbers belong in the formula? Which number goes to which part?
Student 3: What does the diagram look like? What variables should I use?
Where does the 2 feet/second go? What derivatives do I have to find?
Student 4: How do I draw a picture to represent what the problem says? What
parts of the diagram get labeled? What is the unknown? What equation
do I use to get the derivative?

This group discussed their questions and made the following list to use when
solving the problem:

1. What should the diagram look like?


2. How should it be labeled?
3. What do we have to find?
4. What equation do we use to find the derivative?

Group 2

Student 1: What does this look like? What formula do I use? How do I
approach it? What do I want to find?
Student 2: Are they on the water? How long is the rope? Is this a controlled
area with no waves and no current? How heavy is the boat?
Student 3: What do I have to find? What speed, velocity, and rate will help
me solve the problem? Why can't I figure this out? How do I differen¬
tiate the problem with respect to time?
Student 4: What am I given? What must I find?

After discussing their questions, this group made the following list:

1. What is given and what must be found?


2. What variables must be considered and how?
3. How do we approach this?
Cooperative Learning Approaches 407

Group 3

Student 1: What do I find? What does the diagram look like? How do I draw
this? Is it similar to something we've done? What is the equation? Is my
algebra correct? Am I using the right formula? Is the diagram correct?
Student 2: What type of diagram will this be? What are the dimensions of the
diagram? What is the rate of the rope being pulled in? What is the
problem looking for? What is given? What formula will be needed?
Student 3: Is the rate 2 feet/second horizontal or vertical? Where does the
equation come from? Is 10 feet used right now or after the derivative?
How is the Pythagorean theorem used if the hypotenuse isn't there?

This group's discussion led to the following set of questions:

1. What is given?
2. What should the diagram look like?
3. Is the diagram correct?
4. Is this similar to something we've done before?
5. What formula will be needed?
6. Is this the right formula?
7. What do we do with the speed and distance of the rope?
8. Is the algebra right?

While the groups worked on their questions and used them to solve the
problem, the teacher walked around to watch and listen to each group to make
sure they were on track and making reasonable progress. As she checked up on
each group she saw that some students still could not solve the problem. She
checked the individual and group lists of questions and saw that they were
incomplete, so she decided to have the groups share their questions, evaluate them
as a class, and come up with a composite list. She guided the discussion to make
sure the class generated questions for all three phases of the problem-solving
process (planning, monitoring, and evaluating). The following composite list

emerged:

Planning

1. Does this problem resemble a problem already done?


2. How should I diagram this problem?
3. What do I have to find?
4. What equation must I differentiate?
408 THE ART OF PROBLEM SOLVING

Monitoring

1. Is my algebra correct?
2. Am I using the correct formula?
3. Is my diagram labeled correctly?

Evaluating

1. Does the answer make sense?


2. Did I find what I was supposed to find?
3. How can I check my answer?

Students then returned to solving the problem with the new set of questions.
Individuals within each group shared their answers with each other, decided on
the correct answer, and raised their hands to let the teacher know when they were
finished so she could check their solutions. She randomly asked students in the
groups to explain their solutions to make sure everyone in the group understood
the problem and solution process. Then she had students who had solved the
problem help those who had difficulty. At the end of the lesson the class looked
at how the questions related to each part of the problem solution. Constructing,
comparing, discussing, and evaluating problem-solving questions individually, in
small groups, and with the entire class enriched students' understanding of what
questions and strategies were best suited for the particular problem. Some of the
students said that in the past, they had been so concerned with getting the right
answer that they had never given as much thought to the thinking process.
When each student has just his or her own knowledge, thoughts, and ques¬
tions, the perspective on problem solving is much more narrow and shallow.
Mathematicians frequently discuss their solution strategies and outcomes with
others. They know that others can sometimes detect limitations and suggest
alternative approaches to, and applications of, problem solutions. By discussing
problem solving with others, students learn to think more like mathematicians.

The Math Solution

The Math Solution (Bums, 1990) is an elementary school in-service program


for teaching mathematics as a tool for solving problems and as a way of thinking.
It is based on the assumption that for math learning to occur, students need
maturity, physical experience, and social interaction. Communication between
students should be encouraged so that all children get experience explaining and
clarifying their thinking and can move from subjective to more objective views.
This program recommends teaching mathematical problem solving in heteroge¬
neous groups offour, seated together. Three rules govern groupwork:
Cooperative Learning Approaches 409

1. Students are responsible for their own work and behavior.


2. Students must be willing to help any group member who asks.
3. Students may ask the teacher for help only when everyone in the group
has the same question.

Encouragement, practice, and discussion are needed for students to learn to work
together successfully.
Three stages of instruction make up a Math Solution lesson. Lessons may
vary in length, lasting from a class period to a week or longer. The stages are
introduction, exploration, and summarizing. Whole-class instruction occurs dur¬
ing the introduction stage, when teachers (a) review or present concepts that are
needed, (b) pose a similar or smaller problem or part of the problem for students
to try, (c) present the problem to be solved, and (d) discuss to make sure students
understand what to do. Cooperative learning begins with the exploration stage.
As students work on the problem, the teacher (a) observes student interaction,
listening to each group's strategies, procedures, and ideas; (b) assists only when
needed (if hands are raised or the group is not working); and (c) provides an
extension activity for groups that finish early. The teacher may pose several prob¬
lems at once so groups can continue working at their own pace. The third stage,
summarizing, has three goals. First, groups share their problem-solving processes,
procedures, and strategies. Students critically evaluate their approaches and con¬
sider alternatives for future application. Second, groups present solutions, show¬
ing their work whenever possible. During this stage, it is recommended to ask,
How did you decide if your findings made sense? How can you check the solution
(Bums, 1990, p. 32)? Third, generalize from the solutions. During this stage,
students abstract what they did in solving a particular problem to think about how
they would approach related problems. Questions to ask include, Are there
patterns or relationships you can see from your solution? Does the problem remind
you of another problem you have solved? How are they alike or different (Bums,
1990, p. 32)?

Finding Out/Descubrimiento

The Finding Out/Descubrimiento mathematics and science curriculum


(Lotan & Benton, 1990) was developed specifically for bilingual elementary school
students. It is designed to develop thinking skills and improve the academic and
linguistic performance of children in culturally and socially heterogeneous class¬
rooms. Since 1979, research has demonstrated this curriculum to be successful in
promoting student achievement in mathematics and science. The key features of
the approach are differentiated tasks, delegation of authority, student interaction,
and the treatment of status. Proponents of the method argue that "the develop¬
ment of thinking skills requires increased amounts of task-related interaction,
410 THE ART OF PROBLEM SOLVING

through which students have the opportunity to develop problem-solving strate¬


gies" (Lotan & Benton, 1990, p. 64). Students work together, continually commu¬
nicating about their hands-on work at learning centers, where they learn to use
problem-solving strategies and explore the world around them. Complex, multiple-
ability tasks are carefully selected for cooperative, discovery-oriented learning.
Two instructional features are built into this model to address the inequalities of
heterogeneous groups: multiple-ability treatment and assigning competence. The
former involves a direct statement by the teacher that many abilities are needed
to perform each task. No one is good at absolutely all of them, and everyone is
good at some of them. The teacher emphasizes this point repeatedly and points
out specific skills and abilities needed for various tasks. Teachers assign compe¬
tence to low-status students to help equalize their interaction, because low-status
students are often perceived as unable or unwilling to help others and are gener¬
ally less influential. Observing and recognizing low-status students being compe¬
tent is the essence of this technique. The teacher looks for low-status students
making valuable contributions to the group and then publicly identifies the
particular skill reflected by the contribution. For example, a low-achieving student
may be excellent at cutting out the shapes needed for a group task, which reflects
good visual, spatial, and motor skills. This person gains status as the group's
official cutter. As a result of public recognition, low-status students often raise their
expectations for their own performance.

Real Maths

The Real Maths curriculum (Terwel, 1990) for students ages 12 to 16 is based
on the theory of Van Hiele, an internationally known Dutch mathematics teacher
and researcher. Van Hiele's level theory identifies three levels:

Zero or perceptive level: Students look at the whole problem without ana¬
lyzing the parts.
First or descriptive level: Students describe the parts and their charac¬
teristics and have an intuitive understanding, but there is no reflection
on fundamental ideas.
Second or theoretical level: Students' intuitive concepts are formulated
more explicitly, and students reflect on concepts and on the relation¬
ships between problem parts and the whole.

Van Hiele recommends a five-stage teaching-learning process:

1. Information: Students get materials (e.g., objects, graphs, papers) to use


in exercises.
2. Structured orientation: Students are assigned specific tasks. Each task is
designed to teach students one characteristic of the material they are
using.
Cooperative Learning Approaches 411

3. Explicating: Students describe the characteristic verbally.


4. Free orientation: Students are given general tasks that require them to
find their own way in a network of relations.
5. Integration: Students reflect on different solutions, explore relationships
between them, and formulate laws of a new and higher-level structure.

The Dutch were pioneers in using cooperative learning in mathematics.


Real-life settings are essential features of all mathematics problems in this ap¬
proach. The lesson-design model for this curriculum consists of three stages.

1. Introduction: Working with the whole class, the teacher introduces the
problem, explores aspects of it, and may give hints about the solution and
place it in an everyday-life context.
2. Group work: Students work in groups as the teacher observes and man¬
ages their cooperative problem solving. When necessary, the teacher deals
with individual problems.
3. Reflection and evaluation: Students discuss several topics related to their
group process and results. The discussion involves identifying all the
different solutions and strategies groups used to solve the problem,
questioning (by the teacher) to explore other possible solution strate¬
gies, reformulating and summarizing solutions, and generalizing about
solutions.

Sample lessons involve using newspaper ads, deciding which video rental
shop to become a member of, and selling badges as a small business enterprise.
The Real Maths curriculum has accompanying teacher's manuals as resources for
using real-life situations for mathematical problems and for teachmg with small,
heterogeneous groups. It also has student materials and videotapes.

Team Accelerated Instruction

Team Accelerated Instruction, or TAI (Slavin, 1990), involves specially de¬


veloped curricular materials for cooperative learning in mathematics. Formerly
called "Team Assisted Individualization," the major components of this approach
are teams, placement tests, curriculum materials, team study, team scores and
recognition, teaching groups, fact tests, and whole-class units. TAI has been used
at elementary, middle, and high school levels. This approach combmes individu¬
alized instruction with cooperative learning and individual accountability wi
group rewards. Slavin suggests that math, in particular, requires individualiza¬
tion, because students often show a wide range of individual differences m abi i y
or achievement, learning in mathematics being so dependent on prior knowledge
and skills. TAI was developed to address the high level of student heterogeneity
in math classes. A middle school teacher who used TAI commented "The teacher
has flexibility to vary from group to group or individual to individual. TAI le s
412 THE ART OF PROBLEM SOLVING

students process a lot of the paperwork that ties a teacher down. Students check
each other's work as they progress through the units,... [providing the] immedi¬
ate feedback students need [as] it identifies problems that often can be handled in
the group or answered by the teacher if further help is needed" (Slavin, 1990, p. 81).
A fifth-grade teacher reported that individual accountability and group rewards
are especially effective for students who dislike mathematics. TAI enables students
to work at their own level and achieve success, thereby eliminating frustration and
boredom. Student success is translated into team points, which motivates students
to do well. The individual student gets self-satisfaction; the group gets a reward
and positive reinforcement from the teacher. A high school special-education
teacher who used TAI noted that working toward a team score led students to
encourage each other to complete class assignments and resulted in a faster rate
of mastery than did individualized mathematics instruction. Mastery of 80% is
required to move to the next level, so the quality of work remains high.

Tutoring and Pair Methods

Reciprocal Peer Tutoring

Reciprocal peer tutoring, or RPT (Fantuzzo et al., 1992), is for elementary


students learning mathematical computation. In this approach, two or more
students work together cooperatively and follow a structured format in which they
teach, prompt, monitor, and evaluate each other. Students alternate between
teacher and student roles and engage in peer teaching, peer choice of rewards, and
peer management. Variations of RPT have been used successfully in urban, low-
income public schools with minority and white elementary students. Students are
trained to use the procedures in two or three sessions of 45 minutes each. Modeling
the procedures and using instructional prompts enable students to use these
procedures without assistance. Training includes discussing with students the
value of teamwork, partnership, and cooperation. A unique aspect of this ap¬
proach is the emphasis on student involvement in the reward structure. The use
of group rewards has been found to improve conduct in the classroom. It is the
combination of these components (peer teaching, peer choice of rewards, and peer
management) that produces greater academic and motivational gain than using
them in isolation.

The 6PQ Method of Discovery Learning

The 6PQ Method (Chemeketa Community College, 1986) is a six-step ques¬


tion process designed to guide student thinking in the right direction while
avoiding telling answers and lecturing. Its purpose is for students to be active,
independent thinkers and learners. Each of the six question types starts with the
letter P. The tutor frequently paraphrases students' responses to questions within
Cooperative Learning Approaches 413

and between steps. This method can be used as a tutoring technique in a peer or
cross-age tutoring program or for classwide peer tutoring in the regular classroom.
Pairs of students can take turns solving problems, either alternating roles as tutor
and student or with stronger students tutoring weaker students. The entire class
gets trained in this learning method so that all understand what happens and why.
This method not only can help students become active learners and independent
problem solvers, it also develops students' questioning, communication, and
leadership skills while simultaneously building their self-esteem and mathematics
self-concepts. The six steps to use for problem solving include

1. Preface: Establish rapport and identify the problem to be solved.


2. Pace: Determine what the student already knows about this problem and
how to solve it. If the student knows how to solve the problem, observe
the solution process and go to step 6.
3. Probe: Investigate the limits of the student's knowledge by seeking more
detailed information. If the student solves the problem, move to step 6.

4. Prod: If the student still has not solved the problem, ask him or her to make
an educated guess about how to solve it, or ask how the student feels
(rather than thinks) it might be done. If the students solves the problem,

go to step 6.
5. Prompt: If the student is stuck and all prior attempts have failed, give a
hint or suggestion, or show the student how to start the process. If this

works, move to step 6.


6. Process: Have the student apply the same problem-solving process to a

similar problem.

The tutor should paraphrase frequently but not continuously. At the end of
questioning, ask the student to summarize what was learned. See the dialogue

below for an example.1

T = tutor, S = student

1. Preface

T: Hi Celeste! I'm happy we get to work together again.


S: Me too Alicia! I need your help. I'm stuck on one of our homework

problems.
T: So you want me to help you with a specific problem? [paraphrase]
S: Yeah, I figured out some of it, but now I'm stuck.
T: What problem are you working on?
S: A factoring problem, number 4: Factor 6x3 + I2x1 + 6x.
T: So you only need help solving part of the problem? [paraphrase]

S: Yeah. Do you know how to do it?


T: Yes. I'm pretty good at factoring.
414 THE ART OF PROBLEM SOLVING

2. Pace

T: What do you know about this problem so far?


S: I think this is called a polynomial.
T: Yes, that's right.
S: And I know I have to pull out what the parts have in common. So first I
pulled out a six from each part. That left me with 6(x3 + 2x2 + x). Is that
right?
T: That's good so far, what else do you know?
S: Next I saw that all parts have an x, so I pulled that out.
T: What did that leave you with?
S: I got Gxix1 + 2x + 1). Am I OK so far?
T: Yeah, you're doing fine. What comes next?
S: I don't know. This is where I get stuck.
T: OK. So you know you can factor out 6x from the polynomial, but that's
where you run into trouble, is that right?
S: Yes.

