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DATA ANALYTICS IN
FOOTBALL
Data Analytics in Football provides students, researchers and coaches with a firm
grounding in the principles of modern performance analysis. It offers an insight
into the use of positional data, exploring how they can be collected, modelled,
analysed and interpreted. Introducing cutting-edge methods, the book challenges
long-held assumptions and encourages a new way of thinking about football
analysis.
Based on data collected from the German Bundesliga and the UEFA Champions
League, the book seeks to define the role of positional data in football match
analysis by exploring topics such as:
• What is positional data analysis and how did it emerge from conventional
match analysis?
• How can positional data be collected and which technologies can be used?
• What are the benefits of a data-driven approach to decision making in football?
• What Key Performance Indicators based on positional data should be used?
• How can traditional match analysis be complemented by using positional data
and advanced KPIs?
• How can these new methods evolve in the future?
Accessibly written, packed full of examples from elite football and supplemented
with expert interviews (Ralf Rangnick, Urs Siegenthaler and others), Data Analytics
in Football is a thought-provoking, rigorously evidence-based guide to the use of
data analytics in football performance analysis. As such, it is a vital resource for any
student, researcher or coach interested in performance analysis and skill acquisition,
or anyone interested in football more generally.
3 Technological background 35
17 Who will be nominated for the FIFA World Cup 2018? 147
18 Conclusion 153
Index 173
PREFACE
Hansi Flick
Across all levels and age groups there are a variety of factors that are responsible
for long-term fun and success for football teams. Among of these factors are tech-
nique, physical condition and cognition. In recent years especially, tactical aspects
have gained importance. The value of match plans increases—and they have to
cover more and more possible scenarios. As a consequence, coaches and assistant
coaches have to invest more work into the preparation to observe and evaluate all
aspects of the game. And this takes time, a lot of time.
Therefore a specific field of profession has developed: game analytics. This
offers a wide range of options in diagnosis and training control for the coaching
staff, not least because of the technical developments in this field. However,
“traditional” video analyses are time consuming even for these specialists, in
particular because complex game situations have to be determined and decoded
manually.
This book gives an overview of the genesis of the “game analysis.” In addition
to this, it shows that information about the complexity of the game can be
generated automatically and in seconds with the help of a new methodological
approach. Its basis is data that we have been collecting from Die Mannschaft
(German Men’s Football National Team) for more than ten years at the German
Football Association (Deutscher Fußball Bund, DFB): positional data! Now these
can be ennobled thanks to new technical developments.
In practice the value of positional data is mainly in regard to the control of
work load and physical stress. The integration of positional data in tactical analyses
has been not yet been utilized—although it would be possible to use these. At this
point, sport science and sports computer science, as well as the analysts, are equally
in high demand. Their task is to translate these data into a practical context: the
challenge is to not only use the technical possibilities to generate Big Data, but
also to purposively manage the development of players and teams.
viii Prefance by Hansi Flick
In the sportive mission statement of the DFB we rooted the game vision as our
fundament. Besides the individual game concept that each coach can shape
according to his or her team’s abilities, we have defined independent guidelines
in our concept of the game and put these at the forefront of the conception. These
form a kind of “quality characteristic” for the understanding of the game. According
to the idea of the game (to score goals) it is, for example, indispensable for us to
recognize and use spaces behind opponents when attacking.This applies to anyone
who plays football, no matter where and at what age.
It is important to be able to assess the skills based on the guidelines quickly,
reliably and objectively. And this requires the inclusion of positional data beyond
the video-based approach. Ultimately, we are talking about geometry and physics,
in other words cofigurations, directions, angles and speeds. All of this makes up
positional data. When we take advantage of this potential, we can completely
redefine and maybe even revolutionize in particular the spotting of talent.
Dear football fans, I hope you have a good time and gain new knowledge
through reading this great book.
Yours,
Hansi Flick
Former Sports director of the German Football Association
PREFACE
Ralf Rangnick
Today, modern match analysis must offer more than the bare evaluation of tackle
rates and distances covered, as it has become obvious that these are not, per se, the
difference between victory and defeat. Rather, it is a significantly more complex
analysis with more performance indicators that is going to provide new insights
into elite football. Big Data—or the so called “positional data”—help in recognizing
tactical patterns, as nowadays these are able to track the position of each player
and the ball very accurately. As a consequence, I have always put emphasis on the
importance of a competent and well-equipped analysis department for modern
match analysis, at all my previous coaching jobs as well as in my current profession
as sports director. So I constantly tried rapidly to adapt to new methodological and
digital trends to use these for our games during my time with VfB Stuttgart,
Hannover 96, 1899 Hoffenheim, Schalke 04 and recently in Leipzig.
The Institute of Training and Computer Science in Sport has been one of the
leading institutions in the development and testing of advanced key performance
indicators based on positional data. Therefore it is only consequent and logical that
the first book about Big Data in elite sports is presented by these authors. To apply
this knowledge systematically to our regular training and practices is going to be
the next step.
Dear readers, I wish you much pleasure in reading this book, and success and
joy with the world’s greatest pastime.
Yours,
Ralf Rangnick
Sports Director, RB Leipzig
ACKNOWLEDGEMENTS
At this point, we would like to thank our experts for their knowledge:
This statement on the game analysis of tomorrow was given by the Germany
national hockey team coach Valentin Altenburg, just before the XXXIst Olympic
Games, 2016, in Brazil. Afterwards he won the bronze medal with his team. He
indirectly encouraged the fact that we need new impulses and innovations despite
the knowledge of quantitative and qualitative game analysis. How reliable are our
key performance indicators (KPIs)? Which interpretation is possible? What does
it mean for the training schedule?
One possibility of realization can be found within the term Big Data. Positional
data have been providing a new standard for a couple of years now, in order to
view teams’ variability and flexibility in a better way and extract constant patterns
more precisely. Advanced techniques nowadays enable us to detect the location
of every player on the field. Thereby, every action of the players on the field can
be registered manually or with the use of (semi)-automated methods.
In practice, various technical procedures show the position of all players in the
form of X–Y-coordinates—and at best in real time. The captured data are described
as positional or tracking data. Either special camera systems or mobile devices, which
the players wear under their shirts, are used for data collection. The subsequent
analysis based on these positional data can be generated in just a few seconds.
Whenever a team accomplishes a successful move, it is divided into its component
parts in the blink of an eye—including tactical details of offensive as well as
defensive behavior of their own and the opposing team.
Predominantly based on video data, the modern standard is that analysts and
coaches use the information gathered on physical, technical, and tactical player
and team performance to optimize training processes or for game preparation.
Where is the revolution? 3
However, objective performance acquisition using digital data is still not living up
to its full potential. The experiences of recent years have clearly shown that the
capability of theories and methods based on sport sciences, especially in the area
of positional data, does not yet cover the needs of high-performance sport.
Current research focuses on how robust findings in football and other team and
racket sports can be generated by means of modern procedures using computer
science and statistics. The heart of this is the highly complex, but for practical
issues indispensable, question of how the tactical and technical components of a
match can be analyzed in such a way that relevant conclusions for coaching
decisions can be made. Only in this way is it possible to optimally utilize the ever-
growing flood of data to increase competitiveness (Memmert et al., 2016a;
Memmert & Rein, 2018).
To get one step closer to this goal, sport scientists are constantly developing
and testing elaborate KPIs, which are supposed to deliver information on player
performance. Even though promising approaches can be detected within these,
there is still a visible deficit in the practical establishment of such performance
parameters. To date, only a small number of procedures and methods have brought
it close to marketability, as empirical testing is behind schedule. There is an
obvious lack of field studies in the professional realm that would complement
theory with practical insights (Memmert et al., 2016b).
FIGURE 1.1 FIFA World Cup Final 2006: Italy 6, France 4 (a.e.t.). To our
knowledge, this is one of the first games in which positional data were
measured (a. Zinedine Zidane (FRA) and Gennaro Gattuso (ITA);
b. positional data; c. graphic map of positional data)
Source: Eddy Lemaistre/Corbis Sport/Getty Images
continued . . .
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52.04,33.13,0.00;10.00,36.00;34.00,22.97;28.97,30.00;28.25,39.00;29.97,50.00;50.97,60.93;51.00,12.00;40.00,31.00;–65000.00,–65000.00;40.00,36.02;51
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52.04,33.13,0.00;10.00,36.00;34.00,22.96;28.97,30.00;28.34,39.00;29.97,50.00;50.97,60.96;51.02,12.00;40.00,31.00;–65000.00,–65000.00;40.00,36.04;51
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52.04,33.13,0.00;10.00,36.00;34.00,22.95;28.97,30.00;28.43,39.00;29.97,50.00;50.97,61.02;51.02,12.00;40.00,31.00;–65000.00,–65000.00;40.00,36.06;51
52.04,33.13,0.00;10.00,36.00;34.00,22.94;28.97,30.00;28.46,39.00;29.97,50.00;50.97,61.02;51.02,12.00;40.00,31.00;–65000.00,–65000.00;40.00,36.09;51
52.04,33.13,0.00;10.00,36.00;34.00,22.93;28.97,30.00;28.51,39.00;29.97,50.00;50.97,61.03;51.03,12.00;40.00,30.97;–65000.00,–65000.00;40.00,36.11;51
52.04,33.13,0.00;10.00,36.00;34.00,22.93;28.97,30.00;28.54,39.00;29.97,50.00;50.97,61.05;51.05,12.00;40.00,30.97;–65000.00,–65000.00;40.00,36.13;51
52.03,33.25,0.00;10.00,36.00;34.00,22.92;28.97,30.00;28.59,39.00;29.97,50.00;50.97,61.09;51.06,12.00;40.00,30.97;–65000.00,–65000.00;40.00,36.14;51
52.02,33.48,0.05;10.00,36.00;34.00,22.89;28.97,30.00;28.62,39.00;29.97,50.00;50.97,61.10;51.09,12.00;40.00,30.97;–65000.00,–65000.00;40.00,36.18;51
52.02,33.52,0.09;10.00,36.00;34.00,22.87;28.97,30.00;28.67,39.00;29.97,50.00;50.97,61.12;51.11,12.00;40.00,30.96;–65000.00,–65000.00;40.00,36.20;51
52.02,33.65,0.12;10.00,36.00;34.00,22.85;28.97,30.00;28.69,38.97;29.97,50.00;50.97,61.12;51.12,12.00;40.00,30.96;–65000.00,–65000.00;40.00,36.25;51
52.00,33.79,0.14;10.00,36.00;34.00,22.85;28.97,30.00;28.72,38.97;29.97,50.00;50.97,61.18;51.14,12.00;40.00,30.95;–65000.00,–65000.00;40.00,36.29;51
52.00,33.91,0.15;10.00,36.00;34.00,22.81;28.97,30.00;28.76,38.97;29.97,50.02;50.97,61.10;51.18,12.01;40.00,30.95;–65000.00,–65000.00;40.00,36.30;51
52.00,34.04,0.15;10.00,36.00;34.00,22.78;28.97,30.00;28.78,38.97;29.97,50.02;50.97,61.25;51.20,12.02;40.00,30.94;–65000.00,–65000.00;40.00,36.36;51
51.98,34.18,0.14;10.00,36.00;34.00,22.76;28.97,30.00;28.81,38.96;29.97,50.02;50.97,61.27;51.25,12.05;40.00,30.93;–65000.00,–65000.00;40.00,36.38;51
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51.97,34.45,0.09;10.00,36.00;34.00,22.68;28.97,30.00;28.86,38.95;29.97,50.03;50.97,61.34;51.30,12.06;40.00,30.92;–65000.00,–65000.00;40.00,36.46;51
51.96,34.57,0.05;10.00,36.00;34.00,22.67;28.97,30.00;28.88,38.95;29.97,50.05;50.97,61.38;51.36,12.09;40.00,30.89;–65000.00,–65000.00;40.00,36.52;51
51.97,34.66,0.00;10.00,36.00;34.00,22.61;28.97,30.00;28.89,38.95;29.97,50.06;50.97,61.43;51.39,12.10;40.00,30.87;–65000.00,–65000.00;40.00,36.54;51
51.97,34.57,0.00;10.00,36.00;34.00,22.59;28.97,30.00;28.93,38.95;29.97,50.09;50.97,61.46;51.43,12.13;40.00,30.85;–65000.00,–65000.00;40.00,36.59;51
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51.97,34.57,0.00;10.00,36.00;34.00,22.51;28.97,30.00;28.93,38.90;29.97,50.12;50.97,61.52;51.52,12.17;40.00,30.81;–65000.00,–65000.00;40.00,36.65;51
51.97,34.54,0.00;10.00,36.00;33.97,22.45;28.97,30.00;28.94,38.89;29.97,50.15;50.97,61.59;51.59,12.21;40.00,30.78;–65000.00,–65000.00;40.00,36.70;51
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51.97,34.45,0.00;10.00,36.00;33.97,22.36;28.97,30.00;28.96,38.86;29.97,50.21;50.97,61.65;51.68,12.27;40.00,30.72;–65000.00,–65000.00;40.00,36.77;51
51.97,34.42,0.00;10.00,36.00;33.97,22.34;28.97,30.00;28.96,38.84;29.97,50.25;50.97,61.69;51.71,12.30;40.00,30.68;–65000.00,–65000.00;40.02,36.79;51
10
17
15
10
4
7
2
14
1 22
8
13 8
11
13
17
9
6
7
25
24
Video data
Match Analysis 1.0
(from 1950) Match Analysis 2.0
(from 1988) Match Analysis 3.0
Position data
Quantitative Evaluation
(Frequencies) (from 1996) Match
Qualitative Evaluation
(Expert assessment of Analysis 4.0
match situations) Physiological and
technical Evaluation
(from 2011)
(Pass routes, running Dynamic tactical
distance, sprints, evaluation (Patterns,
passes etc.) constellations,
interactions, complex
KPIs)
FIGURE 1.3 The digital revolution in elite football: game analysis provided in a matter
of seconds thanks to Big Data
The fundamentals have nevertheless been established, and the data era has
already grabbed football in its claws. On the following pages we will describe some
exciting results, from which game analysis 1.0–4.0 and in the future even 5.0 can
change and develop football (see Table 1.1). At first we will follow the development
of game analysis in general and match analysis based on positional data, in particular
from its infancy to the status quo. Subsequently, we take a look behind the curtain
regarding the techniques used, data material, situation in both the Bundesliga and
European football, as well as an outlook on the everyday life of game analysts in
other types of sport.
Where is the revolution? 7
TABLE 1.1 Congruity rates between human and machine regarding detection of
tactical patterns in football matches (Grunz, Memert, & Perl, 2012)
The study consisted of 50 matches taken from the 2014–2015 season. The
matches were analyzed and over 11,000 performance values were automatically
generated and subsequently evaluated in terms of various exploratory hypotheses.
The core of the analysis formed the in-house-developed analysis tool SOCCER
(© Perl, 2011), which combines conventional data analysis, dynamic state-event-
modeling, and artificial neuronal networks. The latter is the offspring of modern
neurosciences and has also turned out to be highly beneficial in data analysis and
machine learning.
The SOCCER package has been developed in the context of four projects,
which were funded by the German Research Foundation (PE 445/7–1, ME
2678/3–1, ME 2678/3–2, ME 2678/3–3), and of two projects of the Federal
Institute for Sport Science (VF 0407/06/12/2001–2002, VF 07/06/04/2005–2006),
since 2001. The projects proceeded through cooperation between the Institute for
Computer Science of the University of Mainz (Prof. Jürgen Perl) and the Institute
of Sports and Sports Sciences of the Heidelberg University (Dr. Daniel Memmert),
and have been continued at the German Sport University in Cologne (Dr. Daniel
Memmert) since 2011 (see also the publications at www.dshs-koeln.de/en/institut-
fuer-trainingswissenschaft-und-sportinformatik/).
On the basis of numerous examples from the Bundesliga and other leagues in
European top-class sport, we want to give you a detailed insight on how different
tactical aspects can be modeled, and how individual matches or even entire seasons
can be analyzed by a single mouse-click and subsequently interpreted. The results
should not only provide an exciting glance behind the scenes of professional
football, but also question one’s beliefs and convictions concerning football tactics
at the highest level in sports and initiate new ways of thinking.
In a similar vein to the men’s hockey national coach Valentin Altenburg, the
head scout of the Germany national football team, Urs Siegenthaler, likewise
judges the situation of match analysis. With FC Basel, Siegenthaler won the
national championship five times and the cup twice. He ended his career after
seasons at Neuchâtel Xamax and Young Boys Bern at FC Basel. In 1978, he
completed his coaching certificate at the German Sport University Cologne,
and from 1987 to 1990 he was head coach of FC Basel then assistant coach
of the Swiss National Team. Since 2005, Urs Siegenthaler has been chief scout
for the German national team. In the following interview, he talks about a
new vision that he connects to scouting and match analysis: ideas that can
be approached on the basis of positional data in the near or remote future,
or even solved and implemented.
Where is the revolution? 9
In the months before a big tournament, I always try to experience the develop-
ment of different sports in order to get a different, possibly new picture on
the development of sports. Development is an observation, linked to per-
ception. This gets me motivated to check and question my own past theses
and work.
How often did I ask myself in the past: What am I doing here? Put my foot
in it with my interrogation “what do I mean by this is a good one?” Especially
the last tournaments, UEFA EC, FIFA WC and the XXXIth Olympics should be
a hint for us that the other nations are not sleeping!
What got my attention in the recent past? Is it just teams or players, who
couldn’t perform? Did the football god turn against these ‘losers’? Or was
there a change, a development in sports in general and especially in the sport
of football after all? If the answer is yes, what and how did the sport, the
players, the observation of a match, a perceived development change? Should
we still link the match observation to the aspect that we watch and evaluate
matches in a well-tried form?
Yes. My intuition tells me that the term is outdated and that match observation
by itself is outworn. Wouldn’t “trend observer” be a better expression and
“further research” another, maybe even better, description for my work for
the DFB?
The sport of football has changed at the level of the Top 100 and this to the
disadvantage of the supposedly better ones! However, there was one simple,
small change.
The stronger one is forced to face defensive superiority! Everyone, teams and
players, have leveled out at this general standard – good technique, good
tactical guidelines, stamina and willingness to run, good coordinative skills
and, ultimately, a good personal attitude and a commitment to the task
respectively!
10 Where is the revolution?
And referring to the training: Are the changes here as well just very
moderate?
Yes, also the training business has just changed moderately and has barely
adapted. We are still exercising intensity, procedures, consistency concerning
passing, paths and so on. Football is played as ever, no matter how this game
is interpreted. Nevertheless, we are struggling with this simple change.
If the same team (A) has to compete against us now, it is situated in front of
its own goal area with ten players and grows beyond itself at every counter.
It is an easy game for them against us because it needs neither an idea of
creating the game—the “Why” and “How”—nor does it put its back into the
game and is nevertheless able to win everything with one action! We should
be aware of this if we look at these matches and if we want to gain knowledge
for the clash with us. We will find this, which is expecting us, Team Germany,
just very partly in these matches—but much more likely in the underdog (B)
than in the supposed favorite (A)!
This sounds logical. What should Team A, the ‘good one,’ take into
account in this case?
We’ve come full circle. Just the “good one” can find a solution. The less
“good one” only joins in! Another fact is that the sport of football has changed
Where is the revolution? 11
to the effect that at the level Germany joins the ranks, the “good one”
doesn’t only mark himself off from the “less good one,” but that just the
“good one” is able to give the game deciding stimuli. Only if we perceive
these solutions in the trend observation, we can draw conclusions from this
which type of player, which array and tactical alignment is suitable for the
solution!
Is it a problem then that the game strategy of good teams will become
transparent?
Of course, the game of former top teams has become so transparent that
deficiencies—not having acknowledged or accepted the development—can
be compensated not only with more force, more stamina and more technique.
Keywords such as speed and efficiency mixed with lots of creativity: this is the
recipe to success, the general response! But how does one acquire these
skills?
For me this seems to be too simple and too easy! And then I recall Franz
Beckenbauer’s words: ‘go out there, play football and score goals! (“geht’s
raus und spielts Fußball und schießt Tore!”) We need to ask ourselves: What
do I perceive? Which decisions do we make? And we need to know that
everybody perceives and makes decisions, but everybody follows a different
realization. Not all of them can be followed at the same time!
The best example for me at hand is Team Brazil! If there hadn’t been any
changes in football, then Brazil would still be the measure of all things in
football. For there are hardly better and technically more talented football
players than Brazilians. When we perceive these changes during game
observation, then we can draw conclusions from this, see solutions and we
know how to train this change. How should coaching be handled? When we
see solutions, we can express these by knowing—not only intuitively—which
player is suitable for this solution. Aspects, which have been forgotten during
the development of football.
This is how I pose the question and regarding Team Brazil not since yesterday:
why does Team Brazil have so many difficulties keeping up? Why do the
U-Teams everywhere else wake up from a bad dream? The aim everywhere
is set high and stated with belief and certainty. Indeed, but why? Is the
answer “we’ve had a bad day” sufficient? The game, the interpretation and
own actions adds to the perception of changes, speaking about solutions
preemptively and wanting and being able to train them—keyword coaching.
12 Where is the revolution?
It is not the absolute stars, which possess these abilities, or have acquired
them during their career. There are two, three, four players that are a good
example for an appropriate game understanding: Diego Godín, central
defender of Atlético Madrid. During game initiation from defense to offense
he has a very good choice of position. He recognizes the area in which one
has to stand and be free and initiator for offense.
Or Busquets from FC Barcelona, who can read, recognize, and sense his own
team’s game and the opponent’s game very well as a defensive midfielder
and who is thus almost always at the right place. Michael Bradley of Team
USA, who has an excellent and very diverse repertoire of actions. He invests
a lot of running time in his game, is game designer and completes the
actions, as he also goes into the box. Miro Klose, a center forward, who thinks
and collaborates! He always knew where his opponent was standing or not.
He had a feel for where his opponent was looking for a solution and where
he did not find any!
How could we understand and accept the huge change in football? The
change—paradigm shift—in the realization. Change in efficiency. How
can investors, fans and spectators watch and at the same time compre-
hend this sport?
I will return to the origin of the game with this question. The game with the
ball and the foot on an amateur football field. The center of this sport is about
having joy in the game, scoring goals, as many and as often as possible. This
is the basic idea and the tactics. However, these simple key points are so
extremely difficult to transfer to successful actions on the field and to train
them.
References
Biermann, C. (2015). THEMEN: Spielanalyse, Taktik. 11 Freunde, 160.
Grunz, A., Memmert, D. & Perl, J. (2012). Tactical pattern recognition in soccer games
by means of special self-organizing maps. Human Movement Science, 31, 334–43.
Memmert, D., Raabe, D., Knyazev, A., Franzen, A., Zekas, L., Rein, R., . . . Weber, H.
(2016a). Big Data im Profi-Fußball. Analyse von Positionsdaten der Fußball-Bundesliga
mit neuen innovativen Key Performance Indikatoren. Leistungssport, 1–13.
Memmert, D., Raabe, D., Knyazev, A., Franzen, A., Zekas, L., Rein, R., . . . Weber, H.
(2016b). Innovative Leistungsindikatoren im Profifußball auf Basis von Positionsdaten.
Impulse, 2, 14–21.
Memmert, D. & Rein, R. (2018, in press). Match analysis, Big Data and tactics: current
trends in elite soccer. German Journal of Sport Medicine.
2
A HISTORICAL PERSPECTIVE
ON POSITIONAL DATA
manner combined with a lot of ingenuity the tactical development from the “mob
game of medieval Britain” to the world’s most successful coaches today (Wilson,
2008).
On November 30, 1872, the first international football match took place. The
national teams of England and Scotland faced each other, whereby the latter was
represented by the team of FC Queen’s Park, as the Scottish Football Association
would not be founded until the following year. The match at Hamilton Crescent,
now a cricket ground in Glasgow, Scotland, ended with a goalless draw. Back then
FIGURE 2.1A, B AND C Inernational match England vs. Scotland (30 November, 1872).
Source: Historia del Fútbol by William Ralston (1848–1911), published 1872.
Historical perspective on positional data 15
the players already played roughly in what we today call a formation, which
Wilson describes as a 1–2–7 on the English and 2–2–6 on the Scottish side.
Up to today’s popular systems, which seem to be much more balanced in
regard to the player’s positions, tactics in football experienced a multitude of
innovations. Concerning playing systems, which constantly adapted to current
developments, strikers gradually moved back to the midfield and finally into the
defense. This can be explained by changes in the rules as well as in the increasing
professionalization and acceleration of the game.
FIGURE 2.2 The American Hugh Fullerton, first game analyst in baseball
Source: The A. G. Spalding Baseball Collection
Historical perspective on positional data 17
revolutions in match analysis, as we will find out later. Already in 1912, the
American Hugh Fullerton published a twelve-page essay in the American Magazine
in which he divided the baseball field into several zones and analyzed the success
probabilities of more than 10,000 balls hit in these zones (Fullerton, 1912).
Although science was involved in sports at various levels at that time already, the
well-known sports journalist Fullerton was the first one to write an article about
the systematic elaboration of match statistics.
Shortly after, scientists from other sports started to develop standardized systems
with which matches could be annotated. With uniform terms and predefined
schemes, they were able to break down the complex gameplay onto single moves
and also to catalog the actions of the players. The gathered information allowed
not only for evaluation, but also to compare between multiple matches.
One of the very first hand notation systems in sports was developed by
the American Lloyd Messersmith around 1930 (Lyons, 1996, cf. Figure 2.3). The
main focus of this multi-talented physical education teacher and coach was
basketball, baseball, and American football. Apart from the documentation of
match actions, Messersmith also dealt with the physical performance of athletes
during the competition. Together with his colleagues, he developed a “tracking-
apparatus,” which allowed measurement of the running distance covered by a
single player.
This self-made electrical device consisted of a miniature pitch, a needle to
record the location of the player on the field, an electric pulse counter, and a large
wooden battery box. It had to be operated by two people: while one person traced
18 Historical perspective on positional data
the running distance of the player on the adjustable pad, the second person wrote
down the output of the pulse counter. Already in 1931, this fancy invention was
able to estimate how many kilometers the center in a basketball game reeled off
on average. According to Messersmith, it was around 5.5 km (all centers of one
team together), at least in college basketball between 1931 and 1941.
Run 2
Clear 3
Pass 4
Lost position 5
Throw-in 6
Free kick 7
Corner 8
Pen 9
Shot 10
Shot high 11
Shot far 12
Shot back 13
Shot
deflected End of
GOAL
possession
Shot held
FIGURE 2.4 The so-called “Concept Keyboard” for data input in notation analysis in
football.
Source: Re-sketched by Hughes et al. (1988)
22 Historical perspective on positional data
make the whole game visible on the video screen by using two cameras (Winkler,
1989). This is the only possible way to adequately assess the quality of long passes
as well as the interaction between attacking and defensive players. Nowadays,
video sources that cover the entire pitch are available for almost all top leagues.
