C++ Interview Q
C++ Interview Q
Released in 1985, C++ is an object-oriented programming language created by Bjarne Stroustrup. C++ maintains almost all
aspects of the C language, while simplifying memory management and adding several features - including a new datatype known
as a class (you will learn more about these later) - to allow object-oriented programming. C++ maintains the features of C which
allowed for low-level memory access but also gives the programmer new tools to simplify memory management.
C++ is a powerful general-purpose programming language. It can be used to create small programs or large applications. It can be
used to make CGI scripts or console-only DOS programs. C++ allows you to create programs to do almost anything you need to
do. The creator of C++, Bjarne Stroustrup, has put together a partial list of applications written in C++.
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one goes at 1 nodes each time. If there is a
cycle, the one that goes 2 nodes each time will eventually meet the one that goes slower. If that is the case, then you will know
the linked-list is a cycle.
The free subroutine frees a block of memory previously allocated by the malloc subroutine. Undefined results occur if the Pointer
parameter is not a valid pointer. If the Pointer parameter is a null value, no action will occur. The realloc subroutine changes the
size of the block of memory pointed to by the Pointer parameter to the number of bytes specified by the Size parameter and
returns a new pointer to the block. The pointer specified by the Pointer parameter must have been created with the malloc,
calloc, or realloc subroutines and not been deallocated with the free or realloc subroutines. Undefined results occur if the Pointer
parameter is not a valid pointer.
Function overloading: C++ enables several functions of the same name to be defined, as long as these functions have different
sets of parameters (at least as far as their types are concerned). This capability is called function overloading. When an
overloaded function is called, the C++ compiler selects the proper function by examining the number, types and order of the
arguments in the call. Function overloading is commonly used to create several functions of the same name that perform similar
tasks but on different data types.
Operator overloading allows existing C++ operators to be redefined so that they work on objects of user-defined classes.
Overloaded operators are syntactic sugar for equivalent function calls. They form a pleasant facade that doesn't add anything
fundamental to the language (but they can improve understandability and reduce maintenance costs).
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j > =0; j--) //function body
cout << *;
cout << endl; }
It permits code reusability. Reusability saves time in program development. It encourages the reuse of proven and debugged
high-quality software, thus reducing problem after a system becomes functional.
How do you write a function that can reverse a linked-list?
void reverselist(void)
{
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail)
{
head->next = 0;
tail->next = head;
}
else
{
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur-> next = head;
for(; curnext!=0; )
{
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next;
}
curnext->next = cur;
}
}
Write a program that ask for user input from 5 to 9 then calculate the average
#include "iostream.h"
int main() {
int MAX = 4;
int total = 0;
int average;
int numb;
for (int i=0; i<MAX; i++) {
cout << "Please enter your input between 5 and 9: ";
cin >> numb;
while ( numb<5 || numb>9) {
cout << "Invalid input, please re-enter: ";
cin >> numb;
}
total = total + numb;
}
average = total/MAX;
cout << "The average number is: " << average << "\n";
return 0;
}
Write a short code using C++ to print out all odd number from 1 to 100 using a for loop
for( unsigned int i = 1; i < = 100; i++ )
if( i & 0x00000001 )
cout << i << \",\";
Write a function that swaps the values of two integers, using int* as the argument type.
void swap(int* a, int*b) {
int t;
t = *a;
*a = *b;
*b = t;
}
while (pointer1) {
pointer1 = pointer1->next;
pointer2 = pointer2->next; if (pointer2) pointer2=pointer2->next;
if (pointer1 == pointer2) {
print (\"circular\n\");
}
}
Answer2
Virtual destructors: If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-
class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem – declare a virtual base-class destructor. This makes all derived-class destructors virtual
even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed
explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class
is called.
Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error. Does c++
support multilevel and multiple inheritance?
Yes.
What are the advantages of inheritance?
• It permits code reusability.
• Reusability saves time in program development.
• It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes
functional.
Array: User need not have to keep in track of next memory allocation.
List: User has to keep in Track of next location where memory is allocated.
Answer2
Array uses direct access of stored members, list uses sequencial access for members.
//With the list you have to cross all previous nodes in order to get the 5th node:
list mylist;
list::iterator it;
What is a template?
Templates allow to create generic functions that admit any data type as parameters and return value without having to overload
the function with all the possible data types. Until certain point they fulfill the functionality of a macro. Its prototype is any of the
two following ones:
Answer2
class Point2D{
int x; int y;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};
main(){
Point2D MyPoint; // Implicit Constructor call. In order to allocate memory on stack, the default constructor is implicitly called.
