Unit1 mod (1)- GE3151 NOTES
Unit1 mod (1)- GE3151 NOTES
1. PROBLEM SOLVING
Problem solving is the systematic approach to define the problem and creating
number of solutions.
The problem solving process starts with the problem specifications and ends with a
Correct program.
2.2. State:
Transition from one process to another process under specified condition with in a
time is called state.
Sequence:
All the instructions are executed one after another is called sequence execution.
Example:
Add two numbers:
Step 1: Start
Step 2: get a,b
Step 3: calculate c=a+b
Step 4: Display c
Step 5: Stop
Selection:
A selection statement causes the program control to be transferred to a specific
part of the program based upon the condition.
If the conditional test is true, one part of the program will be executed, otherwise
it will execute the other part of the program.
Example
Write an algorithm to check whether he is eligible to vote?
Step 1: Start
Step 2: Get age
Step 3: if age >= 18 print “Eligible to vote”
Step 4: else print “Not eligible to vote”
Step 6: Stop
Iteration:
In some programs, certain set of statements are executed again and again based
upon conditional test. i.e. executed more than one time. This type of execution is called
looping or iteration.
Example
Step 1: Start
Step 2: get n value.
Step 3: initialize i=1
Step 4: if (i<=n) go to step 5 else go to step 7
Step 5: Print i value and increment i value by 1
Step 6: go to step 4
Step 7: Stop
2.4. Functions:
Function is a sub program which consists of block of code(set of instructions)
that performs a particular task.
For complex problems, the problem is been divided into smaller and simpler
tasks during algorithm design.
Benefits of Using Functions
Reduction in line of code
code reuse
Better readability
Information hiding
Easy to debug and test
Improved maintainability
Example:
Algorithm for addition of two numbers using function
Main function()
Step 1: Start
Step 2: Call the function add()
Step 3: Stop
3. NOTATIONS
3.1.FLOW CHART
Flow chart is defined as graphical representation of the logic for problem solving.
The purpose of flowchart is making the logic of the program clear in a visual
representation.
Rules for drawing a flowchart
1. The flowchart should be clear, neat and easy to follow.
2. The flowchart must have a logical start and finish.
3. Only one flow line should come out from a process symbol.
4. Only one flow line should enter a decision symbol. However, two or three flow
lines may leave the decision symbol.
Advantages of flowchart:
1. Communication: - Flowcharts are better way of communicating the logic of a
system to all concerned.
2. Effective analysis: - With the help of flowchart, problem can be analyzed in more
effective way.
3. Proper documentation: - Program flowcharts serve as a good program
documentation, which is needed for various purposes.
4. Efficient Coding: - The flowcharts act as a guide or blueprint during the systems
analysis and program development phase.
5. Proper Debugging: - The flowchart helps in debugging process.
6. Efficient Program Maintenance: - The maintenance of operating program
becomes easy with the help of flowchart. It helps the programmer to put efforts
more efficiently on that part.
Disadvantages of flow chart:
1. Complex logic: - Sometimes, the program logic is quite complicated. In that case,
flowchart becomes complex and clumsy.
2. Alterations and Modifications: - If alterations are required the flowchart may
require re-drawing completely.
3. Reproduction: - As the flowchart symbols cannot be typed, reproduction of
flowchart becomes a problem.
4. Cost: For large application the time and cost of flowchart drawing becomes
costly.
3.2.PSEUDO CODE:
Pseudo code consists of short, readable and formally styled English languages
used for explain an algorithm.
It does not include details like variable declaration, subroutines.
It is easier to understand for the programmer or non programmer to understand
the general working of the program, because it is not based on any programming
language.
It gives us the sketch of the program before actual coding.
It is not a machine readable
Pseudo code can’t be compiled and executed.
There is no standard syntax for pseudo code.
Guidelines for writing pseudo code:
Write one statement per line
Capitalize initial keyword
Indent to hierarchy
End multiline structure
Keep statements language independent
Common keywords used in pseudocode
The following gives common keywords used in pseudocodes.
1. //: This keyword used to represent a comment.
