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Grade 4

The document outlines a Grade 4 Computer Literacy Lessons Plan consisting of eight lessons that cover topics such as computer hardware and software, typing skills, document creation, spreadsheets, online research, digital presentations, basic coding, and a group project. Each lesson is structured with an objective, duration, resources, and activities designed to enhance students' computer skills. The overall aim is to deepen learners' understanding of computer literacy through practical applications.
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0% found this document useful (0 votes)
6 views

Grade 4

The document outlines a Grade 4 Computer Literacy Lessons Plan consisting of eight lessons that cover topics such as computer hardware and software, typing skills, document creation, spreadsheets, online research, digital presentations, basic coding, and a group project. Each lesson is structured with an objective, duration, resources, and activities designed to enhance students' computer skills. The overall aim is to deepen learners' understanding of computer literacy through practical applications.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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### **Grade 4 Computer Literacy Lessons Plan**

#### **Lesson 1: Understanding Computer Hardware and Software**


**Objective**: Learners will differentiate between hardware and software and understand their
roles in a computer system.
**Duration**: 30 minutes
**Resources**: Desktop computers, projector

1. **Introduction** (5 min): Use the projector to explain hardware (physical components) and
software (programs and applications).
2. **Activity** (20 min): Learners complete a matching activity to pair hardware with software
(e.g., mouse and drawing program).
3. **Conclusion** (5 min): Recap key points with a short quiz on the projector.

#### **Lesson 2: Advanced Typing Skills**


**Objective**: Learners will improve typing speed and accuracy using proper hand placement.
**Duration**: 30 minutes
**Resources**: Desktop computers, projector

1. **Introduction** (5 min): Use the projector to show correct hand placement and introduce
common keyboard shortcuts (e.g., Ctrl+C, Ctrl+V).
2. **Activity** (20 min): Learners practice typing sentences or paragraphs using a typing
program or a text document. Incorporate the shortcuts into tasks.
3. **Conclusion** (5 min): Reflect on progress and set typing speed goals.

#### **Lesson 3: Creating and Formatting Documents**


**Objective**: Learners will create and format a document using advanced features in word
processing software.
**Duration**: 30 minutes
**Resources**: Desktop computers, projector

1. **Introduction** (5 min): Demonstrate using the projector how to insert images, tables, and
headings into a document.
2. **Activity** (20 min): Learners create a short report (e.g., “My Favorite Animal”) with text,
an image, and a simple table.
3. **Conclusion** (5 min): Share some documents on the projector and discuss formatting
choices.

#### **Lesson 4: Introduction to Spreadsheets**


**Objective**: Learners will understand the basics of spreadsheets, including data entry and
formatting.
**Duration**: 30 minutes
**Resources**: Desktop computers, projector

1. **Introduction** (5 min): Explain rows, columns, and cells using the projector. Show how to
enter data and format it (e.g., bold, color).
2. **Activity** (20 min): Learners create a simple spreadsheet (e.g., a weekly activity tracker)
and format it.
3. **Conclusion** (5 min): Discuss how spreadsheets are useful for organizing information.

#### **Lesson 5: Online Research and Citation**


**Objective**: Learners will learn to conduct safe online research and cite sources
appropriately.
**Duration**: 30 minutes
**Resources**: Desktop computers, projector

1. **Introduction** (5 min): Use the projector to explain how to use a search engine effectively
and the importance of citing sources.
2. **Activity** (20 min): Learners research a topic (e.g., planets) and write a few sentences in a
document, including their sources.
3. **Conclusion** (5 min): Recap safe research practices and why it’s important to give credit to
sources.

#### **Lesson 6: Creating a Digital Presentation**


**Objective**: Learners will create a simple slideshow presentation with text, images, and
transitions.
**Duration**: 30 minutes
**Resources**: Desktop computers, projector

1. **Introduction** (5 min): Show how to create slides, add text and images, and apply
transitions using the projector.
2. **Activity** (20 min): Learners create a 3-slide presentation about their school or a hobby.
3. **Conclusion** (5 min): Share a few presentations and provide constructive feedback.

#### **Lesson 7: Introduction to Basic Coding Concepts**


**Objective**: Learners will understand coding as a set of instructions and practice simple
coding using block-based programs (e.g., Scratch).
**Duration**: 30 minutes
**Resources**: Desktop computers, projector
1. **Introduction** (5 min): Explain coding basics using the projector and demonstrate a simple
block-based program (e.g., making a character move).
2. **Activity** (20 min): Learners create a basic animation or task in Scratch, such as a
character saying hello or moving across the screen.
3. **Conclusion** (5 min): Discuss how coding is used in everyday technology.

#### **Lesson 8: Group Project – Applying Computer Skills**


**Objective**: Learners will work in groups to create a combined project that showcases their
computer literacy skills.
**Duration**: 30 minutes
**Resources**: Desktop computers, projector

1. **Introduction** (5 min): Assign a group project (e.g., creating a short presentation or report
on a topic like “The Importance of Computers in Our Lives”).
2. **Activity** (20 min): Learners collaborate to combine text, images, and a presentation or
document.
3. **Conclusion** (5 min): Groups present their work using the projector, and the class provides
feedback.

These lessons aim to deepen Grade 4 learners’ computer literacy by introducing more advanced
concepts and encouraging practical applications such as research, document creation,
presentations, and basic coding.

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