Point2D * pPoint = new Point2D(); // Explicit Constructor call. In order to allocate memory on HEAP we call the default
constructor.
You have two pairs: new() and delete() and another pair : alloc() and free().
Explain differences between eg. new() and malloc()
Answer1
1.) “new and delete” are preprocessors while “malloc() and free()” are functions. [we dont use brackets will calling new or
delete].
2.) no need of allocate the memory while using “new” but in “malloc()” we have to use “sizeof()”.
3.) “new” will initlize the new memory to 0 but “malloc()” gives random value in the new alloted memory location [better to use
calloc()]
Answer2
new() allocates continous space for the object instace
malloc() allocates distributed space.
new() is castless, meaning that allocates memory for this specific type,
malloc(), calloc() allocate space for void * that is cated to the specific class type pointer.
What is RTTI?
Runtime type identification (RTTI) lets you find the dynamic type of an object when you have only a pointer or a reference to the
base type. RTTI is the official way in standard C++ to discover the type of an object and to convert the type of a pointer or
reference (that is, dynamic typing). The need came from practical experience with C++. RTTI replaces many Interview Questions -
Homegrown versions with a solid, consistent approach.
What is encapsulation?
Packaging an object’s variables within its methods is called encapsulation.
Explain term POLIMORPHISM and give an example using eg. SHAPE object: If I have a base class SHAPE, how would I define DRAW
methods for two objects CIRCLE and SQUARE
Answer1
POLYMORPHISM : A phenomenon which enables an object to react differently to the same function call.
in C++ it is attained by using a keyword virtual
Example
public class SHAPE {
public virtual void SHAPE::DRAW()=0;
}
Note here the function DRAW() is pure virtual which means the sub classes must implement the DRAW() method and SHAPE
cannot be instatiated
Answer2
class SHAPE{
public virtual Draw() = 0; //abstract class with a pure virtual method
};
class CIRCLE{
public int r;
public virtual Draw() { this->drawCircle(0,0,r); }
};
class SQURE
public int a;
public virtual Draw() { this->drawRectangular(0,0,a,a); }
};
Each object is driven down from SHAPE implementing Draw() function in its own way.
What is an object?
Object is a software bundle of variables and related methods. Objects have state and behavior.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from the C-Shell, just a return prompt if you are
from the Bourne shell, and a 5 digit random numbers if you are from the Korn shell. You could also do a ps -l and look for the shell
with the highest PID.
Describe PRIVATE, PROTECTED and PUBLIC – the differences and give examples.
class Point2D{
int x; int y;
Point2D MyPoint;
You cannot directly access private data members when they are declared (implicitly) private:
On the other hand, you can assign and read the public data members:
With protected data members you can read them but not write them: MyPoint.pinned = true; // Compiler will issue a compile
ERROR
What is namespace?
Namespaces allow us to group a set of global classes, objects and/or functions under a name. To say it somehow, they serve to
split the global scope in sub-scopes known as namespaces.
The form to use namespaces is:
namespace identifier { namespace-body }
Where identifier is any valid identifier and namespace-body is the set of classes, objects and functions that are included within
the namespace. For example:
namespace general { int a, b; } In this case, a and b are normal variables integrated within the general namespace. In order to
access to these variables from outside the namespace we have to use the scope operator ::. For example, to access the previous
variables we would have to put:
general::a general::b
The functionality of namespaces is specially useful in case that there is a possibility that a global object or function can have the
same name than another one, causing a redefinition error.
What is a COPY CONSTRUCTOR and when is it called?
A copy constructor is a method that accepts an object of the same class and copies it’s data members to the object on the left
part of assignement:
class Point2D{
int x; int y;
main(){
Point2D MyPoint;
MyPoint.color = 345;
Point2D AnotherPoint = Point2D( MyPoint ); // now AnotherPoint has color = 345
What is the word you will use when defining a function in base class to allow this function to be a polimorphic function?
virtual
What is a class?
Class is a user-defined data type in C++. It can be created to solve a particular kind of problem. After creation the user need not
know the specifics of the working of a class.
Which recursive sorting technique always makes recursive calls to sort subarrays that are about half size of the original array?
Mergesort always makes recursive calls to sort subarrays that are about half size of the original array, resulting in O(n log n) time.
What is abstraction?
Abstraction is of the process of hiding unwanted details from the user.
What is the difference between an external iterator and an internal iterator? Describe an advantage of an external iterator.
