Zusammenfassung
Zusammenfassung
Cognitive Science
- interdisciplinary study of the mind = trying to understand the inner workings of the mind
- (Psychology, Computer Science, Linguistics, Neuroscience, Philosophy, Physics and Biology)
- cognitive psychology = study how the mind controls memory, attention, reasoning…
Philosophical antecedents
- rationalist: acquire knowledge through thinking and logical analysis
- empiricist: acquire knowledge via empirical evidence
Decline of Behaviorism and the rebirth of the study of the mind (1948)
Tolman:
- one of first cognitive psychologists, because used behavior to infer mental processes
Mouse in cross-shaped maze:
1. mouse initially explores maze
2. learns to turn right to find food at B, when it starts in A
3. food placed at C, mouse turns left to reach B
- Behaviorism predicts that mouse learned to turn right to find food
- Tolman believed mouse created a cognitive map of maze
O’Keefe (1971) and Moser (2005):
- place cells and grid cells provide map, firing when mouse walks through particular loction
- even in dream firing while going through certain mace again
Cognitive Revolution
(1953 Cherry → first commercially digital computer → conferences → Broadbent)
Shift from behaviorist’s stimulus-response relationships to approach that tries to explain behavior in terms of the
mind
Information processing approach (IP):
- a way to study the mind created from insights associated with the digital computer
- early computers processed information in stages
- flow diagram for early computer:
input → input processor → memory unit → arithmetic unit → output
- topics of research:
- how much information can the mind absorb?
- attend to just some of the incoming information?
- questions to consider:
- how are humans and computers similar?
- how do they differ?
- what are the limitations of this analogy?
~ history of events led to state in humans; AI is put in state
~ similar in simple tasks and both need hardware
~ Computers always same reaction, humans different reaction based on how feel / what’s going on in mind
~ mimicking humans with computers on two different ways:
- mimicking behavior with available technicalities
- mimic neurons firing / not firing with 1 and 0
Cherry (1953):
dichotic listening:
- attention experiment
- present message A in left ear
- present message B in right ear
- to ensure attention, shadow one message
Broadbent (1958):
(siehe early vs late selection models)
filter model as flow diagram
- representing what happens as a person directs attention to one stimulus
- unattended message does not pass through filter
input → → → Sensory Memory → → → Filter → detector → to memory (cf. Chapter “Attention”)
Research
Basic research → important applications
applied research → more basic understanding of cognition
methods:
- self reports
- case studies
- psychobiological research
- naturalistic observation
- computer simulations and AI
- controlled experiments
in an experiment:
- manipulate the independent variable (female / male, noisy / silent room, slept before / not slept before)
- create experimental group
- create control group
- randomly assign participants
- measure the dependent variable
- same for all groups
- control all other variables
- prevent confounds
goals of cognitive research:
- data gathering
- data analysis
- theory development
- hypothesis formation
- hypothesis testing
- application to real world
researching the mind:
- Behavior approach measures relationship between stimuli and behavior
- to understand complex cognitive behaviors:
- measure observable behavior
- make inferences about underlying cognitive activity
- consider what this behavior says about how mind works
- Physiological approach measures relationship between physiology and behavior
- both contribute to our understanding of cognition
Behavior approach:
Muller and Pilzecker (1900)
- 2 groups, 2 lists of words
- independent variable:
- time between first and second list (immediately after first or six minute delay)
- dependent variable:
- memory (recall) for first list
= better performing in delay-group, because memory consolidation was not disrupted
→ memory for recent events fragile
→ if processing disrupted, recent memories can fail to be consolidated
→ new information can interfere with memory consolidation
Gais et al. (2007)
effect of sleep on memory consolidation (just one list)
- independent variable:
- learn list shortly before sleep
- many hours before sleep
- dependent variable:
- memory (forgetting) measured two days later
= better performing in sleep group → memory is consolidated in sleep
Physiological approach:
Gais et al. (2007)
effect of sleep on memory consolidation
- brain activity at encoding and retrieval measured with brain imaging (fMRI)
→ differential brain activity between groups (during word recall more areas functionally related to hippocampus are
active)
- brain imaging techniques to look at areas that are known to be active during memory consolidation: hippocampus
- patient H.M. damaged hippocampus – no new declarative memory, only procedural (golf)
Visual System:
look at an object → light reflected by it enters eye and image of the object is focused onto our Retina = first instance
of a representation
Components of eye:
- Cornea: transparent window into the eyeball
- Aqueous humor: water fluid in the anterior chamber
- Lens: lens inside eyeball allows changing focus
connected through muscles
- Pupil: dark circular opening at centre of iris in the eye, where light
enters eye
- Fovea: centre of Retina
cones very dense → good visual acuity
- Blind spot:
- small spot beside the fovea where optic nerve leaves eye
- no photoreceptors
- goes unnoticed because:
1. away from fovea
2. two eyes compensate for each other
3. brain fills in missing information
- Retina:
- part of brain that sits in eyes
- light-sensitive membrane at back of the eye that contains rods and
cones
(photoreceptors) (→ Duplex Retina) which receive image from the
lens
- photoreceptors transduce (convert) light into neural signal
- neural signal reaches ganglion cells via bipolar and amacrine cells
- ganglion cells transmit signal to brain via axons that emerge together
as
optic nerve
- photoreceptors need lots of blood and nutrition → they are closer to where
blood runs and system is built reverted. Ganglion, amacrine and bipolar
cells
translucent
- Rods and Cones:
- capturing a photon: when light hits eye, process of photoactivation begins
- have special molecules that contain protein called an opsin, that changes
shape, when struck by photon
- have inner and outer segment and terminal
light hits rods/cones → Photoactivation + Transduction → bipolar cells → (amacrine cells, not part of vertical pathway,
but horizontal) → ganglion cells → axons of ganglion cells = optic nerve → brain
Rods Cones