3. Probe

T: Can you tell me more about the trinomial you have left, x2 + 2x + 1?
S: I remember something about two sets of parentheses, but I can't remember
what numbers to put in them.
T: Do you know the name for the trinomial?
S: What do you mean by a name?
T: There's a specific equation the trinomial is associated with.
S: Is that the quadratic equation?
T: That's right. What else can you tell me?
S: Nothing. Nothing at all.
T: OK, so you know that you arrange numbers in two sets of parentheses
and that somehow this is connected with the quadratic equation, but
that's it. [paraphrase]
S: Yes.
T: How are the parentheses set up?
S: They are next to each other.
T: And what does that mean?
S: That you multiply what's inside each of the parentheses. Oh! So I can put
an x inside each parenthesis and multiply them to get x2. Is that right?
T: Yes, good! When you multiply the xs in the parentheses, it results in the
first term of the quadratic equation.
S: I guess I knew more than I thought!

4. Prod

T: OK, now look at the problem again and make an educated guess about
how to fill in the rest of the quantities.
Cooperative Learning Approaches 415

S: Hum ... I'm getting a little clearer about it. I've got to put the numbers
and xs into the parentheses so that when they are multiplied together I
get the trinomial x2 + 2x + 1. But I don't know what to do to get it what
else to put where.

5. Prompt

T: I'll give you a little hint. Remember what function you used to get the
x2 from the xs in the parentheses?
S: I multiplied.
T: Right, so what function will you use to get the 2x + 1?
S: I guess I have to multiply to get the last term—oh yeah, and then I add
to get the one in the middle! I have to find numbers that when multi¬
plied you get one and when added you get 2x. So what would that be?
Let's see ... one times one equals one, and one plus one equals two.
That must be it! Is it?
T: Sounds like you got it! So what does it all look like?
S: It must be 6x(x + l)(x + 1).
T: Great, that's it! But can you take it one step more? Isn't there a simpler
way of representing the information in the two sets of parentheses?
S: Oh, I see, (x + 1) (x + 1) can be changed to (x + l)2. So that means it
ends up as 6x(x + l)2. Is that it?
T: Alright, now you got it!

6. Process

T: How can you use what you learned to solve other problems?
S: Well I was stuck on homework problems 7, 24, and 30, because I think
they are similar problems that I got stuck on the same general way.
T: Yes, they're similar. So you think that you can solve problems 7, 24, and
30 now based on what you have learned? [paraphrase]
S: I think so. Thanks for the help!
T: Will you summarize what you learned before you try those other
problems?

Summary

S: I started with the problem: Factor 6x3 + 12x2 + 6x. I saw that I could pull
out the 6 as a common factor, and that I could also pull out the x, but
then I got stuck. Now I know to arrange the numbers in parentheses
side by side so when they're multiplied they give me the end terms m
the trinomial and when added they give me the middle term.

In this method, telling or showing how to solve the problem is only used as
a last resort. Through 6PQ, students learn that they know more than they think
they do, which helps build their confidence and willingness to persist.
416 THE ART OF PROBLEM SOLVING

Pair Problem Solving

Thinker and listener pairs working on problems and rotating roles has
become a popular way of helping students think about their own problem solving
(Whimbey & Lochhead, 1982). Students take turns serving as thinkers (problem
solvers) who externalize their thought processes by thinking aloud, while analyti¬
cal listeners track and guide the problem-solving process as needed. It is a higher-
level thinking (metacognitive), self-monitoring strategy that gives students feed¬
back on what is understood and what is still unclear. It helps students identify
what parts of a problem they understand and where they get stuck. This method
makes problems more engaging, teaches communication skills, and fosters coop¬
eration. It encourages skills of reflecting on beginning and later thoughts. Pair
problem solving facilitates self-checking and evaluating. It encourages the forma¬
tion of study and support groups and exposes teachers and students to various so¬
lution approaches (Heiman, Narode, Slomianko, & Lochhead, 1987a). By listening
to his or her own thoughts, the student gains awareness and control over problem
solving. Externalizing thoughts enables them to be seen from a fresh perspective.

How to Think Aloud: Problem Solver's Task

1. Translate your thoughts (ideas, images, etc.) into words and recite them
aloud.

2. Verbalize aloud all the steps you go through when solving problems. No
thought or step is too small, easy, obvious, or unimportant to verbalize.
3. Verbalize all the thinking you do before you start to solve the problem (e.g.,
what you are going to do, when, why, and how). Even second-guessing
yourself is important to verbalize aloud—for example, "l think I should
use that long, complicated formula we were using a couple weeks ago.
What was it called, the quadratic equation? No, maybe not. Maybe I'm
supposed to use the formula we did in class yesterday."

4. Verbalize all thoughts during problem solving—for example, "OK, I'm


almost through with this division problem. Now that I have my answer,
all I have to do is multiply to check and see if my answer is right"
(Hartman, 1992).

How to Listen Analytically: Listener's Task

1. Think along with the problem solver. Follow every step and make sure
you understand every step. If not, ask a question. Have the problem solver
identify and define important terms, variables, rules, procedures, and so
forth. Make sure the problem solver vocalizes all the steps and does all
the work. If the problem solver skips over a step without thinking aloud,
ask her or him to explain the missing thought.

2. Do not work on the problem independently. Listen to and work along with
the problem solver.
Cooperative Learning Approaches 417

3. Never let the problem solver get ahead of you. Whenever necessary, ask
the problem solver to wait so you can check a procedure or computation
and catch up. If the problem solver is working too fast, slow her or him
down so you can follow carefully, analytically, and accurately.
4. Check the problem solver at every step. Don't wait for the answer. Check
everything—each computation, diagram, procedure, and so forth. In the
back of your mind, constantly ask yourself, "Is that right? Did I check
that?"
5. If you find an error, avoid correcting it. Point it out and try to get the
problem solver to self-correct. If he or she gets stuck, ask questions to
guide thinking in the right direction. If necessary, give suggestions, hints,
or partial answers. Give the answer as a last resort. Let the problem solver
know that you are not trying to be difficult but are trying to help him or
her become an independent problem solver (Whimbey & Lochhead, 1982).

To make sure listeners really do their job, teachers should periodically ask
listeners to summarize the steps the problem solvers used. The following activities
were suggested by Larcombe to help student pairs in elementary grades or
remedial high school students learn to externalize their mathematical thought

processes:

1. Students take turns describing the rules they use.


2. Students describe to each other how the parts fit together when doing a
construction task.
3. Working with concrete objects at first, students can describe operations
used when calculating.
4. One student must guess an object, mathematical representation, or
graphic based on another student's description. (Heiman et al., 1987a)

I DREAM of A

I DREAM of A (Hartman, 1992) is a technique for developing mathematical


problem-solving skills that synthesizes thinking aloud and questioning. It is a
math-specific adaptation of Bransford and Stein's (1984) IDEAL Problem Solver.
Each letter in the acronym stands for a component of the problem-solving process.
These components involve metacognitive skills for planning, monitoring, and
evaluating the problem-solving process. The first four letters are all planning steps,
which may be performed in different sequences; the I DREAM of A approach is
not intended to be a rigid formula. It should be adapted to the individual problem
solver's needs in each problem-solving situation. The teacher can serve as an
expert model, demonstrating how to use I DREAM of A by thinking aloud and
self-questioning while solving problems. Then two students work together, as in
the pair problem-solving method described above. One student is the questioner,
guiding the problem-solving process by questioning the other student and by
418 THE ART OF PROBLEM SOLVING

having the problem solver think aloud periodically. The problem solver answers
questions and thinks aloud, as prompted by the questioner. Questions are asked
for each of seven components I DREAM of A. Although most questions focus on
knowledge and strategies needed to solve a problem, the questioner occasionally
asks about the problem solver's feelings to establish and maintain a positive
attitude. The questioner decides what questions to ask, when to ask the problem
solver to think aloud, and when to ask about the problem solver's attitudes. An
illustration of the model follows.

I • Identify

What is given/to be found? How could you state the problem in your own
words? What do you know about this type of problem? Does anything seem
confusing? What information is relevant? What isn't? How do you feel about your
ability to solve this problem?

D • Diagram

How would you sketch or draw a picture of that problem? What symbols or
notation should be in your diagram? Are you sure you have all the important
parts? Are you sure they are in accurate relationship to each other? How does your
diagram help you identify and define the problem?

R • Recall

Have you solved problems like this before? How? Do you have an example
of how to solve this type of problem in your text or notes? What definitions, rules,
concepts, procedures, equations, and such might you need to solve this problem?
Why? When would you use them? Is there anything you should review? Are there
any mistakes you tend to make on these problems?

E • Explore

Think out loud about how you might solve this problem. What approaches
could you use? Are there any general strategies, such as working backwards or
trying extreme values, that might be useful? Which is best? Why? What would
you estimate the answer to be? What difficulties might arise while solving the
problem? How could you break the problem into parts? What would you do first,
second,... ?

A • Apply

What is your plan for solving this problem? Think out loud as you apply your
problem-solving plan.
Cooperative Learning Approaches 419

M • Monitor

How are you doing so far? Is your approach leading you where you need to
go? How can you tell? Should you try another approach? How have you been
checking to make sure you haven't forgotten anything and haven't made any
careless mistakes? Are you keeping a positive outlook? Does everything make

sense?

A • Assess

Are you sure you have answered the problem completely? Looking back at
the problem statement, does you answer make sense? How can you verify your
answer? What did you learn from solving this problem that could help you in the

future?

In a peer or cross-age tutoring situation, the tutor is the questioner and the
person being tutored is the problem solver. In pair learning or cooperative learn¬
ing, students take turns performing roles of questioner and problem solver. To
become independent problem solvers, students can learn to ask themselves such
questions when working on their own and internalize the components of the
problem-solving process. The sample questions are presented to stimulate think¬
ing about appropriate types of questions to ask. Each situation will require some¬
what different questions. Research shows that student-generated self-questions
are more effective than teacher-imposed questions. Teacher-imposed questions
are, however, good building blocks or scaffolds which temporarily guide students
through problem solving until students can independently self-question, maintain
a positive attitude, and guide their own problem solving.

The Teacher's Role in Cooperative Problem Solving

One of the key features of cooperative learning is that the teacher delegates
considerable responsibility to the students. Both teachers and students must adopt
roles that are quite different from whole-class instruction. "The essence of good
problem solving is self-correction. . . . Teachers should become facilitators of
learning, not sole dispensers of truth, [and] must relinquish the safe seat of
authority and step into the classroom ..(Heiman et al., 1987b, p. 8).
An important task in making cooperative learning successful is attitude
change. The teacher's own attitude has to shift from teacher as transmitter of
knowledge, center of attention, and authority to teacher as manager and facilitator
of learning Attitudes toward noise in the classroom sometimes must be changed.
Many people equate a noisy classroom with disruption and chaos. In cooperative
learning noise in the classroom can be a sign of high-level thinking and learning.
Several student attitudes must change so students show interest in finding solu-
420 THE ART OF PROBLEM SOLVING

tions, confidence in taking risks and trying various strategies, willingness to be


wrong, acceptance of frustrations, perseverance when solutions are not immedi¬
ate, and understanding the difference between not yet having found an answer
yet and not knowing it. Students must shift from depending on teachers for the
answers to becoming independent thinkers and learners (Johnson & Johnson,
1990). Teachers as role models must emphasize to students the importance of being
problem solvers, active learners, and seekers who are willing to take risks and
make errors. Mistakes should be treated as learning opportunities, and students
must understand that important aspects of problem solving lie beyond the correct
answer. Teachers and students alike must learn to value the process, not just its
products.

Erickson (1989) devised a list of nine steps for teachers to follow in imple¬
menting cooperative learning:

1. Ensure a successful experience the first time.


2. Decide what to watch for.

3. Decide on a grouping strategy.


4. Prepare the materials.
5. Prepare yourself.

6. Explain the rules and expected behaviors.


7. Do it!

8. Debrief the class.


9. Debrief yourself.

Planning for Cooperative Learning in Mathematics

Training Students for Cooperation

Although many everyday life activities require cooperation, seldom are


students taught how to work together cooperatively. For cooperative learning to
work effectively, some educators recommend giving specific training in skills
needed for cooperative learning. These skills include observing carefully, reason¬
ing, asking key questions, being supportive and helpful to others, explaining
clearly, thinking visually, reasoning spatially, recording data, exploring new
solution strategies, understanding the problem, being persistent, and using ideas
of other students (Lotan & Benton, 1990).

Johnson and Johnson (1983) are well known for their contributions to coop¬
erative learning. They emphasizes face-to-face interaction as students work in
heterogeneous groups with individual accountability on tasks that require posi¬
tive interdependence. Their guidelines for training students for cooperation are:
Cooperative Learning Approaches 421

1. Make sure students see the need for the skill.


2. Make sure they understand what the skill is and when it is used.

3. Provide opportunities to practice and master the skill.


4. Give students feedback on their use of the skills and adequate time for
skill development.
5. Make sure students practice the skill until it is internalized.

6. Have students process (evaluate) their use of the skills.

Teacher modeling of social skills and role playing are effective strategies for
training students for cooperative learning. Johnson and Johnson (1983) identify
four categories of skills to be developed for cooperative learning:

Forming Skills

• moving without noise

• staying within the group

• using quiet voices


• encouraging participation by all

Functioning Skills

• using names
• looking at the speaker
• being respectful of others

• directing the group's work

• expressing support
• asking for help or clarification

• offering to explain or clarify


• paraphrasing other people's work

• energizing the group


• describing feelings when appropriate

Formulating Skills

• summarizing out loud


• seeking accuracy by correcting and/or adding to summaries

• seeking elaboration
• seeking clever ways of remembering information

• demanding vocalization
• asking other members to plan out loud
422 THE ART OF PROBLEM SOLVING

Fermenting Skills

• criticizing ideas, not people


• integrating ideas

• asking for justification


• extending other students' answers

• asking in-depth questions

• generating further answers


• checking the group's work

Group processing is recommended as the final stage of a cooperative-


learning group activity. Group processing refers to students reflecting on, analyz¬
ing, and evaluating how the group functioned. This can be done in at least two
different ways. The group as a whole can evaluate its overall performance by
systematically discussing issues such as:

Did everyone participate?


Did anyone dominate?

To what extent did group members stick to their assigned roles?

To what extent did students listen to each other carefully without


interrupting each other?

To what extent were students courteous and respectful of each other?


How well did the group use its time?

To what extent did group members maintain eye contact while


communicating?

What were the group's greatest strengths?

How could the group work better together next time?

Another way group processing can be conducted is to have a group discus¬


sion about the issues just described after students have individually assessed their
own performance in the group. Once each group has evaluated its performance,
the teacher can ask groups to share their results, list each group's strengths and
weaknesses on the blackboard, and discuss as a class whether and what additional
training in cooperative learning may be appropriate.

Structuring Groups

Although most proponents of cooperative learning in mathematics recom¬


mend student pairs or heterogeneous groups of three to five students, there is not
total consensus on group size or structure. Some teachers begin with students
working in pairs and gradually shift to three, then four, and finally five students
working together. Many people recommend groups of four, because this size of
Cooperative Learning Approaches 423

group is large enough for generating ideas and discussing solutions of challenging
problems, is small enough for all students to participate; can be conducted without
a leader, and can be split up into pairs for occasional practice (Davidson, 1990).
Groups may stay together for a single class period, a week, a school term, or the
entire school year. Many proponents of cooperative learning recommend chang¬
ing groups often enough that eventually all students in the class have the oppor¬
tunity to work together. Some teachers allow students to choose their own groups;
many assign students to groups to ensure heterogeneity. Assignment can be done
on the basis of students' achievement records, through random grouping, or
according to the regular seating chart. Substantial research supports the value of
gender, racial, and ethnic diversity in cooperative-learning groups.
Deciding how to arrange groups in the classroom is another decision teachers
have to make. Movable desks or tables and chairs are important but not absolutely
necessary; with them, groups can be arranged so as to facilitate communication
without disturbing other groups. Pairs can easily be used even in large lecture halls
with no movable furniture or room to sit on the floor.
There are numerous ways to use cooperative learning for teaching problem
solving. Some methods are relatively informal in structure but involve students
working together cooperatively to achieve a problem-solving goal. Other methods
are highly structured in terms of student roles, instructional techniques, materials,
and assessment strategies. Well-structured cooperative-learning groups can in¬
crease the chances that all students will examine alternative solution strategies,
will observe peers engaged in problem solving, and will formulate, analyze, and
interpret problems and solutions. Positive interdependence and face-to-face inter¬
action are guiding features behind some approaches to cooperative leammg m
mathematics. These are facilitated through assigning distinct roles to perform

within groups (Johnson & Johnson, 1990).

