The Acolyte Source Book V1 2025
The Acolyte Source Book V1 2025
BY PT WHITE
I want to thank everyone who helped with this project. Many people helped with
suggestions, stat writing, and so many other things. To those, I am grateful.
Special recognition goes out to Emperor Ollie for providing many
great ideas during development.
PT White
- Pip Foodstuffs
- TT-8L-OT
- Unidentified Droid Warden - Spiced Creams
- Unidentified Food Service Droid
- Unidentified Pilot Droid Flora
EXTERITY 3D
D
Acrobatics: 4D, Brawling Parry: 5D+1, Dodge: 5D, Lightsaber:
7D+1, Melee Combat: 5D, Melee Parry: 5D+1
NOWLEDGE 3D+1
K ontrol and Alter:Accelerate another’s healing, controlanother’s
C
Alien Species: 5D, Cultures: 5D+1, Intimidation: 4D+1, Languages: disease, control another’s pain
4D+1, Scholar: Jedi Lore 6D, Survival: 4D, Tactics: 5D+1,
Willpower: 4D Control, Sense and Alter:Affect mind
ECHANICAL 2D+1
M ackground:Mog Adana was a human Jedi Padawan ofthe Jedi
B
Beast Riding: 3D+1, Starfighter Piloting: 4D+2, Starfighter Order during the High Republic Era. He received a distress signal
Piloting: Vector 5D, Starship Gunnery: 4D, Starship Shields: 4D from Jedi Master Sol from the Outer Rim planet Khofar in 132 BBY
and informed Master Vernestra Rwoh, for whom he did the desk
ERCEPTION 2D+1
P work. Rwoh prepared a team to head to Khofar to speak with Sol
Bargain: 4D+1, Command: 4D+1, Con: 4D, Hide: 3D, Investigation: and investigate the murders of several Jedi. Adana was amongst
4D+1, Persuasion: 4D, Search: 4D+1, Sneak: 4D+1 those selected for the mission. They arrived at Khofar just after
Sol’s Polan GX-8 jumped to hyperspace. Rwoh led her team
TRENGTH 3D
S through the jungles. They found the corpses of Jecki Lon, Yord
Brawling: 4D+1, Climbing/Jumping: 5D, Stamina: 4D Fandar, Ithia Paan, and the other members of Sol’s team.Adana
informed Rwoh there was no sign of Verosha Aniseya or her twin
ECHNICAL 2D
T Mae-ho Aniseya, concluding they must have survived.
Lightsaber Repair: 5D
woh asked Adana what he saw. He told her he saw an explosion,
R
orce Sensitive:Y
F then a battle, one versus many. His power was extraordinary, his
Force Points:1 skills erratic, with the sole aim of leaving no survivors. After
Dark Side Points:0 destroying an attacking umbramoth with her lightwhip, Rwoh told
Character Points:8 Adana that all the victims were killed by a lightsaber and asked
Move:10 him what that told him. Adana concluded a powerful Jedi had
fallen. He asked if Rwoh thought Sol was the one responsible for
quipment:Lightsaber (5D), High Republic Era JediRobes,
E the murders, to which Rwoh retorted that was quite the
Comlink, Utility Belt accusation. Adana asked if Sol caused the murders and why
would he send a distress signal. Rwoh replied it was time to
pecial Abilities:
S return to the ship and that they should prepare the bodies of the
Force Skills:Control 4D+1, Sense 5D, Alter 4D+1 fallen Jedi for burial.
orce Powers:
F Appearances:The Acolyte
Control:accelerate healing, concentration, controldisease,
control pain, enhance attribute, force of will, hibernation trance,
reduce injury, remain conscious, remove fatigue
Alter:Telekinesis
EXTERITY 4D
D
Blaster: 5D, Brawling Parry: 6D, Dodge: 7D, Lightsaber: 5D, Melee
Combat: 7D, Melee Parry: 7D, Thrown Weapons: 7D
NOWLEDGE 2D
K
Intimidation: 4D+2, Languages: 6D, Planetary Systems: 4D quipment:Armored Robes (+1 Vs Energy Damage, +2Vs
E
Scholar: Jedi Lore 3D+1, Scholar: Sith Lore 3D+1, Streetwise: 6D, Physical Damage), Throwing Knives (STR+3D)
Survival: 4D+1, Tactics: 4D, Tactics: Ambush 5D+2, Willpower: 5D
ackground:Mae-ho "Mae" Aniseya was a Force-sensitivehuman
B
ECHANICAL 2D
M female former Sith acolyte and assassin who lived during the
Astrogation: 4D, Beast Riding: 4D, Repulsorlift Operation: 6D, High Republic Era. Created with the Force by her mother with the
Sensors: 5D, Starfighter Piloting: 6D+1, Starship Gunnery: 5D, aid of a vergence on Brendok, she was the identical twin sister of
Starship Shields: 4D former Jedi Padawan Verosha Aniseya. She was presumed dead
after starting a fire to prevent her sister from becoming a Jedi and
ERCEPTION 2D+2
P falling into a mining shaft. However, she survived and eventually
Bargain: 4D+1, Command: 4D, Con: 5D+2, Hide: 7D encountered a mysterious Sith known only as "the Master" and
Persuasion: 4D+2, Search: 6D+1, Sneak: 7D+1 became a candidate to be his apprentice.
TRENGTH 3D
S In 132 BBY, Mae reappeared on Ueda and murdered Jedi Master
Brawling: 6D, Climbing/Jumping: 6D, Climbing/Jumping: Indara, leading the Jedi Order to investigate. While the Jedi
Acrobatics: 6D+2, Stamina: 4D, Swimming: 3D+2 originally blamed Mae's twin Osha for the crime, the twins were
reunited on Olega after Mae killed Master Torbin who had taken
ECHNICAL 2D
T the Barash Vow. Having learned of Osha's survival, Mae resolved
First Aid: 3D, Lightsaber Repair: 4D+2, Security: 4D to turn herself into the Jedi on Khofar, putting her in the
crosshairs of her Sith Master, who promptly killed all of the Jedi
pecial Abilities:
S save Master Sol, the man responsible for killing the twins' mother,
Force Skills:Control 5D, Sense 4D, Alter 5D and began to target Mae for betraying him.
orce Sensitive:Y
F
Force Points:1
Dark Side Points:3
Character Points:12
Move:10
EXTERITY 3D
D
Brawling Parry: 4D+2, Dodge: 5D+2, Melee Combat: 4D,
Melee Parry: 3D+2
Equipment:Force Witch Robes
NOWLEDGE 3D
K
Alien Species: 4D+2, Cultures: 3D+2, Intimidation: 9D, ackground:Mother Aniseya was a human female who
B
Languages: 5D, Scholar: Force Witch Lore 10D, Survival: lived during the High Republic Era. She led an exiled
4D, Tactics: 4D, Willpower: 4D coven of witches and eventually settled the group on the
planet Brendok after they had suffered persecution for
ECHANICAL 2D
M some time. Around 156 BBY, Mother Aniseya created the
Astrogation: 3D, Beast Riding: 4D twin children Mae-ho and Verosha Aniseya, who were then
carried until their birth by Mother Koril. Mother Aniseya
ERCEPTION 3D+2
P Koril raised the sisters together as their mothers, though
Bargain: 5D, Command: 5D, Command: Brendock Coven the pair often disagreed on how to raise the twins.
6D, Con: 4D, Hide: 6D, Persuasion: 4D
In 148 BBY, Aniseya hosted a Rite of Ascension ceremony
TRENGTH 2D+1
S for her daughters to become witches. When several
Brawling: 5D, Climbing/Jumping: 4D, Stamina: 5D visiting Jedi interrupted, Mother Aniseya agreed to let the
pair be tested after Jedi Master Indara insisted. Not long
ECHNICAL 2D
T after, Aniseya died when she attempted to forestall further
First Aid: 3D, (A) Medicine: 4D conflict during a confrontation with Master Sol and the
Padawan Torbin, where the Jedi questioned her about the
Special Abilities: nature behind her daughters’ birth. Triggering the
beginnings of a transformation within both herself and
Force Skills:Control 7D+1, sense 6D+1, alter 5D Mae-ho, Aniseya was killed by Sol, who mistook her
efforts as an attack against him and struck out with his
orce Powers:
F lightsaber, mortally wounding the witch, who explained
Control:Accelerate healing, Enhance attribute, enhance with her dying breaths that she had intended to allow
skill, force of will Verosha to leave and join the Jedi Order. Her death had
started the following skirmish, except for Verosha and
ense:Life detection, receptive telepathy, senseForce
S Mae-ho, who had sparked a fire to prevent Verosha from
Alter: Injure/kill, telekinesis leaving to become a Jedi; Aniseya’s entire coven
subsequently perished. Verosha—who became a Padawan
ontrol and Sense:Lightsaber combat, projective
C afterward—grieved her mother’s death for several years
telepathy afterward.
orce Sensitive:Y
F
Force Points:8
Dark Side Points:8
Character Points:14
Move:10
EXTERITY 2D+2
D
Blaster: 3D, Brawling Parry: 6D, Dodge: 3D+1, Lightsaber:
4D, Melee Combat: 6D, Melee Parry: 5D+2
ackground:Verosha "Osha" Aniseya, nicknamed Oshie
B
NOWLEDGE 3D
K by her sister, was a Force-sensitive human female Sith
Alien Species: 4D, Cultures: 3D+2, Languages: 4D, acolyte who lived during the High Republic Era. Created
Scholar: Jedi Lore: 3D, Streetwise: 3D+2, Survival: Space via the Force by her mother with the aid of a vergence on
4D, Willpower: 3D the planet Brendok, she was raised as part of a coven of
witches alongside her twin sister, Mae-ho "Mae" Aniseya.
ECHANICAL 3D
M After Mae started a fire in the coven's fortress to prevent
Powersuit Operation: 4D, repulsorlift Operation: 3D+1, Osha from going with the four Jedi who had discovered
Space Transports: 4D their coven, most of the witches, including Osha's mother,
were killed by the Jedi. Osha was rescued by Jedi Master
ERCEPTION 3D+1
P Sol and brought to Coruscant, where the Jedi Council
Hide: 3D+2, Search: 4D, Sneak 3D+2 reluctantly permitted her to train despite her advanced
age.
TRENGTH 2D
S
Brawling: 2D+2, Climbing/Jumping: 4D, Stamina: 3D t the Jedi Temple, Osha was taken on as Sol's Padawan
A
but failed to control her negative feelings towards her
ECHNICAL 4D
T sister for the deaths of her family. For these reasons, and
Capital Ship Repair: Hull: 4D, Computer at the recommendation of the Council and Master Indara,
Programming/Repair: 4D, First Aid: 2D+2 who had been on the original mission to Brendok, Osha
left the Order and, by 132 BBY, was a meknek for the Trade
pecial Abilities:
S Federation. After Mae resurfaced and murdered Master
Force Skills:Control 8D, Sense 2D+1, Alter 2D+2 Indara on Ueda, Osha was initially blamed and arrested by
the Jedi for the crime.
orce Powers:
F
Control:Accelerate Healing owever, Osha was quickly absolved of the crime on
H
Olega after Mae killed Master Torbin, leading to the twins'
Sense:Danger Sense, Magnify Senses, Sense Force reunion and Osha to team up with her former Jedi Master
to bring her sister to justice. Throughout the investigation,
Alter:Telekinesis, Telekinic Kill Sol's role in the murder of the twin's mother was gradually
revealed, leading a betrayed Osha to fall to the dark side
Control and Sense:Lightsaber Combat of the Force and kill her former master. She then accepted
the invitation of a Sith known simply as "The Stranger" to
orce Sensitive:Y
F become his Sith apprentice, parting ways with Mae after
Force Points:3 the latter had her mind voluntarily erased by the Sith.
Dark Side Points:1
Character Points:8 Appearances:The Acolyte
Move:10
EXTERITY 3D
D
Acrobatics: 4D, Brawling Parry: 3D+1, Dodge: 5D
Melee Combat: 5D, Melee Parry: 4D+2, Running: 5D
ackground:Bazil was a Tynnan tracker who was anally
B
NOWLEDGE 2D
K of the Jedi Order during the High Republic Era. In 132
Agriculture: 3D, Alien Species: 3D, Cultures: 3D, BBY, he was employed by a team of Jedi on a mission to
Planetary Systems: 2D+2, Scholar: Jedi Lore 3D, find the Wookiee Jedi Master Kelnacca in the jungles of
Streetwise: 4D, Survival: 6D, Value: 4D, Willpower: 4D the planet Khofar. Led by Master Sol and accompanied by
Verosha "Osha" Aniseya, the sister of the Sith assassin
ECHANICAL 3D
M Mae-ho "Mae" Aniseya—who was hunting down
Machinery Operation: 3D+2, Sensors: 4D Kelnacca—the group arrived on Khofar, where Bazil began
to follow Kelnacca's scent.
ERCEPTION 4D
P
Hide: 6D, Search: 5D, Search: Tracking 6D+2, Sneak: 6D uring the journey, Bazil became separated, encountering
D
Mae and alerting the Jedi. Mae's Sith Master—an
TRENGTH 2D+2
S individual known as the Stranger—then attacked the Jedi,
Brawling: 4D, Climbing/Jumping: 5D, Digging: 4D, killing all but Sol in the ensuing duel. Bazil avoided the
Stamina: 4D, Swimming: 4D skirmish, later finding the head of Osha's droid, Pip. The
Tynnan returned to the Jedi ship, following Sol and
ECHNICAL 2D
T Mae—the latter disguised as her sister—on board.
First Aid: 3D
Appearances:The Acolyte
pecial Abilities:
S
Swimming:Tynnans are excellent swimmers and can hold
their breath for as many minutes as their stamina die
code.
Low Temperatures:Tynnans are native to near-frigid
waters and suffer no penalties in extreme cold
(temperatures equal to or above -50 degrees Celsius).
Scent:Tynnan can detect opponents within 10 metersby
sense of smell. If the source is upwind, the range
increases to 20 meters; if it’s downwind, the range
decreases to 6 meters. Strong scents double the range
and overpowering scents triple it. Tynnan also get a +1D
bonus to Search: tracking.
orce Sensitive:N
F
Force Points:2
Dark Side Points:0
Character Points:8
Move:10
EXTERITY 2D
D
Dodge: 3D
NOWLEDGE 3D
K ackground:Blex was a Neimoidian member of the Trade
B
Alien Species: 3D+2, Bureaucracy: 4D, Business: 4D, Federation who served as captain of the WD-2550
Languages: 4D+2, Planetary Systems: 5D, Tactics: 4D Whydah-class yield conveyer Fallon. In 132 BBY, the
freighter needed shield generator repairs while in space
ECHANICAL 3D+1
M and the mekneks Verosha Aniseya and Fillik were sent
Capital Ship Gunnery: 4D, Capital Ship Piloting: 4D+2, onto the hull to carry out the work. As the repairs took
Capital Ship Shields: 4D, Communications: 4D, Space place, Blex complained about how long it was taking and
Transports: 4D called the mekneks disposable, which Aniseya and Fillik
heard over the ship's comms.
ERCEPTION 2D+2
P
Bargain: 3D, Command: 4D Jedi Vector then docked with the Fallon and the Jedi
A
Yord Fandar and Tasi Lowa approached Blex on the
STRENGTH 2D freighter's bridge, informing the captain that they were
looking for Aniseya. Blex denied that she was on board as
ECHNICAL 2D
T the use of mekneks for outer ship repairs was against
Security: 4D Galactic Republic legislature; however, when Fandar
prepared to use the Force on the captain, Blex's first
pecial Abilities:
S officer provided the location of Aniseya's bunk.
None
Appearances:The Acolyte
orce Sensitive:N
F
Force Points:1
Dark Side Points:0
Character Points:6
Move:10
EXTERITY 2D
D
Dodge: 4D
NOWLEDGE 3D
K ackground:Cabuck was a barkeep who operated outof
B
Alien Species: 4D+1, Business: 4D, Culinary Arts: 4D+1, the Lomi Usqi Noodle Shop on the planet Ueda in 132 BBY.
Cultures: 4D+2, Drink Mixology: 5D+2, Languages: 4D+1, As Mae Aniseya fought Jedi Master Indara through the
Streetwise: 3D+2, Willpower: 4D premises, she threw one of her daggers at Cabuck. The
distraction forced Indara to direct her attention to saving
MECHANICAL 2D the barkeep, stopping the blade in mid-air. While Indara
was distracted, Mae stabbed her with another dagger and
ERCEPTION 3D
P watched as the Jedi Master succumbed to her injuries.
Bargain: 4D+2, Cleaning: 4D+2, Persuasion: 5D Mae then approached Cabuck and retrieved her dagger.
She considered killing him but changed her mind after
TRENGTH 2D
S seeing his frightened child clinging to his leg. Later,
Brawling: 4D, Stamina: 3D+2 Cabuck identified Osha Aniseya as the assassin who
killed Indara and ruined his bar, not knowing that Mae and
ECHNICAL 2D
T Osha were twins.
Droid Programming / Repair: 3D
Appearances:The Acolyte
pecial Abilities:
S
None
orce Sensitive:N
F
Force Points:1
Dark Side Points:0
Character Points:8
Move:10
Equipment:comlink, datapad
EXTERITY 2D+2
D
Blasters: 3D, Brawling Parry: 3D+1, Dodge: 4D+2
NOWLEDGE 3D+2
K ackground:Chuwant was a senator of the Galactic
B
Alien Species: 5D, Bureaucracy: 8D, Cultures: 4D+1, Republic during the High Republic Era. In 132 BBY,
Intimidation: 4D+2, Languages: 5D, Planetary Systems: Chuwant spoke with Jedi Master Vernestra Rwoh about
5D+1, Scholar: Galactic Politics 7D+2, Value: 5D+1 Senator Rayencourt’s push for an external review of the
Jedi Order by the Galactic Senate. Rwoh was concerned
MECHANICAL 2D+2 by the potential intrusion, but Chuwant assured her that
the Order was always transparent and thus had nothing to
ERCEPTION 3D+1
P hide.
Bargain: 4D+2, Con: 5D+1, Investigation: 5D, Persuasion:
6D+1 Appearances:The Acolyte
TRENGTH 2D
S
Brawling 3D+1, Climbing/Jumping: 4D
ECHNICAL 3D
T
Computer programming/repair 5D+1
pecial Abilities:
S
Darkvision:Abednedos can see up to 20 meters in total
darkness.
Expert Climbers:Abednedos are adept at climbing intheir
underground homes, +1D modifier to climb skill checks.
orce Sensitive:N
F
Force Points:1
Dark Side Points:0
Character Points:12
Move:10
Equipment:Senatorial robes
EXTERITY 3D
D
Acrobatics: 5D, Brawling Parry: 3D+1, Dodge: 4D,
Lightsaber: 5D, Melee Combat: 4D, Melee Parry: 4D,
Running: 4D Control, Sense and Alter:Affect mind
NOWLEDGE 2D
K orce-Sensitive:Y
F
Alien Species 3D, Culture: 3D, Languages: 3D+1, Planetary Force Points:2
Systems: 3D, Scholar: Jedi Lore 4D, Survival: 3D, Darkside Points:0
Willpower: 4D Character Points:15
Move:10
ECHANICAL 2D
M
Beast Riding: 3D+1 Equipment:Lightsaber (5D), Jedi robes
ERCEPTION 2D
P ackground:Daro was a Force-sensitive human in the
B
Hide: 3D, Investigation: 3D, Persuasion: 3D, Search: 3D Jedi Order during the High Republic Era. In 132 BBY, they
were a Padawan and attended a class on lightsaber
TRENGTH 3D
S combat led by Jedi Master Lakshay in a training room in
Climbing/Jumping: 5D, Stamina: 3D, Swimming: 3D the Jedi Temple on the planet Coruscant. Daro and the six
other students carried out a routine using bokken sabers
ECHNICAL 3D
T as Lakshay provided instruction. Just as the students'
Computer Programming/Repair 3D, First Aid: 3D+2, routine drew to a close, a chime sounded, and Lakshay
Lightsaber Repair: 4D, Medicine: 3D+2 announced the session was over.
pecial Abilities:
S aro and the others bowed to Lakshay, who returned the
D
Force Skills:Control 3D+1, sense 4D+1, alter 3D+1 gesture and then asked Daro and the Padawan Rena to
show him their opening stance before leaving. During the
Force Powers: class, Daro wore a set of white and gold Jedi temple robes
with a brown belt and brown boots. The Padawan's belt
ontrol:accelerate healing, concentration, control
C was trimmed with a green sash that was the same color as
disease, control pain, enhance attribute, force of will, their lightsaber.
hibernation trance, reduce injury, remain conscious,
remove fatigue Appearances:The Acolyte
Alter:Telekinesis
EXTERITY 2D+2
D
Blaster: 3D, Dodge: 3D+1
NOWLEDGE 3D+1
K ackground:Drellik was a Tarsunt who served as
B
Accounting: 3D+2, Alien Species: 6D, Bureaucracy: 8D, Supreme Chancellor of the Galactic Republic during the
Business: 7D+2, Cultures: 5D, Intimidation: 6D, High Republic Era. In 132 BBY, Senator Rayencourt of the
Languages: 6D+2, Planetary Systems: 9D, Scholar: Galactic Senate learned that the Jedi Order was
Galactic Politics 10D+1, Streetwise: 5D+1, Willpower: 5D investigating a murder internally without informing the
Republic, playing into his wishes for it to be externally
ECHANICAL 2D
M reviewed. He reported the Order’s lack of transparency to
Communications: 5D+2, Repulsorlift Operation: 3D, Drellik before confronting Jedi Master Vernestra Rwoh,
Sensors: 4D who was leading the investigation, and informing her that
the chancellor may summon her to a tribunal for an update
ERCEPTION 3D
P on the investigation.