- specialized for night vision = scotopic vision - specialized for daylight vision = photopic
vision
- respond well in low lighting - respond well with lots of light
- do not process color - fine visual acuity and color
- no rods in centre of retina (fovea), most rods to the left - many cones exactly in centre of
retina, nearly no
and right of fovea cones beside fovea
Ganglion Cells (On/Off receptive fields) (one cell has one receptive field)
- a ganglion cell has a baseline activity
- receptive fields consist of on- and off-areas
- light falling on receptive field changes firing frequency
- when light falls on on-area: firing increases
- when light falls on off-area: firing decreases
- ganglion cell is either
- on-center, off surround cell more sensitive to bright dots
- off-center, on surround cell more sensitive to dark dots
- ganglion cell takes into account how much light falls on to which area and changes firing rate accordingly
- ganglion cells not affected from dim or luminated surrounding
Lateral Inhibition
- excitation of one neuron (one gc) inhibits activity of neighboring neurons
- e.g. hermann-grid illusion: from four sides inhibition (the further away with focus, the larger the field)
- important for perceiving contrasts
- a grey area surrounded by a white area looks darker than grey area surrounded by black area
- doesn’t work if you focus on the spot
- more and smaller receptive fields in fovea → less information converges
Hermann Grid
- illusion disappears, when lines wavy despite distortions produced by curvy lines do not change weighted sum of
perceptive field
- main cause of illusion is straightness of edges of grid lines → illusion is based in striate cortex
Selective Adaption
- method of adaption: less response of a sense organ to a sustained (aufrechterhaltenen) stimulus
- important method for deactivating groups of neurons → “Psychologist’s Electrode”
- if presented with a stimulus for an extended period of time, the neuron adapts to it and stops responding
→ neuron gets fatigue
- idea: human visual system contains individual neurons selective for different orientations
- e.g. The Tilt Aftereffect
- perceptual illusion of tilt (Neigung), provided by adapting to a pattern of a given orientation (tilt)
- selective neurons for a specific orientation are knocked out, if a line of this orientation is present for an extended
time
- when a straight line is presented afterwards, it seems to lean to the other side
- e.g. The Motion Aftereffect
- perceptual illusion of movement in the opposite direction
- selective neurons for moving in a specific direction are knocked out, if a stimulus moving in this direction is present
for an extended time
- when a not-moving stimulus is presented afterwards, it seems to move in opposite direction
- e.g. Face Aftereffect
- after looking at male face, female face looks more female and vice versa
Localization of function
Synaesthesia
- neurological condition in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary
experiences in a second sensory or cognitive pathway
- grapheme-color synaesthesia: letters or numbers perceived as inherently (von Natur aus) colored
Stroop-Effect
- color words are printed in another color
- task: name the color, in which the word is printed
- reaction time is longer for incongruent combinations
- interference effect suggests that we’re not in full control of what we pay attention to
Perception
What is Perception?
- Process of recognizing, organizing and interpreting information from the senses
- not an exact copy of the world
- based on past experience and expectations
Definitions
- Sensation: absorbing raw energy (e.g. sound waves) through sensory organs
- Transduction: conversion of this energy to neural signals
- Attention: concentration of mental energy to process incoming information
- Perception: selecting, organizing and interpreting these signals
Bottom-Up + Top-Down
- Perception of an object is based on:
- Signals representing the object and signals representing other aspects of the environment
- AND Feedback signals representing prior knowledge or expectations
Perceptual Organization
- Middle vision
- loosely defined stage of visual processing
- after basic features have been extracted from image
- before object recognition and scene understanding
- involves perception of edges and surfaces
- determines which regions of an image should be grouped together into objects
- e.g. Kaniszsa Figure and illusory Contours (arrow made up from figures which have spared out parts)
- old view - structuralism
- e.g. Wilhelm Wundt: “Perceptions are the sum of atoms of sensation”
- new view – Gestalt school (>1900)
- Wertheimer, Köhler, Koffka: “The perceptual whole is more than the sum of its sensory parts”
- mind groups patterns according to rules of perceptual organization → Grouping principles
- e.g. Wertheimer’s Phi-Phenomenon: MOVEMENT - circles disappear very quickly → seems like something moves
through them
Perceptual Illusions
- compelling but incorrect perceptions
- mostly because perceptual constancies (unconscious heuristics / Gestalt Laws) that normally help perceive more
accurately
- Taking physical and semantic regularities into account (e.g. picture of street scene with kitchen cupboards as houses)
- Monocular Depth Cues (only require one eye):
- patterns of light and shadow
- linear perspective: perception that parallel lines converge in the distance
- relative size: if two objects are of similar size, the one that looks smaller will be judged as further away
- interposition: objects closer may cut off part of our view of more distance objects
- height in horizontal plane
- texture
- clarity: clear objects are judged to be closer
- e.g. haze or aerial perspective (more pale trees), the inverse problem (snow-picture) (shadows: light from above
heuristics)
- Light-from-above heuristic:
- light usually comes from above, so shadows provide specific information about depth and distance
- Perceiving Size:
- Perceived size is a function of bottom-up AND top-down processing
- bottom-up processing:
- size of image on the retina
- top-down:
- perceived distance of the object
- size of the object relative to other objects in environment
- e.g. Ames Room
Color Perception
- Color constancy:
- intelligent guesses about illuminant
- assumptions about light sources and surfaces
- e.g. color patches: green patch and grey patch (← excites s-, m-, and l-cones equally)
illuminant changed to reddish light: green patch (← excites cones equally) still looks green, grey looks grey
because red light is taken into account → illuminant is discounted
- visual system’s best guess about what the world really looks like
- exemplary illusions: chess-board with shadow, “the dress”
Object Perception
- How does visual system/brain move from points of light to whole entities, like houses?