Assigning Student Roles

Teachers sometimes have each group member fulfill a distinct role to ensure
that all students participate in the process and to achieve a variety of goals.
However, specific roles are not necessary. For example, the Small-Group Discov¬
ery Method of using cooperative learning in mathematics does not involve student
roles. Some teachers prefer to assign students to their roles; other teachers prefer
students to choose their own roles in the groups. Students should understand that
their participation in the group is not limited to the roles they perform. Their roles
are just one aspect of their participation in the group's problem-solving activities.
Students need to see and be part of the "big picture" of problem solvmg. Many
teachers have students change roles after one class period or after one group
project. Regardless of which method is used, teachers should make sure that
eventually all students get a chance to function in each of the group roles. There
are several models of roles that can be use for problem-solving groups.
424 THE ART OF PROBLEM SOLVING

Model 1

• Problem restater: Paraphrases the problem and says what information is


given and what must be found.

• Elaborator: Asks group members whether the problem is similar to others


they have solved before.

• Strategy suggester/seeker: Makes suggestions about possible strategies


that could be used to solve the problem, and/or asks groupmates for
alternative strategies.

• Approximator: Gets the group to estimate what the answer will be before
they begin actually solving the problem.

• Reviewer/mistake manager: Has the group figure out how they can learn
from whatever mistakes may have been made and, when the group is
successful, has the group determine how their solution could be even
better next time.

• Confidence builder: Encourages the group to keep going because they will
succeed if they persist and work together effectively. (Johnson & Johnson,
1990)

Model 2

• Initiator: Gets the group started and keeps them on task.

• Idea person: Gives mathematical ideas to the group, such as how to solve
the problem.

• Challenger or rebel: Does not passively accept the approaches selected


and the answers but questions whether they are correct.

• Synthesizer: Resolves differences by reconciling opposing views—


the peacemaker.

• Ego builder: Builds pride in the group by praising its members. (Crabill
1990)

Model 3

Jigsaw (Aronson et al., 1978) is a method of cooperative learning that in¬


volves assigning each student responsibility for solving a particular part of the
problem, structuring material and activities so students become experts on their
parts, and teaching their parts to the rest of the group. Problems need to be
carefully selected so that students can solve their parts relatively independently.

Model 4

• Facilitator: Leads the group in the problem-solving process.

• Comprehension monitor/clarifier: Checks up on group members' under¬


standing of the problem and how they are solving it; clarifies and/or asks
for clarification as needed.
Cooperative Learning Approaches 425

• Checker for accuracy and direction: Checks for mistakes, makes sure the
approach they are using is leading in the right direction.

• Encourager: Praises group members and invites their contributions.

• Summarizer: Reviews progress the group has made and what still needs
to be done.

• Recorder/reporter: Writes down the group's strategies, calculations, and


answers, cind presents this information to the class.

Model 5

• Accountant: Makes sure all group members perform mathematical opera¬


tions.
• Architect: Ensures all group members contribute to the overall group
product.
• Elaborator: Relates current work to prior mathematical problems.
(Johnson & Johnson, 1989)

There at least two different types of group roles that can be assigned:
management and instructional roles. Examples of management roles include
facilitator and recorder; examples of instructional roles include chief investigator
and adviser. Some controversy exists about the value and effectiveness of different
types of roles. Management roles have been found to be especially important for
younger children because they help prevent confusion, wasted time, and conflicts,
while instructional roles sometimes create problems for both older and younger
children (Good et al., 1989/1990).

Selecting or Preparing Materials

Although some teachers find they can adapt their existing mathematics
curriculum for cooperative learning, others find that more appropriate materials
are needed. There are several resources specially developed for implementing
cooperative learning in mathematics. One especially good resource is Get It To¬
gether: Mathematics Problems for Groups, Grades 4-12 (Erickson, 1989), developed by
Project Equals at Lawrence Hall of Science, University of California, Berkeley.
The NCTM handbook on cooperative learning is a clear and concise guide
with carefully constructed problems, clear instructional objectives, problem
sheets, activities, and teaching notes (Artzt & Newman, 1990). Others include the
Real Maths curricular materials (Terwel, 1990) in the Netherlands, the Finding
Out/Descubrimeinto curriculum (Lotan & Benton, 1990) from the Stanford Uni¬
versity, California, and Developmental Mathematics (Hackworth, Howland, & Al-
win, 1989). The final chapter of the outstanding book by Davidson (1990), Coopera¬
tive Learning in Mathematics, identifies additional resource materials. Designing
Groupwork (Cohen, 1984) contains excellent descriptions of several cooperative-
learning methods and especially useful materials and procedures for training
426 THE ART OF PROBLEM SOLVING

students for cooperation. There are other good sources, too numerous to mention,
on using cooperative learning to teach mathematical problem solving.

Monitoring and Evaluating Groupwork

As a manager of learning, teachers using cooperative learning must monitor


and evaluate groups as they solve problems. Monitoring involves checking up on
students' performance of the assigned task. While cooperative learning is in
progress, the teacher circulates from group to group observing and listening to
students, and interpreting the results. It is best for the teacher to think about what
will be looked for in the groups before the lesson begins. Johnson and Johnson
(1975) describe monitoring as "the fun part" of cooperative learning for the teacher.
Students can become enthusiastic problem solvers, and this is exciting to observe
in progress. Teachers should check to see if students are on task, if they understand
the assignment, if they are really working together cooperatively, if they are
functioning in any roles that may have been assigned, and if there are any
problems that should be dealt with. Intervention in groupwork by the teacher
should be avoided unless absolutely necessary. If intervention is called for, it
should come in the form of questions that guide students to resolve their own
problems or that steer them in the right direction. Teachers should resist the
temptation to tell students answers or how to solve problems. During this phase
the teacher can provide feedback and praise students for good performance. While
observing groups, the teacher may discover that students need additional infor¬
mation to help them solve a problem or additional training in working together
cooperatively. Therefore, part of the monitoring process is to evaluate groupwork
and to plan for follow-up instruction.
Teachers need to evaluate at least three aspects of group performance: (a)
how students solved their problems (e.g., What strategies were considered? Which
approaches were rejected? Why? Were there any careless mistakes? Did students
verify their solutions?), (b) the solutions students generated, and (c) groups'
processes (i.e. how the groups functioned as cooperative learners).
Some teachers offer rewards to groups for good performance. Competitions
between groups are sometimes used as an incentive. Praising groups for good
performance is usually an effective motivational tool.
An important decision teachers need to make is how they will evaluate
individual student achievement of the specific objectives targeted by the lesson.
Both individual and group accountability are important to emphasize. To ensure
individual accountability, teachers can give tests (in-class or take-home) and
quizzes or randomly ask group members to explain problem solutions. Additional
measures include classwork (attendance, participation, cooperation), group proj¬
ects, homework, self-evaluation, and peer evaluation (Davidson, 1990). When
evaluating the group product, the teacher can give each student a grade for her or
his individual contribution. Students should know the specific evaluation criteria
that will be used to assess their performance.
Cooperative Learning Approaches 42 7

The Potential Pitfalls of Cooperative Learning

Like other teaching methods, cooperative learning can be ineffective if it is


not handled right. Not all groupwork is cooperative learning. Students can sit side
by side in a group and do their work completely independently without cooper¬
ating. Potential student-oriented problems include a group of students becoming
bored with each other, inadequate leadership within a group, students feeling
abandoned by the teacher, difficult problems causing feelings of defeat, easy
problems becoming boring, and students' need for a change of pace or more praise.
Teacher-oriented problems include discomfort at not being the center of the
classroom, inadequate explanation of the task, and mixed feedback about what
students have learned (Crabill, 1990).
Although many students prefer working cooperatively to working inde¬
pendently, some students would rather work alone. Such students can inhibit
effective group interaction. The teacher's role as observer and supervisor is impor¬
tant in this type of situation. Depending on the particular class and curriculum,
teachers may decide to use cooperative learning as an option for students rather

than as a requirement.
Another problem is that one or two students can do all the work solving
problems while the others do not. To prevent this, individual accountability is
essential. Groups must be structured to foster cooperation among students. As¬
signing roles, sharing materials, requiring a group product, and using group
incentives can help structure effective cooperation.
Time can be a problem when implementing cooperative learning, and lessons
sometimes end without summarizing what was learned and assessing the group
process. One way of handling this problem is to assign roles of summarizer and
leader of group processing. Otherwise the teacher can lead the summarizing and
group processing at the end of each lesson (or set of lessons).
Cooperative learning in mathematics can lead to incoherent presentation and
interruptions while working so that students need to spend more time reviewing
and practicing. If initial training of students to work cooperatively is not adequate
for some students or groups, follow-up training may be needed. Sometimes
problems arise if teachers set only academic goals rather than specifying both
academic and social goals in advance (Good et al., 1989/1990).

Conclusion

Cooperative learning has many advantages for teaching problem solving. It


improves math achievement ahd higher-level mathematical thinking. Working in
pairs or small groups is highly motivating for most students and unproves their
attitudes about themselves as learhers and problem solvers. Improved interper¬
sonal relations among students of different ethnic/cultural backgrounds is an-

other benefit of cooperative learning.


428 THE ART OF PROBLEM SOLVING

With its 20-plus years of success as a technique for developing mathematical


problem-solving skills, cooperative learning is not just a fad. The benefits of using
cooperative learning as a technique for problem solving have been well docu¬
mented, and they far outweigh the disadvantages. Teachers can develop personal
action plans to design cooperative learning lessons that meet the needs of their
specific students and curriculum. However a teacher might adapt cooperative
learning to teach mathematics, it is likely to make problem solving more lively and
fun for both teachers and students.

Note

1. I am grateful to Elaine Giardino for her contributions to the development of


this example.

References

Aronson, E., Blaney, N. Stephan, C., Sikes, J., & Snapp, M. (1978). The jigsaw
classroom. Beverly Hills, CA: Sage.
Artzt, A., & Armour-Thomas, E. (1992). Development of a cognitive-metacognitive
framework for protocol analysis of group problem solving in mathematics.
Cognition and Instruction, 9(2), 137-175.
Artzt, A., & Newman, C. (1992). How to use cooperative learning in the mathematics
class. Reston, VA: National Council of Teachers of Mathematics.
Bransford, J., & Stein, B. (1984). The IDEAL problem solver. New York: Freeman.
Bums, M. (1990). The math solution: Using groups of four. In N. Davidson (Ed.),
Cooperative learning in mathematics. Tucson, AZ: Zephyr.
Chemeketa Community College. (1986). The 6PQ method of discovery learning.
Salem, OR: Author.

Cohen, E. (1984). Designing groupwork: Strategies for heterogeneous classrooms. New


York: Teacher's College Press.

Crabill, C. (1990). Small-group learning in the secondary mathematics classroom.


In N. Davidson (Ed.), Cooperative learning in mathematics. Tucson, AZ: Zephyr.

Davidson, N. (1990). The small-group discovery method in secondary and college


level mathematics. In N. Davidson (Ed.), Cooperative learning in mathematics.
Tucson, AZ: Zephyr.

Erickson, T. (1989). Get it together: Mathematics problems for groups grades 4-12.
Tucson, AZ: Zephyr.

Fantuzzo, J., Alperin King, J., Rio Heller, L. (1992). Effects of reciprocal peer
tutoring on mathematics and school adjustment. Journal of Educational Psychol¬
ogy, 84(3), 331-339.
Frankenstein, M. (1986, Spring/Summer). Ideas for teaching a non-rote college
arithmetic course. Mathematics in College, pp. 22-31.
Codperative Learning Approaches 429

Good, T., Reys, B., Grouws, D., & Mulryan, C. (1989/1990). Using work-groups in
mathematics instruction. Educational Leadership, 47(4), 56-62.
Gourgey, A. (1992). Tutoring developmental mathematics: Overcoming anxiety
and fostering independent learning. Journal of Developmental Education, 15(3),
10-14.
Hackworth, R., Howland, J., & Alwin, R. (1989). Developmental mathematics. Clear¬
water, FL: H & H Publishing.
Hartman, H. (1992). Intelligent tutoring. Clearwater, FL: H & H Publishing.
Heiman, M., Narode, R., Slomianko, J., & Lochhead, J. (1987a). Teaching thinking
skills: Mathematics. Washington, DC: National Education Association.
Heiman, M., Narode, R., Slomianko, J., & Lochhead, J. (1987b). Teaching thinking
skills: Science. Washington, DC: National Education Association.
Johnson, D., & Johnson, R. (1975). Learning together and alone. Englewood Cliffs, NJ:
Prentice Hall.
Johnson, D., & Johnson, R. (1983). Overview of cooperative learning. Minneapolis:
University of Minnesota.
Johnson, D., & Johnson, R. (1990). Using cooperative learning in mathematics. In
N. Davidson (Ed.), Cooperative learning in mathematics. Tucson, AZ: Zephyr.

Lotan, R., & Benton, J. (1990). Finding out about complex instruction: Teaching
math and science in heterogeneous classrooms. In N. Davidson (Ed.), Coopera¬
tive learning in mathematics. Tucson, AZ: Zephyr.
Pressley, M., Wood, E., Woloshuyn, V., Martin, V., King, A., & Menke, D. (1992).
Encouraging mindful use of prior knowledge: Attempting to construct ex¬
planatory answers facilitates learning. Educational Psychologist, 27(1), 91-109.

Rosenshine, B„ & Meister, C. (1992, April). The use of scaffolds for teaching
higher-level cognitive strategies. Educational Leadership, pp. 26-33.
Schoenfeld, A. (1989). Teaching mathematical thinking and problem solving. In
Toward a thinking curriculum: Current cognitive research. Alexandria, VA: Asso¬
ciation for Supervision and Curriculum Development Yearbook.
Slavin, R. (1990). Cooperative learning research, theory and practice. Englewood Cliffs,

NJ: Prentice Hall.


Terwel, J. (1990). Real maths in cooperative groups in secondary education. In
N. Davidson (Ed.), Cooperative learning in mathematics. Tucson, AZ: Zephyr.

Webb N. (1985). Student interaction and learning in small groups: A research


summary. In R. E. Slavin, S. Sharan, S. Kagan, R. Hertz-Lazarowitz, C. Webb,
& R. Schmuch (Eds.), Learning to cooperate, cooperating to learn. New York:

Plenum.
Whimbey, A., & Lochhead, J. (1982). Problem solving and comprehension. Philadel¬

phia: Franklin Institute Press.


Zhu, X., & Simon, H. (1987). Learning mathematics from examples and by domg.
Cognition and Instruction, 4(3), 137-166.
430 THE ART OF PROBLEM SOLVING

Recommended Reading

Baron, J., & Sternberg. (Eds.). (1987). Teaching thinking skills. New York: Freeman.

Bareli, J. (1991). Teaching for thoughtfulness. White Plains, NY: Longman.

Chipman, S., Segal, J., & Glaser, R. (Eds.). (1985). Thinking and learning skills.
Hillsdale, NJ: Lawrence Erlbaum.

Wertheimer, M. (1959). Productive thinking (Enlarged ed.). New York: Harper &
Row.
20
Problem Solving and the
Mathematically Gifted Student
A Psychological Perspective

BRIGITTE A. ROLLETT

In spite of the fact that the development of higher mathematical ability has now
been studied intensively for almost a century, there is still a broad range of
intriguing questions that have yet to be investigated. Foremost amongst these are
the causes for the highly gifted individuals' exceptionally efficient ways of pro¬
cessing information. Of special importance is the neurophysiological basis of
cognitive and personality development and the interaction of the related factors.
Some insight into problem solving can be obtained from an understanding of these

phenomena.