2. BEGIN,END: Begin is the first statement and end is the last statement.
3. INPUT, GET, READ: The keyword is used to inputting data.
4. COMPUTE, CALCULATE: used for calculation of the result of the given expression.
5. ADD, SUBTRACT, INITIALIZE used for addition, subtraction and initialization.
6. OUTPUT, PRINT, DISPLAY: It is used to display the output of the program.
7. IF, ELSE, ENDIF: used to make decision.
8. WHILE, ENDWHILE: used for iterative statements.
9. FOR, ENDFOR: Another iterative incremented/decremented tested automatically.
Syntax for if else: Example: Greates of two numbers
IF (condition)THEN BEGIN
statement READ a,b
... IF (a>b) THEN
ELSE DISPLAY a is greater
statement ELSE
... DISPLAY b is greater
ENDIF END IF
END
Syntax for For: Example: Print n natural numbers
FOR( start-value to end-value) DO BEGIN
statement GET n
... INITIALIZE i=1
ENDFOR FOR (i<=n) DO
PRINT i
i=i+1
ENDFOR
END
Syntax for While: Example: Print n natural numbers
WHILE (condition) DO BEGIN
statement GET n
... INITIALIZE i=1
ENDWHILE WHILE(i<=n) DO
PRINT i
i=i+1
ENDWHILE
END
Advantages:
Pseudo is independent of any language; it can be used by most programmers.
It is easy to translate pseudo code into a programming language.
It can be easily modified as compared to flowchart.
Converting a pseudo code to programming language is very easy as compared
with converting a flowchart to programming language.
Disadvantages:
It does not provide visual representation of the program’s logic.
There are no accepted standards for writing pseudo codes.
It cannot be compiled nor executed.
For a beginner, It is more difficult to follow the logic or write pseudo code as
compared to flowchart.
Example:
Addition of two numbers:
BEGIN
GET a,b
ADD c=a+b
PRINT c
END
Algorithm Flowchart Pseudo code
An algorithm is a sequence It is a graphical It is a language
of instructions used to representation of algorithm representation of
solve a problem algorithm.
User needs knowledge to not need knowledge of Not need knowledge of
write algorithm. program to draw or program language to
understand flowchart understand or write a
pseudo code.
3.3.PROGRAMMING LANGUAGE
A programming language is a set of symbols and rules for instructing a computer
to perform specific tasks. The programmers have to follow all the specified rules before
writing program using programming language. The user has to communicate with the
computer using language which it can understand.
Types of programming language
1. Machine language
2. Assembly language
3. High level language
Machine language:
The computer can understand only machine language which uses 0’s and 1’s. In
machine language the different instructions are formed by taking different
combinations of 0’s and 1’s.
Advantages:
Translation free:
Machine language is the only language which the computer understands. For
executing any program written in any programming language, the conversion to
machine language is necessary. The program written in machine language can be
executed directly on computer. In this case any conversion process is not required.
High speed
The machine language program is translation free. Since the conversion time is
saved, the execution of machine language program is extremely fast.
Disadvantage:
It is hard to find errors in a program written in the machine language.
Writhing program in machine language is a time consuming process.
Machine dependent: According to architecture used, the computer differs from each
other. So machine language differs from computer to computer. So a program
developed for a particular type of computer may not run on other type of computer.
Assembly language:
To overcome the issues in programming language and make the programming
process easier, an assembly language is developed which is logically equivalent to
machine language but it is easier for people to read, write and understand.
Assembly language is symbolic representation of machine language. Assembly
languages are symbolic programming language that uses symbolic notation to
represent machine language instructions. They are called low level language
because they are so closely related to the machines.
Ex: ADD a, b
Assembler:
Assembler is the program which translates assembly language instruction in to a
machine language.
Advantage:
Easy to understand and use.
It is easy to locate and correct errors.
Disadvantage
Machine dependent
The assembly language program which can be executed on the machine depends
on the architecture of that computer.
Hard to learn
It is machine dependent, so the programmer should have the hardware
knowledge to create applications using assembly language.
Less efficient
Execution time of assembly language program is more than machine language
program.
Because assembler is needed to convert from assembly language to machine
language.