An internal iterator is implemented with member functions of the class that has items to step through. .An external iterator is
implemented as a separate class that can be "attach" to the object that has items to step through. .An external iterator has the
advantage that many difference iterators can be active simultaneously on the same object.
printf(\"Union x : %d %s %f \n\",x.a,x.b,x.c );
printf(\"Union y :%d %s%f \n\",y.a,y.b,y.c);
}
Given inputs X, Y, Z and operations | and & (meaning bitwise OR and AND, respectively)
What is output equal to in
output = (X & Y) | (X & Z) | (Y & Z)
Explain which of the following declarations will compile and what will be constant - a pointer or the value pointed at: * const char
*
* char const *
* char * const
Note: Ask the candidate whether the first declaration is pointing to a string or a single character. Both explanations are correct,
but if he says that it’s a single character pointer, ask why a whole string is initialized as char* in C++. If he says this is a string
declaration, ask him to declare a pointer to a single character. Competent candidates should not have problems pointing out why
const char* can be both a character and a string declaration, incompetent ones will come up with invalid reasons.
You’re given a simple code for the class Bank Customer. Write the following functions:
* Copy constructor
* = operator overload
* == operator overload
* + operator overload (customers’ balances should be added up, as an example of joint account between husband and wife)
Note:Anyone confusing assignment and equality operators should be dismissed from the interview. The applicant might make a
mistake of passing by value, not by reference. The candidate might also want to return a pointer, not a new object, from the
addition operator. Slightly hint that you’d like the value to be changed outside the function, too, in the first case. Ask him
whether the statement customer3 = customer1 + customer2 would work in the second case.
Everything is correct, Only the first element of the array will be deleted”, The entire array will be deleted, but only the first
element destructor will be called.
A char is for 1-byte integers, a short is for 2-byte integers, an int is generally a 2-byte or 4-byte integer (though not necessarily), a
long is a 4-byte integer, and a long long is a 8-byte integer.
An extern variable, function definition, or declaration also makes the described variable or function usable by the succeeding part
of the current source file. This declaration does not replace the definition. The declaration is used to describe the variable that is
externally defined.
If a declaration for an identifier already exists at file scope, any extern declaration of the same identifier found within a block
refers to that same object. If no other declaration for the identifier exists at file scope, the identifier has external linkage.
What can I safely assume about the initial values of variables which are not explicitly initialized?
It depends on complier which may assign any garbage value to a variable if it is not initialized.
What is the difference between char a[] = “string”; and char *p = “string”;?
In the first case 6 bytes are allocated to the variable a which is fixed, where as in the second case if *p is assigned to some other
value the allocate memory can change.
For example
int main()
{
int a; //this is the same as writing “auto int a;”
}
Answer2
Local variables occur within a scope; they are “local” to a function. They are often called automatic variables because they
automatically come into being when the scope is entered and automatically go away when the scope closes. The keyword auto
makes this explicit, but local variables default to auto auto auto auto so it is never necessary to declare something as an auto
auto auto auto.
What is the difference between char a[] = “string”; and char *p = “string”; ?
Answer1
a[] = “string”;
char *p = “string”;
a[] will have 7 bytes. However, p is only 4 bytes. P is pointing to an adress is either BSS or the data section (depending on which
compiler — GNU for the former and CC for the latter).
Answer3
char a[] = “string”;
char *p = “string”;
for char a[]…….using the array notation 7 bytes of storage in the static memory block are taken up, one for each character and
one for the terminating nul character.
But, in the pointer notation char *p………….the same 7 bytes required, plus N bytes to store the pointer variable “p” (where N
depends on the system but is usually a minimum of 2 bytes and can be 4 or more)……
How do I declare an array of N pointers to functions returning pointers to functions returning pointers to characters?
Answer1
If you want the code to be even slightly readable, you will use typedefs.
typedef char* (*functiontype_one)(void);
typedef functiontype_one (*functiontype_two)(void);
functiontype_two myarray[N]; //assuming N is a const integral
Answer2
char* (* (*a[N])())()
Here a is that array. And according to question no function will not take any parameter value.
void main()
{
void (*fp)(int);
fp=fun;
fp(1);
What are the differences between a C++ struct and C++ class?
The default member and base-class access specifier are different.
How many ways are there to initialize an int with a constant?
Two.
There are two formats for initializers in C++ as shown in the example that follows. The first format uses the traditional C notation.
The second format uses constructor notation.
int foo = 123;
int bar (123);
How does throwing and catching exceptions differ from using setjmp and longjmp?
The throw operation calls the destructors for automatic objects instantiated since entry to the try block.
What is the difference between a copy constructor and an overloaded assignment operator?
A copy constructor constructs a new object by using the content of the argument object. An overloaded assignment operator
assigns the contents of an existing object to another existing object of the same class.
