class xi capstone project notes and question answers
class xi capstone project notes and question answers
Design Thinking: A problem-solving process that prioritizes the needs and experiences
of consumers (people). It aims to improve people's experiences with products or services
rather than focusing solely on how organizations handle them.
This approach is people-oriented, meaning it uses evidence of how consumers interact
with a product or service and gathers information from consumers to deeply understand
how they interact with and are affected by the product or service.
Design thinking is an iterative process that involves five stages:
1. Empathize: Designers observe consumers to gain a deeper understanding of how
they interact with or are affected by the product or service. This stage involves
understanding consumer needs with empathy, without making judgments or
conveying any preconceived notions.
2. Define: Based on observations and information gathered during the empathize
stage, clearly articulate the problem to be solved. Consider the challenges and
difficulties consumers face.
3. Ideate: Brainstorm potential solutions. This phase encourages creativity and
collaboration and can be conducted individually or in groups. The goal is to
generate a diverse range of ideas.
4. Prototype: Develop a simple, experimental model of the proposed solution. This
is not meant to be a perfect, final product but rather a quick way to test the idea
and get feedback from consumers.
5. Test: Observe how consumers interact with the prototype. Collect feedback about
their experience. The testing phase often necessitates going back to previous
stages, based on feedback, to refine the solution.
The Design Thinking Process Can Lead To:
o Innovation
o Diversity
o Competitive advantage
Tools in Design Thinking:
o Right Questioning: Design thinkers utilize various questions to gather relevant
information. Using the 5W and 1H method (Who, What, Where, When, Why,
How) can effectively and efficiently collect information from stakeholders and
customers.
o Empathy Map: This tool helps designers understand and share user feelings and
thoughts. The Empathy map is divided into four quadrants:
Says: Contains the user's statements in an interview
Thinks: Represents the user's thoughts about their experience
Does: Describes the user's actions
Feels: Depicts the user's emotional state, often described with an adjective
and a short sentence for context
Real-World Application of Design Thinking: Netflix has successfully applied design
thinking, initially revolutionizing the movie rental industry by offering a DVD
subscription service that eliminated the need for physical store visits. Netflix continued to
innovate by introducing on-demand streaming, producing original content, and improving
user experience. Throughout this process, they maintained a focus on evolving customer
needs through design thinking.
Notes for Students on Design Thinking and Capstone Projects (Pages 16-20)
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QUESTION AND ANSWERS
Here are some short question-answer pairs related to design thinking and AI, based on the
provided sources:
Here are some potential long question-answer pairs for students, based on the provided sources:
Q: Explain the concept of design thinking and discuss its significance in the context
of problem-solving.
o A: Design thinking is a human-centered approach to problem-solving that
prioritizes understanding the needs and experiences of users to create effective
solutions. Instead of relying on assumptions or intuition, design thinking
emphasizes empathy, experimentation, and iteration. The process typically
involves five key stages: empathize, define, ideate, prototype, and test.
Empathize: This stage involves gaining a deep understanding of the users
and the challenges they face. Designers observe, interact with, and listen
to users to understand their needs, motivations, and pain points. This
understanding forms the foundation for developing solutions that are truly
user-centric.
Define: Based on insights from the empathize stage, the problem is clearly
defined. This involves framing the problem in a way that is both
meaningful and actionable. A well-defined problem statement guides the
subsequent stages of the design thinking process.
Ideate: This stage focuses on generating creative solutions to the defined
problem. Designers employ brainstorming techniques, exploring a wide
range of possibilities without judgment. The goal is to come up with
diverse ideas that can be further refined and developed.
Prototype: In this stage, ideas are transformed into tangible
representations or prototypes. Prototypes can be simple and low-fidelity,
such as sketches or mockups, or more elaborate and interactive. The
purpose of prototyping is to make ideas concrete and testable.
Test: Prototypes are tested with users to gather feedback and iterate on the
design. This feedback helps identify areas for improvement and ensures
that the solution meets the needs of the users. The testing phase is
iterative, with designers refining the prototype based on user input.
The iterative nature of design thinking allows for flexibility and continuous
improvement. Designers can revisit earlier stages based on the insights gathered
during later stages, ensuring that the final solution is well-aligned with the user's
needs.
Q: Discuss the importance of the "Empathize" stage in the design thinking process,
explaining its role in developing user-centric solutions.
o A: The "Empathize" stage holds paramount importance in the design thinking
process as it sets the foundation for developing solutions that are genuinely user-
centric. By emphasizing empathy, designers can gain a deep understanding of the
users' needs, motivations, and pain points, leading to more effective and
meaningful solutions. The key aspects of the "Empathize" stage include:
Understanding Users' Perspectives: Empathy involves stepping outside
one's own assumptions and biases to see the world through the eyes of the
users. It requires active listening, observation, and engagement with users
to understand their experiences, challenges, and aspirations.
Identifying Unmet Needs: Empathy enables designers to identify unmet
needs that users themselves might not be consciously aware of. By
observing users' behaviors and interactions, designers can uncover latent
needs that can be addressed through innovative solutions.
Building Emotional Connections: Empathy helps designers build
emotional connections with users, fostering a sense of understanding and
shared purpose. This connection can lead to more user-friendly and
engaging solutions that resonate with users on a deeper level.
Avoiding Preconceived Notions: Empathy requires setting aside
preconceived notions or assumptions about users and their needs. Instead,
designers approach the empathize stage with an open mind, allowing
users' perspectives to guide the design process.
The sources highlight the use of empathy maps as a valuable tool during the
empathize stage. Empathy maps are visual representations that capture users'
thoughts, feelings, actions, and statements, providing a holistic understanding of
their experiences. They help designers synthesize user research data and identify
key insights that inform the design process.
Illustrative Example:
Let's consider the problem of developing an AI-powered system to personalize
educational content for students based on their learning styles and preferences.
This problem can be decomposed into the following subproblems:
By decomposing the problem in this manner, the team can focus on developing
specialized AI models and algorithms for each subproblem, resulting in a more
effective and comprehensive solution.