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Games Mechanics

The document outlines the mechanics for various intramural games for 2024, including Tug of War, The Longest Line, Sack Race, Tiyakd Race, Maria Went to Town, Lemon Relay, and Patintero. Each game has specific rules and team requirements, emphasizing teamwork and strategy. Important notes include the submission deadline for player lists and adherence to rules to prevent disqualification.

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0% found this document useful (0 votes)
8 views1 page

Games Mechanics

The document outlines the mechanics for various intramural games for 2024, including Tug of War, The Longest Line, Sack Race, Tiyakd Race, Maria Went to Town, Lemon Relay, and Patintero. Each game has specific rules and team requirements, emphasizing teamwork and strategy. Important notes include the submission deadline for player lists and adherence to rules to prevent disqualification.

Uploaded by

terra.box1991
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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INTRAMURALS 2024

“Laro ng Lahi”

TUG OF WAR (2 teams/Yr. Lvl., 5 members) THE LONGEST LINE (2 teams/Yr. Lvl., 10 members)
Mechanics: Mechanics:

1. An equal number of players pick up each end of the 1. The task is to create the longest line using
rope. participants’ own bodies and any clothing or things
2. The players begin tugging the rope when the referee in participants’ pocket.
gives the signal. 2. Participants are not allowed to collect other things
3. Each player pulls backward as hard as they can. from the room/outside.
4. The teams continue pulling until the center of the 3. Give a signal for the game to start and set a time
rope (tape mark) crosses where the referee is limit, such as two minutes.
standing. 4. The team with the longest line wins.

SACK RACE (2 teams/Yr. Lvl., 5 members) TIYAKAD RACE (1 team/Yr. Lvl., 5 members)
Mechanics: Mechanics:

1. Each person puts both feet in the sack, and must 1. Before starting the game, the players should form
keep at least one hand on the sack at all times. two parallel lines with a distance of 100 meters apart
2. On the mark, participants begin hopping towards a to serve as the starting and finish line.
marked point and back, tagging the next person in 2. On the signal “get set”, the player stands at the
their team. starting line with his stilts.
3. Then, the next person who gets into the sack and 3. At the signal “go”, the first player mounts on his
repeat the course. stilts and starts walking.
4. The first team to complete the course wins. 4. After reaching the mark, the first player gets off
from the stilts and hand it down to the second player
who will do the same. The same pattern goes with
MARIA WENT TO TOWN (2 teams/Yr. Lvl., 5 members) the third and fourth player until they reach the finish
Mechanics: line.
5. A player loss if he gets off the stilts twice before
1. One member per group shall be dressed as Maria,
reaching the finish line, or gets off the stilts after
particularly wearing bandana around the head as well
two steps.
as a hat, followed by a daster, umbrella, basket, and
a lipstick, and must travel to a designated area and
turn around. PATINTERO (1 team/Yr. Lvl., 5 members)
2. Relay it to the next member and wear again the
Mechanics:
necessary equipment.
1. To start the game, all passers must go and try
crossing the rectangle back and forth without being
LEMON RELAY (2 teams/Yr. Lvl., 5 members) touched by any of the guards.
Mechanics:
a. If anyone succeed, they score 1 point for their
1. In playing the game, each member of the team will team.
be provided with one calamansi and a spoon. b. If a passer fails as he got tagged, he is out of the
2. Each team shall transmit each calamansi to the next game and have to wait until the next turn.
station using the spoon without holding the c. If a guard tagged a passer without having his
calamansi. two feet on his line, then it does not count.
3. The calamansi must not fall and if so, the team 2. Once all passers have finished (either won or lost),
member who accidentally drops it shall begin from the teams switch roles (passers become guards, and
his respective station again. guards become passers) for a new turn to start and
complete the round.
3. The game will consist of 3 rounds. Whoever has the
highest points (points accumulated from rounds 1 to
IMPORTANT NOTES: 3) wins the games
1. Submission of lists of players is on October 21
(Monday).
2. Submission is through your respective year level
SSC representative.
3. Strictly follow the rules to avoid disqualification.

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