Defining Giftedness

The definition of giftedness is still somewhat contentious in the literature.


However, clear-cut diagnoses of giftedness, which might form the prerequisite for

431
432 THE ART OF PROBLEM SOLVING

a selective early stimulation of exceptionally competent students, are only possible


once we can proceed from exact definitions of excellency. Sternberg and Davidson
(1986) identified 17 concepts of giftedness, connected with one another in specific
ways but differing with regard to fundamental features. In their own approach
they accorded "insight," a particularly efficient form of processing information
and solving problems first described by Wertheimer (1945), central importance in
their definition of intellectual giftedness.
Important aspects they identified are:

1. Selective encoding: differentiating important aspects of a problem from


unimportant ones

2. Selective combination: efficient fusing of isolated facts, structuring them in


such a way as to be helpful in solving the problem at hand

3. Selective comparison: comparing new insights with previous knowledge


about the problem and developing higher-order structures

Howard Gardner (1983) formulated the theory of "multiple intelligences,"


which proceeds from the premise that the abilities to solve a problem competently
in a specific field (e.g., mathematics, music, art, different areas of science, etc.)
develop relatively independently of one another and lead to qualitatively different
forms of intelligence. Even in 18-month-olds, for example, different gifts can be
observed. The technically gifted "pattemers" prefer playing with building blocks
and other construction toys, thus training their technical faculties, while the
linguistically gifted dramatists like playing with dolls and toy animals and in
this way develop their linguistic and communication talents (Shotwell, Wolf, &
Gardner, 1979).

For this reason we have turned to a dynamic concept of giftedness today.


Giftedness can only unfold if there is a beneficial interaction with the environment.
This is in keeping with the new theories of development, which, when explaining
human behavior, no longer proceed exclusively from a theory of heredity or
exclusively from one of environment but assume an interaction between both
components. Inherent potential and a conducive environment must combine in
the development of supreme achievement.

Early Indications of Exceptional Ability

Children who are later identified as gifted often show interest in their
environment at a very early age. Even as newborn infants, they are "efficient
orienters, as Stapf and Stapf (1988) established in an investigation of 51 gifted
children. The orienting reaction is an indicator of the child's readiness to learn from
his or her environment. This active information-seeking behavior is optimal in
furthering the development of the functional units of the brain. One of the basic
observations made when comparing efficient learners with their less able peers is
Mathematically Gifted Students 433

that the former seem to be better able to identify relevant information from
unimportant data and to concentrate on processing it.
We therefore want to define giftedness as the ability expertly to identify,
construct, process, and handle relevant information in one or more culturally
defined fields of action. Renzulli's classic model of giftedness further elaborates
this by drawing attention to the role creativity (the ability to produce relevant new
ideas) and task commitment (willingness to work toward high accomplishment)
play in attaining superior results.
It is not surprising that novelty preference is a better predictor of cognitive
development than the parents' educational level, as Rose and Wallace (1985)
showed in a longitudinal study of the cognitive functioning of preschool children.
Highly gifted children need less time to react to and process information. As
most functions of the cerebral cortex only develop after birth in response to
stimulation by the environment, this interest in new information brings about a
significant leap forward in the child's development, one which can, of course, be
increased if the child's persons of reference know how to play with him or her in
a stimulating way and to encourage it. It is typical of mathematical giftedness to
appear, together with high verbal proficiency, at a very early age (3 to 4 years).
Early mastery of the symbolic nature of language seems to be a milestone in intel¬
lectual giftedness. Another is the early specialization of the functions of the brain.

Degree of Lateralization of
Cerebral Functions and Giftedness

The general interpretive area, or "Wernicke's area," in the brain plays the
most important role in the development of language, including dealing with
numbers and the handling of meaningful information in general. Consciousness
and self-awareness are mediated through this area. Thus, it represents the core of
the personality and its development.
As one hemisphere—usually the left one—is principally used when process¬
ing new information, it gains dominance over the other hemisphere, becoming
more and more expert in dealing with new learning experiences and their results.
This process of lateralization leads to an efficient division of labor between the two
hemispheres, as Nobel laureate Sperry (1974) showed: With most people, the left
hemisphere becomes devoted to the processing of language and numbers and,
later, the development of the writing and reading centers, while the right hemi¬
sphere is dedicated to spatial orientation and construction, the processing of
pictorial and color information, music, and the understanding and interpreting of
higher-order emotions. From this description it is clear that both hemispheres have
to work together when solving mathematical problems, as Levin and Spiers (1985)
in their study of acalculia showed. While the left hemisphere handles the numeri¬
cal or digital information to be computed, the right one processes the schematic,

pictorial, or analog part of a problem.


434 THE ART OF PROBLEM SOLVING

Gifted individuals not only show a higher degree of lateralization and, in


consequence, specialization of the two hemispheres, but are also more proficient
in integrating the messages of the "two brains."

Creativity and Giftedness

Creativity, the ability to make unusual associations of ideas and find uncom¬
mon solutions, presents a special problem (see Urban, 1992). It is central to
extraordinary achievement in many fields and to success in later life but is rarely
stimulated by parents and educators. These people have to be creative themselves
in order to be able to recognize creative attainments as such. Parents and educators
also need to react in a suitable way, that is, by helping to develop the idea in a
playful manner or simply by acknowledging its correctness, as Gauss's teacher did
when the young Gauss presented him with the ingenious solution for the problem
of adding all the numbers from 1 to 100 by multiplying 101 by 50, thus intuitively
deducing the principle of the arithmetical progression.
At the age of about 4, most children make a "creativity jump." At this age,
language, especially, develops; but also the imagination begins, and with it, joy in
new, surprising associations of thoughts and words, new word creations, and cre¬
ative, imaginative games, including games with numbers. Depending on whether
this development is fostered by the environment or dismissed as "nonsense," it
can grow into a stable feature of character or merely atrophy.

Effects of Accelerating the Gifted

Recently, there has been much discussion whether or not to accelerate the
gifted. Renzulli and McGreevy (1986) investigated 23 pairs of twins, of whom only
one twin in each case had been diagnosed as being gifted and admitted to a special
training program. It was seen that the other twin later indeed displayed a poorer
academic performance but was much more creative and independent in thought.
In the course of their study of mathematically precocious youths, Swiatek
and Benbow (1991) compared accelerated gifted mathematics students with others
who were not accelerated, following their academic and psychosocial develop¬
ment during a 10-year period. As was to be expected, the accelerated group
finished college 1 year earlier. Both groups showed outstanding academic and
personal satisfaction at age 23. The authors concluded that the accelerates had only
a slight advantage over the unaccelerated. However, an analysis of their data in
terms of effect sizes shows a clear shift of the accelerates toward academic prefer¬
ences, while the unaccelerated group had more diverse interests and developed
higher self-esteem, presumably because they were not continually exposed to
academic peer pressure. Whether one advocates acceleration of the gifted or
simply provides them with an enriched curriculum depends on the educational
Mathematically Gifted Students 435

goals one prefers. One such form of enrichment would be the integrated inclusion
of a problem-solving strand in the syllabus.

Detrimental Effects of One-Sided Stimulation

A one-sided stimulation can be detrimental when the aim is training basic


skills in a specific field, but the opportunity is not taken to introduce the child to
the more demanding areas of the subject. This can happen very easily with
mathematically gifted children.
Unusual mathematical abilities can be discerned very early in life in a
pronounced interest in numbers and their relationships. Parents and educators,
who probably are not expert in mathematics, are pleased with the child s arith¬
metical stunts but are not in a position to familiarize the child, in a playful manner,
with concepts in mathematics. This results in mathematics coming to a standstill
at the level of the "mental calculator," of the acrobat in mental arithmetic. Hope
(1987) cites a case in point. At the time of the investigation 13 years earlier as a
small child, Charlene had already discovered that it was fun "to play with num¬
bers." She then developed exceptional abilities in mental arithmetic. She was able
to calculate 87 x 23 correctly at lightning speed. On being asked, she stated that
she had restructured the problem as follows. She had immediately realized that
87 corresponds to the product of 3 x 29 and had made the following mental
rearrangement: 87 x 23 = (29 x 3) x 23 = 29 x (3 x 23) = 29 x 69 = 69 x (30 - 1). So all
that remained for her to do was the simple calculation 69 x 30 - 69, and she came

to the correct solution, 2001.


It is clear that a lengthy preoccupation with numbers and their qualities and
the extensive, easily addressable internal knowledge base deriving from it are
necessary to sense such a calculation as a "relief." However, Charlene had received
no further encouragement and had thus come to a standstill at the level of perfect
mental arithmetic, something she had taught herself. She had found no access to
higher mathematics. This case shows dramatically that giftedness alone is not
enough; finely attuned stimulation of the individual case is indispensable.
The case of the Indian boy Balamurati Krishna Ambati represents an example
demonstrating the opposite. At the age of 4 he possessed extraordinary mathe¬
matical abilities, received proper support, and at the age of 10 achieved the
impressive score of 750 on the SAT, ensuring him a place in college (Papalia &

Wendkos Olds, 1992, p. 269).

Encouraging the Gifted

Renzulli (1980) introduced another important aspect of encouragement into


the discussion. In his model, a high degree of commitment-apart from general
above-average abilities and a high level of creativity-is necessary to realize the
gift This means that the creation of a positive achievement motivation, one
436 THE ART OF PROBLEM SOLVING

characterized by pleasure in success, must be a central concern in any stimulation


of giftedness. Monks and Boxtel (1985) added to this model by including the agents
of stimulation (the family, school, the self). Supreme achievement is possible only
when parents and teachers manage to make the activity in question pleasant for
the child so that a stable intrinsic motivation can develop.
The younger the child, the easier it is to spoil for them a potentially stimulat¬
ing activity, if the learning atmosphere is unpleasant or they are overtaxed. As
W. W. Sawyer (1943) wrote in his truely enjoyable Mathematician's Delight, "To
master anything—from football to relativity—requires effort. But it does not re¬
quire unpleasant effort, drudgery" (p. 9).
Thus, highly gifted children need not only a stimulating but also a nurturing
and encouraging social environment to fulfill their potential and develop into
emotionally and psychologically well-adjusted adults.

Developing Metacognition

Metacognition has been a buzzword now for some time. As a general com¬
petency it begins to appear at about 8 years of age, accelerating its development
at about 11, when, according to Piaget, formal logic and abstract thinking develop.
Gifted children show precursors of metacognitive thinking at a very early age.
Shore and Dover (1987) have been able to demonstrate that there are charac¬
teristic differences between gifted and normal children with regard to the use of
metacognitive strategies. Metacognition refers to thinking about thinking, that is,
rational deliberations about the best strategic employment of one's own compe¬
tences and strategies to solve problems. Gifted children manage to guide and thus
optimize their handling of problems through metacognition earlier and more
systematically.
The way parents and teachers treat the child when solving problems together
has proved to be of special significance to the development of cognitive compe¬
tences. Parental interaction with the child when dealing with problems is the
scaffolding for the development of intelligent strategies to solve problems. In the
course of dealing with problems in conjunction with parents, the child experiences
more and more success in constructing his or her own solutions, thus developing
his or her intellectual and metacognitive competences.
The difference in information processing among gifted, normal, and slow
students is well illustrated by a study conducted by Lehtinen (1992, p. 127), who
asked students to summarize a mathematical lesson dealing with changing frac¬
tions into decimals, writing down what was most important.
A gifted girl wrote: "During this lesson we were taught many important
things about turning a fraction into decimals, where the denominator is 10,100 or
2 21
1000, e.g., — — 0.2 and = .21, and the multiples of a fraction, whose denominator
is not 10,100, or 1000, and their transformation into a decimal ee — = — = n 16-
25 100 '

l = Ji = 0A- 3I = 3^ = 3-4-
Mathematically Gifted Students 437

This girl knew how to identify the relevant core information of the lesson and
construct a well-ordered information module to be remembered, thus augmenting
her own internal knowledge base, by illustrating the procedures by a few well-
chosen examples.
On the other hand, one average student, wrote: "During this lesson that
5 25
[which was important] was taking multiples, e.g., - = — = 2.5. This transforming
into a decimal was the most important, e.g., = 0.50, and telling about it was the

most important."
While this description does not include any false information, it is certainly
not complete and it lacks structure.
The third example was produced by a willing but very slow learner "This
lesson. During this lesson one was supposed to listen and ask questions. — — 0.2.
Without instruction I would not have known this. (On the blackboard, the teacher
had written = O.2.")
During the lesson, this student had willingly played the "question-and-
answer game," but he was unable to correctly reconstruct the content of the lesson
for himself. He would have needed far more individual encouragement and
information feedback to arrive at a workable knowledge base enabling him to keep
pace with his peers.

Characteristics of Gifted Math Students

There is much to be learned from teaching a normal mathematics class by


studying the way gifted students approach a mathematical problem. Successful
mathematics students have several characteristics in common. At an early age,
they discover that mathematics is a special language allowing them to detect,
describe, and draw inferences from regularities, or patterns. This opens up a
fascinating world of problems and solutions, and they are usually eager to explore
its possibilities.
They show a high degree of intellectual curiosity and willingness to work on
a challenging problem for its own sake, not because the teacher demands it or they
want to get good grades. In their thinking, they proceed in a methodical, metacog-
nitively governed way. They know how to ask themselves pertinent questions to
get a clear view of the problem. Polya (1988, p. 2) lists some of the most important
ones for understanding a problem: "What is the unknown? What are the data?
What is the condition?" This provides a good guide to follow when teachmg

mathematics.
When working on a problem, gifted students resort to a procedure closely

resembling Polya's four phases.

1. Strive to understand the problem and find out what is required


2 Decide how the information has to be reorganized to get an idea of the
' solution, and devise at a plan, try it out, and revise it if necessary.
438 THE ART OF PROBLEM SOLVING

3. Carry it out.
4. Most important, look back and check the results not only for corrections,
but also for determining possible further use (Polya, 1988, pp. xvi-xvii).

Using videotapes of their problem-solving processes, Eva Schneider (1992)


compared pairs of good math students with pairs of poor math students. Using
Schoenfeld's categories of mathematical problem-solving behavior—resources,
heuristics, control, and belief systems—she found an important difference: Pairs
of sucessful math students used significantly more control strategies.
In an early study of the learning styles of seventh and eighth graders, we
found that the most successful students typically did not just study for a given
exam only to forget all about the whole thing after they had passed it; rather, they
endeavored to store the new insights in a well-structured form into their internal
"knowledge base." This not only saved them a lot of time and effort when a similar
problem had to be dealt with, but it also gave them a head start when working on
a new problem, because they could use the general strategies that had already
served them well. Learning for future use and striving to build up a well-struc¬
tured and easily addressable knowledge base seem to be important characteristics
of gifted students.

Some Practical Examples and Their


Implications for Teaching Mathematics

Gifted students know how to use intelligent visualization of problems as a


metacognitive strategy; they are able to translate verbal information into pictorial
information, and vice versa, to get a better grasp of the problem.
Herwig Schatzl (personal communication, 1993), a mathematics teacher at an
Austrian high school, relates the following example:

I particulary remember from my teaching experience, a case regarding


finding the sum of the series. Specifically, finding the sum of an infinite
geometric progression.

Ill
1+2+4+8+

It is understood that this sum is the limit of the series of partial sums.
We then get the formula for the limit = lim S„ = a/(l - r), where a is
the first term and r the common ratio.
It is not always easy for students to see the connections and recognize
the fact that the sum of this infinite series can be set equal to a particular
value. In the above case, the result isl+- + - + ... = 2.
2 4
One 16-year-old student's argument at the time with the help of a
number line
Mathematically Gifted Students 439

S1 S2 S3 s4
H-1-1—I—I-
0 1 2

Figure 20.1

The following partial sum, Sn +l can always be obtained by taking


half the difference of Sn and 2. In this way, the limit value of the
sequence of partial sums clearly becomes 2. In this way, the general
formula S«, = a/( 1 - r) can be tested, and the notion of a limit, in
particular the process of infinite convergence, was made particularly
clear and apparent to the students.