Explain the ISA and HASA class relationships. How would you implement each in a class design?
A specialized class "is" a specialization of another class and, therefore, has the ISA relationship with the other class. An Employee
ISA Person. This relationship is best implemented with inheritance. Employee is derived from Person. A class may have an
instance of another class. For example, an employee "has" a salary, therefore the Employee class has the HASA relationship with
the Salary class. This relationship is best implemented by embedding an object of the Salary class in the Employee class.
Answer1
It will throw an error, as arithmetic operations cannot be performed on void pointers.
Answer2
It will not build as sizeof cannot be applied to void* ( error “Unknown size” )
Answer3
How can it execute if it won’t even compile? It needs to be int main, not void main. Also, cannot increment a void *.
Answer4
According to gcc compiler it won’t show any error, simply it executes. but in general we can’t do arthematic operation on void,
and gives size of void as 1
Answer5
The program compiles in GNU C while giving a warning for “void main”. The program runs without a crash. sizeof(void) is “1?
hence when vptr++, the address is incremented by 1.
Answer6
Regarding arguments about GCC, be aware that this is a C++ question, not C. So gcc will compile and execute, g++ cannot. g++
complains that the return type cannot be void and the argument of sizeof() cannot be void. It also reports that ISO C++ forbids
incrementing a pointer of type ‘void*’.
Answer7
in C++
voidp.c: In function `int main()’:
voidp.c:4: error: invalid application of `sizeof’ to a void type
voidp.c:4: error: `malloc’ undeclared (first use this function)
voidp.c:4: error: (Each undeclared identifier is reported only once for each function it appears in.)
voidp.c:6: error: ISO C++ forbids incrementing a pointer of type `void*’
void main()
{
char *cptr = 0?2000;
long *lptr = 0?2000;
cptr++;
lptr++;
printf(” %x %x”, cptr, lptr);
}
Will it execute or not?
Answer1
For Q2: As above, won’t compile because main must return int. Also, 0×2000 cannot be implicitly converted to a pointer (I
assume you meant 0×2000 and not 0?2000.)
Answer2
Not Excute.
Compile with VC7 results following errors:
error C2440: ‘initializing’ : cannot convert from ‘int’ to ‘char *’
error C2440: ‘initializing’ : cannot convert from ‘int’ to ‘long *’
Answer3
In C++
[$]> g++ point.c
point.c: In function `int main()’:
point.c:4: error: invalid conversion from `int’ to `char*’
point.c:5: error: invalid conversion from `int’ to `long int*’
in C
———————————–
[$] etc > gcc point.c
point.c: In function `main’:
point.c:4: warning: initialization makes pointer from integer without a cast
point.c:5: warning: initialization makes pointer from integer without a cast
[$] etc > ./a.exe
2001 2004
In C++, what is the difference between method overloading and method overriding?
Overloading a method (or function) in C++ is the ability for functions of the same name to be defined as long as these methods
have different signatures (different set of parameters). Method overriding is the ability of the inherited class rewriting the virtual
method of the base class.
Write a program that ask for user input from 5 to 9 then calculate the average
int main()
{
int MAX=4;
int total =0;
int average=0;
int numb;
cout<<"Please enter your input from 5 to 9";
cin>>numb;
if((numb <5)&&(numb>9))
cout<<"please re type your input";
else
for(i=0;i<=MAX; i++)
{
total = total + numb;
average= total /MAX;
}
cout<<"The average number is"<<average<<endl;
return 0;
}
Assignment Operator - What is the diffrence between a "assignment operator" and a "copy constructor"?
Answer1.
In assignment operator, you are assigning a value to an existing object. But in copy constructor, you are creating a new object and
then assigning a value to that object. For example:
complex c1,c2;
c1=c2; //this is assignment
complex c3=c2; //copy constructor
Answer2.
A copy constructor is used to initialize a newly declared variable from an existing variable. This makes a deep copy like
assignment, but it is somewhat simpler:
1) dynamic id operator
2) typecast operator
Answer2.
RTTI is defined as follows: Run Time Type Information, a facility that allows an object to be queried at runtime to determine its
type. One of the fundamental principles of object technology is polymorphism, which is the ability of an object to dynamically
change at runtime.
What is "mutable"?
Answer1.
"mutable" is a C++ keyword. When we declare const, none of its data members can change. When we want one of its members
to change, we declare it as mutable.
Answer2.
A "mutable" keyword is useful when we want to force a "logical const" data member to have its value modified. A logical const
can happen when we declare a data member as non-const, but we have a const member function attempting to modify that data
member. For example:
class Dummy {
public:
bool isValid() const;
private:
mutable int size_ = 0;
mutable bool validStatus_ = FALSE;
// logical const issue resolved
};
Answer2.
