Dune Stalkers
Dune Stalkers
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Dune Stalker Adventures
The following table provides some ways to create adventures
featuring dune stalkers in your games:
Dune Stalker Adventure Hooks
d4 Adventure Hook
Lost To The Dunes: Rumors spread of a caravan that
vanished in the desert, with the only clue being tracks The Desert's Fury: The players are traveling through a
leading to an area known for dune stalker activity. The desert when they find themselves caught in a
1 3 sandstorm. As they seek shelter, they catch the
adventurers must navigate this perilous terrain,
overcome the dune stalkers, and uncover the fate of attention of a dune stalker patrol, which begins hunting
the lost caravan. them across the sands.
The Sunken City: Rumors tell of an ancient city buried The Sand Sculptor's Sanctum: A mad sculptor has found a
beneath the sands, guarded by dune stalkers. The way to control The Eyes of Desert and now uses them to
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adventurers are tasked with exploring this city, facing patrol his palace, turning those who displease him into
its guardians, and uncovering the city's lost knowledge. his newest works of art.
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Dune Stalker, Eyes of The double shares the stalker's initiative count and has
the same statistics as the stalker, except it has
The Desert Intelligence 1 and Charisma 1, lacks this feature, and
creatures automatically pass saves against its
Large construct, unaligned
Transmogrifying Gaze ability.
Armor Class 18 (natural armor) Any creature looking directly at the double can discern
Hit Points 110 (13d10 + 39) it's the double until it is no longer looking directly at
Speed 50 ft., burrow 50 ft. the double. To anyone not looking directly at the
double, the stalker and its double are indistinguishable.
The double lasts for 1 minute or until the stalker dies.
STR DEX CON INT WIS CHA
Transmogrifying Gaze. When a creature that can see the
16 (+3) 18 (+4) 16 (+3) 12 (+1) 20 (+5) 10 (0) stalker’s eyes starts its turn within 30 feet of the
stalker, the stalker can force it to make a DC 17
Saving Throws Dex +8 Constitution saving throw if the stalker isn’t
Skills Perception +9, Stealth +6 incapacitated and can see the creature. A creature that
Damage Resistances necrotic, psychic, radiant fails the save begins to turn to sand and is restrained.
Damage Immunities poison The restrained creature must repeat the saving throw at
Condition Immunities charmed, exhaustion, frightened, the end of its next turn, becoming petrified on a failure
paralyzed, petrified, poisoned or ending the effect on a success. The petrification
Senses darkvision 120 ft., truesight 60 ft., tremorsense lasts until the creature is freed by the greater
60 ft., passive Perception 19 restoration spell or other magic. While petrified this
Languages Understands the languages of its creator but way, if the creature takes any damage or is moved, it
can't speak crumbles into fine sand.
Challenge 10 (5,900 XP) Proficiency Bonus +4 Unless surprised, a creature can avert its eyes to avoid
the saving throw at the start of its turn. If the creature
Animated Construct. The stalker is infused with the soul does so, it can’t see the stalker until the start of its next
of a dead champion. Its type is Undead in addition to turn, when it can avert its eyes again. If the creature
Construct when determining the effects of features looks at the stalker in the meantime, it must
such as a paladin’s Divine Smite. immediately make the save.
Crevice Crawler. The stalker can move through and stop If the stalker sees itself reflected on a polished surface
in a space large enough to fit a creature one size within 30 feet of it and in an area of bright light, the
smaller than it without squeezing. stalker must make the saving throw against its own
Desert Sight. The stalker does not suffer disadvantage gaze, ignoring its immunity to being petrified and its
on Wisdom (Perception) checks in areas that are lightly Immutable Form trait.
obscured. A creature holding a reflective surface that is affected
False Appearance. While the stalker remains motionless, by the gaze at the start of its turn may use its action to
it is indistinguishable from an inanimate statue. reflect the gaze back at the stalker by making a DC 17
Dexterity check; it has a disadvantage on the check if it
Immutable Form. The stalker is immune to any spell or averted its eyes. If the creature succeeds on check, the
effect that would alter its form. stalker is subjected to the effects of its own gaze.