It is important to note that this was a spontaneous creative insight into the
problem by this student and not a prepared part of the teacher's lesson.
Here is another instance of the way gifted students reformulate a problem struc¬
ture. Eva Turner gave the following problem to her lOth-grade mathematics class:

An equilateral triangle with side length a1 = 8 cm is inscribed in a circle.


The inscribed circle of this equilateral triangle becomes the circumcir-
cle of equilateral triangle a2, and so on. The problem is to find the sum
of the triangles’ perimeters.

The following is an outline of the teacher's solutions:


Note: The largest triangle's perimeter is LTi, its side length is fli,
its in radius is n, and its altitude is hi.

u\ - 3ai = 24

/n = fV3

1 fli
n=3hl=2' 3

A2 : fli = n : (hi - n)
a\ n
ai = -.-
hi - n
Figure 20.2
U2 = 3fl2 = 12

— = q; q = ~. The common ratio between


Ml 2 consecutive perimeters is -;
therefore the required sum is s.
440 THE ART OF PROBLEM SOLVING

In this case, the student realized that he could use the tangent function he had
previously learned to arrive at a more elegant solution:

a\ = 8 cm => u\ = 24 cm

ri =y tan 30 ° ri=|-fc2 = |- yV3=yV3

3ri
a2 = a2 = 4cm => u2 = 12 cm

As the teacher explained: "Normally, students at age 15 have not learned the
tangent function and therefore do not have it at their disposal. However, this year
I chose to begin with trigonometry and then did the required work in the proper
order" (Turner, personal communication, 1993).
It is typical for gifted students to integrate new information into their existing
knowledge base, forming a new gestalt that makes it possible to see how different
modules of information relate to each other and can be used to advantage. Average
students tend to "compartmentalize" what they know. It is therefore a good
teaching strategy to work against this tendency, to let students deduce relations
between different modules of information, and to show them how they can make
use of them.
Intelligent students often try to solve problems according to a "least-effort
principle, finding shortcuts and producing elegant solutions. Another example
Eva Turner relates begins with this problem:

The sum of three numbers in an arithmetic progression is 24. The sum


of the squares is 642. Find the three numbers.

a\ + (fli + d) + (fli + 2d) = 24 a\ + (a\ + d)2 + (a\ + 2d)1 = 642

a\ = 8 - d 3 a1 + 6a\d + 5d2 = 642

By substitution of a\ in the last equation, the value for d is obtained: d = ±15.


yielding the arithmetic progression -7, 3, 23 or 23, 8, -7.

A solution produced by a talented student began with the three numbers


selected differently:

a2 - d, a2, a2 + d

so that

(a2 — d) + a2 + (a2 + d) = 24,


Mathematically Gifted Students 441

and

3 fl2 = 24

fl2 = 8

^2 — 2^2^ + d + #2 ± ^2 ± ^ — 642

2d2=450

d = ±15,

a much more elegant solution.

To arrive at such an insightful solution, it is necessary to see the structure


of a problem and realize its potentials for reorganization. How is this accom¬
plished? A well-structured knowledge base is, of course, essential, but it is also
important to give oneself the time to ponder the problem before starting on it in
the standard way. Average students tend to be so engrossed with the "standard
solution" that they start on it right away once they have hit on it, without giving
themselves time to reflect on alternate, more elegant solutions. The teacher can
counteract this by allocating enough time for her class to think (not forgetting to
provide enrichment for gifted students who would be bored by having to wait for
the rest of the class to come to terms with a given problem) and encouraging them
to try to find new, intelligent solutions.
This does of course not explain the lightning speed at which gifted students
sometimes come up with a brilliant idea. What happens in such a case is that gifted
students have managed to automate much of their thinking, so that it suffices for
them to thoroughly understand a given problem and to send a search order into
the processing units of the brain to come up with a solution that meets the criterion
they have decided on. Only when asked to describe the procedures do they take
the trouble to recount every step of their reasoning (as a demonstration, see
Charlene's explanation of her mental calculation, above). According to Galperin s
action theory, this automatization of internal thinking processes is a normal
occurrence, resembling the change from direct machine programming of comput¬
ers to using special program packages: The expert thinker no longer has to spell
out every step but automatically processes big chunks of information by address¬
ing them by an appropriate thought, comparing the results, and refuting or usmg
them as may be the case with hardly any conscious cogitation.
The story of McKay's theorem is an example for such a seemingly effortless
solution found by an eighth grader cited by Bruckheimer and Markovits (1986):

Scherzer (1973) describes how he was discussing the "betweenness"


property of rational numbers and how to find a fraction between any
two given fractions. He had worked through a number of examples to
442 THE ART OF PROBLEM SOLVING

find the fraction midway between two fractions when, to his conster¬
nation, McKay, one of the students, interrupted, "Sir, you don't have to
go to all that trouble to find a fraction between two fractions, all you
have to do is add the tops and bottoms."
Of course, McKay was right:

If 0 < b<~d' t^len ^ < < ~d’ is McKay's theorem, (pp. 294-295)

The ease with which gifted students can find new and labor-saving proce¬
dures may, however, sometimes turn against them, when they shirk the trouble
of actually working through the problem. The following story by high school
mathematics teacher Richard Henner elucidates this problem:

After the nuclear reactor catastrophy at Chernobyl on 26 April 1986,


there were lots of radioactive isotopes 134Cs (whose half-life is 2.3
years), spread by the winds throughout Europe. Develop an equation
to show the radioactive breakup (for an initial mass of m0). Draw the
function, using m0= 10 cm.
Calculate and check, with the help of your graph, what percentage
of the isotopes since the accident occurred (about 6.9 years) has
broken down. How long will it take until 99% of the beginning mass has
broken down?

After being given the problem to develop the equation and use appropriate
methods to answer the various questions, all the students very diligently com¬
pleted the work. All students saved the most time-consuming work, drawing the
equation, for the end—except for Johanna, a very gifted and ambitious, though not
always very diligent, girl. She began to solve the problem by using the graph,
which in large measure she did incorrectly. Because she did not have the equation
of the function at her disposal, she had only the half-life values to use in graphing
the curve. In the process, she noticed something I had overlooked in making the
assignment coincidentally a triple half-life had passed since the date of the
accident. Therefore, a good part of the assignment was, for her, simply mental
arithmatic. One eighth of a substance still exists, and therefore 3/8 still needs to
be disposed of.
In this case, an "effort avoidance motive" (Rollett, 1987) led the student to
find this elegant solution. This motive, however, can prove to be a double-edged
sword, as her teacher comments:
Mathematically Gifted Students 443

Incidentally, Johanna and similar students are amongst my biggest


problem cases. I have often experienced that children at these grade
levels, at age 14 and 15, because of the praise they receive for their
insightful ideas, seem to stop practicing and doing homework, and
simply wait for the ideas to occur. Creative students fail at substantive
investigation in mathematics courses preparing for the Olympiads, as
they are satisfied with understanding the problem and recognizing a
clever way to a solution as opposed to going through an exact solution
which may be too time-consuming.

As the story of Fermat's (1601-1665) famous "last theorem shows, this reluctance
of brilliant thinkers to work out their solutions in detail may have delayed
discovery of the proof about 350 years.
The conclusion can only be that giftedness per se does not guarantee success,
but needs skillful mentoring, including praise not only for brilliant ideas but also
for diligently realizing them. Also crucial is a supporting environment that ensures
that mathematical problem solving remains a rewarding and intellectually stimu¬
lating experience.
Since enhancing individuals' mathematical knowledge base plays such an
important role in ensuring progress, students should be encouraged to learn not
simply toward the goal of passing exams, but to strive to augment their own
repertoire of strategies and insights and, to use Schoenfeld's terms, resources and
heuristics—in short, learn to learn for future use.
The teacher should not insist on rote learning and standard procedures but
allow the students to find new solutions, if this is feasible, and teach them how to
control what they have achieved, actively using metacognitive techniques.
Another important characteristic of expert mathematicians that may lead to
a useful strategy for efficient math instruction is their not being afraid of making
mistakes. As Sawyer (1943) admonishes his readers, "The important thing is to
learn how to strike out for yourself. Any mistakes you make can be corrected later.
If you start by trying to be perfect, you will get nowhere. The road to perfection is
by way of making mistakes" (p. 24). Only those who are willing to risk trymg a
seemingly useful procedure, but are aware of the possible need to change their
approach, can become active, self-reliant explorers in the fascinating field of

mathematics.

References

Bruckheimer, M., & Markovits, Z. (1986). Several incarnations of McKay. Mathe-


matics Teacher, 4, 294-295.
Gardner H (1983). Frames of mind. New York: Basic Books.
Hope, J. A. (1987). A case study of a highly skilled mental calsulator. journal for
Research in Mathematic Education, 18, 331-342.
444 THE ART OF PROBLEM SOLVING

Lehtinen, E. (1992). Lem- und Bewaltigungsstrategien im Unterricht. In H. Mandl


& H. F. Friedrich (Eds.), Lem- und Denkstrategien: Analyse und Intervention
(pp. 125-149). Gottingen: Hogrefe.
Levin, H., & Spiers, P. (1985). Acalculia. In K. Heilman & E. Valenstein (Eds.),
Clinical neuropsychology (pp. 97-114). New York: Oxford University Press.
Monks, F., & Boxtel, H. W. (1985). Gifted adolescents: A developmental perspec¬
tive. In J. Freeman (Ed.), The psychology of gifted children (pp. 275-295). New
York: John Wiley.
Papalia, D. E., & Wendkos Olds, S. (1992). Human development. New York: McGraw-
Hill.

Polya, G. (1988). How to solve it: A new aspect of mathematical method. Princeton, NJ:
Princeton University Press.
Renzulli, J. S. (1980). What we don't know about programming for the gifted and
talented. PhiDelta Kappan, 61, 601-602.
Renzulli, J. S., & McGreevy, A. M. (1986). Twins included and not included in
special programs for the gifted. Roeper Review, 9(2), 120-127.
Rollett, B. (1987). Diagnosis and intervention in education and therapy. In K. Hur-
relmann, F.-X. Kaufmann, & F. Losel (Eds.), Social intervention: Potential and
constraints (pp. 241-251). New York: de Gruyter.
Rose, S. A., & Wallace, I. F. (1985). Visual recognition memory: A predictor of later
cognitive functioning in preterms. Child Development, 56, 843-852.
Sawyer, W. W. (1943). Mathematician's delight. Baltimore, MD: Penguin.
Schneider, E. (1992). Analyse mathematischer Problemlosungsprozesse. Unpublished
master's thesis. University of Vienna, Institute of Psychology.
Shore, B., & Dover, A. (1987). Metacognition, intelligence and giftedness. Gifted
Child Quarterly, 32(1), 37-39.
Shotwell, J. M., Wolf, D., & Gardner, H. (1979). Exploring early symbolization:
Styles of achievement. In B. Sutton-Smith (Ed.), Play and learning (pp. 127-156).
New York: Gardner.

Sperry, R. W. (1974). Lateral specialization in surgically separated hemispheres. In


F. O. Schmitt & F. G. Worden (Hrsg.), The neurosciences. Cambridge: MIT Press.
Stapf, A., & Stapf, K. H. (1988). Kindliche Hochbegabung in entwicklungspsy-
chologischer Sicht. Psychologie in Erziehung und Unterricht, 35,1-17.
Sternberg, R. J., & Davidson, J. E. (1986). Conceptions of giftedness: A map of the
terram. In R. J. Sternberg & J. E. Davidson (Eds.), Conceptions of giftedness
(pp. 3-18). New York: Cambridge University Press.
Swiatek, M. A., & Benbow, C. P. (1991). Ten-year longitudinal follow-up of
ability-matched accelerated and unaccelerated gifted students. Journal of Edu¬
cational Psychology, 4, 528-538.
Urban, K. (1992, November). Recent trends in creativity research and theory. Paper
presented at the 3rd ECHA Conference, Munich, Germany.
Wertheimer, M. (1945). Productive thinking. New York: Harper & Brothers.
Sources for Problems

Abraham, R. M. (1932). Winter nights entertainments. London: Constable. (Re¬


printed as: Easy-to-do entertainments and diversions with coins, cards, string, paper
and matches. New York: Dover, 1961.)
ApSimon, H. (1984). Mathematical byways. New York: Oxford University Press.
ApSimon, H. (1990). More mathematical byways in ayling, heeling and ceiling. New
York: Oxford University Press.
Ainley, S. (1977). Mathematical puzzles. London: Bell.
Alcuin (attrib.). Propositiones Alcuini doctoris Caroli Magni Imperatoris ad acuendos
juvenes. (Translated and annotated by John Hadley and David Singmaster as.
Problems to sharpen the young. Math. Gaz., 76(No. 475) (1992), 102-126.)
Alexanderson, G. L„ Klosinski, L. F., & Larson, L. C. (1985). The William Lowell
Putnam Mathematical Competition—Problems and solutions: 1965-1984. Washing¬
ton, DC: Mathematical Association of America.
Allen, L. (1991). Brainsharpeners. London: New English Library (Hodder &
Stoughton).
Aref, M. N., & Wemick, W. (1986). Problems and solutions in Euclidian geometry. New
York: Dover.
Artino, R. A., Galione, A. N„ & Shell, N. (1982). The contest problem book IV.
Washington, DC: Mathematical Association of America.
Barbeau, E„ Klamkin, M„ & Moser, W. (1976). 1001 problems in high school mathe¬
matics. Montreal: Canadian Mathematical Congress. (Also reprinted in 1978,

1980,1985)
Barr, S. (1965). A miscellany of puzzles. New York: Crowell.
Barr, S. (1969). Second miscellany of puzzles. New York: Macmillan. (Reissued as:
Mathematical brain benders. New York: Dover, 1982.)
Barry, D. T., & Lux, J. R. (1984). The Philips Academy Prize Examination in mathemat¬
ics. Palo Alto, CA: Dale Seymour Publications.

445
446 THE ART OF PROBLEM SOLVING

Bates, N. B., & Smith, S. M. (1980). 101 puzzle problems. Concord, MA: Bates
Publishing.
Berloquin, P. (1976). 100 geometric games. New York: Scribner's. (Retitled as: Geo¬
metric games. London: Unwin, 1980).
Berloquin, P. (1976). 100 numerical games. New York: Scribner's.
Berloquin, P. (1977). 100 games of logic. New York: Scribner's. (Retitled as: Games of
logic. London: Unwin, 1980.)
Berloquin, P. (1985). The garden of the sphinx. New York: Scribner's.
Birtwistle, C. (1971). Mathematical puzzles and perplexities. London: Allen & Unwin.
Brandes, L. G. (1975). The math wizard (Rev. ed.). Portland, ME: J. Weston Walch.
Bridgman, G. (1981). Lake Wobegon math problems (Rev. and enlarged ed.). Minnea¬
polis: Author.
Brousseau, A. (1972). Saint Mary's college mathematics contest problems. Palo Alto,
CA: Creative Publications.
Bryant, S. J., Graham, G. E., & Wiley, K. G. (1965). Nonroutine problems in algebra,
geometry, and trigonometry. New York: McGraw-Hill.
Bryant, V., & Postill, R. (1980). The Sunday Times book of brain teasers—Book 1.
London: Unwin. (Also published as The Sunday Times book of brain teasers. New
York: St. Martin's Press, 1982.)
Bryant, V., & Postill, R. (1983). The Sunday Times book of brain teasers—Book 2.
Englewood Cliffs, NJ: Prentice Hall.
Burkill, J. C., & Kundy, H. M. (1961). Mathematical scholarship problems. London:
Cambridge University Press.
Butts, T. (1973). Problem solving in mathematics. Glenview, IL: Scott, Foresman.
CEMREL. (1975). Elements of mathematics book, problem book (2 vols.). St. Louis, MO:
Author.
Clarke, B. R. (1994). Puzzles for pleasure. New York: Cambridge University Press.
Clarke, B. R., Gooch, R., Newing, A., & Singmaster, D. (1993). The Daily Telegraph
book of brain twisters No. 1. London: Pan.
Conrad, S. R., & Flegler, D. (1992). Math contests for high school (2 vols.). Tenafly,
NJ: Math League Press.
Conrad, S. R., & Flegler, D. (1992). Math contests grades 7 and 8 (2 vols.). Tenafly,
NJ: Math League Press.
Conrad, S. R., & Flegler, D. (1994). Math contests grades 4, 5, and 6 (2 vols.). Tenafly,
NJ: Math League Press.
Dorofeev, G., Potapov, M., & Rozov, N. (1973). Elementary mathematics: Selected
topics and problem solving. Moscow: Mir Publishers.
Dorrie, H. (1965). 100 great problems of elementary mathematics. New York: Dover.
Dowlen, N., Powers, S., & Florence, H. (1987). College of Charleston mathematics
contest books. Palo Alto, CA: Dale Seymour Publications.
Dudney, H. E. (1926). Modern puzzles. New York: Pearson. (New edition, nd [1936])
Dudney, H. E. (1932). Puzzles and curious problems. London: Nelson.
Sources for Problems
447

Dudney, H. E. (1941). A puzzle mine (Ed. J. Travers). London: Nelson.