"mutable" keyword in C++ is used to specify that the member may be updated or modified even if it is member of constant
object. Example:
class Animal {
private:
string name;
string food;
mutable int age;
public:
void set_age(int a);
};
void main() {
const Animal Tiger(’Fulffy’,'antelope’,1);
Tiger.set_age(2);
// the age can be changed since its mutable
}
Bitwise Operations - Given inputs X, Y, Z and operations | and & (meaning bitwise OR and AND, respectively), what is output
equal to in?
output = (X & Y) | (X & Z) | (Y & Z);
C++ Object-Oriented Interview Questions And Answers
What is a modifier?
A modifier, also called a modifying function is a member function that changes the value of at least one data member. In other
words, an operation that modifies the state of an object. Modifiers are also known as ‘mutators’. Example: The function mod is a
modifier in the following code snippet:
class test
{
int x,y;
public:
test()
{
x=0; y=0;
}
void mod()
{
x=10;
y=15;
}
};
What is an accessor?
An accessor is a class operation that does not modify the state of an object. The accessor functions need to be declared as const
operations
Define namespace.
It is a feature in C++ to minimize name collisions in the global name space. This namespace keyword assigns a distinct name to a
library that allows other libraries to use the same identifier names without creating any name collisions. Furthermore, the
compiler uses the namespace signature for differentiating the definitions.
class Sample
{
public:
int *ptr;
Sample(int i)
{
ptr = new int(i);
}
~Sample()
{
delete ptr;
}
void PrintVal()
{
cout << "The value is " << *ptr;
}
};
void SomeFunc(Sample x)
{
cout << "Say i am in someFunc " << endl;
}
int main()
{
Sample s1 = 10;
SomeFunc(s1);
s1.PrintVal();
}
Method
* Provides response to a message.
* It is an implementation of an operation.
What is an adaptor class or Wrapper class?
A class that has no functionality of its own. Its member functions hide the use of a third party software component or an object
with the non-compatible interface or a non-object-oriented implementation.
What are the conditions that have to be met for a condition to be an invariant of the class?
* The condition should hold at the end of every constructor.
* The condition should hold at the end of every mutator (non-const) operation.
Array2D<float>data(10,20);
cout<<data[3][6]; // fine
Here data[3] yields an Array1D object and the operator [] invocation on that object yields the float in position(3,6) of the original
two dimensional array. Clients of the Array2D class need not be aware of the presence of the Array1D class. Objects of this latter
class stand for one-dimensional array objects that, conceptually, do not exist for clients of Array2D. Such clients program as if
they were using real, live, two-dimensional arrays. Each Array1D object stands for a one-dimensional array that is absent from a
conceptual model used by the clients of Array2D. In the above example, Array1D is a proxy class. Its instances stand for one-
dimensional arrays that, conceptually, do not exist.
void reverselist(void)
{
if(head==0)
return;
if(head-<next==0)
return;
if(head-<next==tail)
{
head-<next = 0;
tail-<next = head;
}
else
{
node* pre = head;
node* cur = head-<next;
node* curnext = cur-<next;
head-<next = 0;
cur-<next = head;
for(; curnext!=0; )
{
cur-<next = pre;
pre = cur;
cur = curnext;
curnext = curnext-<next;
}
curnext-<next = cur;
}
}
Answer2:
{
node* prev = head;
node* curr = head->next;
node* next = curr->next;
for(; next!=0; )
{
curr->next = prev;
prev = curr;
curr = next;
next = next->next;
}
curr->next = prev;
head->next = 0;
head = curr;
}
return head;
}
What is polymorphism?
Polymorphism is the idea that a base class can be inherited by several classes. A base class pointer can point to its child class and
a base class array can store different child class objects.
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one goes at 1 nodes each time. If there is a
cycle, the one that goes 2 nodes each time will eventually meet the one that goes slower. If that is the case, then you will know
the linked-list is a cycle.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from the C-Shell, just a return prompt if you are
from the Bourne shell, and a 5 digit random numbers if you are from the Korn shell. You could also do a ps -l and look for the shell
with the highest PID.
In the derived class, which data member of the base class are visible?
In the public and protected sections.
C++ programming on UNIX
What are each of the standard files and what are they normally associated with?
They are the standard input file, the standard output file and the standard error file. The first is usually associated with the
keyboard, the second and third are usually associated with the terminal screen.
Detemine the code below, tell me exectly how many times is the operation sum++ performed ?
for ( i = 0; i < 100; i++ )
for ( j = 100; j > 100 - i; j–)
sum++;
What is a Makefile?