- How recognize completely different looking images e.g. as houses?
- How recognize same object from different viewpoints as same? Perceptual constancy
Disruption of the “what”-pathway = Visual Agnosia Disruption of the “where”-pathway = Optic Ataxia
- loss of ability to recognize objects / name object - inability to use vision to guide movement
- preserved ability to navigate, reach - inability to reach for an object
- bilateral damage to occipital/temporal lobe
- Balint’s Syndrome
Prosopagnosia (specific to face recognition) - inability to navigate, reach (optic ataxia)
- inability to recognize faces, including one’s own - preserved ability to recognize objects
- cannot recognize person from face - damage to parietal areas
- can recognize objects - inability to perceive the visual field as a whole
- Can discriminate whether two faces are same or different seeing only one object at a time (Simultanagnosia)
- (Nancy Kanwisher's TED talk)
Simultanagnosia
- normal visual fields, yet act blind
- perceives only one stimulus at a time (single word or object)
- if more than one stimulus presented → don’t recognize anything
Mirror Neurons
- located in premotor cortex
- activated when trying to understand another person’s action
- important for imitation → learning things
- important for empathy
- neurons firing (almost) same when performing an act as when someone else performing this act
- e.g. premotor-cells of monkey firing lot when experimenter grabs something. firing as well (more) when monkey
grabbing. Firing very little, when experimenter grabs with pliers
Scene Perception
(- easier with color)
- global approach: identify entire scene at once, without identifying individual objects
→ ‘Gist’ (Kernaussage) or ‘Gestalt’ processing (cf.: more than the sum of...)
- in a glance, remembering meaning of an image and its global layout, while some objects/details forgotten
- local approach: identify individual objects in a scene and use identities to determine what the scene is
- ensemble statistics (ensemble = das Ganze)
- knowledge regarding the properties (like orientation or color) of a group of objects or a region in a scene
- e.g. briefly shown image:
II II --- -_
I II I - _ -_
- can tell very accurately orientation of red and blue bars. This speaks more for global approach
- seems like we’re doing this in scenes, too
Attention
What is Attention?
- mechanisms that selects certain aspects of a scene for further processing while ignoring others
- process of concentrating on specific features of environment or on certain thoughts or activities
(- concentrating mental energy to process incoming information)
- main functions: signal detection and vigilance (Wachsamkeit), search
- selective attention (excluding other features of environment) or divided attention
- limited in space and time
Endogenous Attention:
- top-down
- attentional process which has voluntary aspect and comes from within
- e.g. decide to put attention always to the left
Exogenous Attention:
- bottom-up
- endogenous attention can be overridden by salient (bedeutend) and powerful stimuli generated outside oneself
- e.g. some noise or movement in corner of eye
- intensity - motives
- novelty - emotions
- movement - interests
- contrast - task
- repetition - vigilance
Inattentional Blindness:
- stimulus that is not attended is not perceived, even though might be looked directly at it
- e.g. (Mack & Rock) cross with differently sized arms and with objects between arms.
task: name longer arm, real task in the end: which object? Participants clueless
- real-world
- scanners: slice for slice from top to bottom
- drillers: keeping eyes fixed, waiting for detection of spots
- e.g. over 80% of radiologists did not perceive gorilla in lung
Change Blindness:
- shown two versions of a picture, differences not immediately apparent
- identifying differences requires concentrated attention and search
- e.g. picture where bar in background goes up or some plants are gone
Selective Attention
- ability to focus on one message and ignore all others
- we do not attend to large fraction of information in environment
- filtering out some information and promoting other information for further processing
- Research method: Dichotic Listening
Can we completely filter out unattended message?:
- participants could not report content, but knew there was a message and knew gender of speaker
→ unattended msg is being processed at some level:
- Cocktailparty-effect: 1/3 of participants hear own name or “fire” in unattended message
- change in gender is noticed
- change in tone is noticed
- attended message can be separated from unattended early in information-processing system, but selection can also
occur later
- Attenuator (Abschwächer) analyzes incoming message based on physical characteristics, language and meaning.
attended msg is let through at full strength, while unattended msg is let through at much weaker strength
- Dictionary Unit has activating-threshold (Schwelle) for words, regarding low threshold for common and important
words and high threshold for uncommon words (rutabaga → high threshold, own name → low threshold
Early-Late Controversy
- every selection model can be demonstrated under some conditions, depending on task and type of stimulus
- “Cognitive load” plays important role
Divided Attention
- naturalistic driving study: video cameras in cars
- risk of accident four times higher, when using cell phone
- Strayer & Johnson (2001):
- simulated driving task
- participants on cell phone missed twice as many red lights and took longer to apply brakes
- same results using hands-free devices
Hemispatial Neglect
- deficit of attention in which one entire half of a visual scene is simply ignored
- massively exaggerated (verstärkt) version of our attentional failures
- often caused by stroke that has interrupted flow of blood to right parietal lobe
- only one half (more and less possible) of visual field is attended to
Attention Deficit Hyperactivity Disorder
- Inattention: easily distracted
- Hyperactivity: “Zappelphillip”
- Impulsivity: seem very impatient (ungeduldig)
- 3 times more common in boys
- 40-50% childhood continue adulthood
- 2-5% of adults have this condition
- treatment: Psychotherapy and Ritalin
- Preattentive stage:
- automatic, unaware process
- no effort or attention
- object analyzed into features like colors, shapes, orientation, motion, curvature, depth
- Focused attention stage:
- attention plays keyrole
- features are combined/bound
- (location of items also here)
- The Binding Problem:
challenge of binding together different attributes (features) of visual stimuli to perceive unified object
- Illusory Conjunctions:
- combination of features from different stimuli (objects)
- occur because features are “free floating” before focused attention stage
- Treisman & Schmidt:
- presentation of an array of geometrical objects and black numbers
- task 1: concentrate on objects, ignore numbers
focused attention stage (bottom-up processing)
→ shapes and colors correctly paired
- task 2: concentrate on black numbers
only preattentive stage
→ illusory conjunctions occur
- task 3: participants were told, what they would see (e.g. lake, carrot)
→ no illusory conjunctions occur because of top-down processing
- Balint’s Syndrome patient R.M.: high number of illusory conjunctions
- in everyday life: combination of top-down knowledge and bottom-up processing helps to perceive things accurately
Visual Search
- looking for target amongst distractors (car in parking lot, friend in crowd)
- salience (salient = auffällig): Vividness (Klarheit, Lebhaftigkeit) of stimulus relative to neighbors
- distractor: any stimulus other than target
- set size: number of items in visual search display
- the efficiency of VS is quantified as average RT as a function of set size
- measured in terms of search slope ms/item
- the larger the search slope the less efficient the search
- search asymmetry: detecting absence is harder than detecting presence / detecting unusual amongst usual harder
than usual amongst unusual
- harder when not familiar (e.g. chinese letters)
- Feature Search
- search for target defined by single attribute such as salient color or orientation
- mostly efficient (not if e.g. one red 2 in array of red 5, but is this at least feature search?)
- is parallel: multiple stimuli at a time – get whole field and target pops out
search slope
- Binding Problem
- to recognize objects, we must bind features and to bind features, we must attend to the object
→ so to find an object, we must search
- Priority Map
- all else being equal, local salience will be weighted heavily and will attract attention (bottom-up)
- in priority map for conjunction search, for each characteristic (color, orientation) there is a cognitive map, where
all objects are highlighted, that match the criterium
- e.g. one map where all red objects are highlighted, one where all verticals are
- in priority map both characteristic are combined
- only objects that match all criteria are highlighted on priority map
- attentional bottleneck, because attention cannot be at all locations, but attention is guided already in correct
locations
- maybe real objects are just elaborated (ausgearbeitete, vervollkommend) conjunctions of basic features?
- in not-random array (real life scene) there are other mechanisms that help us search – because mostly not looking at
feature driven but semantic driven things (bike in street-scene: not looking for parts of bike, but on street)
- does not explain, why sth. is harder to find in random array
Memory
rehearsal = einüben
retrieving = abfragen
retention = Beibehaltung
What is Memory?
Processes involved in retaining (behalten), retrieving (abfragen) and using information about stimuli, images, events,
ideas and skills after the original information is no longer present
Sensory Memory
- short-lived sensory memory registers all/most information that hits our visual receptors
- information decays very quickly
- persistence of vision (perception briefly held in mind): retention (Beibehaltung) of the perception of light
- sparkler’s trail of light
- frames in film
- holds large amount of information for a short period of time
- collects information
- holds information for initial processing
- fills in the blanks
- keeps beginning of sentence before sentence is finished
Perceptual Span
- researchers were interested in something called the “perceptual span”
- how much information can be gathered in single percept
- first results claimed that people could accurately report about 4.5 items from a brief percept
- Sperling suggested that the 4.5 item limit was imposed not by the capabilities of the perceptual system, but by
observers’ abilities to recall items that had been seen
→ not perception but memory is responsible for 4.5
Short-term Memory
- stores small amount of information for brief duration
- includes both new information received from the sensory stores and information recalled from LTM
- STM is about 15-20 seconds, if no rehearsal (kein einüben)
- Proactive Interference (PI) occurs, when information learned previously interferes with new information
- capacity of short-term memory = digit span: how many digits can person remember
- typical result = 5-8 items
- item not necessarily digit, but chunk
- George Miller: Magical Number 7 (1956):
- STM has key limitation: 7 (+-2)
- number of items matters, their sizes don’t
- if separate items can be grouped into chunks, STM more efficient
- e.g. FB – INB – CC – IAIB – M → FBI – NBC – CIA – IBM
- Chunking: small units can be combined into larger meaningful units
- chunk is collection of elements strongly associated with one another but weakly associated with elements of other
chunks
- top-down knowledge helps build meaningful associations (as in perception)
- e.g. Ericsson (1980) trained college student S.F. to go up from 7 to 79 digits
- chunking into meaningful units: race times, ages and dates creating mnemonics (Eselsbrücke)
→ shows interactions between LTM and STM
- Chase & Simon (1973) tested chess-players to memorize chess pieces on board
- either randomly positioned or for real game
- chess masters and beginners
- chess masters better performance for real game positions
- no advantage for randomly arranged pieces
- Phonological Loop
- verbal and auditory information
- phonological store
- memory store that can retain (beibehalten) speech-based (phonological) information for a short period of time
- unless rehearsed (eingeübt), the traces within the store are assumed (vermutet) to fade and decay within about 2
seconds
- the articulatory control process
- translates visual information into a speech-based code
- deposits it in the phonological store
- it refreshes a trace in the phonological store to shield from decay
- idea that there is a system specialized for language
- evidence comes from findings like
- word-length effect
- phonological similarity effect
- articulatory suppression
Word-length effect
- memory for list of short words is better than for list of long words
- takes longer to rehearse (einüben) long words and produce them during recall
Phonological similarity effect
- sound more important than meaning?
- letters or words that sound similar are confused
- for silently written list, too. reason: written information is transformed into auditory information (articulatory control
process)
- only works if articulatory control process can be performed correctly (no articulatory suppression)
Articulatory suppression
- e.g. saying blablablablabla… while trying to memorize
- prevents from rehearsing (eingeübte) items to be remembered
- reduces memory span
- eliminates word-length effect
- reduces phonological similarity effects for reading words
- prevents articulatory control process from recoding the visual information into phonological information
- experiment reported by Murray:
- articulatory suppression nukes effect. Outcome for both variants with suppression same
→ phonological similarity effect also for written, because articulatory control process converts information into
phonological form. If this is prevented by articulatory suppression, phonological similarity effect removed
Experiment, Brooks
- visualize capital letter ‘F’, identify corners as ‘in’- or ‘out’-corners
- starting with top left corner
- either naming kind of corner ‘in’ or ‘out’ (phonological)
- or pointing to ‘out’ or ‘in’ (visuospatial)
- speaking easier than pointing
- task to visualize involved visuospatial sketchpad
- verbal response involved phonological loop
- conducting two visuospatial tasks overloaded the visuospatial sketchpad
Conclusions for WM
- results show: if task and response draw on same WM component → performance worse than when distributed
between WM components
- WM is set up to process different types of information simultaneously
- WM has trouble when similar types of information presented at same time
- Central Executive
- component that most strongly differentiates idea of WM from earlier concept of STM
- determines what gets into WM
- determines where information is stored (visual vs. verbal)
- integrates and coordinates information
- Allows ‘work’ on this information: inspection, transformation (e.g. maths), and other cognitive manipulations
- Attention controller: focus, divide, switch attention
- controls suppression of irrelevant information
Episodic Buffer
- auxiliary store (Hilfsspeicher) when primary ones overloaded or disrupted
- backup store that communicates with LTM and WM components
- holds information longer and has greater capacity than phonological loop or
visuospatial sketchpad
WM and the brain
- prefrontal cortex responsible for processing incoming visual and auditory information
- monkeys without prefrontal cortex have difficulty holding information in WM
- Delayed Response Task (Funahashi)
- monkey fixates eyes, stimulus appears in visual field
- single cell recordings: in prefrontal cortex neurons responded when stimulus was flashed in particular location
- when stimulus disappeared, neurons continued firing till monkey moves eyes to location where stimulus was shown
- information remains available via those neurons for as long as they continue firing
- Long-Term Memory
- declarative (explicit): episodic (events, experiences), semantic (facts) – everything that can be spoken out
- non-declarative (implicit): procedural (movements), perceptual (recognizing faces), conditioning (incentive based
training) – hard to verbalize, like how to ride a bike
- False Memories
- DRM paradigm (Deese, Roediger, McDermott (mid 1990s)):
- inducing false memories by:
1. presenting list of semantically related words
2. delay time
3. task: recall as many words as possible (works with shown second list or self driven)
~ 70% of participants remember items that were never presented
e.g. [tasty, cake, good, sugar, nice, pastries, bakery, tooth, honey, waffles, eat, milk] → delay →
[sweet, plate, cookies, phenoxyethanole] (remembering all, except the last; none was on list)
→ brain not storing information, but organizing information (“it is about organizing general concepts”)
- memory replay takes place during the change of different sleep phases (dreaming not necessary for memory
formation)
1. awake: gaining semantic knowledge (e.g. via school, TV, etc. learned stuff about solar system)
2. REM: restructuring semantic knowledge regarding overlapping representations
3. non-REM: extracting gist and building schemas from information in Hippocampus and putting it in Neocortex
4. REM: - hippocampus is blanked and gist of all new information in neocortex, now.
- anatomical pons between new and old knowledge-topics are made and topics are restructured with
connections inbetween them (e.g. gist of new information about solar system and gists of old information
about atoms and concentric circles)
→ Memory replay during sleep does not only improve learning but also gist extraction (and creative problem-solving)
→ Solutions to problems
1. ‘robust neural networks are rather slow’: highly dynamic hippocampus, slower cortex
2. ‘neural networks overfit’: hippocampus deletes its information after sleep
3. ‘catastrophic forgetting’: predictive coding (brain does not learn hard facts, but models)
- Schema learning
- schema = cognitive framework that is used to categorize information
- exemplar approach and prototype approach converge to schema
(cf. Chapter “knowledge” - exemplar and prototype approach)
- e.g. Sievers (2019): angry drawings have on average 17-24 corners, sad objects 7-9, independent from culture
Average Hypothesis
1. a car is a vehicle with an engine and four wheels
2. a car is a vehicle with an engine,four wheels,four doors,a trunk,maximum five seats and six windows to move people
3. a car is a vehicle
Schemas can be built from a single example and transferred to novel situations
- e.g. this is a ‘tufa’. Which ones are also ‘tufas’?
Explicit Encoding
- shown examples of item to learn item (This is Noni Fruit, remember Noni Fruit)
- retention (Beibehaltung) better than via Fast Mapping
Fast Mapping
- ‘Which one is Noni Fruit?’ - apple, banana, pear known, so it must be the unknown
- Fast Mapping uses shortcut:
- Hippocampus less involved than in Explicit Encoding
- no sleep necessary to induce consolidation of new memory – directly incorporated in place where semantic
knowledge is
- Fast Mapping is artificially constructed procedure (question vs. imperative)
- Long-Term effects of Fast Mapping are weak
- kids are better in this because at age of two hippocampus not fully grown
Exemplar generalization:
- e.g. know immediately what it is: Swexit, Spaxit, Bremain
- Gist extraction: people are able to generalize features from a few (sometimes single) examples
- Generalization is most effective for example-specific features not for general information
- e.g.:
- almost as good in naming the object, when only objects where seen from the same category, as if seen specific item
Knowledge
How is semantic memory organized?
Prototype Approach
- abstract representation of the ‘typical’ member of a category
- characteristic features that describe what members of a concept are like
- an average of category members encountered in the past
- contains most salient features
- true for most instances of that category
High-prototypicality:
- category member closely resembles category prototype
- typical member – e.g. for category “bird”: robin
Low-prototypicality:
- category member does not closely resemble category prototype
- e.g. for category “bird”: penguin
Typicality effect:
- prototypical objects are processed preferentially
- highly prototypical objects judged more rapidly
- Sentence verification technique:
- prototypical objects named more rapidly
- e.g. “an Apple is a fruit” shorter RT than “a pomegranate is a fruit”
- problems may be: apple more common than pomegranate (maybe never seen) and word is longer
Exemplar Approach:
- concept is represented by multiple examples (rather than a single prototype)
- examples are actual category members (not abstract averages)
- to categorize, compare new item to stored examples
- similar to Prototype Approach:
- Representing category is not defining it
- different to Prototype Approach:
- representation is not abstract
- descriptions of specific examples
- the more similar a specific exemplar is to a known category member, the faster it will be categorized
- explains typicality effect
- easily takes into account atypical cases
- easily deals with variable categories (like games)
- 3 levels of categories
- superordinate (übergeordnet) / global (e.g. furniture) 3
- basic (e.g. table) 9
- subordinate (untergeordnet) / specific (e.g. kitchen) 10.3
- number: list as many common features as you can that fit all or most objects in category
- from basic to global you loose a lot of information while you only gain a little from basic to specific
- Rosch proposed that Basic level is “psychologically special:
- almost exclusively basic-level names in free-naming tasks
- quicker to identify basic-level category member as member of a category
- children learn basic-level concepts sooner than other levels
- basic-level is much more common in adult discourse than superordinate categories
- different cultures tend to use same basic-level categories at least for living things
Semantic Networks
- concepts are arranged in networks that represent the way concepts are organized in mind
- Collins and Quillian (1969) Hierarchical network
- Node = category/concept
- concepts are linked
- model for how concepts and properties are associated in mind
living thing
/ ISA \ can
plant grow
/ \
etc…
Cognitive Economy
- shared properties are only stored at higher level nodes
- exceptions are stored at lower level nodes
- inheritance (Vererbung) → you don’t have to store all information at child node
Spreading Activation
- activation is the arousal (Erregung) level of a node
- when a node is activated, activity spreads out along all connected links
- concepts that receive activation are primed and more easily accessed from memory
- e.g. knowledge about canaries, ostrichs may be coactivated by “robin”
Connectionist Approach
Neuron-like units
- input units: activated by stimulation of the environment
- hidden units: receive input from input units
- output units: receive input from hidden units
- weights:
- determine at each connection how strongly an incoming signal will
activate next unit
- correspond (entspricht) to what happens in the synapse that transmits
signals from one neuron to another
- high weights = strong tendency to excite next unit
- low weights = less excitation
- negative weights = decrease excitation or inhibit activation of receiving
unit
(- e.g. if one thinks of a canary, a lot of other cells activated at same time)
What is a Problem?