High level language
High level language contains English words and symbols. The specified rules are
to be followed while writing program in high level language. The interpreter or
compilers are used for converting these programs in to machine readable form.
Translating high level language to machine language
The programs that translate high level language in to machine language are called
interpreter or compiler.
Compiler:
A compiler is a program which translates the source code written in a high level
language in to object code which is in machine language program. Compiler reads the
whole program written in high level language and translates it to machine language. If
any error is found it display error message on the screen.
Interpreter
Interpreter translates the high level language program in line by line manner. The
interpreter translates a high level language statement in a source program to a machine
code and executes it immediately before translating the next statement. When an error
is found the execution of the program is halted and error message is displayed on the
screen.
Advantages
Readability
High level language is closer to natural language so they are easier to learn and
understand
Machine independent
High level language program have the advantage of being portable between
machines.
Easy debugging
Easy to find and correct error in high level language
Disadvantages
Less efficient
The translation process increases the execution time of the program. Programs in
high level language require more memory and take more execution time to execute.
Scripting language:
Scripting language are programming languages that control an application.
Scripts can execute independent of any other application. They are mostly embedded in
the application that they control and are used to automate frequently executed tasks
like communicating with external program.
Examples:
Apple script
VB script
Markup languages:
A markup language is an artificial language that uses annotations to text that
define hoe the text is to be displayed.
Examples:
HTML
XML
Concurrent programming language:
Concurrent programming is a computer programming technique that provides
for the execution of operation concurrently, either with in a single computer or across a
number of systems.
Examples:
Joule
Limbo
Object oriented programming language:
Object oriented programming is a programming paradigm based on the concept
of objects which may contain data in the form of procedures often known as methods.
Examples:
Lava
Moto
In the earlier days of computing, the dominant vehicle for specifying algorithms
was a flowchart, a method of expressing an algorithm by a collection of
connected geometric shapes containing descriptions of the algorithm’s steps.
2. simplicity.
An algorithm should be precisely defined and investigated with mathematical
expressions.
Simpler algorithms are easier to understand and easier to program.
Simple algorithms usually contain fewer bugs.
Coding an Algorithm
Most algorithms are destined to be ultimately implemented as computer
programs. Programming an algorithm presents both a peril and an opportunity.
A working program provides an additional opportunity in allowing an empirical
analysis of the underlying algorithm. Such an analysis is based on timing the
program on several inputs and then analysing the results obtained.
Main function:
Step1: Start
Step2: Get n
Step3: call factorial(n)
Step4: print fact
Step5: Stop
Main function:
BEGIN
GET n
CALL factorial(n)
PRINT fact
BIN
IF(n==1) THEN
fact=1
RETURN fact
ELSE
RETURN fact=n*factorial(n-1)
Part A:
1. What is mean by problem solving?
2. List down the problem solving techniques?
3. Define algorithm?
4. What are the properties of algorithm?
5. List down the equalities of good algorithm?
6. Define statements?
7. Define state?
8. What is called control flow?
9. What is called sequence execution?
10. Define iteration?
11. What is mean by flow chart?
12. List down the basic symbols for drawing flowchart?
13. List down the rules for drawing the flowchart?
14. What are the advantages of flowchart?
15. What are the disadvantages of flowchart?
16. Define pseudo code?
17. List down the keywords used in writing pseudo code?
18. Mention the advantages of using pseudo code?
19. Mention the disadvantages of using pseudo code?
20. What are the ways available to represent algorithm?
21. Differentiate flowchart and pseudo code?
22. Differentiate algorithm and pseudo code?
23. What is programming language?
24. Mention the types of programming language?
25. What is mean by machine level language?
26. What are the advantages and disadvantages of machine level language?
27. What is high level programming language and mention its advantages?
28. What are the steps in algorithmic problem solving?
29. Write the algorithm for any example?
30. Draw the flow chart for any example?
31. Write pseudo code for any example?
Part B:
1. Explain in detail about problem solving techniques?
2. Explain in detail about building blocks of algorithm?
3. Discuss the symbols and rules for drawing flowchart with the example?
4. Explain in detail about programming language?
5. Discuss briefly about algorithmic problem solving?
6. Write algorithm, pseudo code and flow chart for any example?
7. Explain in detail about simple strategies for developing algorithms?
More examples:
Write an algorithm to find area of a rectangle
BEGIN
READ num
IF (num>0) THEN
DISPLAY num is positive
ELSE
DISPLAY num is negative
END IF
END
To check odd or even number
Step 1: Start
Step 2: get num
Step 3: check if(num%2==0) print num is even
Step 4: else num is odd
Step 5: Stop
BEGIN
READ num
IF (num%2==0) THEN
DISPLAY num is even
ELSE
DISPLAY num is odd
END IF
END
Step 1: Start
Step 2: get n value.