Makefile is a utility in Unix to help compile large programs. It helps by only compiling the portion of the program that has been
changed.
A Makefile is the file and make uses to determine what rules to apply. make is useful for far more than compiling programs.
What is deadlock?
Deadlock is a situation when two or more processes prevent each other from running. Example: if T1 is holding x and waiting for y
to be free and T2 holding y and waiting for x to be free deadlock happens.
What is semaphore?
Semaphore is a special variable, it has two methods: up and down. Semaphore performs atomic operations, which means ones a
semaphore is called it can not be inturrupted.
The internal counter (= #ups - #downs) can never be negative. If you execute the “down” method when the internal counter is
zero, it will block until some other thread calls the “up” method. Semaphores are use for thread synchronization.
Is C an object-oriented language?
C is not an object-oriented language, but limited object-oriented programming can be done in C.
What are the advantages and disadvantages of B-star trees over Binary trees?
Answer1
B-star trees have better data structure and are faster in search than Binary trees, but it’s harder to write codes for B-start trees.
Answer2
The major difference between B-tree and binary tres is that B-tree is a external data structure and binary tree is a main memory
data structure. The computational complexity of binary tree is counted by the number of comparison operations at each node,
while the computational complexity of B-tree is determined by the disk I/O, that is, the number of node that will be loaded from
disk to main memory. The comparision of the different values in one node is not counted.
Describe Stacks and name a couple of places where stacks are useful.
A Stack is a linear structure in which insertions and deletions are always made at one end, called the top. This updating policy is
called last in, first out (LIFO). It is useful when we need to check some syntex errors, such as missing parentheses.
Suppose a 3-bit sequence number is used in the selective-reject ARQ, what is the maximum number of frames that could be
transmitted at a time?
If a 3-bit sequence number is used, then it could distinguish 8 different frames. Since the number of frames that could be
transmitted at a time is no greater half the numner of frames that could be distinguished by the sequence number, so at most 4
frames can be transmitted at a time.
What is encapsulation??
Containing and hiding information about an object, such as internal data structures and
code. Encapsulation isolates the internal complexity of an object's operation from the rest
of the application. For example, a client component asking for net revenue from a business
object need not know the data's origin.
What is inheritance?
Inheritance allows one class to reuse the state and behavior of another class. The derived
class inherits the properties and method implementations of the base class and extends it by
overriding methods and adding additional properties and methods.
What is Polymorphism??
Polymorphism allows a client to treat different objects in the same way even if they were
created from different classes and exhibit different behaviors. You can use implementation
inheritance to achieve polymorphism in languages such as C++ and Java. Base class object's
pointer can invoke methods in derived class objects. You can also achieve polymorphism in
C++ by function overloading and operator overloading.
What is destructor?
Destructor usually deletes any extra resources allocated by the object.
What is default constructor?
Constructor with no arguments or all the arguments has default values.
What are all the implicit member functions of the class? Or what are all the functions which
compiler implements for us if we don't define one.??
default ctor
copy ctor
assignment operator
default destructor
address operator
What is reference ??
reference is a name that acts as an alias, or alternative name, for a previously defined
variable or an object. prepending variable with "&" symbol makes it as reference. for
example:
int a;
int &b = a;
What is overloading??
With the C++ language, you can overload functions and operators. Overloading is the practice
of supplying more than one definition for a given function name in the same scope.
- Any two functions in a set of overloaded functions must have different argument lists.
- Overloading functions with argument lists of the same types, based on return type alone,
is an error.
What is Overriding?
To override a method, a subclass of the class that originally declared the method must
declare a method with the same name, return type (or a subclass of that return type), and
same parameter list.
The definition of the method overriding is:
• Must have same method name.
• Must have same data type.
• Must have same argument list.
Overriding a method means that replacing a method functionality in child class. To imply
overriding functionality we need parent and child classes. In the child class you define the
same method signature as one defined in the parent class.
What is the difference between const char *myPointer and char *const myPointer?
Const char *myPointer is a non constant pointer to constant data; while char *const
myPointer is a constant pointer to non constant data.
Can you think of a situation where your program would crash without reaching the breakpoint
which you set at the beginning of main()?
C++ allows for dynamic initialization of global variables before main() is invoked. It is
possible that initialization of global will invoke some function. If this function crashes
the crash will occur before main() is entered.
Name two cases where you MUST use initialization list as opposed to assignment in
constructors.
Both non-static const data members and reference data members cannot be assigned values;
instead, you should use initialization list to initialize them.
Can you overload a function based only on whether a parameter is a value or a reference?
