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VI_MH_ALL_GameTheoryusingAIML_QP

The document outlines an examination paper for a course on Game Theory using AI & ML, with a duration of 3 hours and a maximum score of 80 marks. It includes instructions for answering questions, emphasizing that question 1 is compulsory and students must attempt three additional questions. Various topics covered include Nash Equilibrium, heuristic techniques in AI, and the use of Support Vector Machines.
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© © All Rights Reserved
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0% found this document useful (0 votes)
134 views

VI_MH_ALL_GameTheoryusingAIML_QP

The document outlines an examination paper for a course on Game Theory using AI & ML, with a duration of 3 hours and a maximum score of 80 marks. It includes instructions for answering questions, emphasizing that question 1 is compulsory and students must attempt three additional questions. Various topics covered include Nash Equilibrium, heuristic techniques in AI, and the use of Support Vector Machines.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paper / Subject Code: 48843 / Honours/Minor degree programs Game Theory using AI & ML

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Duration: 3hrs [Max Marks: 80]

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N.B.: 1) Question No 1 is Compulsory.

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(2) Attempt any three questions out of the remaining five.

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(3) All questions carry equal marks.

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(4) Assume suitable data, if required and state it clearly.

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a Define pure and mixed strategy with suitable example.

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b Find all the Pure strategy Nash Equilibrium in the following simultaneous [05]
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game, the Payoff matrix s as follow, B

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Analyze the drawbacks of the Hill Climbing Heuristic Search policy.


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d What is planning in AI? Explain partial order planning in detail. [05]

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State and explain Bertrand’s model of oligopoly.


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b What is Nash equilibrium condition in game theory? Discuss the Nash [10]
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equilibrium condition for following strategic games.


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following techniques in detail with suitable example.


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hill climbing algorithm.


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Paper / Subject Code: 48843 / Honours/Minor degree programs Game Theory using AI & ML

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using A* Algorithm. Given an initial state of a 8-puzzle problem and final

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state to be reached-

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b What is Uncertainty? Explain Bayesian network with example. [10]

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data points into 3 clusters: C1=A1=(2,10), C2=A4=(5,8), C3=A7=(1,2)

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Illustrate the working with suitable example.


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