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Scrap-Bot (5e Fallout)

The document outlines the Scrap-Bot race for a Fallout-themed D&D campaign, detailing their physical description, history, societal roles, names, and various traits based on subtypes like Assaultron and Eyebot. Scrap-bots are mechanical creations made from scavenged parts, often reflecting their pre-war counterparts but with limitations in strength and functionality. The document also includes specific traits and abilities for each subrace, emphasizing their unique characteristics and roles within the game setting.

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cameron.zalac
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views

Scrap-Bot (5e Fallout)

The document outlines the Scrap-Bot race for a Fallout-themed D&D campaign, detailing their physical description, history, societal roles, names, and various traits based on subtypes like Assaultron and Eyebot. Scrap-bots are mechanical creations made from scavenged parts, often reflecting their pre-war counterparts but with limitations in strength and functionality. The document also includes specific traits and abilities for each subrace, emphasizing their unique characteristics and roles within the game setting.

Uploaded by

cameron.zalac
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Scrap-Bot (5e Fallout Campaign Setting)

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Contents
Physical Description
History
Society
Scrap-Bot Names
Robot Traits
Assaultron
Eyebot
Handy
Protectron
Robobrain
Securitron
Sentry Bot

Physical Description

Metallic, mechanical creations of the post-war world, scrap-bots are


mankind's best attempt to cobble together the scraps of machinery left
behind into their prior form; exemplars of old world blues. Bearing the
visage and silhouette of pre-war machines, their rusted, welded
appearances reveal their true nature, with their builders often using
home appliances, broken weapons, and even bone to fill in the gaps.
From protectrons, to eyebots, to even sentry bots, scavengers across the
wastes have attempted to bring pre-war power into their hands, though
scrap-bots rarely fit their pre-war counterparts' strength.

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History

Since mankind watched the bombs fall, they have yearned to reverse
their destruction; to resurrect the past. Typically partially-reconstructed
robots initially designed by RobCo Industries or General Atomics
International, some of the earliest scrap-bot projects were began before
the bombs even dropped by those with access to bits and pieces of
replacement parts or scrapyards, though doing so was largely illegal.
Since then, numerous civilizations and raider gangs have constructed
their own scrap-bots to wage war on those around them.

Society

The role a scrap-bot in society is determined almost entirely by their


personality module. Due to their finnicky nature and higher-than-zero Various robots that served as scrap-
likelihood to malfunction and violate Asimov's Three Laws of Robotics, bots' inspiration [Source (https://fallout.
most bots who only serve as manual labor or functions no more complex
fandom.com/wiki/Robot?file=Robot.pn
than a calculator or spreadsheet could achieve run solely on their factory
g)].
firmware, leaving them emotionless workers capable of a limited number
of tasks from authorized individuals.

When installed with a proper personality matrix, or even an uploaded ZAX artificial intelligence, scrap-
bots are as versatile and capable, if not moreso, than an average human. Such scrap-bots are often
preprogrammed to be at least favorable, if not entirely subservient, to the one that created them.

Scrap-Bot Names

Scrap-bot names are as varied as their construction, varying from normal human names, to descriptions
of their construction (i.e. Sparks, Shakes, Sawbones), to serial codes (i.e. RL-3, RY-589, X-42).

Robot Traits

Ability Score Increase. Your Charisma score decreases by 2.


Age. Scrap-bots have no set lifetime, continuing to live until either their programming or chassis
critically fails.
Alignment. Scrap-bots are bound to their programming. Usually, anyway.
Size. Depends on subrace
Speed. Depends on subrace
Construct. Your type is Construct. Additionally, you are immune to the effects of all medical supplies
except robot repair kits, and automatically succeed all Constitution saving throws. You are immune to
the poisoned condition and radiation.
Machine Mind. As an action, you may switch off your personality matrix. You become immune to the
charmed and frightened condition and your proficiency bonus gains a +1 bonus, but automatically fail
Charisma checks and saving throws.
Incredibly Awkward. Almost all wasteland armor was designed for a human wearer. To wear any

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armor, you must spend half of its cost to have it refitted for you, including power armor.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. You must pick one of the following subraces:

Assaultron

Ability Score Increase. Your Dexterity increase by +1.


Size. Assaultron scrap-bots are based off of pre-war assaultrons. You are Medium.
Speed. You have a movement speed of 50 feet.
Elegant Design. You were designed for speed first and foremost. You gain 1 fewer hit points each level,
but armor dosent need to be refitted to fit you, nor does power armor.
Violent Jabs. Your hands are adorned with three spiked fingers. You may add your proficiency bonus
to both your unarmed attacks' attack and damage rolls.

Eyebot

Ability Score Increase. Your Intelligence increase by +2.


Size. Eyebot scrap-bots are based off of pre-war eyebots. You are Medium.
Speed. You have a flying speed of 40 feet.
Fragile Ball. You must take the Big Brain trait, but you do not provoke opportunity attacks.
Energy Emitter. You do not have any limbs, though critical hits work the same mechanically. Instead,
you have a built-in laser pistol that uses a MicroFusion Breeder. Every time you use it, you may choose
whether this deals damage or moves up to 1 pound of material of your choice within 5 ft. of the impact
site, thus allowing you to pick locks and access terminals. Additionally, when creating your character,
you may choose whether your emitter deals damage on a hit, or causes non-construct creatures or
constructs and objects to regain hit points equal to the damage rolled.
Uplink Codes. As a military communication device, or what's left of it, you have a portion of pre-war
military codes. You have advantage on Arcana checks related to military technology.

Handy

Ability Score Increase. Your Dexterity increase by +2.


Size. Handy scrap-bots are based off of pre-war Mr. Handys. You are Medium.
Speed. You have a movement speed of 30 feet.
Thruster. You hover 1 foot off the ground using a nuclear-powered thruster. You are not affected by
difficult terrain while your thruster is on. This thruster makes a constant noise that can be easily noticed
from up to 30 feet away. You may turn off your thruster as a bonus action, causing you to become prone
and have your movement speed reduced to 0. This happens automatically if you are knocked prone. As a
bonus action, you may turn on your thruster, causing you to no longer be prone.
Pre-War Comfort. You, or at least part of you, was designed to make upper-middle class America's life
easier. You gain proficiency in one skill of your choice.

Protectron

Ability Score Increase. Your Strength and Constitution increase by +2, your Intelligence decreases
by -2.
Size. Protectron scrap-bots are based off of pre-war protectrons. You are Medium.

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Speed. You have a movement speed of 20 feet.
Processor Shell. Your chassis has a thick protective shell to protect all of its vital components. The
first critical hit scored against you becomes a normal hit. You regain use of this feature each time a robot
repair kit is used on you.
Less Awkward. Armor being fitted for you costs half as much

Robobrain

Ability Score Increase. Your Intelligence increase by +2.


Size. Robobrain scrap-bots are based off of pre-war Robobrains. You are Medium.
Speed. You have a movement speed of 25 feet.
Treads. You roll across the wastes on a pair of tank-like treads. You are not affected by difficult terrain.
When you move through a prone creature's space, you may spend 10 feet of movement as a bonus action
to make an unarmed attack against them, dealing an additional 2d4 melee damage on a hit.
Fragile Tank. You weren't designed for combat, but are mostly resistant to it. You gain a +2 bonus to
your Ballistic, Energy, and Explosive AC, but vulnerability to melee damage.

Securitron

Ability Score Increase. Your Strength, Constitution, and Intelligence increase by +1.
Size. Securitron scrap-bots are based off of pre-war securitrons. You are Medium.
Speed. You have a movement speed of 30 feet.
Wobbly. You roll across the wastes on a single wheel. You have disadvantage on ability checks and
saving throws to maintain your balance or avoid falling prone.
Built-In Armaments. You were designed to keep the peace, nothing more, nothing less. Your left arm
bears a laser RCW, and your right arm bears a 9mm SMG (MP5), both of which have their Burst property
removed and gain the Light property, and you can not be disarmed of them. You may switch between
your hands acting as their weapons or as hands as a bonus action, but you may not wield any other
weapons in your hands.

Sentry Bot

Ability Score Increase. Your Constitution increase by +4.


Size. Sentry bot scrap-bots are based off of pre-war sentry bots. You are Large.
Speed. You have a movement speed of 20 feet.
Wheels. You roll across the wastes on a trio of wheels. You are not affected by difficult terrain. When
you move through a prone creature's space, you may spend 10 feet of movement as a bonus action to
make an unarmed attack against them, dealing an additional 2d4 melee damage on a hit. In addition,
you are immune to falling prone.
Tank. Your natural AC is equal to 11 + your Constitution modifier + your proficiency bonus for all
damage types. Armor being refitted for you costs twice as much. Additionally, you must take the Hulk
trait.
Piston Precision. You may use your Strength modifier to make ranged attacks.

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Back to Main Page → 5e Homebrew → Campaign Settings → Fallout → Races

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This page was last edited on 23 December 2024, at 16:02.

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