- Obstacle between present state and goal
- not immediately obvious how to get around this obstacle
- well-defined problems: correct answer, certain procedures will lead to solution
e.g. 13 x 27 = ?
- ill-defined problems: path to solution unclear, not one “correct” answer
e.g. “What shall I study?”
Gestalt Approach
- Representing a problem in mind
- Restructuring: changes the problem’s representation
- Kohler’s circle-problem:
Insight in Problem-Solving
- insight: sudden realization of a problem’s solution
- insight-problem: triangle problem, chain problem
- noninsight: algebra
Obstacles to problem-solving
Functional Fixedness
- restricting use of an object to its familiar functions
- e.g. candle problem, Duncker (1945)
- task: mounting candle to corkboard so it will burn without dripping
- one group got materials in box, other outside the box
- performance better for group with empty box
→ seeing boxes as containers inhibits using them as supports = functional fixedness
- e.g. Two-String Problem, Maier (1931)
- task: tie together 2 strings; also given chair and pliers
- 60% did not solve
- function of pliers in the way of seeing them as weight
- when one string in motion “accidentally”, almost everybody solved
- solution possible once representation was reconstructed
Information-processing approach
Problem space (Newell & Simon):
- initial state: conditions at the beginning
- operators: rules specify which moves are allowed
- intermediate state(s): sequence of steps towards solving the problem
- goal state: solution of the problem
Means-end analysis: reduce differences between initial and goal state
- Subgoals: create intermediate states closer to goal
- e.g. Hanoi: initial steps show how problem can be broken down into subgoals
(presented as falsy binary tree with crosslinks)
Analogies
Analogy: Process of…
- noticing relationship
- mapping correspondence between source and target
- applying mapping
- often hints must be given to notice connection
Falsification Principle
e.g. “the Wason Four-Card Problem” (1966)
- determine minimum number of cards to turn over to test:
- if vowel on one side, then even number on other side
-E K 4 7
- to test, one must look for situations that falsify the rule (turn E and 7)
- most participants failed
- Effect of using real-world items in a conditional reasoning Problem
- when stated in everyday terms, correct response greatly increased:
- if alcohol, person must be over 19 (Griggs & Cox (1982))
- cards: beer, soda, 16 y old, 24 y old
- cf. Chess-players
Language
What is Language?
- system of communication using sounds or symbols
- express feelings, thoughts, ideas and experiences
- language is used for communication, social interactions, convey emotions and stress, maintain social ties
- The speech-chain:
brain (linguistic level) → motor nerves (physiological l.) → vocal muscles (physio. l.) produce sound waves (acoustic l.)
sound waves → ear of speaker and sensory nerves (physiological level) → brain (feedback link, linguistic level)
sound waves → ear of listener and sensory nerves (physiological level) → brain (linguistic level)
Both have correct aspects but none is complete on its own: genes can be changed by learning, for example
- Speech Segmentation:
- (e.g. didyouseethatgameontvlastnighthowtheywonitatthebuzzer)
- understanding of meaning
- understanding of sound and syntactic rules
- statistical learning (e.g. traffic lights: taking lights of cars into account)
- context is crucial
- Priming
- stimulus activates a representation of the stimulus
- one word is priming following ones in LDT
- e.g. you hear auditive stimulus (cat or dog)
- respond more rapidly if you were lexically primed
- word “cat” (prime) coactivates word “dog” (target)
- recent experiment by Fiebach, Gagl (for priming in combination with word frequency effect?):
- same word shown two times or new word
- RT in repetition condition faster
- N400 very much the same for priming words
- N400 much increased (goes deep down) for target, when non-repetition
- N400 reduced for target when repetition
- Context Effects
- attempt to figure out what a sentence means as we read it
e.g. “the cat eats the…” (thinking about a mouse)
e.g. “I scream, you scream, we all scream for ice cream!”
- Lexical Ambiguity
- some words have more than one meaning (Teekesselchen)
- after all meanings of a word have been briefly accessed, context clears up ambiguity
Experiment by Swinney (1979)
- “This government building had been plagued with problems for years. He was not surprised to find spiders, roaches
and bugs in the corner of the room“
- had people listen to paragraph
- when “bug” was heard, he presented a word on the screen
- word either related to “insect” (ant), “hidden listening device” (spy) or unrelated (sky)
- LDT: words “spy” and “ant” were primed by “bug”
→ RT was much quicker than for “sky”
- parallel access to both meanings while “bugs” was heard
- Understanding Sentences
- Semantics: meaning of words and sentences
- Syntax: rules for combining words into sentences
- event-related potential and brain imaging studies have shown syntax and semantics are associated with different
mechanisms
- Semantic violation:
- potential N400 (negative at 400 ms)
- semantic memory / world knowledge
- integration
- Syntactic violation:
- potential P600 (positive at 600 ms)
- rule based / non-automatical
- reanalysis
- e.g.: Every morning at breakfast the boys would eat …
Every morning at breakfast the boys would plant ...