Dudney, H. E. (1958). The Canterbury puzzles. New York: Dover.
Dudney, H. E. (1967). 536 puzzles and curious problems (Ed. Martin Gardner). New
York: Scribner's.
Dudney, H. E. (1970). Amusements ip mathematics. New York: Dover.
Dunn, A. (1964). Mathematical bafflers. New York: McGraw-Hill.
Dunn, A. F. (1983). Second book of mathematical bafflers. New York: Dover.
Dynkin, E. B„ & Uspenskii, V. A. (1963). Multicolor problems. Heath.
Edwards, J. D„ King, D. J., & O' Halloran, P. J. (1986). All the best from the Australian
Mathematics Competition. Melbourne, Australia: Ruskin.
Emmet, E. R. (1976). Mind tickling brain teasers. Buchanan, NY: Emerson.
Emmet, E. R. (1976). The Puffin book of brain teasers. London: Puffm.
Emmet, E. R. (1977). A diversity of puzzles. New York: Barnes & Noble.
Emmet, E. R. (1977). Puzzles for pleasure. Buchanan, NY: Emerson.
Emmet, E. R. (1979). The great detective puzzle book. New York: Barnes & Noble.
Emmet, E. R. (1980). The island of imperfection puzzle book. New York: Barnes &
Noble.
Emmet, E. R. (1984). The Penguin book ofbrainteasers. New York: Vikmg. (Compiled
from Emmet's posthumous notes by David Hall & Alan Summers)
Emmet, E. R. (1993). Brain puzzler's delight. New York: Sterling.
Emmet, E. R., & Eperson, D. B. (1988). Patterns in mathematics. Oxford, UK: Black-

well.
Filipiak, A. S. (1942). Mathematical puzzles. New York: Bell.
Fisher L. & Kennedy, B. (1984). Brother Alfred Brousseau Problem Solving and
Mathematics Competition, Introductory Division. Palo Alto, CA: Dale Seymour
Publications. .
Fisher L„ & Medigovich, W. (1984). Brother Alfred Brousseau Problem Solving and
Mathematics Competition, Senior Division. Palo Alto, CA: Dale Seymour Pu 1-

cations.
Friedland, A. J. (1970). Puzzles in math and logic. New York: Dover.
Frohlichstein, J. (1962). Mathematical fun, games and puzzles. New York: Dover.
Fujimura, K. (1978). The Tokyo puzzles (Ed. by Martin Gardner). New York: Scnb-

ner s.
Gamow, G., & Stem, M. (1958). Puzzle-math. London: Macmillan.
Gardner, M. (1959). Arrow book of brain teasers. New York: Scholastic Press
Gardner M (1959). The Scientific American book of mathematical puzzles and diver-
“ s New York: Simon & Schuster. (Revised, with new afterword and refer¬
ences as: Hexaflexagons and other mathematical diversions. Chicago: University

of Chicago Press, 1988.)


book of mathematical puzzles and
Gardner, M. (1961). The second Scientific American
diversions. New York: Simon & Schuster.
448 THE ART OF PROBLEM SOLVING

Gardner, M. (1966). Martin Gardner's new mathematical diversions from Scientific


American. New York: Simon & Schuster. (Reprinted in 1983 by the University
of Chicago Press.)
Gardner, M. (1967). The numerology of Dr. Matrix. New York: Simon & Schuster.
Gardner, M. (1969). Perplexing puzzles and tantalizing teasers. New York: Simon &
Schuster.
Gardner, M. (1969). The unexpected hanging and other mathematical diversions. New
York: Simon & Schuster. (Revised ed. in 1991 by the University of Chicago
Press.)

Gardner, M. (1971). Martin Gardner's sixth book of mathematical games from Scientific
American. San Francisco: Freeman. (Reprinted in 1983 by the University of
Chicago Press.)
Gardner, M. (1975). Mathematical carnival. New York: Knopf. (Revised ed. in 1989
by the Mathematical Association of America, Washington, DC.)
Gardner, M. (1976). The incredible Dr. Matrix. New York: Scribner's. (Contains all
of The Numerology of Dr. Matrix)
Gardner, M. (1977). Mathematical magic show. New York: Knopf. (Revised ed. in
1990 by the Mathematical Association of America, Washington, DC.)
Gardner, M. (1977). More perplexing puzzles and tantalizing teasers. New York:
Archway (Pocket Books).
Gardner, M. (1978). Aha! Insight. New York: Scientific American & Freeman.
Gardner, M. (1979). Mathematical circus. New York: Knopf. (Revised ed. in 1992 by
the Mathematical Association of America, Washington, DC.)
Gardner, M. (1981). Science fiction puzzle tales. New York: C. N. Potter.
Gardner, M. (1982). Aha! Gotcha. New York: Freeman.
Gardner, M. (1983). Wheels, life and other mathematical amusements. New York:
Freeman.

Gardner, M. (1985). The magic numbers of Dr. Matrix. Buffalo, NY: Prometheus, 1985.
(Contains all of The Incredible Dr. Matrix)
Gardner, M. (1986). Entertaining mathematical puzzles. New York: Dover.
Gardner, M. (1986). Knotted doughnuts and other mathematical entertainments. New
York: Freeman.

Gardner, M. (1986). Puzzles from other worlds. New York: Vintage (Random House).
Gardner, M. (1987). Riddles of the sphinx. Washington, DC: New Mathematical
Library, Mathematical Association of America.
Gardner, M. (1988). Time travel and other mathematical bewilderments. New York:
Freeman.
Gardner, M. (1989). Penrose tiles to trapdoor ciphers. New York: Freeman.
Gardner, M. (1992). Fractal music, hypercards and more. New York: Freeman.
Gardner, M. (1994). My best mathematical and logical puzzles. New York: Dover.
Garvin, A. D. (1975). Discovery problems for better students. Portland, ME- Weston
Walch.
Sources for Problems 449

Gleason, A. M., Greenwood, R. E., & Kelly, L. M. (1980). The William Lowell Putnam
Mathematical Competitions. Problems and solutions: 1938-1964. Washington, DC:
Mathematical Association of America.
Gould, P. (1992). Senior Challenge '85-'91: Mathematical education on Merseyside.
Liverpool, UK: University of Liverpool.
Gould, P., & Porteous, I. (1984). Senior Challenge '80-'84: Mathematical education on
Merseyside. Liverpool, UK: University of Liverpool.
Graham, L. A. (1959). Ingenious mathematical problems and methods. New York:
Dover.
Graham, L. A. (1968). The surprise attack in mathematical problems. New York: Dover.
Grietzer, S. L. (1978). International Mathematical Olympiads, 1959-1977. Washington,
DC: Mathematical Association of America.
Haber, P. (1957). Mathematical puzzles and pastimes. Mount Vernon, NY: Peter
Pauper.
Halmos, P. R. (1991). Problems for mathematicians young and old (Dolciani Mathe¬
matical Expositions #12). Washington, DC: Mathematical Association of
America.
Higgins, A. M. (1971). Geometry problems. Portland, ME: J. Weston Walch.
Hill, T. J. (1974). Mathematical Challenges II—Plus Six. Washington, DC: National
Council of Teachers of Mathematics.
Holton, D. (1988-1990). Problem solving series. Leicester, UK: Mathematical Asso¬
ciation.
Honsberger, R. (1978). Mathematical morsels. Washington, DC: Mathematical Asso¬
ciation of America.
Hunter, J. A. H. (1965). Fun with figures. New York: Dover.
Hunter, J. A. H. (1966). More fun with figures. New York: Dover.
Hunter, J. A. H. (1972). Figures for fun. London: Phoenix House.
Hunter, J. A. H. (1976). Mathematical brain teasers (Corrected and enlarged). New
York: Dover.
Hunter, J. A. H. (1979). Challenging mathematical teasers. New York: Dover.
Hunter, J. A. H. (1983). Entertaining mathematical teasers and how to solve them. New
York: Dover.
Kendall, P. M. H., & Thomas, G. M. (1962). Mathematical puzzles for the connoisseur.
London: Griffin.
King, T. (c. 1927). The best 100 puzzles solved and answered. London: Foulsham.
Kinnaird, W. C. (Ed.). (1946). Encyclopedia of puzzles and pastimes. New York:
Grosset & Dunlap.
Klamkin, M. S. (1986). International Mathematical Olympiads, 1979-1985. Washing¬
ton, DC: Mathematical Association of America.
Kordemsky, B. A. The Moscow puzzles (Ed. Martin Gardner). New York: Scribner's.
Krechmer, V. A. (1974). A problem book in algebra (V. Shiffer, Trans.). Moscow: Mir
Publishers.
450 THE ART OF PROBLEM SOLVING

Krulik, S., & Rudnick, J. A. (1980). Problem solving: A handbook for teachers. Boston:
Allyn and Bacon.
Kutepov, A., & Rubanov, A. (1975). Problems in geometry (O. Meshkov, Trans.).
Moscow: Mir Publisher.
Kutepov, A., & Rubanov, A. (1978). Problem book: Algebra and elementary function
(L. Levant, Trans.). Moscow: Mir Publisher.
Larson, L. C. (1983). Problem solving through problems. New York: Springer-Verlag.
Lenchner, G. (1983). Creative problem solving in school mathematics. Boston:
Houghton Mifflin.
Loyd, S. (1914). Sam Loyd's cyclopedia of 5,000 puzzles, tricks and conundrums. New
York: Bigelow.
Loyd, S. (1927). Sam Loyd's tricks and puzzles (Vol. 1). New York: Experimenter
Publishing.
Loyd, S. (1928). Sam Loyd and his puzzles. New York: Barse & Co.
Loyd, S. (1959). Mathematical puzzles of Sam Loyd (Vol. 1). New York: Dover.
Loyd, S. (1960). Mathematical puzzles of Sam Loyd (Vol. 2). New York: Dover.
Moser, W., & Barbeau, E. (1976). The Canadian Mathematics Olympiads, 1969,1975.
Montreal: Canadian Mathematical Congress.
Morris, I. (1969). The Riverside puzzles. New York: Walker & Co.
Morris, I. (1970). The lonely monk and other puzzles. Boston: Little, Brown.
Morris, I. (1972). Foul play and other puzzles of all kinds. New York: Vintage (Random
House).
Moscovich, I. (1984). Super-games. London: Hutchinson.
Moscovich, I. (1991). Fiendishly difficult math puzzles. New York: Sterling.
Moscovich, I. (1991). Fiendishly difficult visual perception puzzles. New York: Sterling.
Moser, W. O. J., & Barbeau, E. J. (1978). The first ten Canadian Mathematics Olympiads
(1969-1978). Montreal: Canadian Mathematical Society.
Mosteller, F. (1965). Fifty challenging problems in probability. New York: Dover.
Mott-Smith, G. (1954). Mathematical puzzles for beginners and enthusiasts. New York:
Dover.
Newton, D. E. (1972). One hundred quickies for math classes. Portland ME: J. Weston
Walch.
Phillips, H. (1932). The week-end problems book. London: Nonesuch.
Phillips, H. (1933). The playtime omnibus. London: Faber & Faber.
Phillips, H. (1934). The sphinx problem book. London: Faber.
Phillips, H. (1936). Brush up your wits. London: Dent.
Phillips, H. (1937). Question time. London: Dent.
Phillips, H. (1945). Ask me another. London: Ptarmigan.
Phillips, H. (1945). Hubert Phillips's heptameron. London: Eyre & Spottiswoode.
Phillips, H. (1945). Something to think about. London: Ptarmigan. (With additional
Foreword, one problem omitted, and 11 problems added, London: Max Par¬
rish, 1958.)
Sources for Problems 451

Phillips, H. (1947). Playtime. London: Ptarmigan.


Phillips, H. (1950). The Hubert Phillips Annual 1951. London: Hamish Hamilton.
Phillips, H. (1960). Problems omnibus (Vol. 1). London: Arco.
Phillips, H. (1961). My best puzzles in logic and reasoning. New York: Dover.
Phillips, H. (1961). My best puzzles in mathematics. New York: Dover.
Phillips, H. (1962). Problems omnibus (Vol. 2). London: Arco.
Phillips, H., Shovelton, S. T., & Marshal, G. S. (1961). Caliban's problem book. New
York: Dover.
Polya, G., & Kilpatrick, J. (1974). The Stanford mathematics book. New York: Teachers
College Press.
Posamentier, A. S. (1984). Excursions in advanced Euclidean geometry. Menlo Park,
CA: Addison-Wesley.
Posamentier, A. S. (1996). Getting ready for the SAT I—Math: Student guide with
solutions for practice tests. Thousand Oaks, CA: Corwin.
Posamentier, A. S., & Salkind, C. T. (1996). Challenging problems in algebra (Rev. ed.).
New York: Dover.
Posamentier, A. S., & Salkind, C. T. (1996). Challenging problems in geometry (Rev.
ed.). New York: Dover.
Posamentier, A. S., & Sheridan, G. (1984). Math motivators: Pre-algebra, algebra, and
geometry. Menlo Park, CA: Addison-Wesley.
Posamentier, A. S., & Stepelman, J. (1995). Teaching secondary school mathematics:
Techniques and enrichment units (4th ed.). Columbus, OH: Macmillan/Merrill.
Posamentier, A. S., & Wemick, W. (1988). Advanced geometric constructions. Palo
Alto, CA: Dale Seymour Publications.
Ransom, W. R. (1955). One hundred mathematical curiosities. Portland, ME: J. Weston
Walch.
Rapaport, E. (1963). Hungarian problem book (2 vols.). New York: Random House.
Reis, C. M., & Ditor, S. Z. (Eds.). (1988). The Canadian Mathematics Olympiads
(1979-1985). Ottawa: Canadian Mathematical Society.
Ruderman, H. D. (1983). NYSML-ARML Contests 1973-1982. Norman, OK: Mu
Alpha Theta.
Salkind, C. T. (1961). The contest problem book. New York: Random House.
Salkind, C. T. (1966). The MAA problem book II. New York: Random House.
Salkind, C. T., & Earl, J. M. (1973). The MAA problem book III. New York: Random
House.
Saul, N. A., Kessler, G. W., Krilov, S., & Zimmerman, L. (1986). The New York City
Contest problem book. Palo Alto, CA: Dale Seymour Publications.
Shklarsky, D. O., Chentzov, N. N., & Yaglom, I. M. (1979). Selected problems and
theorems in elementary mathematics (V. M. Volosov and I. G. Volsova, Trans.).
Moscow: Mir Publisher.
Shortz W. (1991)- Wz11 Shortzs best brain busters. New York: Times Books (Random
House).
452 THE ART OF PROBLEM SOLVING

Shortz, W. (1991). Will Shortz's best brain twisters. New York: Times Books (Random
House).
Shortz, W. (1993). Brain twisters from the First World Puzzle Championships. New
York: Times Books (Random House).
Sierpinski, W. (1964). A selection of problems in the theory of numbers. London:
Pergamon / Macmillan.
Sierpinski, W. (1970). 250 problems in elementary number theory. New York: Ameri¬
can Elsevier.
Snape, C., & Scott, H. (1991). How puzzling. New York: Cambridge University
Press.
Sole, T. (1988). The ticket to heaven and other superior puzzles. London: Penguin.
Sitomer, H. (1974). The new mathlete problems book. Valley Stream, NY: Nassau
County Interscholastic Mathematics League.
Soifer, A. (1987). Mathematics as problem solving. Colorado Springs: Center for
Excellence in Mathematics Education.
Stemhaus, H. (1963). One hundred problems in elementary mathematics. New York:
Pergamon.
Straszewicz, S. (1965). Mathematical problems and puzzles from the Polish Mathematical
Olympiads (J. Smsliska, Trans.). New York: Pergamon.
Tngg, C. W. (1967). Mathematical quickies. New York: McGraw-Hill.
Ulam, S. M. (1960). Problems in modern mathematics. New York: John Wiley.
Vout, C., & Gray, G. (1993). Challenging puzzles. New York: Cambridge University
Press.
Wall, H. S. (1963). Creative mathematics. Austin: University of Texas Press.
Wells, D. (1982). Can you solve these? Norfolk, UK: Stradbroke.
Wells, D. G. (1979). Recreations in logic. New York: Dover.
Williams, W. T., & Savage, G. H. (1940). The Penguin problems book. London:
Penguin.
Williams, W. T., & Savage, G. H. (c. 1940). The Strand problems book. London:
Newnes.
Williams, W. T., & Savage, G. H. (1944). The second Penguin problems book. London:
Penguin.
Williams, W. T., & Savage, G. H. (1946). The third Penguin problems book. London:
Penguin.
Yaglom, A. M., & Yaglom, I. M. (1964). Challenging mathematical problems with
elementary solutions (2 vols.). San Francisco: Holden-Day.
Readings on Problem Solving

Ackoff, R. L. (1978). The art of problem solving. New York: John Wiley.
Adams, J. L. (1974). Conceptual blockbusting. San Francisco: Freeman.
Adler, I. (1970). Mathematics and mental growth. London: Dobson.
Andre, T. (1986). Problem solving and education. In G. Phye & T. Andre (Eds.),
Cognitive classroom learning. Orlando, FL: Academic Press.
Arnold, W. R. (1971). Students can pose and solve original problems. The Mathe¬
matics Teacher, 64, 325.
Averbach, B., & Chein, O. (1980). Mathematics: Problem solving through recreational
mathematics. San Francisco: Freeman.
Bransford, J. D., & Stein, B. S. (1984). The ideal problem solver. New York: W. H.
Freeman.
Brown, S. I., & Walter, M. I. (1983). The art of problem posing. Hillsdale, NJ: Lawrence
Erlbaum.
Butts, T. (1985). In praise of trial and error. The Mathematics Teacher, 78,167.
Charles, R., & Lester, F. (1982). Teaching problem solving: What, why, and how. Palo
Alto, CA: Dale Seymour Publications.
Chipman, S., Segal, J., & Glaser, R. (1985). Thinking and learning skills: Vol. 2. Research
and open questions. Hillsdale, NJ: Lawrence Erlbaum.
Cofman, J. (1990). What to solve? Problems and suggestions for young mathematicians.
New York: Oxford University Press.
Costa, A. (1984, November). Mediating the metacognitive. Educational Leadership,
pp. 57-62.
Curcio, F. (Ed.). (1987). Teaching and learning: A problem solving focus. Reston, VA:
NCTM.
Davis, R., Jockusch, E., & McKnight, C. (1978). Cognitive processes in learning
algebra. Journal of Children's Mathematical Behavior, 2(1).

453
454 THE ART OF PROBLEM SOLVING

Derry, S. J., & Murphy, D. A. (1986). Designing systems that train learning ability:
From theory to practice. Review of Educational Research, 56(1), 1-39.
Emmet, E. R. (1981). Learning to think. Verplanck, NY: Emerson.
Fisher, R. B. (1981). Brain games. London: Fontana.
Fixx, J. F. (1978). Solve it! New York: Doubleday.
Frederiksen, N. (1984). Implications of cognitive theory for instruction on problem
solving. Review of Educational Research, 54(3), 363-407.
Gardner, M. (1978). Aha! Insight. New York: Scientific American & Freeman.
Gardner, M. (1982). Aha! Gotcha. San Francisco: Freeman.
Gordon, W. J. J. (1961). Synectics—The development of creative capacity. New York:
Flarper & Row.
Hadamard, J. (1954). The psychology of invention in the mathematical field. New York:
Dover.
Heiman, M., Narode, R., Slomianko, J., & Lochhead, J. (1987). Thinking skills:
Mathematics, teaching. Washington, DC: National Education Association.
Honsberger, R. (1970). Ingenuity in mathematics. Washington, DC: Mathematical
Association of America.
Honsberger, R. (1973). Mathematical gems (Vol. 1, Dolciani Mathematical Exposi¬
tions #1). Washington, DC: Mathematical Association of America.
Honsberger, R. (1976). Mathematical gems (Vol. 2, Dolciani Mathematical Exposi¬
tions #2). Washington, DC: Mathematical Association of America.
Honsberger, R. (1978). Mathematical morsels (Dolciani Mathematical Expositions
#3). Washington, DC: Mathematical Association of America.
Honsberger, R. (1979). Mathematical plums (Dolciani Mathematical Expositions #4).
Washington, DC: Mathematical Association of America.
Honsberger, R. (1985). Mathematical gems III (Dolciani Mathematical Expositions
#9). Washington, DC: Mathematical Association of America.
Honsberger, R. (1991). More mathematical morsels (Dolciani Mathematical Exposi¬
tions #10). Washington, DC: Mathematical Association of America.
Hough, J. S. (Ed.). Problem solving: Newsletter (Vol. 1-5). Philadelphia: Franklin
Institute Press.
Hughes, B. (1975). Thinking through problems. Palo Alto, CA: Creative Publications.
Jensen, R. J. (1987). Stuck? Don't give up! Subgoal-generation strategies in rpoblem
solving. The Mathematics Teacher, 80, 614.
Karmos, J., & Karmos, A. (1987). Strategies for active involvement in problem
solving. In M. Heiman & J. Slomianko (Eds.), Thinking skills instruction: Con¬
cepts and techniques (pp. 99-110). National Educational Association.
Kluwe, R. (1987). Executive decisions and regulation of problem solving behavior.
In F. Weinert & R. Kluwe (Eds.), Metcognition, motivation and understanding.
Hillsdale, NJ: Lawrence Erlbaum.
Krulik, S. (Ed.). (1980). Problem solving in school mathematics, 1980 yearbook. Reston,
VA: National Council of Teachers of Mathematics.
Readings on Problem Solving 455

Krulik, S., & Rudnick, J. (1987). Problem solving: A handbook for teachers (2nd ed.).
Boston: Allyn and Bacon.
Krulik, S., & Rudnick, J. (1989). Problem solving: A handbook for senior high school
teachers. Boston: Allyn and Bacon.
Krulik, S., & Rudnick, J. (1993). Reasoning and problem solving: A handbook for
elementary school teachers. Boston: Allyn and Bacon.
Krulik, S., & Rudnick, J. (1995). The new sourcebook for teaching reasoning and problem
solving in elementary schools. Boston: Allyn and Bacon.
Krulik, S., & Rudnick, J. (1996). The new sourcebook for teaching reasoning and problem
solving in secondary schools. Boston: Allyn and Bacon.
Mason, J. (1978). Learning and doing mathematics. Milton Keynes, UK: Open Univer¬
sity Press.
Mason, J., with Burton, L., & Stacey, K. (1985). Thinking mathematically. Reading,
MA: Addison-Wesley.
Mayer, R. (1986). Mathematics. In R. Dillon & R. Sternberg (Eds.), Cognition and
instruction. Orlando, FL: Academic Press.
McKim, R. H. (1980). Thinking visually: A strategy manual for problem solving. Palo
Alto, CA: Dale Seymour Publications.
Moses, S. (1974). The art of problem-solving. London: Transworld.
Mottershead, L. (1978). Sources of mathematical discovery. Oxford, UK: Blackwell.
Mottershead, L. (1985). Investigations in mathematics. Oxford, UK: Blackwell.
Nickerson, R. (1981, October). Thoughts on teaching thinking. Educational Leader¬
ship, pp. 21-24.
Nickerson, R., Perkins, D., & Smith, E. (1985). The teaching of thinking. Hillsdale, NJ:
Lawrence Erlbaum.
Polya, G. (1945). How to solve it. Princeton, NJ: Princeton University Press.
Polya, G. (1954). Introduction and analogy in mathematics. Princeton, NJ: Princeton
University Press.
Polya, G. (1954). Patterns of plausible inference. Princeton, NJ: Princeton University
Press.
Polya, G. (1962). Mathematical discovery (2 vols.). New York: John Wiley. (Combined
ed. with foreword by Peter Hilton, bibliography extended by Gerald Alexan-
derson, and index extended by Jean Pedersen, New York: John Wiley, 1981.)
Posamentier, A. S„ & Schulz, W. (Eds.). (1996). The art of problem solving: A resource
for the mathematics teacher. Thousand Oaks, CA: Corwin.
Reeves, C. A. (1987). Problem solving techniques helpful in mathematics and science.
Reston, VA: National Council of Teachers of Mathematics.
Schoenfeld, A. H. (1983). Problem solving in the mathematics curriculum. Washington,
DC: Mathematical Association of America.
Schoenfeld, A. H. (1985). Mathematical problem solving. Orlando, FL: Academic
Press.
Segal, J., Chipman, S„ & Glaser, R. (Eds.). (1985). Thinking and learning skills. Vol.
2: Relating instruction to research. Hillsdale, NJ: Lawrence Erlbaum.
456 THE ART OF PROBLEM SOLVING

Silver, E. A. (Ed.). (1985). Teaching and learning mathematical problem solving.


Hillsdale, NJ: Lawrence Erlbaum.
Simon, M. A. (1986). The teacher's role in increasing student understanding of
mathematics. Educational Leadership, 43(7), 40-43.
Skemp, R. R. (1971). The psychology of learning mathematics. Baltimore, MD: Penguin.
Smullyan, R. (1978). What is the name of this book? Englewood Cliffs, NJ: Prentice
Hall.
Soifer, A. (1987). Mathematics as problem solving. Colorado Springs: Center for
Excellence in Mathematics Education.
Topoly, W. (1965). An introduction to solving problems. The Mathematics Teacher,
58, 48.
Troutman, A., & Lichtenberg, B. P. (1974). Problem solving in the general mathe¬
matics classroom. The Mathematics Teacher, 67, 590.
Walter, M. I., & Brown, S. I. (1977). Problem posing and problem solving. The
Mathematics Teacher, 70, 4.
Whirl, R. J. (1973). Problem solving—Solution or technique? The Mathematics
Teacher, 66, 551.
Winckelgren, W. A. (1974). How to solve problems. San Francisco: W. H. Freeman.
About the Editors

Alfred S. Posamentier is Professor of Mathematics Education and Associate Dean


of the School of Education of the City College of the City University of New York.
He is the author and coauthor of numerous mathematics books for teachers and
secondary school students. As a very sought-after guest lecturer, he favors topics
regarding aspects of mathematics problems solving and the introduction of un¬
common topics into the secondary school realm for the purpose of enriching the
mathematics experience of those students. After completing his A.B. degree in
mathematics at Hunter College of the City University of New York, he took a
position as a teacher of mathematics at Theodore Roosevelt High School in the
Bronx (New York). During his 6 years in that position, he focused his attention on
improving the students' problem-solving skills. Immediately upon joining the
faculty of the City College (after having received his Master's degree there), he
began to develop in-service courses for secondary school mathematics teachers on
the topic of mathematics problem solving. These courses were extremely popular,
drawing teachers from outside the usual attendance area. Dr. Posamentier re¬
ceived his Ph.D. from Fordham University (New York) in mathematics education
and since has extended his reputation to Europe. He has been a visiting professor
at several British, German, and Austrian universities. Dr. Posamentier is often
cited for his outstanding teaching. He was recently named Educator of the Year
by the City College Alumni Association.

Wolfgang Schulz is a Professor of Mathematics Education in the Department of


Mathematics at the Humboldt University of Berlin. He began his career after
majoring in mathematics and geography at the Humboldt University, as a mathe¬
matics teacher in Berlin at the junior and senior high school level. During his time
as a teacher of mathematics, his interest in problem solving developed as did his
interest in mathematics education on a more theoretical level. This interest led him
to work closely with students preparing for mathematics olympiads and other
mathematics contests. Student success followed directly! For many years now,

457
458 THE ART OF PROBLEM SOLVING

Professor Schulz has been concentrating his efforts and interests in the theoretical
and practical aspects of the instruction of mathematics as well as the preparation
of mathematics teachers. Professor Schulz is an author/editor of numerous Ger¬
man mathematics textbooks for secondary and upper-elementary school students.
He also is coauthor of the textbook Gruppoide und Funktionalgleichungen designed
to train mathematics teachers. As an author of numerous journal articles, he
frequently lectures at conferences throughout Europe. Throughout his career. Dr.
Schulz has worked with highly motivated students in the area of problem solving,
and he has had numerous enriching experiences in which students stumble onto
uniquely clever solutions to relatively common problems.
About the Contributors

Ethan Akin received his B.S. degree in 1965 from the City College of New York,
where he is now Professor of Mathematics. His many research papers and exposi¬
tory articles include such titles as "Recurrence of the Unfit," "Bulgarian Solitaire,"
"Ovulation Regulation: The Right Number or Nothing," and "The Spiteful Com¬
puter," as well as monographs: The Metric Theory of Banach Manifolds and The
Geometry of Population Genetics. His comprehensive survey. The General Topology of
Dynamical Systems was published by the American Mathematical Society in 1993.
Professor Akin has helped design an alternative problem-solving calculus course
and taught one of its initial two sections. The psychology of teaching and learning
remains one of his strong interests.

Steven R. Conrad has taught since 1980 at Roslyn High School, Roslyn Heights,
New York. Prior to that, he taught at Benjamin Cardozo High School in Bayside
and Francis Lewis High School, in Flushing—both in New York City. He received
a B.S. from Queen's College, an M.S. from Yeshiva University, and a certificate in
School Administration from St. John's University. He has done additional gradu¬
ate work at the University of San Francisco and Fordham University. A speaker at
numerous international, national and regional conferences, Mr. Conrad has also
been a contributor to the problem sections of many mathematics journals. He has
served as Editor of Summation and Associate Editor of The New York State Mathe¬
matics' Teachers' Journal and The Mathematics Student Journal. He has had articles
published in Mathematics Magazine and The Mathematics Teacher. Mr. Conrad has
coauthored six books of mathematics contests.

Ira Ewen has taught mathematics at the secondary and college levels ever since
he earned his A.B. and MA degrees in pure mathematics in 1952 and 1953 from
Harvard University. He has served as a teacher of mathematics, an assistant
principal supervising a high school mathematics department, and a high school
principal. He has been a teaching fellow in mathematics at Harvard University, a

459
460 THE ART OF PROBLEM SOLVING

visiting assistant professor at the University of Illinois, and an adjunct assistant


professor at the City College of New York. During the 1980s he served as Director
of Thinking Skills for the Division of Curriculum and Instruction and designed the
New York City model of the Reasoning Skills Project in Mathematics and English
under a multicity initiative of the college board. He developed many strategies for
improving student ability to reason effectively and modeled the use of games as
a way of stimulating higher-order thinking in students at all levels of ability,
ranging from those with learning disabilities to the academically gifted and
talented.

Lenni I. Haapasalo received his Ph.D. in Mathematics at the University of Jy-


vaskyla in Finland. After having taught mathematics for 9 years in the Department
of Mathematics, he moved into the Department of Teacher Education, where he
serves as Docent of Mathematics Didactics. He has written several books and more
than 60 articles of mathematics education in Finnish, English, German, or Swedish.
He has also written three modem textbooks to be used in comprehensive and
vocational schools and about 20 programs for computer assisted learning. His
research in modem constructivist learning has led him to develop models for the
systematic planning of learning environments, and this project has actually grown
into a development program for Finnish mathematics education.

Hope J. Hartman is Associate Professor, head of Social and Psychological Foun¬


dations of Education, and Director of the Tutoring and Cooperative Learning
Program at the City College of the City University of New York. Hartman's areas
of specialization are improving thinking skills, improving attitudes that foster
thinking and learning, tutoring, and cooperative learning. She received a graduate
fellowship and earned her Ph.D. in Cognitive Psychology at Rutgers—Newark in
New Jersey. In 1984, Hartman moved to Montclair State College to become
Assistant Director of the Thinking Skills Program "Project THISTLE" and Assis¬
tant Professor in the School of Education. She began focusing her improving
thinking approach to improving students' academic performance on tutoring and
cooperative learning in 1986 when she came to The City College of the City
University of New York.

Hans Humenberger is a high school teacher in Vienna and holds a master's degree
in Mathematics from the University of Vienna. His interest in the use of applica¬
tions to teach mathematics brought him to work as an assistant in the Institute of
Mathematics at the University of Vienna under the auspices of Professor Reichel.
There he was involved in the training of student teachers and pursued the study
of the relationship between language and mathematics. His main interest is
problem solving in mathematics. In 1992, he was awarded a doctorate from the
Department of Mathematics at the University of Vienna.

Hans K. Kaiser is a Professor of Mathematics at the University of Technology of


Vienna (Austria). Apart from mathematics he has always been interested in
history. To support his studies, he worked as a part-time teacher. In his profes-
About the Contributors 461

sional career, he has tried to combine all these interests. His fields of research are
universal algebra, applications of algebra in computer science, and the history and
didactics of mathematics. He has published a number of research articles in these
areas and is coauthor of several books (Algebra fur Informatiker [Algebra for Computer
Scientists] for university students and Geschichte der Mathematik im Schulunterricht
[History of Mathematics for the Schools], which is intended for teachers of secondary
schools). At the University of Technology of Vienna, he teaches mathematics to
students who want to become engineers or teachers in mathematics and computer
science.

Marion Kauke is a member of the Pedagogical Psychology faculty in the Depart¬


ment of Education at Humboldt University of Berlin. At the Friedrich Schiller
University in Jena, Germany, she majored in Social Psychology with a specialty in
research on the theoretical bases for game experiments/strategies, graduated with
honors in 1972, and earned her doctorate in 1975. At the age of 33, she became the
youngest female university faculty member in the former GDR. She instructed
inventors and patent engineers in the area of creativity and taught soccer players
as well as the GDR national chess team, where she served as the official psycholo¬
gist. At the Educational Institution for Creativity Studies in Leipzig and at the
College of Fine Arts in Berlin, Dr. Kauke gave courses in game theory. At the same
time as her well received book Game Intelligence: Playful Learning—Teaching Play?
was published in 1992, she directed a project with support from the German
Research Association titled "Cooperation, Competition and Conflictual Relations
Among School Children of the Same Age" as part of a worldwide cultural com¬
parison.

Karl Kiesswetter was bom in Sudetendland and has studied mathematics at the
University of Koln. He was a high school teacher and then held positions at the
Universities of Munster, Bielefeld, and Hamburg. He has been interested in
mathematics education and fostering creativity among gifted school children
("Hamburg model").

Stephen Krulik is Professor and Coordinator of Mathematics Education at Temple


University in Philadelphia, where he is responsible for the preparation of mathe¬
matics teachers of Grades K-12 and the in-service training of mathematics teachers
at the graduate level. He taught mathematics in the New York City public schools
for 15 years before coming to Temple. Nationally, he served as a mender of the
committee responsible for preparing the Professional STANDARDS for Teaching
Mathematics of the National Council of Teachers of Mathematics and was the editor
of their 1980 yearbook. Problem Solving in School Mathematics. Regionally, he was
President of the Association of Mathematics Teachers of New Jersey and served
on the writing team that produced their 1993 publication. The New Jersey Calculator
Handbook. Together with Jesse Rudnick, he has just coauthored The New Sourcebook
for Teaching Reasoning and Problem Solving in Elementary School.
462 THE ART OF PROBLEM SOLVING

Wei Lee currently teaches mathematics at the City College of New York. He
received his B.A. from the Shanghai University of Science and Technology. Upon
graduation, he worked at the Computer Research Institute, when, after 4 years of
problem-solving experiences of a somewhat different nature, he emigrated to the
United States, where he is currently pursuing his doctoral studies while continu¬
ously looking for novel mathematical problem solving experiences. His contribu¬
tions to this book exhibit his interest in using combinatorics and graph theory to
solve routine and nonroutine mathematical problems.

Evan M. Maletsky joined the Department of Mathematics at Montclair State


University in 1957, earning his bachelor's and master's degrees from there and his
doctorate from New York University. His long tenure at Montclair State includes
extensive experience in teaching a wide variety of mathematics and mathematics
education courses at both the undergraduate and graduate levels and junior high
school mathematics in the demonstration school that used to be on campus. He
has served as consultant for and has conducted many in-service workshops in
school districts in his home state of New Jersey and throughout the country. In
addition, he is a frequent speaker at professional meetings. Maletsky's special
interests include geometry and its relationship to manipulative, visualization, and
problem-solving experiences and activities in the teaching and learning of mathe¬
matics. His numerous publications include a professional book on the teaching of
mathematics and several mathematics textbook series at the elementary, middle,
junior, and senior high levels. Current interests include the study of fractals and
their connection to the school curriculum, the coauthoring of a series of publica¬
tions titled Fractals for the Classroom: Strategic Activities, and editorial advising and
writing on an upcoming middle-school mathematics textbook series.

Stephen E. Moresh is Supervisor of the Mathematics and Computer Science


Department at Seward Park High School in New York, New York. He has taught
on both the high school and university levels, having adjuncted at several colleges
in the New York Metropolitan area. In the early 1980s, he served as the director of
the Mathematics-Science Recertification Program at Teachers College, Columbia
University and now teaches graduate mathematics courses in the School of Edu¬
cation at City College of New York, where he became interested in problem solving
in combinatorics. Dr. Moresh has coauthored textbooks in computer mathematics
and algebra (using an integrated approach) and several curriculum guides for the
New York City Board of Education and has written several articles for local
publications. He earned his Baccalaureate and Master's degrees at Brooklyn Col¬
lege (CUNY) and a second Master's degree and doctorate at Columbia University,
New York. He was honored by being a state award winner in 1983 of the Presi¬
dential Awards for Excellence in Science and Mathematics Teaching and has also
served as a reader for the Advanced Placement Calculus Examinations.

Fred Paul was with the Bureau of Mathematics of the New York State Education
Department for 27 years until his retirement in October 1992. For the last 17 of
these years he served as Bureau Chief, and in that capacity he directed all aspects
About the Contributors 463

of mathematics curricula and assessment for Grades K-12. He was instrumental in


the development and implementation of a statewide integrated and sequential
secondary mathematics program and in the writing and distribution of numerous
teacher-support teacher-support publications. Among these publications were
several on creative problem solving. Paul previously taught at the junior high,
senior high, and college levels, and conducted in-service courses for elementary
teachers. He received B.A. and MA degrees and pursued further graduate work
at the New York State College for Teachers, now the University at Albany. Since
his retirement, he has been active in mathematics education as a consultant for
several school districts, as a speaker at conferences and meetings, and as an
in-service course instructor.

Hans Christian Reichel is Professor of Mathematics and Mathematics Education


at the Institute of Mathematics at the University of Vienna. He is a recognized
expert in topology and has given many exciting lectures on the philosophy of
mathematics. He also has a keen interest in the teaching of mathematics, especially
to students in the 10- to 18-year-old age bracket. Using his interest in application-
oriented mathematics, he has coauthored 12 volumes of schoolbooks, which are
currently being used throughout Austria. Dr. Reichel received a master's degree
in physics and mathematics from the University of Vienna in 1968 and was
awarded a doctorate in mathematics from that institution in 1969.

Brigitte Rollett is Professor of Psychology and Head of the Department of Devel¬


opmental and Educational Psychology at the University of Vienna/Austria. After
finishing her doctoral studies at the University of Graz, she held positions as a full
professor at the Teacher's Training College at Osnabruck, the University of Kassel,
and the University of Bochum. She is President of the Austrian Psychological
Association and National Correspondent of EARLI (European Association of
Research in Learning and Instruction), the European twin organization of AERA,
has published over 120 articles and chapters in handbooks, and is the author/
editor of 11 books. Her main research interests lie in the field of school and life
achievement and its developmental and experiential causes.

Jesse A. Rudnick is Professor Emeritus at Temple University in Philadelphia,


where he was Professor and Coordinator of Mathematics Education. Prior to
coming to Temple, he was a teacher of mathematics in the secondary schools of
Philadelphia for 15 years and Associate Professor of Mathematics at Glassboro
State College (now Rowan College) in New Jersey. Nationally, he has served as a
director of the National Council of Teachers of Mathematics, as well as chairman
of their Conferences and Conventions Committee and Mathematics Education
Trust. He has been a regional director of the National Council of Supervisors of
Mathematics, and locally, was President of the Association of Mathematics Teach¬
ers of Philadelphia and Vicinity. His awards include the "Outstanding Contribu¬
tion to Mathematics Education in Pennsylvania" award and the "Outstanding
Contributions to Mathematics Education" award.
464 THE ART OF PROBLEM SOLVING

Mario Salvadori, a mathematical physicist and an engineer, is James Renwick


Professor Emeritus of Civil Engineering and Professor Emeritus of Architecture,
Columbia University, where he served for 50 years on three of its faculties. He has
served as Professor of Architecture at Princeton University and has lectured from
Japan to Brazil and from Taiwan to most of the European countries. His scientific
output consists of over 150 technical papers in American magazines and maga¬
zines of other countries and 18 books on engineering mathematics, structural
theory, architecture and aesthetics. His engineering forensic activity covers 50
years in the United States courts, analyzing and explaining the cause of structural
collapses.

David Breyer Singmaster is Professor of Mathematics at the School of Computing,


Information Systems and Mathematics, at South Bank University in London. His
main fields of interest include recreational mathematics and its history; populari¬
zation of mathematics (conveying the excitement and enjoyment of mathematics
to students, teachers, and the public); combinatorics; elementary number theory;
computing and its history; history of science and technology; and polyhedra and
convex sets. In 1976, he became interested in encouraging the use of mathematical
films and compiled a List of 16 mm Films on Mathematical Subjects, which went
through five editions in 1979-1983. From 1978 to about 1984, he was the leading
expositor of Rubik's Cube and its successors, particularly the mathematics in¬
volved, and wrote the first book on the Cube, which went into five editions.

Roland Stowasser is Professor at the Department of Mathematics of the Technis-


che Universitat in Berlin. He taught for several years at the Carl-Duisberg- Gym¬
nasium. He later served as Director of the Studienseminar in Wuppertal (Ger¬
many) and Associate Professor at the Universitat Bielefeld (Institut fur Didaktik
der Mathematik). He has coauthored secondary school textbooks, published pa¬
pers in a variety of educational journals, and served as chief editor of the German
journal Mathematiklehrer (The Mathematics Teacher). Professor Stowasser's pri¬
mary research interests are the history of mathematics as related to mathematics
education, curriculum development in the light of microcomputer technology, and
problem solving and artificial intelligence. Since 1991 he has been engaged in the
European joint] project "New Approaches to the Teaching of Engineering Mathe¬
matics," giving low-level mathematical modeling and the art of visual problem
posing his special attention.

Jan Trojak was bom in Prague, Bohemia, where he also received his university
education. In 1961, he graduated from the Faculty of Science of the Pedagogical
University with a diploma of a teacher of mathematics and descriptive geometry.
Since that time he worked and studied at the Faculty of Mathematics and Physics
of the Charles University in Prague. Between 1968-1971 and 1973-1975, he worked
as a lecturer at the College of Science of the University of Basrah and at the
University of Baghdad in Iraq, giving lectures on projective, non-Euclidean and
differential geometries, graph theory, calculus and analytical geometry, and linear
algebra. Dr. Trojak has cowritten a textbook (published in three volumes) on
About the Contributors 465

analytical geometry of the Euclidean, affine spaces, and affine and congruence
transformations.

Sabine Ziller received a B.S. in Mathematics Statistics and Probability at the


Humboldt University, Berlin in 1982. She has also received university degrees in
Educational Psychology (1989), Piano (at the Music Conservatory, 1976), and
Music Education (1991). She worked as a research assistant at the Academy of
Science and directed the computer division at an East Berlin hospital. Throughout
this time, she also conducted a project on singing and playing for elementary
school students. There she employed her mathematics and musical talents to the
creative advantage of young children. Currently, she is working on a research
project at the German Research Society titled "Cooperation, Competition and
Conflict Relationships for Similar Aged Students in East Berlin." This project is
part of a worldwide study on a similar theme.
CORWIN
PRESS

The Corwin Press logo—a raven striding across an open book—rep¬


resents the happy union of courage and learning. We are a profes¬
sional-level publisher of books and journals for K-12 educators, and
we are committed to creating and providing resources that embody
these qualities. Corwin's motto is "Success for All Learners."
DATE DUE / DATE DE RETOUR
[-
FEB 7 A '111)4
APR 2 rw?

MAY U
WAT n
8T997
FEB 2 *:
CO
CO

FFR1 2
LU t 6 199ft

AprMr nri U Co T//U


IQQfl

0 C1 1 2 lWf~

OCT1 t10ft
wv' iQqn
iJJJ

APR 2 < 2000

APR 1 7 2000

CARR MCLEAN 38-297


TRENTU )ITY

0 1 64 0419797 6
The Art of Problem Solving
A Resource for the Mathematics Teacher
Editor:
Alfred S. Posamentier
The City College of the City University of New York

Associate Editor:
Wolfgang Schulz
Humboldt University, Berlin

As a mathematics teacher, you know how hard it can be for your students to understand and solve math
problems. The old ways of problem solving don’t always work. Even the most innovative teachers need
some fresh ideas to make mathematics something students comprehend and enjoy.

Problem solving is the main theme of this new, idea-filled handbook. The chapter authors look at the
subject in a completely new light, and the result is an enticing, entertaining, and useful resource.

The editors of this guidebook present a host of interesting ideas that range from practical to theoretical,
from common to glitzy, that you can adapt for use in your classroom. With margin notes identifying sub¬
ject matter and strategy type, this book is as easy to read as it is valuable.

The authors discuss problem-solving techniques such as:

• Solving a simpler analogous problem


• Using visual representation
• Working backwards
• Using a computer
• Considering extreme cases

Mathematics professionals from all over the world bring you their personal favorite strategies for prob¬
lem solving. The chapters are independent of each other, and the editors encourage you to use the chap¬
ters in whatever order suits your needs.

If you have ever despaired of making mathematics into a favorite subject for yourself and your class, this
is the book you need. These passionate professionals give you new insight into the art of problem solving.

Cover design by Marcia R. Finlayson

CORWIN PRESS, INC.


A Sage Publications Company
2455 Teller Road
Thousand Oaks, CA 91320-2218
e-mail: [email protected]
Call: 805-499-9774 Fax: 805-499-0871

You might also like