In the following years, analysts started to encode information with time stamps
and linked these to the match videos so that mouse-clicks sufficed to access scenes
based on match information or filters. Due to increasingly powerful processors,
video analysis was finally transferred from the VHS recorder to the computer.
With the help of software packages for behavioral analysis, analysts were now able
to tag video sequences, assigning keywords to each game scene in order to organize
them more accurately. To date, video analysis is a crucial part of the everyday
work of every match analyst, and is now widespread. Apart from the top leagues,
even youth team matches are now being recorded on video by service providers—
for example all matches of the under-17 and under-19 Bundesliga teams in
Germany.
Video analysis was also used systematically in Germany in the 2001–2002
season for match post-processing by the Institute for Sports and Sports Science of
the University of Heidelberg, under the direction of the main author in the
context of a cooperation with TSG Hoffenheim (Memmert, 2006, 2014). At that
time, the club still played in the Regionalliga Süd (4th tier in German football). In
cooperation with Flick/Schön (TSG Hoffenheim), arrangements were made
regarding analyses of the home matches of the respective clubs. Prior to that
season, tags were predefined to select relevant game scenes.
FIGURE 2.5 Hansi Flick and Alfred Schön; game analysis with dictation machine in
Hoffenheim, 2001
Historical perspective on positional data 23
FIGURE 2.6 Game analysis software PosiCap, distributed by the company Master-
Coach
During home matches, the respective assistant coach’s job was to mark crucial
and important scenes with tags online. For this purpose, they recorded the
respective abbreviations positive/offensive, positive/defensive, negative/offensive,
and negative/defensive onto a dictation machine. The coach’s four possible
distributions—a 4-field scheme—defined match actions, wherein the home team
was always the focus of interest.
With the referee blowing the starting whistle (synchronization mark), the team
from the Sport Institute simultaneously recorded the games on video in their own
stadium. The trainers finally received video sections of approximately 10 minutes
each, showing important selected match scenes of the latest home fixture.
When Ralf Rangnick subsequently became manager of 1899 Hoffenheim, all
of the Regionalliga (!) teams were extensively recorded on video for pre-match
preparation and subsequently evaluated with the analysis program PosiCap,
distributed by the company Master-Coach. Nowadays, there are numerous
providers worldwide offering match analyses for team and racket sports.
The origin of video analysis can thereby also be linked to a North American.
The Canadian Roger Paul Neilson, born 1934 in Toronto, was probably the first
manager to introduce systematic video analyses to professional sports. He dedi-
cated himself to ice hockey, and in his long career he coached numerous clubs of
the National Hockey League, including the Peterborough Petes, the Toronto
Maple Leafs, and the New York Rangers. He was known for his devotion and
affinity to innovation and thus presented videos to his players with home game
scenes long before many other teams and was therefore given the nickname
“Captain Video.” By his death in 2003, video analysis in many sports had spread
worldwide.
24 Historical perspective on positional data
Team and racket sport research is by now also an integral part of sport
science worldwide. Developments of computer systems for match analyses
or algorithmic evaluations of match data are established elements of the
academic world. We have talked to Professor Dr. Martin Lames on how
exactly research at universities has taken on board the tactical aspects of
football over the past few years.
Professor Lames finished his Ph.D. on simulative performance diagnostics
in tennis in 1989, at Johannes Gutenberg University Mainz with the Ph.D.
supervisors Manfred Letzelter and Jürgen Perl. The habilitation was in 1997
at Christian-Albrechts-University Kiel, followed by professorial positions at
University Rostock (1996) and Augsburg (2003). Since 2009 he has been
chair of the Institute for Training Sciences and Sport Informatics at TU Munich.
Dear Professor Lames, when was the birth of match analysis as a research
field at universities in Germany?
Even if one can speak neither of a “birth” nor of “match analysis,” one can
see the first approaches in the direction of scientific match analysis in Germany
at the DHfK in Leipzig. Its Institute of Team and Racket Sports was led by
Hugo Döbler. Stiehler published the first publications on methodologies of
systematic game observation in 1962. The work of Köhler in 1967 is another
cornerstone, with which the substantial performance diagnostic tasks of match
analysis were formulated at a very early point. Already back then he knew that
it was important to mathematically solve the complex character of match
performance with the development of a formula on calculating the perform-
ance coefficient, and thus he initiated the search for KPIs as early as 1967.
In the West, the first performance diagnostic approaches for team and racket
sports were made by Hagedorn in 1971. Conceptionally one can already find
here the complete process chain, beginning with system development up to
the transfer to training. Historically also very interesting is the project by
Andresen, Brettschneider, and Hagedorn in 1977, with which a then newly
invented PC from Nixdorf, Paderborn, was used for the registration of actions
in basketball using a barcode scanner.
And abroad?
while ago the training and competition control based on match analyses
came to the foreground as a genuine field of application. Today stats and
match analysis form an intensive synthesis, which grants the American high-
class sports a leading position in technology.
Worth mentioning is also the group by led Mike Hughes in Cardiff, UK, who
stood out from the Thomas Reilly School at John Moores University in Liverpool
and who focused especially on objective feedback for coaches regarding
game events. His match observation approach, Notational Analysis (see above)
was developed more or less simultaneously to that in Germany. However, till
the late 1990s neither an exchange nor any contact took place.