Every morning at breakfast the boys eat would …
- syntactic ambiguity: more than one possible structure, more than one meaning
- Garden path sentences: grammatically correct sentence that starts in such a way a reader’s most likely
interpretation will be incorrect – reader is lured into a path turns out to be a dead end
e.g. “the old man the boat” means that the boat is manned by the old
Sapir-Whorf-Hypothesis (1956):
- language entirely shapes our thoughts, and the way we see the world
- Whorf concluded that thoughts are not free – they are bound by language
- Linguistic Relativism:
- The hypothesis that thinking shapes language AND language shapes thinking
- the structure of a language effects the ways in which its speakers conceptualize their world
- varying perceptions that exist among speakers of different languages are apparent in spatial and color perception
- the validity of linguistic relativism does not seem to be as strong as the Sapir-Whorf Hypothesis once suggested
Language in the Brain
- language production is impaired (beeinträchtigt) by damage to Broca’s Area, in Frontal Lobe
- language comprehension is impaired by damage to Wernicke’s Area, in Temporal Lobe
Broca Aphasia
- impairment of language ability
- develop quickly as a result of head injury or stroke
- loss of ability to produce language
- speech is difficult to initiate (beginnen), non-fluent, labored (mühsam), and halting
Wernicke Aphasia
- impacts language comprehension and the production of meaningful language
- difficulty understanding spoken language but are able to produce sounds, phrases, and word sequences
- while these utterances (Äußerungen) have the same rhythm as normal speech, they are not language because no
information is conveyed
Lateralization
- is a well-known characteristic of the brain; asymmetry
- Cortex is divided into two hemispheres, connected by corpus callosum
- corpus callosum is largest bundle of nerve fibers in brain
- carries messages between the hemispheres
- some brain functions have evolved to be lateralized to one side
- in most people, left hemisphere is language-dominant, which was revealed in split brain-patients
- Sperry (1968) performed surgery to relieve (lindern) epilepsy, severing (trennen) the corpus callosum
- hemispheres were limited, when in isolation
- participants were shown an object in their right or left visual field
- perceived by opposite brain hemisphere
- picture on right side → left hemisphere
- can name object
- could never draw it or find it by touch
- picture on left side → right hemisphere
- can draw it with left hand (and closed eyes) and find object by touching it
- objects touched with left hand (right hemisphere) can’t be named (switch hands: no problem)
Language Acquisition
- Process by which capacity (Fähigkeit) is acquired to perceive (wahrnehmen) and comprehend language, as well as to
produce and use words to communicate
- To use language, range of tools must be acquired, including syntax, phonetics, and an extensive vocabulary
Animal Language
- Experiment by Herb Terrace
- students raised chimp “Noam Chimpsky (Nim)”, teaching it a simple version of ASL
- Nim learned many signs and had rudimentary grammar
- double-blind analysis of videotaped interactions (double-blind: neither participant nor researcher knows about which
participant gets which treatment)
- discoveries:
- Nim almost never created own sentences
- Nim gave simple responses to trainer’s signs, typically for rewards
- no consistent grammar
- signed almost randomly until rewarded
- Nim’s language was basically complex operant conditioning (operant conditioning – like Pavlov)
- Kanzi (monkey) had icons to point on, when wanted to have stuff from experimenter
→ animal language very different to how we learn
- lot of words could be learned
- bad at combining words
Decision-Making
- What kind of traps do people get into when making decisions?
- How do emotions Influence decisions?
Decision Tree
- summarizing components of a decision
- branches are different courses (alternatives) of action, choices and strategies
- belief: estimate of the likelihood that particular outcome will occur
- consequences: benefits or losses
risky option
uncertainty
Heuristics
Illusory Correlations
- correlation appears to exist, but doesn’t or is much weaker than assumed
- Stereotypes:
- oversimplified generalization about group or class
- often focuses on the negative
- develop because more attention to behaviors associated with stereotype
→ illusory correlation that reinforces (verstärkt) stereotype is created
- Related to availability heuristic: selective attention to stereotypical behaviors makes them more available
Representativeness Heuristic
- probability that B comes from A can be determined by how well B resembles properties of A
- (how well does B fit into prototype A?)
- e.g. randomly picked male from US population: Robert wears glasses, speaks quietly, reads a lot. Farmer or Librarian?
- base rate for farmers much higher
- use base rates if nothing else available
- use descriptive information if available and disregard base rate information
- (example is not about stereotypes)
Conjunction Rule
- probability of two events cannot be higher than probability of single consistent
- probability of having a car cannot be smaller than of having a red car
Confirmation Bias
- tendency to selectively look for information that confirms (bestätigt) our hypothesis and overlook information that
argues against
- Lord (1979):
- people in favour of and people against capital punishment read same article
- those in favour found article in favour
- those against found article against
Framing effect
- decisions depend on how choices are represented
- can highlight one aspect of situation
- risk-aversion strategy
- used when problem is stated in terms of gains
- risk-taking strategy
- when problem is stated in terms of losses
- e.g. Program A saves 200 people (out of 600)
Program B: 1/3 chance 600 saved, 2/3 chance None saved
- stated in terms of gains → risk-aversion → Program A chosen
Program C: 400 die (out of 600)
Program D: 1/3 chance None die, 2/3 chance 600 die
- stated in terms of losses → risk-taking → Program D chosen
- A=C and B=D