Step 3: initialize i=1
Step 4: if (i<=n) go to step 5 else go to step 8
Step 5: Print i value
step 6 : increment i value by 1
Step 7: go to step 4
Step 8: Stop
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT i
i=i+1
ENDWHILE
END
Write an algorithm to print n odd numbers
Step 1: start
step 2: get n value
step 3: set initial value i=1
step 4: check if(i<=n) goto step 5 else goto step 8
step 5: print i value
step 6: increment i value by 2
step 7: goto step 4
step 8: stop
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT i
i=i+2
ENDWHILE
END
2
Write an algorithm to print n even numbers
Step 1: start
step 2: get n value
step 3: set initial value i=2
step 4: check if(i<=n) goto step 5 else goto step8
step 5: print i value
step 6: increment i value by 2
step 7: goto step 4
step 8: stop
BEGIN
GET n
INITIALIZE i=2
WHILE(i<=n) DO
PRINT i
i=i+2
ENDWHILE
END
2
Write an algorithm to print squares of a number
Step 1: start
step 2: get n value
step 3: set initial value i=1
step 4: check i value if(i<=n) goto step 5 else goto step8
step 5: print i*i value
step 6: increment i value by 1
step 7: goto step 4
step 8: stop
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT i*i
i=i+2
ENDWHILE
END
Write an algorithm to print to print cubes of a number
Step 1: start
step 2: get n value
step 3: set initial value i=1
step 4: check i value if(i<=n) goto step 5 else goto step8
step 5: print i*i *i value
step 6: increment i value by 1
step 7: goto step 4
step 8: stop
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT i*i*i
i=i+1
ENDWHILE
END
Write an algorithm to find sum of n natural number
Step 1: start
step 2: get n value
step 3: set initial value i=1, sum=0
Step 4: check i value if(i<=n) goto step 5 else goto step8
step 5: calculate sum=sum+i
step 6: increment i value by 1
step 7: goto step 4
step 8: print sum value
step 9: stop
BEGIN
GET n
INITIALIZE i=1,sum=0
WHILE(i<=n) DO
sum=sum+i
i=i+1
ENDWHILE
PRINT sum
END
Write an algorithm to find factorial of a given number
Step 1: start
step 2: get n value
step 3: set initial value i=1, fact=1
Step 4: check i value if(i<=n) goto step 5 else goto step8
step 5: calculate fact=fact*i
step 6: increment i value by 1
step 7: goto step 4
step 8: print fact value
step 9: stop
BEGIN
GET n
INITIALIZE i=1,fact=1
WHILE(i<=n) DO
fact=fact*i
i=i+1
ENDWHILE
PRINT fact
END
Basic python programs:
print(i)
Print n odd numbers Output
for i in range(1,10,2):
13 5 79
print(i)
for i in range(1,5,1): 1 4 9 16
print(i*i)
for i in range(1,5,1): 1 8 27 64
print(i*i*i)
n=int(input("enter n:"))
ouput=fact(n)
print(output)
OUTPUT
Print Fibonacci series of Given Length n without Function
n=int(input("enter n:"))
print(fib(n))
OUTPUT
Find Mininimum in a List[illustrative example 1] Output
# Static Input min= 5
a=[50,40,5,9,45]
min=a[0]
for i in a:
if min>i:
min=i
print("min=",min)
Algorithm: Flow chart
st
1. Assign 1 value of List as minimum value.
2. Compare min with all List elements.
3. if min is greater than List Element then set that List
element as new Minimum (min).
4. print the minimum value.
#Dynamic Input: