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?Bionic A15 Pro Extensions [ Vulkan ]

The document provides detailed information about the graphics capabilities of Apple Inc.'s A15 Pro chip, including the Vulkan API version and various supported extensions. It lists maximum texture sizes, viewport dimensions, and other graphics configurations. Additionally, it includes paths for configuration, CPU info, present, and memory information related to graphics rendering.

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2003sololeveling
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0% found this document useful (0 votes)
119 views

?Bionic A15 Pro Extensions [ Vulkan ]

The document provides detailed information about the graphics capabilities of Apple Inc.'s A15 Pro chip, including the Vulkan API version and various supported extensions. It lists maximum texture sizes, viewport dimensions, and other graphics configurations. Additionally, it includes paths for configuration, CPU info, present, and memory information related to graphics rendering.

Uploaded by

2003sololeveling
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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✓GL VENDOR:

-----------------------
Apple Inc.

✓GL_RENDERER:
----------------------------
Apple A15 Pro

✓GL_VERSION:
--------------------------
Vulkan API
Vulkan ES 3.0
Vulkan ES 3.0 Metal - 99

✓GL EXTENSION :
_____________________
GL_APPLE_clip_distance
GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels
GL_APPLE_rgb_422
GL_APPLE_texture_format_BGRA8888
GL_ARM_rgba8
GL_EXT_blend_minmax
GL_EXT_color_buffer_half_float
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_draw_buffers
GL_EXT_frag_depth
GL_EXT_instanced_arrays
GL_EXT_map_buffer_range
GL_EXT_multi_draw_arrays
GL_EXT_occlusion_query_boolean
GL_EXT_pvrtc_sRGB
GL_EXT_read_format_bgra
GL_EXT_separate_shader_objects
GL_EXT_shader_framebuffer_fetch
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_IMG_read_format
GL_IMG_texture_compression_pvrtc
GL_KHR_texture_compression_astc_ldr
GL_OES_standard_derivatives
GL_EXT_advanced_ray_tracing
GL_NV_ray_tracing
GL_EXT_raytracing_motion_blur GL_EXT_raytracing_reflection
GL_EXT_raytracing_shadows
GL_EXT_raytracing_ambient_occlusion GL_EXT_raytracing_global_illumination
GL_MAX_TEXTURE_SIZE4096
GL_MAX_CUBE_MAP_TEXTURE_SIZE4096
GL_MAX_VIEWPORT_DIMS409
GL_MAX_FRAGMENT_UNIFORM_VECTORS64
GL_MAX_RENDERBUFFER_SIZE4096
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
MTLDeviceExtensionTextureBarrier
MTLDeviceExtensionRasterOrderGroups
MTLDeviceExtensionArgumentBuffers
MTLDeviceExtensionRaytracing
MTLDeviceExtensionVariableRateRasterization

✓CONFIG GZ.PATH :
______________________
GL_APPLE_color_buffer_float GL_APPLE_color_buffer_half_float
GL_APPLE_copy_image
GL_APPLE_debug_label
GL_APPLE_debug_marker
GL_APPLE_discard_framebuffer
GL_APPLE_disjoint_timer_query_webgl2
GL_APPLE_draw_buffers
GL_APPLE_instanced_arrays
GL_APPLE_map_buffer_range
GL_APPLE_multi_draw_arrays
GL_APPLE_multisampled_render_to_texture GL_APPLE_occlusion_query_boolean

✓CONFIG CPUINFO PATH :


__________________________
GL_EXT_polygon_offset_clamp
GL_EXT_robustness
GL_EXT_separate_shader_objects
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_texture_lod
GL_EXT_shadow_samplers
GL_EXT_SRGB
GL_EXT_SRGB_write_control
GL_EXT_tessellation_point_size
GL_EXT_texture_border_clamp
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_norm16
GL_EXT_texture_rg
GL_EXT_texture_SRGB_decode
GL_EXT_texture_type_2_10_10_2

✓PRESENT PATH
____________________
GL_AMD_compressed_ATC_texture
GL_AMD_performance_monitor
GL_AMD_program_binary_Z400
GL_APPLE_Color_buffer_float
GL_APPLE_color_buffer_half_float
GL_APPLE_debug_label
GL_APPLE_debug_marker
GL_APPLE_discard_framebuffer GL_APPLE_disjoint_timer_query
GL_APPLE_multisampled_render_to_texture
GL_APPLE_ obustness
GL_APPLE SRGB_write_control GL_APPLE_texture_filter_anisotropic
GL_APPLE_texture_format_BGRA8888
GL_APPLE_texture_SRGB_decode
GL_APPLE_texture_type_2_10_10_10_REV

✓MEMINFO PATH
____________________
GL_APPLE_rgb8_rgba8
GL_APPLE_standard_derivatives
GL_APPLE_texture_3D
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot GL_OES_vertex_array_object
GL_APPLE_Vertex_half_float
GL_APPLE_Vertex_type_10_10_10_2
GL_APPLE_alpha_test
GL_APPLE_binning_control
GL_APPLE_driver_control
GL_APPLE_extended_get
GL_APPLE_extended_get2
GL_APPLE_perfmon_global_mode GL_APPLE_tiled_rendering GL_APPLE_writeonly_rendering

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