The availability of positional data constituted a decisive point. At first this key
moment was experimentally realized at the turn of the millennium, then in
academic projects such as projects by Beetz and the author at TU Munich and
the University Augsburg, and finally with large resource support by commercial
providers. With this, the search phase, not yet finalized, of appropriate
evaluations and of a methodological securing of practice-oriented data
generation began.
At an early stage, the ever-growing amount of data directed the focus toward
appropriate evaluation methods. The distinction between match analyses for
theoretical and practical purposes, which differ in design, sample, method,
and objective, is a landmark—see my research works with Tim McGarry from
26 Historical perspective on positional data
Canada or the DFG projects of colleagues Perl and Memmert, for example.
Ever new concepts, for instance from the theory of dynamic systems, are
applied in order to capture the nature of sports. In the practical arena, it was
recognized soon that a naive “the-more-the-better” is not applicable for the
assessment of the variables of positional analyses in football (as, for example,
running scope and intensity).
The search for more practical indicators started here as well, which are just
able to claim reputably to depict partial aspects of the game. Therefore, they
should not be allocated the buzzwords “Key Performance Indicators,” which
come originally from economics. In the English-speaking area, a practical
impact debate can be observed, which searches for more appropriate ways of
match analysis for practical purposes, based on the determination that previous
scientific investigations have little effect on established training, whereby
qualitative methods are an issue as well.
To do so, they projected the recordings onto a X–Y coordinate system and
digitized the picture with the help of a Mutoh Drafting and Digitization Machine
CX 3000. The dataset, stored on floppy disks, served to examine the physical
performances of seven selected players. Additionally, their heart rate had been
measured during the 90 minutes at regular intervals. In summary, the Belgian
scientists were able to show at which intensity the average 10.2 kilometers
were run by the players, and correlate the results with heart rate and oxygen
absorption.
The commercial start of “Player Tracking Technologies,” as they are known
today, happened about 10 years after these somewhat improvised pioneer attempts.
The French company Amisco developed a first market-ready system in 1996,
which initially used thermal cameras to locate the athletes.
In 1998, the French national team used this system in preparation for the FIFA
World Cup in their home country (Castellano, Alvarez-Pastor, & Bradley, 2014).
The French company’s greatest rival in those days came from England. At least off
the pitch, as the company Prozone, operating from Leeds since 1995, entered the
market with a similar system. On the pitch, the picture looked a little different in
1998: while France clinched the title, England had failed in the round of 16 against
Argentina.
Amisco and Prozone merged in 2011, both companies had provided their
camera systems to most of the top European leagues over a number of years. Four
years later, in May 2015, the American data giant STATS pur-chased the tracking
provider, who had advanced as a global player and whose databanks created the
profiles of over 100,000 players and 12,000 events per year. In general, the
development has accelerated enormously especially in recent years. The list of
tracking system providers is long and changes almost monthly due to acquisitions
and merges. At the same time, the volume of produced data rises rapidly, as almost
every top club draws on this new data source even for training.
Besides classical camera tracking, which meanwhile has switched from thermal
to HD cameras, further technologies used for the acquisition of positional data
have been regularly established. These include radar-based systems or GNSS
devices, which can be worn by the players. Both methods have developed parallel
to the camera systems recent years up to market saturation.
Military research as well lent a helping hand as these technologies emerged. In
one example, tracking technologies based on radar engineering profited from the
investigation of different missile guidance systems. GNSS transponders, which
work with the help of satellites, frequently collaborate with the American satellite
system GPS. The system for location determination developed from the US
Ministry of Defense had been restricted to the non-military use until the turn of
the millennium. To avoid misuse, the signals delivered were layered by artificial
noise, but from 2000 this precaution was turned off so that there was no longer
any obstacle to its utilization in sports. A detailed description of the various
techniques is given in the following chapter.
28 Historical perspective on positional data
Screenshot taken from a scouting analysis program during a match between England
and Mexico
for sports is close to zero. With the right models, on the other hand, it is possible
to automate computer-assisted match analysis so that complex calculations are
even available live during the match.
In the North American area the development of software solutions for analyses
was initially connected to research that was, among others, promoted by the
American Department of Defense. By 2001 American researchers tried to classify
different attacking variations in American Football taken from video recordings of
the New England Patriots (Intille & Bobick, 2001). The idea behind the study
was to automatically recognize and describe movement patterns of groups of
agents.
In general, physical aspects were initially the center of attention in the first
studies based on positional data in football; however, tactics have recently become
more and more important. To draw conclusions regarding tactical behavior from
the available information, complex algorithms are required that we will examine
more thoroughly in the second part of this book.
Yet to reach this point, a few obstacles had to be overcome. At the
beginning of scientific observation of football tactics with the help of positional
data, by the end of 2000 the availability of large datasets at universities was
scarce. Not everybody who wanted was able to gain access to the new datasets.
The coordination of theory and practice still had to be established, but necessity
is the mother of invention. Thus some scientists took the initiative and found
alternatives. While some typed player coordinates taken from video recordings
into the computer, others used virtual football simulations derived from game
consoles.
Others used data taken from robot football, of which two variations are known:
In the “real” version either human-like, so-called humanoid robots, stand opposite
each other on a miniature pitch, or rather small, moving machines take, transport
and throw the ball. The second version is fully virtual and simulated on computer:
eleven machines stand opposite to each other on a virtual field, their physical
behavior copied from the originals.
The main idea behind competitions such as the annual RoboCup is the
promotion of intelligent algorithms for multi-agent control. When watching
internet videos of the rather hectic virtual mini-players, one will at least recognize
a rudimentary similarity to the game on grass, even regarding tactics. Whether this
suffices to derive performance indicators for high-class football remains an open
question.