No. Passing by value and by reference looks identical to the caller.
What are the differences between a C++ struct and C++ class?
The default member and base class access specifiers are different.
The C++ struct has all the features of the class. The only differences are that a struct
defaults to public member access and public base class inheritance, and a class defaults to
the private access specifier and private base class inheritance.
What are the access privileges in C++? What is the default access level?
The access privileges in C++ are private, public and protected. The default access level
assigned to members of a class is private. Private members of a class are accessible only
within the class and by friends of the class. Protected members are accessible by the class
itself and it's sub-classes. Public members of a class can be accessed by anyone.
Can a copy constructor accept an object of the same class as parameter, instead of reference
of the object?
No. It is specified in the definition of the copy constructor itself. It should generate an
error if a programmer specifies a copy constructor with a first argument that is an object
and not a reference.
(From Microsoft) Assume I have a linked list contains all of the alphabets from ‘A’ to ‘Z’.
I want to find the letter ‘Q’ in the list, how does you perform the search to find the ‘Q’?
How do you write a function that can reverse a linked-list? (Cisco System)
void reverselist(void)
{
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail)
{
head->next = 0;
tail->next = head;
}
else
{
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur->next = head;
for(; curnext!=0; )
{
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next;
}
curnext->next = cur;
}
}
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one
goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will
eventually meet the one that goes slower. If that is the case, then you will know the
linked-list is a cycle.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from the
C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit random numbers
if you are from the Korn shell. You could also do a ps -l and look for the shell with the
highest PID.
What is encapsulation??
Containing and hiding information about an object, such as internal data structures and code. Encapsulation isolates the internal
complexity of an object's operation from the rest of the application. For example, a client component asking for net revenue from
a business object need not know the data's origin.
What is inheritance?
Inheritance allows one class to reuse the state and behavior of another class. The derived class inherits the properties and
method implementations of the base class and extends it by overriding methods and adding additional properties and methods.
What is Polymorphism??
Polymorphism allows a client to treat different objects in the same way even if they were created from different classes and
exhibit different behaviors.
You can use implementation inheritance to achieve polymorphism in languages such as C++ and Java.
Base class object's pointer can invoke methods in derived class objects.
You can also achieve polymorphism in C++ by function overloading and operator overloading.
What is destructor?
Constructor which initializes the it's object member variables ( by shallow copying) with another object of the same class. If you
don't implement one in your class then compiler implements one for you.
for example:
Boo Obj1(10); // calling Boo constructor
Default assignment operator handles assigning one object to another of the same class. Member to member copy (shallow copy)
What are all the implicit member functions of the class? Or what are all the functions which compiler implements for us if we
don't define one.??
default ctor
copy ctor
assignment operator
default destructor
address operator
constructor with a single argument makes that constructor as conversion ctor and it can be used for type conversion.
for example:
class Boo
{
public:
Boo( int i );
};
for example:
class Boo
{
double value;
public:
Boo(int i )
operator double()
{
return value;
}
};
Boo BooObject;
double i = BooObject; // assigning object to variable i of type double. now conversion operator gets called to assign the value.
new allocates memory and also invokes constructor to initialize the object.
"delete" first calls the object's termination routine (i.e. its destructor) and then releases the space the object occupied on the
heap memory. If an array of objects was created using new, then delete must be told that it is dealing with an array by preceding
the name with an empty []:-
If macro parameter has a postincremented variable ( like c++ ), the increment is performed two times.
Because macros are expanded by the preprocessor, compiler error messages will refer to the expanded macro, rather than the
macro definition itself. Also, the macro will show up in expanded form during debugging.
for example:
Macro:
auto: the default. Variables are automatically created and initialized when they are defined and are destroyed at the end of the
block containing their definition. They are not visible outside that block
register: a type of auto variable. a suggestion to the compiler to use a CPU register for performance
static: a variable that is known only in the function that contains its definition but is never destroyed and retains its value
between calls to that function. It exists from the time the program begins execution
extern: a static variable whose definition and placement is determined when all object and library modules are combined (linked)
to form the executable code file. It can be visible outside the file where it is defined.
Const keyword indicates that memory once initialized, should not be altered by a program.
volatile keyword indicates that the value in the memory location can be altered even though nothing in the program
code modifies the contents. for example if you have a pointer to hardware location that contains the time, where hardware
changes the value of this pointer variable and not the program. The intent of this keyword to improve the optimization ability of
the compiler.
mutable keyword indicates that particular member of a structure or class can be altered even if a particular structure variable,
class, or class member function is constant.
struct data
{
char name[80];
mutable double salary;
}
What is reference ??
reference is a name that acts as an alias, or alternative name, for a previously defined variable or an object.
prepending variable with "&" symbol makes it as reference.
for example:
int a;
int &b = a;
What is passing by reference?
Method of passing arguments to a function which takes parameter of type reference.
for example:
void swap( int & x, int & y )
{
int temp = x;
x = y;
y = temp;
}
int a=2, b=3;
swap( a, b );
Basically, inside the function there won't be any copy of the arguments "x" and "y" instead they refer to original variables a and b.
so no extra memory needed to pass arguments and it is more efficient.
b) The actual argument is of the wrong type, but of a type that can be converted to the correct type
long temp = 3L;
double value = cuberoot ( temp); // long to double conversion
class parent {
void Show() {
cout << "i'm parent" << endl;
}
};
class parent {
virtual void Show() {
cout << "i'm parent" << endl;
}
};
You can make a pure virtual function or abstract class this way..
class Boo {
void foo() = 0;
}
A dangling pointer arises when you use the address of an object after its lifetime is over. This may occur in situations like
returning addresses of the automatic variables from a function or using the address of the memory block after it is freed.
What is overloading??
With the C++ language, you can overload functions and operators. Overloading is the practice of supplying more than one
definition for a given function name in the same scope.
- Any two functions in a set of overloaded functions must have different argument lists.
- Overloading functions with argument lists of the same types, based on return type alone, is an error.
What is Overriding?
To override a method, a subclass of the class that originally declared the method must declare a method with the same name,
return type (or a subclass of that return type), and same parameter list.
The definition of the method overriding is:
· Must have same method name.
· Must have same data type.
· Must have same argument list.
Overriding a method means that replacing a method functionality in child class. To imply overriding functionality we need parent
and child classes. In the child class you define the same method signature as one defined in the parent class.
When a nonstatic member function is called for an object, the address of the object is passed as a hidden argument to the
function. For example, the following function call
myDate.setMonth( 3 );
setMonth( &myDate, 3 );
The object's address is available from within the member function as the this pointer. It is legal, though unnecessary, to use the
this pointer when referring to members of the class.
What happens when you make call "delete this;" ??
The code has two built-in pitfalls. First, if it executes in a member function for an extern, static, or automatic object, the program
will probably crash as soon as the delete statement executes. There is no portable way for an object to tell that it was
instantiated on the heap, so the class cannot assert that its object is properly instantiated. Second, when an object commits
suicide this way, the using program might not know about its demise. As far as the instantiating program is concerned, the object
remains in scope and continues to exist even though the object did itself in. Subsequent dereferencing of the pointer can and
usually does lead to disaster.
You should never do this. Since compiler does not know whether the object was allocated on the stack or on the heap, "delete
this" could cause a disaster.
What is the difference between const char *myPointer and char *const myPointer?
Const char *myPointer is a non constant pointer to constant data; while char *const myPointer is a constant pointer to non
constant data.
Can you think of a situation where your program would crash without reaching the breakpoint which you set at the beginning of
main()?
C++ allows for dynamic initialization of global variables before main() is invoked. It is possible that initialization of global will
invoke some function. If this function crashes the crash will occur before main() is entered.
Name two cases where you MUST use initialization list as opposed to assignment in constructors.
Both non-static const data members and reference data members cannot be assigned values; instead, you should use
initialization list to initialize them.
Can you overload a function based only on whether a parameter is a value or a reference?
No. Passing by value and by reference looks identical to the caller.
What are the differences between a C++ struct and C++ class?
The default member and base class access specifiers are different.
The C++ struct has all the features of the class. The only differences are that a struct defaults to public member access and public
base class inheritance, and a class defaults to the private access specifier and private base class inheritance.
What is multiple inheritance(virtual inheritance)? What are its advantages and disadvantages?
Multiple Inheritance is the process whereby a child can be derived from more than one parent class. The advantage of multiple
inheritance is that it allows a class to inherit the functionality of more than one base class thus allowing for modeling of complex
relationships. The disadvantage of multiple inheritance is that it can lead to a lot of confusion(ambiguity) when two base classes
implement a method with the same name.
What are the access privileges in C++? What is the default access level?
The access privileges in C++ are private, public and protected. The default access level assigned to members of a class is private.
Private members of a class are accessible only within the class and by friends of the class. Protected members are accessible by
the class itself and it's sub-classes. Public members of a class can be accessed by anyone.
Can a copy constructor accept an object of the same class as parameter, instead of reference of the object?
No. It is specified in the definition of the copy constructor itself. It should generate an error if a programmer specifies a copy
constructor with a first argument that is an object and not a reference.