Bargain: 8D, Command: 7D+1, Con: 5D+2, Persuasion:
8D+1, Sneak: 4D+1 fter the investigation, Rwoh was summoned to report to
A
a Senate tribunal led by Drellik on the Republic capital,
TRENGTH 2D+2
S Coruscant. The Jedi reported that Jedi Master Sol had
Stamina: 4D gone rogue and killed three other Jedi to cover up the
four’s involvement in the destruction of a Force cult on the
ECHNICAL 2D+1
T planet Brendok sixteen years earlier. However, this was a
Computer Programming/Repair: 3D, Droid Programming / lie, as the three other Jedi had been killed by the assassin
Repair: 3D, Encryption: 4D, First Aid: 3D Mae-ho Aniseya and her Sith Master, the individual known
as the Stranger. Upon hearing the report, Rayencourt
pecial Abilities:
S pushed for an external review of the Jedi to begin
None immediately, claiming there was no time for a full Senate
vote. Still, Drellik questioned Rwoh further and asked what
orce Sensitive:N
F had become of Sol. Rwoh then reported that they had
Force Points:2 found Sol dead on Brendok and claimed that he had ended
Dark Side Points:0 his own life, although, in truth, Sol’s former Padawan
Character Points:12 Verosha Aniseya had murdered him.
Move:10
Appearances:The Acolyte
quipment:Chancellors Robes, Holdout Blaster (3D),
E
datapad, comlink
EXTERITY 2D
D
Blaster: 3D, Dodge: 3D+1, Melee Combat: 4D, Melee Parry:
3D+1
rice has a natural talent for scavenging and salvaging.
G
ERCEPTION 2D
P He scours the planet’s forested landscapes for abandoned
Search: 4D, Sneak: 4D starship wreckage, ancient ruins, and discarded
technology left behind by passing traders and explorers.
NOWLEDGE 2D
K His keen eye for valuable components and his knack for
Languages: Huttese 4D, Planetary Systems: 4D, Survival: repairing and repurposing salvaged goods earns him a
4D+2 reputation as one of the most skilled scavengers on
Khofar.
TRENGTH 2D+1
S
Brawling: 3D, Climbing/Jumping: 4D ife on Khofar is tough and solitary. Grice lives in a
L
makeshift dwelling carved into the side of a rocky canyon,
ECHANICAL 3D
M surrounded by the remnants of past civilizations. He
Astrogation: 4D+2, Communications: 4D+1, Repulsorlift survives by trading his finds with local traders for
Operation: 3D+2, Sensors: 4D+2, Space Transports: 4D supplies and occasionally ventures into the planet’s few
settlements to barter for goods he cannot find or create
ECHNICAL 2D+2
T himself. With another scavenger, they come across a
Computer Programming/Repair: 3D+2, Droid crashed starship, which is actually the shelter of the
Programming/Repair: 4D, Repulsorlift Repair: 5D, Space Wookiee Jedi Kelnacca on the planet Khofar. The two
Transports Repair: 6D scavengers hope to find a hyperdrive within the wreckage
but encounter Kelnacca. When the scavenger draws his
pecial Abilities:
S blaster, Kelnacca Force pulls the blaster from his hands.
None In response, the two scavengers flee.
orce Sensitive:N
F Appearances:The Acolyte
Force Points:1
Dark Side Points:0
Character Points:6
Move:10
EXTERITY 2D
D
Bows: 3D, Brawling Parry: 5D, Dancing: 4D+1, Dodge: 5D
Melee Combat: 3D+2, Melee Parry: 3D
orce Sensitive:Y
F
NOWLEDGE 3D
K Force Points:3
Alien Species: 4D+1, Culinary Arts: 4D, Intimidation: 3D+2, Dark Side Points:2
Scholar: Force Witch Lore 6D, Survival: 5D, Tactics: 4D, Character Points:12
Willpower: 5D Move:10
ECHANICAL 2D
M Equipment:Witch Robes, Bow, Staff (STR+1D)
Beast Riding: 3D+2
ackground:Eurus was a Force-sensitive human witch
B
ERCEPTION 3D
P who served as ensign and adviser to Aniseya as part of a
Bargain: 3D+2, Hide: 4D, Persuasion: 3D, Search: 3D+2, coven on the planet Brendok during the High Republic
Sneak: 3D+2 Era. The woman had brown hair and light skin.
TRENGTH 2D
S Appearances:The Acolyte
Brawling: 3D+2, Climbing/Jumping: 4D, Stamina: 4D
ECHNICAL 2D
T
First Aid: 3D
pecial Abilities:
S
Force Skills:Control 7D+1, sense 3D+1, alter 2D
orce Powers:
F
Control:Accelerate healing, Enhance attribute, enhance
skill, force of will
Alter:Injure/kill, telekinesis
EXTERITY 2D+2
D
Dodge: 5D, Lightsaber: 5D+1, Melee Combat: 4D+2, Melee
Parry: 4D+2
orce Sensitive:Y
F
NOWLEDGE 3D+1
K Force Points:2
Alien Species: 4D+2, Bureaucracy: 4D+1, Cultures: 4D+2, Dark Side Points:0
Languages: 4D, Planetary Systems: 4D+1, Scholar: Jedi Character Points:8
Lore 4D+2, Survival: 3D+2, Tactics: 4D+2, Willpower: 5D Move:10
ECHANICAL 3D
M quipment:Lightsaber (Yellow) (5D), Jedi Temple robes,
E
Astrogation: 3D+2, Repulsorlift Operations: 3D+1, Space Jedi Mission Robes, utility belt
Transports: 4D+1, Starfighter Piloting: 4D, Starfighter
Piloting: Jedi Vector 6D, Starship Gunnery: 4D+2, Starship ackground:Yord Fandar was a human male Knight ofthe
B
Shields: 3D+2 Jedi Order who lived during the High Republic Era. As a
Jedi Padawan, he befriended Verosha "Osha" Aniseya.
ERCEPTION 3D+1
P Eventually being promoted to a Jedi Knight, he took on
Bargain: 4D, Command: 4D+2, Investigation: 4D+2, Tasi Lowa as a Padawan.
Persuasion: 4D+1, Search: 4D+2
In 132 BBY, Fandar and Lowa were sent to the Trade
TRENGTH 2D+2
S Federation freighter Fallon, where he took Osha into
Brawling: 4D, Climbing/jumping: 5D, Stamina: 6D custody after she was named a suspect in Jedi Master
Indara's death on Ueda. Soon after, he accompanied Jedi
ECHNICAL 3D+1
T Master Sol and his Padawan Jecki Lon to Carlac to find
Computer programming/repair: 5D, First Aid: 4D+2 Osha. Osha was later cleared of her crimes when her twin
Lightsaber Repair: 5D, Security: 4D sister, Mae-ho "Mae" Aniseya was discovered to be alive
and involved in Master Torbin's death on Olega.
pecial Abilities:
S
Force Skills:Control 5D, Sense 5D, Alter 4D+1 andar later joined a team of Jedi led by Sol to Khofar to
F
extract Master Kelnacca and capture Mae. However, they
orce Powers:
F were ambushed by Mae's master, "The Stranger", who had
Control:Absorb/dissipate energy, accelerate healing, already killed Kelnacca. Fandar was injured by "The
concentration, control pain, enhance attribute, force of Stranger" before being ordered by Sol to bring Osha back
will, hibernation trance, remain conscious to their ship. However, Osha eventually convinced Fandar
to rejoin the fight and help the others. This came at the
ense:Combat sense, danger sense, life detection,life
S cost of his life when "The Stranger" promptly
sense, receptive telepathy, sense Force overpowered him and snapped his neck. His corpse was
later found by Master Vernestra Rwoh, who gathered the
Alter:Telekinesis casualties of the battle for a proper burial.
EXTERITY 2D+2
D
Dodge: 3D+1, Melee Combat: 3D+2, Melee Parry: 3D+2
NOWLEDGE 3D
K orce Sensitive:N
F
Alien species: 3D+2, Cultures: 4D, Languages: 4D, Force Points:1
Streetwise: 3D+1, Survival: Space 5D Dark Side Points:0
Character Points:6
ECHANICAL 3D
M Move:10
Powersuit Operation: 4D, Repulsorlift Operation: 3D+1,
Space Transports: 4D quipment:Zero-Gee powersuit, work tools, comlink,
E
datapad
ERCEPTION 2D
P
Investigation: 4D+2, Search: 5D ackground:Fillik was a human who worked as a meknek
B
on the Trade Federation WD-2550 Whydah-class yield
TRENGTH 2D
S conveyer Fallon during the High Republic Era. In 132 BBY,
Brawling: 3D+1, Stamina: 4D they went for a night out on the moon Nar Shaddaa and
chided fellow meknek Verosha Aniseya for not attending
ECHNICAL 3D
T the next day. The pair then worked together on repairing
Capital Ship Repair: Hull 4D, Computer the shield generator of the Fallon on the hull of the
Programming/Repair: 4D+1, First Aid: 3D+2 starship while it was in space.
pecial Abilities:
S s the pair worked, the ship's captain, Blex, called the
A
None mekneks disposable over comms without realising they
could hear him. After Aniseya responded, Fillik pointed
out the issue with the generator and Aniseya began
welding it, but this caused the pressure gauge that Fillik
was watching to spike and resulted in a small explosion at
the pressure valve nearby. Aniseya then dealt with the
flames from the explosion before a Jedi Vector
approached the Fallon, circling to dock as Fillik and
Aniseya watched.
Appearances:The Acolyte
EXTERITY 3D
D
Dodge: 4D+2, Lightsaber: 8D, Melee Combat: 5D+1, Melee
Parry: 5D, Vehicle Blasters: 3D
Alter:Telekinesis
NOWLEDGE 3D
K
Alien Species 4D+2, Bureaucracy: 4D+2, Cultures: 5D, ontrol and Sense:Farseeing, lightsaber combat,
C
Intimidation: 4D, Languages: 4D+2, Law Enforcement: 4D, projective telepathy
Planetary Systems: 5D, Scholar: Jedi Lore 7D, Survival:
4D, Willpower: 3D+2 ontrol and Alter:Accelerate another’s healing, control
C
another’s pain, enhance another’s attribute, return another
ECHANICAL 2D
M to consciousness
Astrogation: 4D, Beast Riding: 3D+2, Communications:
4D, Repulsorlift Operation: 4D, Sensors: 5D, Starfighter Control, Sense and Alter:Affect mind, control mind
Piloting: 4D, Starfighter Piloting: Jedi Vector 5D, Swoop
Operation: 3D orce Sensitive:Y
F
Force Points:4
ERCEPTION 3D
P Dark Side Points:0
Bargain: 5D, Command: 5D, Hide: 4D, Investigation: 4D, Character Points:12
Persuasion: 5D, Search: 3D+2, Sneak: 4D Move:10
TRENGTH 2D
S quipment:Lightsaber (5D), Jedi robes, belt, utilitybelt,
E
Brawling: 4D+2, Climbing/Jumping: 5D, Stamina: 5D comlink
Swimming: 4D
ackground:Holden was a Jedi Master who lived during
B
ECHNICAL 2D
T the High Republic Era. In 132 BBY, Holden participated in a
Computer Programming/Repair 3D+1, First Aid: 3D+2, small council meeting called by Master Vernestra Rwoh to
Lightsaber Repair: 5D, Medicine: 4D+1, Security: 4D, discuss the emergence of the Force-sensitive assassin
Starfighter Repair: 4D Mae-ho Aniseya. After the group reviewed holocam
footage provided by Master Sol of Mae in combat with him,
pecial Abilities:
S Holden noted that the assassin’s fighting abilities were
Force Skills:Control 9D, Sense 9D, Alter 6D weak because she relied heavily on emotion to guide her
actions.
Force Powers:
Appearances:The Acolyte
ontrol:Absorb/dissipate energy, accelerate healing,
C
concentration, control disease, control pain, detoxify
poison, emptiness, enhance attribute, force of will,
hibernation trance, Force Link, reduce injury, remain
conscious, resist stun, short term memory enhancement,
remove fatigue
EXTERITY 2D
D
Blaster: 3D, Blaster Artillery: 3D, Dodge: 3D, Grenade:
2D+1, Pick Pocket: 4D, Vehicle Blasters: 2D+2
ackground:Soont Izes was born on the fringe worldof
B
NOWLEDGE 2D
K Ord Mantell during the High Republic era. From a young
Survival: 2D+1 age, he was marked by violence and a disregard for
authority. His early life shaped by poverty and crime, he
ECHANICAL 2D
M quickly learned that strength and ruthlessness were the
Repulsorlift Operation: 2D+1 only currencies that mattered in the lawless regions of the
galaxy. Draven’s criminal career began with small-time
ERCEPTION 2D
P smuggling and extortion, but his ambition and brutality
Con: 4D, Gambling: 3D+2 soon caught the attention of the Thyrgunn crime syndicate
operating in the Outer Rim. Under their patronage, he rose
TRENGTH 2D
S through the ranks swiftly, becoming known for his
Brawling: 3D, Stamina: 3D+2 unflinching willingness to use violence to achieve his
goals. In 132 BBY, Soontz was captured, convicted, and
TECHNICAL 2D placed onboard the prison transport Palwick to be
extradited and sent to Coruscant to face additional
pecial Abilities:
S charges. After watching a convict subdued by a Dybbuk, a
None parasitic organism, the convict talked with Osha Aniseya
about attempting an escape that he and the other convicts
orce Sensitive:N
F are planning. During the escape attempt, Aniseya asks for
Force Points:1 the convict to free her; the convict laughs at her and
Dark Side Points:1 escapes with the others. The convict is later arrested and
Character Points:8 detained in a cell on the planet Coruscant.
Move:10
Appearances:The Acolyte
Equipment:Knife (STR+1D)
EXTERITY 3D
D
Brawling Parry: 7D, Brawling Parry: Martial Arts 8D,
Dodge: 8D, Lightsaber: 10D+1, Melee Combat: 9D+1,
Melee Parry: 9D+2 Alter:Telekinesis
NOWLEDGE 3D
K ontrol and Sense:Farseeing, lightsaber combat,
C
Alien Species 6D, Bureaucracy: 5D, Cultures: 5D+1, projective telepathy
Intimidation: 6D, Languages: 8D+1, Law Enforcement: 4D,
Planetary Systems: 5D, Scholar: Jedi Lore 8D, Survival: ontrol and Alter:Accelerate another’s healing, control
C
6D, Willpower: 8D another’s pain, enhance another’s attribute, return another
to consciousness
ECHANICAL 2D
M
Astrogation: 4D+2, Beast Riding: 3D+2, Communications: Control, Sense and Alter:Affect mind, control mind
4D, Repulsorlift Operation: 3D+2, Sensors: 5D, Space
Transports: 4D+1, Starfighter Piloting: 4D, Starfighter orce Sensitive:Y
F
Piloting: Jedi Vector 4D+2, Swoop Operation: 3D Force Points:4
Dark Side Points:0
ERCEPTION 3D
P Character Points:12
Bargain: 5D, Command: 5D+1, Hide: 4D, Investigation: Move:10
5D+1, Persuasion: 5D, Search: 4D+2, Sneak: 5D
quipment:Lightsaber (5D), Jedi robes, belt, utilitybelt,
E
TRENGTH 2D
S comlink
Brawling: 4D+2, Brawling: Martial Arts 10D,
Climbing/Jumping: 5D, Stamina: 5D, Swimming: 4D ackground:Indara was a human Jedi Master of theJedi
B
Order who lived during the High Republic Era. In 148 BBY,
ECHNICAL 2D
T she was sent on the planet Brendok with the Jedi Master
Computer Programming/Repair 4D, First Aid: 3D+2 Kelnacca, the Jedi Knight Sol, and Torbin to discover if a
Lightsaber Repair: 5D, Medicine: 4D+1, Medicine: Biology vergence of the Force had regenerated life on the world
6D, Security: 4D, Starfighter Repair: 4D following the Great Hyperspace Disaster. While there, she
and Sol tested the twin sisters Verosha "Osha" and
pecial Abilities:
S Mae-ho "Mae" Aniseya to be potential Padawans after
Force Skills:Control 10D, Sense 10D, Alter 8D discovering them within a coven of witches led by Mother
Aniseya. When Mae tried to prevent Osha from leaving
orce Powers:
F with the Jedi, Sol rescued the group and departed the
Control:Absorb/dissipate energy, accelerate healing, world.
concentration, control disease, control pain, detoxify
poison, emptiness, enhance attribute, force of will, In 132 BBY, Indara fought Mae—now a Sith assassin—on
hibernation trance, Force Link, reduce injury, remain the planet Ueda in a skirmish in Lomi Usqi Noodle Shop.
conscious, resist stun, short term memory enhancement, The pair engaged in an extended spar, with the Jedi
remove fatigue Master defending herself using the Force as Mae used her
knives to attack when Indara was ultimately killed.
ense:Combat sense, danger sense, instinctive
S
astrogation, life detection, life sense, magnify senses, Appearances:The Acolyte
receptive telepathy, sense Force, sense Force potential,
sense path
EXTERITY 2D
D
Bows: 5D, Brawling Parry: 5D, Dancing: 4D+1, Dodge: 5D,
Melee Combat: 3D+2, Melee Parry: 3D
orce Sensitive:Y
F
NOWLEDGE 3D
K Force Points:3
Alien Species: 4D, Culinary Arts: 4D, Intimidation: 3D+2, Dark Side Points:2
Scholar: Force Witch Lore 6D+1, Survival: 5D, Tactics: 4D, Character Points:12
Willpower: 5D Move:10
ECHANICAL 2D
M Equipment:Witch Robes, Bow, Staff (STR+1D)
Beast Riding: 3D+2
ackground:Jaalyn was a Force-sensitive human female
B
ERCEPTION 3D
P who served as an witch as part of a coven on the planet
Bargain: 3D+2, Hide: 4D, Persuasion: 3D, Search: 3D+2, Brendok during the High Republic Era. They acted as an
Sneak: 3D+2 elder and as part of Aniseya’s advisers.
TRENGTH 2D
S Appearances:The Acolyte
Brawling: 3D+2, Climbing/Jumping: 4D, Stamina: 4D
ECHNICAL 2D
T
First Aid: 3D
pecial Abilities:
S
Force Skills:Control 5D+1, sense 2D+1, alter 2D
orce Powers:
F
Control:Accelerate healing, Enhance attribute, enhance
skill, force of will
Alter:Injure/kill, telekinesis
EXTERITY 2D
D
Blaster: 3D, Blaster Artillery: 3D, Dodge: 3D, Grenade:
2D+1, Pick Pocket: 4D, Vehicle Blasters: 2D+2
owever, the character gains the Hybrid Cyborg special
H
NOWLEDGE 2D
K ability: Hybrid Cyborg – A cyborg may install any droid
Survival: 2D+1 upgrade or attachment except those that enhance a
droid’s heuristic processor. The cyborg chassis contains a
ECHANICAL 2D
M life-support system that makes the character immune to
Repulsorlift Operation: 2D+1 atmospheric and inhaled poison hazards. Hybrid Cyborgs
are bound by the same rules that govern cybernetic
ERCEPTION 2D
P enhancement and the replacement counts as six separate
Con: 4D, Gambling: 3D+2 enhancements.
TRENGTH 2D
S orce Sensitive:N
F
Brawling: 3D, Stamina: 3D+2 Force Points:1
Dark Side Points:1
TECHNICAL 2D Character Points:8
Move:10
pecial Abilities:
S
Cybernetics: IR Sensor Equipment:Knife (STR+1D)
Item: IR Sensor
Bonus: Darkvision to 30m ackground:Horo Janrav was once a respected engineer
B
Price: 300 from a prominent Core World during the High Republic
Surgery: 2,250 era. Known for his brilliance in cybernetic enhancements
Side Effect: Blinded by nearby heat sources and droid programming, Horo’s career took a dark turn
when he became obsessed with pushing the boundaries
otal Cybernetic Replacement
T of technology beyond ethical limits. Driven by ambition
Model: Via-Tech Industries Cybernetic Support system and a desire for recognition, Horo delved into illegal
Game notes: There are some instances of such extensive cybernetic experimentation, violating Republic laws and
damage that almost all organic components must be ethical guidelines. His experiments led to the deaths of
replaced. Should a being suffer incredible damage, but the several test subjects and the irreversible mutilation of
vital organs remain in sufficient working condition, they others, earning him the title of a cybernetic convict.
may have a series of prosthetic and life-support surgeries Convicted of crimes against sentient life, Varnac was
that would constitute a total cybernetic replacement. In an sentenced to life imprisonment. During the escape aboard
instance where a character would normally die, he may the prison transport Palick, Horo manages to disable the
have the option of spending a Force Point to stay alive pilot droids who control the ship and escape aboard an
long enough for his companions to transport him to a escape pod with other prisoners.
medical facility to attempt a complete cybernetic
replacement. The complete changeover surgery is long Appearances:The Acolyte
and complicated. It requires six separate Very Difficult (A)
Medicine or cyborging rolls. If any one of the rolls fails,
then the character dies. If all six rolls are successful, the
character has the same stats as before the injuries.
EXTERITY 2D
D
Blaster: 3D, Blaster Artillery: 3D, Dodge: 3D, Pick Pocket:
4D, Vehicle Blasters: 2D+2
ackground:Vinis Javal was a tentacled humanoid with
B
NOWLEDGE 2D
K translucent bioluminescent tentacles that writhe and pulse
Survival: 2D+1 with a ghostly light. Once a renowned xenobiologist and
explorer hailing from the Outer Rim Territories during the
ECHANICAL 2D
M High Republic era. Fascinated by the diverse life forms
Repulsorlift Operation: 2D+1 across the galaxy, Vinis specialized in studying exotic
species and their adaptations to various environments.
ERCEPTION 2D
P Vinis’s downfall began when his expedition to a remote
Con: 4D, Gambling: 3D+2 world in the Unknown Regions went horribly wrong.
Encountering a malevolent and ancient alien species
TRENGTH 3D
S known as the Void Weavers, Vinis and its team were
Brawling: 5D, Stamina: 3D+2 ensnared in a deadly encounter that left them scarred
physically and mentally. Vinis barely survived the
TECHNICAL 2D encounter, its body and mind forever altered by the
psychic and physical trauma inflicted by the Void
pecial Abilities:
S Weavers. While transported to a new prison aboard the
Tentacles:When used in combat, add 2D to its Strength, Palick, Vinis escapes custody alongside others but is later
brawling, and brawling parry abilities. arrested by the Jedi Order.
orce Sensitive:N
F ollowing the disastrous expedition, Vinis’s sanity began
F
Force Points:1 to unravel as it became obsessed with unraveling the
Dark Side Points:1 mysteries of the Void Weavers. Its quest for knowledge led
Character Points:8 them down a dark path of forbidden research and
Move:10 unethical experimentation on sentient beings. Accused of
heinous crimes against life itself, Vinis Venar was
Equipment:Knife (STR+1D), comlink apprehended by the Jedi Order and sentenced to
confinement in a high-security prison facility.
Appearances:The Acolyte
EXTERITY 2D+2
D
Dodge: 5D, Lightsaber: 7D, Melee Combat: 5D+2, Melee
Parry: 4D+2
ontrol, Sense and Alter:Affect mind, battle meditation,
C
NOWLEDGE 3D+1
K Force Heal
Alien Species: 4D+1, Bureaucracy: 4D+1, Cultures: 5D+2,
Languages: 4D, Planetary Systems: 4D, Scholar: Jedi Lore orce Sensitive:Y
F
5D, Survival: 4D+2, Tactics: 4D+1, Willpower: 4D Force Points:4
Dark Side Points:0
ECHANICAL 3D
M Character Points:12
Astrogation: 3D+1, Repulsorlift Operations: 4D, Space Move:11
Transports: 4D, Starfighter Piloting: 4D, Starship Gunnery:
4D+2, Starship Shields: 4D Equipment:Lightsaber (5D), Jedi robes
ERCEPTION 3D+1
P ackground:Ki-Adi-Mundi was a Force-sensitive Cerean
B
Bargain: 3D+2, Command: 4D+2, Investigation: 4D+2, male and a Jedi who was active during the High Republic.
Persuasion: 3D+2, Search: 4D He was a member of the Jedi High Council during the last
decades of the Galactic Republic. Following the outbreak
TRENGTH 2D+2
S of the Clone Wars after the First Battle of Geonosis, Mundi
Brawling: 3D, Climbing / Jumping: 4D, Stamina: 4D became a Jedi General of the Grand Army of the Republic.
Like his Jedi colleagues, he led the Republic clone
ECHNICAL 3D+1
T troopers against the Separatist Alliance forces in several
Computer programming/repair 3D+2, First Aid: 3D+2, battles across the galaxy, including the second campaign
Lightsaber Repair: 5D, Security: 4D on Geonosis.
pecial Abilities:
S In 19 BBY, the third and final year of the war, the Republic
Initiative Bonus:Cereans gain a +1D bonus to allinitiative was engaged in the Outer Rim Sieges, during which Mundi
rolls. oversaw the Republic invasion of Mygeeto with the 21st
Dual Hearts:Cereans can function with only one ofthese Nova Corps under his command. During the invasion,
hearts, but the demands placed on their circulatory Supreme Chancellor Sheev Palpatine—secretly the Sith
system by their binary brains is no laughing matter. A Lord Darth Sidious—instructed the Grand Army clone
Cerean reduced to functioning on only one heart must soldiers to execute their Jedi leaders in accordance with
sleep 2/3 of given day to maintain his mental performance. Order 66, an act that resulted in the death of Mundi along
with the majority of the Jedi Order.
Force Skills:Control 7D, Sense 6D, Alter 5D+1
espite Mundi's death, his lightsaber endured many long
D
orce Powers:
F years and eventually came into the possession of the
Control:Absorb/dissipate energy, accelerate healing, collector Dok-Ondar, who recounted some elements of its
concentration, control pain, enhance attribute, force of past to a sergeant of the First Order.
will, hibernation trance, remain conscious
Sense:Combat sense, danger sense, life detection,life ppearances:The Acolyte, Episode I The Phantom
A
sense, receptive telepathy, sense Force Menace, Episode II Attack of the Clones, The Clone Wars,
Alter:Telekinesis Episode III Revenge of the Sith
Control and Sense:Farseeing, lightsaber combat
Sense and Alter:Lesser force shield
EXTERITY 2D+2
D
Dodge: 6D+2, Melee Combat: 4D+2, Melee Parry: 5D+1,
Lightsaber: 7D+2, Vehicle Blasters: 5D+1
ho intentionally uses his claws in hand-tohand combat is
w
ERCEPTION 3D
P automatically considered dishonorable by other members
Bargain: 4D+1, Command: 7D, Hide: 4D+2, Investigation: of his species, possibly to be hunted down regardless of
6D+1, Persuasion: 6D+2, Search: 6D+1, Sneak: 6D the circumstances.
NOWLEDGE 3D
K Force Skills:Control 10D+1, Sense 10D+2, Alter 9D+1
Alien Species: 6D+2, Bureaucracy: 6D, Cultures: 6D+2,
Scholar: Jedi Lore 6D+2, Languages: 6D, Planetary orce Powers:
F
Systems: 5D, Survival: 7D, Tactics: 5D+1, Willpower: 7D+1 Control:Absorb/dissipate energy, accelerate healing,
concentrate, control pain, detoxify poison, emptiness,
TRENGTH 3D+1
S enhance attribute, hibernation trance, reduce energy,
Brawling: 6D, Climbing/Jumping: 5D, Lifting: 5D+1, remain conscious, resist stun, short-term memory
Stamina: 7D, Swimming: 4D+1 enhancement
ECHANICAL 3D
M ense:Combat sense, danger sense, instinctive
S
Astrogation: 5D+1, Communications: 4D, Repulsorlift astrogation, life detection, life sense, magnify senses,
Operation: 5D, Sensors: 5D, Space Transports: 5D+2, receptive telepathy, sense Force, sense path
Starfighter Piloting: 4D, Starfighter Piloting: Jedi Vector
6D, Starship Gunnery: 5D, Starship Shields: 5D Alter:Injure/kill, telekinesis
ECHNICAL 2D+2
T ontrol and Sense:Farseeing, lightsaber combat,
C
First Aid: 3D+2, Lightsaber Repair: 5D, Medicine: 4D, projective telepathy
Medicine: Biology 4D+2, Security: 7D, Starfighter Repair:
6D+1, Space Transports Repair: 6D+1 ontrol and Alter:Accelerate another’s healing, control
C
another’s pain, inflict pain, return another to
pecial Abilities:
S consciousness, transfer Force
Berserker Rage:If a Wookiee becomes enraged (the
character must believe himself of those to whom he has ontrol, Sense, and Alter:Affect mind, control mind,
C
pledged a life debt to be in immediate, deadly enhanced coordination, Force harmony
danger) the character gets a +2D bonus to Strength for
purposes of causing damage while brawling (the Sense and Alter:Dim other’s senses
character’s brawling skill is not increased). The character
also suffers a -2D penalty to all non-Strength attribute and orce Sensitive:Y
F
skill checks. Due to the Wookiee’s great rage, a character Force Points:3
must make a Moderate Perception total to calm down once Dark Side Points:0
all enemies have clearly been controlled unconscious, Character Points:21
captured, killed or somehow otherwise physically Move:10
restrained or stopped. Close friends of the Wookiee can
coordinate with the Wookiee to make this easier. quipment:Lightsaber (Green)(5D), Jedi Mission Robes,
E
Climbing Claws:Wookiees have huge retractable climbing utility belt, datapad, comlink
claws which are used for climbing only. They add +2D to
their climbing skill while using the claws. Any Wookiee
Appearances:The Acolyte
ame:Koril
N
Type:Force Witch
Species:Zabrak
Homeworld:Brendok ontrol and Sense:Projective telepathy
C
Gender:Female Control, Sense and Alter:Affect mind, illusion
Born:—
Died:— orce Sensitive:Y
F
Hair Color:Auburn Force Points:3
Eye Color:Amber Dark Side Points:5
Height:1.62m Character Points:8
Weight:— Move:10
Skin:Light
Equipment:Robes, staff (STR+1D)
EXTERITY 3D
D
Acrobatics: 3D+2, Blaster: 5D, Bows: Energy Bow 6D, ackground:Mother Koril was a Force-sensitive Iridonian
B
Brawling Parry: 5D, Dancing: 4D, Dodge: 5D+1, Melee Zabrak female who lived during the High Republic Era.
Combat: 6D, Melee Parry: 5D+1, Running: 5D She was a witch in Mother Aniseya's exiled coven, who
eventually settled on the planet Brendok after being
NOWLEDGE 3D+1
K persecuted. Around 156 BBY, Koril carried the twin
Alien Species: 4D, Culinary Arts: 6D, Intimidation: 4D, children Mae-ho and Verosha Aniseya who were created
Scholar: Force Witch Lore 6D, Survival: 6D, Tactics: 4D, by Mother Aniseya. She and Mother Aniseya raised the
Willpower: 4D sisters together as their mothers and the Zabrak was
fiercely protective of her daughters. The two mothers
ECHANICAL 2D
M often disagreed on how to raise the twins, with Koril often
Beast Handling: 4D, Beast Riding: 4D, Repulsorlift eventually deferring to her leader's authority.
Operation: 3D
In 148 BBY, Koril brought Verosha and Mae-ho back to the
ERCEPTION 3D+2
P witches' fortress after finding them wandering the nearby
Bargain: 4D, Command: Coven 5D, Hide: 6D, Persuasion: forest and discussed their outing with Mother Aniseya
4D, Search: 5D, Sneak: 6D prior to the girls' training session. During the twins' Rite of
Ascension ceremony to become witches, several visiting
TRENGTH 2D
S Jedi interrupted, and Mother Aniseya agreed to let the pair
Brawling: 4D, Climbing/Jumping: 4D, Stamina: 4D be tested after Jedi Master Indara insisted. Koril strongly
disagreed with her leader's decision, but nevertheless
ECHNICAL 2D
T deferred to her authority and brought the girls to the Jedi's
First Aid: 3D+1, (A) Medicine: 3D starship the next day. Not long after, Koril vanished into
smoke after Mae-ho started a fire that killed the entire
pecial Abilities:
S coven, which the girl had sparked to prevent Verosha from
Force Skills:Control 9D+1, sense 5D+1, alter 4D leaving to become a Jedi. Verosha—who became a
Padawan afterward—grieved her mothers' deaths for
orce Powers:
F several years afterward.
Control:Accelerate healing, Enhance attribute, enhance
skill, force of will Appearances:The Acolyte
Sense:Life detection, receptive telepathy, senseForce
Alter:Injure/kill, Telekinesis
EXTERITY 3D
D
Dodge: 4D+2, Lightsaber: 8D+2, Melee Combat: 5D+1,
Melee Parry: 5D, Vehicle Blasters: 3D
ontrol and Sense:Farseeing, lightsaber combat,
C
NOWLEDGE 3D
K projective telepathy
Alien Species 4D+2, Bureaucracy: 4D+2, Cultures: 5D,
Intimidation: 4D, Languages: 4D+2, Law Enforcement: 4D, ontrol and Alter:Accelerate another’s healing, control
C
Planetary Systems: 5D, Scholar: Jedi Lore 7D+1, Survival: another’s pain, enhance another’s attribute, return another
4D, Willpower: 3D+2 to consciousness
ECHANICAL 2D
M Control, Sense and Alter:Affect mind, control mind
Astrogation: 4D, Beast Riding: 3D+2, Communications:
4D, Repulsorlift Operation: 4D, Sensors: 5D, Starfighter orce Sensitive:Y
F
Piloting: 4D, Swoop Operation: 3D Force Points:4
Dark Side Points:0
ERCEPTION 3D
P Character Points:12
Bargain: 5D, Command: 5D, Hide: 4D, Investigation: 4D, Move:10
Persuasion: 5D, Search: 3D+2, Sneak: 4D
quipment:Lightsaber (5D), Jedi robes, belt, utilitybelt,
E
TRENGTH 2D
S comlink
Brawling: 4D+2, Climbing/Jumping: 5D, Stamina: 5D
Swimming: 4D ackground:Lakshay was a Jedi Master who lived during
B
the High Republic Era. In 132 BBY, Lakshay oversaw a
ECHNICAL 2D
T combat training session of Jedi including the Padawan
Computer Programming/Repair 3D+1, First Aid: 3D+2, Jecki Lon. Near the end of the lesson, Verosha Aniseya
Lightsaber Repair: 5D, Medicine: 4D+1, Security: 4D, approached the room to speak with Lon, while Lakshay
Starfighter Repair: 4D spoke to Daro and Rena about examining their opening
stances before they left.
pecial Abilities:
S
Force Skills:Control 9D, Sense 9D, Alter 6D Appearances:The Acolyte
orce Powers:
F
Control:Absorb/dissipate energy, accelerate healing,
concentration, control disease, control pain, detoxify
poison, emptiness, enhance attribute, force of will,
hibernation trance, Force Link, reduce injury, remain
conscious, resist stun, short term memory enhancement,
remove fatigue
Alter:Telekinesis
EXTERITY 3D
D
Acrobatics: 5D, Brawling Parry: 3D+1, Dodge: 4D,
Lightsaber: 5D, Melee Combat: 4D, Melee Parry: 4D
Running: 4D ontrol and Alter:Accelerate another’s healing, control
C
another’s disease, control another’s pain
NOWLEDGE 2D
K
Alien Species 3D, Culture: 3D, Languages: 3D+1, Planetary Control, Sense and Alter:Affect mind
Systems: 3D, Scholar: Jedi Lore 4D, Survival: 3D,
Willpower: 4D orce-Sensitive:Y
F
Force Points:1
ECHANICAL 2D
M Character Points:8
Beast Riding: 3D+1 Move:10
ERCEPTION 2D
P Equipment:Lightsaber (5D), Jedi robes
Hide: 3D, Investigation: 3D, Persuasion: 3D, Search: 3D
ackground:Jecki Lon was a Theelin-human hybrid Jedi
B
TRENGTH 3D
S Padawan who lived during the High Republic Era in 132
Climbing/Jumping: 5D, Stamina: 3D, Swimming: 3D BBY. She was the Padawan of Jedi Master Sol and was
calm and mature for her age.
ECHNICAL 2D
T
Computer Programming/Repair 3D, First Aid: 5D, hile looking for the Wookiee Jedi Kelnacca on the planet
W
Lightsaber Repair: 5D, Medicine: 5D Khofar, Lon was confronted by a dark figure with a red
lightsaber and lost her life in the duel.
pecial Abilities:
S
Genetic Mutation:The Theelin Species is dying outdue to Appearances:The Acolyte
a genetic mutation. The species was expected to go
extinct around 10 ABY (1010 GC)
orce Powers:
F
Control:accelerate healing, concentration, control
disease, control pain, enhance attribute, force of will,
hibernation trance, reduce injury, remain conscious,
remove fatigue
Alter:Telekinesis
EXTERITY 3D
D
Acrobatics: 5D, Brawling Parry: 5D+1, Dodge: 4D,
Lightsaber: 5D, Melee Combat: 4D, Melee Parry: 4D,
Running: 4D ontrol and Alter:Accelerate another’s healing, control
C
another’s disease, control another’s pain
NOWLEDGE 2D
K
Alien Species 3D, Culture: 3D, Languages: 3D+1, Planetary Control, Sense and Alter:Affect mind
Systems: 3D, Scholar: Jedi Lore 4D, Survival: 3D,
Willpower: 4D orce-Sensitive:Y
F
Force Points:2
ECHANICAL 2D
M Darkside Points:0
Beast Riding: 3D+1 Character Points:6
Move:10
ERCEPTION 2D
P
Hide: 3D, Investigation: 3D, Persuasion: 3D, Search: 3D Equipment:Lightsaber (5D), Jedi Temple Robes
TRENGTH 3D
S ackground:Tasi Lowa was a Zygerrian Jedi of theJedi
B
Brawling: 5D, Climbing/Jumping: 5D, Stamina: 3D, Order who lived during the High Republic Era. She was the
Swimming: 3D Padawan of Jedi Knight Yord Fandar. Lowa and Fandar
visited the Trade Federation freighter Fallon to find the
ECHNICAL 3D
T meknek Osha Aniseya, who was incriminated for the
Computer Programming/Repair 3D, First Aid: 3D+2, murder of Jedi Master Indara by her twin sister, Mae. The
Lightsaber Repair: 5D, Medicine: 5D Zygerrian questioned Aniseya, who claimed she was
innocent, but the two Jedi apprehended the meknek and
pecial Abilities:
S delivered her to the prison ship Palwick.
Iron Will:Zygerrian’s have great willpower and verystrong
convictions, gaining a +1D bonus to willpower rolls. Appearances:The Acolyte
orce Powers:
F
Control:accelerate healing, concentration, control
disease, control pain, enhance attribute, force of will,
hibernation trance, reduce injury, remain conscious,
remove fatigue
Alter:Telekinesis
EXTERITY 3D
D
Brawling Parry: 4D+2, Dodge: 5D+2, Melee Combat: 4D,
Melee Parry: 3D+2
NOWLEDGE 3D
K
Alien Species: 4D+2, Cultures: 3D+2, Intimidation: 9D,
Languages: 5D, Scholar: Force Witch Lore 10D, Survival:
4D, Tactics: 4D, Willpower: 4D orce Sensitive:Y
F
Force Points:10
ECHANICAL 2D
M Dark Side Points:12
Astrogation: 3D, Beast Riding: 4D Character Points:21
Move:10
ERCEPTION 3D+2
P
Bargain: 5D, Command: 5D, Command: Brendock Coven Equipment:Force Witch Robes, cane
6D, Con: 4D, Hide: 6D, Persuasion: 4D
ackground:Naasa was a Jumurra female who was a
B
TRENGTH 2D+1
S witch elder and advisor within Mother Aniseya's coven on
Brawling: 5D, Climbing/Jumping: 4D, Stamina: 5D the planet Brendok during the High Republic Era. In 148
BBY, Naasa attended a meeting of Mother Aniseya's
ECHNICAL 2D
T advisors after a group of Jedi sought out the Mother's twin
First Aid: 3D, (A) Medicine: 4D daughters, Verosha Aniseya and Mae-ho Aniseya, and
gained Aniseya's permission to test them as potential
Special Abilities: Jedi.
Force Skills:Control 10D+1, sense 8D+1, alter 6D he elder suggested that only passing the test resulted in
T
the twins leaving with the Jedi, and so Mother Aniseya
orce Powers:
F instructed her daughters to intentionally fail, although
Control:Accelerate healing, Enhance attribute, enhance Verosha disobeyed this order. Naasa later agreed with
skill, force of will coven members who said that Verosha should not be
allowed to leave shortly before Jedi infiltrated the fortress
Sense:Life detection, receptive telepathy, senseForce in search of the twins. Naasa then took part in casting a
spell to possess the Wookiee Jedi Kelnacca, forcing him
Alter:Injure/kill, telekinesis to fight his comrades until Jedi Master Indara broke the
possession, killing Naasa in the process.
ontrol and Sense:Lightsaber combat, projective
C
telepathy Appearances:The Acolyte
EXTERITY 2D
D
Dodge: 5D
NOWLEDGE 3D+1
K
Business: 5D, Scholar: Republic Law 5D+2, Scholar: Trade ackground:Nirine Nolusk was the female neimodianwho
B
Federation Bylaws 7D, Value: 6D, Willpower: 4D was the first officer aboard a Trade Federation WD-2550
Whydah-class Yield Conveyer during the High Republic
ECHANICAL 2D
M Era in 132 BBY.
Repulsorlift Operation: 3D, Sensors: 4D, Space
Transports: 3D orn into a modest Neimoidian family on the outskirts of
B
the Trade Federation’s influence, Nirine Nolusk lacks the
ERCEPTION 2D+2
P cunning and ambition typical of her species,
Bargain: 4D, Command: 4D, Con: 3D, Forgery: 3D, overshadowing more assertive peers from a young age.
Persuasion: 3D+1 Her family’s limited wealth and status instill in him a
profound sense of insecurity and an overwhelming desire
STRENGTH 2D for self-preservation. She lacks the boldness and
assertiveness often associated with Neimoidian officers,
ECHNICAL 3D
T instead displaying a tendency to avoid conflict and seek
Computer Programming/Repair: 4D, Droid Programming: the path of least resistance. Her selfish inclinations
4D manifest in his reluctance to take risks or challenge the
status quo, preferring to align herself with those in power
pecial Abilities:
S rather than forge her path.
None
nlike ambitious figures, Nirine Nolusk’s ambitions are
U
orce Sensitive:N
F modest and primarily centered around personal comfort
Force Points:1 and safety. She seeks stability and security above all else.
Dark Side Points:0 She is willing to compromise his principles and integrity if
Character Points:8 it means avoiding conflict or securing a more comfortable
Move:10 position within the hierarchy of the Trade Federation.
Throughout the High Republic era, Nirine Nolusk occupies
quipment:Neimodian clothing, crested fabric tiara,
E a middling position within the Trade Federation mercantile
jewelry fleet, primarily as a liaison and minor administrator. Her
lack of ambition and assertiveness relegates him to a
support role, where she dutifully carries out orders and
avoids drawing attention to herself. While she may
occasionally find herself swept up in larger events or
conflicts, her impact on galactic affairs remains minimal
compared to more proactive figures.
Appearances:The Acolyte
EXTERITY 2D
D
Blaster: 5D, Blaster Artillery: 3D, Dodge: 3D, Throwing
Weapons: 5D
ackground:Colo Orum was born in the bustling
B
NOWLEDGE 2D
K industrial world of Pydruss in the Outer Rim Territories
Survival: 2D+1, Tactics: 5D during the High Republic. From an early age, Colo
exhibited a chilling detachment from empathy and a
ECHANICAL 2D
M fascination with inflicting pain. His childhood was marked
Repulsorlift Operation: 2D+1 by violent outbursts and a disregard for authority, traits
that only deepened as he matured. Colo’s criminal career
ERCEPTION 2D
P began with petty thefts and acts of vandalism, escalating
Con: 4D, Gambling: 3D+2 quickly to assault and extortion. His ruthlessness caught
the attention of local crime syndicates, who saw potential
TRENGTH 3D
S in his lack of moral boundaries. At the age of sixteen, Colo
Brawling: 5D, Stamina: 3D+2 escaped from his homeworld after a series of brutal
murders left a trail of terror in his wake. He was
TECHNICAL 2D apprehended and convicted in 132 BBY and is a prisoner
on the transport Palwick. Colo is bound by a Dybbuk, a
pecial Abilities:
S parasitic organism that places most humanoids into a
None near-comatose state of well-being. The Osha Aniseya
releases him during an escape attempt by other convicts
orce Sensitive:N
F but is later imprisoned by the Jedi Order on Coruscant.
Force Points:1 The Jedi Master Sol interrogates the convict to find out
Dark Side Points:7 about Aniseya’s whereabouts.
Character Points:12
Move:10 olo Orum is a light-skinned human with brown hair who
C
exhibits classic psychopathic traits, including superficial
Equipment:Blaster (3D), Knife (STR+1D) charm, manipulativeness, and a complete lack of remorse
or empathy. He views others as tools to be used and
discarded, exploiting their weaknesses for his gain
without hesitation. Colo’s erratic behavior and propensity
for violence make him a dangerous adversary and a figure
of terror among both criminal elements and law
enforcement alike.
Appearances:The Acolyte
EXTERITY 3D
D
Brawling Parry: 5D, Dodge: 5D, Lightsaber: 7D+2, Melee
Combat: 5D, Melee Parry: 5D+2
ense:Combat sense, danger sense, life detection,life
S
NOWLEDGE 2D
K sense, magnify senses, receptive telepathy, sense Force
Alien Species: 3D+2, Intimidation: 4D, Languages: 4D,
Planetary Systems: 4D+2, Scholar: Jedi Lore 5D+1, Alter:Telekinesis
Survival: 4D, Tactics: 3D+2, Willpower: 4D
Control and Sense:Farseeing, lightsaber combat
ECHANICAL 2D
M
Astrogation: 4D, Repulsorlift Operation: 3D, Space Sense and Alter:Lesser force shield
Transports: 3D+2, Starfighter Piloting: 4D, Starfighter
Piloting: Jedi Vector 5D, Starship Gunnery: 3D, Starship ontrol, Sense and Alter:Affect mind, battle meditation,
C
Shields: 3D+2 projected fighting
ERCEPTION 3D
P orce Sensitive:Y
F
Command: 4D, Investigation: 4D, Persuasion: 4D+2, Force Points:3
Search: 3D+2 Darkside Points:0
Character Points:10
TRENGTH 3D+2
S Move:10
Brawling: 4D+2, Climbing/Jumping: 4D+2, Stamina: 4D+1
Equipment:Lightsaber (5D), Jedi robes, breather mask
ECHNICAL 2D+1
T
Computer Programming/Repair: 3D+2, Lightsaber Repair: ackground:Ithia Paan was a Jedi Knight who served
B
4D, Security: 3D, Starfighter Repair: 3D+2 during the era of the High Republic. During Yord’s briefing
on the assassin Mae in the Jedi Temple on Coruscant, he
pecial Abilities:
S was present.
Low Light Vision:Kel Dor can see twice as far asa normal
human in poor lighting conditions. Appearances:The Acolyte
Atmospheric Dependence:Kel Dor cannot survive without
their native atmosphere, and must wear breath mask and
protective eye wear. Without a breath mask and protective
goggles, a Kel Dor will be blind within 5 rounds and must
make a moderate strength check or go unconscious. Each
round thereafter, the difficulty increases by +3. Once
unconscious, the Kel Dor will take one level of damage per
round unless returned to his native atmosphere.
orce Powers:
F
Control:Absorb/dissipate energy, accelerate healing,
concentration, control pain, enhance attribute, force of
will, hibernation trance, remain conscious
EXTERITY 2D+1
D
Dodge: 9D, Lightsaber: 8D, Melee Combat: 5D+1, Melee
Parry: 5D+1 ense:Combat sense, danger sense, instinctive
S
astrogation, life detection, life sense, magnify senses,
NOWLEDGE 4D
K receptive telepathy, sense Force
Alien species 10D, Bureaucracy: Galactic Republic 12D,
Cultures: 10D, Genetics: 8D, Heist Coordination: 7D, Alter:Injure/kill, telekinesis
Intimidation 15D, Languages: 8D, Planetary Systems: 7D,
Scholar: Arcane Technologies 9D, Scholar: Bioengineering ontrol and Sense:Farseeing, Lightsaber Combat,
C
12D, Scholar: Dark Side Lore 12D, Scholar: Jedi Lore 12D, Projective Telepathy
Scholar: Microbiology 15D, Scholar: Sith Alchemy 12D,
Streetwise: 8D, Survival: 7D+2, Value: 8D, Willpower: ontrol and Alter:Accelerate Another’s Healing, Control
C
12D+1 Another’s Pain, Feed on Dark Side, Force Lightning, Inflict
Pain, Return Another to Consciousness, Transfer Force
ECHANICAL 2D
M
Astrogation: 3D, Beast Riding: 3D, Machinery Operation: ontrol, Sense and Alter:Affect Mind, Control Mind,
C
5D, Space Transports: 3D, Starfighter Piloting: 3D, Doppelganger, Drain Life Energy, Drain Life Essence,
Starship Gunnery: 2D+1, Starship Shields: 3D Enhanced Coordination, Memory Rub, Telekinetic Kill,
Transfer Life
ERCEPTION 3D+2
P
Bargain: 9D, Command: 9D, Con: 8D, Hide: 7D+2, Sense and Alter:Dim Other’s Senses
Investigation: 7D, Persuasion: 11D, Search: 5D, Sneak: 8D
orce Sensitive:Y
F
TRENGTH 2D+1
S Force Points:22
Stamina: 6D Dark Side Points:20
Character Points:35
ECHNICAL 3D
T Move:10
Computer Programming / Repair: 5D, Droid Programming /
Repair: 4D+1, (A) Engineering: 5D, (A) Equipment Equipment:Lightsaber (5D), Robes
Engineering: 8D, Equipment Repair: 9D+1, Encryption: 6D,
(A) Genetic Engineering: 10D, Lightsaber Repair 6D, ackground:Darth Plagueis was a Muun Dark Lord ofthe
B
Machinery Repair: 5D+2, (A) Medicine: 4D, Security: 3D+2, Sith who trained "the Stranger" and Darth Sidious.
Space Transports Repair: 4D, Starfighter Repair: 4D Plagueis lusted for immortality, believing the secret laid in
science. He researched bioengineering with Sidious and
pecial Abilities:
S experimented with his ability to influence the
Force Skills:Control 15D, Sense 13D, Alter 12D midi-chlorians to create life. Plagueis acquired
considerable knowledge of the Force, but he was
orce Powers:
F ultimately betrayed and murdered by his own apprentice
Control:Absorb/dissipate energy, accelerate healing, in accordance with the Rule of Two.
concentrate, control pain, detoxify poison, enhance
attribute, hibernation trance, rage, reduce injury, remain Appearances:The Acolyte
conscious, resist stun, short-term memory enhancement
EXTERITY 2D+2
D
Blaster: 6D, Brawling Parry: 4D, Brawling Parry: Martial
Arts 8D, Dodge: 6D+2, Lightsaber: 8D+2, Lightsaber:
Jar’kai 9D, Lightsaber: Trakata 10D+2, Melee Combat: Alter:Force Blast, Force Push, Telekinesis, Injure/Kill
4D+1, Melee Parry: 4D, Pick Pocket: 3D+2, Running: 3D
Control and Sense:Lightsaber Combat
NOWLEDGE 3D
K
Alien Species: 5D, Bureaucracy: Republic 4D, Cultures: ontrol and Alter:Aura of Uneasiness, Feed on DarkSide,
C
5D+2, Languages: 5D, Planetary Systems: 6D, Scholar: Force Jump, Force Stasis, Inflict Pain
Alchemy 5D, Streetwise: 6D+2, Survival: 4D, Tactics:
Smuggling 6D, Value: 7D, Willpower: 6D ontrol, Sense and Alter:Affect Mind, Control Mind,
C
Projected Fighting, Telekinetic Kill
ECHANICAL 2D+1
M
Astrogation: 5D, Beast Riding: 3D+2, Communications: Sense and Alter:Lesser Force Shield
4D, Repulsorlift Operation: 3D+2, Sensors: 4D, Space
Transports: 7D, Starfighter Piloting: 6D, Starship Gunnery: orce Sensitive:Y
F
4D+1, Starship Shields: 4D Force Points:2
Dark Side Points:6
ERCEPTION 3D
P Character Points:12
Bargain: 5D, Command: 4D, Con: 6D, Forgery: 5D+2, Move:10
Gambling: 4D, Hide: 5D, Investigation: 6D, Persuasion:
5D+2, Search: 4D, Sneak: 4D quipment:Toolkit, comlink, datapad, various trade
E
goods, Sith Cortosis Armor and Helmet (+1D Physical
TRENGTH 3D
S Damage / +5D Energy Damage / Disables a lightsabers if it
Brawling: 6D+2, Brawling: Martial Arts 9D, contacts the armor), Dual Lightsabers (Red) (5D)
Climbing/Jumping: 5D, Stamina: 5D
ackground:A Force-sensitive human male Sith who
B
ECHNICAL 2D
T claimed to have no name, and thus became known as "the
Computer Programming/Repair: 3D+2, Droid Programming Stranger", was active during the High Republic Era.
/ Repair: 3D+2, Equipment Repair: 4D, First Aid: 3D, Beginning as a Padawan of Jedi Master Vernestra Rwoh,
Poisons: 5D, (A) Medicines: 5D he was eventually cast out of the Jedi Order. Sometime
afterward, he was trained as a Sith by the Sith Lord Darth
pecial Abilities:
S Plagueis, and began to search for an acolyte of his own.
Force Skills:Control: 7D+1, Sense: 5D+2, Alter: 8D
t some point following the murders of a coven of witches
A
orce Powers:
F on Brendok, the Sith encountered Mae-ho "Mae" Aniseya
Control:Absorb/Dissipate Energy, Accelerate Healing, and began training her to take up the role of his
Channel Rage, Concentration, Contort/Escape, Control apprentice. During her training, he never revealed his
Pain, Emptiness, Enhance Attribute, Heal, Hibernation name or face, and was known to her simply as "the
Trance, Rage, Resist Stun Master".
EXTERITY 2D
D
Bows: 5D, Brawling Parry: 5D, Dancing: 4D+1, Dodge: 5D,
Melee Combat: 3D+2, Melee Parry: 3D
orce Sensitive:Y
F
NOWLEDGE 3D
K Force Points:3
Alien Species: 4D+1, Culinary Arts: 4D, Intimidation: 3D+2, Dark Side Points:2
Scholar: Force Witch Lore 6D+2, Survival: 5D, Tactics: 4D, Character Points:12
Willpower: 5D Move:10
ECHANICAL 2D
M Equipment:Witch Robes, Bow, Staff (STR+1D)
Beast Riding: 3D+2
ackground:Rane was a Force-sensitive human witch
B
ERCEPTION 3D
P within the coven of Mother Aniseya in a fortress on the
Bargain: 3D+2, Hide: 4D, Persuasion: 3D, Search: 3D+2, planet Brendok. Serving as an ensign and an advisor,
Sneak: 3D+2 Rane attended the Rite of Ascension for Aniseya's twin
daughters, Verosha and Mae-ho in 148 BBY. The ceremony
TRENGTH 2D
S was interrupted by a group of Jedi concerned about the
Brawling: 3D+2, Climbing/Jumping: 4D, Stamina: 4D witches training of the twins. Rane accused them of
wishing to steal the children, but the Jedi denied this and
ECHNICAL 2D
T asked to test if the twins could be tested to become Jedi,
First Aid: 3D to which Aniseya agreed.
pecial Abilities:
S fter Verosha chose to pass her test and declared that she
A
Force Skills:Control 7D+1, sense 3D+1, alter 2D wished to become a Jedi, Rane objected to the idea of
letting the child leave, but Mother Aniseya chose to honor
orce Powers:
F her child's wishes. Two of the Jedi then infiltrated the
Control:Accelerate healing, Enhance attribute, enhance fortress, and Mother Aniseya was killed in a confrontation
skill, force of will with them, after which Rane and a group of witches in the
fortress's common room cast a spell to control the
Sense:Life detection, receptive telepathy, senseForce Wookiee Jedi Kelnacca, forcing him to fight his comrades.
When Jedi Master Indara broke the witches' control over
Alter:Injure/kill, telekinesis Kelnacca, it killed Rane and the others casting the spell.
EXTERITY 2D
D
Blaster: 3D, Dodge: 4D
NOWLEDGE 3D+1
K Equipment:Senatorial Robes, Hold-Out Blaster (3D+2)
Alien Species: 4D+1, Bureaucracy: 5D, Business: 6D+1,
Cultures: 6D+1, Languages: 5D, Planetary Systems: 6D+2, ackground:Rayencourt was a human who served as a
B
Scholar: Republic Law 8D, Streetwise: 7D, Value: 5D Senator of the Galactic Republic’s Senate during the High
Republic Era. Having anti-Jedi views, he believed the Jedi
ECHANICAL 2D
M Order to be a danger and was working on getting an
Beast Riding: 3D+1, Communications: 4D external review of the Order passed during 132 BBY. In
that year, he discovered that Jedi Master Vernestra Rwoh
ERCEPTION 3D
P was leading a murder investigation without reporting it to
Bargain: 5D+1, Command: 4D, Con: 5D+2, Persuasion: 6D the senate, prompting him to report this discovery to
Supreme Chancellor Drellik and confront Rwoh. He was
TRENGTH 2D
S later a part of a Senate tribunal where Rwoh provided a
Stamina: 3D+2 report on the investigation. Rwoh lied to the tribunal,
framing the dead Jedi Master Sol as the killer to cover up
ECHNICAL 2D+2
T the truth. Rayencourt used her report to argue for an
Computer Programming/Repair: 5D external review of the Order to begin immediately, but
Drellik ignored his request.
pecial Abilities:
S
None Appearances:The Acolyte
orce Sensitive:N
F
Force Points:1
Dark Side Points:0
Character Points:8
Move:10
EXTERITY 3D
D
Acrobatics: 5D, Brawling Parry: 3D+1, Dodge: 4D,
Lightsaber: 5D, Melee Combat: 4D, Melee Parry: 4D,
Running: 4D orce-Sensitive:Y
F
Force Points:2
NOWLEDGE 2D
K Darkside Points:0
Alien Species 3D, Culture: 3D, Languages: 3D+1, Planetary Character Points:15
Systems: 3D, Scholar: Jedi Lore 4D, Survival: 3D, Move:10
Willpower: 4D
Equipment:Lightsaber (5D), Jedi robes
ECHANICAL 2D
M
Beast Riding: 3D+1 ackground:Rena was a Force-sensitive human who was
B
a member of the Jedi Order during the High Republic Era.
ERCEPTION 2D
P In 132 BBY, they and six other Padawans attended a
Hide: 3D, Investigation: 3D, Persuasion: 3D, Search: 3D lightsaber combat class in a training room in the Jedi
Temple on the planet Coruscant. Rena and the other
TRENGTH 3D
S students followed a routine using bokken sabers as the
Climbing/Jumping: 5D, Stamina: 3D, Swimming: 3D class's instructor, Jedi Master Lakshay, moved among
them giving advice. A chime sounded just as the routine
ECHNICAL 3D
T drew to a close and Lakshay announced the session was
Computer Programming/Repair 3D, First Aid: 3D+2, over.
Lightsaber Repair: 4D, Medicine: 3D+2
ena bowed to Lakshay alongside the other students and
R
pecial Abilities:
S the Master bowed back before asking Rena and fellow
Force Skills:Control 3D+1, sense 4D+1, alter 3D+1 Padawan Daro to show him their opening stance before
they left. During the class, Rena wore a set of white and
orce Powers:
F gold Jedi temple robes with a brown belt and brown boots.
Control:accelerate healing, concentration, control The Padawan's belt was trimmed with a green sash that
disease, control pain, enhance attribute, force of will, was the same color as their lightsaber.
hibernation trance, reduce injury, remain conscious,
remove fatigue Appearances:The Acolyte
Alter:Telekinesis
EXTERITY 4D
D
Brawling Parry: 9D+1, Brawling Parry: Martial Arts 10D,
Dodge: 8D, Lightsaber: 13D, Melee Combat:8D+2, Melee Force Skills:Control 12D+2, Sense 13D, Alter 10D+2
Combat: Lightwhip 9D, Melee Parry: 9D
Running: 5D orce Powers:
F
Control:Absorb/dissipate energy, accelerate healing,
NOWLEDGE 3D+2
K concentration, control pain, emptiness, enhance attribute,
Alien Species: 7D, Bureaucracy: Republic 7D+1, Cultures: force of will, hibernation trance, reduce injury, remain
6D+2, Intimidation: 9D+2, Languages: 5D+1, Law conscious, remove fatigue, resist stun
Enforcement: 6D+1, Planetary Systems: 9D, Scholar: Jedi Sense:Combat sense, danger sense, life detection,life
Lore 15D, Streetwise: 5D, Survival: 6D, Tactics: 5D+1, sense, magnify senses, receptive telepathy, sense Force
Willpower: 11D Alter:Injure/kill, telekinesis
Control and Sense:Farseeing, lightsaber combat,
ECHANICAL 3D
M projective telepathy
Astrogation: 6D, Beast Riding: 4D, Repulsorlift Operation: Control and Alter:Accelerate another’s healing, control
5D, Space Transports: Republic Longbeam 6D, Starfighter another’s pain, return another to consciousness
Piloting: 6D+2, Starfighter Piloting: Jedi Vector 7D, Control, Sense and Alter:Affect mind, enhanced
Starship Gunnery: 6D+2, Starship Shields: 4D+1 coordination, Force harmony
Sense and Alter:Dim other’s senses, lesser Forceshield
ERCEPTION 3D+1
P
Bargain: 6D, Command: 9D, Command: Jedi 10D+2, Con: orce Sensitive:Y
F
6D, Hide: 7D, Investigation: 5D+2, Persuasion: 9D+1, Force Points:28
Search: 6D, Sneak: 8D Dark Side Points:0
Character Points:30
TRENGTH 2D+2
S Move:10
Brawling: 8D+2, Brawling: Martial Arts 9D,
Climbing/Jumping: 8D+1, Stamina: 8D, Swimming: 6D quipment:Jedi Temple Robes, brown boots,
E
purple-bladed lightsaber (modified to also serve as a
ECHNICAL 3D
T lightwhip).
Computer programming/repair: 5D+1, First Aid: 5D,
Lightsaber Repair: 6D+2, Medicine: 5D ackground:Vernestra Rwoh was a Mirialan female Jedi
B
Master who lived during the High Republic Era. She was
pecial Abilities:
S also occasionally nicknamed “Vern,” although she
Flexible and Agile:Mirialans are incredibly flexibleand disliked it. The former Padawan of Jedi Master Stellan
agile, gaining a +1D modifier appropriate actions as Gios, she was promoted to Jedi Knight at the age of
mediated by the GM. Some possibilities could be fifteen, making her the youngest Jedi to hold that rank in a
acrobatics, athletics, escape bonds, etc long time. Rwoh wielded a unique purple lightsaber that
could elasticize its blade to become a lightwhip, having
Long Lifespan:Mirialans can live up to 250 yearsof age. added the modification based on a Force vision.
Eventually, she climbed the Order ranks to become a
respected Master and leader among the Jedi.
Appearances:The Acolyte
EXTERITY 3D
D
Acrobatics: 4D, Blaster: 4D, Bows: 5D, Brawling Parry: 5D,
Dancing: 4D, Dodge: 5D, Melee Combat: 5D+1, Melee
Parry: 5D, Running: 5D
NOWLEDGE 3D
K
Alien Species: 3D+2, Culinary Arts: 4D, Intimidation: 4D,
Scholar: Force Witch Lore 6D, Survival: 5D, Tactics: 4D, Equipment:Witch Robes, Bow
Willpower: 4D
ackground:Sarria was a humanoid female witch who
B
ECHANICAL 2D
M served as a scout and warrior in the coven of Mother
Beast Handling: 4D+1, Beast Riding: 4D+2 Aniseya on the planet Brendok during the High Republic
Era. In 148 BBY, Sarria observed a lesson that Mother
ERCEPTION 3D+2
P Aniseya taught the young twins Verosha Aniseya and
Bargain: 4D, Hide: 5D, Persuasion: 3D, Search: 5D, Sneak: Mae-ho Aniseya in the coven's fortress and then
6D chaperoned the children to their room when the lesson
ended.
TRENGTH 2D
S
Brawling: 4D, Climbing/Jumping: 4D, Stamina: 4D arria and the witch Eurus interrupted the twins' Rite of
S
Ascension to warn Mother Aniseya and the others that a
ECHNICAL 2D
T group of Jedi had sliced the coven's lift platform. The Jedi
First Aid: 3D then entered the fortress and gained Mother Aniseya's
permission to test the twins potential to become Jedi the
pecial Abilities:
S following day. Sarria and several other scouts then
Force Skills:Control 5D+1, sense 2D+1, alter 2D accompanied the twins and Mother Koril to the test, which
Verosha passed and Mae-ho failed.
orce Powers:
F
Control:Accelerate healing, Enhance attribute, enhance oril, who hoped to prevent Verosha from leaving with the
K
skill, force of will Jedi, later had the scouts arm themselves. When the Jedi
Sol and Torbin arrived at the fortress they were confronted
Sense:Life detection, receptive telepathy, senseForce by Koril and Mother Aniseya as Sarria and the other
scouts stood on a catwalk overhead with bows ready.
Alter:Injure/kill, telekinesis
arria opened fire on Torbin alongside the other archers
S
ontrol and Sense:Lightsaber combat, projective
C as Koril attacked Sol, but after Koril was disarmed she too
telepathy turned to smoke and Sarria and the archers vanished. Sol
and Torbin were then forced to fight their colleague
Control, Sense and Alter:Affect mind, illusion Kelnacca, who had been possessed by the coven, but
once Jedi Master Indara freed him from possession many
orce Sensitive:Y
F of the witches perished. The Jedi then left Brendok with
Force Points:2 Verosha.
Dark Side Points:1
Character Points:10 Appearances:The Acolyte
Move:10
EXTERITY 2D
D
Bows: 5D, Brawling Parry: 5D, Dancing: 4D+1, Dodge: 5D,
Melee Combat: 3D+2, Melee Parry: 3D
orce Sensitive:Y
F
NOWLEDGE 3D
K Force Points:3
Alien Species: 3D+2, Culinary Arts: 4D, Intimidation: 4D, Dark Side Points:2
Scholar: Force Witch Lore 6D+2, Survival: 5D, Tactics: 4D, Character Points:12
Willpower: 5D Move:10
ECHANICAL 2D
M Equipment:Witch Robes, Bow, Staff (STR+1D)
Beast Riding: 3D+2
ackground:Shima was a Force-sensitive human female
B
ERCEPTION 3D
P who served as a witch, ensign and adviser to Aniseya as
Bargain: 4D, Hide: 4D, Persuasion: 3D, Search: 4D, Sneak: part of a coven on the planet Brendok during the High
3D+2 Republic Era.
TRENGTH 2D
S Appearances:The Acolyte
Brawling: 2D+2, Climbing/Jumping: 4D, Stamina: 4D
ECHNICAL 2D
T
First Aid: 3D
pecial Abilities:
S
Force Skills:Control 5D+1, sense 2D+1, alter 2D
orce Powers:
F
Control:Accelerate healing, Enhance attribute, enhance
skill, force of will
Alter:Injure/kill, telekinesis
EXTERITY 3D
D
Brawling Parry: 8D+1, Brawling Parry: Martial Arts 10D,
Dodge: 7D+2, Lightsaber: 10D+2, Melee Combat: 9D+1,
Melee Parry: 9D+2 Alter:Telekinesis
NOWLEDGE 3D
K ontrol and Sense:Farseeing, lightsaber combat,
C
Alien Species 7D, Bureaucracy: 5D+2, Cultures: 5D+2, projective telepathy
Intimidation: 6D, Languages: 8D+1, Law Enforcement: 4D,
Planetary Systems: 5D, Scholar: Jedi Lore 9D, Survival: ontrol and Alter:Accelerate another’s healing, control
C
5D, Willpower: 7D another’s pain, enhance another’s attribute, return another
to consciousness
ECHANICAL 2D
M
Astrogation: 4D+2, Beast Riding: 3D+2, Communications: Control, Sense and Alter:Affect mind, control mind
4D, Repulsorlift Operation: 3D+2, Sensors: 5D, Space
Transports: 4D+2, Starfighter Piloting: 4D, Starfighter orce Sensitive:Y
F
Piloting: Jedi Vector 4D+2, Swoop Operation: 3D Force Points:4
Dark Side Points:0
ERCEPTION 2D+2
P Character Points:16
Bargain: 5D, Command: 5D+1, Hide: 4D+2, Investigation: Move:10
5D+1, Persuasion: 5D, Search: 4D+2, Sneak: 5D
quipment:Lightsaber (5D), Jedi Temple robes, Jedi
E
TRENGTH 3D
S Mission Robes, belt, utility belt, comlink
Brawling: 4D+2, Brawling: Martial Arts 11D,
Climbing/Jumping: 5D, Stamina: 5D, Swimming: 4D ackground:Sol was a respected human Jedi Masterwho
B
lived during the High Republic Era. In 132 BBY, he
ECHNICAL 2D
T investigated a crime spree and encountered Mae Aniseya.
Computer Programming/Repair 4D, First Aid: 3D+2, He was the former master of Osha Aniseya and later to
Lightsaber Repair: 5D, Medicine: 4D+1, Medicine: Biology Padawan Jecki Lon.
4D+2, Security: 4D, Starfighter Repair: 4D
In 132 BBY, Mae resurfaced and began a quest to enact
pecial Abilities:
S revenge on the four Jedi, starting with the murder of
Force Skills:Control 10D, Sense 10D, Alter 8D Indara. After Osha became a prime suspect, Sol reunited
with her. After the murder of Master Torbin, Sol, Osha and
orce Powers:
F the Jedi travelled to Khofar to intercept Mae, but instead
Control:Absorb/dissipate energy, accelerate healing, faced "the Stranger," the hidden Sith Lord who was Mae's
concentration, control disease, control pain, detoxify master. Lon and the other Jedi were killed, but Sol bested
poison, emptiness, enhance attribute, force of will, the Stranger and escaped the planet, joined by Mae, who
hibernation trance, Force Link, reduce injury, remain disguised herself as her sister.
conscious, resist stun, short term memory enhancement,
remove fatigue fter Sol discovered Mae's deception, the two made their
A
way back to Brendok to confront the Stranger, where Sol
ense:Combat sense, danger sense, instinctive
S would admit to his crimes in front of both Mae and Osha,
astrogation, life detection, life sense, magnify senses, to which Osha killed him and joined the Stranger.
receptive telepathy, sense Force, sense Force potential,
sense path Appearances:The Acolyte
EXTERITY 3D
D
Brawling Parry: 3D+2, Dodge: 4D, Lightsaber: 5D, Melee
Combat: 5D, Melee Parry: 5D+1
orce-Sensitive:Y
F
NOWLEDGE 3D+1
K Force Points:2
Alien Species: 4D, Bureaucracy: 4D+2, Cultures: 4D+2, Dark Side Points:0
Intimidation: 4D, Languages: 4D, Scholar: Jedi Lore 4D+2, Character Points:8
Streetwise: 5D, Survival: 4D, Willpower: 4D+2 Move:10
ECHANICAL 2D+2
M Equipment:Lightsaber (5D), Jedi robes
Repulsorlift Operation: 3D+1, Space Transports: 4D+1
ERCEPTION 3D+1
P
Bargain: 4D+2, Con: 4D, Gambling: 3D+2, Investigation:
5D+2, Persuasion: 5D, Search: 5D+2
TRENGTH 3D
S
Brawling: 4D+2, Climbing/Jumping: 4D, Stamina: 4D
ECHNICAL 2D+2
T
Computer Programming/Repair: 3D, Lightsaber Repair:
4D, Medicine: 3D, Medicine: Biology 3D+1, Security: 3D
pecial Abilities:
S
Force Skills:Control 5D+2, sense 5D+1, alter 4D
orce Powers:
F
Control:Absorb/dissipate energy, accelerate healing,
concentration, control pain, enhance attribute, force of
will, hibernation trance, remain conscious, resist stun
Alter:Telekinesis
EXTERITY 3D
D
Brawling Parry: 5D, Dodge: 6D, Lightsaber: 8D, Melee
Combat: 7D, Melee Parry: 6D+1
orce-Sensitive:Y
F
NOWLEDGE 3D+1
K Force Points:8
Alien Species: 4D, Bureaucracy: 5D, Cultures: 4D+2, Dark Side Points:1
Intimidation: 6D, Languages: 5D, Scholar: Jedi Lore 8D, Character Points:16
Streetwise: 6D, Survival: 7D, Willpower: 6D Move:10
ECHANICAL 2D+2
M Equipment:Lightsaber (5D), Jedi robes
Repulsorlift Operation: 4D, Space Transports: 5D+2
ackground:Torbin was a Force-sensitive human male
B
ERCEPTION 3D+1
P who served as a Master of the Jedi Order during the High
Bargain: 5D+2, Con: 5D, Gambling: 5D, Investigation: Republic Era. Following an incident on the planet
6D+2, Persuasion: 7D, Search: 6D+2 Brendok, he took the Barash Vow and eventually entered a
silent state of meditation. After ten years in said state, in
TRENGTH 3D
S 132 BBY, he was tracked down to the Jedi temple on the
Brawling: 5D+2, Climbing/Jumping: 6D, Stamina: 4D planet Olega by the assassin Mae Aniseya, who sought to
kill him for his part in the incident on Brendok. After
ECHNICAL 2D+2
T realizing he was immune to her attacks, she left and
Computer Programming/Repair: 4D, Lightsaber Repair: obtained a vial of bunta, a poison from Brendok, from her
7D, Medicine: 4D, Medicine: Biology 4D+2, Security: 6D accomplice Qimir. She returned to Olega’s Jedi temple and
placed the vial before Torbin. Recognizing that his past
pecial Abilities:
S still haunted him, she gave him the choice to admit his
Force Skills:Control 8D+2, sense 9D+1, alter 8D crime to the Jedi Council, or be poisoned and gain
forgiveness in death. Torbin stopped his meditation and
orce Powers:
F drank the poison, asking Mae for forgiveness for his
Control:Absorb/dissipate energy, accelerate healing, actions in her homeworld.
concentration, control pain, enhance attribute, force of
will, hibernation trance, remain conscious, resist stun Appearances:The Acolyte
Alter:Telekinesis
EXTERITY 3D
D
Dodge: 4D+2, Lightsaber: 8D, Melee Combat: 6D, Melee
Parry: 6D, Vehicle Blasters: 3D
Alter:Telekinesis
NOWLEDGE 3D
K
Alien Species: 6D, Bureaucracy: 4D, Cultures: 5D, ontrol and Sense:Farseeing, lightsaber combat,
C
Intimidation: 4D, Languages: 4D+2, Law Enforcement: 4D, projective telepathy
Planetary Systems: 5D, Scholar: Jedi Lore 7D, Survival:
4D, Willpower: 4D ontrol and Alter:Accelerate another’s healing, control
C
another’s pain, enhance another’s attribute, return another
ECHANICAL 2D
M to consciousness
Astrogation: 4D, Beast Riding: 3D+2, Communications:
4D, Repulsorlift Operation: 4D, Sensors: 5D, Starfighter Control, Sense and Alter:Affect mind, control mind
Piloting: 4D, Starfighter Piloting: Jedi Vector 4D+2, Swoop
Operation: 3D orce Sensitive:Y
F
Force Points:4
ERCEPTION 3D
P Dark Side Points:0
Bargain: 5D, Command: 5D, Hide: 4D, Investigation: 4D, Character Points:12
Persuasion: 5D, Search: 3D+2, Sneak: 4D Move:10
TRENGTH 2D
S quipment:Lightsaber (5D), Jedi robes, belt, utilitybelt,
E
Brawling: 4D+2, Climbing/Jumping: 5D, Stamina: 5D, comlink
Swimming: 4D
ackground:A human Jedi Master of the Jedi Order
B
ECHNICAL 2D
T served at an Jedi temple on Olega during the High
Computer Programming/Repair 4D, First Aid: 3D+2, Republic Era. He met with Master Sol, Padawan Jecki Lon,
Lightsaber Repair: 5D, Medicine: 4D+1, Security: 4D, Jedi Knight Yord Fandar, and the former Jedi Osha
Starfighter Repair: 4D Aniseya when the group visited Olega to investigate a
break-in by Aniseya’s twin sister, Mae.
pecial Abilities:
S
Force Skills:Control 9D, Sense 9D, Alter 8D Appearances:The Acolyte
orce Powers:
F
Control:Absorb/dissipate energy, accelerate healing,
concentration, control disease, control pain, detoxify
poison, emptiness, enhance attribute, force of will,
hibernation trance, Force Link, reduce injury, remain
conscious, resist stun, short term memory enhancement,
remove fatigue
EXTERITY 3D
D
Brawling Parry: 3D+1, Dodge: 4D, Lightsaber: 5D, Melee
Combat: 4D, Melee Parry: 4D
orce-Sensitive:Y
F
NOWLEDGE 2D
K Force Points:2
Alien Species: 3D, Culture: 3D, Languages: 3D+1, Dark Side Points:0
Planetary Systems: 3D, Scholar: Jedi Lore 4D, Survival: Character Points:15
3D, Willpower: 4D Move:10
ECHANICAL 2D
M Equipment:Lightsaber (5D), Jedi robes
Beast Riding: 3D+1
ackground:A Force-sensitive human Padawan of the
B
ERCEPTION 2D
P Jedi Order was stationed at a Jedi temple on Olega during
Hide: 3D, Investigation: 3D, Persuasion: 3D, Search: 3D the High Republic Era.
TRENGTH 3D
S Appearances:The Acolyte
Climbing/Jumping: 5D, Stamina: 3D, Swimming: 3D
ECHNICAL 3D
T
Computer Programming/Repair 3D, First Aid: 5D,
Lightsaber Repair: 5D, Medicine: 5D
pecial Abilities:
S
Force Skills:Control 3D+1, sense 4D+1, alter 3D+1
orce Powers:
F
Control:accelerate healing, concentration, control
disease, control pain, enhance attribute, force of will,
hibernation trance, reduce injury, remain conscious,
remove fatigue
Alter:Telekinesis
DEXTERITY 2D
NOWLEDGE 2D+2
K
Languages: 3D+1, Streetwise: 4D+1 quipment:Goggles, a brown and gray jacket with a
E
fur-lined hood, brown pants, gloves and black boots
MECHANICAL 1D
ackground:A young Kubuz peddler could be found at
B
ERCEPTION 3D
P the gates of a Ueda village. In 132 BBY the Sith Assassin
Con: 4D, Hide: 4D+2, Search: 4D, Sneak: 4D Mae Aniseya provided coin in exchange for information on
the local Jedi.
STRENGTH 2D
Appearances:The Acolyte
TECHNICAL 1D
pecial Abilities:
S
None
orce Sensitive:N
F
Force Points:1
Dark Side Points:0
Character Points:6
Move:10
EXTERITY 2D
D
Blaster: 3D, Dodge: 3D+1, Melee Combat: 4D, Melee Parry:
3D+1
ncient civilizations and the dangers of the wilderness.
a
ERCEPTION 2D
P Jaa Walder’s early life is marked by hardship and
Search: 4D, Sneak: 4D resilience. Born into a community of scavengers and
explorers on Khofar, he learned from a young age how to
NOWLEDGE 2D
K survive in the harsh and unpredictable environment of the
Languages: Huttese 4D, Planetary Systems: 4D, Survival: forest planet. His innate curiosity and sharp instincts for
4D+2 finding valuable relics and resources quickly earned her a
reputation among his peers. Jaa’s partnership with Grice
TRENGTH 2D+1
S Enes is a testament to their shared determination and
Brawling: 3D, Climbing/Jumping: 4D complementary skills. Where Jaa excels in deciphering
ancient languages on Khofar, Lira Grice possesses a keen
ECHANICAL 3D
M eye for spotting hidden artifacts and navigating the
Astrogation: 4D+2, Communications: 4D+1, Repulsorlift treacherous terrain. Together, they form a formidable
Operation: 3D+2, Sensors: 4D+2, Space Transports: 4D team, leveraging their strengths to uncover secrets deep
within Khofar’s forests.
ECHNICAL 2D+2
T
Computer Programming/Repair: 3D+2, Droid aa Walder is adept at stealth and agility, moving silently
J
Programming/Repair: 4D, Repulsorlift Repair: 5D, Space through the dense foliage and evading the predatory
Transports Repair: 6D creatures that roam Khofar’s wilds. His expertise in
scavenging allows him to discern valuable artifacts from
pecial Abilities:
S mundane debris, making him a valuable asset in the
None competitive world of relic hunters and treasure seekers.
Over time, he has honed his knowledge of Khofar’s
orce Sensitive:N
F ecosystems and the ancient civilizations that once thrived
Force Points:1 there, offering unique insights into the planet’s enigmatic
Dark Side Points:0 history.
Character Points:6
Move:10 Appearances:The Acolyte
EXTERITY 2D+2
D
Dodge: 6D+1, Lightsaber: 10D+2, Melee Combat: 5D, Melee
Parry: 7D, Vehicle Blasters: 3D
ontrol and Alter:Accelerate another’s healing, control
C
NOWLEDGE 4D+1
K another’s pain, enhance another’s attribute, return another
Alien species: 9D+2, Bureaucracy: 4D+2, Culture: 7D, to consciousness
Intimidation: 8D, Scholar: Jedi lore 11D, Languages: 8D,
Planetary Systems: 5D+1, Planetary Systems: Coruscant Control, Sense and Alter:Affect mind, control mind
7D, Survival: 6D+1, Willpower: 12D
orce Sensitive:Y
F
ECHANICAL 2D
M Force Points:15
Astrogation: 3D, Beast Riding: 3D+2 Dark Side Points:0
Character Points:30
ERCEPTION 4D+1
P Move:6
Bargain: 6D+1, Command: 7D+2, Con: 7D, Gambling:
5D+1, Hide: 8D, Persuasion: 8D, Search: 6D+1, Sneak: quipment:Short lightsaber (4D), Gimer stick cane,Jedi
E
7D+2 robes
TRENGTH 2D+2
S ackground:Yoda, a Force-sensitive male being
B
Stamina: 5D+2 belonging to a mysterious species, was a legendary Jedi
Master who witnessed the rise and fall of the Galactic
ECHNICAL 2D
T Republic, followed by the rise of the Galactic Empire.
First Aid: 3D+2, Lightsaber Repair: 4D+2 Small in stature but revered for his wisdom and power,
Yoda trained generations of Jedi, ultimately serving as the
pecial Abilities:
S Grand Master of the Jedi Order. Having lived through nine
Force Skills:Control 12D+2, Sense 12D+2, Alter 9D centuries of galactic history, he played integral roles in the
Clone Wars, the rebirth of the Jedi through Luke
orce Powers:
F Skywalker, and unlocking the path to immortality.
Control:Absorb/dissipate energy, accelerate healing,
concentrate, control pain, detoxify poison, emptiness, ppearances:Young Jedi Adventures, The Acolyte, Tales
A
enhance attribute, force of will, hibernation trance, reduce of the Jedi, Episode I The Phantom Menace, Episode II
injury, remain conscious, resist stun, short term memory Attack of the Clones, The Clone Wars, Episode III Revenge
enhancement of the Sith, Obi-Wan Kenobi, Star Wars Rebels, Episode V
The Empire Strikes Back, Episode VI Return of the Jedi,
ense:Combat sense, danger sense, instinctive
S Episode VII The Force Awakens, Episode VIII The Last
astrogation, life detection, life sense, magnify senses, Jedi, Episode IX The Rise of Skywalker
receptive telepathy, sense Force, sense Force potential,
sense path
Alter:Telekinesis
ame:Exile II
N odel:Valkeri Enterprises Jedi Vector MK II
M
Craft:Unidentified Starfighter Type:Starfighter
Type:Starfighter Scale:Starfighter
Scale:Starfighter Length:13.8 meters
Length:60.2 meters Skill:Starfighter piloting: Jedi Vector
Skill:Starfighter piloting: Exile II Crew:2 (pilot, co-pilot), skeleton: 1
Crew:1 Passengers:0
Passengers:1 Cargo Capacity:125 kilograms
Cargo Capacity:20 kilograms Consumables:5 days
Consumables:1 week Cost:Not available for sale
Cost:60,000) Maneuverability:3D
Hyperdrive Multiplier:x2 Space:8
Nav Computer:Y Atmosphere:400; 1,200 kmh
Maneuverability:3D+2 Hull: 2D
Space:9 Shields:None
Atmosphere:400; 1,150 kmh Sensors:
Hull:2D Passive: 15/0D
Shields:1D Scan: 30/1D
Sensors: Search: 50/2D
Passive: 25/1D Focus: 2/3D
Scan: 50/2D
eapons:
W
ackground:The Exile II was a sleek starship utilizedby
B Laser Cannons (fire-linked)
the Force-sensitive assassin Mae-ho Aniseya during the Fire Arc: Front
High Republic Era. Aniseya used the vessel on her quest Skill: Starship gunnery
to hunt down four Jedi stationed on her homeworld of Fire Control: 2D
Brendok. In the Exile II, the assassin traveled to the planet Space Range: 1-3/12/25
Ueda, where she killed Jedi Master Indara, and the world Atmosphere Range: 100-300/1.2/2.5 km
Olega, where she killed Master Torbin. She and her Damage: 5D
associate Qimir later traveled to the planet Khofar on the
vessel to hunt down Master Kelnacca. ame Notes:
G
Lightsaber Key:To unlock the Vector’s weapons requires
Appearances:The Acolyte the Jedi to place their lightsaber into the key and activate
it.
eapons:
W eapons:
W
2 Laser Cannons 2 Laser Cannons (fire linked)
Fire Arc: Front Fire Arc: Front
Skill: Starship gunnery Skill: Starship gunnery
Fire Control: 1D Fire Control: 2D (varies)
Space Range: 1/3/7 Space Range: 1-3/12/25
Atmosphere Range: 50-100/300/700 km Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D Damage: 5D
Appearances:The Acolyte
ame:Cantaros
N
Craft:Valkeri-Kuat Consolidated Enterprises VKCE-7100x
Starcutter raft:Kazellan Corporation DTE-CSA-17 Calaboose
C
Type:Light Transport Type:Prison Transport
Scale:Starfighter Scale:Starfighter
Length:25 meters Length:35 meters
Skill:Space Transport Piloting: Space Transport Skill:Space Transport piloting: DTE-CSA-17 Calaboose
Crew:1 Crew:3 Droids (skeleton: 1/+5)
Cargo Capacity:1 Metric Tons Crew Skill:3D
Passengers:3 Passengers:12 Prisoners
Consumables:1 Week Cargo Capacity:800 metric tons
Cost:20,500 (new) 11,000 (used) Consumables:2 Months
Hyperdrive:x2 Cost:150,000 credits
Appearances:The Acolyte
Appearances:The Acolyte
ame:Bal’demnic
N
Type:Terrestrial
Temperature:Temperate
Atmosphere:Type I (Breathable)
Hydrosphere:Moderate
Gravity:Standard
Terrain:Vast azure oceans, Rocky tropical islands
Length of Day:—
Length of Year:—
Sapient Species:Kon’me
Starport:Standard
Population:500,000
raft:Jedi Outland Speeder Bike
C Planet Function:Mining / Homeworld
Type:Speeder Bike Government:Tribal
Scale:Speeder Tech Level:Space
Length:3 meters Trade Routes:Murkhana Spur
Skill:Repulsorlift operation: speeder bike Major Exports:Cortosis ore, Fish
Crew:1 Major Imports:Technology
Cargo Capacity:3 kilograms Settlements:Bal’demnic city
Passenger:1 Points of Interest:Kon’meas Spaceport, Northern Sea,The
Cover:1/4 Stranger’s Cave
Altitude Range:Ground level-25 meters Flora:—
Cost:5,600 (new), 1,200 (used) Fauna:Hawk-bats, Fish, Insects, Skura
Maneuverability:3D+2
Move:175; 500 kmh System Data
Body Strength:2D
egion:Oute Rim Territories
R
Sector:Auril sector
Appearances:The Acolyte
ame:Carlac
N
Type:Terrestrial
Temperature:Cold
Atmosphere:Type I
Hydrosphere:Moderate
Gravity:Standard
Native Species:Humans (Ming Po)
Immigrated Species:Varied
Length of Day:34 standard hours
Length of Year:891 standard days
Starport:Limited services
Population:15,000
ame:Brendok
N Language:Galactic basic
Type:Terrestrial Government:Council
Temperature:Temperate Tech Level:Hyperspace
Atmosphere:Type I (breathable) Planet Function:Homeworld
Hydrosphere:Moderate Trade Routes:—
Gravity:Standard Major Cities:—
Terrain:Rocky, Mountains, forests Major Exports:—
Length of Day:— Major Imports:—
Length of Year:— Primary Terrain:Forests, mountains, snowy plains
Sapient Species:Human, Klatooinian, Twi’lek, Zabrak
Starport:None
Appearances:The Acolyte
ame:Ueda
N
Type:Terrestrial
Temperature:Temperate ame:Brendok Fortress
N
Atmosphere:Type I (breathable) Planet:Brendok
Hydrosphere:Moderate Starport Type:None
Gravity:Standard Traffic:Low
Terrain:Forests, Gardens, Jungles, Mountainous, Oceans, Control:Force Witches
Rivers Docking Areas:Landing Pad
Length of Day:— Docking Fee:N/A
Length of Year: — Customs:None
Sapient Species:Various Law Enforcement:Local
Starport:None Services:None
Population:50,000 Population:50
Planet Function:Colony Defense:None
Government:None
Tech Level:Space ackground:The ancient walls of the fortress on Brendok
B
Trade Routes:None hold many secrets. Led by Mother Aniseya, the witches
Major Exports:None who make their home here lead a quiet life far from the
Major Imports:None Core Worlds and protected by the fortified walls. Part of a
Settlements:Many Villages former mining facility, the witches annexed the fortress as
Points of Interest:Lomi Usqi Noodle Shop their homestead.
Appearances:The Acolyte
ame:Olega City
N
Planet:Olega
Starport Type:Landing Pad
Traffic:Light
Control:Local ame:The Stranger’s Cave
N
Docking Areas:Docking Bay Planet:Bal’demnic
Docking Fee:5 credits per day Type:Point of Interest
Customs:Local
Law Enforcement:Local ackground:Located on one of the thousands of islands
B
Services:Lodging, Foodstuffs on the water planet of Bal’demnic, the dark side user
Population:1500 known as Qimir and The Stranger, used this cave as a
Points of Interest:Olega Jedi temple home, located far away from others. The island was home
to small creatures called Skura that lived among the rocky
ackground: A city was located on the world Olega by the
B shoreline. The cave contained a freshwater pool, sleeping
time of the High Republic Era. areas, and a small cooking station.
pecial Abilities:
S
Darkvision:Abednedos can see up to 20 meters in total
darkness.
Expert Climbers:Abednedos are adept at climbing intheir
underground homes, +1D modifier to climb skill checks.
Story Factors:
Abednedos are gregarious, and easily accepting of other
alien Species.
ame:Ueda Village
N Move:6
Planet:Ueda Size:1.7 meters
Starport Type:Landing Field
Traffic:Light ackground:Abednedos were a sentient species nativeto
B
Control:None the planet of the same name in the Colonies region of the
Customs:None Galaxy. Abednedo were humanoid and mammalian, and
Law Enforcement:None their face featured dangling mouth tendrils and two fleshy
Services:None nostrils. Abednedos were brown, cream or tan in color.
Population:250
Points of Interest:Lomi Usqi Noodle Shop hey were a common sight in the galaxy, and were found
T
in multiple, contrasting professions. Notable Abednedo
ackground:A village was located on the planet Ueda
B included Resistance pilots Ello Asty and C’ai Threnalli,
during the High Republic Era. The Lomi Usqi Noodle Shop Rebel Alliance tech specialist Antrot, and Senator
noodle restaurant, owned by the alien barkeep Cabuck, Brasmon Kee of Abednedo.
was located in the village.
Appearances:The Acolyte
pecies:Caphex
S
Home Planet:—
ttribute Dice:12D
A
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+2/4D+1
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/4D
pecies:Abednedo
S
STRENGTH 1D/3D+1
Homeworld:Abednedo
TECHNICAL 1D+2/4D+1
pecies:Human
S
Home Planet:Various
ttribute Dice:12D
A
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
ove:10/12
M
Size:1.5 to 2 meters tall
pecies:Dynym Quid’s Species
S
Homeworld:— ackground:Humans were a species of sentient, bipedal
B
mammals with bilateral symmetry possibly native to the
ttribute Dice:12D
A planet Coruscant. Throughout the galaxy, they constituted
DEXTERITY 2D/4D the culturally dominant species and were commonly
KNOWLEDGE 1D+2/3D+2 encountered on most settled planets, from the bountiful
MECHANICAL 2D/4D planet of Naboo to the desert world of Tatooine. They were
PERCEPTION 2D+1/4D+1 known to engage in many different pursuits, from politics
STRENGTH 2D+1/2D+1 to bounty hunting. Species that bore structural
TECHNICAL 1D+2/3D+2 resemblance to humans were referred to as “humanoids.”
Move:9/11
Size:1.4 to 1.9 meters tall y the time of the Galactic Civil War, humans were the
B
galaxy’s most numerous sentient species. However, there
pecial Abilities:
S were more non-human sentients than humans, so humans
Amphibious:The species is amphibious and which areat constituted a plurality rather than a majority of the
home as much in the water as out of it. As a result, they galaxy’s sentients.
pecies:Kel Dor
S
Home Planet:Dorin
ttribute Dice:12D
A
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D
pecial Abilities:
S
Low Light Vision:Kel Dor can see twice as far asa normal
human in poor lighting conditions.
tory Factors:
S pecies:Klatooinian
S
Atmospheric Dependence:Kel Dor cannot survive without Home Planet:Klatooine
their native atmosphere, and must wear breath masks and
protective eye wear. Without a breath mask and protective ttribute Dice:12D
A
goggles, a Kel Dor will be blind within 5 rounds and must DEXTERITY 2D/4D+1
make a Moderate Strength check or go unconscious. Each KNOWLEDGE 1D/3D
round thereafter, the difficulty increases by +3. Once MECHANICAL 2D/4D
unconscious, the Kel Dor will take one level of damage per PERCEPTION 1D/3D+2
round unless returned to his native atmosphere. STRENGTH 2D/4D
TECHNICAL 2D/4D
ove:10/12
M
Size:1.4 to 2 meters tall. pecial Abilities:
S
None
ackground:Kel Dors were a sentient species nativeto
B
the planet Dorin. In order to survive oxygen-rich ove:10/12
M
environments, they were required to wear specialized Size:1.6-2.0 meters tall
breath masks that covered their eyes and nostrils. A
notable Kel Dor was Jedi Master Plo Koon, who served on ackground:Klatooinians were a species native tothe
B
the Jedi Council prior to the fall of the Jedi Order. He was planet Klatooine, who often worked as henchmen and
among the Jedi killed during Order 66. Bo Keevil was also bounty hunters. Klatooinians possessed a strong
a member of species, who served as a pilot in Ace physique that led many of them to work in the criminal
Squadron. underworld. Some Klatooinians include Barada and
Kithaba, who both worked for Jabba Desilijic Tiure.
he Kel Dor were a tall, humanoid species that possessed
T
four fingers on each hand. The thick, leathery hide that latooinians were sentient humanoid species from
K
covered their bodies allowed them to survive exposure to Klatooine, Klatooinians were common throughout the
the vacuum of space for a time. The Kel Dor wore masks galaxy. They were distinguishable through their prominent
pecies:Kubaz
S pecies:Mimbanese
S
Homeworld:Ku’Bakai Homeworld:Mimban
ttribute Dice:12D
A ttribute Dice:12D
A
DEXTERITY 1D+2/3D+2 DEXTERITY: 1D+1/4D
KNOWLEDGE 2D/4D KNOWLEDGE: 1D/4D
MECHANICAL 1D/3D+2 MECHANICAL: 1D/3D+2
PERCEPTION 2D+2/4D+2 PERCEPTION: 1D/4D
STRENGTH 1D/3D STRENGTH: 1D+2/4D+2
TECHNICAL 2D/4D TECHNICAL: 1D/3D+2
Move:8/10 Move:10/12
Size:1.7-2.0 meters Size:1.4 -1.6 meters
pecial Abilities:
S pecial Abilities:
S
None Low-light Vision:The large, unblinking eyes of the
Mimbanese have biologically adapted to low-light
ackground:The Kubaz were a sentient species thatwere
B conditions, making them well suited to subterranean life.
native to the planet Kubindi. They lived on a diet of In game terms, due to their low-light vision, Mimbanese
insects, using their long snout to snatch their prey from characters may ignore 2D in darkness-based penalties for
inside hives. This did not make them very popular with actions regarding objects or targets at distances of 30
sentient insectoid species, such as the Geonosians. They meters or greater from their position, and they may ignore
had dark skin, long snouts, and sensitive eyesight causing 3D in darkness-based penalties for actions related to
them to require protective eyewear. On the whole, their objects or targets at distances of 30 meters or closer.
appearance resembled that of the northern Mustafarians.
Kubaz were unable to pronounce the phonemes of tealth:The Mimbanese are said to have an “unsettling”
S
Galactic Basic, and their language was made of whirring ability to disappear in the muck and murk of Mimban,
syllables. despite their bright red skin and traditional red garments.
This is because the Mimbanese have become adept at
ne notable member of this species was Garindan ezz
O adorning themselves with thatch camouflage over the
Zavor, an informant who worked for the highest bidder. many years of war, allowing them to hide in, and move
Another was Ooblamon, a junk dealer from Taris who unseen through, even sparse underbrush. In game terms,
claimed to have recovered the red-bladed lightsaber that at creation Mimbanese characters who grow up in
had belonged to Darth Vader. Another Kubaz was Rikard Mimban’s war-torn environs gain 2D for every 1D of
Lovas, a male banker who regularly conducted business starting skill dice allotted to their hide and sneak skills.
on the planet Jakku that fell into gambling debts owed to
the Irving Boys.
pecies:Neimoidian
S
Home Planet:Neimoidia pecies:Selkath
S
Home Planet:Manaan
ttribute Dice:12D
A
DEXTERITY 1D/3D+2 ttribute Dice:12D
A
KNOWLEDGE 1D+2/4D+1 DEXTERITY 2D/4D
MECHANICAL 1D+1/4D KNOWLEDGE 2D/4D
PERCEPTION 2D/4D+2 MECHANICAL 2D/4D
STRENGTH 1D/3D+1 PERCEPTION 2D+1/4D+1
TECHNICAL 1D+1/4D STRENGTH 1D+2/4D
TECHNICAL 2D/4D
pecial Abilities:
S
Skill Bonus:At the time of character creation only, pecial Abilities:
S
Neimoidian characters gain 2D for every 1D placed in Amphibious:Selkath can breathe underwater and geta
either the value or con skills. +2D bonus to swimming.
Poison: Selkath retractable claws can inject venom into an
Move:10/12 enemy that does 3D damage on a successful attack and
another 2D after 5 rounds. Using poison in a fight is
ackground:Neimoidians, also known as Neimoidian
B considered unseemly by many Selkath and was outlawed
Duros, were a species of humanoids that were distant on ancient Manaan.
genetic relatives of Duros. They were native to the planet Able Healers:Selkath get a +1D bonus to first aidwhen
of Neimoidia and also lived on colony worlds in the same healing another.
sector like Cato Neimoidia, Deko Neimoidia, and Koru
Neimoidia. Neimoidians placed tremendous value on ove:10/12 (walking), 6/8 (swimming)
M
wealth and material possessions, and would go to great Size:1.5 meters tall on average
pecies:Theelin
S
Home Planet:Theelin
ttribute Dice:12D
A
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
pecies:Tarsunt
S MECHANICAL 2D/4D
Home Planet:Tarsunt PERCEPTION 2D/4D
STRENGTH 2D/4D
ttribute Dice:12D
A TECHNICAL 2D/4D
DEXTERITY 2D/4D
KNOWLEDGE 1D/3D pecial Abilities:
S
MECHANICAL 1D/3D Genetic Mutation:The Theelin Species is dying outdue to
PERCEPTION 2D/4D+1 a genetic mutation. The species was expected to go
STRENGTH 2D/4D+1 extinct around 10 ABY (1010 GC)
TECHNICAL 2D/4D+1
tory Factors:
S
pecial Abilities:
S Dying People:Theelin population was dying out rapidly
None and few will remain after 10 ABY (1010 GC)
ove:8
M ove:10/12
M
Size:1.6-2 meters Size:1.7 meters tall
pecies:Tynnan
S
Home Planet:Tynna
ttribute Dice:12D
A
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+1/4D+2
pecies:Twi’lek
S MECHANICAL 1D/4D
Home Planet:Ryloth PERCEPTION 1D/5D
STRENGTH 1D/4D+2
ttribute Dice:11D
A TECHNICAL 1D/3D+2
DEXTERITY 1D/3D
KNOWLEDGE 1D/4D pecial Abilities:
S
MECHANICAL 1D/2D+1 Swimming:Tynnans are excellent swimmers and can hold
PERCEPTION 2D/4D+2 their breath for as many minutes as their stamina die
STRENGTH 1D/3D code.
TECHNICAL 1D/3D Low Temperatures:Tynnans are native to near-frigid
waters and suffer no penalties in extreme cold
pecial Abilities:
S (temperatures equal to or above -50 degrees Celsius).
Tentacles:Twi’leks can use their tentacles to Scent: Tynnan can detect opponents within 10 meters by
communicate in secret with each other, even if in a room sense of smell. If the source is upwind, the range
full of individuals. The complex movement of the tentacles increases to 20 meters; if it’s downwind, the range
is, in a sense, a “secret” language that all Twi’leks are decreases to 6 meters. Strong scents double the range
fluent in. and overpowering scents triple it. Tynnan also get a +1D
bonus to Search: tracking.
ove:10
M
Size:Up to 2.4 meters tall tory Factors:
S
Wealth:Most Tynnans are supported by their government
ackground:Twi’leks, occasionally referred to as
B and spend their time in recreational pursuits.
Rylothians, were a tall near-human species whose most
striking feature was a pair of long appendages protruding ove:6/9 (11/14 Swimming)
M
from their skulls, called lekku. They hailed from the planet Size:1.1-1.5 meters tall
of Ryloth, in the Outer Rim Territories, and female Twi’lek
were often exported offworld as slaves. ackground:Tynnans were a sentient species nativeto
B
the Expansion Region planet Tynna. Having evolved from
water mammals, they were covered in brown fur and a
thick layer of insulating blubber, which allowed them to
swim comfortably in the cold oceans of their homeworld.
This gave the Tynnans a rounded appearance, which,
combined with their short stature, made them appear cute
and pudgy to many species. They had dark noses, poor
eyesight, and pointed ears. Their muzzles sported two
buckteeth, although these evolutionary holdovers
ove:11/15
M
Size:2-2.3 meters
pecies:Zygerrian
S
Home Planet:Zygerria
ttribute Dice:12D
A
DEXTERITY 2D/4D
KNOWLEDGE 2D/3D+2
pecies: Zabrak
S MECHANICAL 2D/4D
Homeworld: Iridonia system PERCEPTION 1D+1/3D+2
STRENGTH 2D+2/4D+1
ttribute Dice: 12D
A TECHNICAL 2D/4D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D pecial Abilities:
S
MECHANICAL 1D+1/4D Fighters:During character creation only, Zygerrian
PERCEPTION 1D+1/4D characters get 2D for the initial 1D placed in brawling and
STRENGTH 1D+1/4D brawling parry.
TECHNICAL 1D+1/4D Iron Will:Zygerrian’s have great willpower and verystrong
convictions, gaining a +1D bonus to willpower rolls.
aster Sol tracked down Osha and enlisted her help to
M
find Indara’s killer, who Osha now believed to be her twin
sister Mae. Pip assisted Osha and Sol in the next phase of
the investigation. He synced with Sol’s transport shuttle to
improve its operation. When Osha briefly went
undercover, posing as Mae on the planet Olega, she
carried Pip to transmit and record her conversation. When
the Jedi tried to arrest Mae, Sol told Osha not to interfere;
with Pip’s help, she could tap into the Jedi comms to
listen in on the chase and pursue Mae on her own.
ame:TT-8L-OT
N ype:Unidentified Droid Warden
T
Type:Serv-O-Droid TT-8L Series Gatekeeper Droid Degree:Fourth Degree
Degree:3rd Degree Class:Battle Droid
Class:Security Droid Sensor Color:Black
Sensor Color:Orange Plating Color:Crimson
Plating Color:Silver Gender:Masculine
Gender:Masculine Personality Personality Module:Simple
Personality Module:Advanced
EXTERITY 3D
D
DEXTERITY 1D Brawling Parry: 4D+2
Dodge: 4D
KNOWLEDGE 4D Melee combat: 6D
Melee Parry: 6D
MECHANICAL 1D
KNOWLEDGE 2D
ERCEPTION 3D
P
Con: 3D+1 MECHANICAL 2D
Persuasion: 3D+1
Search: 4D ERCEPTION 2D
P
Search: 4D
STRENGTH 4D Sneak:3D
Appearances:The Acolyte
NOWLEDGE 3D
K ECHANICAL 2D
M
Business: 8D Astrogation: 4D
Value: 7D Communications: 3D
Sensors: 3D,
MECHANICAL 1D Space Transports: 4D+2
ERCEPTION 1D
P PERCEPTION 1D
Bargain: 3D
STRENGTH 1D
STRENGTH 1D
TECHNICAL 1D
TECHNICAL 1D
quipped With:
E
quipped With:
E • Two photoreceptors (human range)
• Hemispherical body with two fine manipulators • Auditory sensors (human range)
• Repulsorlift unit (2 meters ceiling) • Binary vocoder
• Speech synthesizer • Foldable body into chair
• Holographic recorder and projector
ove:None
M
Height:0.86 meters
Appearances:The Acolyte
pecies:Nuna
S
Planet of Origin:Naboo
EXTERITY 1D+1
D
PERCEPTION 1D
STRENGTH 1D+1
pecial Abilities:
S
Bite:Does Strength +1 damage
Kick:Does Strength +2 damage
pecies:Dybbuk
S
Type:Flying parasite
tory Factors:
S
Planet of Origin:—
Allergic Reaction:Rodians and Twi’leks suffer from a
potentially lethal allergy to nuna meat. A member of either
EXTERITY 2D+2
D
species who partakes of nuna meat must succeed at a
Flight: 5D
Moderate Strength check. Failure indicates that the
character’s throat swells shut, impairing breathing. If not
ERCEPTION 1D
P
treated with the appropriate anti-toxin, the character will
Hide: 4D
suffocate. Even if the Strength check is successful, the
Search: 3D
character will be stricken with severe headache and
stomach cramps which penalizes all the character’s
STRENGTH 1D
actions by -1D for twenty hours. If the character is a Force
user, any use of Force skills within that period of time
pecial Abilities:
S
receives a -2D penalty. This illness can be cured by
Psychoactive Venom:Dybbuk ambushes its prey,
administering the appropriate antitoxin.
attaching itself across the mouth and nose (Difficult flying
skill check). At the beginning of the prey’s turn, it must
ove:5
M
make a Moderate stamina roll or fall into a semi-comatose
Size:0.5 meters tall
state. This roll increases each round until the prey fails the
roll. Once the Dybbuk is removed, the prey will wake up in
ackground:Nunas, also known as swamp turkeys were
B
1D rounds in a confused and sometimes highly agitated
diminutive bipeds that lived in the swamps of the planet
state for 2D6 minutes.
Naboo. These birds could not fly and were known for their
pecies:Umbramoth
S
Planet of Origin:Khofar
EXTERITY 3D
D
PERCEPTION 4D
STRENGTH 3D
pecial Abilities:
S
Mandibles:Do STR+2D damage.
pecies:Skura
S ove:24 (flying)
M
Planet of Origin:Bal’demnic Size:8.9m
Orneriness:2D
EXTERITY 1D
D
PERCEPTION 2D ackground:The umbramoth was a type of large moth
B
Hide: 4D that resided in the forests of the planet Khofar. A group of
Search: 4D+1 umbramoths was known as an eclipse. As larvae, they
Sneak: 3D gestated in protective cocoons on the trunks of trees until
STRENGTH 0D they hatched into winged creatures that were attracted to
light. During the High Republic Era, when a team of Jedi
pecial Abilities:
S visited Khofar in search of the Force-sensitive assassin
Camouflage:Skura blend in with their surroundings, Mae-ho Aniseya, they were led by the tracker Bazil
granting a +2 bonus to hide in rocky or underground through a grove that served as a breeding ground for an
environments eclipse of umbramoths. Aniseya’s sister, Osha, touched
one of the creatures, which awoke and became hostile.
ove:6
M When Jedi Master Sol ignited his lightsaber, the
Size:0.15m tall umbramoth flew toward it and Sol sliced the creature in
Orneriness:1D two.
pecial Abilities:
S
Adhesion:Can adhere itself to a solid surface using
powerful suction.
ove:5
M
Size:5cm
Orneriness:1D
Appearances:The Acolyte
ype:Mae’s Armor
T
Scale:Character
Cost:Not available for sale
Availability:X
Game Notes:+1D physical +1D energy
Appearances:The Acolyte
pecies:Versimillipede
S
Planet of Origin:Khofar
Appearances:The Acolyte
ype:Ceremonial Staff
T
Scale:Character
Skill:Melee combat: staff
Cost:15
Availability:R
odel:Hunting Bow
M
Type:Hunting bow
Scale:Character
Skill:Bow
Ammo:1
Cost:400
Availability:4
Range:3-10/40/140
Damage:STR+1D
Game Notes:Only a character with a Strength of 3D or
more can operate this bow. odel:Jecki Lon’s Lightsaber
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Type:Melee weapon
ackground:The Hunting Bow was a primitive weapon
B Scale:Character
consisting of a flexible arc bent by a string at each end Cost:Not Available For Sale
and used to launch pointed projectiles called arrows. Availability:4, X
Difficulty:Difficult
Appearances:The Acolyte Damage:5D (see notes)
Appearances:The Acolyte
Appearances:The Acolyte
odel:Microwave Stunner
M
Type:Specialized energy weapon
Scale:Character
Skill:Blaster: Hold-out blaster
Ammo:10
Cost:175 (power packs: 25)
Availability:3, X
Range:3-5/10/20
Damage:4D (stun)
Appearances:The Acolyte
odel:Sol’s Lightsaber
M
Type:Melee weapon
Scale:Character
Cost:Not Available For Sale
Availability:4, X
Difficulty:Difficult
Damage:5D (see notes)
Appearances:The Acolyte
Appearances:The Acolyte
ype:Breather-1 Breath Mask
T
Model:Duwani Mechanical Products Breather-1
General Equipment Type:Portable atmosphere-filtering system
Cost:150
Availability:2
Game Notes:Allows characters to survive in otherwise
hostile gaseous environments. Note that the breath mask
does not protect against gravitational or air pressures.
odel:SoroSuub C1
M
Type:Personal comlink
Skill:Communications
Cost:200 odel:Electrobinoculars
M
Availability:1 Type:Electrobinoculars
Range:50 kilometers over land and up to low orbit Scale:Character
Skill:Sensors
ackground:The C1 personal comlink was a standard
B Cost:100 credits
model of comlink produced by SoroSuub Corporation and Availability:1
used by the Galactic Empire. When Luke Skywalker Range:100 meters to 1 kilometer
rescued Princess Leia Organa from the cells of the first
Death Star, he kept in contact with the protocol droid ame notes:All search and Perception-oriented skills are
G
C-3PO via a C1 personal comlink. increased by 3D when using the electrobinoculars to view
areas more than 100 meters away. If attached to a blaster
via specialized programming software, they provide a +3D
bonus to all medium and long-range shots, provided the
attacker is in a steady “sniper” position.
odel:EVA Suit
M
Type:Survival Gear
Cost: 2000 Credits
Availability:1
Game Notes:Provides complete atmospheric, chemical,
and biological protection for up to 8 hours.
odel:SoroSuub Imagecaster
M
Type:Personal holoprojector
Cost:1,000
Availability:2
Appearances:The Acolyte
ame:Spiced Creams
N
Type:Foodstuff
Force Power:Affect Mind (Mind Trick)
Cost:2 credits a dozen
Availability:2
ontrol Difficulty:Very Easy for perceptions; Easy for
C
memories; Moderate for conclusions. Modified by
ackground:Spiced Creams were a type of cookies that
B
proximity.
had a brightly-hued fruit-and-cream filling in the center.
Sense Difficulty:The target’s control or Perception roll.
Appearances:The Acolyte
lter Difficulty:Very Easy for slight, momentary
A
misperceptions, minor changes to distant memories, or if
Flora
the character doesn’t care one way or another. Easy for
brief, visible phenomena, for memories less than a year
old, or if the character feels only minor emotion regarding
the conclusion he is reaching. Moderate for short
hallucinations, for memories less than a day old, or if the
target has strict orders about the conclusion. Difficult for
slight disguises to facial features, hallucinations which
can be sensed with two senses (sight and sound, for
example), for memories less than a minute old, or if the
matter involving the conclusion is very important to the
target. Very Difficult for hallucinations which can be
sensed by all five senses, if the memory change is a major
one, or if the logic is absolutely clear and coming to the
wrong conclusion is virtually impossible.
1 – 2 meters Easy
1-3 +1D
3 – 4 meters Moderate
4-8 +2D
5 – 8 meters Difficult
9-15 +3D
16-25 +4D
26-37 +5D
Alter Difficulty:Easy xample:Ambelled Daru has a control skill of 5D, alter of
E
3D+2, and a climbing/jumping skill of 4D, and wants to
Required Powers:Enhance attribute, telekinesis perform a Force jump across a chasm to a ledge above.
He rolls 1D+2 for alter (3D+2 subtracting –2D for multiple
ffect:A Jedi uses this power to increase his jumping
E action penalties), and gets a 7, making his alter difficulty.
ability in order to perform impossibly high leaps. If both Next he rolls his control of 3D, and gets a 11 (which
Force skill rolls are successful, the character uses his exceeds the difficulty by 4). This adds +2D to his
normal climbing/jumping skill to perform the jump, but he climbing/jumping roll, cancelling out the multiple action
uses the special table below to determine difficulties. If the penalty.
orce Power:Heal
F
Control Difficulty:Very Easy: Stunned
Easy: Wounded, Wounded Twice
Moderate: Incapacitated
orce Power: Force Shield
F Difficult: Mortally Wounded
Sense Difficulty:Difficult
Alter Difficulty:Very Difficult equired Powers:Accelerate Healing, Detoxify Poison,
R
Emptiness, and Control Pain
This power may be kept up.
Time to Use:5 minutes meditation per level of difficulty.
equired Powers:Absorb/dissipate energy, concentration,
R
magnify senses, telekinesis, lesser force shield ffect:Completely removes one injury to the user. This
E
Effect: When a Jedi successfully activates this power, he power may not be used on others (see Heal Another). If
creates a protective shield around his body. This shield is use of this power fails, the difficulty is raised by one level
effective against both energy and physical attacks. The for every repeated attempt.
strength of the shield is equal the character’s alter roll
divided by three, rounded down. For example, if the Jedi
has 9D in alter, he may add 3D to his Strength roll to resist
damage. If the Jedi exceeds the alter difficulty by +10, he
may extend the greater force shield to another character if
he has direct contact with that character.
Control difficulty:Moderate. ense Difficulty:Easy if seeing less than two hours into
S
the past; Moderate if seeing two hours to a week; Difficult
ense difficulty:target’s Control or Perception roll,
S if seeing a week to six months; Very Difficult if seeing six
modified by relationship. months to a year; Heroic if seeing a year to two years; +10
for each additional year into the past.
lter difficulty:target’s Control or Perception roll,
A
modified by relationship. equired Powers:Hibernation Trance, Life Detection,
R
Sense Force
This power cannot be kept up.
ime to use:Five minutes, +10 to difficulty for each minute
T
equired Powers:Control Pain, Hibernation Trance, Life
R cut. Minimum one minute.
Detection, Life Sense, Magnify Senses, Receptive
Telepathy, Sense Force, Telekinesis, Farseeing, Projective ffect:Postcognition allows a Jedi to investigate the
E
Telepathy, Affect Mind, Control Mind, Dim Other’s Senses. tenuous imprints of the Force left on objects when they
are handled by living beings. The character must be able
ame Note:Use of this power by force without the
G to handle the target object. The Jedi must declare how far
consent of the target gives the user a Dark Side Point. in the past is being reviewed prior to rolling postcognition.
This power allows the Jedi to sift through a target’s mind If the roll is successful, the Jedi can determine who has
and destroy all knowledge of a specific event, or of a handled or touched the object and what events have
learned skill. Use of this power requires direct contact transpired around it. The Jedi may “search” for specific
with the target, and only one specified objective can be incidents or simply review past events, somewhat like
pursued per attempt. viewing a hologram. If the postcognition roll is equal to or
higher than three times the difficulty number, the
ackground:Memory rubbing was a telepathic Force
B character can witness events when the object was present
technique that allowed an individual to use the Force to as if she were there herself. If the postcognition roll is
alter or erase both the memories and/or learned skills of greater than or equal to twice the difficulty number, the
another. The effects of this power could be more or less Jedi gains a good sensory impression of the event, but is
replicated against a celestial by employing limited in that the primary sense (th sense which gives the
mnemotheraphy via the dark side. most information, usually sight) is wavery or obscured;
the other sensory impressions come through clearly. If the
postcognition roll is simply greater than the difficulty
number, then all sensory impressions are muffled, tactile
sense is dulled, smells or tastes are indistinct or mixed.
The Jedi receives a vague sense of who handled the
object and what events transpired around it.
Alter Modifiers
owa asks Osha how long she has been a MekNek. Osha
L
says since she left the Jedi Order six years ago. Lowa
types her answers into a datapad. Osha says she left the
Jedi Orders but found that her skills were not transferable,
so she took up a job because she needed a paycheck.
When Lowa asks Osha when she joined the Jedi Order, ews at the Jedi Temple
N
Osha says she joined when she was eight years old and At the Jedi Temple on Coruscant, Master Sol instructs a
says that Fandar knows that. Lowa responds that a major group of youngling initiates, including Osha, how to
concern about admitting her to the Jedi was her age, while meditate, likening it to the ocean. He tells them to tell him
Fandar adds that she was mourning at the time of her what comes to their minds. Just then, Master Vernestra
recruitment. Rwoh enters the room. Two of the younglings liken the
Force to balance and life. One youngling likens the
nfinished business
U
Meanwhile, on Coruscant, Padawan Jecki Lon informs
Master Sol that Master Rwoh requests her presence at the
detainment level. In private, Lon asks Rwoh why he keeps
old Holopics of his former Padawan Osha, saying that it
encourages sentimentality and nostalgia, which lead to
rison break
P attachment. Sol responds that past memories can serve as
Aboard the prison ship, Osha speaks with her fellow lessons and that if they don’t meditate on the past, they
inmates. One of her fellow inmates has been restrained by are doomed to repeat their mistakes. Lon finishes the final
a parasite known as Dybbuk due to his violent tendencies. sentence.
She speaks to two of her fellow inmates, who ask if she
killed a Jedi. They are planning an escape and invite her to t the detainment level, the recaptured prisoners from the
A
join them. Osha asks where they are escaping since they prison ship claim that the “Jedi killer” orchestrated the
are traveling through hyperspace. The human inmate escape. Master Rwoh briefs Sol about the situation. Rwoh
proposes overpowering the droids and escaping in escape speaks to one of the prisoners and asks him what
pods. Osha says she trusts the Jedi, prompting the alien happened to the young woman. The prisoner tells her that
to tell her to enjoy prison. she helped him, but he betrayed her and took the last
escape pod. Rwoh responds that it still doesn’t clear Osha
for Indara’s murder. When Sol asks if there are any life
he Manhunt
T
Meanwhile, Lorn asks Sol about Osha. Master Sol explains
that he was stationed on Osha’s homeworld of Brendok 16
ol requests permission to go to Carlac and bring back
S years ago when her sister Mae started a fire that killed her
Osha himself. Rwoh does not think that Osha survived, entire family. Osha was the sole survivor, and he took her
but Sol insists on a means of taking responsibility for his as his Padawan. Sol clarifies that Mae was Osha’s twin
failure. Rwoh permits Sol to assemble a small team but sister. Fandar is surprised to learn that Osha is a twin.
tells him to be discreet. Jecki Lorn accompanies Master Lorn notices that there is no mention of Mae in the Jedi
Sol for the manhunt but is not keen about bringing Yord files and asks if Mae is the true killer. Sol believes that Mae
Fandar along. The two walk into Fandar’s quarters, where is dead, having witnessed her supposed death. The Jedi
he is changing. Sol tells him that they will be leaving in depart for Carlac in a smaller shuttle, which exits the
five minutes. Lorn tells Fandar to put his clothes on. The larger Jedi starship.
three depart the Jedi Temple on a starship.
sha sees the approaching Jedi ship and hides. Fandar
O
and Lorn inspect the wreckage. The former believes that
nobody survived the landing, while Lorn disagrees. Sol
thinks scavengers are at work and leads the group
outside. Osha flees through a network of tunnels leading
to a cliff’s edge. The three Jedi follow her and corner her
at the cliff’s edge.
sha pleads her innocence but slips and falls over the
O
edge. Master Sol uses his Force powers to levitate her and
PIP to safety. Sol is relieved to see her. When Osha tells
sha’s vision
O him that Mae is alive, Sol believes her but tells Osha that
Back on Carlac, Osha awakes in the snow-covered she needs to come with them. They leave the cliff together.
wreckage of the prison ship, which has crashed at the foot
of a mountain. Osha sees another figure and follows the
shadow. Osha encounters her long-lost twin sister Mae
before experiencing a flashback of the fire on Brendok.
The younger Mae tells her that they are inseparable as
twin sisters. Inside a vision of their childhood home, Osha,
in her younger form, communes with her lost sister. When
Osha asks Mae is she killed Indara, Mae confirms that she
killed Indara and says she will kill them all. Osha awakens
with Pip in the snowy wreckage of the prison ship. Osha
speaks with PIP, saying the droid would not believe what
she saw. he Master and the Acolyte
T
Elsewhere, Mae walks along a rocky shore as a male voice
talks about the Jedi living in a dream, which they believe
everyone shares. He says that those who attack the Jedi
with weapons fail since steel and laser are no threat to
them. He says that an acolyte kills without a weapon,
adding that the acolyte kills the dream. Mae approaches a
distant dark figure who wields a red lightsaber.
he poison plot
T
On Olega, Mae enters a shop and meets with a man named
Qimir. Qimir asks where she was last night. Mae replies
that she was out there risking her life. Qimir tells Mae that
he killed the man who owns the shop and that he is
eparting Carlac
D blending in. Mae tells Qimir not to sample the
On Carlac, Osha Aniseya awakes to find Padawan Jecki merchandise. When Qimir asks if she managed to kill the
Lon struggling to restart the ship. She advises Lon to target, Mae says that she tried but could not lend a single
repolarize the power couplings. Lon listens to her advice blow. Qimir suggests searching for his weakness but Mae
and the power couplings begin repolarizing. When Lon says that she could not land a single blow, describing
asks if Osha is a pilot, she responds that she is a Meknek. Torbin as impenetrable.
Lon says being a MekNek must be dangerous work and
thinks only astromech droids work outside. Mae remarks hen Mae asks Qimir to make her a poison-using bunta,
W
that she is better company and more flexible than a droid. Qimir is reluctant. When Mae argues she is running out of
Mae adds that Pip is also very flexible when the PIP droid time, Qimir counters that she is running out of Jedi. He
expresses disagreement in Binary. adds that defeating a Wookiee will be tougher if she thinks
a sleeping monk is tough. Mae says she has two more
aster Sol enters the engine room. When Jedi Knight Yord
M Jedi to kill and will kill one without a weapon. Please, “The
Fandar protests against not restraining Osha, Sol
he Jedi Intruders
T
Jedi Master Indara enters the courtyard, flanked by Sol,
Padawans Torbin, and Kelnacca. Indara introduces herself
and her colleagues to Mother Aniseya. When Koril
accuses them of trespassing, Indara apologizes, saying
they believed their planet was uninhabited. Aniseya voices
skepticism. Indara says that the Jedi mean no harm to
them. Aniseya counters that the Jedi have come armed ar Council
W
and unannounced. Osha is curious about the Jedi, but Aniseya asks Koril to gather her advisers while Koril
Mae tells her to remember Aniseya’s warning. Osha sends the children to bed. Later, Aniseya meets with her
ignores her and peers through a gap in the witches’ advisers. Koril advocates killing the four Jedi, but others
cloaks. urge caution, fearing the retribution of the Republic.
Aniseya proposes instead that the girls should take the
hen Aniseya asks what they want, Indara looks at Sol.
W test to appease Osha. Koril objects, fearing that they will
She expresses concern that the coven is training children lose the girls. When Aniseya asserts her authority, Koril
to violate Republic law. Aniseya responds that they are counters that she carried the two children. Aniseya replies
outside the Republic’s jurisdiction. Koril denies there are that she created the twins. When Koril asks what if the
children in their coven. Kelnacca cranes for a look around Jedi discover how she created them, Elder Naasa
the coven before grunting in Shyriiwook. Sensing proposes that the twins take the test but fail to avoid
movement, Indara invites the children to come out, saying conflict with the Republic and keep the twins in the coven.
they mean no harm.
he following morning, Aniseya briefs Mae and Osha
T
ol sees a glint of gold from Osha’s cloak. Osha walks
S about their plans. When Osha asks how they should fail,
through the crowd and approaches Sol. Sol kneels and the she suggests telling the Jedi the opposite of what is in
two introduce themselves to each other. Indara asks Osha their heart. Mae tells Osha that if they pass, the Jedi will
if they can meet her sister. Osha looks to Aniseya, who take them from their “Mama.” When Osha and Mae argue
gives a permissive nod. Osha points upstairs as Mae exits about whether the Jedi are good or bad, Aniseya says the
the crowd. When Indara asks where their father is, Aniseya issue is not about good or evil but who should wield
replies that they have no father. Sol notices the Ascension power. Aniseya says that while Osha may want to be a
marking on Mae’s forehead, which was not on her this Jedi, their interests, like the seasons, may change.
morning.
eparate Paths
S
Later, Osha awakes aboard the Jedi starship with a
breathing mask around her face. Sol tends to Osha and
he Conflagration
T reassures her that she is safe. Indara and Torbin watch
Later that night, Mae and Osha meet with the coven. Osha near the door. Osha asks where she is. Sol tells her they
says she told the Jedi the truth. Mother Aniseya says that are on their way to Coruscant. He tells Osha that Mae
telling the truth is not always that simple, while Mae is started a fire that destroyed everything and killed
angry that Osha lied to her by breaking her promise. everyone, including Mama. Osha wants to go back to
Aniseya thinks the Jedi played a mind trick, but Osha says search for Mae, but Sol says there is nothing back there.
she truly wants to be a Jedi and explore the galaxy. She Sol offers to train Osha as his Padawan and hugs her. He
says that she does not want to be a witch. Mae is angry promises to protect her.
and attacks Osha. Koril restrains Mae and ushers her out
of the room.
S01E04 – Day
anding
L
Later, a twin-boom starship with separate compartments
lands in a clearing on the planet Khofar. Mae and Qimir
unload supplies from several rectangular bins. Mae
prepares to depart, but Qimir advises her not to go alone
while understanding her desire to find the elusive
Kelnacca. When Mae asks if Qimir traveled into the forest
xile
E at the behest of their master, Qimir replies that he risked
The Wookiee Jedi Kelnacca walks through the forests of his life to help her. Qimir tells Mae that she needs him and
Khofar to his shelter. Inside his shelter, Kelnacca chops offers her a flask. While Osha is alive, Qimir says this does
meat and adds it with herbs into a stew pot. On the wall of not change her arrangement with the Master. Osha says
the shelter lies three concentric circular symbols. they should get going because they only have three hours
of sunlight left. The two cross a footbridge leading into the
forest.
arting as friends
P
At the Jedi Temple on Coruscant, Padawan Jecki Lon and
several other Padawans train with sticks under the secret Jedi meeting
A
tutelage of the bearded Jedi Master Lakshay. Lakshay At the Jedi Temple, several Jedi in white and gold robes
drills his students in the arts of combat, reminding them to gather around a hologram of Mae in combat. A female Jedi
maximize their defenses without the need to strike. Osha Master named Holden says Mae is fast but weak since her
Aniseya watches from outside the class. As a clock emotions guide her combat movements. Ki-Adi-Mundi
chimes to mark the end of classtime, the master dismisses observes that Mae displays skill while Master Sol says
his class. Before leaving, Lakshay asks to see Daro and someone has trained her. When the female Jedi asks who,
Rena’s opening stance before they leave. Sol replies that Mae doesn’t know the identity of her
master but fears him. Holden wonders if they are dealing
sha speaks with Lon, telling her that she has come to
O with a splinter Order or something worse.
say goodbye and thanks her for helping her find her sister
Mae-ho Aniseya and clearing her name. Osha is relieved to hen a male Jedi warns that Mae could become a major
W
learn that her sister is alive. Lon says that she figured threat, Sol replies that she is not disciplined. Master
Osha would stay until they captured her. Osha replies that Vernestra Rwoh counters that Mae eluded him and killed
Mae is now the Jedi’s problem and says she is not a Jedi. two Jedi Masters. The hologram displays three images of
Lon sends a playful wink when Osha asks if she will miss Indara, Torbin, and Kelnacca, with the former two marked
her. Lon says Osha cares about Mae and mourns the years in red. Rwoh says that Mae is targeting Sol and these
of separation. Osha accepts that someone needs to find three Jedi because they were stationed on her homeworld
Mae. She plans to leave Coruscant but promises to meet of Brendok when she was a child. Rwoh believes that Mae
up with Lon the next time she returns. was taught by a Jedi based on her observation of Mae’s
movements in the hologram.
ol explains that the Jedi will only allow him to hunt for
S
Mae if Osha comes along for the mission to find Mae. Sol
says he doesn’t want to harm Mae and believes it is still
good for her. Osha replies that Mae is a murderer. Sol
counters that she is still her family. Mae reflects silently
and agrees to come but says she will not wear a civilian
robe.
econd thoughts
S
There is a landscape shot of the mountains and
surrounding forest. Qimir leads Mae through the jungle,
saying Kelnacca’s hut is ten minutes away. Mae sits on a
rock, saying she must rest since she is fighting Kelnacca.
She tells Qimir that her confrontation with Kelnacca is not
a test, recalling the master’s words that “your final lesson
is one you teach yourself. You will kill a Jedi without a
weapon.” Mae struggles to kill someone without a weapon
eeper into the forest
D due to the Jedi’s teaching against attacking those who
Elsewhere, Mae and Qimir reach a gully at the end of their cannot defend themselves.
path. They find their path obstructed by a giant tree. The
two go around a structure, wading through ferns and imir reassures her that her test is not impossible. As Mae
Q
plants to reach an opening under the tree. This leads them drinks from her flask, she surmises that her test is
into a thicker forest. Meanwhile, Bazil leads the Jedi party impossible and fears that the Master will kill her for failing
through a section of the forest where the trees have big it. When Mae accuses Qimir of not caring for her, he offers
lumps growing on their trunks. Bazil says that there is her water. He tells Mae she needs to rest since she is
something rotten about these trees, with Fandar
S01E05 – Night
onvergence
C
Meanwhile, the Jedi reach a grove but find no sign of Bazil
or Mae. Sol gazes at tropical foliage in the distance. When
Osha asks, he says it is nothing. Osha asks why Sol did
not let her confront Mae. Osha thinks she can face Mae,
but Sol tells her she will face her last. He says that he will
explain everything once they have gotten Mae safely to the
ship.
S01E06 – Teach / Corrupt azil attempts to reactivate Pip. When that fails, he goes
B
to the workbench and attempts to match PIP to several
power plugs. He finds the appropriate power plug, causing
Pip to awaken.
he island
T
Verosha Aniseya (“Osha”) awakes on a makeshift bed
inside a cave with a pool. She finds that the wound on her
waist has been bound with a bandage. A pot bubbles sha and the Stranger
O
nearby. Osha helps herself to a bottle. She notices a small Osha follows the Stranger to a rocky pool, where he
critter, a Skura, scurrying on the cave floor. Osha retrieves begins to undress. She sees a long scar sliding down his
one of Mae-ho Aniseya’s (“Mae”) daggers and pulls on her back. The Stranger wades into the pool and proceeds to
clothes. scrub himself. Osha notices his lightsaber among his
belongings. The Stranger senses her presence through
xiting the cave, she walks along a safety railing
E the Force and asks how it feels. Wielding the lightsaber,
overlooking a remote seaside with nearshore islands. Osha adopts a combat stance and orders the Stranger not
Osha finds herself on a remote moss-covered island while to move.
The Stranger’s starship Exile II is parked on a nearby
island. Osha walks along the stony shore past a family of he Stranger flatters Osha about her lightsaber-handling
T
Skura foraging among the rocks. Osha looks as the techniques and asks if she left her lightsaber behind when
Stranger walks along the rocky shore towards the water. she left the Jedi Order. The Stranger gives her the choice
couting on Brendok
S
Sixteen years earlier, Sol and his fellow Jedi Master irst contact
F
Indara, Padawan Torbin, and Kelnacca surveyed the After Kelnacca calls to them in Shyriiwook, Indara decides
vegetation on the planet Brendok. Sol collects a sample of that the four should split up. Indara asks Sol to follow the
a bush and stores it inside a metal container strapped river and to explore the Northlands, which have not been
around his back. Later, Master Indara activates a different explored. They agree to meet back at camp. Sol heads to
type of scanner on top of a post. While she checks her the Northlands on a speeder bike. After parking his bike,
datapad, Kelnacca surveys the grass with a long Sol is drawn to a bunta tree around stone ruins, where he
instrument. Sol collects a sample of water from a nearby witnesses two human children, Mae-ho Aniseya (“Mae”)
stream. While Kelnacca roars, Torbin collects a sample and Verosha Aniseya (“Osha”). Sol witnesses Mae using
and drops it into an analyzer machine. the Force to trap a butterfly until Osha tells her to stop. He
hears the two children arguing before walking into the
ater that night, the four Jedi sit beside a campfire.
L forest. Sol witnesses Osha and Mae reaffirming their
Kelnacca has cooked a meal, but Torbin is reluctant to eat. relationship with each other. He also sees Mother Koril
Master Indara counsels her Padawan that refusing a chastising the children for alone running off into the
Wookiee’s cooking is unwise. Torbin grumbles about woods. Sol contacts Master Indara with a comlink, telling
being sick of eating Nuna legs and says that he wants to her they are not alone.
go home to Coruscant. Indara is sympathetic but reminds
Torbin that they are on a mission. Torbin grumbles that e follows Koril and the twins to the gate of the Brendok
H
they have spent seven weeks on Brendok without finding fortress. There, he watches Koril unlock the gate and
anything worth reporting. usher the children inside. Sol waits for the three to
disappear inside before attempting to unlock the gate
Indara explains that Brendok was reported as lifeless a himself. After unsuccessfully attempting to unlock the
hundred years ago due to a hyperspace disaster. However, gate, he climbs the mountain fortress and uses a catwalk
the planet is thriving. Torbin grumbles about investigating to enter the Fortress common room. Watching from a
vegetation on Brendok, prompting Indara to tell Torbin not crack, he watches Mother Aniseya training the twins in the
to let his anxieties get the better of him. Torbin does not arts of the Force. He sees Mae defending Osha with her
understand the purpose of their mission on Brendok. Sol Force powers. Hearing a sound on the catwalk, Koril
he approaching storm
T
Meanwhile, at the Brendok fortress, Osha and Mae fight,
prompting Mother Aniseya to tell Mother Koril to bring
Mae out. Soo weaves through the forest on his speeder
bike. Osha tells Aniseya she wants to be a Jedi in the
witches’ common room. Aniseya hugs her daughter and
promises to discuss the situation with the other witches.
Before leaving, the mother and daughter reaffirm their love
for each other.
howdown
S
lsewhere, Koril drags Mae out into the courtyard. She
E Meanwhile, Torbin and Sol reach a mountain plateau near
orders Mae to stop Osha from going to the Jedi and warns the perimeter of the fortress. As the Jedi reach the
her that the Jedi will not warn her before they attack. In a courtyard, they face Aniseya, Koril, and several armed
brief practice session, Koril attempts to strike Mae with witches lining a catwalk. Aniseya chastises the Jedi for
her staff, but Mae uses her Force powers to deflect her returning. Sol says that they have come with noble
attack. Koril encourages Mae to give in to her anger. intentions. When Aniseya asks if they have come to seek
permission for the twins to be raised by an institution, Sol
In the common room, Ensigns Rane and Eurus object to asks her where the twins came from and how they were
Aniseya’s decision to release Osha to the Jedi. Aniseya created. As the archers aim their arrows at the two Jedi,
counters that Osha has chosen to go and says they Torbin backs away. Aniseya warns that the Jedi’s noble
should respect her daughter’s decision. When Rane intentions could lead to the destruction of their Order.
objects to sacrificing their future, Aniseya counters that
her children are their future and insists on respecting orbin reaches for his lightsaber, but Sol stops him. Just
T
Osha’s wish. A dark-skinned human witch reminds then, Mae interrupts the confrontation and asks for help.
Aniseya that she may be a mother, but she is also their Sol mistakes her for Osha and calls out to her. Koril
leader. Aniseya chooses to be a mother first. prepares to hurl her spear while Torbin ignites his
lightsaber. Aniseya uses her powers to morph into a black
eanwhile, a furious Mae smashes the elevator control
M smoke, enveloping Mae. Reacting instinctively, Sol
panel with a pipe. She tells the other witches that nobody slashes the black smoke with his lightsaber, causing
can get in or out. Koril backs her up and orders the other Aniseya to return to her physical form. As Aniseya
witches to arm themselves for an impending Jedi raid. On succumbs to her wounds, Mae cries out in despair. A
the ground, Sol catches up with Torbin outside the dying Aniseya tells Sol she will allow Osha to follow the
elevator at the base of the fortress. Torbin tells Sol that the Jedi, honoring her daughter’s wishes.
elevator is jammed.
s Mae tends to her fallen mother, Sol sees the ascension
A
editating through the Force, Sol hones in on Mae, telling
M mark and realizes the girl is Mae. Koril tells Mae to run.
her sister Osha that she cannot leave the fortress since While Torbin fends off the scouts’ arrows with his
they are stuck here. Soo leads Torbin to the fortress wall. lightsaber, Koril attacks Sol with her staff. He finds her
After finding a handhold, he tells Torbin that he needs help blow but doesn’t fight back with his lightsaber. Struggling
rescuing the girls and that he cannot let the witches get with guilt, Sol refuses to fight her but holds off her staff
into his head again. As the two prepare to climb the when she launches a new attack. The fire caused by Mae
mountain, Mae locks Osha inside their room before triggers several explosions throughout the mountain
picking up an oil lamp. fortress.
escue
R
Indara comes to Sol’s rescue and jumps on top of
Kelnacca. After knocking him to the ground, she uses her
Force powers to counter the witches’ telepathic powers.
She drives them away from Kelnacca’s mind, causing the
witches to collapse. Kelnacca blinks as his eyes return to
normal. While Indara tends to the Wookiee, she sends Sol
to rescue the twins. Osha and Mae are separated inside
the mountain fortress when the generator explodes, sha’s vision
O
causing the walkway to split in half. The episode opens with Verosha Aniseya (“Osha”) inside
the Stranger’s cave, meditating with the Sith’s helmet as
ol runs into the tunnel and the common room. He
S the Stranger himself smiles. When Osha begins
attempts to keep the walkways from collapsing. Lacking convulsing, he panics and attempts to use the Force to
the strength to hold both sides up, Sol lets go of Mae’s remove the helmet. In the physical world, his eyes turn
side and focuses on Osha. Mae falls into the depths of the black. With difficulty, he manages to remove the helmet.
mountain’s interior. Osha’s side collapses, but he
manages to grab her wrist before she falls. fter regaining her composure, Osha tells the Stranger
A
she experienced a vision of her sister Mae-ho Aniseya
(“Mae”) killing Jedi Master Sol. Mae had a lightsaber in her
hand but did not use it. The Stranger tells Osha that she
saw a future vision and thinks Mae can kill without a
ayencourt
R
Back at the Jedi Temple, Padawan Mog Adana informs
Master Rwoh that Senator Rayencourt has come to visit
her. Rwoh is annoyed that Adana allowed the Senator into
the control room. Rayencourt apologizes for his intrusion
and asks about her recent travels. Getting to business, he
says he has heard that Rwoh is running a murder
investigation without reporting it to the Galactic Senate.
scaping Sol
E Rwoh says that she is keeping the investigation internal
Meanwhile, Master Sol takes his starship, Polan GX-8, for the moment and does not see a need to report it if
above Mae’s homeworld of Brendok. While Mae lies bound there is a larger threat.
on the medbay bed, Sol tells her he will contact Master
Vernestra Rwoh and tell her to meet him on Brendok. hen Rayencourt asks how she can know there is no
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When Mae asks why, he explains that the planet has a larger threat, Rwoh acknowledges that all the victims are
vergence. Mae secretly activates Pip. He plans to use Mae Jedi. Rayencourt inquires about multiple victims. Rwoh
and Osha to prove the existence of the vergence on says that she is close to apprehending the suspect. When
Brendok. Rayencourt asks if the suspect is a Jedi, Rwoh says that is
very close and thanks him for his concerns.
hen Mae confronts him about the murder of her mother,
W
Aniseya, Sol responds that Aniseya’s death was an s she turns away, Rayencourt asks if she dislikes him
A
accident. Mae then asks why he did not tell Osha the truth and that his campaign for an external review of the Jedi is
and instead scapegoated her. Sol blames Mae for starting a personal vendetta. Rwoh admits disliking him.
the fire and says she locked everyone inside the Brendok Rayencourt opines that the Jedi are a massive system of
fortress. Mae counters that Sol and the Jedi invaded their unchecked power, posing as a religion. He disparages the
home, saying everyone died because of the four Jedi. Mae Jedi as a delusional cult that claims to control the
secretly uses Pip to unlock her restraints. “uncontrollable.” When Rwoh counters that the Jedi do
not control the Force, Rayencourt says he refers to their
ol responds that the Jedi were justified to intervene and
S emotions. While the Jedi project an image of goodness
says his biggest regret was failing to save them both. He and restraint, he says it is a matter of time before one of
tells Mae that she and Osha are not twins or sisters. them snaps. He wonders who will be strong enough to
Before he can explain further, Mae uses Pip to unlock her stop him.
remaining restraint and stings Sol in the chest with Pip’s
stun gun. Mae flees into the corridor with Bazil tailing her. woh responds that the rest of the Senate does not share
R
With Pip’s help, she reaches the escape pod section Rayencourt’s opinion. Rayencourt understands that most
before Sol can recapture her. Mae escapes in an escape colleagues cannot imagine a galaxy without the Jedi.
pod with Pip and heads towards Brendok. When people look up to heroes, they do not have to face
what is before them. Rwoh asks if that is all before using
ol rushes to the cockpit and detaches Polan GX-8 from
S the Force to unlock the door. Before leaving, Rayencourt
its hyperspace transport ring. Mae takes the escape pod warned Rwoh that he had reported her lack of
into an asteroid belt around one of Brendok’s moons. Soo transparency to Supreme Chancellor Drellik. He may invite
pursues her through the asteroid belt. He uses the her to a tribunal for an update. Rayencourt says he wishes
targeting computer to close in on Mae’s ship. Bazil enters that she would have her suspect in custody by then. He
the cockpit and rips out several wires, causing it to lose gives a disdainful farewell before departing.
control and collide with Mae’s ship. Mae’s ship hurtles
through an opening in the asteroid belt towards Brendok.
Her ship descends into the planet’s atmosphere, hitting a
peak and rolling down a mountain.
eturn to Brendok
R uel
D
Meanwhile, Master Sol has parked his starship in a Meanwhile, Sol continues searching for Mae, repeatedly
clearing near the Brendok fortress. After activating the calling out her name. While pausing in a hallway, he is
transponder switch, Sol exits the starship and raises his confronted by the Stranger, who thanks the Jedi Master
hand before walking away. He has a haunted look on his for leading him to her. The Stranger dons his cortosis
face. Bazil watches from the cockpit. helmet and wields his lightsaber. Sol ignites his blue
lightsaber in self-defense.
eanwhile, on Coruscant, Master Rwoh uses a transmitter
M
to tell someone she needs to get in touch urgently. The he two engage in a lightsaber duel. The Stranger drives
T
respondent replies that this is highly irregular but will see Sol toward the bridge where the scouts are stationed. Sol
what he can do. Padawan Mog Adana informs Rwoh that jumps out of the bridge and uses the Force to cushion his
they have managed to track down Master Sol, who has landing. The Stranger also uses the Force to cushion his
turned his transponder beacon back on. When Adana tells landing. In the courtyard, Sol warns the Stranger that he
her that Sol is on Brendok, she sighs, and her eyes shift will destroy him if he must. The Stranger taunts them not if
knowingly. She tells Mog to prepare her starship for she gets him first before activating a second red
departure and to gather several Jedi Knights without lightsaber.
raising alarm. When Adana asks if she is expecting a
ae tells Osha that she saw Sol kill their mother with her
M hile Sol speaks, Osha approaches them behind and
W
own eyes and that he has been lying to her ever since retrieves Sol’s lightsaber. Mae reiterates that Sol killed
Osha left their home. Mae tells Osha that Sol is the reason their mother. A guilt-ridden Sol confesses to killing Mother
for her negative emotions. She nervously approaches Aniseya. Osha exits the corridor and asks Sol if he is
Osha, telling her sister that Osha did not fail, but Sol did. telling the truth. Sol says he was protecting her and
Osha’s face wells with grief and rage. She lunges at Mae, insists he did the right thing. Osha asks her former master
but Mae dodges her. Osha attacks Mae, engaging her why he did not tell the Jedi. Pointing to Mae, Sol says that
sister in hand-to-hand combat. Mae blocks and deflects without her, there was no proof she was created in this
Osha’s attack. Osha notices Pip, but the droid squirts way. When Osha asks why he did not tell her, Sol replies
water on her face. that the Jedi Order would have sent her away since she
was too old to train as a Jedi. He reiterates that he did
he twins continue their fight, with Mae evading and
T what he thought was best for her.
deflecting Osha’s blows. The two are evenly matched.
Outside, Sol and the Stranger’s duel is interrupted by the ol tells Osha that he has long wanted to tell her but
S
arrival of Master Rwoh’s starship, which circles the cannot. He says he kept this secret so Osha could have
Brendok fortress summit. Sol tells the Stranger that he will the life she dreamed of. Sol tries to explain, but he begins
pay for what he has done. The Stranger taunts them, to choke. As Osha stares at her former master intently, he
saying that they are not here for him. Osha and Mae’s fight continues choking. The Stranger and Mae watch with
is interrupted inside the bed chamber when they see alarm as Sol drops to his knees and struggles to breathe.
Rwoh’s ship passing above through a hole in the ceiling. Osha tells him to stop talking while she Force chokes him
Mae takes advantage of Osha’s distraction to retreat. to death. A tear flows down Sol’s cheek.
woh tells the amnesiac Mae that Sol’s secret twisted his
R
mind and claims that he justified his selfish actions with
his love for her sister Osha. Mae asks if she has a sister.
When Rwoh asks if she recognizes the name Osha, Mae’s
ae’s surrender
M eyes glitter. Purporting to take pity on Mae, Rwoh enlists
Shortly later, Padawan Mog, Bazil, and the Jedi Knights her help to find his former Padawan.
catch up with Mae at the bunta tree. They arrest her but
find that she is amnesiac. At the Jedi Temple, Mae is
escorted by her Jedi captors into Master Rwoh’s control
room. Another Jedi deactivates Pip. Rwoh is dressed in
white robes and has two firebirds on her shoulder. Rwoh
orders her subordinates to remove Mae’s restraints and
invites her to sit by a table. When Rwoh asks if she knows
why she is here, Mae says that they say she killed
someone, but she doesn’t remember.
over up
C
Master Rwoh later repeated this falsified account to a
Republic tribunal headed by Supreme Chancellor Drellik.
She tells Drellik and the assembled senators that sixteen
years ago, four Jedi, including Master Sol, were stationed
on the planet Brendok. They encountered a Force cult of
witches. A conflict ensued, resulting in many casualties.
She says that the Jedi conspired to hide this incident.
Rwoh claims Sol went rogue and killed his fellow Jedi to
maintain their initial “cover story.”