Nevertheless in recent years good data sources have become more accessible
for scientists. There are still smaller, technical problems with particular systems that
need to be tackled when recording positional data, but finding a solution currently
seems to be just a matter of time. In the coming years further progress regarding
accuracy and availability can be expected. Right now there is an even more
exciting question: How will the algorithmic processing of captured data progress
in the coming years? For only the intelligent utilization of data masses will reveal
the full potential of this new chapter of data analysis.
30 Historical perspective on positional data
Together with Memmert the first approaches for behavior and process analysis
in football were developed, whereby the fundamental analysis goals were
creativity recognition and simulation. Starting 2005, the cooperation with Dr.
Memmert continued regarding the development of network based and
process oriented analysis methods for football, especially with the development
of concepts of formation patterns. Tilp and I then transferred the formation
pattern approach to handball.
These activities go back to the year 1989, in the context of the first workshop
for sport and informatics in Hochheim, as the intention declaration of the
Fraunhofer-Institute Nürnberg for tennis. First approaches for the collection
of positioning data in football by the Fraunhofer-Institute Nürnberg can be
dated after 2000, with the development of secondary radar for player
registration and a chip for ball registration.
Was the use of robot football and simulation in field studies able to
deliver important findings for positional data and match analysis?
Historical perspective on positional data 33
In the time between 1995 till approximately 2005, robot football (RoboCup,
see above) was a central subject in the areas of game simulation and robotics.
Tournaments and specific work group activities sponsored by the computer
industry caused rapid initial success. However, they also quickly revealed
possibility limits and the actual goals of industrial use: tactical and technical
abilities of football robots are and remain minimalistic.
Match analysis and simulation without robots were part of the program, but
they were not supported. The orientation was rather in the development of
human like robot movements and robot interaction, with the goal of a “social”
robot. In the past five years we have come closer to this goal.
Do first advanced studies regarding the use of positional data for game
analysis in football exist today?
Yes, these have initially been documented since approximately 2005, and
since 2010 with the help of SOCCER.
References
Ali, A. H. (1986). A statistical analysis of tactical movement patterns in soccer. In T. Reilly,
A. Lees, K. Davids, & W. J. Murphy (Eds.). Science and football (pp. 302–308). London:
E. & F.N. Spon.
Castellano, J., Alvarez-Pastor, D., & Bradley, P. S. (2014). Evaluation of research using
computerised tracking systems (Amisco® and Prozone®) to analyse physical performance
in elite soccer: A systematic review. Sports Medicine, 44(5), 701–712.
Church, S. & Hughes, M. (1987, April). Patterns of play in association football—a computerised
analysis. Communication to First World Congress of Science and Football, Liverpool
(pp. 13–17).
Franks, I. M. & Nagelkerke, P. (1988). The use of computer interactive video in sport
analysis. Ergonomics, 31(11), 1593–1603.
Fullerton, H. S. (1912). The inside game: The science of baseball. The American Magazine,
70, 2–13.
Hughes, M. D., Robertson, K., & Nicholson, A. (1988). Comparison of patterns of play of
successful amd unsuccessful teams in the 1986 World Cup for soccer. In T. Reilly,
A. Lees, K. Davids, & W. Murphy (Eds.). Science and football (pp. 363–367). London:
E. & F.N. Spon.
Intille, S. S. & Bobick, A. F. (2001). Recognizing planned, multiperson action. Computer
Vision and Image Understanding, 81(3), 414–445.
Lyons, K. (1996). Lloyd Messersmith. In M. Hughes (ed.) Notational Analysis of Sport—
I & II, 49–59.
Memmert, D. (2006, 2014). Optimales Taktiktraining im Leistungsfußball. Balingen: Spitta
Verlag.
34 Historical perspective on positional data
FIGURE 3.1 A midfielder’s total running paths in the first half (45 minutes) of a
regular Bundesliga match
36 Technological background
FIGURE 3.2 Argentine international Lionel Messi, possibly the world’s best player,
surrounded by Chile’s Alexis Sanchez, Gary Medel, Arturo Vidal, and
Charles Aranguiz (2016)
Source: Don Emmert/AFP/Getty Images
Yet, before any analysis of those trajectories can be done, the question remains
of how these raw data are acquired. If one of the world’s best dribblers, such as
Lionel Messi, starts another breathtaking solo, the path he takes appears inch-
perfect on the analyst’s laptop within seconds. To do so, the most advanced tech-
nical devices are used in combination with state-of-the-art methods of computer
vision and image processing. Most of the technologies used today to track Messi’s
runs work on such a high level that they do not miss any turn or directional
change. While not many defenders can stop him, even Messi himself is not fast
enough for the computer.
The theory behind modern tracking technologies is enormous and could fill an
entire book by itself. Therefore, we will just provide a rough introduction to the
three major technologies that are being used before returning to the core intention
of this book: What happens with the data.
To this end we spoke with Prof. Dr. Arnold Baca, who is an expert in the field
of positional data analysis. He studied computer science at the Vienna University
of Technology and obtained his Ph.D. in Technical Sciences in 1986. In 1997, he
habilitated at the University of Vienna. In 2008, he was assigned as University
Professor for Kinesiology with a focus on biomechanics and computer science in
sports. He then became head of the Institute of Biomechanics/Movement Sciences
and Computer Sciences in Sport at the Department of Sport Science. The former
Technological background 37
GPS-based systems
The first-mentioned system, based on satellite navigation systems like GPS, which
was developed by the US military, can be seen at the training grounds of almost
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