Living Mirage (1/Day). On initiative count 20 (losing
initiative ties), if the stalker is not incapacitated, it may
Actions
animate a 10-foot cube of sand with in 30 feet of it Multiattack. The stalker makes three attacks: two with
that it can see into a double of itself. The stalker can its Halberd and one with its tail.
swap places with the double when it is created.
Halberd. Melee Weapon Attack: +8 to hit, reach 15 ft.,
one creature. Hit: 15 (2d10 + 4) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one
target. Hit: 13 (2d8 + 4) bludgeoning damage.
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Dune Stalker Tactics Eyes of the Desert Loot Table
Domb stalkers are ambush fighters who either use their Looting Check Result or 1d20 + 5 Loot
burrowing abilities or False Appearance trait to catch foes by 6-7 1d4(2) 5gp Items
surprise and hit them with their Transmogrifying Gaze. At the
end of each of its turns, the stalker will burrow underground, 8-11 1d4(2) 100gp Items
then pop out to attack any player that is either restrained by 12-18 1d6(3) 100gp Items
its gaze or has chosen not to avert its gaze.
19-23 1d4(2) 200gp Items
Eyes of the Desert Tactics 24+ 1d6(5) 20gp Items
The Living Mirage ability allows these stalkers to play mind
games with their foes. There are many ways to use this
ability, but there are a couple of tactics to keep in mind: Example Dune Stalker Loot Names
You can give the different types of items unique names based
The stalker never ambushes with its Living Mirage active, on their material and value to help differentiate them from
as a creature would be forced to look at it and realize it's a one another. The following table provides some example
fake. It waits until creatures can choose whether they will names.
look at it and its copy before using the ability.
Example Uncommon Dune Stalker Item
The stalker and its double stay near each other, and at the Names
end of each of their turns, they will attempt to burrow
back under the ground, moving to different positions. This 1d4 5gp Item 10gp Item 20gp Item
means that every time one of them emerges from the 1 Flawed Lapis Pristine Lapis
ground, its opponents will have to guess whether it's the (Gem) Lazuli
Lapis Lazuli
Lazuli
double or the real one. The stalker should switch up each
round, varying whether the copy takes its turn before or 2 Tarnished Stalker Masterwork Stalker
after the real one so as not to become predictable. (Metal) Stalker Plating Plating Plating
3 Cracked Stalker Stalker Pristine Stalker
Dune Stalker Loot (Stone) Stone Stone Stone
The valuable items looted from dune stalkers will generally 4 Cracked Preserved Masterwork
come from whatever can be harvested from their remains. (Wood) Preserved Wood Wood Preserved Wood
This harvesting can usually be done using an Intelligence
(History) or Intelligence (Religion) check. However, you Example Rare Dune Stalker Item Names
may allow players proficient with specific tools to harvest 1d4 50gp 100gp Item 200gp Item
items related to that tool. For example, a character might
make an Intelligence (Jewler's Tools) check to harvest gems. 1 Flawed
Amethyst Pristine Amethyst
Alternatively, you can roll for the loot randomly using a flat (Gem) Amethyst
modifier. Tarnished Masterwork
2 Stalker-Elite
Stalker-Elite Stalker-Elite
Dune Stalkers Loot Tables (Metal)
Plating
Plating
Plating
The following tables describe the number of items and value
of those items the players are able to loot depending on the 3 Cracked Stalker- Stalker-Elite Pristine Stalker-
result of their check or the results of your roll. If they're (Stone) Elite Stone Stone Elite Stone
making checks, you can have them make a separate check for 4 Cracked Runed Runed Masterwork Runed
each creature they're looting or use one check for multiple (Wood) Wood Wood Wood
creatures at once to save time.
Dune Stalker Loot Table
Looting Check Result or 1d20 + 5 Loot Art Credit
6-7 1d6(3) 5gp Items Naga Eternal - Johann Bodin, Wizards of the Coast
8-10 1d6(3) 10gp Items
11-17 2d4(5) 10gp Items
18-22 1d6(3) 20gp Items
23+ 2d4(5) 20gp Items
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Change Log
1.0.0
Document release
1.1.0
Fix HP of Eyes of the Desert
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.